| IC | Political Map | Geographic Map (with key) | Cities Map |Timeline | Discord |
The fate of Minilar is far from undecided. Eternal glory or prompt defeat, whether by the mailed fists of an army, the shining silver of a merchant's coin, or the gleaming steel of a hero's blade, awaits.
Races
Humans are the dominant group in Minilar, though many other races inhabit its lands and islands. Some are recent arrivals from other lands: migrants seeking new opportunities, refugees seeking safety and shelters, and conquerors seeking a new land; while others have inhabited Minilar for centuries.
Magic
Art of Magic
The ability to control magic is rare and is, in most case, genetic. Established magical families have existed and dominated the Convocation and Collegiate for centuries, and nobles often pay a royal sum to marry into the magical elite.
Magic is powerful, with learned mages being the worth of a small army. Hence they know their place, most having long ago grouped together under the Convocation to protect their interests and establish themselves as key players in national and international politics.
Krugmar - Realm of Nekhur| Telipinid Dynasty | Onopatrid Dynasty | Mnesus of Tyria
Lunas - The Koinon
Liec -Kingdom of Relya
Fin - Principality of Zelmary
Calt - Confederation of the Caravan Clans | Clan Zakaryan
Sarderia - The Kniazite League | House Valkovich | House Varastin
Theyra - Kingdom of Asnua | House Izadiyar
Elerian - Tamarask | The Seven
GCCS - Jovhak Tor-La | House of Kal
Roman Imperator - The Middle Kingdoms
Benuty - The Bloodsworn Confederacy
Utceforp - Githzhan Jar | The Rjaqleshn
Inesea - Serebyani Dominion
Sraelyn - Wyrne Dominion | High Kin Rhaenuhr | The Red Carvers
Marzabul - Andvaranaut Confederation
Rodez - Kallias Eight-Fingers
Reverend Norv - Ironmark | House of Brand