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by Elerian » Fri Jan 08, 2021 7:46 pm
by The National Dominion of Hungary » Sat Jan 09, 2021 3:41 am
by G-Tech Corporation » Sat Jan 09, 2021 7:47 am
The GAmeTopians wrote:City State Application
Name: The Republic of the Great River
Leader: First Speaker Anders Shoreblessed
Short History: The Riverlanders have had a long and troubled past, full of conflict and turmoil, but now they stand strong under a new banner - a banner of democracy and unity, prosperity and strength. Their agrarian roots have strengthened into an institution the likes of which the world has never before seen!
Starting Location: N/A
Advantage: N/A
Olthenia wrote:City State Application
Name: Sorrowfree
Leader: Bindag mo Hyan, Speaker of the Mother-Moon.
Short History: "Happy are those who in the garden dwell; for they are never in want of water."
So begins the first stanza of the great dream-poem Ykka's Lament; a composition much treasured amongst the Khortuun. As well it ought to be, some might say - for it is the Khortuun themselves that Ykka describe. Theirs is a people ancient in history and great in pride - and as old, certainly, as the desert by which their city sprawls. Sheltered as it is in the rocky arms of the Vale of Ustar, the Khortuun have made their city a garden in the wasteland; a green and fecund jewel when all about them is scorched and lifeless. They call it 'Sorrowfree' - and the name is not unfitting. Their houses climb the canyon walls in tiers like a giant's staircase, and clever canals hacked from the rock itself lead cooling springs to hidden reservoirs. Who, then, would not take pride in such achievements? Only fools and madwomen, maintain the Khortuun - neither of which applies to them. But more, of course, could also be said of the Canyon-Dwellers. The intricacies of their matriarchal government could fill many a treatise, to be certain - as could a scholar's look on their agricultural practices. Their would-be guardians, the sand-riding Bonadar, are also worthy of note; not to mention the cult of the Mother-Moon, said to be worshiped by masked and nude dancers in torch-lit ceremonies. Who drink men's seed. And bleed blood as black as night. And-
. . .
But this is not the place for such details. Oh, no. For now - it must suffice to state as follows: the Khortuun are.
Starting Location: The mouth of the Vale of Ustar, on the edge of the Nedjev desert.
Advantage: Camels.
Novas Arcanum wrote:City State Application
Name:The Shao Dynasty
Leader: King Wei Liang
Short History:The first dynasty to arise from the lifegiving Yu River. The Shao are ruled by a tribal king who claims the right to rule from Heaven itself through an idea known as Tianming. The idea of the Mandate is itself in it's infancy and not fully developed but it is believed that Heaven grants favor to good rulers who bring harmony and prosperity to the land. The Shao Dynasty has been prosperous thus far, having invested in a mighty army to protect itself from violent barbarians and standing stalwart against villainous Xianbei (northerners) who threatened Zhai Cheng in years past.
Starting Location:The mouth of the Yu River.
Advantage:Power of Myriads.
Lazarian wrote:City State Application
Name: The Sons of Corvus
Leader: Corran Tribelord Sharpeye
Short History:
The city-state of Corvus originated from a single patriarch, Corvus the Great, who dared to depart from his original tribe upon the eve of its collapse. He spoke to his children of a prophetic dream - of a land filled with riches and prosperity, one where their children would not have to suffer through the barbaric strife which permeated their lives. And thus, in the dark depths of the night, he slipped away with his sons and their families, embarking on a journey off into the unknown.
Though Corvus himself passed away into the afterlife to join his ancestors during their journey, his prophecy came true. Upon the other side of the mountain range laid a vast plains, unoccupied by any other men. It was one which held the promise of stability and satiation - oceans of grain, a hill dotted with yams like stars in the sky, and great herds of gazelles which traversed these plains. Atop the tallest hill in the region, the sons and daughters of Corvus laid their claim to civilization. Dugout shelters were carved into the rock, plots of food set into the earth, and pillars honoring the spirits erected.
Many early years were difficult, but the tribe persisted, exploring out into the world and meeting many other kindreds. Some emerged as friends, such as the enigmatic and mysterious Desert Men and the industrious and crafty Aederfolk. Relations turned sour with others, such as the populous Huang and the barbaric Nanfang. Regardless, after fifty years, the Corvidian people had seen enough of the world around them, and turned inwards, seeking to focus on the well-being of their own.
Over the following years, goats were captured and tamed, roads were stamped into place, and greedy and foolish bandits were ruthlessly scourged from the lands with greatly appreciated assistance from the Bonadar. The Sons of Corvus have known great prosperity and comfort in their dugout city, with famine and war being remnants of a past long gone.
But many years have passed since then. And in recent years, the spirits have spoken through dreams, signs, and prophecy - all pointing to a single direction. It is time for the Corvidians to turn back to the outward world. Content with the state of their hilltop city and the well-being of their people, they are ready to face whatever dangers lurk beyond their beloved homeland. It is time to arise. It is time to prepare.
It is time to set forth and capture destiny in their hands once more!
Starting Location: Atop a mighty hill in the midst of rolling acres of grain, set in betwixt a vast sea to the West and the Spine of the World to the East.
Advantage: A powerful mastery of Soulstone (Bronze), excellent agricultural production, fanged kinspirits, and good diplomatic relations.
The National Dominion of Hungary wrote:City State Application
Name: The Kingdom of Penithel.
Leader: King Vinlaan of the Ahvanid Bloodline, Second of his Name, Shield of Penithel and Protector of the Realm.
Short History: The Pennenthelli claim their descent from Ahvun's Blood, telling the story of their ancestors who migrated from the southern woodlands only to settle in the warm riverlands they now call home. Their city rose in a land where pine trees grow and copper can be found in great abundance along with glittering rubies in the waters of the river, washing downstream from some far-away place. Corn brought from their long-standing partners in trade, the Rivermen of the north is now grown in the land of the Kingdom, providing food, however, one must beware the deadly night-serpents that call the river home, easily dragging the unaware into the waters to be consumed under the moon's pale gaze. For a very long time the Pennenthelli lived out quiet lives along the winding great river which cut across the plains, until they met other peoples such as the Riverlanders whom they grew close with and battled alongside or the Niari with whom relations have been more strained. A small warrior class has emerged from these conflict but the Pennenthelli boast no great army, more a tribal warband clad in boiled leather reinforced with copper scales and wielding bows and copper-tipped spears mustering on the king's call. Indeed, copper tools and weapons are common among them, as are other copper goods but not only that, the Pennenthelli are known as skilled craftsmen, with their pottery, leather products and ruby-studded jewelry known across the local trade routes. Ruled by a philosopher-aristocracy that historians much later called part priesthood and part landowning nobility, the Pennenthelli have begun looking much more outward from their previous home, establishing trade and even raiding. Only mighty Hyrean, King of the Gods, the River-Father knows what the future has in store for his people in this time of change.
Starting Location: Riverland spot on the map, original homeland from previous RP.
Advantage: Craftsmanship.
by Nuxipal » Sat Jan 09, 2021 7:54 am
by G-Tech Corporation » Sat Jan 09, 2021 8:00 am
Nuxipal wrote:Ah, I missed this when it came out.
The Nirari are here. I'll get to work on an app as soon as I can.
by Novas Arcanum » Sat Jan 09, 2021 8:16 am
by Ralnis » Sat Jan 09, 2021 9:02 am
Novas Arcanum wrote:Huh cities are much smaller this iteration then the last
by Novas Arcanum » Sat Jan 09, 2021 9:05 am
by Ralnis » Sat Jan 09, 2021 9:05 am
by Novas Arcanum » Sat Jan 09, 2021 9:11 am
by Ralnis » Sat Jan 09, 2021 9:18 am
Novas Arcanum wrote:Oof indeed if I had known in the end that most settlements would have the same population regardless of one's efforts to grow their population I would've focused on other things.
by G-Tech Corporation » Sat Jan 09, 2021 9:34 am
by Novas Arcanum » Sat Jan 09, 2021 9:45 am
by G-Tech Corporation » Sat Jan 09, 2021 10:05 am
Novas Arcanum wrote:Heh was still expecting cities to be much bigger even the smaller ones.
EDIT: Not complaining just a curious difference between this iteration and the last one.
by Ralnis » Sat Jan 09, 2021 10:07 am
G-Tech Corporation wrote:The baseline was 5 tribesmen = 100 citizens. But, as might be expected, many people with smaller populations decided to focus on growth.
The average amount of people is 500, hence why new city-states with slightly less. But there's a pretty high variance. Some settlements have 700 people, some have 200.
by The National Dominion of Hungary » Sat Jan 09, 2021 11:20 am
by G-Tech Corporation » Sat Jan 09, 2021 11:30 am
by The Empire of Tau » Sat Jan 09, 2021 12:05 pm
by Nuxipal » Sat Jan 09, 2021 2:38 pm
by Ralnis » Sat Jan 09, 2021 3:12 pm
by Novas Arcanum » Sat Jan 09, 2021 4:56 pm
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