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by Archinstinct » Tue Dec 07, 2021 2:32 pm
Deblar wrote:If even Switzerland is opposing your imperialist invasion, you know you've fucked up
by Unibot III » Tue Dec 07, 2021 3:46 pm
Sedgistan wrote:It will continue to be the case that having a password set, or being in the process of transitioning to Stronghold stops spawnings, as will a lack of WA residents or a population of over 5,000 nations.
Other factors that will affect spawning rates include length of time the region has existed (strongly favouring those that have been around at least a week, with some tapering benefits for older regions) and verified Delegate endorsements (different boosts at different levels). Inactivity (deliberately undefined) and lack of welcome TG set will reduce the rate of spawns drastically.
The above buffs/debuffs to the rates aside, spawnings will be shared equally between Frontiers. The factors above are also designed so the numbers can be tweaked at a later stage if desired.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by The Blaatschapen » Tue Dec 07, 2021 4:45 pm
Archinstinct wrote:Can jump points and puppet dumps become frontiers?
by All Wild Things » Tue Dec 07, 2021 5:52 pm
Sedgistan wrote:It will continue to be the case that having a password set, or being in the process of transitioning to Stronghold stops spawnings, as will a lack of WA residents or a population of over 5,000 nations.
by Galiantus III » Wed Dec 08, 2021 6:58 am
Sedgistan wrote:It will continue to be the case that having a password set, or being in the process of transitioning to Stronghold stops spawnings, as will a lack of WA residents or a population of over 5,000 nations.
Other factors that will affect spawning rates include length of time the region has existed (strongly favouring those that have been around at least a week, with some tapering benefits for older regions) and verified Delegate endorsements (different boosts at different levels). Inactivity (deliberately undefined) and lack of welcome TG set will reduce the rate of spawns drastically.
The above buffs/debuffs to the rates aside, spawnings will be shared equally between Frontiers. The factors above are also designed so the numbers can be tweaked at a later stage if desired.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Thousand Branches » Fri Dec 10, 2021 10:44 pm
by Old Hope » Sun Dec 12, 2021 7:30 pm
Sedgistan wrote:Posting in brief (I will update the OP at some point but it is not pressing) - the waiting period for Frontiers to spawn nations is gone; that was a suggestion from admin as mentioned a page or two back, who wanted more granular control over nation spawn rates rather than a strict on/off.
It will continue to be the case that having a password set, or being in the process of transitioning to Stronghold stops spawnings, as will a lack of WA residents or a population of over 5,000 nations.
Other factors that will affect spawning rates include length of time the region has existed (strongly favouring those that have been around at least a week, with some tapering benefits for older regions) and verified Delegate endorsements (different boosts at different levels). Inactivity (deliberately undefined) and lack of welcome TG set will reduce the rate of spawns drastically.
The above buffs/debuffs to the rates aside, spawnings will be shared equally between Frontiers. The factors above are also designed so the numbers can be tweaked at a later stage if desired.
Imperium Anglorum wrote:The format wars are a waste of time.
by Haganham » Sun Dec 12, 2021 8:43 pm
Old Hope wrote:Sedgistan wrote:Posting in brief (I will update the OP at some point but it is not pressing) - the waiting period for Frontiers to spawn nations is gone; that was a suggestion from admin as mentioned a page or two back, who wanted more granular control over nation spawn rates rather than a strict on/off.
It will continue to be the case that having a password set, or being in the process of transitioning to Stronghold stops spawnings, as will a lack of WA residents or a population of over 5,000 nations.
Other factors that will affect spawning rates include length of time the region has existed (strongly favouring those that have been around at least a week, with some tapering benefits for older regions) and verified Delegate endorsements (different boosts at different levels). Inactivity (deliberately undefined) and lack of welcome TG set will reduce the rate of spawns drastically.
The above buffs/debuffs to the rates aside, spawnings will be shared equally between Frontiers. The factors above are also designed so the numbers can be tweaked at a later stage if desired.
So basically, to shut down a frontier all you have to do is to drown them in puppets?
That does not sound good.
by Galiantus III » Sun Dec 12, 2021 9:28 pm
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Lord Dominator » Sun Dec 12, 2021 10:00 pm
by Archinstinct » Mon Dec 13, 2021 12:14 am
Deblar wrote:If even Switzerland is opposing your imperialist invasion, you know you've fucked up
by Bernie » Mon Dec 13, 2021 9:28 am
by Archinstinct » Mon Dec 13, 2021 9:31 am
Bernie wrote:I've always really liked the idea of the warzone regions, and I'm bummed they're always dead. It's probably been asked before but it would be cool if they were made frontier status which cannot be revoked.
Deblar wrote:If even Switzerland is opposing your imperialist invasion, you know you've fucked up
by Haganham » Wed Dec 15, 2021 1:56 am
by Unibot III » Wed Dec 15, 2021 8:19 am
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Leutria » Wed Dec 15, 2021 9:15 am
by Unibot III » Wed Dec 15, 2021 10:47 am
Leutria wrote:Founderless regions will still exist, there will just be fewer of them. Any stronghold where the founder CTEs without a successor will be like the founderless regions of today. I am quite sure there will still be lots of small regions being founded with the founder CTEing without ever appointing a successor (or where the sucessor CTEd before they did). If fact, if there was a concern over having enough targets, I could see people "preserving" regions by putting a nation in before the founder CTEd. I am sure a lot of regions alive today are only alive because of one or two nations kept around with a login script.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Galiantus III » Wed Dec 15, 2021 12:01 pm
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Unibot III » Wed Dec 15, 2021 2:23 pm
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Porflox » Wed Dec 15, 2021 2:43 pm
by Archinstinct » Wed Dec 15, 2021 10:16 pm
Deblar wrote:If even Switzerland is opposing your imperialist invasion, you know you've fucked up
by Galiantus III » Thu Dec 16, 2021 1:40 am
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by The Blaatschapen » Thu Dec 16, 2021 2:40 am
Archinstinct wrote:Warning to Mods/buyer beware; while this update will undoubtedly promote activity, it's going to exacerbate the toxicity/abusive bullshit already present in this game's community. I expect to see at least one of the top regions be severely punished if not dismantled within a year of this coming out due to severe misconduct and breaking of game rules.
by Unibot III » Thu Dec 16, 2021 9:32 am
Galiantus III wrote:@Unibot
I can see how what you are saying would relate to longtime R/D players, but I think you are underestimating the willingness of new blood, and imperialists both new and old.
I also think you are ignoring the immediate opportunities presented to defenders by this change. As you mentioned, founderless regions used to be more established, and that gave a strong justification for defending. However, the population of large founderless regions has thinned out over the past decade, which I think has contributed to the move from defending motivated by ideology to defending motivated by competition. I know I said I think a lot of defenders will just ignore frontiers, but I think many will also feel compelled to help in a traditional way, especially early on. A lot of the first frontier communities will be fairly ambitious and active. They will present juicy targets to raiders. Consequently, R/D conflict will be drawn to frontiers in their infancy, and in this environment traditional raiding/defending will work. Obviously things will stabilize over time, but I think any R/D players involved from the beginning will adapt. This isn't like influence which made conventional operations impossible. This is actually the reverse: this change encourages the creation of compelling gameplay targets, which will attract raiders, and defenders will follow raiders.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
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