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Gameplay Advice Thread - We're here to help!

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.

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Moonfungus
Spokesperson
 
Posts: 119
Founded: Feb 24, 2021
Ex-Nation

Postby Moonfungus » Sun Jun 27, 2021 2:48 am

The Dutch Communistic Lands wrote:A simple yet (probably) difficult question to answer. How does war work, how do you declare wars, and effectively fight them. Asking for...... future purposes.

So there isn't any built-in war mechanics here in the site. The ways you can wage 'war' onto other nations/regions end up in;

  • You can RP a war out with someone in either International Incidents or in one of the regional RPs many regions have.
  • You can 'conquer' other regions through R/D. It's a bit...weird to explain, so I'm just going to let the site FAQ answer this;
    There's also a type of interregional invasion known as "raiding" or "R/D". This is where organized groups of nations attempt to seize control of regions by moving there en masse and endorsing each other to gain political power. Unlike nations, regions can effectively be captured and destroyed. This isn't common, but isn't unheard of, either.

    And then direct you to this guide. Like I said, it's a bit weird to grasp as a concept.
Last edited by Moonfungus on Sun Jun 27, 2021 2:49 am, edited 1 time in total.
The South Pacific | The Order of The Grey Wardens

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Haluria
Civilian
 
Posts: 1
Founded: Jun 29, 2021
Ex-Nation

guns

Postby Haluria » Wed Jun 30, 2021 3:57 am

Is there any way to unban the guns?
I don't want them to be banned anymore.

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Flanderlion
Minister
 
Posts: 2228
Founded: Nov 25, 2013
Psychotic Dictatorship

Postby Flanderlion » Wed Jun 30, 2021 4:49 am

Haluria wrote:Is there any way to unban the guns?
I don't want them to be banned anymore.

Wait for an issue to come around, then choose an option that unbans it. It may be super quick, or it may take a while for you to get one.
As always, I'm representing myself.
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Bears Armed
Postmaster of the Fleet
 
Posts: 21479
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Wed Jun 30, 2021 6:28 am

And, in the meanwhile, mention in your sig that you do not regard the ban as applying IC...
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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United Corporate States
Civilian
 
Posts: 1
Founded: Dec 20, 2018
Ex-Nation

Quick Question

Postby United Corporate States » Fri Jul 16, 2021 1:46 pm

what is the class tag with the science flask next to it. Is there and education edition of the game?

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Bears Armed
Postmaster of the Fleet
 
Posts: 21479
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Fri Jul 16, 2021 2:17 pm

United Corporate States wrote:what is the class tag with the science flask next to it. Is there and education edition of the game?

There's a way in which teachers can get regions (with their own nations as the Founders) registered with that status: IIRC all nations there are automatically WA members, nobody can move in except under some special arrangement for nations created with those teacher' approval, nations n those regions can neither send or receive TGs (at least to nations elsewhere, not sure about internally), and nations in those regions cannot post on these forums (although I think that they can read them). I suspect (but could be wrong) that they can neither receive or send embassy requests, too. Basically, they're a way in which teachers can use NS to help their classes learn about decision-making & democracy & so on without the risk of outside interference.
Nations there can submit WA proposals, but this happens only rarely and I don't recall ever seeing one reach vote.
Last edited by Bears Armed on Thu Aug 12, 2021 6:12 am, edited 2 times in total.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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Nerasian Empire
Lobbyist
 
Posts: 18
Founded: Jul 19, 2021
Authoritarian Democracy

could someone recommend a region?

Postby Nerasian Empire » Mon Jul 19, 2021 2:11 pm

Can someone recommend a region, I received several invitations but none of them interested me much and I don't want to created my own, I wanted something set in the Napoleonic era or in the WW1 or 2.

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Villiers
Political Columnist
 
Posts: 2
Founded: Jul 29, 2021
Ex-Nation

"Issues" et "policies"

Postby Villiers » Fri Jul 30, 2021 9:39 am

Bonsoir,

Je suis un nouveau joueur sur NationStates et j'ai plusieurs interrogations sur le gameplay.
- Les "issues" et les "policies" ont-ils un rôle dans le Gameplay ?
- Peut-on supprimer les "POLICIES" qui ne sont pas en accord avec notre politique ?
- Peut-on obtenir plusieurs fois la même "issue" ?
- Peut-on avoir une liste des "issues" votées par notre pays ?
- Peut-on supprimer les "ISSUES" qui ne sont pas en accord avec notre politique ?

Merci d'avance pour la réponse,
Bonne soirée à vous !

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Twobagger
Spokesperson
 
Posts: 112
Founded: Jan 20, 2007
Democratic Socialists

Postby Twobagger » Fri Jul 30, 2021 9:53 am

My apologies; my French isn't very good.
Villiers wrote:Bonsoir,

Je suis un nouveau joueur sur NationStates et j'ai plusieurs interrogations sur le gameplay.
- Les "issues" et les "policies" ont-ils un rôle dans le Gameplay ?
- Peut-on supprimer les "POLICIES" qui ne sont pas en accord avec notre politique ?
- Peut-on obtenir plusieurs fois la même "issue" ?
- Peut-on avoir une liste des "issues" votées par notre pays ?
- Peut-on supprimer les "ISSUES" qui ne sont pas en accord avec notre politique ?

Merci d'avance pour la réponse,
Bonne soirée à vous !

-Issues affect your nation's statistics. Almost all issues have no other effects.
-You may "dismiss" issues you don't like by clicking the button on the bottom right of the screen instead of "accept"ing one of the issue options.
-Over time, you will get issues that allow you to reverse your nation's policies.
-You can receive the same issues multiple times.
-There is a short list of effects of your issue choices here: https://www.nationstates.net/page=activ ... filter=law , but it only includes a few days of history and doesn't mention the specific issue and choice you've made.

Good evening to you, as well.
The views expressed above are mine alone, and not necessarily those of any region. Currently a member of The Black Hawks.
Lord Dominator wrote: Defender of the Year: Twobagger

Defender Awards 2019 wrote:The Sir Lans Award

[...]

The winner of the Award this year is Twobagger of the Ten Thousand Islands Treaty Organisation (TITO), who has willingly assisted in so many operations regardless of the region leading them. Congratulations Twobagger!
Benevolent Thomas wrote:Twobagger: +15 For Tactical Genius
Dr J. T. Bagger, M.Def, B Chasing (Hons)

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Villiers
Political Columnist
 
Posts: 2
Founded: Jul 29, 2021
Ex-Nation

Postby Villiers » Sat Jul 31, 2021 2:30 am

Bonjour,
Vous savez les français, aussi, ne parlent pas magnifiquement anglais...
Donc si, par exemple, j'ai la "policies", "No Sports"
Avec les issues à venir, je pourrai modifier cette politique qui est absurde ?

Merci d'avance,
Bonne journée à vous !


Twobagger wrote:My apologies; my French isn't very good.
Villiers wrote:Bonsoir,

Je suis un nouveau joueur sur NationStates et j'ai plusieurs interrogations sur le gameplay.
- Les "issues" et les "policies" ont-ils un rôle dans le Gameplay ?
- Peut-on supprimer les "POLICIES" qui ne sont pas en accord avec notre politique ?
- Peut-on obtenir plusieurs fois la même "issue" ?
- Peut-on avoir une liste des "issues" votées par notre pays ?
- Peut-on supprimer les "ISSUES" qui ne sont pas en accord avec notre politique ?

Merci d'avance pour la réponse,
Bonne soirée à vous !

-Issues affect your nation's statistics. Almost all issues have no other effects.
-You may "dismiss" issues you don't like by clicking the button on the bottom right of the screen instead of "accept"ing one of the issue options.
-Over time, you will get issues that allow you to reverse your nation's policies.
-You can receive the same issues multiple times.
-There is a short list of effects of your issue choices here: https://www.nationstates.net/page=activ ... filter=law , but it only includes a few days of history and doesn't mention the specific issue and choice you've made.

Good evening to you, as well.

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Navatar
Civil Servant
 
Posts: 6
Founded: Aug 11, 2021
Ex-Nation

Postby Navatar » Wed Aug 11, 2021 8:47 pm

I just started and yes I was bombarded by all the telegrams for Region invitations before I figured how to turn it off. What I am curious about is how to sort out a list of what regions might actually appeal to me? I am conceptualizing my country as a fantasy setting (think Tolkien-esque) and I would love to find an appropriate Region to place it in where the RP will work as well. Any thoughts?
Thane Thurin Snowholdt - King under the Mountain, Ruler of Navatar
Looking for an active region with a hint of magic to call home? Come learn about Caer Sidi!

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Bears Armed
Postmaster of the Fleet
 
Posts: 21479
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Thu Aug 12, 2021 6:10 am

Navatar wrote:I just started and yes I was bombarded by all the telegrams for Region invitations before I figured how to turn it off. What I am curious about is how to sort out a list of what regions might actually appeal to me? I am conceptualizing my country as a fantasy setting (think Tolkien-esque) and I would love to find an appropriate Region to place it in where the RP will work as well. Any thoughts?

1. You can try asking in viewtopic.php?f=12&t=365030, although in practice the most likely responses would probably be from regions that don't fit your specified requirements but are just trying to recruit as many people as they can anyway.
2. You can search from the 'The World' page, using the combination of tags 'Magical', ''Multi-Species', & 'Past Tech'. (I think that you use "plus" signs (+] to link them, but am not sure exactly how...)
3. Take a look at the region Middle Earth: Even if that doesn't suit you itself, somebody there might have better suggestions.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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The French Popular State
Bureaucrat
 
Posts: 43
Founded: Aug 23, 2021
Ex-Nation

Postby The French Popular State » Tue Aug 24, 2021 11:44 am

Any advice on how to join an active roleplay without being seen as an interruption, or how to start a roleplay?
Alternate timeline where the French Republic does an oopsie and gets booted out of the mainland to be replaced by the semi-fascist nation of the French Popular State.

still figuring out what all the buttons at the top of this do

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Sedgistan
Site Director
 
Posts: 35487
Founded: Oct 20, 2006
Anarchy

Postby Sedgistan » Tue Aug 24, 2021 12:08 pm

The French Popular State wrote:Any advice on how to join an active roleplay without being seen as an interruption, or how to start a roleplay?

This isn't the place to ask - Gameplay isn't one of the roleplay forums. I'd suggest trying this Roleplay questions thread: viewtopic.php?f=5&t=118474

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The French Popular State
Bureaucrat
 
Posts: 43
Founded: Aug 23, 2021
Ex-Nation

Postby The French Popular State » Tue Aug 24, 2021 12:48 pm

Sedgistan wrote:
The French Popular State wrote:Any advice on how to join an active roleplay without being seen as an interruption, or how to start a roleplay?

This isn't the place to ask - Gameplay isn't one of the roleplay forums. I'd suggest trying this Roleplay questions thread: viewtopic.php?f=5&t=118474

Oh sorry. Thanks for letting me know.
Alternate timeline where the French Republic does an oopsie and gets booted out of the mainland to be replaced by the semi-fascist nation of the French Popular State.

still figuring out what all the buttons at the top of this do

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Freedomanica
Attaché
 
Posts: 74
Founded: Mar 14, 2020
Civil Rights Lovefest

Regional Card Program

Postby Freedomanica » Sat Aug 28, 2021 7:16 am

Not sure if this is the appropriate forum, but I am thinking of getting a card farming region for Fylkirvegr setup, this might boost activity within my region with the introduction of cards competitions and prizes, but I am not necessarily sure how to start correctly and how these regions actually obtain these huge amounts of cards, any suggestions and feedback on successful card farming regions and how its supposed to be done?
Last edited by Freedomanica on Sat Aug 28, 2021 7:17 am, edited 1 time in total.
Technocracy, Social Democracy, LGBT, Abortion, State Secularism, Globalization, Ecopolitics, Federalism.
Primitiveness, Nationalism, Euroscepticism, Fascism, Totalitarianism.
♚ The Kingdom of Freedomanica
"Folkets Kjærlighet, Nasjonens Styrke"

Founder of the Valley of Peace
Defenderist | Cosmopolitan
Overview | Constitution | States | Leader
NS Stats are canon

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Minskiev
Minister
 
Posts: 2423
Founded: Apr 20, 2020
Left-wing Utopia

Postby Minskiev » Sat Aug 28, 2021 7:55 pm

Freedomanica wrote:Not sure if this is the appropriate forum, but I am thinking of getting a card farming region for Fylkirvegr setup, this might boost activity within my region with the introduction of cards competitions and prizes, but I am not necessarily sure how to start correctly and how these regions actually obtain these huge amounts of cards, any suggestions and feedback on successful card farming regions and how its supposed to be done?


1) Make puppets. 20 will do for now.

2) Join the cards discord. There's a really neat community there that will help you set scripts up, notify you of pull events (where you can get all the money cards!), and that you can just talk with about things.

3) After your scripts are set up, farm and make more puppets to suit your needs.

4) Send the good cards you find to the giveaway nation and do giveaways!
Minskiev/Walrus. Former Delegate of the Rejected Realms, 3x Officer. 15x WA author. Join the RRA here.

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Comfed
Minister
 
Posts: 2258
Founded: Apr 09, 2020
Psychotic Dictatorship

Postby Comfed » Tue Aug 31, 2021 8:01 am

Villiers wrote:Bonjour,
Vous savez les français, aussi, ne parlent pas magnifiquement anglais...
Donc si, par exemple, j'ai la "policies", "No Sports"
Avec les issues à venir, je pourrai modifier cette politique qui est absurde ?

Merci d'avance,
Bonne journée à vous !

Yes, you can, but you may have to wait a while.

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Guardians of Gaia
Civilian
 
Posts: 1
Founded: Aug 23, 2021
Ex-Nation

expanding my nation

Postby Guardians of Gaia » Thu Sep 02, 2021 5:00 pm

How do i make my nation bigger? right now it says "tiny". will i be given an issue that gives me the option to expand if my population gets too big?

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One Small Island
Diplomat
 
Posts: 510
Founded: Aug 30, 2019
Father Knows Best State

Postby One Small Island » Thu Sep 02, 2021 5:02 pm

Guardians of Gaia wrote:How do i make my nation bigger? right now it says "tiny". will i be given an issue that gives me the option to expand if my population gets too big?

That description will change as your nation gains population, which happens automatically over time and cannot be sped up.
Generally Retired
They//Them
Trying to find peace and enjoyment in the game again.

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Imperia Bashan
Political Columnist
 
Posts: 2
Founded: Sep 12, 2021
Ex-Nation

How do I change Governments?

Postby Imperia Bashan » Tue Sep 14, 2021 5:35 pm

How do I change from a democratic socialist country to capitalist?

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Imperia Bashan
Political Columnist
 
Posts: 2
Founded: Sep 12, 2021
Ex-Nation

How do I change Governments?

Postby Imperia Bashan » Tue Sep 14, 2021 5:36 pm

How do I change from a democratic socialist country to capitalist?

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Bears Armed
Postmaster of the Fleet
 
Posts: 21479
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Wed Sep 15, 2021 1:32 am

Imperia Bashan wrote:How do I change from a democratic socialist country to capitalist?

Answer issues in ways that favour free enterprise, and not in socialist ones.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

User avatar
Umbratellus
Diplomat
 
Posts: 573
Founded: Aug 22, 2021
Tyranny by Majority

Postby Umbratellus » Mon Sep 20, 2021 9:42 am

So, I'm not sure if this would be the exact best place to ask, but I figured I'd start somewhere. A couple of issues I answered recently exploded income inequality in my country, but I still have a massive welfare program. Answering options to improve it only incrementally move my stats back towards income equality, if it moves at all. Would it make more sense to try to answer an issue to abolish the welfare program and then reintroduce it? Would that help make the stats jump back up a little faster? I don't really know how much the game considers how much I've invested into Welfare already, so I'm trying to gauge if I should just "restart" it to try to get things back where I'd like them at.

User avatar
Wolfhawk
Bureaucrat
 
Posts: 49
Founded: Jan 04, 2004
Left-wing Utopia

lost region

Postby Wolfhawk » Thu Sep 23, 2021 11:36 pm

so my computer was was shutting down due to overheating. I took it in to be fixed and the end result was two months without any way to acess the net. during that time my nation was rendered inactive. the region I created many years ago was then lost to me. when I got back somebody had refounded my region. it seems it has since disappeared. is there any way for me to get it back?

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