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by Zarkenis Ultima » Sun Oct 21, 2018 7:23 pm
by Scotatrova » Thu Oct 25, 2018 2:41 pm
by Zarkenis Ultima » Fri Oct 26, 2018 5:26 pm
Scotatrova wrote:Mission Title: Operation Horned God
What heroes would be involved, if any?: Any that would want to be
What Villains are involved, if any?: Same as above
Location(s): San Diego
What is the heroes’ objective, if any?: Put a stop to the Horned God's plans
What is the villains’ objective, if any?: Either same/different as above
Quick Summary(paragraph please): A large ritualistic sacrifice and string of strange suicides take place all around the San Diego area, causing concern among the populace. It is later revealed that a cult by the name of The Angels of Cernunnos, is behind the sacrifice, and later begin partaking in mass suicides themselves all to bring their deity, the Horned God Cernunnos, over into the material world. After the final sacrifice, the Angels of Cernunnos are successful in crossing Cernunnos over to this realm. After concluding that his followers have fulfilled their purpose, Cernunnos wipes out the remnants of the cult and begins the process of restoring his kingdom in this world. The heroes must race to stop the god from carrying out his plan before all of San Diego is transformed into a hellish kingdom.
by Absolon-7 » Fri Oct 26, 2018 6:42 pm
by Segral » Tue Oct 30, 2018 1:52 pm
- Aeromancy: Carter can manipulate air in all forms, including air, wind, gas, vapor, and much more. He can manipulate the molecules to perform several different attacks and maneuvers. These include wind gusts and waves, balls of condensed wind, smokescreens, clouds of gas, etc. He can also manipulate the individual molecules to speed up or slow down, simulating the effects of heat energy being exerted. This can, with time, turn gases into liquids, although he can't control them once they become liquid. As well, he can speed up and slow down the actual wind itself, changing the speed from extremely calm to gale levels of wind. He can even remove the air from a certain area, creating small vacuums.
- Like The Wind: Carter doesn't just control wind, his body acts like it. He has faster reflexes, light-footedness (doesn't make noise when he walks/runs), acrobatic abilities, and overall more speed, agility, metabolism, and leaping prowess than a normal human.
- Enhanced Senses: In a form of tactile telekinesis, Carter has a thin field of air molecules that constantly orbit and lay over his body. While they cannot protect Carter from any harm like in traditional tactile telekinesis, what they can do is enhance his hearing and touch. The molecules vibrate very quickly, and when he concentrates and manipulates this field of air, it can sense vibrations in the air. Usually, this manifests in either a "radar sense" (being able to detect disturbances in the air), enhanced touch (being able to enhance the molecules surrounding his fingers to get a better tactile feedback, or enhanced hearing (amplifying the midair vibrations around him).
- While he does have the strength to throw some human male adults around, he can't exactly throw cars and bend trees. With enough time and concentration, and in good shape, he can toss a 200lb human around, but definitely won't be destroying any cars. And while he can stop things that are moving slow enough by creating large amounts of drag, he can't stop small, extremely fast objects like bullets. Sure, they won't kill him, but they will leave a mark and will feel pretty bad.
- As well, many of his very powerful attacks, such as turning gas into a liquid and creating vacuums, require time and concentration to perform, sometimes taking longer than thirty seconds. As well, for him to be able to do said complex powers and throw men around, he needs to be in good condition. If he's tired or injured, he becomes weaker.
- Mental Attacks: Is vulnerable to telepathy, possession, and other mental attacks
- Frail: Carter is only human, and his powers give him very little in the way of defensive measures, enhanced durability, or armor. As a result, if you can catch up to him, it's easy to give him a battering. Especially because he can be injured or killed by anything an ordinary human can. While it is difficult to catch him, it's not impossible, as his top speed is currently sitting around 32-35 MPH, and as a result, he can be caught up to and beaten. So, in conclusion, he's a major glass cannon.
- Reckless: Carter tends to be reckless in terms of his power usage and attacks, making him very clumsy and prone to over-extending himself. Which is never a good thing in the heat of battle, as due to his high metabolism and the high amount of energy his power needs, he can fatigue very quickly.
by Illica Falki » Wed Oct 31, 2018 10:19 am
- [Neon Manipulation]: Jessi Control Neon Gasses, allowing her to use her to use the gas for attacks, such as firing beams of lit neon at enemies. She can also Generate Neon herself to use for her powers.
- [Neon Mimicry]: Jessi can turn herself into a cloud of neon for travel, and in neon form she can bypass doors non-airtight seals.
- She Can only generate and store a certain amount of Neon at a given time, and it takes her time to generate more without outside supplies.
- All of her Powers Glow, meaning No Stealth.
- Electricity: Electrical Shocks can kick her out of Neon Mimicry and disrupt her powers, as well as burn off most of her stored Neon.
by Zarkenis Ultima » Wed Oct 31, 2018 10:43 am
by Rupudska » Wed Oct 31, 2018 12:43 pm
Absolon-7 wrote:what a coincidence that i made a mission centered around a cult too
well, this is Southern California afterall
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties
by Segral » Wed Oct 31, 2018 5:36 pm
- Enhanced Feline Physiology: Obviously, bakenekos are cats, and have the same stuff that other cats do, with a bit of a magically enhanced twist. This includes retractable claws, enhanced senses, the ability to see in the dark, enhanced predatorial instincts, and more.
- Extrasensory Perception: Bakenekos are more in-tune to the spirit world than other beings, and as a result, can perceive things that other beings can't. They can see paranormal beings invisible to the human eye, read and view others' dreams while under the influence of sleep, read emotional auras to get a general picture of their emotions, and detect superpowered/supernatural beings in their near vicinity.
- Shapeshifting: Bakenekos can shapeshift into a human disguise, along with disguises of many other beings. As a result, this makes them masters of misleading and trickery, and have the acute ability to mimic humans to a fine degree.
- Memory-Based Shifting: Bakenekos need to know what they're shapeshifting into to actually transform, they can't just magically do so. Just seeing a picture of a human isn't enough, a bakeneko needs to know how a human walks, talks, and what it is in order to shapeshift into one. This can be a problem in a tight situation.
- Extrasensory Perception: Bakeneko's telepathic powers are mediocre at best. Very complex telepathic powers such as mind-reading, clairvoyance, emotional reading, sixth sense, etc. are not under their belt. Bakenekos are more like detectors, they're mostly meant to detect spiritual activity and notice some paranormal things. Great radars, but not good at actually deciphering the info they pick up.
- Cats: As much as they wish they weren't, bakenekos are still cats and have very little in the way of enhanced durability or defensive measures. This is evident by the fact that they lost massive numbers of their population at the hands of basic, medieval human measures.
- Psychic Shields: With a psychic shield in place on either a person or an environment, bakenekos are almost helpless, as not only does it jam their extrasensory perception, it also interferes with their psychic shapeshifting abilities. This leaves them completely dependant on their physical prowess, which is not very powerful.
- Bakeneko Physiology:
- Dream-Walking
- Extarsensory Perception
- Feline Physiology
- Enhanced Senses
- Fox-Fire: Along with her powerful identity, Madeleine has mastered the power of fox-fire, a powerful form of pyromancy used by yokai such as bakenekos and kitsunes. This fire is a form of spiritual/paranormal energy that can manifest in the form of fire, light, and electricity. Right now, Madeleine can only manipulate in its raw form of a blueish fire, that acts like normal, oxidized fires, with slightly hotter temperatures and a slightly slower spreading rate.
- Bakeneko Physiology: Basically, she has all the limitations of a Bakeneko, as she is part-bakeneko. In her case, the main limitation that applies his her extrasensory capabilities, as they are even weaker than a full Bakeneko.
- Fox-Fire: The fox-fire is only slightly hotter than the average bonfire or household wood fire, at around 1000-1200 degrees Celsius in the middle, despite its blue color. And this comes with the disadvantage of not spreading as easily as a regular fire, moving across different objects at a very slow pace.
- Bakeneko Physiology: Ok, so she's not a cat, but at the same time, she's only human, and the same feat of having no enhanced durability carries over to her in human form. So even still, she's not very durable, and can be taken out by brute force very quickly.
- Shapeshifting: Much to her own chagrin, Madeleine can't shapeshift, making stealth slightly...difficult. Pretty self-explanatory. This is due to her half-human blood, which makes her powers much weaker. She can change the color of her hair or eye, or even adjust her body structure a little, but anything beyond that is impossible.
- Coward: Madeleine is not the bravest of indviduals, and when faced with adversity, she tends to buckle under pressure. She'll definitely attempt to fight back, and run away if things get bad, but when she's caught, it's very easy to force a surrender out of her and win the battle.
by Aidannadia » Fri Nov 02, 2018 9:36 am
- [Goat Physiology]: (Warped physical appearance. Presence of super strong horns and leg muscles. His hide is thick and tough enough to withstand bullets.)
- [Super Strength]: (The Goat has supernatural strength)
- (The Goat has limited ranged capability.)
- (Bullets still lodge themselves into his hide, so chainguns, highpowered rifles, and heavy weaponry present a problem.)
- (The Goat can only lift up to 14 tons.)
- [Untrained Streetfighter]: (The Goat has always relied on his superior strength and durability to win fights. His lack of skill against a more trained opponent of similar strength would be a drawback)
- [Hot Temper]: (When the Goat is angry, he can go into a blind rage, charging enemies and destroying walls in the process. Continued head trauma can mess with his mental state and health.)
by Auropa » Sun Nov 04, 2018 1:29 am
Zarkenis Ultima wrote:Both apps are accepted. Happy to have you on board at last Illy!
Auropa, the hallway the Young Bloods are fighting in is separated from the room Hex is in by a large blast door. If he fell on one side, he wouldn't see Hex; if he fell on the other, he wouldn't see the golems.
by Zarkenis Ultima » Sun Nov 04, 2018 10:17 am
Auropa wrote:Zarkenis Ultima wrote:Both apps are accepted. Happy to have you on board at last Illy!
Auropa, the hallway the Young Bloods are fighting in is separated from the room Hex is in by a large blast door. If he fell on one side, he wouldn't see Hex; if he fell on the other, he wouldn't see the golems.
ohh whoops XP, I'll fix that up and make him land behind Hex so I don't get in the way with the golem fight. Feel free to clobber Mike btw, he's fast but as he is now, I don't think he be able to do much other than slow Hex down.
by Shark isle » Sun Nov 04, 2018 4:25 pm
by Tomia » Sun Nov 04, 2018 5:34 pm
Shark isle wrote:Would it be okay if my character met a Leonar who trained him in advanced combat when my guy was a child?
by Shark isle » Sun Nov 04, 2018 8:48 pm
by Tomia » Sun Nov 04, 2018 8:52 pm
Shark isle wrote:
Thanks. Also, if it's ok with you after i am done with my app for my hero, i might make a antagonistic faction that is anti-alien group that is kinda like those militia groups you see on TV? If that is ok with you. If that is too much like Lycan, then i will drop the idea.
by The Knockout Gun Gals » Mon Nov 05, 2018 6:29 am
Illica Falki wrote:Name:Jessi Morrow “Glow”
Age:16
Gender:Female
Race:Human (Powered)
Appearance (pics if possible):Link
Costume
Young Blood?:Yes
Bio:Jessi Morrow is the second youngest child in the Morrow Family, and youngest Daughter. Born with a Renown Politician for a Father and a Successful Businesswoman for a mother, Jessi didn’t have a particularly hard life growing up, and her Sisters were popular enough that she’d usually just stay out of the limelight.
When Jessi’s powers started Manifesting, she was transferred to Thompson High, as it was better suited for powered students. She mostly kept to herself, meaning she doesn’t know many of her schoolmates, or have many friends in school.
Being related to two well known Heroes, Jessi has dabbled somewhat in heroing going under the name “Glow”. Jessi is far from experienced with it, leading to Eva pushing her to stop, and Sandra pushing her to find a team to help.
Powers:
- [Neon Manipulation]: Jessi Control Neon Gasses, allowing her to use her to use the gas for attacks, such as firing beams of lit neon at enemies. She can also Generate Neon herself to use for her powers.
- [Neon Mimicry]: Jessi can turn herself into a cloud of neon for travel, and in neon form she can bypass doors non-airtight seals.
Limitations (Reasons why your char can’t end the universe):
- She Can only generate and store a certain amount of Neon at a given time, and it takes her time to generate more without outside supplies.
- All of her Powers Glow, meaning No Stealth.
Weaknesses (Reasons why someone could kick their ass):
- Electricity: Electrical Shocks can kick her out of Neon Mimicry and disrupt her powers, as well as burn off most of her stored Neon.
Likes:Candy
Dislikes:being dragged into her Sisters issues, Being compared to her sisters, insects.
Additional Information (Optional; remove if unused)-
Birthday: October 14
by Turmenista » Mon Nov 05, 2018 2:50 pm
by Turmenista » Mon Nov 05, 2018 5:08 pm
Maxwell Anders was born to a rather unremarkable upper-middle class family in Los Angeles. Like most kids his age, he had a rather regular upbringing (I say regular, because you'll see) and did regular kid things like play baseball, watch NASL tournaments, and quarantine people with the dreaded cheese touch. As far as he knew, no one in Max's family—or anyone he knew, at that—was a superhero or had superpowers. His father, a brilliant doctor who sadly passed away from an accident at work, didn't have super powers. His rather overprotective mother, a secretary for some government office in Los Angeles, didn't have super powers. His dog definitely didn't, either. Nonetheless, Mrs. Anders loved her child to death, and was very proud that her child had no strange or dangerous abnormalities apparent in him. However, as it would later turn out on one fateful day, her new child, despite seeming normal even to the doctors, was hiding a startling secret.
When the day actually hit, however, Max was unaware of how uncontrollable his power could actually become. The entire day was a rather interesting day to say the least—and explaining to his mother about his newfound power was especially interesting, let alone explaining how exactly her non-violent, reasonably normal child managed to get temporarily suspended from middle school from fighting. The day itself was enough for young Max to realize that there was something very strange about him. It wasn't that a scrawny 12 year old like him could just accidentally hospitalize a fellow student by suddenly passing a basketball that had its drag removed, sending it at breakneck speeds right into someone's solar plexus (they lived and recovered quickly). It wasn't that he was somehow able to make a falling chair bounce off of the floor like a trampoline, and remove the friction in said floor just coincidentally at the end of school to effectively turn the busiest hallway into an ice rink from hell. Needless to say, Momma Westwoods wasn't too happy to hear about her son's newfound ability.
After a harsh grounding from his mother, lots of paperwork and LOADS of study hall, the incident was cleared from Max's record completely. Realizing his powers' dangerous capability if misused, Max's mother, like any good parent, transferred her child to Thomsen High in San Diego and moved herself, a school seemingly acting as a perfect fit for people like Max—and a progressive school promoting co-existence between humans, superhumans, and non-humans alike. While Max himself wished to continue his studies, he also grew a calling - a strange calling as if he felt worthy to use his powers in a productive manner, in a way that would be beneficial not only for him, but for everyone else that he came across.
In other words, he wanted to be a superhero.
Of course, such a boring power as "taking values from stuff" wasn't necessarily NASL-worthy. Fortunately, his mother happened to have "Special Lifetime Membership" status from a company known as the Wonders Foundation, specializing in the production of artificial superpowers. Presented with the opportunity to finally add some bang to his "meh," Max promptly abused the Special Lifetime Membership and bought powers en masse, steadily beginning his path to superherodom, one Power In a JarTM at a time.
- [Characteristic Steal]: Max is capable of perceiving certain traits or values attributed to any given object, such as the friction of a floor, brightness of a lamp, temperature of a fire, etc. His power, in a nutshell, allows him to "steal" those values, or downright remove them. Possible applications of this ability involve stealing the friction of a floor to mimic the effect of walking on ice, stealing the sound of a falling object to prevent any noise from it coming down, or even removing the drag force from a tossed baseball to make it fly at dangerous speeds. All in all, this accounts for an incredibly interesting power that has a wide range of applications, even if it is not powerful itself.
- [Characteristic Paste/Merge]: By stealing traits as opposed to downright removing them, Max can store them to be used for another time. This leads into his next application for this power: "pasting" and "merging". "Pasting" involves taking the value from an object and applying it to another object for a single use. Such applications include stealing the thrust force from an inbound projectile and "pasting" it onto a ball he throws, giving it that object's thrust, or taking the force from stomping his foot on the ground and pasting it onto another surface, like the ground beneath a target. "Merging" is much more simple: taking the values of two objects and merging them together. An example of this includes taking the heat of a burning stove or open fire and merging it with a baseball bat, turning said bat into an otherwise flaming weapon without setting it alight.
- [Characteristic Rapid Paste]: Just like how he can paste values, traits, and characteristics of onto one object, Max can rapidly paste one given value into another object for a variety of effects. A possible implication of this could be taking the thrust from a moving object (without removing the thrust of the given object) and rapidly pasting it into another object, thereby making a sort of "speed pad" for himself to use.
- [Energy Bullet Projection]: Gained by taking the Wonders Foundation's Power In a JarTM Yellow SeriesTM, Max can generate and fire bullets of pure energy as a backup to his powers.
- Max's energy bullets, due to their small size, cause otherwise insignificant damage to tanky targets, and are more suitable to self-defense. Additionally, like all Wonders Foundation powers, they are only temporary.
- For obvious reasons, Max's powers can become incredibly dangerous not just to enemies, but also allies and nearby onlookers. Additionally, removing values is irreversible, so a frictionless floor will remain frictionless if it is not destroyed.
- This power does not apply to anything that is physically invisible to Max, such as Atomic friction, radiation, celluar-level things, and volatility. In other words, he can't remove the oxygen from the air and just kill everyone in a room.
- [I (don't) know Kung Fu]: Max, by all means, is an amateur hero. He is no expert martial artist or shooter with no tactical knowledge, so any combat skills would either have to be learned on the fly or taught to him by someone else.
- [Smoothskin]: Max has no real means of defending himself, and is just as vulnerable as any human is to anything.
- [Support Player]: While his powers are incredibly diverse, they are also situational, at times, and not suited for front line combat. Max himself feels the need to have a support role, more or less supporting his comrades in battle rather than engaging in the brunt of the fighting himself.
To be honest, there is not much to say about Misha's past, knowing his mysterious origin and utter lack of a social life outside of the Kaspersy Unit. Practically a ghost in his own right, there are absolutely no records of him belonging to any family, making him the perfect soldier: cheap, effective, and easily disposable, should the need arise.
Misha's story begins in a secret laboratory in a place that, technically, did not exist on paper. Looking to solve the issues of a rather low manpower available for the Kaspersy Unit, scientists from the unit’s covert research wing, known simply as KOBRA, turned to genetic editing and cloning to synthesize their own soldiers, instead of recruiting more from existing pools. Through many setbacks and controversies, the unit finally reached its goals in 1998, producing a single healthy specimen from an artificial process. The culmination of decades worth of research and trial and error, the individual known as Misha would later become KOBRA’s first successfully-cloned soldier, and a proof of concept of KOBRA's genetic advancement. Grown artificially in a lab, Misha lacked any proper parents, any friends, or regular hobbies one would find in a child, instead finding comfort in the researchers that raised him, and the tasks he was made to complete.
The genetic modifications that Misha underwent as he was grown in the lab allowed him to mature rather quickly into the perfect lab-grown soldier, combining the best education the Kaspersy Unit could give him and a grueling training regimen to turn him into a formidable and intelligent combatant. He was marveled as a spectacular physical specimen by KOBRA staff, possessing a body that most Olympic athletes would envy while he was still just a teenager, while also having the mind comparable to a genius army tactician. Once he passed the Kaspersy Unit’s selections and became an official member of the unit, he was poised to take a leadership role in one of its many squads, to show off his newfound abilities.
However, although he was meant to operate in a team, Misha quickly found himself doing the exact opposite, instead being sent on highly covert black operations missions throughout the world for various purposes. He progressed through his tasks nonetheless, with solo mission after solo mission against a variety of targets graudally turning him from a leader into a lone wolf. However, that wasn't to say that Misha had completely lost the ability to lead others—let alone leave the attention of the Kaspersy Unit. This would later become evident when the young Misha was personally asked by the unit's inner circle and the Russian President himself, to recruit the help of a United Champion for a daring mission in Siberia, the fate of the country resting on their shoulders.
- [Enhanced Condition]: Thanks to years of strenuous physical and mental conditioning, as well as some genetic modification (frickin' test tube baby), Misha is at the very peak of his physical and mental capability, despite being unaugmented by super serums. Nearly every physical attribute of his is at a level typical of a peak athlete or top class student, turning him into a deadly combination of brains and brawn. His strength has allowed him to operate his suit of armor, which amplifies his physical abilities to their highest levels, increasing his response time and awareness, and giving him improved durability and mobility.
- [Power Armor]: Misha's Kaspersy Unit armor is bulletproof and provides good protection against most conventional arms. As stated before, it also improves his physical characteristics, and the pressurized nature of it allows it to operate underwater and (theoretically) in a vacuum, while it carries medical injectors to help him quickly recover from damage. Despite weighing so much, the suit's movements are fluid and silent, and the armor itself can distort the light around it, effectively making it invisible. A few miscellaneous features include a holographic wrist tactical pad, forensics mode on the HUD, alert indicator on the HUD, and concealed holsters and mag-holsters for larger weapons.
- [Kaspersy Unit Training]: Misha passed the grueling training program for Division K, which itself is a rather lengthy list. Along with his physical and mental training, he has knowledge in various martial arts, combat tactics, weapon usage, and tactics to counter superhumans.
- While Misha is nearing the limits of what he can accomplish physically, his suit has a ceiling, which also caps his physical abilities while wearing it. In other words, he can get stronger (theoretically), but he'd have to get another suit if he wanted it to get stronger.
- Obviously, Misha is still victim to the constraints of ammunition and logistics, and can't go on a rampage without proper supplies or preparation.
- [Still Human]: Aside from the armor and weapons, Misha is still a regular human being who can be killed (rather easily) like any human being.
- [The Suit]: Misha's armor prioritizes mobility and stealth in favor of raw protection, and will only provide the bare minimum of protection to its user. Other than that, it's just some metal protecting him from damage—nothing more, nothing less.
by Zarkenis Ultima » Mon Nov 05, 2018 5:25 pm
by Turmenista » Mon Nov 05, 2018 5:36 pm
Zarkenis Ultima wrote:Just a thought regarding the arc app: it doesn't seem to be intended for anyone other than your characters and some NPCs to participate. With that in mind I'm not sure it needs to be archived or anything.
by Charmera » Thu Nov 08, 2018 10:01 pm
- [Soul Reading]: Yannura can read the soul of an individual. Unlike mind reading, this does not give specific thoughts. Rather this provides the reader with insight into intents and strong emotions. Yannura can also touch a person to relieve a particularly strong memory with that individual. This also allows her to combat psychic intrusion.
- [Astral Magic]: Yannura is skilled in the magic of souls and dimensions, sense mystical beings, talk to the dead, spirits and ghosts.
- [The Danu Gate]: As one of the Gardeners, she is entrusted with the secrets of being able to transport between dimensions, allowing her to phase in and out of physical being, effectively teleporting.
- [Vines of the Garden]: Yannura can conjure and manipulate mystic vines, which can stab, whip or otherwise attack her opponents. She can also alter the properties of these vines, giving them thorns.
- [Halucinations]: Yannura can also conjure a poison which induces hallucinations in opponents when it enters the bloodstream. Though their visions are more benign than terrifying, they disotort the victims understanding of space and time, making it harder to fight, The more poison introduced, the worse the visions.
- [Talim Danu Phisiology]
- Yannura's Soul reading can be resisted by those with a more pure soul (One devoted more completely to an ideal other than base desire)
- Yannura's Gate requires a second to activate.
- The hallucinations are less effective on magical beings or those with high willpower.
- [Talim Danu Phisiology]
- [The Blight]: Yannura was born with a life-threatening condition for which she takes medication. Not only does she require medication or majorly disabling symptoms will kick in, but she will also begin to bleed from the nose and experience extreme dizziness from heavy physical exertion.
- [Beacon for the Unholy]: Yannura has always been very visible to the dark mystical things. Stealth against the Garden beings is impossible for her, and against most other mystical creatures as well. She can easily be sensed by other mages.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.
by Zarkenis Ultima » Fri Nov 09, 2018 9:16 am
by Zarkenis Ultima » Sat Nov 10, 2018 4:57 pm
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