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The Knockout Gun Gals
Senator
 
Posts: 4929
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Mon Sep 17, 2018 6:20 am

New Finnish Republic wrote:So I've finally after having my shins clawed relentlessly by a certain feline I have updated the OS Index!


You just reminded me that I have a wishlist of making an OS.
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Expired humans
Political Columnist
 
Posts: 3
Founded: Sep 12, 2018
Ex-Nation

Postby Expired humans » Sun Sep 23, 2018 5:38 pm

Name: Sasha Petrishka
Age:17(Looks 20)
Gender:Female
Race:Human
Appearance (pics if possible):
Young Blood?:no
Bio:Born and raised in a village near Chernobyl, Anne’s parents were devout christians, killing animals affected by radioactivity because they thought they were tainted by satan.
Anne- being a rebellious teenager -often went near Chernobyl to look at the animals and their mutations, fascinated at how it affected them even to this day.
Sasha often grew her hair long thinking it would protect her from the evil spirits.

One day she was exploring a little further than normal and stumbled near Chernobyl, and after a few minutes felt queasy and laid by a tree, where she slept.

When Sasha woke up, it was dark, and wanting to get home, she hurried off, later she heard a growl behind her, as she turns around you sees a two-headed wolf, nice fangs was all she could think of before the wolf jumped on her.

She felt her hair tugging and suddenly her hair shot out and hit the wolf, she felt her hair strengthening and becoming flatter turning into almost a razor blade and it's started hooking into the wolf tearing at the flesh, Sasha cried out, she wanted for the wolf to get off of her and leave her alone, but did not want it to die. She willed her hair to stop, but it would not stop, seeing the wolf as a threat.

Finally, the hair died down, the wolf a bloody mess, Sasha was traumatized, and sat there, crying, her hair still sharp, and she noticed her hand was missing, at first she thought the wolf bit it off and she had some sort of regenerative power, but as she got her hair to a normal state(almost like clenching her scalp) she saw her hand grow back, although it looked a little older, it soon returned to normal.

When she returned home she didn't tell her mum about the incident and practiced in secret every day until she had enough control to enroll in a hero school.

She is currently a star pupil at Thomsen High.

Powers:

  • hair manipulation:
    Ability to manipulate her hair to change length, texture, and shape and is also able to do the same to others but to a lesser extent
    If part of her is chopped off, she can reattach before a certain time and will reattach fully after 2 weeks, until then it kinda dangles by some skin until the flesh and eventually bone regrows

Limitations (Reasons why your char can’t end the universe):
  • Sasha can only grow as much as her body mass will allow, and that all major organs are intact

Weaknesses (Reasons why someone could kick their ass):
  • [moisture]: moisture damages her hair, causing her to use more power to strengthen her hair against moisture

Likes: hair products
Dislikes: haircuts

-
Birthday: 2001
Theme song: i whip my hair
Favorite food:
Greatest fear:her parents will reject her and think of her as the same as the two-headed wolf, and personally kill her
Last edited by Expired humans on Sun Sep 23, 2018 5:57 pm, edited 3 times in total.

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Tomia
Post Marshal
 
Posts: 15710
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Sun Sep 23, 2018 8:12 pm

Expired humans wrote:Name: Sasha Petrishka
Age:17(Looks 20)
Gender:Female
Race:Human
Appearance (pics if possible):
Young Blood?:no
Bio:Born and raised in a village near Chernobyl, Anne’s parents were devout christians, killing animals affected by radioactivity because they thought they were tainted by satan.
Anne- being a rebellious teenager -often went near Chernobyl to look at the animals and their mutations, fascinated at how it affected them even to this day.
Sasha often grew her hair long thinking it would protect her from the evil spirits.

One day she was exploring a little further than normal and stumbled near Chernobyl, and after a few minutes felt queasy and laid by a tree, where she slept.

When Sasha woke up, it was dark, and wanting to get home, she hurried off, later she heard a growl behind her, as she turns around you sees a two-headed wolf, nice fangs was all she could think of before the wolf jumped on her.

She felt her hair tugging and suddenly her hair shot out and hit the wolf, she felt her hair strengthening and becoming flatter turning into almost a razor blade and it's started hooking into the wolf tearing at the flesh, Sasha cried out, she wanted for the wolf to get off of her and leave her alone, but did not want it to die. She willed her hair to stop, but it would not stop, seeing the wolf as a threat.

Finally, the hair died down, the wolf a bloody mess, Sasha was traumatized, and sat there, crying, her hair still sharp, and she noticed her hand was missing, at first she thought the wolf bit it off and she had some sort of regenerative power, but as she got her hair to a normal state(almost like clenching her scalp) she saw her hand grow back, although it looked a little older, it soon returned to normal.

When she returned home she didn't tell her mum about the incident and practiced in secret every day until she had enough control to enroll in a hero school.

She is currently a star pupil at Thomsen High.

Powers:

  • hair manipulation:
    Ability to manipulate her hair to change length, texture, and shape and is also able to do the same to others but to a lesser extent
    If part of her is chopped off, she can reattach before a certain time and will reattach fully after 2 weeks, until then it kinda dangles by some skin until the flesh and eventually bone regrows

Limitations (Reasons why your char can’t end the universe):
  • Sasha can only grow as much as her body mass will allow, and that all major organs are intact

Weaknesses (Reasons why someone could kick their ass):
  • [moisture]: moisture damages her hair, causing her to use more power to strengthen her hair against moisture

Likes: hair products
Dislikes: haircuts

-
Birthday: 2001
Theme song: i whip my hair
Favorite food:
Greatest fear:her parents will reject her and think of her as the same as the two-headed wolf, and personally kill her

Mind expanding on that limitation a bit, am particularly confused about that last part. Also I don't really know why her powers allow her to regrow body parts

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Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Mon Sep 24, 2018 3:30 am

Name: Ashen Moth (Ashley Phillips)
Age: 18ish, she doesn’t remember her age exactly
Gender: Female
Race: Human-Moth mutant
Appearance (pics if possible): Main and an additional one which I justify by saying that it looks close enough when you flick between them.
Young Blood?: Yes, eventually.

Bio:
Ash hardly remembers her past life, recalling flashes of memories as if through the haze of a half-forgotten dream. Before her transformation, Ashley Phillips was another scribbled name in the registrar of the State’s wards. Her parents both died when she was young, their faces having faded in her mind even when she was still herself. Her childhood was spent being moved throughout the system of charity-run orphanages that dotted the state, occasionally punctuated by a brief stay in a foster home which inevitably never quite seemed to work out. Life was always a struggle, money often falling short and a dog-eat-dog world reigning supreme among the orphans. Many fell into gangs, others ran drugs in order to earn some extra money on the side, all felt the oppressive ticking of the clock as they approached the inevitable cliff-edge of “ageing-out”.

As her own time increasingly grew close, Ashley and a few of her friends eventually talked each other into running away. They had some friends on the other side who allegedly could offer them jobs and shelter, a welcomed promise of security and finally a chance to gain some control over their own lives. Slipping out of the orphanage was hardly a challenge, with the staff stretched thin even without needing to look for children who were actively trying to avoid being found. When their disappearance was discovered, little effort was spent in trying to locate the runaways. It was an unfortunate fact of the industry that a few orphans always inevitably fell through the cracks. And who-knew, maybe it was better for them than being kicked out on their 18th birthday. Regardless, there was a process in-place for such situations that had to be followed. Ashley’s name was submitted to the local sheriff’s office, and her name was scratched from the list of local resident wards. No-one was surprised when she was never heard from again, the young girl swiftly forgotten.

In reality, as is all too often the case, safety and security didn’t await the runaways out on the streets. Their friends and contacts turned out to be gang members who roped them into acting as drug mules or lookouts during their dealings. The pay they received in return was pitiful, but beggars could hardly be choosers. A few months after running away, Ashley really fell into the wrong crowd. She knew the risks, but the pay was just too good to turn down. However the job ended up going south when an unidentified superhero burst onto the scene and captured the gang members. Ashley managed to get away, although she never found out that the masked hero would eventually be identified as a “Kabuto” making his grand debut. Uncertain of what to do, Ashley and the other kids did all that she could think to: head back to the abandoned apartment which the gang used as their old hideaway.

Waiting there in the hope that they would run into someone who would know what to do next, and terrified that the police would somehow identify and find them in the meantime, Ashley and her friends were surprised when the leader of the gang himself eventually returned. He seemed to be just as surprised to see them as they were to see him, but Ashley’s initial relief soon turned into unease as she saw the drying blood on his clothes and the wild look in his eyes. The gang leader, having just discovered his ability to mutate others, held a gleam in his expression as a plan began to dawn in his mind. He would be able to get his revenge on Kabuto thanks to his powers, and the kids would be the perfect means to this end.

None of them were able to escape from the former gang leader as he lurched at them, a bone-like needle shooting from his arm. Ashley tried to turn and run, hearing her friends crying out in pain and surprise as the criminal injected the mutagen into their system until eventually her number came up. All of the orphans were left as little more than mindless animals, sent to fight and be defeated by Kabuto as part of the gang leader’s single-minded plan for revenge. Ash never had the chance, however. Instead of mutating immediately, her body morphed more slowly than the others, enveloping itself in a hardened cocoon in the far corner of the abandoned apartment. There she remained until after Kabuto managed to defeat the gang leader, and the aftermath of the horrific attacks began to really settle into the town. The police and authorities immediately began to tackle the mountain of paperwork and clean-up that the mutants’ rampage hade left in its wake, but a few more unsavory groups also moved in - seeking to take advantage of the situation.

The Wonder Foundation was one such group. They had been working on genetic engineering and manipulation for years, and when word of the mutants that had been attacking the town reached them, an investigative team had been dispatched immediately. Their instructions had been simple: to discreetly observe and gather samples if possible. They were hoping to snag some blood or tissue from a corpse ideally, but were blown away when they found the forgotten cocoon with Ash still inside. Immediately taking her into custody, the Foundation's science division wasted no time in beginning to study her, cracking open the cocoon and revealing the mutated girl within. With most of her memories gone, Ash was poked and prodded by the researchers, sealed away from the world as the Foundation sought to gain as much information as they could from their experiments. Drawing out her powers, they realised the potential in having a creature such as her under their control, with Ash’s abilities being well suited to certain clandestine operations that the organisation occasionally saw fit to carry out. And so it was decided that she would be an assassin for Lycan, as well as a simple lab rat.

Until that is, a certain young superhero team stumbled upon the facility in which she was being held.

Powers:
  • [Moth/Insect Physiology]: Ash’s modified physiology grants her a number of abilities, chief and most obvious among them being her ability to fly thanks to her set of double wings. She is able to move more swiftly than a human of her size, her agility both on the ground and the air proving especially useful in a fight. She is also able to grip onto ceilings and walls, climbing and moving along them if she so desired. Her antennae also grant her a number of enhanced senses, allowing her to build up an effective mental image of her surroundings through scents and sounds. While her physiology also allows her to produce silk, it is not especially useful in battle.
  • [Insect Influence]: Ash is able to communicate with insects in her local area to an extremely limited extent (they are just insects after all). This is a power that she is far from practiced with and is mostly limited to feeling certain vague feelings that mimic those being felt by the insects. For instance, she could get a forewarning about some kind of danger, although would not be able to scry with insects or issue them obligatory commands.
  • [Strong and Resilient]: Ash is somewhat stronger than your average human, and she is able to lift a small car (or a large refrigerator) with a good deal of effort. Durability-wise, while at superhuman levels, her main defence is still avoiding the main force of any attacks levelled against her through superior agility.
  • [Acid and Poison Creation]: Glands beneath Ash’s skin can produce and secrete acid of variable strength, which she can use to great effect in a fight. While some of the glands are stronger than others, in her hands she can create an acid concentrated enough to eat through stone and metal. Retractable stingers in her wrists can also inject a paralytic poison if they pierce the skin. In low doses, dizziness and fatigue are the consequence, although higher doses inevitably result in cardiac arrest and death.
  • [Camouflage]: Able to change her skin colour to match her environment, Ash is able to camouflage herself to a certain degree with her surroundings.
  • [Cocoon Healing]: Ash is not aware of this ability yet, but she is able to encase herself within a webbed cocoon. While in this state, she can gradually heal even from grievous injuries including - but not limited to - severed limbs.
  • [Blood Hound]: After ingesting a creature’s blood, Ash is able to track and pinpoint them with significant precision. The accuracy and duration of this ability is dependent upon the quantity and freshness of the ingested blood.


Limitations:
  • [Cold Blooded]: Ash’s physiology has become largely cold blooded, and she has lost much of her human body’s ability to perform homeostasis. This means that she is generally groggy in the morning until she has successfully warmed herself up, and that sudden changes in temperature and environmental conditions can sap her strength.
  • [Pheromone Feedback]: Although Ash can interact with insects and establish a base form of communication with them, she also experiences a degree of concern and kinship with them. If a large number of insects that she were interacting with were to perish near her unexpectedly, their fear and pain - communicated through pheromones - would be felt to a lesser degree by her.
  • [Imperfect Camouflage]: Although Ash can adapt her skin to camouflage herself, this ability hardly makes her invisible and it has little effectiveness during the day or when her surroundings change rapidly. A keen eye, or someone actively looking for her, would be able to see through the disguise.
  • [Hunger]: Much of Ash’s powers and abilities take a high toll on her metabolism. Whether it be secreting acid or poison, or performing long duration flight, Ash can drain her energy supplies rapidly and require additional sustenance. Fortunately, there’s little organic matter that she can’t eat.
  • [Cocoon Metabolism]: Both before entering a cocoon and immediately afterwards, Ash requires a large amount of sustenance in order to sustain herself. Failure to gather enough food and sugars would lead to her body perishing in the process.
  • [Naive]:Raised in captivity for much of her life – with the time before that missing from her memory – Ash is ill-equipped and inexperienced in the wider world. Everything from social interactions to simply getting around is difficult for her and her naivety can even creep into her fighting style. While she may have enhanced senses, she may not be able to determine the nature of what she detects, or her curiosity may drive her to seek out an unknown rather than avoid it or prepare.


Weaknesses:
  • [Water]: Water can get caught in the hairs covering Ash’s body, chilling her if she doesn’t dry herself quickly. It can also prevent her from flying if her wings become soaked and she has significant difficulty flying in the rain. That’s not to say that she can’t enjoy a swim every once in a while.
  • [Bright Lights]: Bright artificial lighting can draw Ash’s attention if she isn’t prepared, especially if it is shining at certain wavelengths. Similarly, she is especially susceptible to devices such as flashbangs.
  • [Cold]: Due to her warm-blooded nature, cold temperatures are potentially dangerous for Ash. She will experience hypothermia and shock in much warmer temperatures than humans and far more quickly as well.
  • [Range]: Ash lacks am ability to fight at range, forcing her to engage her opponents in close quarters. This can be an issue when her for has the ability to keep their distance, or when they have superior melee abilities.
  • [Sensory Overload]: Although Ash's vision is not as good as a human's, she makes up for it with her other senses. Unfortunately this means that a sudden increase in smells or sounds can disorient her, reducing her ability to fight.

Likes: Insects, food (especially very rare, bloody meat), discovering more about the world
Dislikes: Being treated like a monster

Additional Information (Optional; remove if unused)-
Birthday: She doesn’t remember.
Theme song: Home - Juniper Vale
Favorite food: Red meat
Greatest fear: To become a monster


Mission Title: An Unexpected Encounter
What heroes would be involved, if any?: The Young Bloods
What Villains are involved, if any?: Warwolf/Lycan (kind of Ashen Moth)
Location(s): Warwolf/Lycan research facility outside of San Diego
What is the heroes’ objective, if any?: Infiltrate the facility and find evidence about Warwolf's plans for the city as well as any evidence for their wrong doing. Later, their goal would also involve helping Ashen Moth to escape with them.
What is the villains’ objective, if any?: Detect the Young Bloods' infiltration and prevent them from leaving the facility.

Quick Summary(paragraph please): During their investigation of Warwolf's presence in San Diego, the Young Bloods find out about a secret facility being run by the organisation through one of its shell companies. There is very scant information on what goes on within the building, and the Young Bloods decide to investigate to see what they could find out. In the process, they find Ashen Moth and decide to help her escape from captivity.
Last edited by Bentus on Tue Jan 19, 2021 4:07 pm, edited 7 times in total.
- - Bentus
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1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
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How Roleplays Die <= Good read for anyone interested in OPing

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Absolon-7
Diplomat
 
Posts: 953
Founded: May 11, 2014
Psychotic Dictatorship

Postby Absolon-7 » Mon Sep 24, 2018 9:15 am

Gottta say I really like this moth girl app and not because she involves part of my character's bio. She looks to be very emotionally compelling.

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Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Fri Sep 28, 2018 5:18 pm

Accepted, Bentus.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Fri Sep 28, 2018 9:04 pm

Name: Gabriel Queen - Yesod
Age: 19
Gender: Male
Race: Mutated Human
Appearance:
Image

Young Blood?: N (Weirdo Clique)
Bio:
Born and raised in a small town in West Virginia, Gabriel was an oddity to begin with at birth. Testing had shown there to be an increased amount of calcium present in his body, which the doctors shrugged off as just a sign of "denser bones." As a child, Gabriel would often play hard, contact sports such as football, rarely breaking a bone, if any, on the field. Of course, this all seemed to be pretty normal until Gabriel hit puberty, when his mutated meta-gene activated at around age 11. Then, Gabe was just a scrawny little kid who happened to play football. As he matured, though, he turned into a selfish, narcissistic and downright diabolical mind who loved winning at other people's expense. As an only child in a household that was frequented by squabbling parents and money issues, Gabriel soon turned to delinquency, injuring his first victim during an altercation in school that resulted in one kid blind on one eye from a bony dart and another with a badly broken tibia. It soon became clear to Gabriel's parents that something truly was wrong with their child, not just in his appearance (of various, sharp bones protruding from his body when angry), but also his behavior.

Gabriel's parents quickly put him into a boarding school in rural Maryland for "gifted youths," as they put it, which, in reality, was just an attempt to forcefully suppress the uncontrollable abilities of the students. It was during his time at one of these boarding schools that Gabriel met Keith Westwoods, a boy capable of causing massive amounts of damage with his mind alone. The two quickly formed an inseparable bond, and were lucky enough thanks to high test scores to be selected for an interstate program, giving the two the opportunity to transfer to Thomsen High in San Diego, a school specifically designed to teach youths gifted with powers like theirs on how to coexist with society. However, Gabriel didn't see such an optimistic view in Thomsen High, and would frequently use his powers to harass others either out of pleasure or for his own personal gain, citing unfairness in his world as his main motive to harass others. This earned him great notoriety among his class, the respect of Keith, and the attention of another like-minded individual that Gabriel would meet: Thelma Graves.

Thelma was a young woman capable of manipulating gravity, who would first become acquainted with Keith and Gabriel, then friends. Like Keith and Gabriel, Thelma was an outcast, but differed from the most in that she had an interesting hobby: reading about Chaos Magic, a selfish and dark form of magic that the trio would soon become obsessed with. Taking the pseudonym of Keter and giving Gabriel and Thelma the pseudonyms of Yesod and Malkuth, respectively, Keith formed the Weirdo Clique, a group of friends dedicated to unlocking the true mystery behind Chaos Magic and the power within. Although they would find themselves unable to move to the next level of their studies, Keith would later find the metaphorical key to the next level in the form of Clara Mason, a rather powerful Chaos Magician and the newest member of the clique and an interesting figure to say the least.

From then on, the Clique would continue their studies on the occult, preparing for their chaos magic ritual while they did so.

Powers:
  • [Skeleton Manipulation]: Gabriel's meta-gene affects the serious mutation regarding his skeleton. In short, the bones in his body grow at unnatural, almost inhuman rates, all the time. In any other event, his mutation would've been seen as a death sentence to anyone normal should a bone penetrate something like a vital organ, but Gabriel actually thrives with his condition and is capable of accomplishing a variety of feats with his skeleton. This includes rapidly growing and reshaping his bones to his liking, manipulating the density or weight of his bones, protruding bones from limbs or other parts of his body, and even firing bone-based projectiles from his body and making bone constructs. At will, Gabriel can hide or "unsheath" specialized bones in on his limbs and joints that can serve as impromptu close-quarters bladed or blunt weapons easily capable of shredding through foes, and can also produce a thick bony armor over his skin to aid in defense, or shoot calcium-based projectiles from his body. Effectively, this turns Gabriel into a living weapon, able to enter traditionally no-weapons areas and use his own body as a weapon without detection, turning him into a dangerous close quarter combatant and infiltrator.
  • [Strong, Swift, or Sturdy]: Gabriel's bones, by default, are much stronger than ordinary bones, and can also be used to increase his strength and resilience in battle. He may grow a thick bony armor over his skin in combat, increase the density of his bones to add extra power to his blows, or even make his bones hollow like a bird to increase his mobility and agility in combat.
  • [Pseudo-Regeneration]: In order to accommodate for his skin constantly ripping from bones emerging, Gabriel's skin heals at a much quicker rate, allowing him to recover from minor injuries in a couple of hours. This also translates to his bony abilities: should a bone in his body break, he can simply mend them together and move regularly, albeit painfully.
  • [Chaos Magic]: Although not to an extent as Clara, Gabriel is knowledgeable in the art of Chaos Magic, using it primarily to execute Chaos Magic rituals alongside the rest of the Weirdo Clique.

Limitations:
  • Decreasing bone density or making bones hollow makes Gabriel's bones significantly easier to break.
  • Increasing bone density or weight can weigh Gabriel down, as can growing a bony armor over his body.
  • Growing new bones is highly painful for Gabriel and requires a reserve of energy.
  • Gabriel's Chaos Magic requires proper vocalization and hand movements if they are to work.
  • A sober, calm mind is required for the best, most controlled effect of his Chaos Magic powers.

Weaknesses:
  • [IT HURTS]: While Gabriel is by no means invincible, it should be noted that he can still feel pain in his bones, meaning that it is entirely possible to beat him by making him succumb to pain and not by beating him senseless. While Gabriel has since become used to doing so with small bones, causing larger bones to exude from his body is rather painful, as are breaks. Also, as stated before, Gabriel's skin may be frequently torn open in order for bones to emerge, which too is very painful for larger bones, and takes longer to regenerate.
  • [Weary]: Constant extrusion and regeneration of bones can also wear out Gabriel—as can forcing him to fight with large numbers of bony weapons and armor growing from his body that cause him to be weighed down.

Likes: Skeleton charts, Power Metal, skeletal cadavers, Thelma, messing with Thelma, messing with people's heads
Dislikes: Hugging

Additional Information
Birthday: November 11
Theme song: Show me what you got
Favorite food: Milk
Greatest fear: Osteoporosis





Name: Thelma Graves - Malkuth
Age: 19
Gender: Female
Race: Human
Appearance:
Image

Young Blood?: N (Weirdo Clique)
Bio:
Hailing from nowhere else than the world-renowned and famous city of Bowie, Maryland, Thelma Graves never really had a good relationship with her parents. As a child, she was often imaginative and cheerful, but unfortunately lived in a rather divided household. Her mother was still trying to graduate from college, while her father, as docile as he was, had definitely screwed up in getting Mom pregnant in the middle of college, leading the two to fight constantly. Thelma's father eventually moved to Alaska, after somehow gaining a job with the government, while her mother finally graduated from school, ending up in a relationship with none other than her old science professor. Thelma was then thrust into a new life with new family, though, unfortunately, this did not last for long.

Around the time she reached puberty, Thelma's new father began a downwards spiral of alcoholism and domestic violence, forcing her and her mother to once again leave, instead moving to San Diego to stay with some family friends. It was in one of the schools in San Diego that Thelma found out that her powers had manifested, during a fight with another student that left the latter hospitalized. She herself began to change into a more selfish, reclusive, and, at times, indifferent person, a far cry of the outgoing, cheerful person she once was. Her mother grew concerned with her new growth, but her child was otherwise a good person who only acted out of self-defense, so, she was spared from most of the backlash that came from violently using powers to advance one's personal gain.

When she enrolled into Thomsen High as a freshman, Thelma picked up the hobby of reading books about Chaos Magic, a dark and selfish form of magic that thrived off those who were naturally reclusive, cast out from society, or otherwise selfish. She quickly became obsessed with the occult and this form of magic, yet, found herself unable to continue on in her studies. She later would meet Keith Westwoods, a young man who could cause mass devastation with his mind alone, along with Gabriel Queen, a teen around her age who could manipulate his bones into blades. The trio all shared one common interest, that being their desire to go further in their studies in Chaos Magic while also trying to survive the otherwise hostile school environment of Thomsen High as societal outcasts.

Keith Formed the Weirdo Clique in response to this, taking up the pseudonym of Keter and giving Thelma and Gabriel the pseudonyms of Malkuth and Yesod, respectively. This collective was dedicated to solving the true mystery behind Chaos Magic and the power within the art, while also defending one another and their interests. While they would find themselves unable to move to the next level of their studies, Keith would later find the metaphorical key to the next level in the form of Clara Mason, a powerful Chaos Magician and the newest member of the clique and an interesting figure to say the least.

Powers:
  • [Gravity Manipulator]: Thelma can manipulate gravity, allowing her to bend it to her will to make the area around her (around 30 feet) "heavy" or "light", altering an objects gravity by causing loose objects to fall up instead of down (or "sideways"), cause objects to orbit around her, flatten or compress objects, or downright removing the gravity of an object. With her powers, she can mimic telekinesis or flight. Theoretically, she is also capable of manipulating the gravity of astronomical objects like comets, or simply throwing space rocks down onto targets, though this requires concentration, awareness of the location of a celestial object, and, of course, time.
  • [Chaos Magic]: Although not to an extent as Clara, Thelma is knowledgeable in the art of Chaos Magic, using it primarily to execute Chaos Magic rituals alongside the rest of the Weirdo Clique.

Limitations:
  • Thelma is unable to create or destroy gravity, being limited to manipulating only from already existing sources. Thus, "removing" an object's gravity would simply be lowering its gravitational pull to the point that it is effectively weightless.
  • Because they can control their own gravity, other gravity manipulators and those who can alter their own personal gravity are immune to her abilities.
  • Thelma's center of gravity is always herself, and, thus, she can only attract/repel things relative to/from only their current location.
  • Thelma can only manipulate gravity in a 30 feet radius around her body. By physically straining her body, this radius can expand.
  • Thelma's Chaos Magic requires proper vocalization and hand movements if they are to work.
  • A sober, calm mind is required for the best, most controlled effect of her powers.

Weaknesses:
  • [Weakling]: Take away the gravity manipulating and space rock-dropping powers and you're left with a regular human who can be killed like any regular human. Additionally, Gravity is the weakest of the fundamental forces, making it easy to be canceled out by the other forces.
  • [Energy]: Because energy does not have mass, and her powers involve manipulating the gravity of matter, Thelma cannot repel or destroy energy attacks. Additionally, the strength of her powers is directly related to her strength. A wide-awake Thelma is leagues more powerful than one who is tired.
  • [Cigarette's Curse]: For some reason, Thelma often feels like danger is looming over her when she smokes.... and she smokes a lot, making her constantly on edge (and under the effect of the curse)

Likes: Sci fi movies, smoking, astronomy
Dislikes: Pluto

Additional Information
Birthday: January 17
Theme song: Disintegration
Favorite food: Milkshakes
Greatest fear: Locked-in syndrome
Last edited by Turmenista on Sun Nov 04, 2018 1:06 pm, edited 3 times in total.

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Finland SSR
Post Marshal
 
Posts: 15312
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Thu Oct 04, 2018 1:27 pm

Faceclaim index has been updated.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

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Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Thu Oct 04, 2018 6:58 pm

Aaand another update for the archive. This time I added Ash and re-added Mike and Kross (I hereby dub Auropa "Sir Revolving Door" :P), removed various characters that were apped a while ago but had no posts, and removed Tolaer and the Demon Lord 2: Electric Bogaloo arc, as the author, AC, left the game a while ago.
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Absolon-7
Diplomat
 
Posts: 953
Founded: May 11, 2014
Psychotic Dictatorship

Here's the mission idea i had

Postby Absolon-7 » Fri Oct 05, 2018 1:52 pm

Mission Title: Blessed and Possessed
What heroes would be involved, if any?: The Young Bloods
What Villains are involved, if any?: The Black Sun Cult
Location(s): Winslow Mansion Complex on the Outskirts of San Diego
What is the heroes’ objective, if any?: To stop the cult's mass sacrifice before midnight and save its hostages
What is the villains’ objective, if any?: Mass sacrifice their followers by midnight to appease their "waking god"
Quick Summary: Reports of missing persons draws the attention of the Young Bloods as the rising Black Sun Cult is reported to be abducting homeless and lower class teens and keeping them locked up in their compound, the infamous Winslow Mansion Complex. In a sting operation, the Young Bloods offer disguised select members as homeless teens to get eyes and ears on the inside. Once inside they find out that the cult leader has driven his followers to hysteria as he preaches an oncoming apocalypse from their god that can only be appeased by the sacrifice of young blood. Little do they know that they signed up for more than they bargained for as the cult's sick practices come into light and the "captured" Young Bloods come closer to doom as time to escape begins to run out. Meanwhile on the outside, the remaining Young Bloods race against the clock battling through the Mansion's maze like interior and trap filled hollows in a brutal gauntlet of trickery.
Last edited by Absolon-7 on Fri Oct 05, 2018 2:03 pm, edited 2 times in total.

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Auropa
Diplomat
 
Posts: 538
Founded: Jan 07, 2014
Ex-Nation

Postby Auropa » Sat Oct 06, 2018 1:03 am

Zarkenis Ultima wrote:I re-added Mike and Kross (I hereby dub Auropa "Sir Revolving Door" :P)


I just can't quit XD
PS: why does real life and schedules hate me having nice things?

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Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Oct 06, 2018 1:19 am

Auropa wrote:
Zarkenis Ultima wrote:I re-added Mike and Kross (I hereby dub Auropa "Sir Revolving Door" :P)


I just can't quit XD
PS: why does real life and schedules hate me having nice things?


Hey that's fine, saying the roleplay is addictive is a pretty good compliment :P

Nice post by the way, nice to see a glimpse of Mike's regular life.

Absolon-7 wrote:-snip-


Accepted, Abs.
Last edited by Zarkenis Ultima on Sat Oct 06, 2018 1:19 am, edited 1 time in total.
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Indo-pasif archipelago
Ambassador
 
Posts: 1300
Founded: Jan 12, 2013
Democratic Socialists

Postby Indo-pasif archipelago » Sat Oct 06, 2018 2:30 am

Auropa wrote:
Zarkenis Ultima wrote:I re-added Mike and Kross (I hereby dub Auropa "Sir Revolving Door" :P)


I just can't quit XD
PS: why does real life and schedules hate me having nice things?

I feel you my dude.... Life been pretty hectic for me too.
I picked the Anarchist Hog

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Finland SSR
Post Marshal
 
Posts: 15312
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Sun Oct 07, 2018 12:17 am

Name: Sina As'tari
Age: 18
Gender: F
Race: Dra'Quinni
Appearance:
Image

Image

Young Blood?: Outrider.
Bio: Millions of years ago, back when you could still pet a T-Rex and humans were just a blink in the eye of one of their many potential ancestors, a Dra'Quinni couple going by the names of Saladar and Kri lived. They were both soldiers in Naligura's army and participants of the great war against Taurac's host which brought their species to the brink of extinction, where they served as aerial scouts, using their expert flying abilities to gather recon on enemy formations, provide information about the terrain and weather ahead, so on and so forth. And, much like many others of their species, they grew disillusioned with the ongoing conflict and both of the Elders, and were among the volunteers for the plan to hide in stasis chambers while both Naligura and Taurac perish on a frozen planet.

Their story restarts twenty years ago, when their stasis pods suddenly opened earlier than expected due to a miscalculation. The fact that mistakes were made during the whole species saving plan should come as no surprise, perhaps - after all, it was all made in extreme haste in secrecy. Either way, Saladar and Kri stepped out of their stasis pods and, much like all others of their species who chose the same way out, witnessed a planet which has now been completely taken over by a different, more fleshy, and slightly disgusting looking species, humans. Most of their fellow Dra'Quinni chose to integrate, using glamour spells to turn their shape into a human one, but Saladar and Kri made a different choice. Picking a beautiful spot away from civilization deep in the Rocky Mountains, the couple set up shop there, interacting with humans in a village a few dozen kilometers away only on the rarest occasions, if they needed something which they couldn't fetch in the wilderness, obviously while under a glamour spell.

Two years after their stasis pods were opened, their first child, a daughter, was hatched, and they named her Sina.

Sina grew up in an environment of complete freedom and self-reliance. Her parents taught her how to fly and the Rocky Mountains around her allowed her to put that theory into practice, speeding around the peaks, caves and formations across the mountain range all day. Early on in her life, she joined her father in hunts for food and soon enough started to take up on that individually, often missing from the family shack for whole weeks while exploring the surroundings and feeding off the land - and neither Saladar nor Kri were all that worried about her well-being out there, especially since she'd always come back intact. And, of course, contacts with human civilization were a must. The villagers living not too far from her home were odd and their lives were boring, but they also spoke of great congregations of their fellow humans, "cities" as they say, where a lot of action happens.

As time went on, as Sina grew more and more, something started to feel weird within her. Every single time she took a leap of faith off a massive cliff and then soared across the sky, every time she faced off against a feral bear or wolf, every time she found herself in grave physical danger... she felt as if she went through a rush of satisfaction which nothing else could bring out. The feeling of her heart racing and muscles tensing, it was what gave her life. And she was constantly left wanting more, seeking novelty, action and dangers everywhere she goes. Unfortunately to her, her home sweet home, the Rocky Mountains, were too charted out and memorized to bring out the same high she always wanted - however, this was where the memory of all those human "cities" she had heard mentioned back in the village stepped in. Perhaps that's where her answer lies? One day, before heading out on her usual journey, Sina informed her parents that she will "be away for a bit longer than usual".

They believed it meant two weeks instead of one. Oh how wrong they were.

Slowly trailing through the map of the United States, Sina eventually ended up in San Diego, living on the streets with forged papers and taking up on various jobs in the day while doing the most blood-pumping activity she could find in the night - vigilante work.
Powers:
  • Dra'Quinni Physiology: As a Dra'Quinni, a member of the ancient draconic species which reigned over Earth long before the K-Pg extinction event, Sina has all of their strengths, weaknesses and abilities.
    • Supernatural Condition: Sina's strength, speed and durability are all superior to that of the average person, though not at truck-lifting or Juggernaut-stomping ranges.
    • Flight: The wings on Sina's back allow for flight and aerial control, though, much like other Dra'Quinni, she can only sustain flight for short periods of time and has to either walk or glide otherwise. They're also good for puttting out fires if you flap them hard.
    • Fire Breath: Sina's stomach creates a flammable substance which can be mixed with the oxygen in her lungs and released orally for offensive purposes.
  • Aerial Ace: Sina's parents are expert fliers by profession and thanks to them handing over their experience and expertise, so is their daughter. Her life in the Rocky Mountains put all that theory into practice and solidified her as an expert in her own right. She can do complex maneuvers, dodge incoming objects, aim at small openings and go through unscathed, etc. without much of a problem, and her wing and back muscles have adapted to the point where maintaining flight is not that much of a strain (within limits, however - she's not going to be crossing the Pacific without stops).
  • Sorcery: Much like her Dra'Quinni brethren, Sina has the ability to world various types of magic - however, similarly to the majority of her species, she can only wield the absolute basics.
    • Glamour: A spell used by Sina to mask her Dra'Quinni form in public.
    • Universal Translation: A spell used by Sina to gain instant proficiency with a foreign language upon contact.

Limitations:
  • Physical Limits: Sina is not bulletproof, she can lift a few hundred kilograms at most, and she can only stay in flight for so long before the strain becomes too hard to bear and she has to descend.
  • Basic Sorcery: Sina's choice of spells is extremely shallow and none of them can be used in battle, and she has no trainer or learning materials to improve those.

Weaknesses:
  • Adrenaline Junkie: Sina is addicted to adrenaline. The rush she receives while in tense, extreme experiences constantly leaves her wanting more. She often spends her free time, when not working or fighting crime, hunting for that rush by falling off buildings, flying with zero regards to safety - hell, even her decision to become a vigilante was motivated by the same addiction. What this means is that Sina not only fights with greater risk as a priority, but also often makes irrational decisions, such as charging headfirst into a firefight when the stealthy option is a better choice.
  • Cold: Sina is cold-blooded like all other Dra'Quinni, freezing her is practically a death sentence.
  • Wings: The membrane composing Sina's wings is fragile and, if damaged, will leave her unable to fly until she recovers.
  • Glamour Form: Sina is as strong and fragile as an average human person while in Glamour form, and needs to turn that form off if she wants to battle.

Likes: Adrenaline, tension, lots and lots of spices, cappuccinos, panoramic sights
Dislikes: Being in one place for too long, boring monologues, cold food, people who are scared of heights

Additional Information
Birthday: Hatched on December 11th
Favorite food: Cappuccino
Greatest fear: Cold.
Last edited by Finland SSR on Sun Oct 07, 2018 1:01 am, edited 1 time in total.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

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Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Oct 07, 2018 10:07 am

Accepted, Fin.
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Expired humans
Political Columnist
 
Posts: 3
Founded: Sep 12, 2018
Ex-Nation

Postby Expired humans » Fri Oct 12, 2018 7:10 am

Name: Isaac Adams
Age: 20
Gender: male
Race: human
Appearance (pics if possible):
Young Blood?:no
Bio: (not optimized for phones)

Isaac lived in a suburb, with a family that was severely detached to their child, Isaac never really knew how detached until uncle Viktor.
Uncle Viktor was the emotional support Isaac needed from his parents, but Viktor and Isaac’s parents would always get into fights, almost leading to a restraining order.
This was before Viktor died.

When the funeral came around, Isaac was deeply upset, but through the tears, he notices the people who attended, or more specifically, who wasn’t, his parents.

Later, Isaac confronted his parents, and asked them why they didn't come, they never liked him and they felt Isaac was better off without Viktor, this was the breaking point, where Isaac snapped, breaking into a frenzy and discovering his power, slaughtering his parents.

When police arrived, they could not contain him, he broke free of the perimeter, and the police asked help of heroes, an unidentified hero decided to track and calm him down, he later found Isaac in an alley, and successfully put Isaac to sleep.

After a trial, Isaac was declared insane and was sent to a mental ward, where he spent 2 years in a special room designed to suck magic away, rendering his power useless, but not his mind.

He wallowed in suffering, both his and others and with insane thoughts penetrating his brain, he soon truly lost his sanity at this point. the pain became a blur, and his only relief was sleep if he could.

At one point when a new batch of convicts came in, he felt something inside him, a release he had not felt since he murdered his parents, he wondered, till no longer, as he heard the SCREAMS and the T of flesh, the C of bones,
..........................................................................E...R.............R
............................................................................A.................A
...............................................................................................C
.....................................................E..........................................K
....................................................R
oh yes, the euphoria,........................O
he loved every Second of it, he wanted M, this is what life was about! The door opened, he turned an-B O N K.

When Isaac woke up, he noticed he was in a different cell, and he was chained to a table, and someone familiar was in front of him, but he couldn’t place him, and the room seemed off, there was no fear, no pain, no suffering, just an intense calm.
“my name is Idaho, I'm here to asses your mental state.”
“How did I get here?”
“You don’t remember?
“How curious, do you remember anything from 2 years ago?”
“Yea I was 15 an-”
“You're 19, not 17, Mr. Adams. you’ve been in a state of mental disarray for 2 years.”
“So what’s going to happen to me?”
“the cabals would like to take you in, Mr. Adams.”
Around isaac the walls exploded and Isaac was swooped away.
Powers:
  • [instability]: the more turmoil is around him, the more powerful he gets, he creates constructs, such as a knife, he also can also send out some energy to others, rendering them insane

Limitations (Reasons why your char can’t end the universe):
  • Isaac becomes more and more insane the more powerful he gets, but because of this, he loses his concetration on using his power to the fullest,rendering him useless

Weaknesses (Reasons why someone could kick their ass):
  • [intense calm/empathy]: if there is extreme calm portrayed in his mind, he's powerless

Likes:dismembering humans, crowds
Dislikes:mental wards, insane people

Additional Information
-

Birthday:
Theme song: ray collins hot club - out of my mind
Favorite food:
Greatest fear:
Last edited by Expired humans on Sun Oct 14, 2018 6:21 pm, edited 6 times in total.

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North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Oct 13, 2018 1:06 am

Tagged. Is this still open?

So it seems like the IC is very much active, while the OOC is very quiet. Can I add that's because of the Discord?

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Finland SSR
Post Marshal
 
Posts: 15312
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Sat Oct 13, 2018 2:17 am

North America Inc wrote:Tagged. Is this still open?

So it seems like the IC is very much active, while the OOC is very quiet. Can I add that's because of the Discord?

Yes and yes.

It's the plight of many RPs nowadays. Though I've never been a fan of catching up to four pages of OOC every morning myself.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

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Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Oct 13, 2018 7:19 am

North America Inc wrote:Tagged. Is this still open?

So it seems like the IC is very much active, while the OOC is very quiet. Can I add that's because of the Discord?


Yes, you're welcome to join.

We mostly use this place here for apps and for archive updates nowadays. Though, if you're not one to use Discord, we'll do our best to keep you in the loop.
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Joohan
Negotiator
 
Posts: 6001
Founded: Jan 11, 2018
Ex-Nation

Postby Joohan » Sat Oct 13, 2018 9:12 am

okay, so i am thinking about making a character, but i have a few questions:

1. Do we need more heros or villains?

2. What big things have happened in IC thus far? Quite a bit of activity thus far, and I was curious if there were any significant events I should be aware of thus far.
If you need a witness look to yourself

There is no room in this country for hyphenated Americanism!


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North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Oct 13, 2018 9:19 am

Joohan wrote:okay, so i am thinking about making a character, but i have a few questions:

1. Do we need more heros or villains?

2. What big things have happened in IC thus far? Quite a bit of activity thus far, and I was curious if there were any significant events I should be aware of thus far.

These are my questions as well, I had this idea for a supervillain but I want to make sure it's not oversaturated.

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Finland SSR
Post Marshal
 
Posts: 15312
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Sat Oct 13, 2018 10:05 am

Joohan wrote:okay, so i am thinking about making a character, but i have a few questions:

1. Do we need more heros or villains?

2. What big things have happened in IC thus far? Quite a bit of activity thus far, and I was curious if there were any significant events I should be aware of thus far.

1. Don't think we have any preference on that. We have plenty of heroes and we have plenty of villains. So do what your heart desires.

2. We have a summary of the IC, but it's not in the OP for some reason, so you have to either come to the Discord or bug Zark through TGs for it. Right now we're fighting a trio of supervillains called the Cabal while a part of the team is stopping a mass hostage situation in Hilton Tower.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

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North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Oct 13, 2018 10:08 am

Finland SSR wrote:
Joohan wrote:okay, so i am thinking about making a character, but i have a few questions:

1. Do we need more heros or villains?

2. What big things have happened in IC thus far? Quite a bit of activity thus far, and I was curious if there were any significant events I should be aware of thus far.

1. Don't think we have any preference on that. We have plenty of heroes and we have plenty of villains. So do what your heart desires.

2. We have a summary of the IC, but it's not in the OP for some reason, so you have to either come to the Discord or bug Zark through TGs for it. Right now we're fighting a trio of supervillains called the Cabal while a part of the team is stopping a mass hostage situation in Hilton Tower.

Would it be alright if I play two characters, I had this interesting idea.

Also I know you said specifically that they have to be between 14 to 18, but would it be alright if one was older than that?

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Finland SSR
Post Marshal
 
Posts: 15312
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Sat Oct 13, 2018 10:10 am

North America Inc wrote:
Finland SSR wrote:1. Don't think we have any preference on that. We have plenty of heroes and we have plenty of villains. So do what your heart desires.

2. We have a summary of the IC, but it's not in the OP for some reason, so you have to either come to the Discord or bug Zark through TGs for it. Right now we're fighting a trio of supervillains called the Cabal while a part of the team is stopping a mass hostage situation in Hilton Tower.

Would it be alright if I play two characters, I had this interesting idea.

Also I know you said specifically that they have to be between 14 to 18, but would it be alright if one was older than that?

Yes, we have plenty of people with multiple characters. I, for example, have five right now.

The character has to be 14-18 if they want to be a Young Blood. If you don't want them to be in the team, then their age can be whatever.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

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North America Inc
Powerbroker
 
Posts: 7681
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sat Oct 13, 2018 10:12 am

Finland SSR wrote:
North America Inc wrote:Would it be alright if I play two characters, I had this interesting idea.

Also I know you said specifically that they have to be between 14 to 18, but would it be alright if one was older than that?

Yes, we have plenty of people with multiple characters. I, for example, have five right now.

The character has to be 14-18 if they want to be a Young Blood. If you don't want them to be in the team, then their age can be whatever.

Okay one more question, what do you think the best way it is to integrate myself into the story.

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