Tethys 13 wrote:Baltenstein wrote:I beat the 3rd champion and he does show up, with the option to either join him or fight him. I chose the former, figuring the latter would just prolong the campaign. He appeared in the Chaos Wastes with something like 10 Level 3 Lords with fully stacked 20/20 armies. If I had chosen to confront him, I would have had to fight all that on my own? Yikes...
Currently we're rampaging through the Southern Imperial provinces together most of which are at public order -80, Chaos corruption 50% + thanks to my plague. I figure the end of the campaign won't take too long now.
I remember a campaign I played in the first game where I did too well. I was playing as Dwarfs, and focused on speed-boosting economic and military growth before looking into diplomacy. However, the result was that I was so powerful that no-one would negotiate so much as a trade deal or defensive treaty that included military access with me. I would make far too much money from the former for their algorithms to allow, and they were too wary of my military for the latter. I had to sit twiddling my thumbs for turn after turn once Archaon invaded because even with most of their land in flames the Empire would not allow me to send troops into their territory to help.
Once he finally got done with them, I crushed him almost pathetically easily. That campaign was all wrong in many ways.
That's strange, I thought Archaon's arrival usually triggers an automatic free access military alliance between all the good factions (Empire, Bretonnia, Dwarfs).
I think the Dwarf campaign is generally the easiest. You're sitting in the bottom right corner of the map, with only the occasional Ork or Beastman army to annoy you, and they never seem to come with more than one Lord at a time. Once Archaon shows up, you have Kislev, the Empire, the Vampire Counts, and practically all the Dwarf factions for him to chew through before he can reach you and once he does, his stacks have considerably shrunken while you're at max strength.