Oh... uh, my bad. I thought that was what I read in your post.
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by The United Remnants of America » Fri Apr 09, 2021 7:55 am
by Miraaki » Fri Apr 09, 2021 8:06 am
by Kasa Tkoth Sphere » Fri Apr 09, 2021 11:21 am
by Anowa » Fri Apr 09, 2021 12:02 pm
Kasa Tkoth Sphere wrote:So... pardon me for the confusion, but are we meant to conclude that this wasn't an attack? Because the way I understand it, it makes no conceivable sense if so — it had be to be deliberate.
I'm going to try a vague sanity check. Let's say you spray a quadrillion projectiles randomly over a one-square-degree patch of sky into the Milky Way. At a distance of fifty thousand lightyears (~half the dense part of the galaxy's size, or far enough to reach "the southern half"), the cone they're traveling down has a cross-sectional area of just under 1038 square meters. This means that one would expect each shell to have, very roughly, sqrt(1038/1015) ~ 1011.5 meters between it and the next. This means that within the entire radius of Earth's orbit, given a conflict involving a quadrillion shots in one very narrow angle, you might be lucky to have a couple passing through over on the other end of the galaxy. The odds that one hits something the size of a planet are infinitesimal; a ship even more ridiculously so.
Combine that with the timing. An event that happens all over the galaxy has to have been prepared very carefully from the start if it is to take place within a timespan of, like, millennia — fast shots can only hit faraway targets, while slow shots can only hit closer ones. Suppose that the number of shots was indeed so dense that every star and planet was likely to be hit. (I suspect you would need whole planets' worth of mass in bullets to accomplish this.) If it were unintentional, this event would have been noticed earlier — and I mean "for the past hundreds of thousands of years" earlier, as the fastest shots hit progressively farther- and farther-away things.
The only rational conclusion a civilization could come to, barring "literal entire solar systems over there were stripped of mass for bullets, nobody wrote this down, and now all of the fast bullets just happen to be hitting far-away things right now", is that someone dumped them much, much closer to us. Like, close enough to predict and hit spacecraft in flight, or locations "civilian and military alike". I'm not saying this can't be the truth behind it, but I want to make sure we're all on the same page here before I get my post up — everyone in the galaxy should agree on this assessment of the situation, right?
by Kasa Tkoth Sphere » Fri Apr 09, 2021 12:13 pm
Anowa wrote:If they're from a prolonged conflict it would make more sense. Rather than just a single battle. May not also be from the same empire.
by The United Remnants of America » Fri Apr 09, 2021 12:17 pm
Kasa Tkoth Sphere wrote:Anowa wrote:If they're from a prolonged conflict it would make more sense. Rather than just a single battle. May not also be from the same empire.
...No, all of these objections still apply. Lengthening or broadening the conflict doesn't reduce the planetary amount of material that would have to be turned into weapons in order for the events to not be astronomically unlikely, and it certainly doesn't explain why this hasn't been happening for ages before now with faster projectiles hitting closer targets. I don't see how it could have any influence at all. Occam's razor points firmly at "someone is sneaking around shooting people", I'm afraid.
by Kasa Tkoth Sphere » Fri Apr 09, 2021 12:19 pm
The United Remnants of America wrote:Kasa Tkoth Sphere wrote:...No, all of these objections still apply. Lengthening or broadening the conflict doesn't reduce the planetary amount of material that would have to be turned into weapons in order for the events to not be astronomically unlikely, and it certainly doesn't explain why this hasn't been happening for ages before now with faster projectiles hitting closer targets. I don't see how it could have any influence at all. Occam's razor points firmly at "someone is sneaking around shooting people", I'm afraid.
"This RP is flexible and so will you."
by The United Remnants of America » Fri Apr 09, 2021 12:25 pm
Kasa Tkoth Sphere wrote:The United Remnants of America wrote:"This RP is flexible and so will you."
There's a difference between working with exotic technology and magic, and accepting astronomical luck. Suspension of disbelief is not an inexhaustible resource. There's absolutely a fair explanation for what's going on; I just hoped people reckoned with it.
by Kasa Tkoth Sphere » Fri Apr 09, 2021 12:25 pm
The United Remnants of America wrote:Kasa Tkoth Sphere wrote:There's a difference between working with exotic technology and magic, and accepting astronomical luck. Suspension of disbelief is not an inexhaustible resource. There's absolutely a fair explanation for what's going on; I just hoped people reckoned with it.
I was just going to blame it on someone and invade.
by The United Remnants of America » Fri Apr 09, 2021 12:26 pm
by Kasa Tkoth Sphere » Fri Apr 09, 2021 12:27 pm
by Piscina » Fri Apr 09, 2021 3:45 pm
by Arktic » Fri Apr 09, 2021 6:25 pm
Kasa Tkoth Sphere wrote:"literal entire solar systems over there were stripped of mass for bullets, nobody wrote this down, and now all of the fast bullets just happen to be hitting far-away things right now"
by Mercatus » Sat Apr 10, 2021 1:43 am
Mercatus wrote:WORK IN PROGRESSThe Taucetian Technocracy
Polity Name: The Taucetian Technocracy
Description: The Taucetians are a highly militant nomadic race entirely dedicated to becoming the sole technological superpower in the galaxy. They are humanoid, though far older than the human race, and have been spacefaring for millions of years. They are characterized by their very unorthodox ship design philosophy, highly advanced and barely comprehensible technology, and feared for the sheer destructive power of their weapons. The Taucetians are as of now are completely unknown to the powers of the galaxy. They are extraordinarily hostile, and tend to fire first to fire. Their population of 574.7 million, some in suspended animation, is housed on massive, entirely self-sufficient motherships that also serve as the mainstay craft of their combat tactics. Every individual is "assembled" from a combination of cybernetic and vat-grown organic parts, and there is no biological reproduction among the Taucetians. All are inducted into either the military or, if they prove to be supreme intellects, the legions of scientists, engineers, and researchers that create and maintain the advanced technologies used by the technocratic race of nomads.
Taucetian biology, while being distinct from and unrelated to that of humans, is very similar in terms of functional analogy. They have a circulatory system, a nervous system, a digestive system etc. that all perform the same functions as that of a human. What is distinctly different, however, is the method by which new individuals are created. Having an ungodly high level of manipulation over both the mind and body, Taucetians do not sexually procreate, but are manufactured from modular cyber-organic parts in assembly line-esque factories. Every organ and organ system present in original Taucetian bodies that evolved naturally was re-engineered to accommodate a complete replacement of the skeletal and muscular systems with synthetic parts. Robotic "bones", complete with servos and artificial nerve endings, greatly increased the durability and adaptability of the Taucetian body. The synthetic muscles are still organic in nature, though they are based around flexible cybernetic framework that increases durability, strength, and response times. The muscular system also has artificial nerve endings. Every other organic system as remained unaltered in their fundamental structure and function, though they are engineered to accommodate the cybernetic architecture to prevent negative health effects from arising. The incorporation of quantum computation into their neural architecture has made the Taucetians on average exceptionally more intelligent than most unaltered organic species. This nano-computational system also functions as the brain's direct control link to the rest of the physical body, resulting in hyper-awareness of external stimuli and by extension high-speed reaction times and appendage movements. The cybernetic components of the Taucetian body are not powered by a form of artificial power source, but instead by the natural electrical impulses of the nervous system. When it comes down to giving the body life through the implementation of a mind, the Taucetians reuse the consciousnesses of deceased individuals, which are downloaded to a computer mainframe and split into multiple individual personalities made up of elements from the previous mind. Each of these new psyches are then downloaded to their manufactured bodies. Because new individuals are semi-reincarnations of "dead" individuals, a kind of collective memory and consciousness has formed among the Taucetians. It does not function as a hivemind of any kind, but it does give them a distinct edge in formulating new ideas, theories, and technologies due to there being omnipresent information available to fuel creativity and methodical thinking. In terms of appearance, the Taucetian skin is invariably stark white, and the eyes display a myriad of colors among the population, consisting of shades much more "vibrant" or noticeable than other species. All Taucetians stand at a height of 8.5 feet because of the standardized manufacturing processes involved in their creation. However, genetic diversity is present when vat-growing new organic parts, and Taucetians display wide differences in hair color, type, eye color, and intelligence level.
The Taucetians were seeded in the Tau Ceti system roughly 2 billion years ago by a highly advanced creator race that had managed to escape the Great Purge. This creator race, now long extinct, created the Taucetians as a last-ditch effort to continue their genetic line and repopulate the galaxy. Right from the start, the Taucetians were frequently embattled with each other, and great disunity was present right from the stone age until the creation of the Taucetian Republic around 4 million years ago. Countless times throughout their history, Taucetian civilization has been reset by various apocalyptic events brought about by their own destructive tendencies. This included several nuclear holocausts, and 3 of the 8 planets in that system became uninhabitable, with the Taucetians having to move on and colonize other worlds multiple times. Things gradually stabilized within the past few million years, and the Taucetians developed hyper-advanced technology, allowing them to finally expand beyond their home system. Around 10 million years ago, the Taucetians fought yet another great war, not against themselves, but against a more primitive form of the ravenous and all-consuming Vresh. It was a brutal and short war, resulting in the near-extinction of the Taucetians and primitive pre-modern Vresh. Thus, the borders of a great empire sharply contracted, and the Taucetians were once again left with nothing but their home system. Over time, they returned to their old ways, and circa 4 million BCE, a bloody and long civil conflict ensued among their race once more. By this time, the decentralized Taucetians were divided into various small factions, each technologically different and holding a different set of societal values and customs. It was during this war that the modern ship design philosophy of the Technocracy was born. Asymmetrical tactics and rapidly adapting weapons systems deployed on huge motherships dominated over directionally-based spacecraft with fixed weapons, and eventually the faction that would become the Technocratic warriors of modern times emerged from the ashes of the Taucetian Civil War along with a few others, and together they resolved to never fight such an internal conflict again. Thus was the formation of the Taucetian Republic, which politically was very similar to a slightly more liberal version of the Roman Republic. People partook in free elections for representative politicians, and it was a time of peace, prosperity, and advancement. However, this era came to an end with the transmutation of the Taucetian Republic into the short-lived Taucetian Empire, an aggressively expansionist entity that started wars with nearly every other foreign race. They ultimately met their downfall circa 800,000 BCE when they capitulated to a military takeover by ancient humans who had been technologically elevated as well as a myriad of other powers. This marked the formation of the Taucetian Technocracy as will soon be known by the galactic powers at work today. The outcome of the recent conflict left many disaffected and angry, and though a much smaller faction, the Technocracy was able to survive because of the shared political goals of that society. After wandering the galaxy in search of any ancient technological artifacts that would advance their own society, the Taucetian Technocracy made a brief appearance onto the galactic stage. Once again, they initiated conflict, absolutely destroying any military fleets they came across. This show of power was short lived before the Taucetians mysteriously disappeared into intergalactic space circa 90,000 BCE, their home system having been burned. As of now, the Taucetian Technocracy is making a return to the galaxy, having advanced further and ready to try taking the path of war once again.
Taucetian society has historically been fractured and deeply divided on everything from politics to technology. However, with the severe contraction of their population and strong unity in a single political cause, the Technocratic incarnation of their society shows no signs of splitting any time soon. Overall, the goal of the Technocracy is to become the dominant military and technological power in the galaxy. Being a technocracy, nearly any action they take is done in the name of servicing the scientists and engineers responsible for advancing the Taucetian race as a whole, which can cause others to construe them as a kind of militant technology cult. Taucetian technology, however, is explicitly engineered for primary use in war and military affairs, which efforts in turn are used to fuel innovation. It is an almost insane cycle, but one that has kept the Technocracy much more stable than the Taucetian Republic, Empire, or Warring States. Even technologies traditionally used for peaceful purposes have found themselves repurposed to further the Taucetian war machine. Getting away from foreign affairs and collective goals, the Taucetians, through their near-absolute control of the fundamental aspects of the mind and body, have engineered a completely faithful and compliant populace, with special effort taken to preserve creativity. Every mind paired to a new body has the goals of Taucetian society and its values programmed in such a way that ensures compliance, but preserves individualism and a creative mind, but said innovative and new thinking abides by the societal statutes put in place, with only ideas that benefit those goals being permitted to reach fruition. There is almost no art, music, or other form of non-beneficial individualistic expression within the Technocratic society. From the time of their creation to the age of around four Earth years, individuals are subject to rigorous tests and examinations of their intelligence, possible combat skill, leadership proficiency, and technological literacy. They attend a form of school where the instilled values of Taucetian society are cemented and they learn things like mathematics, sciences, operation of military equipment, and military tactics. Those determined to be highly intelligent and proficient in creative thinking are recruited to the elite scientist caste, while those scoring well on intelligence exams and military tactics are selected to be commanders and tacticians. Those who do not score the highest on intelligence but do well when it comes to operating military equipment and executing battle maneuvers form the bulk of Taucetian forces. Taucetian society is led by an upper echelon of the scientists and military commanders, performing both roles at an administrative level, 24 individuals, to be precise. These elites are referred to as designated names other than their birth names, which in human languages roughly translate to the letters/symbols of the Greek alphabet. New leaders are selected from the pool of highly proficient military strategists and scientists after any one of the group dies.
Territory: Having been in exodus from their dead home system, Tau Ceti, for hundreds of thousands of years, the Taucetians hold no territory, and are completely nomadic. They are newly resurgent in the galaxy, having emerged back from deep space.
Megastructures: While technically abandoned, the Foundry is a massive factory constructed inside a hollowed-out rogue planet during the era of the Taucetian Republic. It saw use through the time of the Taucetian Empire and was left derelict when the Empire capitulated. The Foundry was used to manufacture the highly advanced Taucetian Motherships as well as nearly every other asset of the Taucetian military. Perhaps the most important and technologically impressive feat contained within the Foundry is the production matrix used to create the power source for all Taucetian technology: Neutronium. At the core of the hollowed planet was what could be construed as an active star cycle, multiple in fact. The idea behind this was to create multiple dense, miniature stars with very short lifespans that would ultimately end their lives in a controlled supernova explosion, which was controlled via suspension of said artificial stars in higher dimensions of space by creating an Alcubierre-type "warp bubble" around the stars. They each were created with enough density and stellar mass to result in the creation of a neutron star after their deaths, which, due to their close proximity within the warp bubble, would collide and spill their ultra-dense neutronium cores to be collected as well as release enough energy to initiate another cycle. By now, most other tech with the exception of the neutronium production matrix would be defunct due to a loss of power and a lack of supervision. The maps of the projected trajectory of the Foundry have been completely lost to time, and no one has rediscovered it yet. This structure is part of the reason the Taucetians returned to the Milky Way, as reclamation of their lost technology would be paramount in reestablishing themselves as a superpower. The Motherships produced here once numbered in the hundreds, but eons of war and a struggle to acquire adequate resources to maintain these craft led to the diminishing of the fleet to only 9 operable vessels. Around 50-100 hulls are estimated to have survived with most of their structure intact, though they would now float as powerless hulks on random courses through interstellar space, with most of their systems either inoperable or decayed beyond repair. An estimated 150-300 hulls either crashed on or were destroyed over various planets, mostly in the Orion Arm. All that remains of these are pieces of wreckage sprinkled over the surface of rocky worlds or half-intact skeletons of the original craft, which by merit of their age alone are probably buried under natural rock strata or floral reclamation of the land. (OOC Note: Any player faction can feel free to discover a derelict mothership and glean information ICly from the black boxes. Hell, I'd encourage it for the sake of the story.)
Military: The Taucetian military, though comparatively small, is an extraordinarily powerful entity by virtue of the Technocracy's advanced technology alone. The motherships, completely self-sufficient and equipped with manufacturing facilities, form the basis of Taucetian battle tactics. They act as mobile bastions, deploying smaller craft such as corvettes, troop transports, and drones. Typically, the motherships' goal is to blow through any outer opposition and strike at the target planet or megastructure first using smaller spacecraft, and the defensive capabilities of the mother craft will ensure protection from the rerouted defense fleets. The Taucetians are highly militaristic, always shooting first and never asking questions. The motherships are incredibly powerful, and their unconventional design, lacking a central power source such as a reactor and utilizing a reactionless sub-lightspeed drive system, means they are incredibly difficult to destroy, as they lack easily pinpointed weaknesses. They were constructed to eliminate most "Achilles Heels" present in conventional vessels. Ground combat doctrine phases out the foot soldier entirely, instead opting for armored yet still highly mobile mind-controlled mecha as the standard ground unit.
Special Technologies and Magic:
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yee yee sumbitch.
by The Tophat Empire » Sat Apr 10, 2021 6:44 am
by Parcia » Sat Apr 10, 2021 11:51 am
Mercatus wrote:Mercatus wrote:WORK IN PROGRESSThe Taucetian Technocracy
Polity Name: The Taucetian Technocracy
Description: The Taucetians are a highly militant nomadic race entirely dedicated to becoming the sole technological superpower in the galaxy. They are humanoid, though far older than the human race, and have been spacefaring for millions of years. They are characterized by their very unorthodox ship design philosophy, highly advanced and barely comprehensible technology, and feared for the sheer destructive power of their weapons. The Taucetians are as of now are completely unknown to the powers of the galaxy. They are extraordinarily hostile, and tend to fire first to fire. Their population of 574.7 million, some in suspended animation, is housed on massive, entirely self-sufficient motherships that also serve as the mainstay craft of their combat tactics. Every individual is "assembled" from a combination of cybernetic and vat-grown organic parts, and there is no biological reproduction among the Taucetians. All are inducted into either the military or, if they prove to be supreme intellects, the legions of scientists, engineers, and researchers that create and maintain the advanced technologies used by the technocratic race of nomads.
Taucetian biology, while being distinct from and unrelated to that of humans, is very similar in terms of functional analogy. They have a circulatory system, a nervous system, a digestive system etc. that all perform the same functions as that of a human. What is distinctly different, however, is the method by which new individuals are created. Having an ungodly high level of manipulation over both the mind and body, Taucetians do not sexually procreate, but are manufactured from modular cyber-organic parts in assembly line-esque factories. Every organ and organ system present in original Taucetian bodies that evolved naturally was re-engineered to accommodate a complete replacement of the skeletal and muscular systems with synthetic parts. Robotic "bones", complete with servos and artificial nerve endings, greatly increased the durability and adaptability of the Taucetian body. The synthetic muscles are still organic in nature, though they are based around flexible cybernetic framework that increases durability, strength, and response times. The muscular system also has artificial nerve endings. Every other organic system as remained unaltered in their fundamental structure and function, though they are engineered to accommodate the cybernetic architecture to prevent negative health effects from arising. The incorporation of quantum computation into their neural architecture has made the Taucetians on average exceptionally more intelligent than most unaltered organic species. This nano-computational system also functions as the brain's direct control link to the rest of the physical body, resulting in hyper-awareness of external stimuli and by extension high-speed reaction times and appendage movements. The cybernetic components of the Taucetian body are not powered by a form of artificial power source, but instead by the natural electrical impulses of the nervous system. When it comes down to giving the body life through the implementation of a mind, the Taucetians reuse the consciousnesses of deceased individuals, which are downloaded to a computer mainframe and split into multiple individual personalities made up of elements from the previous mind. Each of these new psyches are then downloaded to their manufactured bodies. Because new individuals are semi-reincarnations of "dead" individuals, a kind of collective memory and consciousness has formed among the Taucetians. It does not function as a hivemind of any kind, but it does give them a distinct edge in formulating new ideas, theories, and technologies due to there being omnipresent information available to fuel creativity and methodical thinking. In terms of appearance, the Taucetian skin is invariably stark white, and the eyes display a myriad of colors among the population, consisting of shades much more "vibrant" or noticeable than other species. All Taucetians stand at a height of 8.5 feet because of the standardized manufacturing processes involved in their creation. However, genetic diversity is present when vat-growing new organic parts, and Taucetians display wide differences in hair color, type, eye color, and intelligence level.
The Taucetians were seeded in the Tau Ceti system roughly 2 billion years ago by a highly advanced creator race that had managed to escape the Great Purge. This creator race, now long extinct, created the Taucetians as a last-ditch effort to continue their genetic line and repopulate the galaxy. Right from the start, the Taucetians were frequently embattled with each other, and great disunity was present right from the stone age until the creation of the Taucetian Republic around 4 million years ago. Countless times throughout their history, Taucetian civilization has been reset by various apocalyptic events brought about by their own destructive tendencies. This included several nuclear holocausts, and 3 of the 8 planets in that system became uninhabitable, with the Taucetians having to move on and colonize other worlds multiple times. Things gradually stabilized within the past few million years, and the Taucetians developed hyper-advanced technology, allowing them to finally expand beyond their home system. Around 10 million years ago, the Taucetians fought yet another great war, not against themselves, but against a more primitive form of the ravenous and all-consuming Vresh. It was a brutal and short war, resulting in the near-extinction of the Taucetians and primitive pre-modern Vresh. Thus, the borders of a great empire sharply contracted, and the Taucetians were once again left with nothing but their home system. Over time, they returned to their old ways, and circa 4 million BCE, a bloody and long civil conflict ensued among their race once more. By this time, the decentralized Taucetians were divided into various small factions, each technologically different and holding a different set of societal values and customs. It was during this war that the modern ship design philosophy of the Technocracy was born. Asymmetrical tactics and rapidly adapting weapons systems deployed on huge motherships dominated over directionally-based spacecraft with fixed weapons, and eventually the faction that would become the Technocratic warriors of modern times emerged from the ashes of the Taucetian Civil War along with a few others, and together they resolved to never fight such an internal conflict again. Thus was the formation of the Taucetian Republic, which politically was very similar to a slightly more liberal version of the Roman Republic. People partook in free elections for representative politicians, and it was a time of peace, prosperity, and advancement. However, this era came to an end with the transmutation of the Taucetian Republic into the short-lived Taucetian Empire, an aggressively expansionist entity that started wars with nearly every other foreign race. They ultimately met their downfall circa 800,000 BCE when they capitulated to a military takeover by ancient humans who had been technologically elevated as well as a myriad of other powers. This marked the formation of the Taucetian Technocracy as will soon be known by the galactic powers at work today. The outcome of the recent conflict left many disaffected and angry, and though a much smaller faction, the Technocracy was able to survive because of the shared political goals of that society. After wandering the galaxy in search of any ancient technological artifacts that would advance their own society, the Taucetian Technocracy made a brief appearance onto the galactic stage. Once again, they initiated conflict, absolutely destroying any military fleets they came across. This show of power was short lived before the Taucetians mysteriously disappeared into intergalactic space circa 90,000 BCE, their home system having been burned. As of now, the Taucetian Technocracy is making a return to the galaxy, having advanced further and ready to try taking the path of war once again.
Taucetian society has historically been fractured and deeply divided on everything from politics to technology. However, with the severe contraction of their population and strong unity in a single political cause, the Technocratic incarnation of their society shows no signs of splitting any time soon. Overall, the goal of the Technocracy is to become the dominant military and technological power in the galaxy. Being a technocracy, nearly any action they take is done in the name of servicing the scientists and engineers responsible for advancing the Taucetian race as a whole, which can cause others to construe them as a kind of militant technology cult. Taucetian technology, however, is explicitly engineered for primary use in war and military affairs, which efforts in turn are used to fuel innovation. It is an almost insane cycle, but one that has kept the Technocracy much more stable than the Taucetian Republic, Empire, or Warring States. Even technologies traditionally used for peaceful purposes have found themselves repurposed to further the Taucetian war machine. Getting away from foreign affairs and collective goals, the Taucetians, through their near-absolute control of the fundamental aspects of the mind and body, have engineered a completely faithful and compliant populace, with special effort taken to preserve creativity. Every mind paired to a new body has the goals of Taucetian society and its values programmed in such a way that ensures compliance, but preserves individualism and a creative mind, but said innovative and new thinking abides by the societal statutes put in place, with only ideas that benefit those goals being permitted to reach fruition. There is almost no art, music, or other form of non-beneficial individualistic expression within the Technocratic society. From the time of their creation to the age of around four Earth years, individuals are subject to rigorous tests and examinations of their intelligence, possible combat skill, leadership proficiency, and technological literacy. They attend a form of school where the instilled values of Taucetian society are cemented and they learn things like mathematics, sciences, operation of military equipment, and military tactics. Those determined to be highly intelligent and proficient in creative thinking are recruited to the elite scientist caste, while those scoring well on intelligence exams and military tactics are selected to be commanders and tacticians. Those who do not score the highest on intelligence but do well when it comes to operating military equipment and executing battle maneuvers form the bulk of Taucetian forces. Taucetian society is led by an upper echelon of the scientists and military commanders, performing both roles at an administrative level, 24 individuals, to be precise. These elites are referred to as designated names other than their birth names, which in human languages roughly translate to the letters/symbols of the Greek alphabet. New leaders are selected from the pool of highly proficient military strategists and scientists after any one of the group dies.
Territory: Having been in exodus from their dead home system, Tau Ceti, for hundreds of thousands of years, the Taucetians hold no territory, and are completely nomadic. They are newly resurgent in the galaxy, having emerged back from deep space.
Megastructures: While technically abandoned, the Foundry is a massive factory constructed inside a hollowed-out rogue planet during the era of the Taucetian Republic. It saw use through the time of the Taucetian Empire and was left derelict when the Empire capitulated. The Foundry was used to manufacture the highly advanced Taucetian Motherships as well as nearly every other asset of the Taucetian military. Perhaps the most important and technologically impressive feat contained within the Foundry is the production matrix used to create the power source for all Taucetian technology: Neutronium. At the core of the hollowed planet was what could be construed as an active star cycle, multiple in fact. The idea behind this was to create multiple dense, miniature stars with very short lifespans that would ultimately end their lives in a controlled supernova explosion, which was controlled via suspension of said artificial stars in higher dimensions of space by creating an Alcubierre-type "warp bubble" around the stars. They each were created with enough density and stellar mass to result in the creation of a neutron star after their deaths, which, due to their close proximity within the warp bubble, would collide and spill their ultra-dense neutronium cores to be collected as well as release enough energy to initiate another cycle. By now, most other tech with the exception of the neutronium production matrix would be defunct due to a loss of power and a lack of supervision. The maps of the projected trajectory of the Foundry have been completely lost to time, and no one has rediscovered it yet. This structure is part of the reason the Taucetians returned to the Milky Way, as reclamation of their lost technology would be paramount in reestablishing themselves as a superpower. The Motherships produced here once numbered in the hundreds, but eons of war and a struggle to acquire adequate resources to maintain these craft led to the diminishing of the fleet to only 9 operable vessels. Around 50-100 hulls are estimated to have survived with most of their structure intact, though they would now float as powerless hulks on random courses through interstellar space, with most of their systems either inoperable or decayed beyond repair. An estimated 150-300 hulls either crashed on or were destroyed over various planets, mostly in the Orion Arm. All that remains of these are pieces of wreckage sprinkled over the surface of rocky worlds or half-intact skeletons of the original craft, which by merit of their age alone are probably buried under natural rock strata or floral reclamation of the land. (OOC Note: Any player faction can feel free to discover a derelict mothership and glean information ICly from the black boxes. Hell, I'd encourage it for the sake of the story.)
Military: The Taucetian military, though comparatively small, is an extraordinarily powerful entity by virtue of the Technocracy's advanced technology alone. The motherships, completely self-sufficient and equipped with manufacturing facilities, form the basis of Taucetian battle tactics. They act as mobile bastions, deploying smaller craft such as corvettes, troop transports, and drones. Typically, the motherships' goal is to blow through any outer opposition and strike at the target planet or megastructure first using smaller spacecraft, and the defensive capabilities of the mother craft will ensure protection from the rerouted defense fleets. The Taucetians are highly militaristic, always shooting first and never asking questions. The motherships are incredibly powerful, and their unconventional design, lacking a central power source such as a reactor and utilizing a reactionless sub-lightspeed drive system, means they are incredibly difficult to destroy, as they lack easily pinpointed weaknesses. They were constructed to eliminate most "Achilles Heels" present in conventional vessels. Ground combat doctrine phases out the foot soldier entirely, instead opting for armored yet still highly mobile mind-controlled mecha as the standard ground unit.
Special Technologies and Magic:
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yee yee sumbitch.
Here is the almost-done app. I would've finished but as of now its like 4AM and I need sleep. I've taken the suggestions in mind and made a few changes on my own volition, some that aren't yet shown. The size of the motherships along with their number will be greatly reduced. I just have to finish up the Military section and then do the Tech section. Expect some seriously weird shit in the Technology area of things.
Gnight y'all.
by Parcia » Sat Apr 10, 2021 1:26 pm
by Anowa » Sat Apr 10, 2021 2:19 pm
Mercatus wrote: Every organ and organ system present in original Taucetian bodies that evolved naturally was re-engineered to accommodate a complete replacement of the skeletal and muscular systems with synthetic parts. Robotic "bones", complete with servos and artificial nerve endings, greatly increased the durability and adaptability of the Taucetian body. The synthetic muscles are still organic in nature, though they are based around flexible cybernetic framework that increases durability, strength, and response times. The muscular system also has artificial nerve endings. Every other organic system as remained unaltered in their fundamental structure and function, though they are engineered to accommodate the cybernetic architecture to prevent negative health effects from arising. The incorporation of quantum computation into their neural architecture has made the Taucetians on average exceptionally more intelligent than most unaltered organic species. This nano-computational system also functions as the brain's direct control link to the rest of the physical body, resulting in hyper-awareness of external stimuli and by extension high-speed reaction times and appendage movements. The cybernetic components of the Taucetian body are not powered by a form of artificial power source, but instead by the natural electrical impulses of the nervous system. When it comes down to giving the body life through the implementation of a mind, the Taucetians reuse the consciousnesses of deceased individuals, which are downloaded to a computer mainframe and split into multiple individual personalities made up of elements from the previous mind. Each of these new psyches are then downloaded to their manufactured bodies. Because new individuals are semi-reincarnations of "dead" individuals, a kind of collective memory and consciousness has formed among the Taucetians. It does not function as a hivemind of any kind, but it does give them a distinct edge in formulating new ideas, theories, and technologies due to there being omnipresent information available to fuel creativity and methodical thinking. In terms of appearance, the Taucetian skin is invariably stark white, and the eyes display a myriad of colors among the population, consisting of shades much more "vibrant" or noticeable than other species. All Taucetians stand at a height of 8.5 feet because of the standardized manufacturing processes involved in their creation. However, genetic diversity is present when vat-growing new organic parts, and Taucetians display wide differences in hair color, type, eye color, and intelligence level.
The motherships are incredibly powerful, and their unconventional design, lacking a central power source such as a reactor and utilizing a reactionless sub-lightspeed drive system, means they are incredibly difficult to destroy, as they lack easily pinpointed weaknesses. They were constructed to eliminate most "Achilles Heels" present in conventional vessels. Ground combat doctrine phases out the foot soldier entirely, instead opting for armored yet still highly mobile mind-controlled mecha as the standard ground unit.
by Mercatus » Sat Apr 10, 2021 4:15 pm
by Sao Nova Europa » Sun Apr 11, 2021 11:06 am
The Imperium
Polity Name: The Imperium
Description:SpeciesAagnils/Gods
Aagnils are a humanoid species, whose main characteristic is their long pointed ears. Their average lifespan is one thousand years. They age slowly and retain their youthful looks until - approximately - their 800th year. They tend to be extremely intelligent, most Aagnils being able to grasp complex mathematical concepts at the age of ten. Their beauty, youthfulness, long lifespan and great intelligence sets them apart from other species in that sector of the galaxy. On the other hand, their physical prowess is lacking. Even the most trained and physically strong Aagnils find themselves lacking in comparison with other species; their frailness meant that they have had to rely on others to wage wars on their behalf.
The Aagnils number in the thousands, with an approximate population of ten thousand. Most of them live in their homeworld of Aztrean, a lush world filled with forests, grassy plains and long rivers. They live in isolation from the other species of the Imperium, with their homeworld considered sacred ground and entry being forbidden for non-Aagnils. They are organized in Sects; each Sect is headed by a Sect Master and has between a hundred to six hundred members. Each Sect acts as religious/political organization, with members being expected to study poetry, ethics, philosophy, science and meditation (each Sect though places more of an emphasis on one of those subjects, even if all of them are studied). The Aagnil culture values study and knowledge above else. The Aagnil are expected to be disciplined, secluded and unemotional. Their purpose in life is to expand their knowledge.
The Aagnils are considered Gods by the other species of the Imperium, who rarely interact with them. Popular belief in the Imperium is that the Aagnils have magical powers beyond belief; they created the Universe, they can control weather, they can cause earthquakes, they can fly, they can teleport themselves, they can hear the thoughts of every person in the Universe. Of course, those supposed powers exist only in the minds of the faithful, but they are propagated by the Imperium to ensure the devotion of the population to their 'Gods'.
Because of their isolation and their status as Gods, outsiders consider them a legend and doubt of their existence. Even those who live in Imperium never see them, aside from a few selected persons who number in the tens.Imperator
The Imperator is the Supreme Leader of the Imperium. In practice, he acts as a communicator between the Gods and the subject species; he is the one who interacts with the non-Aagnil species of the Imperium. No one in the Imperium knows who or what he is, only that he is immortal and has psychic powers (which include levitation and mind-reading at close proximity).
In reality, the Imperator belongs to a long lost race that was exterminated, with him being the last survivor. A military genius, he impressed the Aagnil enough to save him. Thanks to extensive genetic engineering and cybernetic implants, the Imperator is able to defy death by old age; in return he acts as liaison for the Aagnil and the public face of the Imperium.Is'in
An avian race genetically engineered by the Aagnil, the Is'in have a short lifespan of just fifty years. However, they tend to mature quicker than other species and are considered adults at the age of twelve. They genetically predisposed to the sciences and are physically frail. They act as the administrator race: they act as Governors of planets, fill up the bureaucratic posts and manage the government. It is extremely rare to find an Is'in not working as a public employee. The Is'in are a refined race that values dedication to the Gods, literature and good governance.Ter'ix
The Ter'ix are a reptilian race genetically engineered by the Aagnil to act as the soldiers of the Imperium. Tall (at 4 meters average), physically strong, with great physical endurance and secondary major organs, they one of the most frightening species in the entire Galaxy. With a population of about two billion all in all, from a young age they are trained in grueling conditions; they are taught blind obedience to their superiors and undying allegiance to their Gods. Their drawbacks are their short lifespan (just thirty-five years on average) and their limited intelligence.Elmairs
A humanoid race defined by its red skin color. Unlike the other species of the Imperium, they were not genetically engineered. Rather, they were subjugated by the Aagnil and now form the bulk of the population of the Imperium. They are the lower strata of society, undertaking all jobs in the private sector; from farmers to artisans to manufacturing workers to business owners. Physically, they vary with some of them being strong and others weak. They are comparable to the Human specie. Their average lifespan is one hundred years. They tend to be socially conservative, valuing piety to the Gods, filial piety, celibacy until marriage and austere lifestyle.Government
At the top of the Imperium are the Aagnils; the Gods. They are venerated across the Imperium as Deities and are the ruling race of the Imperium. In practice, though, decisions are not make by all Aagnils but rather by the Sect Leaders who lead the Aagnil Sects. The Sect Leaders have long lineages and though in the ancient past they were chosen by merit, now they have become hereditary offices. Although in theory all Sect Leaders have the same value, the Leaders of the largest Sects make decisions.
Since most of the time the Sect Leaders prefer to remain seclusive and study at peace, they only hand out generic orders and rarely micromanage. Instead, the one who takes a more 'hands-on' approach to governance is the Imperator. The Imperator is informed by the Sect Leaders of the expectations they have of him, and in turn he ensures that those wishes come true. As the public face of the Imperium, it is he rather than any of the Aagnils that commands the subject races.
The Is'in are the administrative class and report directly to the Imperator. All public offices are reserved for the Is'in. At the top is the Imperial Court, comprised of the Council of Twelve (an advisory body to the Imperator) and the Imperial Cabinet (with six Ministers; Finances, War, Rites, Justice, Infrastructure, Personnel). Below are the Imperial Governors, who govern the planets. Below them are a variety of bureaucrats. The Imperium has a highly regulated economy, meaning that there is great need for public officials.
The Ter'ix are the soldiers of the Imperium. They comprise the armed forces, though the highest of ranks (Captain and above) are reserved for Is'in (since the Ter'ix aren't renowned for their intelligence). Their sole purpose in life is to fight and die for the Imperium. The Elmairs form the bulk of the population; they are forbidden from joining the military or holding public offices. In turn, they dominate all other jobs in the Imperium (farmers, artisans, business owners, workers, etch).History
According to Imperial Records, the Gods created the Universe and the species. In order to ensure peace and prosperity, they appointed the Imperator as their Viceroy, to lord over the terrestrial species on their behalf. All must submit to the rule of the Imperator, the Viceroy of the Gods.
In reality, the Aagnils went through many stages of developments; tribalism, feudalism, industrialization and modernization. They began to expand outside of their home world; yet, at some point, they contracted a rare genetic disease that dwindled their population by negatively affecting their birth rates. As centuries passed, the first Aagnil Empire collapsed and the Aagnil society itself was at the danger of collapsing altogether.
This led to two developments; first, the revival of the ancient Sects and the ancient religion of the Aagnil. Secondly, an intense interest in genetic studies. This interest in genetic studies did not cure the Aagnil (although they eventually adapted somewhat to the disease), but allowed them to genetically engineer two species (the Is'in and the Ter'ix) to reclaim their empire. In that quest they were aided by the sole survivor of an unknown species, a military genius who had been a supreme commander of the armed forces of his people. Christening him Imperator, the Aagnil made him their public face; for themselves, they cultivated the image of almighty, secluded Gods to protect their hold on their new empire (as they were too few and feared a usurpation).
Led by the Imperator, the Ter'ix armies of the Imperium conquered the Elmairs (who were technologically at the level of RL 1800s Earth). The conquered Elmair, being far more populous by the Aagnil and not needing genetic engineering, became the bulk of the Imperium's population and were tasked with colonizing conquered worlds. At some point, the drive for expansion dried up as the empire became too large to manage further expansion.
The Imperium now stands proudful, ancient and strong. It is an isolationist power that rarely interacts with outsiders and prefers to avoid 'pollution' by the unbelievers. Social peace is preferred to expansion or cultural exchanges.
Territory:
Red Territory
Megastructures:
The solar systems of the Imperium are connected through a series of Wormhole Gates, artificial wormholes that connect one solar system with another. Each Gate leads to only one solar system (which must have a Gate of its own). That means that usually each solar system must have at least two Gates; one from which starships arrive and one from which starships leave for the next solar system. However, most solar systems have at least four or five Gates, to allow direct travels to different systems instead of having to first jump through a dozen intermediary systems.
Not all solar systems in Imperial territory have Wormhole Gates. The majority of solar systems, lacking habitable planets, do not have Gates and are not visited.
Military:
The military is comprised of about 1.7 billion Ter'ix soldiers. Despite their inherent physical prowess, Ter'ix soldiers also wear Power Armors to give them even further advantage in combat. Power armors allow soldiers to withstand high-gravity environments and to have enhanced physical power, while also providing adequate protection against most weapons. Helmets allow for night vision, X-ray vision, thermal vision and VI assistance to pinpoint targets and analyze artifacts.
The military is divided between the 'Imperial Guards' who comprise the majority of troops and act as ground forces that protect each (habitable) planet, the 'Imperial Patrols' (25 million) who man the 40,000 warships strong 'Imperial Fleet' that patrols imperial territory and the 'Imperial Legion' (1 million), crack troops selected from the best of the best to act as strike forces when necessary, though the Imperium has not fought an aggressive war in over two centuries.
The 40,000 warships strong Imperial Fleet is comprised mainly of 'Destroyers', large battleships with hundreds of laser cannons who carry in their hangars hundreds of 'fighters'; 9 feet (8.7m) in length, they are equipped with two forward-firing laser turrets.
The highest military offices (Captain and above) are reserved for the Is'in. While the Ter'ix train for physical prowess and endurance, Is'in who undertake a military career are trained in strategy, tactics and logistics. They are extremely well-read, but they rarely see combat by themselves as they are a frail race.
Special Technologies and Magic:
- Genetic Engineering: the Aagnils are masters of genetic engineering, being able to create species such as the Is'in and the Ter'ix. They are also able to create genetic diseases, which they can unleash on their enemies as a biological weapon.
- Wormhole Gates: the Imperium's solar systems are connected through a network of artificial Wormhole Gates.
- Imperator: Immortal (to aging) and having psychic powers (levitation and mind-reading at close proximity)
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yes
by Parcia » Mon Apr 12, 2021 3:20 pm
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