by Arcadian States and Commonwealths » Sat Aug 10, 2019 10:34 am
by The Archipelago Territory » Mon Aug 19, 2019 4:16 pm
by Arcadian States and Commonwealths » Mon Aug 26, 2019 2:55 am
The Archipelago Territory wrote:Tag. It’s a WIP right now
Nation Name: The Archipelago Territory
Alignment:
Purpose & Intention:
What you are bringing to the War: military
by The Archipelago Territory » Mon Aug 26, 2019 5:20 am
Arcadian States and Commonwealths wrote:The Archipelago Territory wrote:Tag. It’s a WIP right now
Nation Name: The Archipelago Territory
Alignment:
Purpose & Intention:
What you are bringing to the War: military
Gonna need numbers on what your military is bringing! Will also need you to fill in the rest of the sheet.
by The Kingdom of Rhamos » Tue Dec 10, 2019 2:07 am
by The JVP » Tue Dec 10, 2019 3:43 pm
by Romextly » Tue Dec 10, 2019 4:44 pm
by Raltirian Denethier » Wed Dec 11, 2019 8:43 am
by Arcadian States and Commonwealths » Tue Dec 24, 2019 3:26 pm
by Americae Roma » Wed Dec 25, 2019 6:30 am
by Arcadian States and Commonwealths » Wed Dec 25, 2019 10:05 am
Americae Roma wrote:Nation Name: Imperium Americae Roma- just think of my nation as the real life United States but with some elements of the Roman Empire, namely imperialism and use of Latin
Alignment: Coalition Defense Pact
Purpose & Intention: The purpose for the intervention of Americae Roma is to prevent the spread of Communism from the New Liberated Free Nations, as well as to secure any potential economic interests in the region
What you are bringing to the War/Order of Battle:
450,000 ground troops initially as well as 3 carrier strike groups consisting of aircraft carriers, missile cruisers, attack submarines, destroyers and battleships, 3,500 combat aircraft. Americae Roma will primarily use it's air and naval power, but a land invasion will be considered if the situation escalates.
by The JVP » Wed Dec 25, 2019 7:37 pm
by Americae Roma » Wed Dec 25, 2019 9:47 pm
by Arcadian States and Commonwealths » Thu Dec 26, 2019 3:38 am
Americae Roma wrote:To Arcadian States and Commonwealth
I'd shrink my ground forces to 100,000 but I'd still retain my numbers regarding combat aircraft and warships, since I'm still primarily using air and naval power as my method of intervention
The JVP wrote:Quick question, and I know Denethier has asked something like this.
But is there a chance we can get an updated map, of the battle lines? Does not need to be super detailed. just a "these are the front lines and what units are where."
by Raltirian Denethier » Thu Dec 26, 2019 11:50 am
by Arcadian States and Commonwealths » Thu Dec 26, 2019 5:05 pm
Raltirian Denethier wrote:I'm fine keeping number wank under wraps, but I am thinking two or three corps seems to make sense given at least my impression of the size of the theater we're operating in, plus the fact that Treko seems to be sending an army--that is, the next level up from corps assuming he follows the usual nomenclature--against Anavokya's northern frontier, not to mention that we seem to be getting some full-on Fulda Gap-level action along the main battle lines in Stravel. Then It looks like you've got more trouble from the east, I think, if I've understood recent developments correctly. Part of my thinking also comes from my first impressions of the local geography, I suppose. There isn't a scale provided on the Markion region map (the one I found for reference is in the Markion Lore thread linked on your region page), but the land mass we're playing on certainly doesn't seem small, and I did notice that Anavokya seems to have a growth on its southern coast that looks suspiciously like the Crimean Peninsula, so assuming that is the same size as Crimea, Anavokya could be considered at least similar in size to Ukraine, possibly, not counting the rest of the LFN territories or North Stravel.
I'm not looking to be argumentative, naturally. I'm just trying to get a better feel for the situation.
It would also be meaningful, perhaps, so clarify that there's no way all of those corps are expected to arrive in one wave of ships and planes. Far from it. It seems something of a Desert Shield/Desert Storm timetable would make sense. I can't tell how long American forces were actually building up for, based on the time Wiki lays out, but something like 650,000 troops were deployed by 17 January 1991, and the UN resolution authorizing removal of Iraqi forces from Kuwait by "any means" was finalized on 29 November 1990, suggesting that buildup could have taken as little as a month and a half. Alternatively, if the buildup began in August of 1990, when Desert Storm supposedly began, it would have been closer to 3-4 months.
Either way, I'm thinking that the full buildup to the suggested three corps figure (if a third corps is needed) might take around a month to one-and-a-half months. That's unless we really, really don't want troop levels to exceed 100,000, in which case I will begrudgingly obey.
With regards to Americae Roma, though, I might urge restraint on that 3,000+ combat aircraft figure. That deployment is equivalent to an entire air force of combat aircraft... a very beefy air force. Compare that with your three carrier task groups. If each of your carriers is comparable to a Nimitz or Gerald R Ford-class ship, that's likely a total aircraft complement of 192 fixed-wing aircraft, based on typical air wings for the US navy currently, though those ships can allegedly carry 90+ aircraft. So, cramming their facilities might get you 270-300 fixed-wing carrier-borne aircraft. Your ground based air complement will outnumber your naval aircraft (which are not insignificant) by a factor of ten at least.
Back to Arcadia, though, I do apologize. It's been quite a while since I've RPed and I must be quite a bit rustier than I thought; I should have been clearer that Denethier does intend to step in to brawl with Treko in addition to providing aid for those areas affected by chemical strikes. That is, of course, why I'm looking to deploy full-sized corps to the region to begin with. Divisions of tanks and infantry carriers don't tend to help all that much for clean-up and humanitarian reconstruction.
by The JVP » Fri Dec 27, 2019 1:08 pm
by Great Humania » Fri Dec 27, 2019 1:58 pm
The Imperial Government has approved its first colony to be established in the southern hemisphere, the name has not been decided yet but will start with a couple of towns - The Imperial Military Council has its plan approved by parliament to improve its 3 main branches, new weapons such as the MPR-08, a bullpup version of the MPR-62 will be transition in as the main primary rifle.
by Arcadian States and Commonwealths » Fri Dec 27, 2019 6:00 pm
Great Humania wrote:Nation Name: Empire of Terria(Great Humania)
Alignment: CDP
Purpose & Intention: To prevent the spread of communism and to help restabilize the region
What you are bringing to the War/Order of Battle: 100,000-125,000 troops(engineers, spec ops and regular frontline soldiers)
18th Infantry Division
25th Infantry Division
26th Infantry Division
-5th Engineers
-13th Engineers
3rd Armored Division
SOTU 7(Special Operation Tactics Unit 7)
and a couple of squadron of jet fighters
PS: I won't be bringing them all together, just in a cycle actually(front lines, break, ready). Just how I do my operations.
by Republic of Altos and Stratis » Sun Dec 29, 2019 7:21 pm
by Greater Catarapania » Sun Dec 29, 2019 9:06 pm
by Arcadian States and Commonwealths » Mon Dec 30, 2019 12:34 am
Greater Catarapania wrote:A few questions.
Do you have to be a member of a specific region to join? If you don't want outsiders, that's cool, I can just show myself the door.
Is this MT or is PMT allowed as well? For example, I might consider deploying ground troops via large numbers of scaled down Ithacus style "drop ships" (really more ICBMs, and I'd consider a hypersonic glide final stage, but you get the idea). Or I might launch an attack on an IADS using a nanoweapon that basically is to anything with a computer chip what the rhinovirus is to the human body - think a cyberattack, but based on hardware rather than software. Or I might deploy Boron-10 enhanced-blast fusion munitions in the 1-ton to 100-ton yield range enabled by the antimatter factories my nation has elsewhere in the solar system. Would any of these be allowed? Or would I have to dial back my nation's tech level to take part in this roleplay?
Is there any thread with relevant background information? Even if this is open to PMT nations from outside your region, I'm a bit confused as to what "strain" of communism we're dealing with here. It could be a bunch of godless wannabe-totalitarians, or it could be realpolitik hippies trying to achieve peace and love through superior firepower.
by Greater Catarapania » Tue Dec 31, 2019 12:13 pm
by Raltirian Denethier » Tue Dec 31, 2019 12:35 pm
Greater Catarapania wrote:Nation Name: Greater Catarapania.
Alignment: Whichever side has the moral high ground.
Purpose & Intention: Determine whether the Communists' grievance is legitimate, and whether or not they respect ethnic minorities and religious freedom. Regardless of ultimate decision, will take what actions possible to prevent civilian casualties to whatever extent logistical constraints allow. Potential attacks on Treko naval facilities as "reprisal" for chemical attacks on the Communist civilians.
What you are bringing to the War/Order of Battle: In rough order of when they could arrive/come into play, I'd be willing to commit up to the following if the situation warrants.- Humanitarian Aid Corps: probably around two or three thousand men could be in the theatre delivering medical supplies within the week, with about four times that in the next three weeks. Likely focus on Yetrograd.
- Special Espionage Company C: would sneak into the country disguised as part of the humanitarian operations, then assume secondary identities and investigate the Communist regime's humanitarian record.
- 6 squadrons of 6 R-18 "Eagle Eye" reconnaissance spaceplanes.
- 6 squadrons of 6 B-74 "Lancer" strategic bombing spaceplanes (optional pending approval - see appendix).
- The First and Second Battle Fleets, plus detached ships to operate independently and/or serve as escorts for allied ships, with a total of the following:2 Argus-class Theatre Supremacy Cruiser
(note that everything in the Catarapanian fleet is nuclear powered, though the attack submarines have sizable batteries and can reduce reactor activity to zero within a day)
4 Typhon-class Medium Aircraft Carriers (carry a total of 192 fixed wing aircraft, half manned half not, and 36 helicopters)
2 Leviathan-class Arsenal Ships
2 Manticore-class Battleships (optional pending approval - see appendix).
6 light guided missile cruisers (2 detached)
12 guided missile destroyers (4 detached)
6 monitors (2 detached) (optional pending approval - see appendix)
18 frigates (6 detached)
36 picket ships (12 detached)
24 attack submarines (16 detached)
- An additional 192 stealth fighters (half manned, half unmanned), 96 stealth attack planes (half manned, half unmanned - SEAD optimized), and 48 CAS attack planes (all manned) if allied airfields are made available.
- Up to three armored divisions could be delivered to friendly coastlines at up to two brigades per in-game month, beginning two in-game months after announcing which side I join.
- Third Cyberwarfare Division, size unknown, but rest assured that attacks on enemy networks will be proportional to the size of my economy (77 trillion Kilograms Sterling GDP)
Appendix:
Some of these platforms may still be too advanced for early PMT, and I'm going to get permission here before deploying them. Lack of permission for a given asset will result in it being struck from my IC ORBAT should I be accepted.
The B-74 is a spaceplane using an airbreathing CCGCN rocket engine. The reason it's here is its weaponry: it technically uses kinetic strikes, but they're limited to MOAB-level yields. Think "Mach 3 telephone pole," not "hypervelocity dinosaur killer." To my understanding, the closed cycle gas core engine is entirely physically plausible with 2020 tech (though perhaps not yet cost effective), and the kinetic munitions used are based on hypothetical six meter "hypervelocity rods" from a US government study (I can dig around for it if you're interested). Elimination of this would result in a lack of heavy bunker-busting munitions, and I'm not sure how or if I would replace them.
The Manticore-class battleship is here because I'm not sure how generous you folks are going to be with hypervelocity gun technology. Since I designed my ships for a "far" post modern tech level, the "canonical" Manticore has a primary battery with range and impact comparable to an intermediate range ballistic missile with conventional warhead. Obviously this would need to be toned down for me to take part in this roleplay.
The US Navy is hoping for a railgun with 370 km range and a 20-ish kilo projectile in the near future. If you had more power (or used a different kind of gun) to achieve greater velocity and launched a larger projectile with a greater areal density (assuming drag is the primary limiting factor), a 100-ish kg projectile would be capable of making it ~630 km, and a 500-ish kg projectile would be able to pass the 1000 km mark.
Accordingly, I would want to arm the Manticore with four 500 kilo SCRAM cannons (rate of fire: 1 round per minute), 12-18 100 kilo railguns (rate of fire: 3 rounds per minute), and 20+ 20 kilo railguns (rate of fire: 10 rounds per minute). If you don't want 1000 km range SCRAM cannons in your setting, I'm willing to replace the battleship with a modified Leviathan-class capable of carrying anti-ship ballistic missiles with ~1500 km range.
The monitor would just be a destroyer sized ship built around a single SCRAM cannon. If the "uber scale" hypervelocity guns are ruled out, I'd just nix these from the ORBAT.
Thank you for your consideration!
by Treko » Tue Dec 31, 2019 3:29 pm
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