New Finnish Republic wrote:So I've finallyafter having my shins clawed relentlessly by a certain felineI have updated the OS Index!
You just reminded me that I have a wishlist of making an OS.
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by The Knockout Gun Gals » Mon Sep 17, 2018 6:20 am
New Finnish Republic wrote:So I've finallyafter having my shins clawed relentlessly by a certain felineI have updated the OS Index!
by Expired humans » Sun Sep 23, 2018 5:38 pm
- hair manipulation:
Ability to manipulate her hair to change length, texture, and shape and is also able to do the same to others but to a lesser extent
If part of her is chopped off, she can reattach before a certain time and will reattach fully after 2 weeks, until then it kinda dangles by some skin until the flesh and eventually bone regrows
- Sasha can only grow as much as her body mass will allow, and that all major organs are intact
- [moisture]: moisture damages her hair, causing her to use more power to strengthen her hair against moisture
by Tomia » Sun Sep 23, 2018 8:12 pm
Expired humans wrote:Name: Sasha Petrishka
Age:17(Looks 20)
Gender:Female
Race:Human
Appearance (pics if possible):
Young Blood?:no
Bio:Born and raised in a village near Chernobyl, Anne’s parents were devout christians, killing animals affected by radioactivity because they thought they were tainted by satan.
Anne- being a rebellious teenager -often went near Chernobyl to look at the animals and their mutations, fascinated at how it affected them even to this day.
Sasha often grew her hair long thinking it would protect her from the evil spirits.
One day she was exploring a little further than normal and stumbled near Chernobyl, and after a few minutes felt queasy and laid by a tree, where she slept.
When Sasha woke up, it was dark, and wanting to get home, she hurried off, later she heard a growl behind her, as she turns around you sees a two-headed wolf, nice fangs was all she could think of before the wolf jumped on her.
She felt her hair tugging and suddenly her hair shot out and hit the wolf, she felt her hair strengthening and becoming flatter turning into almost a razor blade and it's started hooking into the wolf tearing at the flesh, Sasha cried out, she wanted for the wolf to get off of her and leave her alone, but did not want it to die. She willed her hair to stop, but it would not stop, seeing the wolf as a threat.
Finally, the hair died down, the wolf a bloody mess, Sasha was traumatized, and sat there, crying, her hair still sharp, and she noticed her hand was missing, at first she thought the wolf bit it off and she had some sort of regenerative power, but as she got her hair to a normal state(almost like clenching her scalp) she saw her hand grow back, although it looked a little older, it soon returned to normal.
When she returned home she didn't tell her mum about the incident and practiced in secret every day until she had enough control to enroll in a hero school.
She is currently a star pupil at Thomsen High.
Powers:
- hair manipulation:
Ability to manipulate her hair to change length, texture, and shape and is also able to do the same to others but to a lesser extent
If part of her is chopped off, she can reattach before a certain time and will reattach fully after 2 weeks, until then it kinda dangles by some skin until the flesh and eventually bone regrows
Limitations (Reasons why your char can’t end the universe):
- Sasha can only grow as much as her body mass will allow, and that all major organs are intact
Weaknesses (Reasons why someone could kick their ass):
- [moisture]: moisture damages her hair, causing her to use more power to strengthen her hair against moisture
Likes: hair products
Dislikes: haircuts
-
Birthday: 2001
Theme song: i whip my hair
Favorite food:
Greatest fear:her parents will reject her and think of her as the same as the two-headed wolf, and personally kill her
by Bentus » Mon Sep 24, 2018 3:30 am
- [Moth/Insect Physiology]: Ash’s modified physiology grants her a number of abilities, chief and most obvious among them being her ability to fly thanks to her set of double wings. She is able to move more swiftly than a human of her size, her agility both on the ground and the air proving especially useful in a fight. She is also able to grip onto ceilings and walls, climbing and moving along them if she so desired. Her antennae also grant her a number of enhanced senses, allowing her to build up an effective mental image of her surroundings through scents and sounds. While her physiology also allows her to produce silk, it is not especially useful in battle.
- [Insect Influence]: Ash is able to communicate with insects in her local area to an extremely limited extent (they are just insects after all). This is a power that she is far from practiced with and is mostly limited to feeling certain vague feelings that mimic those being felt by the insects. For instance, she could get a forewarning about some kind of danger, although would not be able to scry with insects or issue them obligatory commands.
- [Strong and Resilient]: Ash is somewhat stronger than your average human, and she is able to lift a small car (or a large refrigerator) with a good deal of effort. Durability-wise, while at superhuman levels, her main defence is still avoiding the main force of any attacks levelled against her through superior agility.
- [Acid and Poison Creation]: Glands beneath Ash’s skin can produce and secrete acid of variable strength, which she can use to great effect in a fight. While some of the glands are stronger than others, in her hands she can create an acid concentrated enough to eat through stone and metal. Retractable stingers in her wrists can also inject a paralytic poison if they pierce the skin. In low doses, dizziness and fatigue are the consequence, although higher doses inevitably result in cardiac arrest and death.
- [Camouflage]: Able to change her skin colour to match her environment, Ash is able to camouflage herself to a certain degree with her surroundings.
- [Cocoon Healing]: Ash is not aware of this ability yet, but she is able to encase herself within a webbed cocoon. While in this state, she can gradually heal even from grievous injuries including - but not limited to - severed limbs.
- [Blood Hound]: After ingesting a creature’s blood, Ash is able to track and pinpoint them with significant precision. The accuracy and duration of this ability is dependent upon the quantity and freshness of the ingested blood.
- [Cold Blooded]: Ash’s physiology has become largely cold blooded, and she has lost much of her human body’s ability to perform homeostasis. This means that she is generally groggy in the morning until she has successfully warmed herself up, and that sudden changes in temperature and environmental conditions can sap her strength.
- [Pheromone Feedback]: Although Ash can interact with insects and establish a base form of communication with them, she also experiences a degree of concern and kinship with them. If a large number of insects that she were interacting with were to perish near her unexpectedly, their fear and pain - communicated through pheromones - would be felt to a lesser degree by her.
- [Imperfect Camouflage]: Although Ash can adapt her skin to camouflage herself, this ability hardly makes her invisible and it has little effectiveness during the day or when her surroundings change rapidly. A keen eye, or someone actively looking for her, would be able to see through the disguise.
- [Hunger]: Much of Ash’s powers and abilities take a high toll on her metabolism. Whether it be secreting acid or poison, or performing long duration flight, Ash can drain her energy supplies rapidly and require additional sustenance. Fortunately, there’s little organic matter that she can’t eat.
- [Cocoon Metabolism]: Both before entering a cocoon and immediately afterwards, Ash requires a large amount of sustenance in order to sustain herself. Failure to gather enough food and sugars would lead to her body perishing in the process.
- [Naive]:Raised in captivity for much of her life – with the time before that missing from her memory – Ash is ill-equipped and inexperienced in the wider world. Everything from social interactions to simply getting around is difficult for her and her naivety can even creep into her fighting style. While she may have enhanced senses, she may not be able to determine the nature of what she detects, or her curiosity may drive her to seek out an unknown rather than avoid it or prepare.
- [Water]: Water can get caught in the hairs covering Ash’s body, chilling her if she doesn’t dry herself quickly. It can also prevent her from flying if her wings become soaked and she has significant difficulty flying in the rain. That’s not to say that she can’t enjoy a swim every once in a while.
- [Bright Lights]: Bright artificial lighting can draw Ash’s attention if she isn’t prepared, especially if it is shining at certain wavelengths. Similarly, she is especially susceptible to devices such as flashbangs.
- [Cold]: Due to her warm-blooded nature, cold temperatures are potentially dangerous for Ash. She will experience hypothermia and shock in much warmer temperatures than humans and far more quickly as well.
- [Range]: Ash lacks am ability to fight at range, forcing her to engage her opponents in close quarters. This can be an issue when her for has the ability to keep their distance, or when they have superior melee abilities.
- [Sensory Overload]: Although Ash's vision is not as good as a human's, she makes up for it with her other senses. Unfortunately this means that a sudden increase in smells or sounds can disorient her, reducing her ability to fight.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Absolon-7 » Mon Sep 24, 2018 9:15 am
by Zarkenis Ultima » Fri Sep 28, 2018 5:18 pm
by Turmenista » Fri Sep 28, 2018 9:04 pm
Born and raised in a small town in West Virginia, Gabriel was an oddity to begin with at birth. Testing had shown there to be an increased amount of calcium present in his body, which the doctors shrugged off as just a sign of "denser bones." As a child, Gabriel would often play hard, contact sports such as football, rarely breaking a bone, if any, on the field. Of course, this all seemed to be pretty normal until Gabriel hit puberty, when his mutated meta-gene activated at around age 11. Then, Gabe was just a scrawny little kid who happened to play football. As he matured, though, he turned into a selfish, narcissistic and downright diabolical mind who loved winning at other people's expense. As an only child in a household that was frequented by squabbling parents and money issues, Gabriel soon turned to delinquency, injuring his first victim during an altercation in school that resulted in one kid blind on one eye from a bony dart and another with a badly broken tibia. It soon became clear to Gabriel's parents that something truly was wrong with their child, not just in his appearance (of various, sharp bones protruding from his body when angry), but also his behavior.
Gabriel's parents quickly put him into a boarding school in rural Maryland for "gifted youths," as they put it, which, in reality, was just an attempt to forcefully suppress the uncontrollable abilities of the students. It was during his time at one of these boarding schools that Gabriel met Keith Westwoods, a boy capable of causing massive amounts of damage with his mind alone. The two quickly formed an inseparable bond, and were lucky enough thanks to high test scores to be selected for an interstate program, giving the two the opportunity to transfer to Thomsen High in San Diego, a school specifically designed to teach youths gifted with powers like theirs on how to coexist with society. However, Gabriel didn't see such an optimistic view in Thomsen High, and would frequently use his powers to harass others either out of pleasure or for his own personal gain, citing unfairness in his world as his main motive to harass others. This earned him great notoriety among his class, the respect of Keith, and the attention of another like-minded individual that Gabriel would meet: Thelma Graves.
Thelma was a young woman capable of manipulating gravity, who would first become acquainted with Keith and Gabriel, then friends. Like Keith and Gabriel, Thelma was an outcast, but differed from the most in that she had an interesting hobby: reading about Chaos Magic, a selfish and dark form of magic that the trio would soon become obsessed with. Taking the pseudonym of Keter and giving Gabriel and Thelma the pseudonyms of Yesod and Malkuth, respectively, Keith formed the Weirdo Clique, a group of friends dedicated to unlocking the true mystery behind Chaos Magic and the power within. Although they would find themselves unable to move to the next level of their studies, Keith would later find the metaphorical key to the next level in the form of Clara Mason, a rather powerful Chaos Magician and the newest member of the clique and an interesting figure to say the least.
From then on, the Clique would continue their studies on the occult, preparing for their chaos magic ritual while they did so.
- [Skeleton Manipulation]: Gabriel's meta-gene affects the serious mutation regarding his skeleton. In short, the bones in his body grow at unnatural, almost inhuman rates, all the time. In any other event, his mutation would've been seen as a death sentence to anyone normal should a bone penetrate something like a vital organ, but Gabriel actually thrives with his condition and is capable of accomplishing a variety of feats with his skeleton. This includes rapidly growing and reshaping his bones to his liking, manipulating the density or weight of his bones, protruding bones from limbs or other parts of his body, and even firing bone-based projectiles from his body and making bone constructs. At will, Gabriel can hide or "unsheath" specialized bones in on his limbs and joints that can serve as impromptu close-quarters bladed or blunt weapons easily capable of shredding through foes, and can also produce a thick bony armor over his skin to aid in defense, or shoot calcium-based projectiles from his body. Effectively, this turns Gabriel into a living weapon, able to enter traditionally no-weapons areas and use his own body as a weapon without detection, turning him into a dangerous close quarter combatant and infiltrator.
- [Strong, Swift, or Sturdy]: Gabriel's bones, by default, are much stronger than ordinary bones, and can also be used to increase his strength and resilience in battle. He may grow a thick bony armor over his skin in combat, increase the density of his bones to add extra power to his blows, or even make his bones hollow like a bird to increase his mobility and agility in combat.
- [Pseudo-Regeneration]: In order to accommodate for his skin constantly ripping from bones emerging, Gabriel's skin heals at a much quicker rate, allowing him to recover from minor injuries in a couple of hours. This also translates to his bony abilities: should a bone in his body break, he can simply mend them together and move regularly, albeit painfully.
- [Chaos Magic]: Although not to an extent as Clara, Gabriel is knowledgeable in the art of Chaos Magic, using it primarily to execute Chaos Magic rituals alongside the rest of the Weirdo Clique.
- Decreasing bone density or making bones hollow makes Gabriel's bones significantly easier to break.
- Increasing bone density or weight can weigh Gabriel down, as can growing a bony armor over his body.
- Growing new bones is highly painful for Gabriel and requires a reserve of energy.
- Gabriel's Chaos Magic requires proper vocalization and hand movements if they are to work.
- A sober, calm mind is required for the best, most controlled effect of his Chaos Magic powers.
- [IT HURTS]: While Gabriel is by no means invincible, it should be noted that he can still feel pain in his bones, meaning that it is entirely possible to beat him by making him succumb to pain and not by beating him senseless. While Gabriel has since become used to doing so with small bones, causing larger bones to exude from his body is rather painful, as are breaks. Also, as stated before, Gabriel's skin may be frequently torn open in order for bones to emerge, which too is very painful for larger bones, and takes longer to regenerate.
- [Weary]: Constant extrusion and regeneration of bones can also wear out Gabriel—as can forcing him to fight with large numbers of bony weapons and armor growing from his body that cause him to be weighed down.
Hailing from nowhere else than the world-renowned and famous city of Bowie, Maryland, Thelma Graves never really had a good relationship with her parents. As a child, she was often imaginative and cheerful, but unfortunately lived in a rather divided household. Her mother was still trying to graduate from college, while her father, as docile as he was, had definitely screwed up in getting Mom pregnant in the middle of college, leading the two to fight constantly. Thelma's father eventually moved to Alaska, after somehow gaining a job with the government, while her mother finally graduated from school, ending up in a relationship with none other than her old science professor. Thelma was then thrust into a new life with new family, though, unfortunately, this did not last for long.
Around the time she reached puberty, Thelma's new father began a downwards spiral of alcoholism and domestic violence, forcing her and her mother to once again leave, instead moving to San Diego to stay with some family friends. It was in one of the schools in San Diego that Thelma found out that her powers had manifested, during a fight with another student that left the latter hospitalized. She herself began to change into a more selfish, reclusive, and, at times, indifferent person, a far cry of the outgoing, cheerful person she once was. Her mother grew concerned with her new growth, but her child was otherwise a good person who only acted out of self-defense, so, she was spared from most of the backlash that came from violently using powers to advance one's personal gain.
When she enrolled into Thomsen High as a freshman, Thelma picked up the hobby of reading books about Chaos Magic, a dark and selfish form of magic that thrived off those who were naturally reclusive, cast out from society, or otherwise selfish. She quickly became obsessed with the occult and this form of magic, yet, found herself unable to continue on in her studies. She later would meet Keith Westwoods, a young man who could cause mass devastation with his mind alone, along with Gabriel Queen, a teen around her age who could manipulate his bones into blades. The trio all shared one common interest, that being their desire to go further in their studies in Chaos Magic while also trying to survive the otherwise hostile school environment of Thomsen High as societal outcasts.
Keith Formed the Weirdo Clique in response to this, taking up the pseudonym of Keter and giving Thelma and Gabriel the pseudonyms of Malkuth and Yesod, respectively. This collective was dedicated to solving the true mystery behind Chaos Magic and the power within the art, while also defending one another and their interests. While they would find themselves unable to move to the next level of their studies, Keith would later find the metaphorical key to the next level in the form of Clara Mason, a powerful Chaos Magician and the newest member of the clique and an interesting figure to say the least.
- [Gravity Manipulator]: Thelma can manipulate gravity, allowing her to bend it to her will to make the area around her (around 30 feet) "heavy" or "light", altering an objects gravity by causing loose objects to fall up instead of down (or "sideways"), cause objects to orbit around her, flatten or compress objects, or downright removing the gravity of an object. With her powers, she can mimic telekinesis or flight. Theoretically, she is also capable of manipulating the gravity of astronomical objects like comets, or simply throwing space rocks down onto targets, though this requires concentration, awareness of the location of a celestial object, and, of course, time.
- [Chaos Magic]: Although not to an extent as Clara, Thelma is knowledgeable in the art of Chaos Magic, using it primarily to execute Chaos Magic rituals alongside the rest of the Weirdo Clique.
- Thelma is unable to create or destroy gravity, being limited to manipulating only from already existing sources. Thus, "removing" an object's gravity would simply be lowering its gravitational pull to the point that it is effectively weightless.
- Because they can control their own gravity, other gravity manipulators and those who can alter their own personal gravity are immune to her abilities.
- Thelma's center of gravity is always herself, and, thus, she can only attract/repel things relative to/from only their current location.
- Thelma can only manipulate gravity in a 30 feet radius around her body. By physically straining her body, this radius can expand.
- Thelma's Chaos Magic requires proper vocalization and hand movements if they are to work.
- A sober, calm mind is required for the best, most controlled effect of her powers.
- [Weakling]: Take away the gravity manipulating and space rock-dropping powers and you're left with a regular human who can be killed like any regular human. Additionally, Gravity is the weakest of the fundamental forces, making it easy to be canceled out by the other forces.
- [Energy]: Because energy does not have mass, and her powers involve manipulating the gravity of matter, Thelma cannot repel or destroy energy attacks. Additionally, the strength of her powers is directly related to her strength. A wide-awake Thelma is leagues more powerful than one who is tired.
- [Cigarette's Curse]: For some reason, Thelma often feels like danger is looming over her when she smokes.... and she smokes a lot, making her constantly on edge (and under the effect of the curse)
by Finland SSR » Thu Oct 04, 2018 1:27 pm
by Zarkenis Ultima » Thu Oct 04, 2018 6:58 pm
by Absolon-7 » Fri Oct 05, 2018 1:52 pm
by Zarkenis Ultima » Sat Oct 06, 2018 1:19 am
Absolon-7 wrote:-snip-
by Indo-pasif archipelago » Sat Oct 06, 2018 2:30 am
by Finland SSR » Sun Oct 07, 2018 12:17 am
- Dra'Quinni Physiology: As a Dra'Quinni, a member of the ancient draconic species which reigned over Earth long before the K-Pg extinction event, Sina has all of their strengths, weaknesses and abilities.
- Supernatural Condition: Sina's strength, speed and durability are all superior to that of the average person, though not at truck-lifting or Juggernaut-stomping ranges.
- Flight: The wings on Sina's back allow for flight and aerial control, though, much like other Dra'Quinni, she can only sustain flight for short periods of time and has to either walk or glide otherwise. They're also good for puttting out fires if you flap them hard.
- Fire Breath: Sina's stomach creates a flammable substance which can be mixed with the oxygen in her lungs and released orally for offensive purposes.
- Aerial Ace: Sina's parents are expert fliers by profession and thanks to them handing over their experience and expertise, so is their daughter. Her life in the Rocky Mountains put all that theory into practice and solidified her as an expert in her own right. She can do complex maneuvers, dodge incoming objects, aim at small openings and go through unscathed, etc. without much of a problem, and her wing and back muscles have adapted to the point where maintaining flight is not that much of a strain (within limits, however - she's not going to be crossing the Pacific without stops).
- Sorcery: Much like her Dra'Quinni brethren, Sina has the ability to world various types of magic - however, similarly to the majority of her species, she can only wield the absolute basics.
- Glamour: A spell used by Sina to mask her Dra'Quinni form in public.
- Universal Translation: A spell used by Sina to gain instant proficiency with a foreign language upon contact.
- Physical Limits: Sina is not bulletproof, she can lift a few hundred kilograms at most, and she can only stay in flight for so long before the strain becomes too hard to bear and she has to descend.
- Basic Sorcery: Sina's choice of spells is extremely shallow and none of them can be used in battle, and she has no trainer or learning materials to improve those.
- Adrenaline Junkie: Sina is addicted to adrenaline. The rush she receives while in tense, extreme experiences constantly leaves her wanting more. She often spends her free time, when not working or fighting crime, hunting for that rush by falling off buildings, flying with zero regards to safety - hell, even her decision to become a vigilante was motivated by the same addiction. What this means is that Sina not only fights with greater risk as a priority, but also often makes irrational decisions, such as charging headfirst into a firefight when the stealthy option is a better choice.
- Cold: Sina is cold-blooded like all other Dra'Quinni, freezing her is practically a death sentence.
- Wings: The membrane composing Sina's wings is fragile and, if damaged, will leave her unable to fly until she recovers.
- Glamour Form: Sina is as strong and fragile as an average human person while in Glamour form, and needs to turn that form off if she wants to battle.
by Zarkenis Ultima » Sun Oct 07, 2018 10:07 am
by Expired humans » Fri Oct 12, 2018 7:10 am
- [instability]: the more turmoil is around him, the more powerful he gets, he creates constructs, such as a knife, he also can also send out some energy to others, rendering them insane
- Isaac becomes more and more insane the more powerful he gets, but because of this, he loses his concetration on using his power to the fullest,rendering him useless
- [intense calm/empathy]: if there is extreme calm portrayed in his mind, he's powerless
by North America Inc » Sat Oct 13, 2018 1:06 am
by Finland SSR » Sat Oct 13, 2018 2:17 am
North America Inc wrote:Tagged. Is this still open?
So it seems like the IC is very much active, while the OOC is very quiet. Can I add that's because of the Discord?
by Zarkenis Ultima » Sat Oct 13, 2018 7:19 am
North America Inc wrote:Tagged. Is this still open?
So it seems like the IC is very much active, while the OOC is very quiet. Can I add that's because of the Discord?
by Joohan » Sat Oct 13, 2018 9:12 am
by North America Inc » Sat Oct 13, 2018 9:19 am
Joohan wrote:okay, so i am thinking about making a character, but i have a few questions:
1. Do we need more heros or villains?
2. What big things have happened in IC thus far? Quite a bit of activity thus far, and I was curious if there were any significant events I should be aware of thus far.
by Finland SSR » Sat Oct 13, 2018 10:05 am
Joohan wrote:okay, so i am thinking about making a character, but i have a few questions:
1. Do we need more heros or villains?
2. What big things have happened in IC thus far? Quite a bit of activity thus far, and I was curious if there were any significant events I should be aware of thus far.
by North America Inc » Sat Oct 13, 2018 10:08 am
Finland SSR wrote:Joohan wrote:okay, so i am thinking about making a character, but i have a few questions:
1. Do we need more heros or villains?
2. What big things have happened in IC thus far? Quite a bit of activity thus far, and I was curious if there were any significant events I should be aware of thus far.
1. Don't think we have any preference on that. We have plenty of heroes and we have plenty of villains. So do what your heart desires.
2. We have a summary of the IC, but it's not in the OP for some reason, so you have to either come to the Discord or bug Zark through TGs for it. Right now we're fighting a trio of supervillains called the Cabal while a part of the team is stopping a mass hostage situation in Hilton Tower.
by Finland SSR » Sat Oct 13, 2018 10:10 am
North America Inc wrote:Finland SSR wrote:1. Don't think we have any preference on that. We have plenty of heroes and we have plenty of villains. So do what your heart desires.
2. We have a summary of the IC, but it's not in the OP for some reason, so you have to either come to the Discord or bug Zark through TGs for it. Right now we're fighting a trio of supervillains called the Cabal while a part of the team is stopping a mass hostage situation in Hilton Tower.
Would it be alright if I play two characters, I had this interesting idea.
Also I know you said specifically that they have to be between 14 to 18, but would it be alright if one was older than that?
by North America Inc » Sat Oct 13, 2018 10:12 am
Finland SSR wrote:North America Inc wrote:Would it be alright if I play two characters, I had this interesting idea.
Also I know you said specifically that they have to be between 14 to 18, but would it be alright if one was older than that?
Yes, we have plenty of people with multiple characters. I, for example, have five right now.
The character has to be 14-18 if they want to be a Young Blood. If you don't want them to be in the team, then their age can be whatever.
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