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by New Finnish Republic » Tue Apr 27, 2021 8:45 pm
by New Finnish Republic » Fri Jun 04, 2021 9:39 pm
by Zarkenis Ultima » Wed Sep 15, 2021 7:33 pm
- [Absorb]: Morgan's premier ability and the one most others are derived from. Morgan has the ability to create black holes of sorts on the palms of his hands, which will actively pull in nearby objects, transporting them to an empty pocket dimension where said objects become suspended in time. There's no limit to what this pocket dimension may hold, and he has instinctive knowledge of everything object inside at all times.
- [Expel]: In addition to being able to absorb objects, Morgan also has the ability to expel said objects through the same ethereal portals on the palms of his hands. Though the force with which he can do so varies, he can generally use this ability for offensive purposes quite effectively.
- [Destroy]: Should he will it, Morgan can erase an object once it's inside his pocket dimension, rendering it completely irretrievable.
- [Resist]: Though he otherwise has no special physical abilities like other superhumans do, Morgan's body has been altered to be supernaturally resilient to damage as a result of his nature as a conduit to a pocket dimension. Functionally, he can fight longer and take more damage than a normal person.
- [Fight]: He has received some training in hand to hand combat. Though by no means a master, Morgan can look after himself.
- Though Morgan's pocket dimension has no limits to the amount of material that can be contained by it, there is a limitation on what he can transport there at a time. Objects that are too large simply won't go through the portals in his palms and be transported to the pocket dimension.
- Though the force with which he can expel objects varies, momentum has some bearing on said force - Morgan cannot shoot something out of his hand like a bullet if it didn't have comparable speed at the moment of going inside. He can alter this to some degree, but an object that was completely still at the moment of its absorption can never be propelled at massive speeds at the moment of its expelling.
- [Localized Power]: Morgan's powers are centered around his palms. Thus, no other part of his body can absorb projectiles. In addition, if an attack is so fast that he cannot activate his powers to react to it, said powers become effectively useless - and his reflexes are wholly human.
- [Localized Damage]: Because he needs to use his palms to activate his powers, targeting Morgan's arms and wrists would work quite well against him.
by Cybernetic Socialist Republics » Tue Jan 11, 2022 12:07 am
by The Republic of Atria » Tue Jan 11, 2022 10:47 am
Cybernetic Socialist Republics wrote:Hmm, just realized both threads say open now.
by Cybernetic Socialist Republics » Mon Jan 17, 2022 8:33 am
- [Isoportation]: Allows her to instantly reorient the position of her body and limbs, including stopping her momentum entirely. Her Isoportation abilities are also applied to and enhance the speed of her cognition and tests have found her mind difficult to read as a result.
- [Isocharging]: Aurelia can 'withhold' her movement through her isoportation powers, with the resulting speed compounding with duration. For example, if it'd take a quarter of a second to complete a given motion, withholding it for a quarter of a second doubles it's speed on release, another quarter of a second makes it four times as faster, an additional quarter second makes it eights time faster and so on. She does not need to release these energy all at once, however and can hold it back as a reserve and use it elsewhere on her body and later. Also can use this energy as s a forcefield and release it as energy blasts.
- [Resilience]: The use of her powers puts extreme forces on her body, and can cause internal damage. While lacking superhuman speed or strength outside of what her isocharging allows, she does have extreme durability and healing capacity that allow her to recover from their use and by extension other damage.
- [Martial Gymnast]: The effectiveness of her powers depends on being capable of pulling off quick and efficient movements in combat. As a result she's been training in both gymnastics and martial arts since she's been 3 years old, her wealthy family investing in her training and Aurelia, being nearly always being an enthusiastic, driven participant. Along with superpowers, she's also has also been gifted with a tall, lean, athletic physique.
- ["Alva" Helmet]: Helmet that tracks a variety of data about both the world around her and herself. Designed intentionally to train and augment her sensory awareness rather than replace it, to ensure that instead of building a reliance on the technology in combat, it makes its capacities beyond protection and communication increasingly less important. Has ability to 'run cold', shutting off its functions beyond protection.
- [Isoglare]: There comes a point where her isocharging stores enough energy that it starts emitting a fierce purple glow. Not only does it give her away, it also represents the limit of her capacity to charge, with the light its self being her leaking energy.
- [Rooted in Humanity]:Her Isocharging is based on multiples of her own athletic capacity, so while she's an athletically gifted teenager that's had access to personal trainers since she learned to walk, her baseline strength, speed and stamina is mostly human, though her super-human resilience has allowed her to push further than would be otherwise possible.
- [IsoCancel]: Though her Isofield can be used like an energy barrier, it is only as strong as the energy built up its self. If Aurelia charges up a kick then transfers the energy to another part of her body, the area it expands over may proportionally weaken it. Additionally impacts to the field that are less/equal/greater than it's charge, can weaken/cancel overcome it.
- [Limited Range]: Aurelia has few built in abilities for truly long range combat. She can throw things, even blast what she throws, but by themselves her energy blasts are a short to mid range weapon.
by Thai Sweet Billy » Mon Jan 17, 2022 1:57 pm
by Zarkenis Ultima » Mon Jan 17, 2022 2:12 pm
Thai Sweet Billy wrote:This is open again?
by Thai Sweet Billy » Mon Jan 17, 2022 9:31 pm
by Thai Sweet Billy » Tue Jan 18, 2022 11:28 am
Michael Clancy's early childhood was about as average as it got. He was born in San Diego to a father who was a veteran police detective, and a mother who was a businesswoman, the breadwinner of the family. Although he had no noteworthy incidents in school, by Middle School, his parents began to frequently argued with each other as they retired from their jobs, citing a myriad of factors as the reasons for their quarreling. However, in every single case, the young Michael would manage to defuse the arguments, citing that he was able to simply learn about his parents' problems from their thoughts and form solutions based from that.
His parents quickly realized their child had powers and sent him to a doctor to verify his abilities. After a series of tests and paperwork, it was revealed that Michael had powerful extra-sensory abilities. At first, his abilities were used for mundane things like aiding his performance in class and keeping him away from bullies, but then an obsession with keeping tabs on friends grew as he familiarized himself with his secondary remote viewing ability. He grew into somewhat of a recluse, remotely viewing his friends from home while they partied, learning about their secrets and true opinions towards their more reclusive friend.
Upon graduating from middle school, Michael was quickly pulled out of his schooling district and was enrolled into Thomsen High, a school designed to apparently help him, for lack of a better word, live with his powers. On top of his education, Michael's psychic abilities were refined by the Thomsen High faculty, and in what he previously saw as a detriment, he now saw potential and application beyond just snooping on his friends or checking knowledge from teachers.
Michael would get his first experience in "vigilante" work outside of Thomsen High, where he would often make anonymous tips to the San Diego Police Department on unexplained murders and similar cold cases. He also took up photography as a hobby, taking candid photos of persons of interest to certain cases and of suspects that the police would describe on their scanners. In one specific instance, the work and abilities of the so-called "Farsight" were pivotal in helping the police find a fugitive, as the anonymous hero had apparently managed to locate a criminal in hiding with their remote viewing powers by looking at a wanted billboard.
As he grew older, and as some of the cases began becoming more gruesome and macabre, Michael took a step back from his vigilante work to focus on his studies. A growing incident in San Francisco which his father was asked to support caught Michael's attention, and he, adamant on gaining the approval of his father and helping out however he could, ventured to San Francisco as the first "official" appearance of Farsight, to help local authorities however he could.
- [ESPer]: Michael is an experienced telepath, and is easily able to access a person's mind, memories, emotions, and/or subconscious, simply by looking at them. He can use this to suggest or even persuade feeble-minded opponents to do something, fish for specific memories and experiences, anticipate actions (with a few stipulations), and intimidate opponents through hallucinations, though the latter is only as vivid as the target's mental fortitude. At best offensively, this means he can induce powerful hallucinations and mental pain in opponents, and at best defensively, it can be used to cause him to appear as not worth someone's time, or even not there at all. Of course, this allows him to talk to people with a thought, and he can even send information over into someone else's mind, much like sending a picture on a text.
- [Remote Viewer]: Michael's secondary ability is remote viewing. Given enough time, preparation, and information on an individual (like a photograph), he is capable of entering a meditative state and remotely viewing an individual as if he were in their shoes. In this state, he can perceive sights and other stimuli from the target when in this state, and can even visualize their dreams. This leaves him extremely vulnerable but will allow him to ascertain a large amount of information at once.
- [Enhanced Intellect]: While not necessarily a superpower, Michael is generally a very smart and intuitive person with an investigatory mindset and a good memory, and can process lots of information at once.
- [Photographer]: While also not a superpower, Michael is a skillful photographer that works well both overtly and covertly, and understands both the mechanical and artistic aspects of the craft.
- For obvious reasons, Michael's abilities do not work on robots and other inorganic constructs without brains, nor will they function in the presence of power suppression technology or mental blockers.
- In order to remotely view someone, Michael requires a litany of information on the target, including a physical appearance, name, and location. This doesn't mean he can simply sit down and find out where the President is, he requires at least those three things if he is to use his powers.
- Due to the difficulty in understanding alien physiology, Michael has trouble in using his abilities against non-humanoids/Earth individuals.
- Michael's telepathy and empathic abilities require a line of sight on a target to function.
- Michael cannot be interrupted while preparing his remote viewing ability, or he must start over again. When he is actually in the state, he is vulnerable to all outside stimuli and will be unaware of what is going on back at his body until he returns.
- Michael's abilities will weaken when being used on more than two individuals at a time.
- Michael's abilities can be challenged and even counteracted by those with an indomitable willpower, or other telepaths.
- [Human]: As cliche as it sounds, Michael is simply just a human in the end, and is no stronger than any other human without superpowers.
- [Mind is a Muscle]: It is often (incorrectly) stated that the mind is a muscle, and no truer is that assumption than with Michael. Using his powers repeatedly can be physically taxing on his body. If he pushes himself too hard, or uses his powers for extended periods of time, he will begin to take physical and mental damage (starting with nosebleeds and headaches and worsening from there) and will need to stop using his abilities. This also applies if he is in combat with another telepath.
- [Socially Awkward]: Ironically enough, Michael's abilities in reading others' minds and intentions has led him to becoming somewhat of a social recluse. Outside of his abilities, he is not a very charismatic or persuasive individual, nor is he funny at all, and takes insults very poorly. This makes him a horrible liar and negotiator, and an overall boring person to talk to.
by Zarkenis Ultima » Tue Jan 18, 2022 12:07 pm
by Thai Sweet Billy » Tue Jan 18, 2022 12:11 pm
Zarkenis Ultima wrote:The process of joining the team proper is indeed handled in the IC.
For context we're currently just arriving to San Francisco to help with a rather large situation, that would be a prime opportunity for your character to join if he happened to be there at the moment. These two posts should provide you with the main context, though of course you're free to ask your questions later too
by Zarkenis Ultima » Tue Jan 18, 2022 3:17 pm
by Thai Sweet Billy » Tue Jan 18, 2022 3:42 pm
Zarkenis Ultima wrote:While the app remains a work in progress, some preliminary thoughts on what's provided:
The Remote Viewer power, specifically the part where Michael can "access their full memory" seems like a little too much, in my opinion, even given the other limitations the ability has.
The Sober drawback seems like a bit superfluous. Does Michael regularly partake in alcohol or other substances? If not, I think you could probably leave it out. It could be safely assumed that he won't be working at his 100% if someone drugs him regardless.
by Zarkenis Ultima » Tue Jan 18, 2022 4:38 pm
Thai Sweet Billy wrote:If it's easier, and if it's too strong, I can cut out the part involving accessing someone's full memories with remote viewing, and instead rework it to make it simply "viewing" the individual, albeit with some drawbacks (like things being fuzzy or dreambacks). My intent wasn't to make it so he could see everything they were doing and thinking in hindsight. If not, I can just cut out the power entirely.
I could also probably leave out the Sober drawback, but I need another drawback to compensate for that. Do you have any suggestions?
by Thai Sweet Billy » Tue Jan 18, 2022 4:57 pm
Zarkenis Ultima wrote:Thai Sweet Billy wrote:If it's easier, and if it's too strong, I can cut out the part involving accessing someone's full memories with remote viewing, and instead rework it to make it simply "viewing" the individual, albeit with some drawbacks (like things being fuzzy or dreambacks). My intent wasn't to make it so he could see everything they were doing and thinking in hindsight. If not, I can just cut out the power entirely.
I could also probably leave out the Sober drawback, but I need another drawback to compensate for that. Do you have any suggestions?
See my concern is that "accessing full memory" sounds like Michael gains the ability to learn someone's entire history right off the bat. If that wasn't the intent though, then that should be fine. Just have to remove that bit, don't need to rework or edit anything else really. As for the drawback, I don't think you need to add another one to compensate, seems like his telepathy and remote viewing have more than enough limitations to make this guy a balanced character (taking into account the aforementioned change to remote viewing of course).
by Tomia » Wed Jan 19, 2022 7:08 pm
Thai Sweet Billy wrote:WIP app. I have a couple questions that I need to get answered so I'll wait until I get on the discord for that.
Name: Michael "Farsight" Clancy
Age: 18
Gender: M
Race: Human
Appearance (pics if possible): Michael. He wears a mask which he can pull up over his mouth and dark sunglasses to mask his identity when operating as Farsight, which is a bit of an impromptu costume.
Young Blood?: *Yes, but he'll join in-rp.
Bio:Michael Clancy's early childhood was about as average as it got. He was born in San Diego to a father who was a veteran police detective, and a mother who was a businesswoman, the breadwinner of the family. Although he had no noteworthy incidents in school, by Middle School, his parents began to frequently argued with each other as they retired from their jobs, citing a myriad of factors as the reasons for their quarreling. However, in every single case, the young Michael would manage to defuse the arguments, citing that he was able to simply learn about his parents' problems from their thoughts and form solutions based from that.
His parents quickly realized their child had powers and sent him to a doctor to verify his abilities. After a series of tests and paperwork, it was revealed that Michael had powerful extra-sensory abilities. At first, his abilities were used for mundane things like aiding his performance in class and keeping him away from bullies, but then an obsession with keeping tabs on friends grew as he familiarized himself with his secondary remote viewing ability. He grew into somewhat of a recluse, remotely viewing his friends from home while they partied, learning about their secrets and true opinions towards their more reclusive friend.
Upon graduating from middle school, Michael was quickly pulled out of his schooling district and was enrolled into Thomsen High, a school designed to apparently help him, for lack of a better word, live with his powers. On top of his education, Michael's psychic abilities were refined by the Thomsen High faculty, and in what he previously saw as a detriment, he now saw potential and application beyond just snooping on his friends or checking knowledge from teachers.
Michael would get his first experience in "vigilante" work outside of Thomsen High, where he would often make anonymous tips to the San Diego Police Department on unexplained murders and similar cold cases. He also took up photography as a hobby, taking candid photos of persons of interest to certain cases and of suspects that the police would describe on their scanners. In one specific instance, the work and abilities of the so-called "Farsight" were pivotal in helping the police find a fugitive, as the anonymous hero had apparently managed to locate a criminal in hiding with their remote viewing powers by looking at a wanted billboard.
As he grew older, and as some of the cases began becoming more gruesome and macabre, Michael took a step back from his vigilante work to focus on his studies. A growing incident in San Francisco which his father was asked to support caught Michael's attention, and he, adamant on gaining the approval of his father and helping out however he could, ventured to San Francisco as the first "official" appearance of Farsight, to help local authorities however he could.
Powers:
- [ESPer]: Michael is an experienced telepath, and is easily able to access a person's mind, memories, emotions, and/or subconscious, simply by looking at them. He can use this to suggest or even persuade feeble-minded opponents to do something, fish for specific memories and experiences, anticipate actions (with a few stipulations), and intimidate opponents through hallucinations, though the latter is only as vivid as the target's mental fortitude. At best offensively, this means he can induce powerful hallucinations and mental pain in opponents, and at best defensively, it can be used to cause him to appear as not worth someone's time, or even not there at all. Of course, this allows him to talk to people with a thought, and he can even send information over into someone else's mind, much like sending a picture on a text.
- [Remote Viewer]: Michael's secondary ability is remote viewing. Given enough time, preparation, and information on an individual (like a photograph), he is capable of entering a meditative state and remotely viewing an individual as if he were in their shoes. In this state, he can perceive sights and other stimuli from the target when in this state, and can even visualize their dreams. This leaves him extremely vulnerable but will allow him to ascertain a large amount of information at once.
- [Enhanced Intellect]: While not necessarily a superpower, Michael is generally a very smart and intuitive person with an investigatory mindset and a good memory, and can process lots of information at once.
- [Photographer]: While also not a superpower, Michael is a skillful photographer that works well both overtly and covertly, and understands both the mechanical and artistic aspects of the craft.
Limitations:
- For obvious reasons, Michael's abilities do not work on robots and other inorganic constructs without brains, nor will they function in the presence of power suppression technology or mental blockers.
- In order to remotely view someone, Michael requires a litany of information on the target, including a physical appearance, name, and location. This doesn't mean he can simply sit down and find out where the President is, he requires at least those three things if he is to use his powers.
- Due to the difficulty in understanding alien physiology, Michael has trouble in using his abilities against non-humanoids/Earth individuals.
- Michael's telepathy and empathic abilities require a line of sight on a target to function.
- Michael cannot be interrupted while preparing his remote viewing ability, or he must start over again. When he is actually in the state, he is vulnerable to all outside stimuli and will be unaware of what is going on back at his body until he returns.
- Michael's abilities will weaken when being used on more than two individuals at a time.
- Michael's abilities can be challenged and even counteracted by those with an indomitable willpower, or other telepaths.
Weaknesses:
- [Human]: As cliche as it sounds, Michael is simply just a human in the end, and is no stronger than any other human without superpowers.
- [Mind is a Muscle]: It is often (incorrectly) stated that the mind is a muscle, and no truer is that assumption than with Michael. Using his powers repeatedly can be physically taxing on his body. If he pushes himself too hard, or uses his powers for extended periods of time, he will begin to take physical and mental damage (starting with nosebleeds and headaches and worsening from there) and will need to stop using his abilities. This also applies if he is in combat with another telepath.
- [Socially Awkward]: Ironically enough, Michael's abilities in reading others' minds and intentions has led him to becoming somewhat of a social recluse. Outside of his abilities, he is not a very charismatic or persuasive individual, nor is he funny at all, and takes insults very poorly. This makes him a horrible liar and negotiator, and an overall boring person to talk to.
Likes: Detective shows, photography, birds, dogs
Dislikes: Cats, needles, junk food, parties
Additional Information
Birthday: January 6
Theme song: Sea Power - Waving Flags
Favorite food: Butter chicken and rice
Greatest fear: Sleep paralysis
by Thai Sweet Billy » Mon Feb 07, 2022 10:25 pm
As an only child, Tanner Lange was born on a reservation to a single mother, and never knew his father. His mother, similarly, was not sure how she had gotten pregnant, and seemed to have severe amnesia regarding the circumstances of her child's conception. Nonetheless, she gave birth to a healthy child in a small rural California hospital, who seemed normal upon first glance.
Tanner's childhood was mostly uneventful, though he grew up in a trailer park far from San Diego in slightly destitute circumstances. He would often spend much of his time outdoors, and enjoyed running so much that he took up track and field as a sport in middle school. However, Tanner's childhood was marred with delinquency; he often made a name for himself as a fearsome bully, picking on smaller and weaker kids and often getting himself into trouble.
It was during his first year in high school that Tanner became involved in petty crime, hanging around a gang of fellow students that mostly vandalized spaces and harassed people — relatively harmful stuff. It wasn't until the robberies began that Tanner realized things were a bit more serious than they seemed, and by the time he was 16 and took part in muggings, he wanted out.
Tanner's gang was eventually caught my a larger, older gang, and he and his comrades were on the verge of being hurt or worse for their transgressions against the gang. Under stress, Tanner's powers activated for the first time, and he transformed into the monstrous Tarasque, saving his friends at the cost of maiming a couple other thugs, and gaining a particularly large bounty on his head. Tanner would intermittently fight off raids and hits against his life as the Tarasque, gaining a notorious reputation that would even garner the attention of the police.
Seeing as he and his mother were under danger, Tanner took what money he had saved up from his period of petty crime, which, combined with his frail mother's own savings, were enough to buy a paltry apartment in San Diego to hide in from the gang after him and his mother. As the heat died down, Tanner tried to focus on school, eventually managing to become admitted to Thomsen High while on scholarship, though he would later drop out of the school for disciplinary and financial reasons.
Seeing his mother going through a bout of sickness, Tanner decided to focus his efforts on scrounging together money to help pay for her treatment. With a criminal record looming over his head, and with no other real options, he's been forced to rely on the next best thing he's good at to pay for it: crime. An opportunity presented itself to him in the form of a local metahuman crime lord named "Stonewall," though earning his trust will take time, blood, and sweat.
All the while, the Tarasque's influence over Tanner is spreading; while he doesn't wish to use his powers for his own benefit, power is intoxicating, and it perhaps may be only a matter of time until he reaches a point of no return, and commits fully to the urges of the monster inside of him.
TannerTarasque
- [Peak Human Condition]: By default, Tanner is a very fit person, and as a byproduct of his powers, bulking up and staying fit is surprisingly easy for him. From years of weight training, his strength, speed, agility, and endurance are far above any regular street human, though aren't really noteworthy enough to be "superhuman". As a byproduct of his powers, he also naturally heals faster from injuries provided he has proper care.
- [Heightened Senses]: As a byproduct of his powers, Tanner's sense of smell, hearing, and his natural night vision are heightened.
- [Partial Transformation]: Tanner is capable of partially transforming his body into his monster form, be it by transforming his arms into monstrous appendages with claws, transforming his legs to improve his speed, or growing antler-like growths to impale his enemies.
- [Monster Transformation]: Tanner is capable of fully transforming into the Tarasque, his alternate monster form. The Tarasque is a huge, twelve foot tall furred monster with long, sharp claws, lengthy extremities, sharp branch-like growths, and a skull for a head. In this state, his strength, speed, durability, and endurance are increased heavily. The Tarasque can shrug off most small arms fire and duel toe-to-toe with similarly-sized foes, easily scale obstacles, and effortlessly fling and slice through opponents and barriers.
- [Rejuvenation]: The Tarasque possesses a healing factor that allows it to recover from superficial wounds like scratches, bites, bullet wounds, and bruises.
- [Fear Enducement]: The Tarasque is a monstrous being that naturally exudes a frightening aura, and can fill those who face it with fear and a sense of dread.
- While durable, the Tarasque is not totally immune to small arms fire and can be brought down by larger caliber weapons or sustained small arms fire. Additionally, its regeneration is not instantaneous, but instead takes place over several dozen minutes to hours outside of combat.
- Tanner's abilities are in direct correlation to his stamina, and if he is tired he will be weaker as the Tarasque. Additionally, excessive use of his transformation abilities will tire him out and weaken him, forcing him to rest.
- Any damage sustained in Tanner's regular state will transfer to the Tarasque, and vice versa.
- [Human]: As cliche as it sounds, when he is in his human form, Tanner is just a human in the end, and is no stronger than any other human without superpowers.
- [Electricity]: The Tarasque has a natural weakness to electricity and electricity-based powers. They will deal considerable damage to it.
- [Holy Magic]: Like electricity, holy magic and abilities of a holy/theistic nature will deal considerable damage to the Tarasque.
by Thousand Branches » Sat Feb 19, 2022 10:35 pm
- Universal Translation: With sufficient exposure to any language, pattern, or other form of communication, Gin can translate and permanently understand/recognize said patterns in the future. This extends to everything from the pheromones of plants and animals to the patterns of the seasons and tides to people’s fighting patterns and human, alien, and animal languages. They can even recognize different kinds of waves in the air such as radar, echolocation, and radio waves.
- Altered Senses: Ginger's senses can pick up even the smallest patterns. There's not really a ton to add here; because she can translate any language, she can obviously also sense any language.
- Universal Communication: Any language, pattern, or method of communication that Gin has translated, they can reproduce and communicate with as well.
- Empathic Tuning: Gin’s perfect pattern recognition allows them to deduce emotional tones in any language they can sufficiently understand. The ability is strengthened or weakened heavily by how close they are with that individual however, especially when languages have a very complicated and varying usage of accents/tones/etc.
- All communication and replication of translated patterns is heavily limited by a human body. If such a practice cannot be performed by a human body, they cannot replicate it. Aka, they cannot suddenly emit flower pheromones, develop bat echolocation, or perform impossible feats of strength.
- As previously mentioned, ability to recognize emotions of creatures is heavily limited by how much they actually understand or have a connection with that creature. This is especially true with complicated human or alien languages where individual tones are often difficult to perceive and can vary wildly from person to person.
- Weak: That sounds like a pretty dumb weakness, but genuinely one of their biggest issues is that if they get hit by something, they don’t actually have any protection against it. Pattern recognition allows her some ability to dodge problems, but especially if they’re caught by surprise, they don’t have the stamina or constitution to actually fight particularly well.
- Distracted Perception: Overpowering their senses makes it impossible for them to use said senses as part of their power. If ya can’t hear or see, it’s difficult to translate English being spoken.
- Emotional Connection: Because they can sense the feelings of so many things around them, they can get emotionally connected to small things by accident and will often put themselves in harms way to protect things that aren’t particularly important in the grand scheme.
by Europa Undivided » Thu Mar 10, 2022 7:39 pm
- [Spacetime Manipulation]:
The aspect of his power that gives him the moniker of Hyperdrive; Joakim is able to break open cracks in the fabric of space to link one point to another. As such, his portals take the form of literal 'cracks', as if reality is made of glass. It has no known maximum or minimum range, but going beyond 200 kilometers causes such strain that he may either suffer a stroke or brain hemorrhage. In addition to that, portals beyond 10 kilometers will require him to inhale a spice compound in order to ensure more precise calculations.
He requires either memory of the target location, live footage, or a recent picture in order to be able to travel.
In addition to portals, he can also quickly teleport within a range of five meters, up to four times a minute.- [Energy Channeling]: Hyperdrive is able to channel energy in raw form. He can fire it as controlled bolts (think of Kingo's finger guns in Eternals), or turn it into an energy shield to protect against incoming attacks.
A side effect of this ability seems to manifest in his blood, as it shines brightly when exposed to air.
- Spice Dependence; it would seem that Joakim is truly unable to go long distances without taking what he calls 'special medicines'. Some think he's a junky, but all it actually does is hyperfocus mental concentration for a short period of time.
- Energy Overload; While his hardlight shields are resistant against solid projectiles, melee weapons, and fire, it is weak against energy beams and electricity. In the case of the latter, they overload the shield and cause it to shatter much faster than other threats.
- [Tiring Powers]: Making portals that crisscross through the fabric of reality itself, especially ones that go a long distance, expends quite a lot of energy. As such, Joakim has been left with a voracious appetite and a weakened physicality. He will do no good in close quarters engagements against stronger opponents.
“Those who cannot conceive Friendship as a substantive love but only as a disguise or elaboration of Eros betray the fact that they have never had a Friend." - C.S. Lewis
“War is cringe." - Moon Tzu, the Art of Peace
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