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by Great Franconia and Verana » Mon Oct 15, 2018 8:49 am
by Great Franconia and Verana » Mon Oct 15, 2018 10:51 am
by Andsed » Mon Oct 15, 2018 12:32 pm
Great Franconia and Verana wrote:I will be looking over all the completed apps later this evening.
by Skarten » Mon Oct 15, 2018 2:19 pm
Great Franconia and Verana wrote:Alright, to clear up any confusion regarding stats.
Each of you should start with a big fat 0 in all categories, before any choices are made. Stats are indicators of how much your civilization specializes in something. There are four ways to get stats at the beginning.
1.) Everyone is given +3 points to distribute as they please. They are also given -2 points that they must use.
2.) Government then adds or subtracts certain points.
3) Your culture and religion fields both add points (+1 depending on your culture, and +2 depending on your religion)
4.) Finally, you get +.5 of a point in each territory you own aside from your home territory. This +.5 is given to one stat, thereby giving that region a focus. After 1 real life week of owning a territory, the land becomes a "town" and gives you a full 1 point to the state you decided it was at the time you colonized it. Finally, per every 10 territories, not including your home territory, you may select one region to expand further, making it a "city region." City regions give +2 to the bonus you ascribed at the beginning of owning the territory, and +1 wildcard point you can put in anywhere.
Does that clear things up?
As for the question regarding expansion of regions, after three days or IRL time, you will choose 2 new territories to colonize.
by Kannap » Mon Oct 15, 2018 3:05 pm
The Application (Stats and Data)
Nation Name: Athênai
Capital City Name: Athens (Ἀθῆναι)
Capital City Defenses: Port city protected by four large mountains: Mount Aigaleo to the west, Mount Parnitha to the north, Mount Pentelicus to the northeast and Mount Hymettus to the east. Also protected by the gulf to the south. Despite the natural defenses, the city is also surrounded by stone walls. One wall surrounding the Agora, the lower city; one wall surrounding the Acropolis, the upper city.
Starting Region and colonies:
Culture Type: Pacifists (+1 Economy)
Government Type: Direct Democracy (+1 science; +1 culture; +1 Diplomacy; -1 economy; -1 to army
Religion: Athena, goddess of wisdom and war (+1 Diplomacy; +1 Navy)
Resources: Fertile land, fish, timber, and marble.
Stats: Diplomacy: 2
Economy: 1
Culture: 2.5
Religion: -1
Science: 1.5
Army: -2
Navy: 2
The Application (Roleplaying Aspects)
Nation Name: Athênai
Capital City Name: Athens (Ἀθῆναι)
Image of City:
Capital City Decription: The city of Athens is a city built on two levels. The Acropolis is the upper level of the city, home to the temple of Athena and surrounded by a stone wall. The Agora, the lower level of the city, is also surrounded by a stone wall and is where the schools, homes of citizens, markets, stadiums, arenas, and pretty much everything else lies. There are also two stone walls, that run parallel, 40 stadia (7 km) long to the port town of Piraeus, which in turn has it's own stone wall protecting it. The Long Walls, as they're called, are defended by soldiers and have a narrow path in between them that allow for safe travel between Piraeus and Athens without fear of being attacked by bandits. A similar wall runs to Phalerum, 35 stadia (6.5 km) long, to defend the main port of Athens.
Athens is a certain of culture, literature, philosophy, and art. People come to Athens for trade, diplomacy, and wisdom - not for war. The army is nothing like that of the Spartan war machine but the navy is the strongest in the region.
Name of Leader: Kleisthénēs (Κλεισθένης)
Title of Leader: Archon (chief magistrate)
Description of Cultural Practices: Athens is the city of wisdom, and the citizens value intelligence rather than might like their Spartan allies. The city is home to many schools and is a center of great thought and various ideas.
Description of Political System: The city and her colonies are ruled by direct democracy. The Archon is elected by the people. The citizens of the city and her colonies have a vote in all matters of law and in who their leaders are, all have a right to a fair trial before their peers, and all have the right to own land. (*citizens being all men; women don't hold these rights).
Description of Army and Navy: The army mainly consists of archers, who serve well to defend the city walls without having to near any attacking enemies. There are some spear and sword units in the army, who can defend if an enemy were to get over the walls or in the city. These footmen also defend in the mountains around the city, serving as forward units to send a messenger should they see an enemy approaching far before the city can see the enemy. The navy is the pride and might of the Athenian military. The naval yards are never ceasing to produce powerful wooden vessels designed to split an enemy's vessel in half with one good ram from the front of the Athenian vessel. Archers and spear throwers are trained to serve on these ships and rowers are trained to ensure the ships can build up speed before ramming an enemy vessel. The ships also feature masts with sails for when they're not in combat and are simply travelling on the seas.
Description of Economy: The Athenian economy is a wealthy one compared to most, though it is mainly in due part to great diplomacy and trade with her neighbors.
Description of Religion: The Athenians worship Athena as their patron goddess, though very often sailors in the navy will also worship Poseidon because of their occupation. The citizens of Athens are certainly polytheistic, worshiping any of the gods and goddesses of the Greek pantheon, but Athena remains the most respected as the chief goddess of the city and its people.
Description of Worldview: The Athenians believe the world is a place to be learned from. Other peoples of the world should come to Athens and teach the Athenians about their cultures and their gods and beliefs and thoughts and ideas. Typically, Athenians will have no reason to show disrespect or anger towards another group of people unless they attack or blatantly disrespect or insult the Athenians.
Luna Amore wrote:Please remember to attend the ritualistic burning of Kannap for heresy
by Kraicia » Mon Oct 15, 2018 3:24 pm
by Fedel » Mon Oct 15, 2018 6:32 pm
Great Franconia and Verana wrote:Alright, to clear up any confusion regarding stats.
Each of you should start with a big fat 0 in all categories, before any choices are made. Stats are indicators of how much your civilization specializes in something. There are four ways to get stats at the beginning.
1.) Everyone is given +3 points to distribute as they please. They are also given -2 points that they must use.
2.) Government then adds or subtracts certain points.
3) Your culture and religion fields both add points (+1 depending on your culture, and +2 depending on your religion)
4.) Finally, you get +.5 of a point in each territory you own aside from your home territory. This +.5 is given to one stat, thereby giving that region a focus. After 1 real life week of owning a territory, the land becomes a "town" and gives you a full 1 point to the state you decided it was at the time you colonized it. Finally, per every 10 territories, not including your home territory, you may select one region to expand further, making it a "city region." City regions give +2 to the bonus you ascribed at the beginning of owning the territory, and +1 wildcard point you can put in anywhere.
Does that clear things up?
As for the question regarding expansion of regions, after three days or IRL time, you will choose 2 new territories to colonize.
by Great Franconia and Verana » Tue Oct 16, 2018 2:28 am
Fedel wrote:Great Franconia and Verana wrote:Alright, to clear up any confusion regarding stats.
Each of you should start with a big fat 0 in all categories, before any choices are made. Stats are indicators of how much your civilization specializes in something. There are four ways to get stats at the beginning.
1.) Everyone is given +3 points to distribute as they please. They are also given -2 points that they must use.
2.) Government then adds or subtracts certain points.
3) Your culture and religion fields both add points (+1 depending on your culture, and +2 depending on your religion)
4.) Finally, you get +.5 of a point in each territory you own aside from your home territory. This +.5 is given to one stat, thereby giving that region a focus. After 1 real life week of owning a territory, the land becomes a "town" and gives you a full 1 point to the state you decided it was at the time you colonized it. Finally, per every 10 territories, not including your home territory, you may select one region to expand further, making it a "city region." City regions give +2 to the bonus you ascribed at the beginning of owning the territory, and +1 wildcard point you can put in anywhere.
Does that clear things up?
As for the question regarding expansion of regions, after three days or IRL time, you will choose 2 new territories to colonize.
If what you're saying above is true, then that means there's a discrepancy in your own application.
Your overall stats presented in your app are:
Diplomacy: 2
Economy: 4.5
Culture: 1
Religion: -2
Science: 0
Army: -1
Navy: 2.5
Your government being a Classical Republic you would give you an initial score of ( +1 Culture, +1 Economy, +1 Diplomacy, -1 Army, -1 Religion ).
Your culture being a Pacifist type would give you an additional ( +1 economy )
Your religion gives you ( +1 economy, +1 navy )
Presumably, of the two starting regions you have, you made one focused on navy and one focused on economy ( +0.5 Economy, +0.5 Navy ).
This would give you an overall score of:
Diplomacy: 1
Economy: 3.5
Culture: 1
Religion: -1
Science: 0
Army: -1
Navy: 1.5
With an additional 3 points for you to add and 2 to take away.
Assuming you added 1 point to economy, 1 to navy and 1 to diplomacy and took away 1 point from Religion you would get the following score:
Diplomacy: 2
Economy: 4.5
Culture: 1
Religion: -2
Science: 0
Army: -1
Navy: 2.5
The one in your app. But this would also mean that you added 3 points and only took away 1 rather then 2.
by Kraicia » Thu Oct 18, 2018 1:17 am
by Great Franconia and Verana » Thu Oct 18, 2018 9:31 am
by Great Franconia and Verana » Thu Oct 18, 2018 10:46 am
by Fedel » Fri Oct 19, 2018 10:40 am
by Great Franconia and Verana » Fri Oct 19, 2018 10:53 am
Fedel wrote:I'm going to try to finish up my application today. I have a lot of great ideas for story arcs and characters that I can't wait to implement in the RP.
by Great Franconia and Verana » Fri Oct 19, 2018 11:07 am
by Pentapolitan Kyrene » Fri Oct 19, 2018 1:12 pm
by Great Franconia and Verana » Fri Oct 19, 2018 1:56 pm
Pentapolitan Kyrene wrote:Did someone say Mesopotamia? I'm up for it, but I must ask why you decided to go for 500 BC as the start date without any other historical nations existing. Why not go for 3000 BC, or some time period when there really weren't many major states kicking around? Why start in 500 BC if Persia, Sparta and Rome don't exist? Is civilization supposed to have just begun, in the Iron age, or has there been some kind of collapse, or what?
by Skarten » Fri Oct 19, 2018 2:47 pm
by Andsed » Fri Oct 19, 2018 2:53 pm
Skarten wrote:I'm just gonna have to say it again, i think that expansion should be done through RP, not as in, colonization. It's 500 BC, there are many other civilizations. If one looks to expand, they should RP either fighting off the native tribes or doing something else (A.k.a. Settling in with advanced, walled cities, which would likely have to be defended).
You get what i mean.
Great Franconia and Verana wrote:I will be updating the Map later today with everyone who is accepted.
There was a concern raised about hoe to handle territorial expansion. Does anyone have other ideas than the one outlined in the OP?
If the main concern is RP related, one must still RP out the colonization of the region even when receiving it at the end of the three day period.
by Skarten » Fri Oct 19, 2018 2:55 pm
Andsed wrote:Skarten wrote:I'm just gonna have to say it again, i think that expansion should be done through RP, not as in, colonization. It's 500 BC, there are many other civilizations. If one looks to expand, they should RP either fighting off the native tribes or doing something else (A.k.a. Settling in with advanced, walled cities, which would likely have to be defended).
You get what i mean.
I am pretty sure he said that right here:Great Franconia and Verana wrote:I will be updating the Map later today with everyone who is accepted.
There was a concern raised about hoe to handle territorial expansion. Does anyone have other ideas than the one outlined in the OP?
If the main concern is RP related, one must still RP out the colonization of the region even when receiving it at the end of the three day period.
by Great Franconia and Verana » Fri Oct 19, 2018 3:05 pm
Skarten wrote:Andsed wrote:I am pretty sure he said that right here:
Well, i must then repeat, that the thing is that there would be other civilizations. I would understand if it was, for example, a greek nation making a trade post in the Gaul, but i don't think it would be fit for someone to go and "colonize" the Lower Nile as Pergammon
In my opinion, it should be less of a "3 days and you can expand again", and more of a "Do it Realistically"
by Skarten » Fri Oct 19, 2018 3:22 pm
Great Franconia and Verana wrote:Skarten wrote:
Well, i must then repeat, that the thing is that there would be other civilizations. I would understand if it was, for example, a greek nation making a trade post in the Gaul, but i don't think it would be fit for someone to go and "colonize" the Lower Nile as Pergammon
In my opinion, it should be less of a "3 days and you can expand again", and more of a "Do it Realistically"
It is realistic.
It must be a territory adjacent to your own by land or sea. So a nation near Pergamon could not even reach the Nile Delta much less Thebes or Aswan. This aspect of game mechanics is in the OP.
And you are correct, there are many other civilizations. But those will be the other players, not NPC's.
by Great Franconia and Verana » Fri Oct 19, 2018 3:27 pm
Skarten wrote:Great Franconia and Verana wrote:
It is realistic.
It must be a territory adjacent to your own by land or sea. So a nation near Pergamon could not even reach the Nile Delta much less Thebes or Aswan. This aspect of game mechanics is in the OP.
And you are correct, there are many other civilizations. But those will be the other players, not NPC's.
Well, it's just my opinion that there should be NPC Civilizations.
There should be fighting when taking a new province, pretty much always, unless you're becoming a confederation or something. Raids, for example, should be something that has to be taken into account.
by Skarten » Fri Oct 19, 2018 3:33 pm
Great Franconia and Verana wrote:Skarten wrote:
Well, it's just my opinion that there should be NPC Civilizations.
There should be fighting when taking a new province, pretty much always, unless you're becoming a confederation or something. Raids, for example, should be something that has to be taken into account.
There will be fighting, there will be raids, there will be all that, but between players. The Ancient World was not populated by a huge amount of civilizations, there was plenty of empty land.
Not to mention, the logistics of managing NPC civs in a game like this would be far too burdensome.
by Andsed » Fri Oct 19, 2018 3:35 pm
Skarten wrote:Great Franconia and Verana wrote:
There will be fighting, there will be raids, there will be all that, but between players. The Ancient World was not populated by a huge amount of civilizations, there was plenty of empty land.
Not to mention, the logistics of managing NPC civs in a game like this would be far too burdensome.
Well, i'm not saying there should be entire things with apps and stats and so- What i am saying, homewver, is that part of the colonization proccess should be fighting off natives, even if just tribes. You don't need to make a 10 post war about it, i'm just saying that it would be more realistic if people had to do it as part of the way to expand.
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