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by Zarkenis Ultima » Sun Feb 20, 2022 11:49 pm
by The Republic of Atria » Mon Feb 21, 2022 9:05 am
by Galnius » Mon Feb 21, 2022 1:45 pm
by Absolon-7 » Mon Feb 21, 2022 3:06 pm
Galnius wrote:---
by Reverend Norv » Mon Feb 21, 2022 3:28 pm
Galnius wrote:1. Your character finds out that a party member they got close to is a wanted fugitive with a large bounty on their head. What do they do next?
Galnius wrote:2. Your character is lost. Perhaps they weren't paying attention, perhaps they were up to mischief, or perhaps they got scattered by an attacking creature. Whatever the reason, they've completely lost sight of their group. What do they do to find their way back?
Galnius wrote:3. Your character comes across a child who seems to like everyone. Everyone... But your character. No reason is given. They just don't like your character one bit. How do they feel about this?
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647
A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer
by Ceystile » Mon Feb 21, 2022 3:32 pm
by Hinzland » Mon Feb 21, 2022 3:33 pm
by Zarkenis Ultima » Mon Feb 21, 2022 3:49 pm
Galnius wrote:1. Your character finds out that a party member they got close to is a wanted fugitive with a large bounty on their head. What do they do next?
2. Your character is lost. Perhaps they weren't paying attention, perhaps they were up to mischief, or perhaps they got scattered by an attacking creature. Whatever the reason, they've completely lost sight of their group. What do they do to find their way back?
3. Your character comes across a child who seems to like everyone. Everyone... But your character. No reason is given. They just don't like your character one bit. How do they feel about this?
Hinzland wrote:I can’t really stylize it right now because I’m on mobile but here it goes…
The Vagrant King, and The Righteous Path
A group of children sit in the ground, intently focused on the ancient Fereni crouched in front of them. Their parents stand around the children, amused. He tells stories, of ancient kings, wayward heroes, tragic villains. The Feren traces in the dirt with his index finger, drawing sophisticated caricatures of his cast, casting his voice in different rolls. His companion is amongst the audience, a tall, muscular Madren woman, armored and with many blades. Although her face remains stoic, her eyes dance with laughter, occasionally smirking as the Feren makes a dirty joke that flies over the childrens head and reaches their parents ears to cause raucous laughter. At the climax in the tale, the Feren stands to his full height of 4’6, casting his arms wide. Complete darkness envelopes the crowd, causing a stir. The adults begin to panic: Is this evil? Have we been deceived into thinking this kind old one is actually a monster. Somewhere in the dark, a small light is lit, illuminating the Feren’s face: “And so, young heroes. Beware the most evil of evils: A selfish soul, an arrogant mind, and a black heart. For the only difference that really matters in this world, is the good we do unto others.”
With another wave of his arms, the Feren banishes the illusion of darkness, creating a symphony of false stars that dance among the children. Their fear forgotten, the adults anxiety out at ease. The children run after the dancing lights, trying to capture what they never will.
“Ah, the young. So innocent, and pure. May this world never show them the truth,” he exhaled.
The adults thank him, and his companion, for their assistance in bringing in the harvest. As they try to pay, he simply shakes his head. “Me and my order do not accept payment for our deeds, only a place to sleep and a hot meal would suffice.” He and his companion gather their meager belongings, and begin marching down the road.
Such is the life of The Vagrant King, Safa-Dir Evarandil, and his Righteousness Path, a spiritual movement that began as a way of following in his footsteps. His order comprises of Teachers, and their singular Student, whom they teach the ways of honesty, humility, and sacrifice. Amongst their numbers you’ll find some monster hunters and warriors, but mostly they are wandering craftsmen, bards, field-hands, educators, and magicians (the rabbit+hat kind). They have one creed: Leave the world better, than when you were born into it.
They meet once a year in [insert central city here] to exchange students, ideas, and items, as well as have a legendary feast, including dishes from all over the cold light archipelago.
Lemme know if you need more information. I’ll stylize it later tonight or tomorrow night.
by Window Land » Mon Feb 21, 2022 3:55 pm
The Airborne Adventurer
Most Fereni live a fairly sedentary lifestyle, spending their days playing among the lush forests of Veredan. With dark green hair, striking blue eyes, large, shimmering wings, and an adventurous spirit, Farak the Windrunner is not one of them. When he was a child, the residents of his home village believed he might be able to fly once he got old enough. Soon after Farak's thirteenth harvest, he would prove his fellow villagers right by lifting off under his own power for the first time. While that first flight was short and ended with a faceplant in a mud puddle, Farak would practice often and hard, using his newfound abilities to cruise around and explore his home village.
When Farak reached adulthood, his desire to explore only got stronger. Having grown up hearing the stories of trials and treasure to be found in the caves below the islands, he made the ill-advised decision to delve deeply into them by himself in pursuit of fame and fortune. What happened in the three days he spent lost somewhere in the dark isn't known by others, but the end results are: Farak limping out of the darkness, massive claw marks on his right leg, and using a spear stained with the blood of things best left forgotten as a crutch.
While that experience, as well as the lectures he had to listen to afterward, did knock some sense into Farak, it also served to embolden him, because the spear he had pulled out of those caves was a legitimate treasure- it was very difficult to harm by most conventional and unconventional means, and as a result, can hold an edge much finer than any sensible soldier would put on their own weapon. Soon after he recovered, he found himself restless, and when he heard someone was putting together a group to find the Blade of Amaranth he signed himself up- journeying somewhere in the dark with a group of talented adventures to find fame, fortune, and mysterious artifacts is exactly what he wants to do.
Woodie Flowers wrote:If you’re anti-science, you’re pro-stupid.
Evelyn Beatrice Hall wrote:I disapprove of what you say, but I will defend to the death your right to say it.
Winston Churchill wrote:Democracy is the worst form of government – except for all the others that have been tried.
Free SpeechRandall Munroe wrote: I can't remember where I heard this, but someone once said that defending a position by citing free speech is sort of the ultimate concession; you're saying that the most compelling thing you can say for your position is that it's not literally illegal to express.
by Zarkenis Ultima » Mon Feb 21, 2022 3:59 pm
Window Land wrote:The Airborne Adventurer
Most Fereni live a fairly sedentary lifestyle, spending their days playing among the lush forests of Veredan. With dark green hair, striking blue eyes, large, shimmering wings, and an adventurous spirit, Farak the Windrunner is not one of them. When he was a child, the residents of his home village believed he might be able to fly once he got old enough. Soon after Farak's thirteenth harvest, he would prove his fellow villagers right by lifting off under his own power for the first time. While that first flight was short and ended with a faceplant in a mud puddle, Farak would practice often and hard, using his newfound abilities to cruise around and explore his home village.
When Farak reached adulthood, his desire to explore only got stronger. Having grown up hearing the stories of trials and treasure to be found in the caves below the islands, he made the ill-advised decision to delve deeply into them by himself in pursuit of fame and fortune. What happened in the three days he spent lost somewhere in the dark isn't known by others, but the end results are: Farak limping out of the darkness, massive claw marks on his right leg, and using a spear stained with the blood of things best left forgotten as a crutch.
While that experience, as well as the lectures he had to listen to afterward, did knock some sense into Farak, it also served to embolden him, because the spear he had pulled out of those caves was a legitimate treasure- it was very difficult to harm by most conventional and unconventional means, and as a result, can hold an edge much finer than any sensible soldier would put on their own weapon. Soon after he recovered, he found himself restless, and when he heard someone was putting together a group to find the Blade of Amaranth he signed himself up- journeying somewhere in the dark with a group of talented adventures to find fame, fortune, and mysterious artifacts is exactly what he wants to do.
It's worth noting that Farak's title of Windrunner is just an honorific representing the fact that he's capable of flying.
by Hinzland » Mon Feb 21, 2022 4:17 pm
by Zarkenis Ultima » Mon Feb 21, 2022 4:18 pm
Hinzland wrote:@Zarkenis - Yeah, I think the normal powers would work great for him. There’s also a Madren companion with him I’ll have to expand on later. I’ll have the finished one up tomorrow night with his physical description, his companions description, and a short description/history of the Righteous Path.
by The Republic of Atria » Mon Feb 21, 2022 4:39 pm
Galnius wrote:While we wait for the IC, here's a few character questions for everyone! You don't need to answer all of them, or any of them, but it's a fun little exercise that may help avoid early installment weirdness.
1. Your character finds out that a party member they got close to is a wanted fugitive with a large bounty on their head. What do they do next?
2. Your character is lost. Perhaps they weren't paying attention, perhaps they were up to mischief, or perhaps they got scattered by an attacking creature. Whatever the reason, they've completely lost sight of their group. What do they do to find their way back?
3. Your character comes across a child who seems to like everyone. Everyone... But your character. No reason is given. They just don't like your character one bit. How do they feel about this?
by Segral » Mon Feb 21, 2022 5:38 pm
Galnius wrote:While we wait for the IC, here's a few character questions for everyone! You don't need to answer all of them, or any of them, but it's a fun little exercise that may help avoid early installment weirdness.
1. Your character finds out that a party member they got close to is a wanted fugitive with a large bounty on their head. What do they do next?
2. Your character is lost. Perhaps they weren't paying attention, perhaps they were up to mischief, or perhaps they got scattered by an attacking creature. Whatever the reason, they've completely lost sight of their group. What do they do to find their way back?
3. Your character comes across a child who seems to like everyone. Everyone... But your character. No reason is given. They just don't like your character one bit. How do they feel about this?
by Hinzland » Mon Feb 21, 2022 5:51 pm
Tomia wrote:Given our increased size would people like a third adventure to start? Want to see if its something people would want before I start seriously brainstorming
by Indo-pasif archipelago » Mon Feb 21, 2022 6:33 pm
Galnius wrote:While we wait for the IC, here's a few character questions for everyone! You don't need to answer all of them, or any of them, but it's a fun little exercise that may help avoid early installment weirdness.
1. Your character finds out that a party member they got close to is a wanted fugitive with a large bounty on their head. What do they do next?
2. Your character is lost. Perhaps they weren't paying attention, perhaps they were up to mischief, or perhaps they got scattered by an attacking creature. Whatever the reason, they've completely lost sight of their group. What do they do to find their way back?
3. Your character comes across a child who seems to like everyone. Everyone... But your character. No reason is given. They just don't like your character one bit. How do they feel about this?
by Zarkenis Ultima » Tue Feb 22, 2022 6:13 pm
by Tomia » Tue Feb 22, 2022 8:48 pm
by Hinzland » Wed Feb 23, 2022 1:18 am
Hinzland wrote:The Vagrant King, and The Righteous Path
A group of children sit in the ground, intently focused on the ancient Fereni crouched in front of them. Their parents stand around the children, amused. He tells stories, of ancient kings, wayward heroes, tragic villains. The Feren traces in the dirt with his index finger, drawing sophisticated caricatures of his cast, casting his voice in different rolls. His companion is amongst the audience, a tall, muscular Madren woman, armored and with many blades. Although her face remains stoic, her eyes dance with laughter, occasionally smirking as the Feren makes a dirty joke that flies over the childrens head and reaches their parents ears to cause raucous laughter. At the climax in the tale, the Feren stands to his full height of 4’6, casting his arms wide. Complete darkness envelopes the crowd, causing a stir. The adults begin to panic: Is this evil? Have we been deceived into thinking this kind old one is actually a monster. Somewhere in the dark, a small light is lit, illuminating the Feren’s face: “And so, young heroes. Beware the most evil of evils: A selfish soul, an arrogant mind, and a black heart. For the only difference that really matters in this world, is the good we do unto others.”
With another wave of his arms, the Feren banishes the illusion of darkness, creating a symphony of false stars that dance among the children. Their fear forgotten, the adults anxiety out at ease. The children run after the dancing lights, trying to capture what they never will.
“Ah, the young. So innocent, and pure. May this world never show them the truth,” he exhaled.
The adults thank him, and his companion, for their assistance in bringing in the harvest. As they try to pay, he simply shakes his head. “Me and my order do not accept payment for our deeds, only a place to sleep and a hot meal would suffice.” He and his companion gather their meager belongings, and begin marching down the road.
Such is the life of The Vagrant King, Safa-Dir Evarandil, and his Righteousness Path, a spiritual movement that began as a way of following in his footsteps. His order comprises of Teachers, and their singular Student, whom they teach the ways of honesty, humility, and sacrifice. Amongst their numbers you’ll find some monster hunters and warriors, but mostly they are wandering craftsmen, bards, field-hands, educators, and magicians (the rabbit+hat kind). They have one creed: Leave the world better, than when you were born into it.
They meet once a year in [insert central city here] to exchange students, ideas, and items, as well as have a legendary feast, including dishes from all over the cold light archipelago.
Travelling with Safa-Dir is his student, Ashalla Verdun, a Madren warrior. Once an infamous pirate scourging the seas of the Abyssal Chain, her crew mutinied and tossed her overboard. She washed up on the shores of Veraden, starving and suffering from hypothermia. Near death, she was saved by her former teacher, Nurglien, a travelling Menash swordsman. Eternally grateful, Ashalla pledged her life to his service. At the end of her oath, Nurglien simply laughed, saying "My purpose in this world is helping those in need. I want for nothing except to fulfil this purpose. It is my Path."
They spent several days together, eventually reaching a coastal town, where Ashalla had booked passage on a boat that would pass near her old corsair hideout. Gazing out into the black seas, she felt the need for vengeance and bloodshed writhing within her. But looking back into the kind gaze of Nurglien, she felt it all melt away. She had found her Righteous Path: Following Nurglien to the edges of the world, and helping him in his vision. At the last annual "Crossroads Festival", she was exchanged between Nurglien, and the legendary founder of the order, Safa-Dir.
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