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Darkness and Dimwits (OOC, Closed)

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G-Tech Corporation
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Corrupt Dictatorship

Darkness and Dimwits (OOC, Closed)

Postby G-Tech Corporation » Tue Feb 05, 2019 1:59 pm

Welcome, one and all, to my latest RP. It is Dungeons and Dragons (D+D, eh?), with a bit of a twist and a very custom campaign setting. Also, expect black humor and some deranged NPCs because hey, with a name like Darkness and Dimwits, what were you expecting?




The Story So Far
Necromancy. A vile practice, practiced by even more vile practitioners.
Manas has a problem with it. Or, rather, the environs of the metropolis do. A dark tower has appeared in the west, and reports of a shadowy figure making off with bodies from the nearby graveyards are disturbing the local yokels. Nobody really cares - a few peasant corpses disappearing don't trouble the master of the metropolis that is Manas. But someone does care, apparently. And they are hiring adventurers to take care of this issue.


The Setting
The Confederacy
A much more dangerous place to live than it appears.
Ruled by the Tyrant of Rath, the Confederacy is what cropped up when the aforementioned Tyrant went on a conquering spree amid the death-throes of the once-noble Empire of Alter. A glorious mess of drugs, corruption, death-squads and political plotting, the Confederacy is held together by the many Sons of Wrath, blood descendants of the Tyrant who rule over vast swathes of the sprawling polity that is the Confederacy. Nobody has actually seen the Tyrant in years, though of course all the actions done in the Confederacy are carried out in his name. Technology is roughly that of the early Renaissance, but both wealth and social inequality are rampant, meaning that the average denizen of the Confederacy lives in abject poverty with little access to luxuries beyond soul-and-body destroying drugs distributed by the government to keep the peasants too doped up to care about their plight. Her capital is Judas, a sprawling city that lies beside the great Oberon River.

Other major locations in the world include: the Spire, a sorcerer's tower whose denizen is rumored to be in league with the Tyrant; Brobdingnag, a Dwarven stronghold in the east that is a military ally of the Confederacy; and the Freistat of Altaburg, one of the last holdouts against the Confederacy's immense armies in the known world. Altaburg has been staving off conquest for years via diplomatic efforts and thanks to the general corruption and infighting in the Confederacy.





Bestiary


Humans - Hairless Apes. Generally more intelligent than their hairy brethren, but not by much. Notable contributions to society include wage-slavery and the fiddle.

Elves - Prissy and rude to non-Elves and fairly inconvenient to other Elves. They have pointy ears and are statistically taller than humans. Elves are from an island kingdom to the West called Albion. They enjoy tea.

Dwarves - Short and stout assholes from the mountainous areas to the North. They migrated down during some particularly bad snowstorms a few centuries ago, and nobody has been able to send them back since. Dwarves are skilled inventors and drinkers - the two are often combined.

Vampires - The Nosferatu Plague first emerged a few centuries ago. It's died down, but those whose blood becomes infected with find sunlight bothersome and the urge to bite people incredibly appealing (not to mention arousing). Tend to hang out in forests and abandoned castles.

Werewolves - Untreated bites from wild wolves will often lead to those afflicted howling at the full moon and growing unnecessary clumps of hair all over the body. Hate silver, love to chomp on the bones of the innocent.

Fairies - Fey creatures of the woodlands, moors, and other areas where technology and civilization are considered nothing more than a passing fad. Usually fond of screwing over travelers and sending them walking into bogs or over cliffs, they are rarely seen and even more rarely liked.

Ghosts - Spirits who don't get that no means no. They hang around the places where they died, or sometimes end up in places where they had fun times while living. Throw some ectoplasm on these nuisances and they'll go away.

Hippies - Weed was invented by Baron Robert, who ruled the city of Marley. It relieves stress and brings good times, but too much can turn one into a Hippie. You can find these guys pretty much anywhere, talking about love and peace, man. The key to dealing with them is to have a good right hook. Officially persecuted and subject to pogroms in the Confederacy due to being competitors in the drug trade.

Eastrons - Dark-skinned humans from a mysterious land to the direction of the rising sun. Some have begun appearing in the Confederacy, and most hail from around the time of the arrival of the Tyrants. Many Sons of Wrath are whispered to share their genes.

Orcs - Ferocious warriors with little in the way of a desire for self-preservation or domestic tranquility, the Orcs are the spawn of the Tyrant, and enforce his rule across the known world. They too are only known since the time of the Tyrant, and are generally hated by other races for their single-minded obedience to his rule.

Beastmen - Terrifying half-man half-animal amalgamations rightly feared by civilized folk for their tendency to slaughter travelers in the wilds and wear their skins as cloaks. Overbreeding in their hidden camps leads to life being very cheap to the Beastmen, and their slaving and pillaging is a constant nuisance to the Confederacy.


Olthar wrote:The possible results are as follows:
1: Epic Failure. You failed so hard that you must be some sort of flipper-handed freak incapable of performing even the simplest of tasks. It's a wonder that you haven't accidentally killed yourself yet. (Your failure is so spectacular that you likely injure yourself in some way and/or suffer a penalty.)
2: Failure. Plain and simple, you tired, and you failed. You were completely and totally unproductive this round, and I hope you're ashamed of your uselessness. (You fail and do nothing.)
3: Successful, but only barely. You the one who slacked in school, aren't you? Getting by with only the bare minimum? Well, it's come back to bite you in the ass as everything you do doesn't quite work the way you wanted. (You succeed, but your action isn't quite as effective as you would have hoped.)
4: Successful. Congratulations. You set out to do something and did it. You are competent enough to do something without immediately failing at it. Good job on being average. (You do exactly what you set out to do, no more, no less.)
5: Hugely Successful. Wow, now that's impressive! You are simply amazing! You not only succeeded, but did better than you could have ever hoped. That takes skill. (You are so successful that your action is far more effective than intended and/or you receive a bonus.)
6: Godly Success. You must be some sort of deity because I could swear that wasn't even physically possible! I don't know how you did it, but you somehow managed to be so successful that you broke physics. Kudos. (You are dangerously successful, literally. It's quite possible that your action is so successful as to have unintended consequences.)

To help illustrate the above, I'll give an example. Player 1 wants to throw a fireball at a nearby goblin. The possible results could be:
1: The spell explodes in Player 1's hand burning him and setting his clothes on fire.
2: The spell fizzles and does nothing.
3: Player 1 successfully casts the fireball, but all it does is singe the goblin's eyebrows and make him feel somewhat uncomfortable.
4: Player 1 throws the fireball as intended, and the goblin catches on fire.
5: The fireball is far stronger than normal andNo, you haven't posted. Though,, upon hitting the goblin, immediately causes him to explodes into tiny chunks.
6: The fireball is so unbelievably powerful that it causes a wave of destruction, hitting everyone and everything in the room.

The last thing to discuss is bonuses/penalties. These, quite simply, affect die rolls by adding a +/- number to a specific type of roll. So, for instance, someone finds a really nice sword and gains a +1 bonus on attack rolls with that sword, or someone has their hand injured and, from that point on, suffers a -1 penalty on all rolls on actions involving that hand. Also, some actions that are just inherently harder to perform will have automatic penalties whenever you try them. For example, if you try and jump a two-foot gap, you will have a normal roll, but if you try and jump a five-foot gap, something much harder, then you'll have a -1 penalty on the roll. If you try to go even further and jump a seven-foot gap, then you'll have a -2, and so on.


And last but not least, the application.

Code: Select all
Character Name:
Primary Skill:
Secondary Skill:
Third Skill:
Personality:
Job:
Chosen Weapon:
Chosen Armour:
Last edited by G-Tech Corporation on Sun Feb 10, 2019 9:07 am, edited 2 times in total.
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Olthar
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Postby Olthar » Tue Feb 05, 2019 4:41 pm

Is this serious, "serious," or goofball? I need to know before I make a character.
Last edited by Olthar on Tue Feb 05, 2019 4:41 pm, edited 1 time in total.
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G-Tech Corporation
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Postby G-Tech Corporation » Tue Feb 05, 2019 4:42 pm

Olthar wrote:Is this serious, "serious," or goofball?


More the third than anything else. I do have a nice campaign set up, but I'm certainly not going to be too much of a hardass about clever actions or out-of-character ideas.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Olthar
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Postby Olthar » Tue Feb 05, 2019 4:46 pm

G-Tech Corporation wrote:
Olthar wrote:Is this serious, "serious," or goofball?


More the third than anything else. I do have a nice campaign set up, but I'm certainly not going to be too much of a hardass about clever actions or out-of-character ideas.

Great. One asshole fairy coming up. :D
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

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Great Confederacy of Commonwealth States
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Postby Great Confederacy of Commonwealth States » Tue Feb 05, 2019 4:58 pm

Running a vampire adult club is hard work, but it’s a living.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
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Olthar
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Postby Olthar » Tue Feb 05, 2019 5:04 pm

Character Name: Bramble
Primary Skill: Illusion magic
Secondary Skill: Flight
Third Skill: Stealth

Personality: Bramble, like all fairies, is a fun-loving, good-humored asshole. Her hobby is messing with any mortals unfortunate enough to enter her forest. She's never intentionally killed anyone, but she has a tendency to pull cruel pranks without caring much about the consequences. Her curses also tend to be permanent because it's usually funnier that way.

Job: Work is for stick up the ass mortals who don't know how to have fun.
Chosen Weapon: A spear made from a wasp stinger attached to a twig.
Chosen Armour: Her best birthday suit.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
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G-Tech Corporation
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Postby G-Tech Corporation » Tue Feb 05, 2019 5:06 pm

Olthar wrote:Character Name: Bramble
Primary Skill: Illusion magic
Secondary Skill: Flight
Third Skill: Stealth

Personality: Bramble, like all fairies, is a fun-loving, good-humored asshole. Her hobby is messing with any mortals unfortunate enough to enter her forest. She's never intentionally killed anyone, but she has a tendency to pull cruel pranks without caring much about the consequences. Her curses also tend to be permanent because it's usually funnier that way.

Job: Work is for stick up the ass mortals who don't know how to have fun.
Chosen Weapon: A spear made from a wasp stinger attached to a twig.
Chosen Armour: Her best birthday suit.


Excellent, this works for me. Glad to have you.
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Utceforp
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Postby Utceforp » Tue Feb 05, 2019 5:57 pm

Character Name: Lord Barbas de Collum
Primary Skill: Being a member of an ancient and noble lineage of aristocrats that can claim descent from the ancient Emperors of Alter, and therefore possessing the divine right to consider himself better than you
Secondary Skill: "Authentic" Eastron martial arts, taught to him by a monk of the illustrious Krakhed Order at the isolated shrine of Be'hynd-Desevvin'alevin
Third Skill: Swordsmanship
Personality: A complete deadbeat, Barbas spent most of his life pouring over texts in his dad's castle and communicating with equally worthless shut-ins via homing pigeons. The only reason he accepted the offer to fight the necromancer is because his dad booted him out of the castle and took away his homing pigeon privileges. He's incredibly full of himself, and completely buys into the notion of the inherent superiority of the upper class, but has a secret fetish for peasant women. Very easily scared.
Job: What's a "job"? Is that some sort of disgusting peasant thing?
Chosen Weapon: An ancient Eastron daikatana, said to have been forged by the god of metalworking using the distilled essence of a thousand people who buy knives at the dollar store. It's incredibly shitty, and will likely be warped beyond repair the first time he actually uses it in battle.
Chosen Armour: An onyx-black gambeson which extends as far as his ankles. It's never been washed, and consequentially smells like ass. When wearing it in hot weather Barbas usually ends up passing out from heat exhaustion, but he refuses to ever take it off.
Signatures are so 2014.

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G-Tech Corporation
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Postby G-Tech Corporation » Tue Feb 05, 2019 6:27 pm

Utceforp wrote:Character Name: Lord Barbas de Collum
Primary Skill: Being a member of an ancient and noble lineage of aristocrats that can claim descent from the ancient Emperors of Alter, and therefore possessing the divine right to consider himself better than you
Secondary Skill: "Authentic" Eastron martial arts, taught to him by a monk of the illustrious Krakhed Order at the isolated shrine of Be'hynd-Desevvin'alevin
Third Skill: Swordsmanship
Personality: A complete deadbeat, Barbas spent most of his life pouring over texts in his dad's castle and communicating with equally worthless shut-ins via homing pigeons. The only reason he accepted the offer to fight the necromancer is because his dad booted him out of the castle and took away his homing pigeon privileges. He's incredibly full of himself, and completely buys into the notion of the inherent superiority of the upper class, but has a secret fetish for peasant women. Very easily scared.
Job: What's a "job"? Is that some sort of disgusting peasant thing?
Chosen Weapon: An ancient Eastron daikatana, said to have been forged by the god of metalworking using the distilled essence of a thousand people who buy knives at the dollar store. It's incredibly shitty, and will likely be warped beyond repair the first time he actually uses it in battle.
Chosen Armour: An onyx-black gambeson which extends as far as his ankles. It's never been washed, and consequentially smells like ass. When wearing it in hot weather Barbas usually ends up passing out from heat exhaustion, but he refuses to ever take it off.


Perfect. Exactly the sort of character I am looking for. Welcome.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Ceystile
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Inoffensive Centrist Democracy

Postby Ceystile » Tue Feb 05, 2019 6:32 pm

TAG!

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Ceystile
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Inoffensive Centrist Democracy

Postby Ceystile » Tue Feb 05, 2019 7:13 pm

G-Tech, I know you said this setting was customizable so my character would be from another country with its own monarch...is that okay?

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G-Tech Corporation
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Postby G-Tech Corporation » Tue Feb 05, 2019 7:14 pm

Ceystile wrote:G-Tech, I know you said this setting was customizable so my character would be from another country with its own monarch...is that okay?


Hmm. I’d categorically prefer not that sort of extensive worldbuilding, but I do have that flexibility, so I would consider it.
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Reverend Norv
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Postby Reverend Norv » Tue Feb 05, 2019 7:16 pm

I am, it will come as no surprise to anybody to learn, not a terribly funny person. So I might make a kind of unflappable, deadpan straight man to highlight the overall silliness. I'm thinking an inquisitor who has been on the job too long to really believe in most of what he does, but who keeps at it anyway because hey, it's a living, and it's better to be the one on this end of the crossbow, thanks very much.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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G-Tech Corporation
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Postby G-Tech Corporation » Tue Feb 05, 2019 7:17 pm

Reverend Norv wrote:I am, it will come as no surprise to anybody to learn, not a terribly funny person. So I might make a kind of unflappable, deadpan straight man to highlight the overall silliness. I'm thinking an inquisitor who has been on the job too long to really believe in most of what he does, but who keeps at it anyway because hey, it's a living, and it's better to be the one on this end of the crossbow, thanks very much.


Ah excellent. Good to see you here, Norv.
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Utceforp
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Postby Utceforp » Tue Feb 05, 2019 7:20 pm

Reverend Norv wrote:I am, it will come as no surprise to anybody to learn, not a terribly funny person. So I might make a kind of unflappable, deadpan straight man to highlight the overall silliness. I'm thinking an inquisitor who has been on the job too long to really believe in most of what he does, but who keeps at it anyway because hey, it's a living, and it's better to be the one on this end of the crossbow, thanks very much.

I say go for it. Sane people are an integral part of any comedy ensemble.
Signatures are so 2014.

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Ceystile
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Inoffensive Centrist Democracy

Postby Ceystile » Tue Feb 05, 2019 7:43 pm

G-Tech Corporation wrote:
Ceystile wrote:G-Tech, I know you said this setting was customizable so my character would be from another country with its own monarch...is that okay?


Hmm. I’d categorically prefer not that sort of extensive worldbuilding, but I do have that flexibility, so I would consider it.

That's fine...I was just asking because I had an idea for a royal/imperial court mage but I can do something else.

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Constaniana
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I regret nothing

Postby Constaniana » Tue Feb 05, 2019 8:54 pm

Character Name: Elvis Presley
Primary Skill: Charisma
Secondary Skill: Music
Third Skill: Healing magic
Personality: Optimistic, sensitive, determined to make this world a better, sober place
Job: Dimension-wandering crusader against drugs, faithful knight of Richard Nixon
Chosen Weapon: A blessed katana
Chosen Armour: Reinforced bedazzled leather jacket
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Talchyon
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Postby Talchyon » Tue Feb 05, 2019 9:50 pm

Tag.

Could I have a dwarf low-level wizard who breaks stereotypes of what people think dwarves are?
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Olthar
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Postby Olthar » Tue Feb 05, 2019 10:23 pm

Talchyon wrote:Tag.

Could I have a dwarf low-level wizard who breaks stereotypes of what people think dwarves are?

If you want to be a tall, beardless, sober, nature-loving , wizard dwarf, you can just be an elf. :p
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

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Reverend Norv
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New York Times Democracy

Postby Reverend Norv » Tue Feb 05, 2019 10:42 pm

Character Name: Cornelis Barents

Primary Skill: Observation and interrogation, which are really two sides of the same coin. Cornelis knows where to look in a room to figure out where you've hidden the drugs or the blood-spatter. He also knows which fingernail to pull out to get you to tell him why you joined the cult. It's all about figuring out how people keep secrets, and what it takes to bring those secrets into the light.

Secondary Skill: Combat, mostly with his crossbow and spada de lato. He's a good shot with the former, especially on reflex, and has had some classical training with the latter.

Third Skill: Working knowledge, as any hunter must have, of his prey's tactics and behavior. Cornelis can recognize most types of dark magic, knows something about the weaknesses of vampires and beastmen and the like, and has a few contacts in the more mundane underworld of the Confederacy as well.

Personality: Completely done with all of you, and officially too old for this shit, and thoroughly ticked off at being constantly confused for the Tyrant's incompetent death-squad goons, and no longer even surprised to find that the drugs he confiscates were distributed by the regime he serves, Cornelis Barents is still an inquisitor for three simple reasons: he's good at it, he's saving his salary to retire on a beach somewhere, and he likes life better when he's the one on the safe end of his crossbow. His brusque personality is mostly due to having seen too many people turned inside out, which tends to produce intimacy issues; to the extent that he is slightly less corrupt than most of his peers, it's more because of a strong sense of professional pride than because of any respect for the rules. But all Cornelis' cynicism has not been able to extirpate this one last shred of his calloused idealism: the sense that he was put in the world to protect others, as pointless and infuriating as that role generally seems.

Job: Senior inquisitor, Confederacy Inquisition. Like any good authoritarian hellhole, the Confederacy has a bunch of state security agencies with overlapping responsibilities, so as to create maximum opportunities for corruption and bureaucracy. Of these, the Inquisition is one of the smallest and by far the most independent, because it has primary responsibility for dealing with crimes and conspiracies involving the sort of mind-destroying magic that will probably get the investigator killed while definitely failing to make him rich - which means that there's not a lot of enthusiasm among the Sons of Wrath to get too involved in the Inquisition's business.

Chosen Weapon: A repeating crossbow, fed from a four-bolt cylindrical magazine beneath the stock that rotates every time the crossbow's spanner is used to pull back the string, thereby loading a new bolt. A spada de lato - a cross between a rapier and a longsword - is Cornelis' chosen tool for hand-to-hand combat.

Chosen Armour: A tough leather coat lined with steel scales. Hot, uncomfortable, and heavy, but pretty good versatile protection.
Last edited by Reverend Norv on Wed Feb 06, 2019 7:58 am, edited 1 time in total.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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Great Confederacy of Commonwealth States
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Posts: 23100
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Wed Feb 06, 2019 7:34 am

Character Name: Bartholaus Zendekker

Primary Skill: Finance
Secondary Skill: Boring folks to death
Third Skill: Careful administration


Personality: Bartholaus does not care about the weather. He does not care about trees, the rivers, the people… He almost certainly does not care about you. There is one thing in life Bartholaus can have a proper conversation about: finance. Hard cash, balance sheets, proper liquidity, assets, return on investment. Give him an opportunity to talk about any of these subjects, and he will give a proper hour-long lecture on it. He is wholly convinced that any task is made easier by a proper financial administration.
Job: Financial advisor and treasurer for Yggrödil, the Elvish Baron of Bickerham


Chosen Weapon: A heavy duty stapler
Chosen Armour: Cloth
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
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Talchyon
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Ex-Nation

Postby Talchyon » Wed Feb 06, 2019 10:59 am

Hey OP - Would you consider using as badguys some of the hilarious named monsters from the Steve Jackson Munchkin games? Things like the Wicked Witch of the Midwest, the Abdominal (not "Abominable") Snowman, the Poultrygeist, the Boogieman (think like a hairy werewolf in a 70's disco outfit with his finger pointing in the air in a dance move), and so on?
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Ceystile
Diplomat
 
Posts: 949
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Wed Feb 06, 2019 1:30 pm

Character Name: Enid ap Gleanna
Primary Skill: Abjuration magic
Secondary Skill: Conjuration magic
Third Skill: Being the best damn baker this side of the party
Personality: She’s either "I would take an arrow for you" or "I would put an arrow IN you” depending on how things go with her and you, there is no in-between. One of the few darker-skinned people in her town, she doesn't play that racist shit and will fry you if you screw with her. But she prefers to make friend first rather than enemies. She's a huge nerd who always has her face in her spellbook, sometimes she tends to talk like she's still in her classroom instead of on an adventure and approaches things academically although she's not without her sense of humor especially around friends. Enid likes to sketch in her spare time and has been told she's rather good, and she's a bit of a hopeless romantic but doesn't really like to show people.
Job: headmistress of a magic college back in her home town
Chosen Weapon: Magic (although she keeps a short-sword in case things get too crazy)
Chosen Armour: She wears traveling robes in shades of green and purple, but often wears a chainmail tunic underneath (bcuz squishy casters are squishy)
Appearance: She's got a thick mane of long curly white hair that resembles a lion's mane or a cloud more than anything, and she's got deep brown skin with big golden-brown eyes...she's been commented as a good-looking woman by many people (drow ancestry is strong in this one). Since she's also got human blood she's a bit curvier than most pure-blooded elves. She wears an eyepatch over one eye since that eye is dead (due to a magical incident).
Last edited by Ceystile on Wed Feb 06, 2019 9:50 pm, edited 2 times in total.

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G-Tech Corporation
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Founded: Feb 03, 2010
Corrupt Dictatorship

Postby G-Tech Corporation » Wed Feb 06, 2019 2:15 pm

Constaniana wrote:Character Name: Elvis Presley
Primary Skill: Charisma
Secondary Skill: Music
Third Skill: Healing magic
Personality: Optimistic, sensitive, determined to make this world a better, sober place
Job: Dimension-wandering crusader against drugs, faithful knight of Richard Nixon
Chosen Weapon: A blessed katana
Chosen Armour: Reinforced bedazzled leather jacket


Good to see you, Const. Welcome.

Reverend Norv wrote:
Character Name: Cornelis Barents

Primary Skill: Observation and interrogation, which are really two sides of the same coin. Cornelis knows where to look in a room to figure out where you've hidden the drugs or the blood-spatter. He also knows which fingernail to pull out to get you to tell him why you joined the cult. It's all about figuring out how people keep secrets, and what it takes to bring those secrets into the light.

Secondary Skill: Combat, mostly with his crossbow and spada de lato. He's a good shot with the former, especially on reflex, and has had some classical training with the latter.

Third Skill: Working knowledge, as any hunter must have, of his prey's tactics and behavior. Cornelis can recognize most types of dark magic, knows something about the weaknesses of vampires and beastmen and the like, and has a few contacts in the more mundane underworld of the Confederacy as well.

Personality: Completely done with all of you, and officially too old for this shit, and thoroughly ticked off at being constantly confused for the Tyrant's incompetent death-squad goons, and no longer even surprised to find that the drugs he confiscates were distributed by the regime he serves, Cornelis Barents is still an inquisitor for three simple reasons: he's good at it, he's saving his salary to retire on a beach somewhere, and he likes life better when he's the one on the safe end of his crossbow. His brusque personality is mostly due to having seen too many people turned inside out, which tends to produce intimacy issues; to the extent that he is slightly less corrupt than most of his peers, it's more because of a strong sense of professional pride than because of any respect for the rules. But all Cornelis' cynicism has not been able to extirpate this one last shred of his calloused idealism: the sense that he was put in the world to protect others, as pointless and infuriating as that role generally seems.

Job: Senior inquisitor, Confederacy Inquisition. Like any good authoritarian hellhole, the Confederacy has a bunch of state security agencies with overlapping responsibilities, so as to create maximum opportunities for corruption and bureaucracy. Of these, the Inquisition is one of the smallest and by far the most independent, because it has primary responsibility for dealing with crimes and conspiracies involving the sort of mind-destroying magic that will probably get the investigator killed while definitely failing to make him rich - which means that there's not a lot of enthusiasm among the Sons of Wrath to get too involved in the Inquisition's business.

Chosen Weapon: A repeating crossbow, fed from a four-bolt cylindrical magazine beneath the stock that rotates every time the crossbow's spanner is used to pull back the string, thereby loading a new bolt. A spada de lato - a cross between a rapier and a longsword - is Cornelis' chosen tool for hand-to-hand combat.

Chosen Armour: A tough leather coat lined with steel scales. Hot, uncomfortable, and heavy, but pretty good versatile protection.


Hmm. I like all of this, with a few minor details. When it comes to things like "Chosen Weapon", I mean a single weapon, for ease of use and to put everyone on the same footing initially, more or less. For things like that and his skills, could you clarify the primary section which should be assessed?

Great Confederacy of Commonwealth States wrote:Character Name: Bartholaus Zendekker

Primary Skill: Finance
Secondary Skill: Boring folks to death
Third Skill: Careful administration


Personality: Bartholaus does not care about the weather. He does not care about trees, the rivers, the people… He almost certainly does not care about you. There is one thing in life Bartholaus can have a proper conversation about: finance. Hard cash, balance sheets, proper liquidity, assets, return on investment. Give him an opportunity to talk about any of these subjects, and he will give a proper hour-long lecture on it. He is wholly convinced that any task is made easier by a proper financial administration.
Job: Financial advisor and treasurer for Yggrödil, the Elvish Baron of Bickerham


Chosen Weapon: A heavy duty stapler
Chosen Armour: Cloth


More wicked things have been wrought with bureaucracy than steel. I like it, welcome.

Talchyon wrote:Hey OP - Would you consider using as badguys some of the hilarious named monsters from the Steve Jackson Munchkin games? Things like the Wicked Witch of the Midwest, the Abdominal (not "Abominable") Snowman, the Poultrygeist, the Boogieman (think like a hairy werewolf in a 70's disco outfit with his finger pointing in the air in a dance move), and so on?


The setting for this campaign isn't -quite- that silly.

Ceystile wrote:Character Name: Enid ap Gleanna
Primary Skill: Abjuration magic
Secondary Skill: Conjuration magic
Third Skill: Being the best damn baker this side of the party
Personality: She’s either "I would take an arrow for you" or "I would put an arrow IN you” depending on how things go with her and you, there is no in-between. One of the few darker-skinned people in her town, she doesn't play that racist shit and will fry you if you screw with her. But she prefers to make friend first rather than enemies.
Job: headmistress of a magic college back in her home town
Chosen Weapon: Magic (although she keeps a short-sword in case things get too crazy)
Chosen Armour: She wears traveling robes in shades of green and purple, but often wears a chainmail tunic underneath (bcuz squishy casters are squishy)


Cool, cool. This works for me, welcome.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Reverend Norv
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Founded: Jun 20, 2014
New York Times Democracy

Postby Reverend Norv » Wed Feb 06, 2019 2:23 pm

Ah, I see. Didn't realize this was quite that rigorous in its mechanics. I'll just bow out then. Thanks!
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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