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The Ascent of Man [IC|Closed]

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Pentapolitan Kyrene
Envoy
 
Posts: 207
Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Sat Jan 12, 2019 11:47 am

The Legion of Mithras Karaunos

The Palinate of Gergan, The Month of Dawn


Mithras, consummate soldier he was, knew well that the mercantile bantering of the Palinate's agora was not his place. He could certainly shout loud enough, could command attention, but only to command, not to persuade. For that, he had subordinates. In particular, he had a young man, the luxuriant thirdborn of a fabulously wealthy household; Leotykides Omorfos, Leotykides the Beautiful. He had received the name as an insult for how greatly he seemed to care of his own appearance, but he had since relished it. To be sure, it was not an innacurate epithet. Unlike the scarred veterans Mithras and Arsakes, along with all the others, he was unblemished, his skin powdered with white chalk, his eyes painted, his golden hair grown long and curled in ringlets, extravagant even among the long-haired soldiers. It was to him, and men like him, that the duty of selling fell, and he took pleasure in it.

He was like an actor, spinning and turning in the market crowds, his fine linen sweeping the smell of his perfume through the rushing air, his voice powerful, and smooth. He prided himself on his salesmanship, how he could sell a slave without teeth as easily as one fanged. It was no great challenge this time, the people of Brexonburn were sturdy, farming folk, and they made good product. Most were sold in bulk, Leotykides assuring the purchaser that they were greatly experienced at working in teams to draw the plough or seed the field, but many were sold as house slaves in ones and twos. The finest, or those he could make look to be them, were sold to the city, to serve in public, while the worst were sold to work in the mines.

It took only a few days, before Leotykides was set to his next task; glorifying the exploits of the legion. Another task that well suited him. He would spend night after night in the inns and taverns of Gergan, telling great tales of hill tribes defeated crossing the mountains, or of the genius of Mithras, of the untapped wealth to be had in the lands of Saladonia; where a man could make his fortune as easy as stepping into a village with a sword drawn and the people would leap to his chains with their outstretched hands full of loot. Mithras needed new recruits, and fortunately, Leotykides and the others like him made for excellent recruiters, especially once rumours of their exploits spread, and when Leotykides bragged and boasted of the money won for the sale of the slaves. With any luck, Mithras would soon see another hundred men, perhaps hung-over ones, signed on to his legion, to form the second Cohort. In the mean-time, Leotykides would drink, dance, laugh and make merry. The comforts of Gergan were myriad, for one willing to find them.

Sell the slaves from Bexonburn, Recruit 100 peasants

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sun Jan 13, 2019 3:44 pm

The Battle of Sarfuth
Co-written between G-Tech and Nuxipal via TG

The two armies were arrayed across from one another. The leaders of each side meet briefly, but it seems that whatever had been said did not change the coming battle. The Undead raised spears and shields and held firm. The Serrin seem fine with that outcome of their negotiations, and deploy to the fore of the city. Bowmen begin firing on the undead and Gladium, while a crier stands forward to call for the men and women of Sarfuth to rise against the usurpers. The peasants in the city shuffle uneasily where they can see men and women of the Chosen.

Neferata sees the Serrin withdrawing and orders a charge to pin them. Unable to do anything about it, Khafra orders his wings to charge as well to close the gap. They were losing shields and a few undead, but he was certain they could at least catch the Serrin or force them to retreat and try again some time later. As the undead advance at speed the Serrin seem content to retire before their foes in good order- obviously their commander is in no rush to begin the engagement, either waiting for something, or wanting to weaken his foe. And weaken them he does. In the steady withdrawal several rune shields fail; though the arrows do little damage to undead, even unshielded, some corpses begin to fall.

Within the city, the streets are quite quiet. The resting place of Nekerfara is undisturbed as the mages of the Chosen gather, uneasy Gladium clutching weapons guarding the resting place. Iset is gathering the leadership of the Chosen aside from the few in battle with the Serrin to prepare a ritual in case of their army being defeated in the field. She couldn't be sure that the Gladium would hold firm either and prepared for the worst.

When the undead are provoked into a charge away from the city, the Serrin cease their withdrawal, and stand their ground. The two lines clash, and the plot of the Serrin commander is revealed; outnumbering his foe substantially, he has elongated his lines, and his wings push in the Chosen flanks, and begin grinding into the formation on either side.

The undead, though hard to kill, are of only diffident skill in battle, and the Serrin, knowing of the beasts from their long contact with Saladonia, are more immune to the terror of the creatures than might be expected. Though their faces are set in fear as they fight, they do not break before the reanimated creatures.

And to this is added a strange sight- some dozens of the citizens of Sarfuth, armed with only axes, hunting bows, and pitchforks, piling into the back of the formation of undead. The casualties the deathless warriors inflict on the Serrin are severe, but outnumbered and nearly surrounded they are beginning to fall.

Seeing the imminent defeat of their masters the Gladium flee north abandoning the Chosen. Iset sees the writing on the wall as the gladium desert them and the battle seems to be lost, her husband along with it. She takes off her crown and puts it on Siya Tjenu declaring her as Heir of clan Tjenu before turning her attention to the rites at hand. The knifes begin their work, sacrificing the Chosen to revive the fallen ruler of Aslani.

Meanwhile, in the field, Khafra sees the writing on the wall and orders his undead into a defensive position to better defend his flanks, but leaves Neferata to her own devices, effectively cutting himself off from the other half of the army. For her part, Neferata doesn't seem to care, her forces plunge forward cutting their way towards the Serrin leader intending to kill him in the battle.

As the Gladium flee, Chosen after Chosen goes under the knife. As the last of the Chosen falls, life drained of potency, their numbers are perhaps fewer than might be expected; some have fled quietly north with the Gladium, unable at the last gasp to give their own lives for that which they have sworn to uphold.

Elsewhere, on the battlefield, mages begin to fall as the Serrin assault draws close. With much of the strength pulled in place to protect the flanks, the drive into the Serrin host is abortive, though it cuts deep into the front lines of the foe. Where mages perish the undead under their command fight feebly, minds fragmented and the puppet-strings cut. Anon the undead are completely surrounded as the flanks buckle further, and their numbers dwindle rapidly.

However, in the sepulchre of Neferkara, a body stirs. Not one of the dozens that lie cold and dead, blood still pooling around sacrificial wounds. But an old man, his eyes opening for the first time in generations. Neferkara stirs - he is not immortal and all-powerful like he had hoped, for they were too few to restore him to his own strength. But the former terror of the Aslani Kingdom walks the earth once more, his mind fragmented, but his life restored to him.

Khafra sees Neferata fall from his position along with the mages she had with her. His own mages died off earlier. He held his position as long as possible. However, eventually even he falls. A spear to the side and an arrow in the neck, Khafra falls and with him he notices a strong presence coming from the village. His last emotions are fear. Fear for his children which are still in the village. Before he loses consciousnesses, without his magic sustaining the last of the undead they simply crumble into piles of dust around him. Serrin won the battle and the Chosen in Sarfuth were no more.

In the village, the young children of Khafra were in hiding as they watched the visage of their great grand father consume the souls of a couple of the villagers who came into the sanctum to kill the chosen. After doing so, the Liche escapes from their vision. After a few minutes as an eerie silence falls over the village. The children emerge from their hiding spot and start to make their escape. The sanctum was coated in blood and bodies, many of which seemed to be drained of all life, blue liquid manus draining from the few who used the rune only to be drained by the risen Liche.

They left the village as the Serrin troops were moving in to establish their control in the area and went north. They soon found a couple mages who were friendly to their father and escorted them towards Salli to live there. Afterall, they were children who had their entire lives ahead of them. In the end however, the Chosen of Neferkara were dead, and Neferkara himself was nowhere to be found in the village.
Last edited by Nuxipal on Sun Jan 13, 2019 3:45 pm, edited 1 time in total.
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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sun Jan 13, 2019 5:23 pm

Kingdom of Nekhen
Image
Third Year of the Rule of High King Tafari



The sun rises over the Kingdom of Nekhen. It hadn't been very long since the Midnight Horde's tribute and already the city had gone through a period of unrest. High King Tjenu had finally consolidated the nation and put them to work. It would take some time to recover the nation's former glory, but for now everyone would need to contribute. As such, he has asked his soldiers to help construct a new set of farmland, farmland which he promised would provide them with enough food to potentially expand the military in the future. He also needed his people to begin grasping a better hold over the resources they had at hand, the river could provide a great source of food and needed to be tamed.

At the same time, he did not wish to lose sight of the arcane and asked for them to look into harnessing the power of the land around them. He heard stories that in far off lands there were structures which could focus magical power and he wished for his people to harness these as well. In the area of foreign diplomacy, he hasn't done much thought beyond his own borders just yet. The Midnight Horde likely didn't destroy the Honori and thus he would need to contact them eventually and find out how best to continue the relationship which the previous Dynasty had established with them.

Basic post is Basic
Khasut
100 Scholars Research Farming
100 Scholars Research Arcane: Geomantic School
200 Peasants Produce Food (Farm)
100 Explorers Go to Isin to Transport 1 Timber to Arshak (Stay in Arshak if they can't make it back to Khasut)
100 Soldiers Start Produce Labor (Farm or Irrigated Farm if that Tech comes through)
100 Freemen Produce Food
100 Artisans Produce Wealth from Amethyst

Arshak
100 Peasants Produce Food
100 Peasants Produce Labor (Huts)
100 Peasants transport stone to Khasut

Isin
100 Peasants Produce Food
100 Peasants Produce Labor (Farm)

Government Policies: Traditional (IF possible)
Last edited by Nuxipal on Sun Jan 13, 2019 7:49 pm, edited 7 times in total.
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Pasong Tirad
Postmaster-General
 
Posts: 11950
Founded: May 31, 2007
Democratic Socialists

Postby Pasong Tirad » Sun Jan 13, 2019 5:58 pm

Ita
Beginning of the eleventh year of the Chiefdom of Chief Agung, former adviser to the late Chieftess Bacani



It was time.

Chief Agung himself, with hammer and chisel in both hands, began ceremoniously hacking away at the old simple stone wall of Ita. It was a century old, and it no longer stood as the grand symbol of the greatness of tradition and of remembering and honoring the past. Instead, it stood for decadence, it stood for regression, it stood as a symbol of the inability of the city to innovate. Now, save for the wall near the breach, it was going to come crumbling down, and in its place will stand a new wall, a stronger one that can hopefully better defend the city in the future. This was the beginning of Chief Agung's moves towards the future. It was time for the city to welcome modernity, and it was going to do so using their own hard labor - and Chief Agung himself was going to show that he and his generation would not shy away from this brave new world. It would be part of it.

Chief Agung wasn't just ceremoniously hacking away at the old wall. He was going to be part of it. Every step of the way, he would supervise and participate in hauling stone from here to there. Some bits of the old stone which can still be salvaged will be used. The old will meet the new, and will walk hand in hand together into the unknown. Ita must embrace the fact that many of its traditions are what led to its downfall. Only then can it maybe begin to think about healing. Only then can this new wall truly protect then.



100 Scholars in Mara learn writing from the Honori
400 Peasants gather food from the goats and the farm
200 Peasants begin tearing down the old Simple Stone Wall in the Urban District - save for the part of the wall surrounding the breach. Some of this torn down wall will be reshaped and salvaged in order to be used for the new Fitted Stone Wall if at all possible.
300 Peasants begin construction on a Fitted Stone Wall in the Urban District.
300 Freemen aid in the construction of the Fitted Stone Wall in the Urban District.
100 Artisans begin converting wealth into industry for the creation of the Fitted Stone Wall in the Urban District.
Last edited by Pasong Tirad on Sun Jan 13, 2019 8:25 pm, edited 1 time in total.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Sun Jan 13, 2019 6:02 pm

The Imperial Republic of Saladonia
Sarfuth

When the Saladonians arrived they expected a battle, not a massacre. Having been lead by Calix Lazos with Senator Hanson and the Lord-Imperator supervising the mission; they had arrived from the north capturing runaway Chosen and Gladium.

Other then few cowardly Gladium and Chosen were the lytlings of Khafra. Knowing their safety brought relief to Hanson, who was good friends with their father. They spoke and warned of a terrifying monster within the village. To young to understand why their parents chose to summon it.

The Lord-Imperator ordered some men to guard them, and ensure their safety. Providing them blankets and water. Malix explained that being lytlings, they dont deserve a death due to their parents or organizations actions. He however held a different tune for those who ran.

Upon entering the city they saw a bath of blood. A unholy ritual was orchestrated in the settlement. A few Saladonians grew ill just by looking at it. Some Thing killed the townsfolk, and the Chosen were orchestrating some ritual. Malix ordered the men to aid the buriels and clean this place up. Aiding the Serrins anyway they could.

Senator Rylander was one of the first to discover Khafra's corpse. He did not cry or waver, but held his freinds hand. Saying his final goodbyes before beginning to bury him.

Lord-Imperator Malix eventually had to leave tending to diplomacy with the king. Asking what to do with the captured Chosen and Gladium. Ensuring he doesn't upset his historical friend, the Serrin Kingdom. From this day forward, many will remember the Sarfuth Massacre.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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G-Tech Corporation
Khan of Spam
 
Posts: 64014
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jan 13, 2019 6:30 pm

The Price of War


With Fastaqui's defiance announced to the Midnight Horde, the Herald retires frowning. As he re-enters the host the soldiers beat spears on shields and began chanting loudly, whipping themselves into a frenzy. Anon, out from the ranks of the crowd, men and women in long robes emerge. They lead a line of dirty bedraggled prisoners, civilians obviously controlled by some foul sorcery. The eyes of the victims are blank whites, visible even from the top of the grand wall, and they stand very still as one after another their throats are slit by the Horde mages.

A foul feeling fills the air, and then in a moment, like a thunderbolt, it passes like a physical thing between the line of mages and corpses and the mighty wall of Fastaqui. Lightning lashes the sky, fire falling from the heavens. Where it strikes the defenders of the wall they perish screaming in flames, and under their feet the earth recoils at the fell magick of the invaders.

But the wall stands firm. Some parts of the parapet crumble down, shaken loose by the sorcery, taking soldiers of Fastaqui with them into death. But the vast part of the immense fitted blocks are preserved from the onslaught, though worse for wear. This appears to cause some consternation in the ranks of the Horde, but their confusion does not last long. With the defenders disrupted, and their hearts shaken by the sight of their comrades consumed by fire mere feet away, the soldiers of the Bloodright surge forward.

The moment the defenders had been waiting for. Javelins and stones rain down from the high wall onto the foe as he approaches, crushing skulls and sending men spiraling down into death even as they move against the masonry of the defense. But most of those who fall are blank eyed, or in a wild battle frenzy - not the black-skinned marauders of the Host, but slave-soldiers driven forward by fear of their captors, desperately trying to earn their survival through obeying the commands of their masters.

And with them come the ladders. Ladders which spring up like a thicket, cut high to be able to reach even the top of the fitted wall. Many are cast back down only moments after they are raised, but others are set and held firm by the weight of many hands as soldiers bearing the sigils of the Midnight Horde and the Lord of the Earth swarm up them hand over hand. Against such defenseless targets the javelins and stones of the Fastaqui defenders work a dreadful toll, but the invaders are many, many times in number that of the paltry hundred which hold the wall. Soon the attackers gain the summit of the wall, and fighting rages along the top of the parapet, though the base of the wall is already littered with the dead and dying in their hundreds.

It is time, and the position of the hammerblow is now known. By shouted command and roar of kettledrum, all those who hold Fastaqui dear rush forth to partake in red battle. The force holding the gate from one side, and the force lingering at the Military Square from the other. That parapet must be held at all costs, come hell or high water.

Stiffened by reinforcements from the rest of the city, the defenders of the walls redouble their efforts, coating the stone with the bodies of slain slave-soldiers. But, with the apex of the wall contested, the commander of the Horde unleashed his true assault - the warriors of the Bloodright. They come across the fields singing harsh battle-hymns, skin as black as night, bodies scarred with red symbols. Those few men who manage to loose arrows and javelins against them find the projectiles repelled by shields which glint a lurid blue in the smoke-air, and soon the soldiers are climbing the ladders.

Where they enter the fray, few can stand against them. Men already tired, bodies brought low with wounds from the initial onslaught, fall like wheat before the thresher. Weapons of glinting bronze cut through wicker and wood like a knife through fat, and though the men and women of Fastaqui might have been their equals in open combat, worn down by the slave-legions they are easy prey. In the matter of an hour even the reinforcements are driven back down from the wall, and the black-skinned warriors of the Midnight Horde press them ever further into the city under the weight of both numbers and fresh troops...

The Crones rang it out, by drum and voice. A solemn call for every son who has ever loved his mother, and for every mother who has ever loved her children, to take up arms and stand firm in defense of home and hearth.

The foe has come now, here - into their very city's street - and he must be driven back. He must. So let every citizen stand firm and fire-eyed, slice them full of holes and drink their fill of glory. There is nothing now, if not this. No end nobler. No act more proper. And for those that cannot heed this call? Let them instead fire the forges, that they might give their valuables to the fire. Let them slit their children's throats.

Let them look to the sky, curse the gods, call down the cold and the dark and be damned. Let it be said that the Many Mothers fell fighting.

As the few remaining warriors of the Ashen Oath fall back stubbornly into the city, their eyes are desperate, their faces pale. Loud and harsh are the war-chants of their foes in pursuit, black-hearted barbarians come to pillage and despoil. Even as the soldiers of the Many Mothers looked on, the gate was opened from within, and reinforcements poured into the city.

But then a curious thing happened. The Crones has issued a call for volunteers in the last defense. And from one clan-house came warriors, barely bearded youths, craftsmen holding tools, ancients wielding weathered axes and leathers of dubious provenance. Mothers with children yet to weaned, and fey-headed women not yet married. They fought with no particular skill, but with fire in their bellies.

Let it be said that the Many Mothers died fighting.

First it was dozens, barely enough to staunch the tide. They died where they stood, killed with almost contemptuous ease by the Bloodright warriors. Bodies hacked down with bloodstained bronze in a few strokes. But they did not stop coming, and they fought for their homes. For their children and men and wives. And the first black-skinned warrior fell; eye pierced through by a rusty carving knife.

In the streets they fought, and the marketplace, choking the thoroughfares with their bodies and grim determination. It was as waves battering against rock- but the foe, caught unawares mid-triumph, was not so durable as stone. Men who had given themselves over to looting and the joy of arson fell surprised by mobs of howling townsfolk. Though they slew as they fell, they fell nonetheless, and victory turned to ash in that dark desperate struggle.

By nightfall the Horde has unceremoniously fled back outside the walls of Fastaqui, whatever intelligence which commanded the host determining the cost in lives to be too great to subdue the populace. The Many Mothers had paid the butcher’s bill for her victory, but in the end, the Midnight Horde departed her lands in dishonor. The first failures of the Lord of the Earth.

Midnight Horde turned back - losses of 500 Slave Warriors and 100 Midnight Warriors.
Fastaqui lies bloodied - 300 Soldiers and 500 Peasants dead in streets
Fastaqui lives to see the new dawn
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Mon Jan 14, 2019 7:43 am

Fᴀsᴛᴀǫᴜɪ
Image
Queen of the Skazahad Delta
________________________________________
The Fifth Matriarchate of Salika the Gilded
The Thirtieth Day of the Arc of Worms, Year 357 of the Common Era


'Hᴇʀᴇ ʟɪᴇ ᴛʜᴇ Dᴀʀᴋ Oɴᴇs'.

The words were carved into the tall, brown slab of rock. Fallen from the ramparts when the Horde came, some said - now repurposed as grave marker. Beneath it, in a great pit just a slingshot away from the Skazahad's banks, those who had come in arms before the Queen of the River were buried, body on body, in the cold, rough ground.

There were so many dead.

The Queen's own were instead laid out by the riverbanks, their pyres lit as the sun touched the water. It took three whole nights to burn them all. Children. Greybeards. Women and men. Fools and corpses. Some pyres left entire clan-huts dark and empty - both amongst newcomers and proud Fastaqui quaysides. Some had scarcely known the rule of the many Mothers for a full cycle. Others had ancestors whose names were ancient among the tiers of the Council Hall. They burned now, together. Fallen for Fastaqui.

There were so many dead.

Even amongst the wisest crones there lay loss and mourning. The city of the Many Mothers was, literally, one great family - and the loss of so many touched even their esteemed ranks. Yet their nighttime councils knew a new purpose now - one not focused on stone or word, flesh or matter. The Midnight Horde had brought much suffering to the Fastaqui. It had called thunder from cloudless skies, stolen life and love from uncounted hundreds, and taught the Many Mothers a new truth: that magic was real. Now, as the Midnight Horde disappeared beyond the horizon, the Marsh-City's wisest bent to this singular task: studying that which their foe had left behind. His daubed symbols. His bloodied weapons. His smoke-black corpses.

There were so many dead.

100 Explorers set out to tempt nomads, strays and wanderers to new lives in the Marsh-City.

200 Artisans work Copper Ore into Wealth at the Forge.

100 Artisans turn Wealth into Industrial output.

200 Peasants carry on their work on the new Urban District.

300 Peasants begin work on raising a Monument.

100 Peasants haul home a catch of silvery fish at the Fishing Docks.

200 Peasants strive to gather glorious, life-giving quinoa; all of them from Farms.

200 Peasants prowl the Hunting Grounds, hunting food for grateful bellies.

100 Peasants are trained as soldiers, swearing Ashen Oaths for love and glory.

300 Scholars will focus on an hitherto neglected subject: magic. The Midnight Horde birthed an ill wind into lightning from the sky by dint of their captives' blood. They daubed dark warriors with queer red symbols and shrugged off blows that should have felled lesser men. They held white-eyed captives in place without fetters - and made them kill for them. How could such things be? The Fastaqui will study the symbol-glyphs on the Midnight fallen. Drink blood and oil-of-amber under the Witch's moon. Pay love-debt to the frenzied weeping of flute and battle-drum. Smoke forbidden herbs and probe their minds into the Kingdoms of Sleep. And by the end own hints of sorcery.
Last edited by Olthenia on Mon Jan 14, 2019 11:59 am, edited 7 times in total.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Mon Jan 14, 2019 8:19 am

In the Capital of the Zhou Imperium,
The Orleans Folk


Image

Veve of Ogoun, Loa of politics, iron, war, hunting, and power. The Father of Knowledge and Understanding



In the capital of the Imperium. Among busy streets and a every-growing neighborhood of huts that dot the land of Zhou. Among the concentrated mass of people going about their business laid a small neighborhood around the alleyways of the market. Tents and noises could be heard, those barring markings of strange symbols that barred no power, but reverence in those who wrote it. These dark-skinned foreigners were those of the Orleans Folk. A strange nomadic people, some of the last of their kind to follow the ways of their tribe.

They sit and tell their stories, drink weird drinks and party all throughout the night. To the people of the Imperium, they were foreign hedonists that were against the ways of their beliefs. Many wonder why that they were allowed in the first place but that's where the truth is misguided and shielded from the people.

The Imperium knew of the Orleans Folk. The hidden daggers for hire, the hidden eyes in a world of magic. It was who they were truly, why they accept all negative and ignorant sayings of what they are. How could a peasant know what a spy knows. They know the hidden secrets of the world and they know the leadership on how much they understand the need of spies in the dark. Their web of shadows is where they hide the truth of themselves, a truth that wasn't really true centuries ago.

However, the Orleans Folk knew what they were. The last bastion of a dying culture, the ones who must connect to the Loa again. They tried everything for centuries to reconnect with their gods but they knew that only faith and figuring things out. To their Madame, the Witch Doctor who held their culture and laws, it was the only thing she could do. Making deals with the Imperium and this Alliance of theirs is the best hope she had gotten for her people in a long time.

She mostly was focusing about her people, now an organization of spies and her daughter was next in line to be Madame. The leadership of the Imperium's latest deal was that they were about to invade the crafting city of Fergdal. Fergdal did bring in much wealth and was known for their magical music. It reminded the Folk of the legends of their parties with the Loa that they had magical songs and blessings but it didn't matter in this case.

The Orleans Folk were tasked with infiltrating and getting the gates opened for them when they invade. In exchange, the Imperium would set up a shrine in honor of one of the Loa. The Madame chose that they would erect a shrine to the Loa Ogoun. He was the Father of Knowledge and Understanding, patron to smiths and the Overseer of Metal. The Madame believed that a shrine erected to him would allow him to hear his servants again and bring his blessing of Industry to the Alliance.

They sent their spies to Fergdal, hoping of doing something to make it easier to make sure the invasion better.

100 spies infiltrate Fergdal
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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G-Tech Corporation
Khan of Spam
 
Posts: 64014
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jan 14, 2019 3:41 pm

Field of Crimson, Kharbarinth, Stalheim Hierarchy
Eighth of Windheight, Year 357 of the Common Era

The armorer wound the leather band around Ygreigos' arm one more time, then fastened the buckles. It was almost too tight, the metal digging into skin nearly to draw blood, but the venerable warrior merely nodded. It was best that way. When cotton and leather and burnished iron were part of one uniform whole, a second barrier between man and his elements, they moved with a fighter like water surrounded the swimmer. Much better than clanking to and fro like some lunatic out of the north, barely protected for how badly fitted their armor was. But, at the end of the day, the Lightspear couldn't blame them; they barely had the wit to make metal obey their hammers, let alone the craft to shape it to each man and each soldier so that warrior and protection were one cohesive organism.

That was the point of this new stuff, the glittering metal out of the north, or so the Forgebound had said. It was... singing metal. Yes, that was a good word for it, if you had to put a word to it. Ygreigos felt the light touch of that song even as his last gauntlet was slid into place by his shieldbearer, a harmony between man and wrought product of the bones of the earth. In the sunset the burnished white-gold plate of the Bloodsilver plate lived up to its name, shimmering bonded scale-mail taking on the hue of a battlefield stained with rough combat. It was more alive than iron, that was for certain, though the Warmaster would not spurn the faithful servant of the Stalheimadrin even in his thoughts. There were some applications for which dun strength was wisest, others for which something more vibrant stood in better stead.

It was imperceptible, really, unless you knew what you were looking for. Most men barely even noticed the difference, until they took one rap too many in the practice yard. Ygreigos nodded to his second, and trotted over to the sparring floor, feeling even through the layers of padding and protection the slow familiar hearth-fire warm build against his chest. Steps were heavier when the armor was first donned, though on any merchant's scales it was lighter than the iron bandings of the lorica that most of the men of the Guard wore. Another quirk of that which was changed, what the mages called the bonding.

The new soldiers would be just getting used to the metal, the raw recruits out of the Lamplighter's Quay unused to anything heavier than cloth or leather to impede their movements. They were lucky, really. Bloodsilver was a gentler mistress than the old scale mail of burnished iron that needed oiling every night in order to keep rust at bay, and really felt like a feather too compared to the armor of decades past. Those old ceremonial suits in the Hall of Swords were pretty to look at, ornate and bejeweled, relics of storied battles, but the Lightspear sovereign wouldn't trade them. Too bulky.

Slowly the heat waned, and the captain nodded to himself, taking up a shortspear as he gestured for the first trainee to approach. Nothing quite like whipping some recruits into what passed for battle-readiness to get out the kinks. As the young man stepped forward, legs low in a good fighting stance, the leader of the Sixth nodded contentedly. Not completely useless. They would do.

1100 Peasants farm
200 Peasants herd cattle
The secrets of the Dao of Structure and the Dao of Regeneration are being studied by 700 Scholars.
300 Soldiers train
100 Explorers move to Brightcliff
200 Peasants mine Copper, 200 Peasants quarry stone
400 Serfs construct a Plantation and an Urban District (Forest), 300 Serfs work on a Grand Wall
400 Freemen mine Copper
200 Freemen cut Timber
300 Freemen quarry stone
500 Artisans smelt Bloodsilver and Copper
100 Artisans face Shimmerstone
300 Artisans craft industrial goods
Bloodsilver Weapons and Bloodsilver Armor crafted
Trade with Lordaeron and the Zhou Imperium
Freemen trained into Explorers, Artisans
Excess food and Wealth X moved to Cadmus via Gateway

100 Peasants farm
100 Serfs and 100 Peasants construct Bloomery
300 Peasants build a Rural District (Hills)
100 Peasants mine Meteoric Iron
100 Artisans weave cloth for sale

100 Peasants farm
100 Serfs and 100 Peasants construct Plantation
200 Peasants build Huts
100 Artisans sell Amber goods
100 Artisans labor at the Workshop to make tools

100 Peasants farm
200 Peasants and 100 Serfs construct Irrigated Farm
300 Peasants build Huts
200 Peasants mine Bloodsilver
100 Artisans smelt Bloodsilver

100 Peasants farm
100 Serfs construct Huts
100 Peasants transplant cotton from Kharbarinth
100 Artisans generate wealth

200 Peasants farm
100 Scholars teach Governance to the Chyrsi Aspida [2/5]
300 Peasants build a Stonecutter
500 Peasants quarry Marble
100 Peasants move to Nightstone
100 Artisans sell Marble goods
300 Soldiers train and stand on guard

100 Peasants gather food
100 Serfs quarry Blackstone
100 Peasants and 100 Artisans quarry Blackstone
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Mon Jan 14, 2019 4:56 pm

Delisle and Sons


Placeholder

Recruit a new explorer from Gergan if possible (I should still have half a wealth from the last time I recruited an explorer)

Mine Cassiterite with both Explorers and sell the ore
Last edited by Elerian on Mon Jan 14, 2019 5:06 pm, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 64014
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jan 14, 2019 5:20 pm

Year 359 of the Common Era - Turn 18

Rumors of War

Little is heard of the Midnight Horde after its departure from the lands of the Many Mothers - little, that is, until it arrives anew in the lands of the Honori People. It seems little diminished in strength, if indeed it is diminished at all, but the mighty chief that commands its ranks takes of the men of that land for his own host, and conveys via his messengers to the leader of the Honori a new demand.

War has cost the lives of many who swore to serve the Lord of the Earth. More will be required, warriors and fighters of renown, to bring to heel those who would defy the natural order of the cosmos. From the Honori, faithful vassals, the Chief of Chiefs will raise a levy of fighters to join the serried ranks of the Bloodright - he has heard of the arcane might of the wise women of the city, and asks for some of the mages to be included in this levy.





Xcotl
Ample food (Wealth II)
The secrets of Farming and Medical Care are completed.
Fitted Stone Wall [Labor IV]
+Stone, -Gold, +Wealth IV
-Wealth I, +Industry
-Industry, -Wealth II | The Geolocus of Industry is completed
+200 Artisans
The proclamation of the end of human sacrifice has been enough, it seems, to placate those who fled the city. 100 Peasants have returned to Xcotl.
Shoval
Enough food
-200 Artisans


Kharbarinth
Enough food (Wealth VI) - excess transported to Cadmus
Dao of Structure completed, Dao of Regeneration [3/5]
Grand Wall [Labor VI], Plantation [Labor III], Urban District (Forest) [Labor V]
+9 Copper Ore, +10 Stone, +2 Timber, -5 Bloodsilver, -1 Shimmerstone
+Wealth XVI, +Industry XIII
-Wealth V | Plantation, Urban District (Forest) completed
-Wealth VIII, -Industry IV | Bloodsilver Armor, Bloodsilver Weapons completed
-200 Freemen, +100 Artisans
Steelsworn
Ample food
Bloomery [Labor III], Rural District (Hills) [Labor III]
+1 Meteoric Iron, -1 Cotton, +Wealth III
-Wealth III, -Industry III | Bloomery, Rural District (Hills) completed
Rivermouth
Ample food
Plantation [Labor III], Huts [Labor III]
-Amber, +Wealth II, +Industry VI
-Wealth III | Plantation, Huts completed
Brightcliff
Ample food
Irrigated Farm [Labor IV], Huts [Labor III]
+Wealth VI
-Wealth IV | Irrigated Farm, Huts completed
+100 Explorers
Tarasheim
Ample food
Huts [Labor II]
Cotton transplanted to Tarasheim
+Wealth
Cadmus
Plentiful food
Governance (Chyrsi) [2/5]
Irrigated Farm [Labor IV], Deep Quarry [Labor V], Palisade [Labor II], Rural District (Hills) [Labor III], Stonecutter [Labor III]
+4 Marble, +Wealth XII
-Wealth V | Irrigated Farm, Deep Quarry, Palisade, Rural District (Hills), Stonecutter completed
-200 Peasants, +100 Serfs, +Wealth
Nightstone
Ample food
+2 Blackstone
+100 Peasants


Ample food (Wealth II)
100 Scholars: No innovation
Scrape Mine [Labor IV], Huts [Labor III]
-Wealth II, -Industry | Scrape Mine (Hematite), Huts completed
-100 Freemen, +100 Scholars


Stormwind
Enough food (Wealth II)
200 Scholars: No innovation
Cathedral: No innovation
Houses [Labor II], Docks District [Labor V]
Hematite [1/2]
Brewnwall
Ample food
+Timber, +Stone
Contact with the Wastelanders is ambivalent. They grow tired of hospitality without substance - they are interested in trading for hematite, however.


Ample food (Wealth IV)
400 Scholars: No innovation
Scriptorum [Labor III], Jewelers [Labor II], Irrigated Farm [Labor IV]
+2 Opals, +Wealth II, +Industry II
-Wealth VIII, -Industry II | Scriptorum, Jewelers, Irrigated Farm completed


Zhou
Ample food (Wealth I)
Writing [3/5]
Huts [Labor III]
-2 Hematite, +4 Timber, +Wealth VI
-Wealth II, +Industry IV
+Wealth from trade
-Wealth | Huts completed
-Wealth IV, -Industry IV | Iron Armor, Siege Ladders completed
Huisu
Ample food
Pit Mine [Labor IV]


Ample food (Wealth I)
The study of Writing is completed
Simple Stone Wall dismantled. +3 Stone
Fitted Stone Wall [Labor VI]
-Wealth, +Industry


Ample food (Wealth I)
300 Scholars: From the slain bodies of the Midnight Horde a simple application of their fell magic has been divined; that of the Slaughter of Storms. Through the sacrifice of life and incantations to terrible deities extracted from captured soldiers of the Lord of the Earth, lightning falls from the clear sky upon foes.
Monument [Labor III], Urban District [Labor IV]
-2 Copper Ore, +Wealth IV, +Industry
-Wealth VI | Monument completed, Civic available, Urban District completed
-Wealth II, -Industry | -100 Peasants, +100 Soldiers
Of any wanderers or nomads which wander the Delta, the Explorers find none willing to risk urban life and the danger of the Horde.


Khasut
Ample food (Wealth I)
100 Scholars: The secret of Farming comes to the Aslani.
100 Scholars: No innovation.
Farm [Labor I]
+4 Stone
-Ameythest, +Wealth IV
-100 Explorers
Traditional policy adopted
Arshak
Enough food
Huts [Labor I]
-4 Stone, +1 Timber
+100 Explorers
Isin
Enough food
Farm [Labor I]
-1 Timber





The Chyrsi Aspida: Little of import occurs in the camp of the Chyrsi, content to train for wars to come. Rumors of conflict east of Xcotl come to their ears, but that is far afield from their encampment. The teachers from Cadmus continue to work on the principles of governance with the brightest of the Legion. Goverance [2/5] Moreover, and more interestingly, the warriors of the Chyrsi are advancing in their training. Now, when measured against the warriors of the world, they can account themselves a true trained Militia.

The Shambling Legion: With a small bribe and the promise of homes in the new land of Shoval, several peasants are lured away from their homes in Fergdal. Though the men of Fergdal are loathe to entrust their commoners to the Legion, they do not oppose their passage... a tragedy for the peasantry. Many miles outside of the city, the peasants are set upon by their new masters and slain, their last gasps woven into a spell of necromantic power thrown into the ruins of Shoval. Near the Church of the Dead 200 new undead puppets stir, and await their master Ulm's commands.
-Wealth, +200 Fresh Undead
(Fergdal: -100 Peasants)

The Legion of Mithras Karaunos: The Brexonburn slaves fetch a pretty price on the market, higher even than Mithras had expected. A veritable fortune for a sellsword company, driven up by some out-country buyer. With gold and emeralds in his palm, the old warrior and his compatriots are both generous in the taverns, and the many purchases of creature comforts they make speak even louder than their many boasts. With only the judicious application of some hiring fees here and there, nearly two hundred men of ill fortune but high spirits are clamoring to be allowed into the Legion.
+Wealth IV, -Wealth II, +200 Peasants

The Orleans Folk: Into Fergdal the folk of the Loa steal, some in the guise of peasants fleeing disturbances in the east, some in the garb of merchants from Lordaeron and the west, others in the fur cloaks of Northmen and Wastelanders. The infiltration is successful, and the Decadents stand ready to strike.

Delisle and Sons: From Serrith they come, happy to try their hands at a life of adventure. Little do they know, of course, that this life is actually one spent in the deepening mine of lustrous tin. A lucrative business, to be sure, but one not exactly like what they had wished for.
+Wealth III, +100 Explorers
Last edited by G-Tech Corporation on Mon Jan 14, 2019 7:47 pm, edited 2 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Saxony-Brandenburg
Minister
 
Posts: 2810
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Mon Jan 14, 2019 6:04 pm

The Honori response.

"Hail to the Chief of Chiefs! Thy will be done, we offer thee retinue for thy armies!
(Will add fancy stuff soon.)

200 Peasants and 100 Scholars are given to the Sons of Bloodright. Wealth IV from stockpiles is given to the horde.
Last edited by Saxony-Brandenburg on Mon Jan 14, 2019 6:23 pm, edited 1 time in total.
"When Adam delved and Eve span, who was then the gentleman?"

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The GAmeTopians
Powerbroker
 
Posts: 9857
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Mon Jan 14, 2019 6:26 pm

The Great Zhou Imperium
Turn 18


Zhou Capital, Town Square


Hundreds of citizens of the Zhou Imperium and Xcotl alike lined the streets leading to the Zhou town square, all but a small area around the center of the square packed with excited onlookers. The stalls that lined the main road, normally filled with goods from the other Alliance territories and freshly baked winter wheat goods (of which the Zhou had an abundance), were all empty in preparation for the event that the crowd was awaiting.

Suddenly, a roar echoed through the streets, a hundred shouts from Zhou soldiers piercing through the loud chatter of the crowds. Dressed in polished iron armor, the soldiers shouted once again, silencing the crowd in mere moments. Their task complete, they performed an about-face and kneeled to the stage upon which their Lord-Emperor and his entourage stood.

“We are gathered here today not only to witness the marriage of two happy couples, but also to cement the bond that our two peoples have formed over the past centuries. This moment is one that our ancestors looked forward to, along with many other moments that our cities will share in the future.”
A well-dressed Zhou scholar shouted from the primitive stage constructed at the center of the square, the royal families of both the Zhou and Xcotl gathered upon it. A counterpart from Xcotl stood opposite him on the stage, the Zhou scholar gesturing to him upon the completion of his introduction.
The Xcotl Mage walked onto the platform and bowed to both royal families. “This is history in the making for centuries. Our two people have been joined in alliance and friendship, now we gather today to witness love in the making.We have two families joined as one.Two nations joined as one.”
The Mage turned to the ruler of Xcotl.“Great Archmage do you give your daughters Tali and Xoco to be married to the Crown Princes of Zhou?”
“I do” Archmage Itzcoatl stated.With that the two Princesses walked to be joined with their lovers.
Attention then returned to the Zhou scholar.
“My Lady Empress, do you give permission to your sons to wed the royal daughters of Xcotl?”
The Lady Empress Zhou Yifan, sat atop her ornate throne, nodded her head in assent.
“I do.”
The Crown Princes, Zhou Wang, eighth of his name, and Zhou Cong, fourth of his name, strode forward to meet their fiancees in the center of the stage.
“My Lady Crown Princess Zhou Yifan, Third of Her Name and Heiress to the Throne, will now execute the marriage rites.”

“Both couples shall follow the ancestral rites as one, for they are the binding that holds our nations together always and forever.
“Now then: In gratitude to those who came before, bow now Westward in the direction of the setting sun, the symbol of years past.
“In hope for the future that your partnership may bring, bow now Eastward to the rising sun, the symbol of new beginnings.
“And finally, in recognition of the force that governs all our being, bow now Northward and look up to the sky, and the heavens that lie hidden beyond. You may kiss the bride.”


And so the two couples embraced, and departed the stage to consummate their marriages, amidst a dedicated guard escort and deafening applause. The two leaders likewise departed to more private chambers, to discuss more serious matters.




Construction Projects:
- Barracks (Urban District 1), Cost: 3 Labor, 1 Wealth, 2 Industry (Current Progress: 3 Labor)
- Docks District (Riverland), Cost: 6 Labor, 5 Wealth, 4 Industry (Current Progress: 6 Labor)
Stockpiled Wealth: 1
Stockpiled Industry: 0
Stockpiled Hematite: 0
Stockpiled Timber: 9

Projected Wealth Gains:
1 from agriculture.
1 from trade with the Hierarchy.

200 Scholars - Copying Writing from Lordaeron.
100 Artisans - Moving to Huisu.
200 Artisans - Converting 4 Timber to 3 Wealth (2 + Merchantile)
100 Soldiers - Attacking Fergdal (Dao of Structure, Dao of Regeneration, Dao of Resilience, Iron Armor, Siege Ladders)
100 Peasants - Moving to Huisu.
400 Peasants - Harvesting Timber.
400 Peasants - Working 4 Irrigated Farms (Rural District 1)

Districts: Rural District (Hills)
Stockpiled Stone: 4
Project: Scrape Mine: Labor IV, Wealth I, Industry I (Current Progress: 4 Labor, 1 Wealth)
Project: Irrigated Farm: Labor IV, Wealth II (Current Progress: 3 Labor)
Project: Huts: Labor III, Wealth I (Current Progress: 3 Labor)
Project: Pit Mine: Labor IV, Wealth II, Industry II (Current Progress: 4 Labor)
Finish Huts using 1 wealth.
300 Peasants - Generating Labor for a new Project: Huts.
100 Peasants - Working in the Quarry.
200 Peasants - Working 2 Irrigated Farms.

Excess food is made available to Xcotl in exchange for 3 wealth.
Engaging in a Diplomatic Union through marriage with the Xcotl City-state, deepening diplomatic relations and increasing social cohesion.
Last edited by The GAmeTopians on Mon Jan 14, 2019 7:24 pm, edited 3 times in total.
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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Mon Jan 14, 2019 6:52 pm

Xcotl


Image

Xcotl
Pop:2200
400 Scholars copy Mining from Zhou [4/5]
200 Scholars complete study of Healing Light from Lordaeron [5/5]
100 Soldiers patrol the city-state and stand gaurd.
100 Undead constructs Fitted Stone Wall.Available Wealth and Stone contributed to it, completeting it if possible.
100 Undead mines stone in Quarry for Fitted Stone Wall
100 Freemen gather food from Farm
400 Peasants gather food from other sources
100 Peasants tend to Ant-hound Pastures
300 Peasants Mine stone in Quarry for Fitted Stone Wall
100 Explorers mines stone in Quarry for Fitted Stone Wall
100 Artisans mine stone in Quarry for Fitted Wall
100 Artisans convert available gold to Wealth for Fitted Wall
200 Artisans convert available Wealth to Industry for Fitted Stone Wall +1 Industry from Obelisk of Industry
+100 Scholars
Shoval
Pop:300
100 Scholars move to Xcotl taking any extra surplus the Peasant couldn't take
200 Peasants farm Wheat Farms
100 Peasants transport surplus to Xcotl

Image

The Magocracy of Xcotl and the Zhou Imperium are joined in diplomatic marriage, increasing diplomatic ties, and social cohesion.
Last edited by Novas Arcanum on Wed Jan 16, 2019 3:44 pm, edited 17 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 64014
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jan 14, 2019 7:28 pm

The Walls of Mara


As the peasants given up for the levy of the Bloodright march out from the city, to the shouts of black-faced drillmasters, men and women in gray robes take charge of the Priestesses that have been sent to join with the horde. With them too come wains of treasure, glittering opals, wrought gold, tools, weapons, the wealth of a city. The face of the warlord that watches the procession itself is impassive, but from his figure radiates what might be described as pleasant surprise, to those who were astute in their perceptions of such matters.

"We take our leave, mistress, and thank you for your hospitality."

The leader of one of the hundreds of soldiers that had sheltered in the city of the Honori bowed low as he and his men marched out of the city in long double columns, almost respectfully to the High Priestess where she stood, watching the people of her kindred given over to the warlike appetites of the Lord of the Earth with unshed tears. It almost seemed that he was sad to leave, though that was perhaps the soft thinking of a man accustomed to fine living off of the fat of the labor of others.

Almost as swiftly as they had come, the horde departed northwards, taking with them many sons and daughters of Mara.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Mon Jan 14, 2019 8:38 pm

Fᴀsᴛᴀǫᴜɪ
Image
Queen of the Skazahad Delta
________________________________________
The Sixth Matriarchate of Salika the Gilded
The Twenty-Third Day of the Arc of Reeds, Year 359 of the Common Era


For now, sleep. Anon, content.

100 Explorers set out yet again to tempt nomads and wanderers to new lives in fair, but bloodied, Fastaqui.

100 Artisans work Copper Ore into Wealth at the Forge.

200 Artisans turn Wealth into Industrial output.

200 Peasants labour to expand the old Quarry into a Deep Quarry.

300 Peasants pour sweat and toil into raising a Scriptorum.

300 Peasants haul home a catch of silvery fish at the Fishing Docks.

200 Peasants strive to gather glorious, life-giving quinoa; all of them from Farms.

100 Soldiers train for war.

300 Scholars will, fresh from their triumphant calling of lightning from clear blue skies, focus on the Midnight Horde's ability to shrug off damage. By hook or by crook, the lurid blue glow of invincibility must belong to Fastaqui.

New Civic: Militaristic. The children of the Many Mothers are instructed thus from the age of five 'til twenty - to march in ranks, to wield the spear and to speak the truth.
Last edited by Olthenia on Wed Jan 16, 2019 4:23 am, edited 5 times in total.

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Pasong Tirad
Postmaster-General
 
Posts: 11950
Founded: May 31, 2007
Democratic Socialists

Postby Pasong Tirad » Mon Jan 14, 2019 8:43 pm

Ita
Beginning of the first year of the Chiefdom of Chief Agta,
son of the former Chief Agung, who was a former adviser to the late Chieftess Bacani



Agta was named chief by the elders on the very last day of the construction of the new wall surrounding the city. As a symbolic act, his father, Chief Agung, placed the last piece of shaped stone with Agta's help, symbolizing the past helping to usher in the future. And right afterwards, Agung announced his resignation. He himself performed the blessing for his son's ascension into the rank of Chief, which was also accompanied by a massive feast. Agta, who is younger than the late Chieftess Bacani was at the time of her ascension, is expected by the many elders to reign for far longer, thus ushering in stability in his long tenure as chief of the Ita. After this, the former Chief Agung simply packed up all his belongings in the central hall, headed out into the pastures and claimed an empty home for himself. Chief Agung, it seems, is going to be content with living out the rest of his days as a goat herder.

Chief Agta got to work immediately. He seemed to fit the role perfectly, as in his first meeting with his advisers he laid out exactly what he wants the city to focus on for the next two years. "Our defenses are good. They are now strong, but they need to be even stronger. We can no longer rely on volunteers and militias to take up the watch every night. No, we need proper soldiers. Men and women armed with bow, sling, and javelin who are ready to defend the city at a moment's notice, without hesitation." And with those words, the advisers immediately set out to recruiting able-bodied men and women, those who have shown prowess during Ita's many hunts.

For half of the advisers that were left with Chief Agta, he had but one wish: "Build us a monument." He brought them outside of the meeting hall and talked to them as they walked towards the Breach. "Build us a monument to the past of Ita. Etch our histories into its rocks." They arrived at the Breach, and he looked upon it solemnly and said. "This will be our monument. Preserve it in stone, and turn it into a shrine to the gods. Let us honor them at the same time as we honor our past. Make sure no Ita who passes by this breach as they enter or leave the city ever forget what happened here, and may they never forget that we shall one day exact our retribution for this crime against our people."



100 Scholars attempt to learn better food preservation techniques
500 Peasants gather food
200 Peasants train to become full-time Soldiers
200 Peasants mine for silver
200 Freemen begin building a Monument-Shrine around the Breach, for the Ita to remember the mistakes of their past (labor only, wealth to be provided only if there is more wealth left from the training of the soldiers)
100 Freemen to be turned into Artisans, who will begin turning silver into wealth
100 Artisans turn wealth into industry for the training of Ita's new soldiers

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Jan 14, 2019 8:45 pm

Kingdom of Nekhen
Image
Fifth Year of the Rule of High King Tafari


Progress was being made, wealth flowed into the streets. The lands surrounding the capital were mostly barren, but they yielded great wealth. Wealth which Tafari found frustratingly out of his reach as he was lacking in labor to accumulate. There had to be some way to bring prosperity to his people without drawing the attention of the Midnight Horde. Rumors from the north spoke of them returning to the region once more. He thought about the Honori, a noble people wealthy in many ways. They lived on the opposite side of the Serapis Desert, but recent bonds between the two people would need to be mended sometime in the near future. He set aside wealth to be sent with the explorers north as their mission will take them across the Serapis to Mara where their allies would help them and bring the food crop of Wheat to the fertile rivers that Khasut.

Within that river system, a new farm was to be completed using the new irrigation methods that were worked upon recently. The hope was that with labor from all walks of life, the new farm would be completed and benefit everyone sooner. Twice over if the explorers could successfully bring the food crops of the Honori to their region. He wanted to make sure his people could be fed with as little effort as possible. He had been very keen on making sure his soldiers knew this as well. He made a promise to them that once this farm was completed they would be given some priority in the way of copper weapons or armor. While the city did not have a great deal of copper they had enough to equip their soldiers with one set of either of these.

As the year pressed on, Tafari watched as much of the wealth brought in in previous years was leaving the city in various ways. He knew that the city needed labor more than anything else. He started to invite populations from the smaller holdings into Khasut. While he did not doubt that the lands these people were leaving would suffer some, it would bring about a little more needed labor to the capital. There was the promise that wealth would be gained in the capital in the coming years and some of it distributed to the smaller villages.

Khasut
100 Scholars Research Advancement Wheel
100 Scholars Research Advancement Food Preservation
200 Peasants Produce Food (Farm)
100 Soldiers Produce Labor (Irrigated Farm)
100 Freemen Produce Labor (Irrigated Farm)
100 Artisans Produce Labor (Irrigated Farm)
Direct Wealth II to the Irrigated Farm to complete it

Arshak
100 Peasants Produce Food
100 Peasants Cut stone from Quarry
100 Peasants Migrate to Khasut taking Stone from the Quarry with them.
100 Explorers Trek to Mara and acquire Wheat from our allies to plant in Khasut's farmlands (Wealth III allocated for it)

Isin
100 Peasants Produce Food
100 Peasants Transport Timber to Khasut and remain there.
Last edited by Nuxipal on Tue Jan 15, 2019 4:21 pm, edited 2 times in total.
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Saxony-Brandenburg
Minister
 
Posts: 2810
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Mon Jan 14, 2019 9:34 pm

The Honori People


Another year passed by the desert vale, and the Honori people must pay their dues to their overlords. The prosperity brought about in recent times to their cooperation in contrast to certain destruction, had brought certain disadvantages forward. Mothers wept in the streets as their sons left for war, a hundred of the lower priestesshood left for new masters, and the city felt noticeably lonelier. Nobody expected these three hundred of their brethren to ever return. Their puppet queen ruled without much dissent, for even though their occupants decreased in number, they were just as repressive of a force.

The puppet queen's demands for children and wealth would be supplamented with another: for labor, as a new building project would be underway to appease their masters- a temple. A temple, not to honor their gods alone, but both the gods of their masters, and the gods of their ancestors. Controvercial, to say the least- but not heretical. Her followers argued it as a worship of an incarnation of Silar the warrior god- allowing their cultures and faiths to come together as one, and integrating the minorities into their culture, to bring stability to their city.

And so, they submitted to the labors, however grumbling.

The Division of Labor
1300 Peasants Produce Food.
-500 Farm in Irrigated Farms.
-800 Herd Camels.

100 peasants are raised into freemen at the scriptorium.

200 Artisans produce Jewelry from Opals.
100 Artisans produce wealth
400 Peasants labor to build the Temple of Silar the Almighty
200 Peasants Labor to build another urban district
2 labor for the urban district is supplied thanks to their beasts of burden.

300 Scholars search to better their rule, and learn the advancement: Governance

200 Explorers Collect opals from the west

100 Explorers Go to collect goats from the ita to the north

300 Barbarian warriors continue their training and eating and drinking... as barbarians do.
Last edited by Saxony-Brandenburg on Thu Jan 17, 2019 3:18 pm, edited 3 times in total.
"When Adam delved and Eve span, who was then the gentleman?"

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Tue Jan 15, 2019 7:49 am

The Imperial Republic of Salli

Malix Varly, Clan Leader of Clan Varly, and Lord-Imperator of Salli. The Saeling praise his name, declaring him the “folk father,” for upholding the values of the Saladonians. With the backing of the people, and their love for him, he pushes Saladonia to a new direction, different from the one the other Lord-Imperators had done in the past, but nevertheless true to Saeling nature.

The Folk Father was preparing for war, or rather militarizing the state. Being the warrior he was, and a good one at that; he couldn’t very well ignore the path to war. Sure, he didn’t declare war on Gergan, rather negotiated with them, but that would’ve been a setback. Instead he parlayed with them and was able to simplify the matter. But today his policies bear fruit.

In the deep underground tunnels outside of Salli, the sound of metal clashing against the earth and rock could be heard. Critters of the depths crawl and climb in the darkness, away from the distasteful light of the torches. Men sweat as they swing their tools, towards the ore they so desired. The light of day was absent within these depths.

A well built man, one who was acclimate to warfare, stepped into the mine with guards on each flank, and advisors tailing him from behind. This man had fine robes of a noble, but designed in a way that he could fight in them, cutting away the unnecessary components for more mobility. One could call it a military uniform of sorts, but Saladonia has yet to tailor such a thing. Other features include a short beard and hair only carrying the strains of Saladonian brown. He was a man in his late 30s, approaching the end of his life, but still has plenty to use.

This man was Malix Varly, observing the conditions of the newly created mine, as men hard at work mine for hematite. A part of him wanted to help out his fellow citizens, but he chose not to as he had his own duties to attend to later.

“So the mines seems in working order, good good, we are making progress,” said Lord-Imperator Malix as he spoke to his advisors, “this is a necessary stepping stone for this city, and a necessity to protect this country. The citizens should be proud of such a achievement.”

“Indeed sir, the citizens should be excited for this recent development,” agreed one of the advisors.

“This ore though, we had expected to find copper, yet we find this other ore instead,” said Malix, “What is it exactly?”

“We call that ore Ferrenium, it is a ore we have yet to decipher its true capabilities, but it is known to us for being stronger than that of copper,” said another advisor.

“Ferrenium, hmmm, we’ll I expect results, so make them. We’ll see what this Ferrenium can do in time,” stated Malix as he begins walking once more. His sandals sinking into the dirt.

Civic -
Slot 1: Traditional
Slot 2: Bureaucratic

Salli - 1000 citizens
100 Scholars: researching population boom civic (doubles population growth, but brings disaster to public order and health) Doing joint Research Project with Serrins on Smithing.
100 Scholars: Relaying Smithing Research from Serrith to Salli
100 Artisans: Building Huts
100 Citizen Soldiers: TG orders
100 Freemen: Mining Hematite or gathering hematite
100 Peasants: Recruiting folk in Maelon
100 Peasants: Produce Food
100 Peasants: Produce Food
100 Peasants: Produce Food
100 Peasants: Produce Food

Bounty of wealth I is on the heads of those who raided Brexonburn.

Forming the Saladon Compact, or rather the Brother-Bond. A mutual defense contract, stating that countries are to defend each other, and share information regarding captured kin.


Vallenia (NW) - Sacked and Abandoned
Last edited by Holy Tedalonia on Wed Jan 16, 2019 9:21 am, edited 1 time in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Toaslandia
Ambassador
 
Posts: 1315
Founded: Apr 29, 2017
Ex-Nation

Postby Toaslandia » Tue Jan 15, 2019 12:19 pm

Apostolos heard of the tales of war near Xcotl, and sent a messenger bearing a message, offering the Aspida's services.

Offer services to merchants (100 Men)
Patrol around the encampment (120 Men)
Founder of The United Imperial Provinces and proud colonizer of space!

A class 1.181 civilization according to this index

Just a Socialist trying to live in Trump America

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Pentapolitan Kyrene
Envoy
 
Posts: 207
Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Tue Jan 15, 2019 1:15 pm

The Legion of Mithras Karaunos
The Palinate of Gergan, The Month of Rain


The vale of Gergan saw a harsh, cold year. The winter was bitter, the spring and summer half-drowned in mud and driving rain, and the autumn consumed in great gales of wind, zephyrs howling down from the alpine mountains to blast at the Palinate's palisade, and to rattle the chilled bones of the three hundred men camped outside of it. The legionaires had watched the two hundred new recruits, the second and third cohorts, march into the camp with some mirth. From their smiling faces and soft, urban boots, it was quickly determined they had no idea what it was they'd signed themselves into; but it was much too late now. Mithras had them, and he would not let a single man go. The more veteran soldiers watched and laughed as he put the new recruits through their paces, having them march at a run around the walls of Gergan in armour over and over again, until they could (and on occasion did) manage it half asleep for the slightest infraction, or merely resorting to his much-trusted cane.

That was the way of it for weeks. Running, marching, hauling and forming ranks over and over, in driving rain, until it was second nature, and until the call of the horn could have each in a primitive formation in mere moments. Only once he knew they were fit enough to hold up their armour and smart enough to fall in line quickly did Mithras begin to truly train them. They were divided into ten lokhagon of twenty, each under their own lokhagos, their own captain. Each of the Lokhagoi, once they'd taken up their commands, were set to a task; render their men suitable to march across the entirety of the Vale of Gergan before marching immediately in parade on their return to Gergan. The next months were consumed in the task, with the recruits learning not just the physical tricks of marching, or of traipsing through the hills and forests of the mountains, but the logistics of their new duties, of carrying their tents and their rations, of fording streams on wooden shields and caring for their weapons and armour. Each lokhagon would elect for themselves a quartermaster, to manage their collective supplies, and soon enough the Quartermasters would become the seconds to their Lokhagoi, representing the voices of the new soldiers while knowing well how to keep their peers in line.

By the month of planting, the ten new lokhagonoi were muddied, if not blooded, and variously ready for the trek across the vale. Mithras then exercised a talent of his not thus far made use of; as a rhetorician. He had been among the young nobility of Gergan, for a time, and in that time he had learned well how to craft a speech, a skill he'd only refined in the army. He took to a simple platform on an open plain, and spoke, putting his booming voice to a more merciful use, to exalt the men for their work thus far, and to exhort them to prove themselves and their units, within which they had lived and fraternised for months. Only at the conclusion of his speech did the one eyed strategos smile down at his men, and, with a rough laugh, told them that the first lokhagon to parade past him with proof from the veterans on either side of the vale of their success would receive doubled rations for three months, and half the share of loot of the last lokhagon to manage it. The first two to manage the feat would, further, be named as First Lokhagon of their unit, with one of their number carrying their unit's banner, a great honour.

With that remark made, the old general gestured to a subordinate, and the horn to commence rang out. For a moment, little happened, before the first shouting voice rang out, and the first lokhagon set off at a march north, followed quickly enough by all but two of the others, who themselves marched southwards, their commanders knowing the northern march to be the easier, and relying on the exhaustion of the north-marchers. It was a hot contest, and for hours the veterans left in the camp made wagers on which of the lokhagonoi would win, and march under Mithras' eye first. When they returned, Mithras was not the only one waiting for them. Two other men, prominent veterans and captains in the first cohort, waited. These were to be the Taxiarchoi, commanders of each of the two cohorts. The third lokhagon returned first, exhausted but with clean armour, and marched in parade, being claimed by the elder of the two taxiarchoi, Lycaretos Simademenos (The Scarred), while the next two, the fifth and the tenth, went to the younger Olyron Megas (The Great, in reference to his frame), and so on and so forth, until all ten lokhagonoi had been claimed, and the new cohorts formed. The cohort that came last, the second, was to be relegated to be the fifth lokhagon of the third cohort, a position of dishonour, and to receive no name or banner other than a black rag.

Beyond the black lokhagon, though, the others would each receive their own banner of simple cloth or design, with the best going to the victorious third (Now first of the second cohort); the design of a red flame on a black field. For three days, the camp enjoyed their victory with revelry, drinking and feasting, while the black lokhagon was put to work cleaning and re-ordering the tents and digging latrine pits as a mark of their failure, to spur them to greater heights in future. While the men laughed, triumphant, and the veterans told stories to the recruits, now that they were finally allowed to eat and live alongside one another, Mithras smiled to himself. They did not know that come the dawn, they would be forming up once again, to repeat the process of drilling, marching and formation, but this time in their cohorts, not their lokhagoi. Even the veterans would be joining them, to see how well they could co-ordinate as a an army.

By the end of the year, mock battles three hundred strong were fought every week, and by the end of the next, it was hoped, the men would truly be companions. With any luck, Mithras would have beaten their plowshares into swords.

100 Soldiers (1st Cohort of the Legion), 200 Peasants, V Wealth.
200 Peasants are drilled in the hopes of turning them into soldiers.
100 Soldiers (1st Cohort of the Legion) are drilled in the hopes of reaching for them a greater level of skill and discipline, above barbarism.
Last edited by Pentapolitan Kyrene on Tue Jan 15, 2019 3:31 pm, edited 1 time in total.

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Tue Jan 15, 2019 1:25 pm

The Kingdom of Lordaeron

Year Thirtysix of the Reign of King Varian Menethil

Turn 18

Image


Such a beautiful ceremony between the royals Prince Anthony took note. As a member of the Alliance and a royal family themselves Lordaeron and house Menethil were invited to send representatives to such a glorious event. Perhaps in the future royals of his own house would be wedded to others in the Alliance?


With the Integration of the Order of the Bright flame the population of Brewnwall and the Arcana base of the Kingdom had increased. Tho still much was needed to be done another milestone had been crossed for the people of Lordaeron.

"The Light is the source of Life for all of us, The purity of the human spirit that cannot be overcome in this life or the next. The power of this light is in all of us if we only have the willpower and faith to do it. I know some of you are uneasy about the Church's new place in our homeland but do not worry countrymen. The House of Menethil has always been the Lights champion ever since we as a people were a small tribe settling our new home from the frozen north. Faith in the light and faith in our king is what will see us threw even the darkest of days. The Lights positive energies, residing in every living being in every heart and soul is everywhere, binding all sentient beings together as one. It is with this strength and the strength of our common will that will see our nation threw." - Exert from the Archbishops weekly service.

The City of Stormwind -1400 Citizens
200 Scholars - Researching Shipmaking (Coping from the hierarchy) (0/5 Points)
200 Artisans- Upgrading Huts to Houses (O/7 Huts replaced)
300 Freemen- Finishing Docks District (5/6 points)
100 Citizen Soldiers- Working the Mine (Extracting Iron ore)
600 Peasants- Food Production
Trade with Members of the Alliance.

*Unique Building Bonus- Free Attempt at Arcana Research (Preferably, Improving my Healing Light Arcana) -

The Village of Brewnwall- 700 Citizens
200 Peasants - Food Production
100 Peasants - Operating lumber mill
100 Peasants - Working the Quarry
100 Explorers- Diplomatic engagement with Wastelanders
100 Citizen Soldiers- Food Production
100 Citizen Soldiers- Moving to Stormwind
*The Lordaeronian trade network can be extended to the Wastlelanders if wished for. (Iron in exchange for Wealth?)
Governance
Bureaucratic: Gain extra Wealth from every Citizen.
Forward-Thinking: Gain one Civic every fifty years. (Turn 28 I should gain another civic)
Militaristic: The might of your Soldiers is substantially increased
Arcana
Sunburst
Healing Light
Sun touched Weapons
Last edited by Kelmet on Wed Jan 16, 2019 11:05 am, edited 4 times in total.
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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G-Tech Corporation
Khan of Spam
 
Posts: 64014
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Jan 15, 2019 2:43 pm

Flatlands of the Great River Delta, Stalheim Hierarchy
17th of Scion's Danse, Year 359 of the Common Era

The men of the local artisan's guild bent low to their work under the watchful eyes of their overseers, skilled hands wielding hefty tools to shape wood and stone to the needs of the new structure rising on the banks of the Great River. In the sluggish waters of the branching mouths of the River a waterwheel already spun, axle unconnected to anything approximating work. But soon, perhaps, in the coming months, the muscles of murky water and sinews of current would be harnessed to drive the great looms the patricians in distant Kharbarinth had commissioned for the good of the humble fisherfolk who sheltered in the fertile delta.

It was a welcome development in the eyes of most of the fishers and amber-harvesters that lived in the shantytowns and shacks of Rivermouth. Only during the peak of the winter storm-season was amber washing up in quantities enough for men to dredge it from the surf with roughly spun nets, and the silvery fish that salt-folk could retrieve from the teeming waters of the river filled bellies well enough, but sold for but little in the markets of a capital sated on every type of beef and fruit and bread under the far sun.

Cotton though, the white crop which was now growing in carefully tended stands away from the water's edge, it would change all of that. Valuable even in raw bales poled back up the river on immense barges, to be sold in the City of Bells, the giant looms that were now being imported at cost would turn that profit into a mountain of gold and silver. Finely woven cloth was sought after from across the known world - even the distant Wastelander tribes would trade amber and iron and cunning crafts for cloths smooth to the touch compared to hides, and more civilized folk could scarcely do without it.

Riches and prosperity were coming to the much-neglected Riverland. Soon, soon.

1100 Peasants farm
The secrets of the Dao of Regeneration and the Dao of Resilience are being studied by 700 Scholars.
300 Soldiers cultivate the new Dao of Structure
200 Peasants mine Copper, 300 Peasants harvest Cotton
100 Serfs and 100 Peasants complete the Grand Wall, 400 Serfs build Weavery and Workshop, 200 Serfs build a Storage Cavern
500 Artisans smelt Meteoric Iron and Copper Ore at Bloomeries
300 Artisans fabricate tools and goods
200 Artisans reinforce the Grand Wall with Runes of Protection
Bloodsilver Weapons and Bloodsilver Armor manufactured
100 Explorers search the western ocean for new lands
Freemen trained into Artisans, Scholars
100 Serfs and 100 Artisans travel to Cadmus
100 Artisans travel to Brightcliff

100 Peasants farm
100 Serfs and 100 Peasants construct a Scriptorum
300 Peasants construct a Pit Mine
100 Peasants transfer Meteoric Iron to Kharbarinth
100 Artisans weave cloth for sale

100 Peasants farm
100 Peasants and 100 Serfs construct Weavery
200 Peasants gather Cotton
200 Artisans sell cotton bales and amber goods

200 Peasants farm
100 Serfs and 200 Peasants construct Pit Mine (Bloodsilver)
400 Peasants construct Deep Quarry
100 Artisans cut and sell Shimmerstone

100 Peasants farm
100 Serfs and 100 Peasants construct Plantation
100 Artisans generate wealth from local sources

300 Peasants farm
100 Scholars teach Governance to the Chyrsi [3/5]
200 Peasants construct Workshop
400 Peasants mine Stone
300 Soldiers cultivate the Dao of Structure
100 Artisans craft tools by hand

100 Peasants gather food
100 Serfs harvest Blackstone
200 Peasants harvest Blackstone
100 Artisans work on a Quarry
Last edited by G-Tech Corporation on Tue Jan 15, 2019 7:00 pm, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Tue Jan 15, 2019 2:55 pm

Orleans Folk


(I got nothin' as of right now)

100 spies help Zhou soldiers conquer the city by trying to get the gates open for them when they arrived.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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