Height:
- 548.64 centimeters (18 ft. 0 in.) (Height Enhancements)
- 274.32 centimeters (9 ft. 0 in.) (Valentian Era)
- 213.36 centimeters (7 ft. 0 in.) (Pre-Valentian Era)
Nation of origin / Nationality / Ethnicity / Race: Hungarian
Nothing much was known about Jacob’s past beyond his career in the Hungarian Army during the Cold War itself. Serving as one of the high-ranked commanders for the war, he was then transferred out to help Valentijn with the efforts of Project Resolute, while in turn being promoted to a Field Marshal. Initially, the two were not exactly fond of each other, due to Valentijn taking the more peaceful route, and Jacob being more direct and shooting first before asking questions later. A few weeks passed since their first encounter and realising that both of them needed each other, they decided to get to know each other more in hopes that this would bring them closer and establish a genuine friendship. While Valentijn worked on building the project, Jacob helped with defending the perimeter of the dome and making sure that he did not get interfered from his line of work.
It went well as far as both of them were concerned. Valentijn was able to build the project on schedule, while Jacob was secured a place that he would be safe from the apocalypse. However, things did not go according to plan, as while he was busy loading up the people onto transportation to send them off to the dome, he was struck by a smaller cruise missile and incapacitated, and swallowed alive by a tremor deep down Earth. Rescue efforts were considered, but considering the timescale, they have no choice but to leave him to his death.
Or his supposed death, that is. A few weeks have passed since the nukes hit and the terraforming has been conducted, and a radio transmission was sent from the middle of nowhere, from a man in a strange set of power armour, along with some glyphs on it. It turned out to be none other than Jacob. According to him, he actually died during the Cold War, when he was rescuing some people, but after being swallowed into a pit and falling into lava, he ended up in literal Hell. After an episode of recouping himself, he managed to find this particular suit of armor, along with some weapons scattered across the realms of Hell. As per his personality, he managed to break through horde after horde of demons, so much so that after a unanimous vote, the rulers of Hell (particularly Satan himself) figured out that Jacob needed to stay the hell away from the underworld. As a result, he was not only given an extra life, but he was exiled from Hell. As with other Valentians have put it, Jacob’s strength comes from his unquenchable rage and thirst for destruction, with much dismay to Valentine Z’s support towards pacifism and negotiation. One can only imagine the kind of hobby that he will take in his free time.
Due to his armor, Jacob's movement and melee speeds are rather slow compared to his other Offensive and Defensive friends. However, he more than makes up for it with an assortment of weapons that is an answer to any kind of situation, as well as having the highest HP out of all the DPS heroes. His primary weapon is a short-range pump-action shotgun with manual reloading sequence, while his melee is a chainsaw that deals tremendous damage to the enemies around him, though with a slow rate of swing. If all else fails, he has a hard-knocking punch that hits harder than almost every other characters, dealing more damage from the back if the enemy is unaware. On the list of active abilities, if an enemy nearby is below 5% of its base HP, Jacob can perform a Glory Kill on the enemy; enemies that died from this attack will give Jacob their essence, essentially healing him. He also has a rocket launcher for long-range situations and for dealing splash damage, as well as a Plasma Rifle if he needed a rapid-firing weapon with good splash. There is also a Chaingun that is hitscan, and has the highest rate-of-fire among all of his weapons. He also has a Ballista that is more or less a pseudo-sniper-rifle. Note that using any of the weapons will lock switching to another active-ability weapon for 3-4 seconds. That is, Jacob will switch back to his shotgun and he won't be able to use his other weapons. He has three ultimates - a huge weapon known as the BFG, which causes devastating damage to enemies in a rather large area, as well as slowing down enemies that are caught in the radius of the projectile; and Berserker, which makes him severely tougher in both melee offensives and defensives, though this locks him to his melee attacks, i.e. no ranged weapons. The new ultimate - Hell's Tears, are two cluster bombs launched from a double-barrel that deals a tremendous amount of damage in an area, and offers up to 72,000 devastating points of damage.
Class HP Magazine Size Damage Per Hit (DPH) Rate of Fire (ROF) / Hits per second Damage Per Second (DPS) Offense 4000 8 / 4 / ∞ 1111 / 600 / 700 1 / 0.4 / 0.35 1111 / 240 / 245
Primary: Short-range pump-action shotgun with good spread. Reloading is automatic, that is, rounds are added one by one back into the shotgun when not firing. 8 round reload takes 5.0 seconds.
Secondary: Short-range chainsaw that deals 600 damage with each of the swing. If the enemy is less than 50% of Max HP, deals 850 damage instead. ROF is 0.4. Needs recharging after 4 swings.
Tertiary: A melee attack that deals 700 damage, compared to the typical melee damage of 300 damage. Does 1600 damage from the back. Beserker (Ult) increases damage by 900%. ROF is 0.35.
Glory Kill: Instantly kills an enemy if it is below 5% of max. HP. Heals at 10% of target's max. HP. The kill process depends on enemy size, and also can be interrupted; Jacob can be stunned during it.
Rocket Launcher: Switches to a rocket launcher for 13 seconds. 600 damage at 3-meter splash diameter. 0.45 ROF. No reloading is needed for duration. Other weapons'll get locked for 3 sec after.
Plasma Rifle: Switches to a plasma rifle for 13 seconds. 100 damage at 8 ROF. The damage is splash, & varies from 90-1 depending on range. No reload. Other weapons'll get locked for 3 sec after.
Chaingun: Switches to a chaingun for 13 seconds. 80 damage at 12 ROF. The damage is hitscan, and the bullets spread out as time goes on. No reload. Other weapons'll get locked for 3 sec after.
Ballista: Switches to a ballista for 12 seconds. 1800 damage at 0.33 ROF. Fast projectile that's neigh impossible to escape from. Can pierce. No reload. Other weapons'll get locked for 4 sec after.
BFG (Ultimate): Fires a BFG projectile in a straight line. -80% movement sp. to enemies in a 5-m radius. Explosion deals up to 5000 damage, with 1000-4000 sec damage. Can collide with objects.
Beserker (Ultimate): Increases the damage of melee attacks (punches, Glory Kills, etc) to 1000%, but at the expense of locking all the other weapons. Offers additional 80% damage reduction. 12 s.
Hell's Tears (Ultimate): Launches 2 cluster bombs that explodes with 8000 damage, which then splinters into 10 cluster bombs with 2000 damage, which then splinters into 10 bombs with 800 dmg.