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Military Quality Index

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Kuominwave
Spokesperson
 
Posts: 157
Founded: Jan 14, 2019
Ex-Nation

Postby Kuominwave » Mon May 06, 2019 1:02 am

Name of Army: Kuominwavean Armed Forces
Skill:5/10
Discipline:6/10
Morale: 9/10
Explanation: Our nation is founded based on nationalistic ideologies, so indoctrination of our citizens from a young age naturally results in almost fanatical morale and an undying hatred for the exile government and all of Kuominwave's foes. However, there is a gap in combat experience between Kuominwave's military and many other militaries of similar size; only recently have we approved the deployment of 20,000 troops into another nation's civil war to gain combat experience.
Last edited by Kuominwave on Thu May 09, 2019 4:36 am, edited 2 times in total.
OOC: This nation does not represent my political views, I don't know how to politic.

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Confederate Ameriwyr Leagues
Lobbyist
 
Posts: 23
Founded: Mar 11, 2019
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Postby Confederate Ameriwyr Leagues » Mon May 06, 2019 1:58 am

Name of Army:Ameriwyr Armed Forces
Skill: 7/10
Discipline: 7/10
Morale: 3-9/10
Explanation: 'Discipline' mostly refers to the strong comradeship that soldiers have with each other, despite the democratic nature of the army. The morale varies wildly depending on the sort of war that the Ameriwyr are fighting. An offensive war would make them very wary of having high casualties, but a defensive war would have them be fanatical, fighting to the last man. Generally, their tactics emphasize mobility and maneuver over pitched, drawn-out battles. As for skill, militiamen have all the experience from their days in the armed forces along with frequent training drills, while citizens undergoing their mandatory service are trained like any other soldier. There is also a strong gun culture in Amerithir, and almost all citizens have had experience with using firearms before even being called into service. Armored vehicles are also abundant.

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Arstotzzkka
Chargé d'Affaires
 
Posts: 366
Founded: Jan 31, 2016
Inoffensive Centrist Democracy

Postby Arstotzzkka » Mon May 06, 2019 4:30 am

Name of Army:Arstotzka's Pride
Skill:Carolean
Discipline:Comrades
Morale:Jingoistic
Explanation:because arstotzka.
GLORY TO ARSTOTZKA!
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Zhouran
Powerbroker
 
Posts: 7998
Founded: Feb 09, 2013
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Postby Zhouran » Mon May 06, 2019 4:51 am

.
Last edited by Zhouran on Sun May 30, 2021 9:06 pm, edited 1 time in total.

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Autocosm
Lobbyist
 
Posts: 20
Founded: May 05, 2019
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Military Quality Ratings of Autocosm

Postby Autocosm » Mon May 06, 2019 10:34 am

Name of Army: Imperial Autocosmic Army (暮球帝国陆军)
Skill: 7
Discipline: 9
Morale: 9
Explanation: The Imperial Autocosmic Army - or abbreviated as ‘IAR’ - is the Army branch of the Autocosmic military. Aside from the army air service and imperial guard (reserve military force of Autocosm), IAR is known for its highly trained and jingoistic soldiers. While nowhere as the perfectionist-level disciplined and professional like the IAN, the IAR recieve the superior and longer training by comparison.
Image




Name of Army: Imperial Autocosmic Navy (暮球帝国海军)
Skill: 5
Discipline: 10
Morale: 10
Explanation: The Imperial Autocosmic Navy - or abbreviated as ‘IAN’ - is the naval branch of the Autocosmic military. Aside from the fleets and the naval air service, IAN is known for its extremely disciplined and competent marines and space troopers. While not as highly trained and adroit as their army counterparts, IAN marines/troopers are the pinnacle of obedience and professionalism - they’ll fight any battle anywhere with perfect coordination and teamwork despite their average fighting capabilities. The IAN also receives the superior technologies and equipment compared to the IAR. It is no surprise from such differences in both branches, however, that there are friendly inter-military rivalries.
Image
Last edited by Autocosm on Mon May 06, 2019 2:30 pm, edited 1 time in total.

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Granluras
Minister
 
Posts: 2596
Founded: Feb 23, 2018
Inoffensive Centrist Democracy

Postby Granluras » Mon May 06, 2019 1:55 pm

Name of Army: Granlurasian Ground Forces
Skill: 5/10; some specops and guard units (such as the Loyal Caesarian Guard) can be ranked as 6/10
Discipline: 6/10
Morale: 6-7/10
Explanation: Most Granlurasian soldiers, and Granlurasians in general, are very religious. So dying on the battlefield is considered softcore martyrdom and a key into heaven. This contributes to morale. There's also the "respecting authority" and disciplinary Catholic teachings, so that instills great devotion and loyalty in soldiers, especially since its to their country, and that helps with discipline. Finally, skill is average since Granluras has an underused military, as it pursues a policy of armed neutrality, meaning soldiers don't get much activity other than routine training, and it is a relatively peaceful corner of the globe (Iberia). However, many military scientists expect Granluras could (in this survey's terms) reach a level of 6/10 in skill if it had to fight a total war (the only ones it participated in were participated well in).
Reminiscence

est. 2018

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Slavakino
Ambassador
 
Posts: 1457
Founded: Sep 25, 2017
Ex-Nation

Postby Slavakino » Tue May 07, 2019 6:01 am

Name of Army: Slavakin Peoples Army
Skill: Knight
Discipline: Combined Arms
Morale: Jingoistic
Explanation: The Army goes through their usual boot camp in the army, however, the nation is completely militarised which adds up to the soldiers expected on how to do the basics e.g fire a gun, working together and love their nation. Harsh punishments will be given to any misbehaving such as a slap across the face followed up by extreme PT to break them and finally ending with peeling 10,000 potatoes. They are ordered to learn Russian Sambo when it comes to self-defense in any given situation. In the firing range, they are required to get used to their standard issue equipment, learn and love it which should improve their accuracy.


Name of Army: National Slavakin Armed Special Forces (NSASF)
Skill: Gurkha
Discipline: Prussian
Morale: Fanatical
Explanation: When it comes to the NSASF they go through brutal training that will break them to the point they harden into killing machines, if necessary the Instructor will beat them in order for them to harden. It is encouraged for them to fight back and disarm the instructor to show they have learned.

In survival, they are trained to survive for 2 weeks with nothing but the simplest equipment (Knife, Duct Tape, and Canteen). Either they give up and get kicked out or they work with what they have and develop trust with their comrades. When it comes to weaponry they are required to fire any gun given to them efficiently, no matter the weight, recoil or caliber. In the army they are required to learn Russian Sambo but in the NSASF they have to train until they become a master at it which then the comrades will fight each other and give respect. Technology may be used to assist them but overall they shouldn't need cybernetics in any situation due to their training.
Military Titoist Republic of Slavakino
A great nation built on socialism, science & unity. Come visit us for a holiday
Australian-Serb attempting to finish in Chemical Engineering. Fanatic about weapons, science and history from 1720-2000.
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Karevka
Envoy
 
Posts: 332
Founded: Jan 16, 2019
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Postby Karevka » Wed Jun 12, 2019 1:05 pm

Name of Army: Karevkan National Army
Skill: Ranges from Trained to Professional (regulars/conscripts), Knight (Spatzeva)
Discipline: Comrades
Morale: Fierce
Explanation: In terms of Discipline and Morale, the regular army/conscripts and the Spatzeva special forces are much the same, treating each other as they would treat their own and have excellent teamwork skills. Moral is high among the KNA and Spatzeva, due to excellent officers and NCOs (enlisted-officer relations are healthy too) and very good equipment. In Skill however, there is a gap. The regular army are mostly conscripts and despite the good NCO and officer corps, thorough basic training and monthly war games they are not as effective as the Spatzeva. The Spatzeva are selected for their valor, judgement, leadership and skill set and go through brutal training to become one of the KNA's elite. The Spatzeva are equipped with only the best the army can give.
Last edited by Karevka on Wed Jun 12, 2019 1:08 pm, edited 2 times in total.

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The Navy and Olive Domain
Lobbyist
 
Posts: 15
Founded: Jun 05, 2019
Ex-Nation

Postby The Navy and Olive Domain » Wed Jun 12, 2019 7:34 pm

Name of Army: The Dangerous Duo
Skill: 10
Discipline: 8
Morale: 10
Explanation: The fact they can CREATE objects already makes it a 10 for Skill, and morale? You defeat them? They'll regenerate themselves.
Discipline though...
GSC (i'm not going to grotesque spore creatures and do it there, im lazy XD)
Name of Army: Spore Creatures
Skill: 10
Discipline: 3
Morale: 9
9 for Morale because passives are scared easily.
Discipline is 3 for obvious reasons
Skill is 10 because 869 billion infantry.
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Walkerfort
Envoy
 
Posts: 291
Founded: Mar 21, 2019
Ex-Nation

Postby Walkerfort » Wed Jun 12, 2019 11:26 pm

Name of Army: Fortis armed forces (FAF)
Skill: 5/10 trained infantry
Discipline: 5 - 6
Morale: 4
Explanation: While our soldiers are good and they can take quite a hit, they know that eventually a bigger nation will annihilate their country. They are ready to fight a war if they have to, unfortunately they don't have much in equipment
Last edited by Walkerfort on Wed Jun 12, 2019 11:27 pm, edited 1 time in total.
Well... It's been a while.

thinking of reforming my nation

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Bojikami
Postmaster-General
 
Posts: 11276
Founded: Jul 24, 2012
Ex-Nation

Postby Bojikami » Thu Jun 13, 2019 12:02 am

Name of Army: The Peasants and Workers Red Army
Skill: Gurkha (9)
Discipline: Prussian (10)
Morale: Surging (8)
Explanation:

While the last mass-deployment and useage of the Red Army was in retaliation to Operation Unthinkable in the 1950s, smaller scale deployments during the Six Day War, The Gulf Wars, and other more contemporary conflicts has reflected that the Red Army has come far from it's days in the Second World War. Improved weapons systems, communications, and standardized training programs have allowed the Red Army to move past it's image of an unruly horde and has become a titanic force on the battlefield, both in size and in effectiveness.
Be gay, do crime.
23 year old nonbinary trans woman(She/They), also I'm a Marxist-Leninist.
Economic Left/Right: -10.00
Social Libertarian/Authoritarian: 2.33

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Shinha
Political Columnist
 
Posts: 4
Founded: May 02, 2019
Ex-Nation

Postby Shinha » Fri Jun 14, 2019 4:23 pm

Name of Army: SAS (Shinhan Army Service)
Skill: 5 - 7
Discipline: 10
Morale: 10
Explanation: The Shinhan Army Service (雪帝国陸軍 - "Shuteikoku Rikugun") is the official ground forces of the Shinhan military. Their primary role is peacekeeping and self defense, centered around policing and rapid response. Every star system has an army housed and stationed on every habitable world; however, space stations are off limits to the army, since that responsibility falls in the hands of the Shinhan Aerospace Service. The army primarily relies on conscription and drafting to amass the numbers necessary for war, with volunteering making up a small portion of those numbers (largely found in patriotic or desperate individuals). By contrast with their naval counterparts (marines), Shinhan soldiers received basic training and extensive physical conditioning, receiving harsh treatment with beatings and strict discipline by officers at the same time - treatment largely exempt from Shinhan Aerospace Service due to much longer training time and thorough evaluations. Subsequently, Shinhan soldiers would display extreme fanaticism and brutality in times of war.




Name of Army: SAS (Shinhan Aerospace Service)
Skill: 10
Discipline: 7
Morale: 10
Explanation: The Shinhan Aerospace Service (雪帝国海軍 - "Shuteikoku Kaigun") is the official naval forces of the Shinhan military. Unlike the army, the Shinhan Aerospace Service relies on careful selection and processing to recruit its sailors and marines. The Shinhan Aerospace Service subjects extensive and scrupulous evaluations and pre-recruitment tests to recruits of all ages and genders, picking only the best from all military services, paramilitary departments, and law enforcement. Furthermore, because conflict situations in space are so rare since the end of the 19th Arctic Animus (2,000 years ago), Shinhan Aerospace marines are required to have many years of prior experience with real combat scenarios in order to qualify beforehand. Low gravity combat and survival training is among the criteria of the extensive and grueling steps to becoming a sailor or marine of the Shinhan Aerospace Service, subsequently making training in the army service look like regular exercising by comparison.
RIP Little Brother (2001 - 2019) - (Death by Suicide)

This account was originally made by my little brother, and in his memory, I'm assuming his mantle. For those of you who once knew him, tell me everything you know of him when he last alive. I may not be like him, but I surely don't want his work to die.

My MT NS Account: Kraicia
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Akrafjall
Attaché
 
Posts: 81
Founded: Jan 28, 2019
Ex-Nation

Postby Akrafjall » Sat Jun 15, 2019 3:56 pm

Name of Army: Akrafjall Armed Forces (Army, Royal Navy, Royal Akran Air Force)
Skill: 5
Discipline: 5
Morale: 4
Explanation: While trained to a respectable skill and drilled in discipline, a majority of the forces active combat personnel are conscripted into the forces, and while this used to be a honourable thing, the younger generations don't have the morale of their predecessors.
The Kingdom of Akrafjall

| Tech: MT | Population: 8.78 Million | Tax: 24.4% |

Embassy and Consulates Thread

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Terre Septentrionale
Diplomat
 
Posts: 591
Founded: May 31, 2019
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Postby Terre Septentrionale » Sat Jun 15, 2019 6:41 pm

Name of Army: Forces armées Septentrionales
Skill: Newbie
Discipline: Tribal
Morale: High spirits
Explanation: Terre Septentrionale is a neutral nation who almost never got involved in a war. The armed forces are mostly used as peacekeepers in other nations or to help our population when natural disasters occurs.
Nation name: République de Terre Septentrionale | Trigramme: RTS | Capital: Ville Jacques-Cartier | Maps
Ranks: Hockey: 20th | American Football: 7th | Baseball: 17th | Association Football: 23rd | Rugby Union: 21st
Champions:
Runner Up: Cup of Harmony 76, International Baseball Slam XI
3rd Place: World Volleyball Expo X, International Baseball Slam XII, World Lacrosse Championship XXXV
4th Place: Arena Bowl VI
World Cup participations: WC 85 (3rd place in group), WC 86 (3rd place in group)

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Xanh
Civil Servant
 
Posts: 7
Founded: Jun 22, 2019
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Postby Xanh » Wed Jun 26, 2019 1:42 pm

Name of Army:
  • Xanhi Theocratic Ground Forces
  • ᡯᡠᠨᠶᡳ ᠰᡥᡳᠨᡮᡠᠠᠨᡤᡠᠨ
  • Zunyi Shinquangun
Skill: 10
Discipline: 5-6
Morale: 10
Explanation: The Xanhi Theocratic Ground Forces is the official army branch of the Xanhi military. Unlike conventional armies across the multiverse and beyond, the TGF uses suppressed/silent firearms, specifically pneumatic weapons and bows. Surprisingly enough, stealth and marksmanship are the main traits of the TGF, combined with a pro-defensive military doctrine that favored snipers, light infantry, and strategic geography.

Since Xanh is an archipelago island composed of five main islands (plus a handful of smaller nearby islands), the geography plays in favor of the TGF (plus the TNF - Xanhi Theocratic Naval Forces). Xanh is a tropical and mountainous nation, with 30% of its landscape retaining small patches of flat and fertile plains, with most of them having complex and massive basins along the coasts. This kind of geography makes it unsuitable for wheeled vehicles (especially tanks); however, the terrain is still traversal via boats (especially airboats and rowboats - too shallow for ordinary ships), motorcycles/bicycles, railroads, and on foot.

Considering these details in question, it's easy for the TGF to wage jungle and guerrilla warfare against any foe imaginable (combined with an extensive and efficient education and training system, paving the way for highly trained and professional soldiers); however, the factors surrounding the TGF's successful and effective military doctrine are not entirely perfect. Up in the mountains, snowfall is commonplace at higher altitudes, which can allow a very creative invader to airdrop paratroopers and supplies up there. That's because the sole dominant species in Xanh, the Seng, are not very adept in colder climates, since they lack the ability to produce their own body heat (see more info here).

One of the most unique features of Seng physiology is an experiential exchange system based on physical touch, allowing a Seng to recall one’s experiences and memory just from touching something/someone. This feature is not perfect, however, since a Seng can only read said memory/experiences and keep them for a short while (albeit fragmented and in pieces), and if they’re reading them off of an organic being, a Seng has to directly touch flesh or organic material (clothes, armor, or debris blocks them). This imperfection in the Seng's experiential exchange system has an effect on discipline and coordination, because not everyone can be able to receive the complete picture of an idea or thought.

On the other hand, this feature is an enormous advantage on the battlefield, because it allows a Seng to obtain and read the thoughts of the living and deceased alike (regardless if it's Seng, Human, or any other organism imaginable). Such feature also allows a Seng to quickly investigate and deduce unknown or unusual actions or scenes, making the Seng very effective detectives. But as mentioned in the previous paragraph, the exchange system is not perfect, since the Seng otherwise need to rely on oral speech for reliable communication.

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Strahcoin
Envoy
 
Posts: 345
Founded: Jun 01, 2019
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Postby Strahcoin » Mon Jul 01, 2019 7:29 am

Name of Army: Strahconian Sentinels
Skill: 6
Discipline: 6
Morale: 8
Explanation: The Strahconian Sentinels are patriotic troops armed with semi-laser rifles and light suits of armor, and they are the infantry of the Strahconian military.
Not all NS stats/policies may be used. NOTICE: Factbooks and Dispatches are mostly outdated. See here for more info.
Accidental policies: Marriage Equality. I blame nsindex.net for not mentioning that part in no. 438 even though common sense dictates that I should have figured it out myself
A 15.428571428571... civilization, according to this index.
On this index, my army is a 6-6-8.
OOC: I am a conservative and a free-market capitalist. Trump is great, even though he is a moderate. There are only two genders. I like natural rights, but strong authority and cultural moralism are needed to protect them. Nation mostly represents my views.

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Synne Industries
Envoy
 
Posts: 335
Founded: May 07, 2019
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Postby Synne Industries » Mon Jul 01, 2019 10:24 am

Name of Army: Synnian Ground Army (nicknamed: Friendlies)
Skill: Trained
Discipline: Tribal
Morale: Soft
Explanation: Due to how unimportant ground invasion is in Synnian doctrine combined with the fact that the Synnian isles are almost impossible to invade little to no effort or funding has gone into ground forces leading to little care and coordination in the Synnian Ground Army. These characteristics usually manifest as various forms of genitalia being painted on explosives and many improvised weapons.

Name of Army: Synnian Marine Corps (nicknamed: Rangers, Crazies)
Skill: Carolean
Discipline: British
Morale: Fanatical
Explanation: A small groups of fanatic nationalists hand picked by the state to be trained and sent into any battlefield. Utilizing the latest technology the Synnian Marine Corps is able to preform surgical strikes within minutes of being deployed. They are easily recognizable by their stereotypical cowboy outfit but with a lot more guns and explosives.

Name of Army: Synnian Navy (nicknamed: Mosquitoes)
Skill: Knight
Discipline: Prussian
Morale: Surging
Explanation: Making up the bulk of the Synnian Armed Forces, the Synnian Navy is comprised of skilled pilots, seamen and engineers dedicated to keeping any potential aggressors in a frightened state, usually through missile destroyers and aircraft carriers perpetually circling 20 nautical miles away from enemy coasts.

Name of Army: Synnian Air Force (nicknamed: Lab Boys)
Skill: Professional
Discipline: Comrades
Morale: Cowardly
Explanation: Comprised mostly of former test pilots, the Synnian Air Force is 16 times smaller than the Synnian Navy in terms of a Air Force and is rarely involved in any conflict. They are usually spotted flying in circles above the Synnian deserts while their long white coats and association with test pilots have earned them the name "Lab Boys".

Name of Army: Synnian Space Force (nicknamed: Greycoats)
Skill: Trained
Discipline: Fragile
Morale: Willing
Explanation: A relatively new branch of the Synnian Air Force made up of mostly members of the Greycoat parliament who have used their influence to earn a spot in the Space Force. The Space Force rarely sees any real fighting and is considered an adventure for members of parliament rather than a genuine fighting force. Common activities involve commercial satellite maintenance and ferrying politicians to and from space stations.

Hi, it's been a while. If you're seeing this then it means what I'm working on is not quite done yet. You can still read my old stuff but it's probably not canon anymore. I'll try to get something up soon. It may or may not involve wizards.


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Bulgurdia
Lobbyist
 
Posts: 19
Founded: Jun 17, 2019
Ex-Nation

Postby Bulgurdia » Mon Jul 01, 2019 3:21 pm

Name of Army: Royal Bulgurdian Ground Defense Force
Skill: Professional
Discipline: Comrades-Combined Arms
Morale: High Spirits
Explanation: The Royal Bulgurdian Ground Defense Force (RBGDF) is the ground arm of the Royal Bulgurdian Defense Force (RBDF). Despite being smaller than other militarizes, the RBGDF is well equipped and is trained to not rely on numbers.
NS stats are not used.

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AK Celestial
Lobbyist
 
Posts: 13
Founded: Jul 19, 2019
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Postby AK Celestial » Sun Jul 21, 2019 8:20 am

Name of Army: The Commonwealth of AK Celestial
Skill: Trained-Knight
Discipline: Comrades-Combine Arms
Morale: Fanatical
Explanation:

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Soviet Tankistan
Chargé d'Affaires
 
Posts: 435
Founded: Mar 27, 2019
Ex-Nation

Postby Soviet Tankistan » Tue Jul 23, 2019 10:01 am

Name of Army: the Soviet Tankistani Military (Professional, conscripted, militia)
Skill: Napoleonic, Knight, Professional
Discipline: Combined Arms, Comrades, Bonded
Morale: Surging, Fierce, Jingoistic
Explanation: Tankistani are taught to fight their entire life and are conscripted once they get out of school. They are indoctrinated with our values and determination. Professionals lead the region for skill and discipline and conscripts don't fall far behind. Militias protect the homeland with eagerness.
Last edited by Soviet Tankistan on Tue Jul 23, 2019 10:06 am, edited 1 time in total.
☭Welcome to Soviet Tankistan!☭
In Soviet Tankistan, everyone is considered a worker if they contribute. Fascists and terrorists are not welcome.


Humanity, Socialism, Order Political Compass: 8 left and 1 upwards.

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Selviand
Civil Servant
 
Posts: 9
Founded: Mar 29, 2018
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Postby Selviand » Sat Aug 03, 2019 5:17 am

Name of Army:
His Majesty George VI's British Army
Skill (with typical rum ration):
Militiamen
Skill (with slightly larger rum ration):
Carolean
Discipline:
British
Morale (pre-teatime):
Soft
Morale (mid/post-teatime):
Fanatical
Explanation:
"Oh yes I certainly would say that the British fighting man is the best in the world."
"Isn't the British training regiment only a month long?"
"Yes that'd be right."
"Don't they need longer than that?"
"Some men do. Those men aren't British."
Last edited by Selviand on Sat Aug 03, 2019 5:21 am, edited 1 time in total.

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The Glass Oasis
Spokesperson
 
Posts: 102
Founded: Jun 20, 2019
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Postby The Glass Oasis » Sat Aug 03, 2019 9:48 am

Name of Army: 2nd Glassian Mosaic Division (nickname:“Squish Mirrors”)
Skill: 5 and a half, around a 6.6 if taking into account PMT-FT slimes vs normal humans.
Discipline: Bonded, 6.2 to be exact
Morale: 5.8
Explanation:
Many divisions are mixed all around, but some (actually quite a lot of them volunteer forces) are mainly of a certain purpouse.

In this case, mainly consisting of Mosaic Slimes and their glint ability, among other things, to help distract enemy units to be taken out by other divisions. They can also very well put up a great fight though, and low morale isnt as much a problem if it happens too.

Since the division is pretty much entirely slimes (and a few humans super fluent in Sliemo) the language spoken of it is of course Sliemo. This is also a slight benefit, as nearly all enemy humans would have quite a bunch of trouble decoding messages, apart from some stray words complstely unchanged.

Combined with 2560s-tech, natural lime (cap)abilities, and other divisions. this is actually quite a formidable force, but since The Glass Oasis is peaceful, actual combat is uncommon.
A nation in the northwest Glass Desert of Rængo, 1k ly from Earth. So far basically the only Slime Rancher theme nation!
Redoing sig, probably.
Im not gonna be very active on here for a little while, but don’t worry im ok
Year: 2570 Name: Federation of the Glass Oasis, (the) Glass Oasis
1 NB = 50 NC(newcents) = .36 NS dollars
If statedn't in factbooks or forums, imagine, and/or go by SR things,or not,I don't care. NSstats loosely followed.
Adjustable PMT?-FT-FFT? + FanT mix. Kinda just SR tech.

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Yogluwia
Lobbyist
 
Posts: 20
Founded: Aug 04, 2019
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Postby Yogluwia » Sun Aug 04, 2019 9:43 am

From this index...
Army:
Skill: Napoleonic
Discipline: British
Morale: High Spirits
The Army is the oldest and most experienced branch of the Yogluwian Military, and has a tradition of relying on Quality of training and discipline to survive the Muscovite hordes. The current land peace in Europe has seen a generation of soldiers without firsthand tests of combat mettle emerge, but the army's 800 years of implementing strict training and cutting-edge tactics ensures that our troops will know what to do if and when war comes again.

Navy:
Skill: Carolean-Naval-Equivalent
Discipline: Comrades
Morale: Jingoistic
The Yogluwian Imperial Fleet has ruled the Baltic Sea without equal since the battle of Bornholm in 1484, and has had adventures all over the worlds oceans. In destroyer and light cruiser combat, there is no equal. Though a rough bunch in the discipline department by the Army's standards, Yogluwian sailors fulfill their duties with a patriotic intensity, and fight every battle with a fervor that borders on terrifying even to allies.

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AK Fantasy
Lobbyist
 
Posts: 11
Founded: Aug 02, 2019
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Postby AK Fantasy » Sat Aug 31, 2019 8:56 am

Name of Army: AK Fantasy National Brigade
Skill: Trained-Knight
Discipline: Comrades
Morale: Fanatical
Explanation:

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The Union of British North America
Diplomat
 
Posts: 657
Founded: Sep 03, 2017
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Postby The Union of British North America » Sat Aug 31, 2019 11:07 pm

Name of Army: North American Army
Skill: Gurkha
Discipline: British
Morale: Surging
Explanation: NAA soldiers are all volunteers, with conscription allowed only during wartime and with the consent of provinces to allow conscription of their populations. However, throughout the NAU's history, the General Service troops have proven themselves brave and effective in fighting in various terrains and battlefields. Given its connection to Britain, the NAA follows the British military tradition with ranks and regimental customs.
An alt-America that had a grand bargain struck with London in the 1760s and remained under the British Crown (Turtledove's "The Two Georges"), mixed with some of Sobel's "For Want of a Nail" and a lot of the anthology "Columbia and Britannia," the sci-fi NZ novel "Anno Domini 2000 or Woman's Destiny", and cameos of other alternate histories. “The Rock of the Britannic Commonwealth,” an alliance of Britannic and former colonies as partner-nations in personal union and/or in association.

Tech level: MT+
NS stats: mostly policies
IC/RP name: North American Union (NAU).
IC/RP main supranational IGO: United Britannic Commonwealth of Nations.
NSverse organization member/agreement signatory: CAPINTERN, IFTC, ICDN, ECO, IBA, Amistad.

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