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by Nuridia » Sat Oct 20, 2018 10:50 am
by Zarkenis Ultima » Sat Oct 20, 2018 12:09 pm
by Verwood Island Archipelago » Sat Oct 20, 2018 2:51 pm
Absolon-7 wrote:
I just need a few minor things edited for this app before accepting it. First, i'd like you to remove anything in parentheses and to add a [/box] to the end abilities, limitations, and equipment as the coding is a tad off. Second, limitations is more like limitations of what they can do rather than personal hangups like "not liking guild politics". Third Short sword, Cross bow, Quarterstaff aren't really abilities unless you mean he has a proficiency with them. Finally, I'd like you to put a description on what their sixth sense can do and you can add what it can't to limitations.
by The Republic of Atria » Sat Oct 20, 2018 3:04 pm
by Absolon-7 » Sat Oct 20, 2018 4:09 pm
by Zarkenis Ultima » Sat Oct 20, 2018 4:37 pm
by Verwood Island Archipelago » Sat Oct 20, 2018 5:33 pm
by Yokotari » Sat Oct 20, 2018 6:54 pm
by Andsed » Sat Oct 20, 2018 8:03 pm
- [Trained and Experienced Fighter]: Lilion is trained in martial arts and has years of experience from the streets making her a damm good fighter able to kill a man with her hands.
- [Swordswomen]:She has been trained in sword combat and has experience using the weapon making her a formidable duelist
- [Survivalist]:Growing up in and going through incredibly harsh and dangerous situations Lilion has become quite good at surviving difficult and dangerous situations like being lost in the wilderness.
- She is still only human and knifes, swords, bows, fist etc will all effect her as they do normal humans.
- While a good fighter she is not the best and a group of trained fighter or someone who is just more experienced and better trained can take her down.
- Her heroic boon only lasts for around 12 minutes and after that all of the damage she took will hit her and the sudden massive pain may incapacitate and exhaust her depending on how much damage she took.
- [Plain Clothes and leather armor] Some basic clothes with some leather armor underneath that provide small amounts of protection while leaving her able to move quickly and flexible.
- [A Short Sword]
- [A Backpack] Used to carry supplies like food and water on adventures.
by Verwood Island Archipelago » Sun Oct 21, 2018 3:36 am
by Pasong Tirad » Sun Oct 21, 2018 6:33 am
- Dwarven Education: Harald has spent his whole life being given a holistic Dwarven education. While no expert on the matter, he has a basic understanding of construction, mining, smithing, farming, animal husbandry, forestry and beer brewing, aside from his skills as a fighter.
- Stoutshield Wall: Clan Stoutshield is a small clan, and in normal circumstances would be very vulnerable to attack from raiders. Thus, to protect themselves, members of Hold Stoutshield who choose to fight learn to fight an aggressive defense. Harald is strongest when he is fighting not with his hammer, but with his shield.
- Mountain Dwarf - Harald is a Dwarf, and so he literally has thicker skin, is able to adapt to colder weather easier than most, and is that little bit tougher than most people. Harald is most at home in certain areas, specifically in mountains and underground.
- Magically inept - There is absolutely little, if any, magical talent in Harald.
- Short - While considered relatively tall compared to many of his Dwarven contemporaries, Harald, at five feet flat, stands no taller than a regular human child.
- Poor eyesight - Not poor, per se, but it is definitely below average, owing to the many times Harald has gone into mines and gone out without covering his eyes and giving his eyes time to adjust to the sunlight.
- Dwarven agility - He's short and he has thick legs. Harald isn't exactly built to be fast. Coupled with Harald's penchant for pipe tobacco, he isn't exactly built to run far distances. He can walk comfortably enough for long stretches, but running would take the wind out of him in an instant.
- Northern Heart - Harald is from the cold north, and thus is unable to properly bear the heat of warmer and more humid climates. Even acclimatizing is going to be more difficult for him.
- The Stoutshield - A large, circular shield big enough to be able to completely cover Harald from foot to neck. It is made from wood and covered entirely in a sheet of steel thick enough to withstand regular missile projectiles and blackpowder shot from long range. It has a large circular boss in the middle to help deflect from direct blows. The shield has enarmes in the inside to help Harald carry it on his arm, as well as a guige to allow him to strap the shield on his back, which can allow for easier mobility as well as protection from behind. It is so unnaturally large for Harald's size, that when he uses it he is barely able to do anything else. The shield has retractable stakes at the bottom of it that Harald can pull down in order for him to plant his shield on a certain spot, helping free his hands should he need it.
- Dwarven Snowhammer - A war hammer, with the weapon head featuring a hammer on one side and a pick on the other. Used by Harald as a weapon along with his shield, as a tool to help him travel in mountainous terrain, or as a pick for mining (should it be necessary). The snowhammer is comically large for his size, resembling a regular, human-sized pickax in length. But given Harald's strength, it feels just perfect for him, and he is able to wield it without difficulty with one hand.
- Throwing axes - Three standard throwing axes, although his below-average eyesight means Harald doesn't exactly have the fairest aim.
- Standard armor - With his shield and other equipment being heavy enough as it is, much of Harald's armor is light, by comparison, save for his vambraces, his greaves, and helmet, which are all steel, to protect the parts of his body most visible from behind his shield. His body armor, in comparison, is made of a thick leather. Thick enough to help deflect light blows, and light enough to help Harald's mobility.
- Standard Supplies - food, water, a bedroll, and other standard supplies that Harald carries in a backpack.
- Pipe and tobacco
by Absolon-7 » Sun Oct 21, 2018 12:37 pm
Yokotari wrote:Name: The City of Eastcross
Faction Name: The Kingdom of Eastcross
Group Name: Swamp Giants
Group Name: Northern Giants
by Radea » Sun Oct 21, 2018 1:05 pm
- Martial Grapple: In a melee, Arden can wrap up his opponent and take them to the ground in a brawl.
- Desperate Haymaker: While in close combat, Arden can clobber swiftly with his free hand to knock them off balance or knocked out.
- Burst Rush: Arden can use a burst of endurance to push beyond his limits and close the gap between enemies and himself.
- Novice fighter – Coming from a civilian background, Arden lacks any finesse with combat, having only raw survival fighting and basic training from the Legion.
- Magical dunce – Beyond his Heroic Boon, Arden lacks any type of magical prowess.
- Trader’s small-talk – Arden can be a bit of an over-talker with some people; not exactly heroically stoic, is he?
- [Standard Adventurer’s Kit]: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin
- Iron Shortsword
- Steel Foresters Axe
- Lucky Compass
- Iron shoulder brace
- Travel & Expense Logbook
- Ducats earned: 298
by Pasong Tirad » Sun Oct 21, 2018 5:00 pm
by Zarkenis Ultima » Sun Oct 21, 2018 7:20 pm
by Radea » Sun Oct 21, 2018 7:32 pm
Zarkenis Ultima wrote:Is that a Fire Emblem character I see, Radea?
by Zarkenis Ultima » Sun Oct 21, 2018 7:52 pm
by Radea » Sun Oct 21, 2018 8:08 pm
Zarkenis Ultima wrote:Radea wrote:
Do you know how hard it is to find a character image that isn’t either in full plate armor or dramatically angry looking? I had to compromise somewhere.
Lol, yeah, I can sympathize. Finding character pics that fit what you have in mind can be a real bother sometimes.
by Turmenista » Mon Oct 22, 2018 7:26 am
by Ormata » Mon Oct 22, 2018 11:13 am
Name: Limper
Age: 34
Gender: Male
Race: Race of Man, Tejis Desert
Appearance:Standing at 6’ even, Limper has a rather slim figure that overall is easily lost in the degree of robes he finds himself in. With average skin, something developed from the combination of a heavy and omnipresent sun in the sky and those same omnipresent robes, his skin is still a darker color due to ancestry. His features are overall thin and narrow, with a sharp nose and cutting cheekbones, and Limper’s hair is black. A heavy degree of marks about his body can be seen, with a vast number of burn scars along his arms and chest and several slashes about the legs.
Statistics:Strength: 3
Bio:
Agility: 1
Endurance: 3
Magical Prowess: 5Born in the Tejis Desert, the man to be known as Limper was first one of the many ranging bandits in that area, a wayward soul who attacked caravans and took tolls. During his time in raiding, the man would at one point make his way to the city in the desert, a trek one made rarely to sell actual goods; instead they had gone to sell captured slaves, recaptured that was with the brands marked away, and in that time Limper took to the fire. He sat there before it, staring into it for two days, his comrades leaving with the gold that would have been the man’s share. He watched, watched the shimmering forms and dancing figures until the old man shook him to. Following that, Limper took back away to the desert, back away to the gold and hunt, over the years perfecting his talent with the greater intent to hunt better, to become far more capable.
Heroic Boon:
Never one to spill blood without reason, he would be caught in a counter-ambush by an especially crafty merchant, the covered wagons revealing a battalion of magi. It was one heck of a surprise to say the least and Limper escaped with his life, trekking across the desert to a safety where he could discard his identity. He would first come upon the smaller settlements and where the man stepped, few stepped afterwards. A series of raids, from goats and small pigs being stolen to robberies for coin, littered his path like footprints, a stepping stone for those who would be interesting in finding him. A few were, a local lord becoming irritated by his people becoming unable to pay his taxes, a merchant who had issues in drawing-up money for tariffs, village elders, and in this an expedition was mounted to find the man.
Fifty men followed him, followed on a wooded trail, and the first move made was Limper’s. A tree exploded first, shattering those nearby in wooden splinters, their cloaks and poor woolen gambesons doing little to protect from the shrapnel, and many fell there. Then the forest erupted in fire, a u-shape about the long line of men from the dried tinder and oil the bandit had stolen from his more recent raid. He stood to their rear, in that opening. Those who charged forward, tried to charge through the flame, they didn’t make the journey there for long. Those who tried to charge through the fire and smoke found, often, an arrow to the throat, a gout of flame that welded armor to flesh. Only three souls survived, then: Limper, a goat, and a pig.
Since that point, the man has fought with a distinction and ferocity one could mistake as a bandit taking-out a petty revenge, taking his contracts with little commentary. Prior to his joining of the Legion, the man took mostly goblin-hunting missions, preferring to collapse caverns on the heads of those who might oppose him than delve into the annoying little caves.Abilities:
- Break the Trackers -
Effectively, while this Boon is active, all the power of those Limper kills with his fire adds temporary power to his own, their souls like fuel for the pyre. The soul is rather powerful, and as such to burn it both lights a massive beacon for other magi to see, while also allowing for a massed destruction on Limper’s behalf. The Boon may only be active for ten minutes, though this is often more than enough to do what is required. In addition, the activation of the Boon harms Limper himself, causing burns along his arms and palms to a rather severe degree in addition to possibly causing some mental damage towards him. Utilizing souls as power is, after all, slightly heresy in many a religion and the souls themselves don’t take kindly to it.
Limitations:
- Pyromancy -
- Vent - A blast of fire can be generated in an area about Limper, burning the vast majority of those nearby. This may be charged, though most often has a radius of ten feet. The fire does not linger for long, only being present in a sort of wave originating from Limper, though is extremely hot.
- No Friend - Effectively his Vent attack, No Fiend takes it one step farther with an increase in speed, effectively superheating the air itself about him with flash-heating and causing severe delusionary effects, as well as most likely damage towards enemies. It has a maximum range of ten meters and requires no charging, though does require a certain degree of concentration on Limper’s behalf.
- Wreath The Worthy - Limper can generate a cocoon of fire about himself, his blade, or both, effectively causing damage to any who might approach and deal-out damage with a heated blade. The fire does not actually touch his skin or blade, instead forming a layer a centimeter just above. It should be noted that this spell can be used to affect items not worn or carried by Limper, such as arrows or comrades, but lingers for one minute only and does cause damage to those encased within it.
- Set It - With a range of sixty feet, Limper can target an object, organic or inorganic, and set it ablaze even if extremely damp. While this cannot set material which resists fire along the surface, such as water or metal, it is extremely powerful. It should be noted that this spell is also extremely taxing on Limper, exhausting him physically.
- Fire Breath - Limper is able to breathe fire up to twenty feet, something that surprises quite a few people and understandably so. While this does not hurt him, it does most certainly strain the throat and the concentration, in addition to making the man incredibly thirsty, and as such is most definitely not done often. He can, however, hold oil in his mouth which doubles the range of the attack while increasing it’s potential damage, superheated as it is, allowing for a melting of armor.
- Fireball - One of the more basic attacks Limper has, within sixty feet, throw a small orb approximately half a foot in diameter. This fireball, is rather speedy and on impact normally explodes in a wave-like effect, much like the Vent attack, with a radius of five feet in a sphere about the point of impact. If the wave cannot move forward it instead expends energy in melting-through, which may or may not cause penetration but can most certainly cause warping.
- Archery - Well-versed in the art of the bow, Limper can fire arrows with surprising accuracy and speed, outpacing some of his newer companions and far outpacing those who choose the crossbow as their mode of attack. While unable to wield a longbow, he can effectively use a straight bow, composite bow, and curved bow to great effect.
- Swordsmanship - Preferring the faster style of the sword that denotes his countrymen, Limper isi able in thee use of the curved blade as well as the more chivalrous bastard sword, great sword, and other such weapons. A practitioner of the Wrath guard especially, as well as the Fool’s Guard, Limper is no stranger to such things though does find himself outdone by those with a far more practical and recent grasp on the concepts, as he most often prefers range to nothing.
- Horsemanship - As a man of the desert, Limper knows his horses and knows them well. He can ride, both with and without the saddle, and takes great pride in such tasks. This stated, due to his injuries the man finds it harder to ride and as such takes some minor effect in avoiding it whenever possible, though if he must he will take-up the horse again with some difficulty.
Equipment:
- Injuries of Highways - Due to his time in the world, especially considering how dangerous it has been, Limper holds several injuries along his body that prevent him from performing the more physically strenuous tasks that an adventurer would find common. These injuries include a broken leg which has since healed into a distinct limp, giving the man his rather obvious name, two fingers missing from his left hand, and several burn scars along his body.
- Northern Daggers - Limper has a distinct weakness towards ice and ground magics, in addition to those who wield equipment impervious towards his fire attacks, and as such can hold little ground against them.
- Brighter Lights - Limper’s magic lends itself towards vast, brief bursts of energy, giving far more strength for far too little stamina. As such, he weakens rapidly in combat unless his Boon is activated, something not done for obvious reasons, and must end battle quickly or face a lack of magic, something that would otherwise mean death.
Optional
- Weapons
- Recurve Bow
- 120x Bodkin Arrows
- 2x Quiver
- 1x Steel Yatagan
- 1x Steel Kriegsmesser
- 2x Steel Dirks
- 5’ Wooden Walking Cane/Mace, Reinforced metal bands on one end w/ lead filling
- Clothes
- Desert Hooded Robe
- Chainmail Shirt
- Linen Shirt
- Heavy Boots
- Belt w/ Pouch
- Equipment
- Water Gourd w/ Sling
- Traveling Bag on T-Frame
- Bedroll
- Flint & Steel
- Three days’ worth of Trail Rations
- 20’ Hempen Rope
Likes:
Dislikes:
Greatest Fear:
by Toaslandia » Mon Oct 22, 2018 12:54 pm
- [Berserker Rage]: Berserker Rage happens to Hadrian when he is in life threatening danger. He charges enemies without any concern for his own safety. Gives him +4 strength, but can only happen once a month
- [Sword Song: Sword Song is what Hadrian calls his innate ability at the sword. He is a master at the sword and is extremely effective with it.
- Is horrible at using anything other than a sword
- Sword-Singer's take a pledge to never own titles other than martial ones.
- []Thorn of the Prince] The enchanted sword Hadrian got when he joined the Sword-Singers. It is engraved with the symbol of a dragon, and gives off a ominous glow.
- [Steel Armor] Standard steel armor. Engraved with the symbol of The Serpents of Skyer, a green, fanged, coiled, serpent.
by Union Princes » Mon Oct 22, 2018 1:00 pm
by Absolon-7 » Mon Oct 22, 2018 4:31 pm
Toaslandia wrote:Name: Hadrian Marius
Faction Name: The Kingdom of Ariul
Group Name: Clan Sword-Singer
Name: Alkara
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