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by Zarkenis Ultima » Wed Feb 16, 2022 4:28 pm
The Tragic PrinceWoeful is the tale of the ancient lineage of the Ozarim, mighty conquerors of yore, now consigned to ruin and oblivion as the world has passed them by. Woeful too is the tale of the last solitary scion of that noble bloodline, Aleish of Velshamir, the wandering Vantyr. Bereft of his kin from his tender youth, he was forced to fight tooth and nail just to avoid the same grim fate that had befallen his father, his mother and his elder siblings. In this regard he succeeded, but at what cost? Cast out to sea in a derelict barge, swept by a storm far from safe haven, through some miracle he survived, only to find himself on a silent beach, alone, somewhere in the dark.
Denied his noble destiny, the young Vantyr began to wander without aim. Fate afforded him some measure of mercy, for his skill with the blade was considerable owing to the training he received under his elders, allowing him to protect himself, to earn coin when necessary... and to feed. Many a regrettable mistake was made before the cursed spawn learned to control that ancient dark hunger, to settle for the essence of the critters of the woods and not thirst for the blood of more intelligent creatures. Struggling against the Curse of Depredation is no easy feat, and many Vantyrae failed in their struggles, eventually giving in to the whispers and going on a visceral rampage of blood and sorrow. For this they were often slaughtered like the beasts they had become, or forced into hiding to avoid the wrath of the uncursed. Condemned to oblivion, one way or the other. But this fate, too, the lost scion managed to avoid.
Instead, he became a traveler, braving the depths and heights of the Promised Isles in search of the power to enact justice for the crimes committed against his bloodline. At first he hoped to achieve this by himself, to defeat some grand beast whose essence would afford him just such power, or to attain enlightenment in the depths of the world like the ancient shepherds of the isles had. But he soon realized the futility of these endeavors - consuming the soul of the Dread Abysscoppe, which possessed the gift to shift objects through its will alone, nearly cost him his life for what little power it afforded, and the many harvests he spent in the underworld seemed only to tax his sanity, rather than offer new wisdom. Thus he returned to the world of the surface, becoming a mercenary, a sellsword. Perhaps a different kind of power would help him, he reasoned. Coin. Greed. No less mighty than the sword they were.
For a little over two decades the wandering Vantyr has worked for other men, lesser men, in order to gather the resources he needed to enact his quest for justice, and while some may believe that he has lost sight of the noble goal that once spurred him forward, Aleish continues to bide his time, waiting, preparing. Now a new contract has reached him, a quest that will lead him to the depths of the underworld, an adventure to retrieve an artifact not unlike his past self: sorrowful, lost and alone... somewhere in the dark.
by Zarkenis Ultima » Wed Feb 16, 2022 4:30 pm
by Zarkenis Ultima » Wed Feb 16, 2022 5:17 pm
Lazarian wrote:This looks super cool. Can’t promise an app, but I love what you’ve got going on here.
by Thiranaedh » Wed Feb 16, 2022 6:02 pm
by Theyra » Wed Feb 16, 2022 7:34 pm
by The Republic of Atria » Wed Feb 16, 2022 8:06 pm
The Republic of Atria wrote:The Custodian
Not all kingdoms of the Madren were so invested in warfare. One such Queen Baetha of the kingdom of Amalur, a smaller kingdom than many located on the Island of Tregal. The Queen herself however was noble, kind, fair and beloved by her people. The most notable thing about her was her eccentrics. She had an affinity for beauty such that her castle was open to those wishing to see unique art and statues, and the most unique aspect: Her personal guard.
Queen Baeta would hardly settle for simple castle guards. Much too boorish and unrefined, instead, she adopted as many orphan children as she could find, gave them her last name, and had them trained in many arts, such as Language, combat, basic sorcery, all with the best she could afford. The sorcery was strangely mundane, allowing them to perform basic tasks like setting torches alight or snuffing them out, heating or cooling food, and cleaning minor messes. The most notable form of magic was their ability to summon simple, ethereal tools. Primarily to help them in their duties, but also to ensure they were even more capable of defending themselves.
A child by the name of Sveta Baeta was among the adopted. Abandoned somewhere in the dark an an infant, she was found by the orphanage, and then adopted by the Queen at an early age. She too was trained in the many arts at the Queen's request. Sveta found a particular fondness for an axe that she would then use as her bonded weapon.
The Custodians were a beloved sight throughout the kingdom, where they often sent words directly from the queen acting as her messengers and ambassadors, and brought with them joy and beauty, often helping the neighboring towns and villages with whatever issues they faced. Their renown was great in the small kingdom they served. However, all good things must end, and the Queen's age began to render her ill and eventually, as all eventually do, she passed. The funeral was heart wrench as every living custodian attended and ensured their beloved queen received the burial she deserved.
There was much ado about who would take her place. She had not mentioned any relatives, but shortly after they received a letter by another woman claiming to be the queen. It had every seal they expected, and no one could prove that it was fake, so they reluctantly accepted her as the new queen. Queen Amelia. It was not long before Queen Amelia disbanded the Custodians for the crime of being much too expensive to maintain. Despite their absolute loyalty to the crown, they were heartbroken, and as their final act of defiance, sealed the castle shut with her inside while taking their valuables. Some considered assassinating the queen, but as that is not what Queen Baeta would have wanted, they decided to separate and spread the ideals of Queen Baeta. Sveta made her way deeper into the Abyssal Chain, after all it was somewhere in the dark that needed light.
The first of those being a large, terrifying man with a wounded soul...
by Absolon-7 » Wed Feb 16, 2022 10:49 pm
Zarkenis Ultima wrote:Looks good Abs. What did you envision Artorius being able to do?
by Zarkenis Ultima » Wed Feb 16, 2022 11:10 pm
The Republic of Atria wrote:Made some small edits to the "app." Elaborated on her magic a bit more, added the location of Amalur, and cleaned up some of the wording a bit.
Absolon-7 wrote:Zarkenis Ultima wrote:Looks good Abs. What did you envision Artorius being able to do?
Well for basic stuff he'd be physically formidable even for a Spinose (i.e. lift an ox) and his swordsmanship skills would be quite proficient. For personalized abilities, he could control thorn covered vines that sprout from his wrist that he could freely manipulate and if he creates enough he could make them burst in a hail of spines.
by Zarkenis Ultima » Thu Feb 17, 2022 12:56 am
Indo-pasif archipelago wrote:---
Thiranaedh wrote:---
Theyra wrote:---
by Indo-pasif archipelago » Thu Feb 17, 2022 1:12 am
by Zarkenis Ultima » Thu Feb 17, 2022 1:15 am
Indo-pasif archipelago wrote:Zarkenis Ultima wrote:
Great work IPA! Now for the obligatory questions. Firstly, how do you intend to play the whole angle of the wendigo curse during Maka's adventures? And what did you envision Maka being able to do, both in and out of his wendigo form?
With the Wendigo thing, basically Maka is effectively unable to use his Law of Howling transformation, as he would not be in control of it. His arc and his whole reason to travel the isles is to find a way to cure himself of this plague. On top of it, he will be more prone to violence due to the Wendigo's influence. Imagine Hulk and Bruce Banner where The Hulk is a more violent intrusive thought. I am not planning to make him murderhobo edgelord, but there will be moments where he has to actively restraint his own thought from being influenced.
On his normal form I expect him to be a fighter, with fighting skills and strength similar to above average Vilden warrior. I also envision him to have greater pain tolerance, so a bit of extra endurance but nothing supernatural or out of ordinary (e.g. A shot of arrow wont stop him, but only because he can ignore the pain rather than extra strong skin/muscles)
His Wendigo form I imagine to be much more powerful, with extremely heightened resistance, strength, and endurance. Again, imagine Hulk form for a Deer-man. It retains Maka's intelligence, but much more savage in desire. It hungers, and it wants to satiate itself.
by Galnius » Thu Feb 17, 2022 2:18 am
by Zarkenis Ultima » Thu Feb 17, 2022 2:49 am
Galnius wrote:---
by Thiranaedh » Thu Feb 17, 2022 2:58 am
Zarkenis Ultima wrote:Thiranaedh wrote:---
Excellent piece! I'm happy to see people have been having an easy time getting into the spirit of the roleplay. My only question for you would be what do you intend to do with Aellard, since at the end of your piece he seems to be more or less doing his own thing, rather than looking to sign onto an adventure or searching for a cause. Did you intend him to join the quest for the Blade of Amaranth?
Indo-pasif archipelago wrote:---
by Galnius » Thu Feb 17, 2022 3:30 am
Zarkenis Ultima wrote:Galnius wrote:---
Looks pretty good! Like with most others I'd like you to explain what exactly you envisioned her being capable of doing, with her storm magic and all, although more importantly I'd also like to know how she uses or casts it, since it sounds like she can use quite high level magic and all.
by Zarkenis Ultima » Thu Feb 17, 2022 3:36 am
Thiranaedh wrote:Zarkenis Ultima wrote:
Excellent piece! I'm happy to see people have been having an easy time getting into the spirit of the roleplay. My only question for you would be what do you intend to do with Aellard, since at the end of your piece he seems to be more or less doing his own thing, rather than looking to sign onto an adventure or searching for a cause. Did you intend him to join the quest for the Blade of Amaranth?
I completely misinterpreted the bit about adventurers signing up for adventures, and thought that I should give my character a motivation to pursue his own goals. Now that I look back, I see how that might sound a bit sill, haha. Edited the app so that Ællard is now with the Blade of Amaranth guys.Indo-pasif archipelago wrote:---
I consciously kept a whole lot of ambiguity about the large beast that wiped out Ællard’s village, but I was thinking about the Wendigo doing so, as that might be a really interesting narrative device later. How would you (and the OP / CO-OP) feel about that?
Galnius wrote:Zarkenis Ultima wrote:
Looks pretty good! Like with most others I'd like you to explain what exactly you envisioned her being capable of doing, with her storm magic and all, although more importantly I'd also like to know how she uses or casts it, since it sounds like she can use quite high level magic and all.
It's pretty lightning and wind magic. She charges up lightning which takes a little bit for her attacks, strong enough to destroy trees and small shacks and the like. Nothing more than that, and it's not an instantaneous thing. Her wind magic allows her minor levitation and for her to "speak" to it, basically localizing weather purely around her and having it give her minor protection. She won't get rained on, and to stab her or sit an arrow at her you'll have to deal with strong winds around her. Other than that? Really weak tornados, not even capable of lifting a person, and the lightning has the standard capabilities of most lightning. You know, its hot and zappy. It should be noted that storm magic is literally all she can do.
by Zarkenis Ultima » Thu Feb 17, 2022 10:52 am
by Hinzland » Thu Feb 17, 2022 11:15 am
by Theyra » Thu Feb 17, 2022 11:16 am
Zarkenis Ultima wrote:
Interesting app. Lots of tragic characters around here Though I'm afraid you'll have to tweak this app a bit, since you cannot make a character hailing from Irre - you can only make characters from the isles. Aside from that, it would be great if you explained what exactly you intended Aivaras to be able to do with his watcher soul magic.
by Zarkenis Ultima » Thu Feb 17, 2022 11:43 am
Hinzland wrote:Just putting a stool here to lurk and maybe throw up an app.
Theyra wrote:Zarkenis Ultima wrote:
Interesting app. Lots of tragic characters around here Though I'm afraid you'll have to tweak this app a bit, since you cannot make a character hailing from Irre - you can only make characters from the isles. Aside from that, it would be great if you explained what exactly you intended Aivaras to be able to do with his watcher soul magic.
Made the edit.
Okay, well with soul magic, Aivaras can do stuff like, see people's souls and see things like ghosts or normally unseen things or if a person is being possessed or being controlled by another being. And can perform an exorcism to release the person from foreign control. Along with tracking down a person by their soul though it requires the user to have seen see a person's soul before or came into contact with an object that the target is close with. Like a bloodhound with a smelling the precious ring of the target though it has a limit of a couple of days and is hard to easy to track depending on the number of people traveling in an area.
Also, talk limited with the dead, help ghosts move on either peacefully or by force, and use soul energy to launch attacks such as projectiles and summon shields. Stuff like that and does that sound okay?
by Danceria » Thu Feb 17, 2022 11:47 am
by Theyra » Thu Feb 17, 2022 1:44 pm
Zarkenis Ultima wrote:
Let's see. Ethereal projectiles and energy shields sound reasonable, as does something like, say, an exorcism to release someone from the control of an evil spirit or something of the sort. I'm a little more iffy on the seeing people's souls, would you care to clarify what that means? Depending on your answer, that and the tracking part might be fine.
For the most part I'm only uncomfortable with the whole seeing and talking to the dead thing. If the idea is that he can, at any point, drum up the soul of some deceased schmuck to interrogate them for information, then that would be a no from me. If it's just like something he can do when it's explicitly stated that there is a ghost or spirit in the area though, that's more reasonable.
by Zarkenis Ultima » Thu Feb 17, 2022 2:30 pm
Theyra wrote:Zarkenis Ultima wrote:
Let's see. Ethereal projectiles and energy shields sound reasonable, as does something like, say, an exorcism to release someone from the control of an evil spirit or something of the sort. I'm a little more iffy on the seeing people's souls, would you care to clarify what that means? Depending on your answer, that and the tracking part might be fine.
For the most part I'm only uncomfortable with the whole seeing and talking to the dead thing. If the idea is that he can, at any point, drum up the soul of some deceased schmuck to interrogate them for information, then that would be a no from me. If it's just like something he can do when it's explicitly stated that there is a ghost or spirit in the area though, that's more reasonable.
Well for seeing people's souls, it is an ability that he has to turn on and off. It is not a passive ability and when he activates it his eyes glow a bright blue. So people will know when he uses it and thus, does not use the ability alot since he does not want to draw attention to himself. And he has to use this ability when he tracks down a soul. Though admittedly I might change the tracking so it lasts a day or so and it has to have recently seen a person's soul. What do you think?
As for talking to the dead, I was just thinking that only souls that have not passed on yet. So ghosts that still linger on the planet and spirits and yeah in the general area of him. He can't conjure up a ghost that is miles away. He has to go to them. That help with clearing things up?
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