by Benevolent 1 » Mon Aug 30, 2021 9:37 am
by Islands Of Ventro » Mon Aug 30, 2021 10:32 am
by Benevolent 1 » Mon Aug 30, 2021 11:30 am
Islands Of Ventro wrote:How bout 75%, 20% seems a little low.
by One Small Island » Mon Aug 30, 2021 11:43 am
by Benevolent 1 » Mon Aug 30, 2021 12:58 pm
One Small Island wrote:Hard Pass.
There is nothing that needs to be fixed about the card gifting system. It's fair and balanced and effects everyone the same way. It's very much not difficult to get the bank required to gift any card. This is completely unnecessary.
by One Small Island » Mon Aug 30, 2021 1:01 pm
Benevolent 1 wrote:One Small Island wrote:Hard Pass.
There is nothing that needs to be fixed about the card gifting system. It's fair and balanced and effects everyone the same way. It's very much not difficult to get the bank required to gift any card. This is completely unnecessary.
That's your subjective opinion, but truthfully you've missed the point. It's not fair or balanced bc of the exorbitant 100% fee when compared to the other card redistribution system which is the fee free auction.
by Benevolent 1 » Mon Aug 30, 2021 1:15 pm
One Small Island wrote:Benevolent 1 wrote:
That's your subjective opinion, but truthfully you've missed the point. It's not fair or balanced bc of the exorbitant 100% fee when compared to the other card redistribution system which is the fee free auction.
It is both fair and balanced, because the auction comes with a risk of someone outbidding or underselling you. You pay a fee to avoid the risk, you take a risk to avoid the fee.
by Grishahakkaverchynot » Mon Aug 30, 2021 1:18 pm
by Benevolent 1 » Mon Aug 30, 2021 1:24 pm
Grishahakkaverchynot wrote:The current card gifting system isn't that prohibitive. Even a legendary card's gift price of 1.00 isn't that hard to obtain.
by Galiantus III » Mon Aug 30, 2021 2:12 pm
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Benevolent 1 » Mon Aug 30, 2021 3:27 pm
Galiantus III wrote:I don't see how this would help casual players. Casual players don't normally gift cards, but hard-core players do all the time. So if anything this would only give established players more advantage.
by Fauzjhia » Mon Aug 30, 2021 4:41 pm
by Galiantus III » Mon Aug 30, 2021 6:48 pm
Benevolent 1 wrote:Galiantus III wrote:I don't see how this would help casual players. Casual players don't normally gift cards, but hard-core players do all the time. So if anything this would only give established players more advantage.
Here's how:
I know of many, you can find them all over. Usually they have created a solitary region with a few puppet nations within it. There are tons of regions like this. When these players pull cards they don't use scripts.
Most all of them don't have much bank to spare or experience. One day they wish to consolidate cards to their founder nation. They see the two ways to move cards. Those choices are by auction or by gifting with a 100% fee. They don't gift bc it's too expensive.
So they try the auction bc there is no fee. Next they get into an unexpected bidding war, eventually get dropped on when they overbid to keep their card. Perhaps they repeat this a couple times with a low rate of success. They lose bank in the process and more often than not don't come back to auction. Who can blame them? These players will make trades by dual gifting only, telling me they won't go to auction ever again. Many of them give up collecting cards all together.
Don't pretend you don't know this happens.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Fauzjhia » Mon Aug 30, 2021 10:26 pm
Galiantus III wrote:Benevolent 1 wrote:Here's how:
I know of many, you can find them all over. Usually they have created a solitary region with a few puppet nations within it. There are tons of regions like this. When these players pull cards they don't use scripts.
Most all of them don't have much bank to spare or experience. One day they wish to consolidate cards to their founder nation. They see the two ways to move cards. Those choices are by auction or by gifting with a 100% fee. They don't gift bc it's too expensive.
So they try the auction bc there is no fee. Next they get into an unexpected bidding war, eventually get dropped on when they overbid to keep their card. Perhaps they repeat this a couple times with a low rate of success. They lose bank in the process and more often than not don't come back to auction. Who can blame them? These players will make trades by dual gifting only, telling me they won't go to auction ever again. Many of them give up collecting cards all together.
Don't pretend you don't know this happens.
If someone owns a card farm, they are no longer a casual player. The fact that they have to deal with a gifting fee intentionally makes it harder to farm cards with puppets and funnel them to one nation. If we were talking about a casual player with one nation, this will not be an issue.
This also seems like an obscure fix for card dropping. It's just so far removed, it isn't going to work the way you think it will.
by Coffin-Breathe » Mon Aug 30, 2021 11:07 pm
by Toerana » Tue Aug 31, 2021 6:39 am
by Benevolent 1 » Tue Aug 31, 2021 6:49 am
Coffin-Breathe wrote:The only reason for reducing the "gifting fee" I can see is again one of the absurd wishes of the big farmers to even more unbalance the card game in to their favour. Not enough that "card farms" and "overstocking without paying" are an abusement of the game rules by themselves (same as "pull events" and "inflating", aso), it´s outrageous and impertinent to demand such ideas as "a betterment for casual players" who usually don´t have any need for them, as they have no card farms and don´t do overstocking, therefore have no or little need for a reduced price for their little "casual gifts", not like "big farmers" who even want to avoid this small price for relocating their thousands and thousands of cards without taking the risks of the free and open market (which at least gives the "casual players" a small chance to get cards they want by buying them on the market "casually").
Toerana wrote:I would only support a reduction in the gifting cost if it was paired with a "tax" from auctions.
An auctions "tax" would work well as there isn't really any bank sinks in the game. People just bypass the card cap once it reaches a certain point anyway.
by Benevolent 1 » Tue Aug 31, 2021 7:10 am
Fauzjhia wrote:i approve your idea.
I was asking myself if that idea could be taken advantage of, but not really.
I got no real objections on this. as long as gifting a common is not free.
20% might be a bit much for many players, but you won't see any objections from me.
I think I will be the only for.
by Espeonica » Thu Sep 02, 2021 5:21 am
by Homyland » Thu Sep 02, 2021 10:26 am
by Benevolent 1 » Fri Sep 03, 2021 10:43 am
Homyland wrote:Full support.
I am a casual player. Trading a legendary for another legendary. My 3.45 bank is already low enough. I am NOT WILLING to go through an auction. We all know what happens when you funnel legendaries through auction.
Perfect example as to why this should be implemented.
by Fauzjhia » Fri Sep 03, 2021 10:50 am
Benevolent 1 wrote:Homyland wrote:Full support.
I am a casual player. Trading a legendary for another legendary. My 3.45 bank is already low enough. I am NOT WILLING to go through an auction. We all know what happens when you funnel legendaries through auction.
Perfect example as to why this should be implemented.
Yeah, your funneled Legendary has an extremely high chance of getting diverted into one of the top players pockets. Small deck/bank players gets robbed there on a regular basis.
by Benevolent 1 » Fri Sep 03, 2021 11:12 am
Fauzjhia wrote:Benevolent 1 wrote:
Yeah, your funneled Legendary has an extremely high chance of getting diverted into one of the top players pockets. Small deck/bank players gets robbed there on a regular basis.
I can concur.
I sell legendary on a regular basis, I am not very interested in collecting them, and they OFTEN, if not always end up in the end the hands of top players.
Same way with my (anti-parasite program), it only end up giving cards farmers more bank, its the not small players who from profits from 1.00 and 0.75 bids, always the cards farmers. that's kinda expected.
The card game is hyper-capitalism and capitalism tend to make the rich, richer.
by Giovanniland » Fri Sep 03, 2021 3:56 pm
Benevolent 1 wrote:Let's have WA nations vote in a poll on this. Here you go...
https://www.nationstates.net/page=poll/p=176693
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