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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Thu Aug 23, 2018 5:45 pm

Pax Nerdvana wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A convoy traveling across a post-apocalyptic American West.
Genre/s: Apocalyptic
Character or Faction Based: Character
Detailed Description:
Five years ago, global warming hit. America's coastlines were swallowed up. Refugees fleeing northwards from Louisiana brought an unknown disease with them. The virus was extremely contagious, but symptoms would not start showing up for about two weeks after infection. That little thing allowed for much of the world's population to be quickly infected. There was a catch. Only half of the world's population died. The other half was immune. Many heads of state, including POTUS were killed by the disease. The world collapsed into anarchy. In the US, cities became the only relatively safe places. Oftentimes, the only way to trade and move supplies is over the old interstate highway system, sort of like the wagon trains of old.

Need Help With:
Lore, maps

Please leave this hashtag in place: #Mentorhelp


hey look at this thing i give you permission to steal from
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Aug 23, 2018 6:37 pm

HELP ME!
Please provide as much detail as possible.
What do you need help with: Fleshing out a 90s animation inspired Futuristic City planet for an RP that won't start with super powers in play but after the planet is struck by a disaster will see characters receive powers. Maybe some early 2000s inspiration. History can use some work and I'm thinking of- making the setting futuristic but backwards in some ways due to the Collapse of the Galactic State- like I'm thinking of an economic system built around a resources like Topaz or perhaps Energy Credits- I'm not sure but feel it needs to be stated. I'd love to have some suggestions regarding what the city is like- life in it for example. Additional political party ideas or angles for the presented ones.
Links, if requesting someone to look into your RP's IC/OOC:
This is what I've got so far for the OOC;

Image

Welcome to the GalaCo City of Planet GalaCo. Planet GalaCo is a reminder of a time long ago- when interstellar infrastructure was so advanced by entire planets could be mere cities in a Galaxy spanning government. Established by one of the great Mega Corporations of that era, GalaCo, the planet became the capital of the corporation prior to the Corporate Wars. GalaCo was not destroyed in that conflict but diminished- only this it's 'model' world remained a holding. When the Galactic State collapsed and the entire universe fell into discord the planet took the opportunity to (being on the frontier) declare it's self a sovereign city.

That was generations ago, so much so that it's considered gravely difficult to imagine what that time long ago was like. Such level of administration as that experienced under the Galactic State seems impossible now compared to what structure has survived. Even some GalaCoeans find it difficult to understand how their planet can be administrated at present levels. The burden of district management and urban planning has been heavy on the Council since maintaining order during the collapse.

The 'central city' district; where the Council Chamber is located has been largely restored but the outer districts are plagued by gang activity and has been since the Collapse of the Galactic State.

You may be anyone in GalaCo City. This is your story, I shall merely attempt (and this will by my first time hosting an RP like this) to react by way of NPCs and I'll occasionally introduce events to impact multiple characters. I may even take a personal interest in a few.

History
-120 C - The Corporate Wars which began as a claim dispute between Musk Ltd. and Spielberg Industries. A dispute that got way too out of hand leading the Galactic State to intervene and the other Mega Corporations- fearful of a coming oppression by the state- to rebel. GalaCo lost all of it's holdings save GalaCo City during this conflict.

-001 C - Project Safe Guard is initiated to safe the Galaxy from Heat Death. With in 12 Hours of Safe Guard's activation the Galactic Standard Currency's value hits 0 causing financial planic across the Galaxy. With in 15 hours of Project Safe Guard's activation the Galactic InterLink goes down cutting off communication across the Galaxy as well as cutting off access to the combined pool of Galactic Knowledge. A search for the 12 people who hold part of the code that can re-establish InterLink begins. Certain leaders in the Galaxy begin to proclaim themselves the Government and in doing so undermining the actual government which only by primitive means can communicate with it's agents.

000 C - The Galactic State effectively ceases to exist and with it the most advanced administrative system known to sentient life in the Galaxy.

Present (roughly 200 years latter) - People don't know if the codes have been found or not or really much about the worlds beyond the one they come from.
The Districts
Central City is the government center of the entire planet; housing the GalaCo Headquarters, City Council, the Health and Sanitation Authority, etc.

Politics
GalaCo City operates under a Mayor-Council government. Elections where during the Galactic State handled on the InterLink but after the collapse government was handled under a State of Emergency (something the Mayor couldn't technically call but did call). It's only in the last 80 years that, thanks to the GalaCo Scientific Advisory, online polling via GalaCo's own network service has begun restoring democracy.

The parties with influence in GalaCo city are;

-Best Men-

-Mayorial Party- Seeks to establish a Strong Mayor form of the Mayor-Council government believing that such will allow more to get done in improving the state.

-Republican Party - Seeks to replace the City government with that of a Planetary Federal Republic comprising of a Presidential Head of State and provinces created by combining certain districts into semi-autonomous administrative regions. The Republican Party believes this will solve the planet's issues by allowing people with a local rather then a distant perspective on the issues while keeping the world united. Those who oppose the party see such as destroying what is left of the Galactic State's infrastructure and returning to some archaic NationState governmental system held by worlds prior to the Galactic State's formation.

-The Company Men - Extreme GalaCo loyalist campaigning to replace the Mayor-Council system with a Council-Manager System while expanding employment opportunities to the outer districts. Despite the party's support of the company (and many being employees of the company) GalaCo's CEOs have remained distant from them preferring to make it clear that the party is a radical minority even in the company.

Beyond GalaCo City
GalaCo is not the only Planet City to have survived the collapse of the Galactic State- New London has also survived and done far better- even having holdings off world compared to GalaCo. It's success however has spawned both envy and dread from the people of GalaCo. For the time being however any rivalry is being conducted in the form of trying to outdo the other either in sports or public works.


Please leave this hashtag in place: #Mentorhelp

Edit: ... I'm asking too much eh? :?
Last edited by Harbertia on Thu Aug 23, 2018 6:59 pm, edited 5 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Pax Nerdvana
Post Marshal
 
Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Fri Aug 24, 2018 8:13 am

Rupudska wrote:
Pax Nerdvana wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A convoy traveling across a post-apocalyptic American West.
Genre/s: Apocalyptic
Character or Faction Based: Character
Detailed Description:
Five years ago, global warming hit. America's coastlines were swallowed up. Refugees fleeing northwards from Louisiana brought an unknown disease with them. The virus was extremely contagious, but symptoms would not start showing up for about two weeks after infection. That little thing allowed for much of the world's population to be quickly infected. There was a catch. Only half of the world's population died. The other half was immune. Many heads of state, including POTUS were killed by the disease. The world collapsed into anarchy. In the US, cities became the only relatively safe places. Oftentimes, the only way to trade and move supplies is over the old interstate highway system, sort of like the wagon trains of old.

Need Help With:
Lore, maps

Please leave this hashtag in place: #Mentorhelp


hey look at this thing i give you permission to steal from

Cool. Thanks! I might have to borrow some of that.
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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21996
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Fri Aug 24, 2018 8:34 am

Harbertia wrote:HELP ME!
Please provide as much detail as possible.
What do you need help with: Fleshing out a 90s animation inspired Futuristic City planet for an RP that won't start with super powers in play but after the planet is struck by a disaster will see characters receive powers. Maybe some early 2000s inspiration. History can use some work and I'm thinking of- making the setting futuristic but backwards in some ways due to the Collapse of the Galactic State- like I'm thinking of an economic system built around a resources like Topaz or perhaps Energy Credits- I'm not sure but feel it needs to be stated. I'd love to have some suggestions regarding what the city is like- life in it for example. Additional political party ideas or angles for the presented ones.
Links, if requesting someone to look into your RP's IC/OOC:
This is what I've got so far for the OOC;

(Image)

Welcome to the GalaCo City of Planet GalaCo. Planet GalaCo is a reminder of a time long ago- when interstellar infrastructure was so advanced by entire planets could be mere cities in a Galaxy spanning government. Established by one of the great Mega Corporations of that era, GalaCo, the planet became the capital of the corporation prior to the Corporate Wars. GalaCo was not destroyed in that conflict but diminished- only this it's 'model' world remained a holding. When the Galactic State collapsed and the entire universe fell into discord the planet took the opportunity to (being on the frontier) declare it's self a sovereign city.

That was generations ago, so much so that it's considered gravely difficult to imagine what that time long ago was like. Such level of administration as that experienced under the Galactic State seems impossible now compared to what structure has survived. Even some GalaCoeans find it difficult to understand how their planet can be administrated at present levels. The burden of district management and urban planning has been heavy on the Council since maintaining order during the collapse.

The 'central city' district; where the Council Chamber is located has been largely restored but the outer districts are plagued by gang activity and has been since the Collapse of the Galactic State.

You may be anyone in GalaCo City. This is your story, I shall merely attempt (and this will by my first time hosting an RP like this) to react by way of NPCs and I'll occasionally introduce events to impact multiple characters. I may even take a personal interest in a few.

History
-120 C - The Corporate Wars which began as a claim dispute between Musk Ltd. and Spielberg Industries. A dispute that got way too out of hand leading the Galactic State to intervene and the other Mega Corporations- fearful of a coming oppression by the state- to rebel. GalaCo lost all of it's holdings save GalaCo City during this conflict.

-001 C - Project Safe Guard is initiated to safe the Galaxy from Heat Death. With in 12 Hours of Safe Guard's activation the Galactic Standard Currency's value hits 0 causing financial planic across the Galaxy. With in 15 hours of Project Safe Guard's activation the Galactic InterLink goes down cutting off communication across the Galaxy as well as cutting off access to the combined pool of Galactic Knowledge. A search for the 12 people who hold part of the code that can re-establish InterLink begins. Certain leaders in the Galaxy begin to proclaim themselves the Government and in doing so undermining the actual government which only by primitive means can communicate with it's agents.

000 C - The Galactic State effectively ceases to exist and with it the most advanced administrative system known to sentient life in the Galaxy.

Present (roughly 200 years latter) - People don't know if the codes have been found or not or really much about the worlds beyond the one they come from.
The Districts
Central City is the government center of the entire planet; housing the GalaCo Headquarters, City Council, the Health and Sanitation Authority, etc.

Politics
GalaCo City operates under a Mayor-Council government. Elections where during the Galactic State handled on the InterLink but after the collapse government was handled under a State of Emergency (something the Mayor couldn't technically call but did call). It's only in the last 80 years that, thanks to the GalaCo Scientific Advisory, online polling via GalaCo's own network service has begun restoring democracy.

The parties with influence in GalaCo city are;

-Best Men-

-Mayorial Party- Seeks to establish a Strong Mayor form of the Mayor-Council government believing that such will allow more to get done in improving the state.

-Republican Party - Seeks to replace the City government with that of a Planetary Federal Republic comprising of a Presidential Head of State and provinces created by combining certain districts into semi-autonomous administrative regions. The Republican Party believes this will solve the planet's issues by allowing people with a local rather then a distant perspective on the issues while keeping the world united. Those who oppose the party see such as destroying what is left of the Galactic State's infrastructure and returning to some archaic NationState governmental system held by worlds prior to the Galactic State's formation.

-The Company Men - Extreme GalaCo loyalist campaigning to replace the Mayor-Council system with a Council-Manager System while expanding employment opportunities to the outer districts. Despite the party's support of the company (and many being employees of the company) GalaCo's CEOs have remained distant from them preferring to make it clear that the party is a radical minority even in the company.

Beyond GalaCo City
GalaCo is not the only Planet City to have survived the collapse of the Galactic State- New London has also survived and done far better- even having holdings off world compared to GalaCo. It's success however has spawned both envy and dread from the people of GalaCo. For the time being however any rivalry is being conducted in the form of trying to outdo the other either in sports or public works.


Please leave this hashtag in place: #Mentorhelp

Edit: ... I'm asking too much eh? :?


Interesting! Let me look at it for a bit.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Fri Aug 24, 2018 12:55 pm

Great Confederacy of Commonwealth States wrote:
Harbertia wrote:HELP ME!
Please provide as much detail as possible.
What do you need help with: Fleshing out a 90s animation inspired Futuristic City planet for an RP that won't start with super powers in play but after the planet is struck by a disaster will see characters receive powers. Maybe some early 2000s inspiration. History can use some work and I'm thinking of- making the setting futuristic but backwards in some ways due to the Collapse of the Galactic State- like I'm thinking of an economic system built around a resources like Topaz or perhaps Energy Credits- I'm not sure but feel it needs to be stated. I'd love to have some suggestions regarding what the city is like- life in it for example. Additional political party ideas or angles for the presented ones.
Links, if requesting someone to look into your RP's IC/OOC:
This is what I've got so far for the OOC;

(Image)

Welcome to the GalaCo City of Planet GalaCo. Planet GalaCo is a reminder of a time long ago- when interstellar infrastructure was so advanced by entire planets could be mere cities in a Galaxy spanning government. Established by one of the great Mega Corporations of that era, GalaCo, the planet became the capital of the corporation prior to the Corporate Wars. GalaCo was not destroyed in that conflict but diminished- only this it's 'model' world remained a holding. When the Galactic State collapsed and the entire universe fell into discord the planet took the opportunity to (being on the frontier) declare it's self a sovereign city.

That was generations ago, so much so that it's considered gravely difficult to imagine what that time long ago was like. Such level of administration as that experienced under the Galactic State seems impossible now compared to what structure has survived. Even some GalaCoeans find it difficult to understand how their planet can be administrated at present levels. The burden of district management and urban planning has been heavy on the Council since maintaining order during the collapse.

The 'central city' district; where the Council Chamber is located has been largely restored but the outer districts are plagued by gang activity and has been since the Collapse of the Galactic State.

You may be anyone in GalaCo City. This is your story, I shall merely attempt (and this will by my first time hosting an RP like this) to react by way of NPCs and I'll occasionally introduce events to impact multiple characters. I may even take a personal interest in a few.

History
-120 C - The Corporate Wars which began as a claim dispute between Musk Ltd. and Spielberg Industries. A dispute that got way too out of hand leading the Galactic State to intervene and the other Mega Corporations- fearful of a coming oppression by the state- to rebel. GalaCo lost all of it's holdings save GalaCo City during this conflict.

-001 C - Project Safe Guard is initiated to safe the Galaxy from Heat Death. With in 12 Hours of Safe Guard's activation the Galactic Standard Currency's value hits 0 causing financial planic across the Galaxy. With in 15 hours of Project Safe Guard's activation the Galactic InterLink goes down cutting off communication across the Galaxy as well as cutting off access to the combined pool of Galactic Knowledge. A search for the 12 people who hold part of the code that can re-establish InterLink begins. Certain leaders in the Galaxy begin to proclaim themselves the Government and in doing so undermining the actual government which only by primitive means can communicate with it's agents.

000 C - The Galactic State effectively ceases to exist and with it the most advanced administrative system known to sentient life in the Galaxy.

Present (roughly 200 years latter) - People don't know if the codes have been found or not or really much about the worlds beyond the one they come from.
The Districts
Central City is the government center of the entire planet; housing the GalaCo Headquarters, City Council, the Health and Sanitation Authority, etc.

Politics
GalaCo City operates under a Mayor-Council government. Elections where during the Galactic State handled on the InterLink but after the collapse government was handled under a State of Emergency (something the Mayor couldn't technically call but did call). It's only in the last 80 years that, thanks to the GalaCo Scientific Advisory, online polling via GalaCo's own network service has begun restoring democracy.

The parties with influence in GalaCo city are;

-Best Men-

-Mayorial Party- Seeks to establish a Strong Mayor form of the Mayor-Council government believing that such will allow more to get done in improving the state.

-Republican Party - Seeks to replace the City government with that of a Planetary Federal Republic comprising of a Presidential Head of State and provinces created by combining certain districts into semi-autonomous administrative regions. The Republican Party believes this will solve the planet's issues by allowing people with a local rather then a distant perspective on the issues while keeping the world united. Those who oppose the party see such as destroying what is left of the Galactic State's infrastructure and returning to some archaic NationState governmental system held by worlds prior to the Galactic State's formation.

-The Company Men - Extreme GalaCo loyalist campaigning to replace the Mayor-Council system with a Council-Manager System while expanding employment opportunities to the outer districts. Despite the party's support of the company (and many being employees of the company) GalaCo's CEOs have remained distant from them preferring to make it clear that the party is a radical minority even in the company.

Beyond GalaCo City
GalaCo is not the only Planet City to have survived the collapse of the Galactic State- New London has also survived and done far better- even having holdings off world compared to GalaCo. It's success however has spawned both envy and dread from the people of GalaCo. For the time being however any rivalry is being conducted in the form of trying to outdo the other either in sports or public works.


Please leave this hashtag in place: #Mentorhelp

Edit: ... I'm asking too much eh? :?


Interesting! Let me look at it for a bit.

Will do :) I know it's a bit of a mess but has intriguing aspects.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sun Aug 26, 2018 10:58 am

Well I've certainly been tired today. Not very motivated to do much but in relation to the 'GalaCo' RP idea in doing research not related to it I found Issac Asimov's "The Last Question" ... it doesn't really apply to the idea and isn't really 90s like but it reminded me of that "Project Aries" thing in the history. idk.

I just needed something to cause the collapse of the Galactic State or think I do. Again not very active of mind today so a little tad under productive I am. Still
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Ort
Diplomat
 
Posts: 881
Founded: Nov 24, 2013
Ex-Nation

Postby Ort » Sun Aug 26, 2018 12:47 pm

Harbertia wrote:Well I've certainly been tired today. Not very motivated to do much but in relation to the 'GalaCo' RP idea in doing research not related to it I found Issac Asimov's "The Last Question" ... it doesn't really apply to the idea and isn't really 90s like but it reminded me of that "Project Aries" thing in the history. idk.

I just needed something to cause the collapse of the Galactic State or think I do. Again not very active of mind today so a little tad under productive I am. Still

Speaking of Isaac Asimov, his Foundation Series is a sort of sci-fi take on the Fall of the Roman Empire, detailing a galactic empire’s collapse and an ensuing dark age. This seems similar to your RP idea, so it might be worth taking a look at, though it is quite lengthy. My advice about the cause of the Galactic State’s collapse would be to leave it vague, say that any information concerning its collapse was lost. There was a communications blackout from the Galactic State’s administrative capital and after people had recovered from the resultant chaos and went to check it out, all signs of life had mysteriously vanished, or everyone had died or something.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sun Aug 26, 2018 12:55 pm

Ort wrote:
Harbertia wrote:Well I've certainly been tired today. Not very motivated to do much but in relation to the 'GalaCo' RP idea in doing research not related to it I found Issac Asimov's "The Last Question" ... it doesn't really apply to the idea and isn't really 90s like but it reminded me of that "Project Aries" thing in the history. idk.

I just needed something to cause the collapse of the Galactic State or think I do. Again not very active of mind today so a little tad under productive I am. Still

Speaking of Isaac Asimov, his Foundation Series is a sort of sci-fi take on the Fall of the Roman Empire, detailing a galactic empire’s collapse and an ensuing dark age. This seems similar to your RP idea, so it might be worth taking a look at, though it is quite lengthy. My advice about the cause of the Galactic State’s collapse would be to leave it vague, say that any information concerning its collapse was lost. There was a communications blackout from the Galactic State’s administrative capital and after people had recovered from the resultant chaos and went to check it out, all signs of life had mysteriously vanished, or everyone had died or something.

hmm... it's certainly an option that route but wouldn't that be like... making it appear to the players as superbly important? A big mystery (what happened) to solve rather then history that is by gone? Would that not distract them from the city?
Last edited by Harbertia on Sun Aug 26, 2018 12:56 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Revlona
Negotiator
 
Posts: 7284
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Sun Aug 26, 2018 1:03 pm

I’m currently starting a Magical Combat RP and could use help fleshing our time he Combat System.

Right now all I have is letting the combating players decide between them
Lover of doggos

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Ort
Diplomat
 
Posts: 881
Founded: Nov 24, 2013
Ex-Nation

Postby Ort » Sun Aug 26, 2018 1:07 pm

Harbertia wrote:
Ort wrote:Speaking of Isaac Asimov, his Foundation Series is a sort of sci-fi take on the Fall of the Roman Empire, detailing a galactic empire’s collapse and an ensuing dark age. This seems similar to your RP idea, so it might be worth taking a look at, though it is quite lengthy. My advice about the cause of the Galactic State’s collapse would be to leave it vague, say that any information concerning its collapse was lost. There was a communications blackout from the Galactic State’s administrative capital and after people had recovered from the resultant chaos and went to check it out, all signs of life had mysteriously vanished, or everyone had died or something.

hmm... it's certainly an option that route but wouldn't that be like... making it appear to the players as superbly important? A big mystery (what happened) to solve rather then history that is by gone? Would that not distract them from the city?

I don’t think it would distract them if whatever they’re currently dealing with is compelling enough. Sure, it’d be a mystery and probably quite intriguing to your players, but I think that it’d make them more keen to participate to eventually find out what happened (if you ever get to that, which you don’t really have to but it does leaves you with the option of using it as a potential plot down the road). If it was up to me, I’d use the mystery of what caused the Galactic State to collapse as an overarching narrative to weave smaller stories together, dropping hints here and there while you decide what actually happened. This is a super power RP, right? Out of interest, what were you planning on having your characters do once they got their powers? Is there some big bad they have to team up and fight?

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sun Aug 26, 2018 1:21 pm

Ort wrote:
Harbertia wrote:hmm... it's certainly an option that route but wouldn't that be like... making it appear to the players as superbly important? A big mystery (what happened) to solve rather then history that is by gone? Would that not distract them from the city?

I don’t think it would distract them if whatever they’re currently dealing with is compelling enough. Sure, it’d be a mystery and probably quite intriguing to your players, but I think that it’d make them more keen to participate to eventually find out what happened (if you ever get to that, which you don’t really have to but it does leaves you with the option of using it as a potential plot down the road). If it was up to me, I’d use the mystery of what caused the Galactic State to collapse as an overarching narrative to weave smaller stories together, dropping hints here and there while you decide what actually happened. This is a super power RP, right? Out of interest, what were you planning on having your characters do once they got their powers? Is there some big bad they have to team up and fight?

I certainly appreciate your interest :) My plan was to make an offer that the characters could accept or refuse (with various results).

Once the super powered element comes into play I plan to have GalaCo approach the characters with the prospect of sponsoring them in a gambit designed to bring stability to the city. The characters would be expected to be walking advertisments but would also be handling things the civil government can't but due to GalaCo's prominence on the planet (the world is literally a captive audience to them) GalaCo could- with the right figures doing the work. Those who accept will also have access to impressive tech, transportation, and of course a heads up on areas of interest.

The people of the setting are perhaps not all together sane so this outlandish idea appears to them as rather sound.

I planned to construct antagonist around actions taken by the player characters before receiving powers- a kind of 'karma bites' thing or a 'unfortunate turn of events' thing.

Player characters who refuse the offer will have to face a few challenges and offers- for example- if they show some disdain for the company some of the more influential discontents or gang lords may seek to acquire their services which they can refuse though said gangs are more likely to react violently in return. Additionally GalaCo will attempt to monopolize the 'hero' business and will be trying to get the Council to establish laws that would favor GalaCo's dominance in such a field. They'd also have to provide on their own or purchase the equipment they desire to use- or perhaps they will seek to live as they have before obtaining powers.
Last edited by Harbertia on Sun Aug 26, 2018 1:29 pm, edited 2 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Ort
Diplomat
 
Posts: 881
Founded: Nov 24, 2013
Ex-Nation

Postby Ort » Sun Aug 26, 2018 1:32 pm

Harbertia wrote:
Ort wrote:I don’t think it would distract them if whatever they’re currently dealing with is compelling enough. Sure, it’d be a mystery and probably quite intriguing to your players, but I think that it’d make them more keen to participate to eventually find out what happened (if you ever get to that, which you don’t really have to but it does leaves you with the option of using it as a potential plot down the road). If it was up to me, I’d use the mystery of what caused the Galactic State to collapse as an overarching narrative to weave smaller stories together, dropping hints here and there while you decide what actually happened. This is a super power RP, right? Out of interest, what were you planning on having your characters do once they got their powers? Is there some big bad they have to team up and fight?

I certainly appreciate your interest :) My plan was to make an offer that the characters could accept or refuse (with various results).

Once the super powered element comes into play I plan to have GalaCo approach the characters with the prospect of sponsoring them in a gambit designed to bring stability to the city. The characters would be expected to be walking advertisments but would also be handling things the civil government can't but due to GalaCo's prominence on the planet (the world is literally a captive audience to them) GalaCo could- with the right figures doing the work. Those who accept will also have access to impressive tech, transportation, and of course a heads up on areas of interest.

The people of the setting are perhaps not all together sane so this outlandish idea appears to them as rather sound.

I planned to construct antagonist around actions taken by the player characters before receiving powers- a kind of 'karma bites' thing or a 'unfortunate turn of events' thing.

Player characters who refuse the offer will have to face a few challenges and offers- for example- if they show some disdain for the company some of the more influential discontents or gang lords may seek to acquire their services which they can refuse though said gangs are more likely to react violently in return. Additionally GalaCo will attempt to monopolize the 'hero' business and will be trying to get the Council to establish laws that would favor GalaCo's dominance in such a field. They'd also have to provide on their own or purchase the equipment they desire to use- or perhaps they will seek to live as they have before obtaining powers.

I think it functions better if there’s a single antagonist or antagonistic entity that player characters can either fight for or against, which would be a role GalaCo would be well-suited to in this RP. I had this idea that, since you said it’s inspired by 90s animation, it’d be episodic in nature, so each thread is its own self-contained story but there’s an overarching plot linking them all. So, in our first thread or episode, players are approached by GalaCo and, like you said, they can either choose to join them or not. I think, going from there, GalaCo have to be up to something shady that’s related to this overarching plot.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
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Postby Harbertia » Sun Aug 26, 2018 1:50 pm

Ort wrote:
Harbertia wrote:I certainly appreciate your interest :) My plan was to make an offer that the characters could accept or refuse (with various results).

Once the super powered element comes into play I plan to have GalaCo approach the characters with the prospect of sponsoring them in a gambit designed to bring stability to the city. The characters would be expected to be walking advertisments but would also be handling things the civil government can't but due to GalaCo's prominence on the planet (the world is literally a captive audience to them) GalaCo could- with the right figures doing the work. Those who accept will also have access to impressive tech, transportation, and of course a heads up on areas of interest.

The people of the setting are perhaps not all together sane so this outlandish idea appears to them as rather sound.

I planned to construct antagonist around actions taken by the player characters before receiving powers- a kind of 'karma bites' thing or a 'unfortunate turn of events' thing.

Player characters who refuse the offer will have to face a few challenges and offers- for example- if they show some disdain for the company some of the more influential discontents or gang lords may seek to acquire their services which they can refuse though said gangs are more likely to react violently in return. Additionally GalaCo will attempt to monopolize the 'hero' business and will be trying to get the Council to establish laws that would favor GalaCo's dominance in such a field. They'd also have to provide on their own or purchase the equipment they desire to use- or perhaps they will seek to live as they have before obtaining powers.

I think it functions better if there’s a single antagonist or antagonistic entity that player characters can either fight for or against, which would be a role GalaCo would be well-suited to in this RP. I had this idea that, since you said it’s inspired by 90s animation, it’d be episodic in nature, so each thread is its own self-contained story but there’s an overarching plot linking them all. So, in our first thread or episode, players are approached by GalaCo and, like you said, they can either choose to join them or not. I think, going from there, GalaCo have to be up to something shady that’s related to this overarching plot.

I like this idea of yours. It can be taken in angles I had not considered- and would fit right in with the 'Evil Mega Corporation' troupe of the 90s but in away that could if done right actual divide the characters in a 'Marvel Civil War' way. ... hmmm... OH! I've got an angle- GalaCo was on the loosing side of the Corporate Wars- what if the present Mayor-Council government was imposed on the planet after that defeat. It would explain why the 'Company Men' seek to establish a Council-Manager system (with the Manager being appointed by the company). It'd be to that faction a return to how things where and perhaps in their minds a step towards further recovery. In such a case the characters can side with democracy or the meritocratic oligarchy of GalaCo which may to those who do go that route seem more apt to handle the planet's situation. Those siding with a continuation of the Mayor-Council government will likely be those who see hope in the prospect that it will; as it was prior to the collapse- get a hold on things to continue a free society on the planet.

This sounds great- this plan;

  • Part One - Pre Powers : Life in GalaCo City be it life in Central City which is working fine or life in the outer districts. Characters might be students, politicians, forgers, any one they like.
  • Part Two - Powers : Characters obtain powers during a planet wide event which is followed by increased chaos as civil service attempts to handle the disaster and certain individuals take advantage of it. GalaCo will approach the characters near the end of this part.
  • Part Three - Trial : Explores the results of accepting or refusing the offer as the plot moves towards a major conflict with GalaCo as the focal point of the conflict. It'll I think see rivals set their rivalry aside and former alliances be broken as the characters work to set a path for GalaCo City's future.
Last edited by Harbertia on Sun Aug 26, 2018 1:52 pm, edited 1 time in total.
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Ort
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Postby Ort » Sun Aug 26, 2018 2:03 pm

Harbertia wrote:
Ort wrote:I think it functions better if there’s a single antagonist or antagonistic entity that player characters can either fight for or against, which would be a role GalaCo would be well-suited to in this RP. I had this idea that, since you said it’s inspired by 90s animation, it’d be episodic in nature, so each thread is its own self-contained story but there’s an overarching plot linking them all. So, in our first thread or episode, players are approached by GalaCo and, like you said, they can either choose to join them or not. I think, going from there, GalaCo have to be up to something shady that’s related to this overarching plot.

I like this idea of yours. It can be taken in angles I had not considered- and would fit right in with the 'Evil Mega Corporation' troupe of the 90s but in away that could if done right actual divide the characters in a 'Marvel Civil War' way. ... hmmm... OH! I've got an angle- GalaCo was on the loosing side of the Corporate Wars- what if the present Mayor-Council government was imposed on the planet after that defeat. It would explain why the 'Company Men' seek to establish a Council-Manager system (with the Manager being appointed by the company). It'd be to that faction a return to how things where and perhaps in their minds a step towards further recovery. In such a case the characters can side with democracy or the meritocratic oligarchy of GalaCo which may to those who do go that route seem more apt to handle the planet's situation. Those siding with a continuation of the Mayor-Council government will likely be those who see hope in the prospect that it will; as it was prior to the collapse- get a hold on things to continue a free society on the planet.

This sounds great- this plan;

  • Part One - Pre Powers : Life in GalaCo City be it life in Central City which is working fine or life in the outer districts. Characters might be students, politicians, forgers, any one they like.
  • Part Two - Powers : Characters obtain powers during a planet wide event which is followed by increased chaos as civil service attempts to handle the disaster and certain individuals take advantage of it. GalaCo will approach the characters near the end of this part.
  • Part Three - Trial : Explores the results of accepting or refusing the offer as the plot moves towards a major conflict with GalaCo as the focal point of the conflict. It'll I think see rivals set their rivalry aside and former alliances be broken as the characters work to set a path for GalaCo City's future.

I think it’d work better if there was an external threat so there’s a more benevolent reason to ally with GalaCo. Perhaps another corporation from a different planet are attempting to muscle in on GalaCo City, threatening its sovereignty (or maybe they have something more nefarious in mind), and GalaCo are more adequately equipped to combat this “hostile takeover” than its current democratic government.

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Harbertia
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Postby Harbertia » Sun Aug 26, 2018 2:05 pm

Ort wrote:
Harbertia wrote:I like this idea of yours. It can be taken in angles I had not considered- and would fit right in with the 'Evil Mega Corporation' troupe of the 90s but in away that could if done right actual divide the characters in a 'Marvel Civil War' way. ... hmmm... OH! I've got an angle- GalaCo was on the loosing side of the Corporate Wars- what if the present Mayor-Council government was imposed on the planet after that defeat. It would explain why the 'Company Men' seek to establish a Council-Manager system (with the Manager being appointed by the company). It'd be to that faction a return to how things where and perhaps in their minds a step towards further recovery. In such a case the characters can side with democracy or the meritocratic oligarchy of GalaCo which may to those who do go that route seem more apt to handle the planet's situation. Those siding with a continuation of the Mayor-Council government will likely be those who see hope in the prospect that it will; as it was prior to the collapse- get a hold on things to continue a free society on the planet.

This sounds great- this plan;

  • Part One - Pre Powers : Life in GalaCo City be it life in Central City which is working fine or life in the outer districts. Characters might be students, politicians, forgers, any one they like.
  • Part Two - Powers : Characters obtain powers during a planet wide event which is followed by increased chaos as civil service attempts to handle the disaster and certain individuals take advantage of it. GalaCo will approach the characters near the end of this part.
  • Part Three - Trial : Explores the results of accepting or refusing the offer as the plot moves towards a major conflict with GalaCo as the focal point of the conflict. It'll I think see rivals set their rivalry aside and former alliances be broken as the characters work to set a path for GalaCo City's future.

I think it’d work better if there was an external threat so there’s a more benevolent reason to ally with GalaCo. Perhaps another corporation from a different planet are attempting to muscle in on GalaCo City, threatening its sovereignty (or maybe they have something more nefarious in mind), and GalaCo are more adequately equipped to combat this “hostile takeover” than its current democratic government.

You make a good point.... Thus far the only external entity I've mentioned is New London but I'd like to hear some alternatives. Any suggestions? Perhaps a name for the rival company.

Edit: New London can certainly be used- perhaps they're under some - would it be cliche to have them a parliamentary monarchy with aims to create a Bretonian Empire?
Last edited by Harbertia on Sun Aug 26, 2018 2:12 pm, edited 3 times in total.
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Ort
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Postby Ort » Sun Aug 26, 2018 2:19 pm

Harbertia wrote:
Ort wrote:I think it’d work better if there was an external threat so there’s a more benevolent reason to ally with GalaCo. Perhaps another corporation from a different planet are attempting to muscle in on GalaCo City, threatening its sovereignty (or maybe they have something more nefarious in mind), and GalaCo are more adequately equipped to combat this “hostile takeover” than its current democratic government.

You make a good point.... Thus far the only external entity I've mentioned is New London but I'd like to hear some alternatives. Any suggestions? Perhaps a name for the rival company.

Edit: New London can certainly be used- perhaps they're under some - would it be cliche to have them a parliamentary monarchy with aims to create a Bretonian Empire?

I think there needs to be some big corporation that has a stake in multiple planets and is seeking to expand and diversify its portfolio. Maybe two or three corporations so there’s some competition and give them generic evil sci-fi corporation names like OmniCorp (but not OmniCorp because that’s from RoboCop). I was also thinking that, after the player characters gain their superpowers, GalaCo and GalaCo City naturally become targets for acquisition by these big galactic companies and that’s how they enter this story. New London could be governed by an East India Trading Company clone, obviously change its name to reflect its interstellar status but it’d be an interesting twist on your typical evil sci-fi corporation.

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Harbertia
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Founded: Apr 30, 2013
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Postby Harbertia » Sun Aug 26, 2018 2:36 pm

Ort wrote:
Harbertia wrote:You make a good point.... Thus far the only external entity I've mentioned is New London but I'd like to hear some alternatives. Any suggestions? Perhaps a name for the rival company.

Edit: New London can certainly be used- perhaps they're under some - would it be cliche to have them a parliamentary monarchy with aims to create a Bretonian Empire?

I think there needs to be some big corporation that has a stake in multiple planets and is seeking to expand and diversify its portfolio. Maybe two or three corporations so there’s some competition and give them generic evil sci-fi corporation names like OmniCorp (but not OmniCorp because that’s from RoboCop). I was also thinking that, after the player characters gain their superpowers, GalaCo and GalaCo City naturally become targets for acquisition by these big galactic companies and that’s how they enter this story. New London could be governed by an East India Trading Company clone, obviously change its name to reflect its interstellar status but it’d be an interesting twist on your typical evil sci-fi corporation.

Will do :) I appreciate this assistance as I feel you've given the RP more focus- a direction it was lacking.
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Suryak
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Founded: May 22, 2018
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Postby Suryak » Sun Aug 26, 2018 7:30 pm

Anyone think a Harry Potter RP is a good idea?
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Harbertia
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Postby Harbertia » Mon Aug 27, 2018 3:02 am

Revlona wrote:I’m currently starting a Magical Combat RP and could use help fleshing our time he Combat System.

Right now all I have is letting the combating players decide between them

Well... if you don't want to get too complicate (having characters with a list of spells and those spells having costs that cut away at their mana pool) you can opt for a dice system where in you as OP would have to make rolls for the players, inform them of the result, and themselves type out a role play of those results.

In this case the combat system would work like that found in Armillo.

Five dice would be rolled for each character. Certain numbers would be assigned to strike, other block, and others to recovery.

For example;

Strike - 1-2
Recover - 34
Block - 5-6

With each duelist having 10 hit points.

Player One
1
4
2
5
3

Player 2
4
2
3
2
3

Player one has rolled 2 strikes 2 recoveries and 1 block

Player 2 has rolled 2 strikes and 3 recoveries

Player one hits 2 for 2 points but two recovers 3 points thus player 2 heals by one HP.

Player two has rolled 2 strikes on player one but one of those is blocked and player one recovers 2 points. Thus player one heals by one HP.

----

This system can be tweaked for faster combat by diminishing what rolls are blocks and heals or utterly removing heals from active combat.
Last edited by Harbertia on Mon Aug 27, 2018 3:06 am, edited 1 time in total.
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Talchyon
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Founded: May 05, 2016
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Postby Talchyon » Mon Aug 27, 2018 6:35 am

Suryak wrote:Anyone think a Harry Potter RP is a good idea?


There was one going for quite a while just recently called Hogwarts.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


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Shadowwell
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Postby Shadowwell » Mon Aug 27, 2018 9:31 am

What would people think of a VR style rp?

I had a concept, nearly two years ago, called [url]Ashes over Aethion[/url], It was to take place in a fantasy setting and the like. I had included some game elements, but my indecision led it to die in the brainstorming phase. However, recently, what with time i have on my hands with no steady connection to the internet i have been reworking and going over past concepts, and have begun to revamp Ashes over Aethion.

The RP would probably begin shortly after the Game is fully released. I have more than a few races for it, and expansions for the game IC'ly will include other races and stuff that characters can change to and the like.

Races include but are not limited to Humans(which there will be at least 2 types), Weseh(beastkin), Elementals, Mensir(Warrior Elves who worship a god of Strength and War), Thangar(Dwarves), Automata (Both Clockwork and Golems), as well as others. There will be 6 classes to start that can be picked with slight variants between them, Warrior, Healer, Thief, Hunter, Wizard, and Summoner.

Warrior: (They hack and slash, excessively, oh they may stab and crush too)

Wizard: (Burn them with fire, oh and lightning, maybe bury them alive as well, lots of ways to kill things.)

Healer: (You heal things, big deal, who needs a healer just practice alchemy. Potion Spam FTW.)

Thief: (You steal from the rich and give to the poor, well you probably steal from them too.)

Summoner: (You do very little fighting preferring to hide behind summoned or contracted minions as they fight. Meat Shields HOOOO)

Hunter: (You hunt, also much Shooty Shooty and Stabby Stabby involved)


I will be using the original map that i found using a map generator.I have also begun marking the rough borders and locations of the main nations and places where members of certain races are found.

During the time that tabletop RPG's were popular, there was one that stood at the top, Ashes over Aethion. It was released in the Late 70's alongside another TRPG, Heroes United, both games were well received and lauded for their complexity and customizability. Heroes United was set in a world similar to ours full of Heroes and Villains, Ashes over Aethion on the other hand was rather different.

The World of Aethion is a fantastical place full of monsters, magic, and wondrous races. It has multiple continents but the majority of its people and Kingdoms are located on Pahara, the largest of its continents. It has weathered many wars and its people deal with monster attacks on a regular basis, but they survive due to adventurers.

Adventurers are capable fighters who fight monsters and deal with bandits and other requests to help the citizens of Pahara. They are governed by the Adventurers guilds and each are members of the Order of Adventurers. The Guilds are bound by the laws of the country they are in, but except for certain circumstances they are neutral concerning affairs of war.

Despite the fact that over the years TRPGs have fallen in popularity AoA was one that has still survived. As Video and PC games became prevalent the creators of both AoA and Heroes United decided to expand, both games were moved to other platforms. This led to a growth in popularity for both games and even their TRPG variants. That in turn led to MMORPG and OARPGS being developed for both set in the same verse for the games.

In recent years however Virtual Reality games have overtaken all other types of games. Despite this the AoA games have still survived, if barely, their popularity keeping them alive. This year, 2045, the AoA franchise has come to VR in the form of Ashes over Aethion: Rebirth. It not only carried most if not all the regular lore and variety but it evolves and changes as the players act and influence the world. Not all players of Ashes over Aethion were happy with this, some viewed the video games as being simple bastardizations of the original game, the VR version as well.


The above is part of the tentaive premise i typed out for the story version of the concept but can still be adapted. Additionally i have typed out a thing detailing the summarized history and state of Aethion as of the Game start, which will be updated as characters go around doing things and the like.

The earliest written histories refer to an ancient event known as the Reckoning when world was changed forever. Ever since that discovery AtR After the Reckoning was used as an affix for the year. It was in the Year 1154 AtR that the Continent of Pahara was changed, just as Aethion was changed forever so long ago in, when the First Scourge swept across Pahara like a plague.

No one knows who or what the Scourge was, just that it was powerful enough to force all the Nations and Races of Pahara to band together despite their differences. Some think it was a creation of the Lord of Destruction to bring 'balance' to Pahara, regardless of its origins it changed Pahara. After it was sealed, not defeated but sealed, Dungeons popped up all over Pahara, places full of traps and monster but also full of treasure.

It has been nearly 400 years since that time and Nations have risen and fallen but Pahara and its people have survived in this tough land. It has been peaceful as of late, with small skirmishes now and then but no large wars. More and more dungeons and artifacts have been discovered but peace has endured. Signs have been pointing towards another great change, but few suspected that it would be Explorers, powerful denizens of another land making Pahara their home.


The two expansions involve the release of an ancient enemy and exploring new lands with associated cultures and the like.

For the rp i will most likely limit much of the mechanics i had planned behind it, such as Origins determining what traits and skills one started with as well as Affinities and Proficiencies. As of the game start IC'ly most will probably be limited to certain areas of Pahara until future updates.

Anyways, i know this might be a lot to read through, but Thoughts?
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The Land of Golden Blobfish
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Postby The Land of Golden Blobfish » Mon Aug 27, 2018 11:53 am

Suryak wrote:Anyone think a Harry Potter RP is a good idea?

Possibly, though depends on what exactly it is. Theres currently a HP RP set in Hogwarts that's been going on for quite a long time but you can still do one of your own if you want. I'd be interested as I never got into the other one and I imagine there might be others too
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
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Harbertia
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Founded: Apr 30, 2013
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Postby Harbertia » Mon Aug 27, 2018 1:27 pm

Shadowwell wrote:What would people think of a VR style rp?

I had a concept, nearly two years ago, called [url]Ashes over Aethion[/url], It was to take place in a fantasy setting and the like. I had included some game elements, but my indecision led it to die in the brainstorming phase. However, recently, what with time i have on my hands with no steady connection to the internet i have been reworking and going over past concepts, and have begun to revamp Ashes over Aethion.

The RP would probably begin shortly after the Game is fully released. I have more than a few races for it, and expansions for the game IC'ly will include other races and stuff that characters can change to and the like.

Races include but are not limited to Humans(which there will be at least 2 types), Weseh(beastkin), Elementals, Mensir(Warrior Elves who worship a god of Strength and War), Thangar(Dwarves), Automata (Both Clockwork and Golems), as well as others. There will be 6 classes to start that can be picked with slight variants between them, Warrior, Healer, Thief, Hunter, Wizard, and Summoner.

Warrior: (They hack and slash, excessively, oh they may stab and crush too)

Wizard: (Burn them with fire, oh and lightning, maybe bury them alive as well, lots of ways to kill things.)

Healer: (You heal things, big deal, who needs a healer just practice alchemy. Potion Spam FTW.)

Thief: (You steal from the rich and give to the poor, well you probably steal from them too.)

Summoner: (You do very little fighting preferring to hide behind summoned or contracted minions as they fight. Meat Shields HOOOO)

Hunter: (You hunt, also much Shooty Shooty and Stabby Stabby involved)


I will be using the original map that i found using a map generator.I have also begun marking the rough borders and locations of the main nations and places where members of certain races are found.

During the time that tabletop RPG's were popular, there was one that stood at the top, Ashes over Aethion. It was released in the Late 70's alongside another TRPG, Heroes United, both games were well received and lauded for their complexity and customizability. Heroes United was set in a world similar to ours full of Heroes and Villains, Ashes over Aethion on the other hand was rather different.

The World of Aethion is a fantastical place full of monsters, magic, and wondrous races. It has multiple continents but the majority of its people and Kingdoms are located on Pahara, the largest of its continents. It has weathered many wars and its people deal with monster attacks on a regular basis, but they survive due to adventurers.

Adventurers are capable fighters who fight monsters and deal with bandits and other requests to help the citizens of Pahara. They are governed by the Adventurers guilds and each are members of the Order of Adventurers. The Guilds are bound by the laws of the country they are in, but except for certain circumstances they are neutral concerning affairs of war.

Despite the fact that over the years TRPGs have fallen in popularity AoA was one that has still survived. As Video and PC games became prevalent the creators of both AoA and Heroes United decided to expand, both games were moved to other platforms. This led to a growth in popularity for both games and even their TRPG variants. That in turn led to MMORPG and OARPGS being developed for both set in the same verse for the games.

In recent years however Virtual Reality games have overtaken all other types of games. Despite this the AoA games have still survived, if barely, their popularity keeping them alive. This year, 2045, the AoA franchise has come to VR in the form of Ashes over Aethion: Rebirth. It not only carried most if not all the regular lore and variety but it evolves and changes as the players act and influence the world. Not all players of Ashes over Aethion were happy with this, some viewed the video games as being simple bastardizations of the original game, the VR version as well.


The above is part of the tentaive premise i typed out for the story version of the concept but can still be adapted. Additionally i have typed out a thing detailing the summarized history and state of Aethion as of the Game start, which will be updated as characters go around doing things and the like.

The earliest written histories refer to an ancient event known as the Reckoning when world was changed forever. Ever since that discovery AtR After the Reckoning was used as an affix for the year. It was in the Year 1154 AtR that the Continent of Pahara was changed, just as Aethion was changed forever so long ago in, when the First Scourge swept across Pahara like a plague.

No one knows who or what the Scourge was, just that it was powerful enough to force all the Nations and Races of Pahara to band together despite their differences. Some think it was a creation of the Lord of Destruction to bring 'balance' to Pahara, regardless of its origins it changed Pahara. After it was sealed, not defeated but sealed, Dungeons popped up all over Pahara, places full of traps and monster but also full of treasure.

It has been nearly 400 years since that time and Nations have risen and fallen but Pahara and its people have survived in this tough land. It has been peaceful as of late, with small skirmishes now and then but no large wars. More and more dungeons and artifacts have been discovered but peace has endured. Signs have been pointing towards another great change, but few suspected that it would be Explorers, powerful denizens of another land making Pahara their home.


The two expansions involve the release of an ancient enemy and exploring new lands with associated cultures and the like.

For the rp i will most likely limit much of the mechanics i had planned behind it, such as Origins determining what traits and skills one started with as well as Affinities and Proficiencies. As of the game start IC'ly most will probably be limited to certain areas of Pahara until future updates.

Anyways, i know this might be a lot to read through, but Thoughts?

I don't usually join VR RPs- but I'm familiar with you enough to give this one a try. It sounds solid enough to me and shouldn't be too difficult for me to come up with a character that would play such a game. The closest I ever got was 'Neo Geode Extreme'. I'm not sure why at the time I was against the idea of playing as players of the game but such was my mind at the time. But I digress- this sounds cool especially with the expansions. Though- this would be the first time I'd be playing such a thing from the player perspective. Having the player characters as 'far worlders' is a nice touch; makes their meddling a bit more ignorance then malice.
Last edited by Harbertia on Mon Aug 27, 2018 1:37 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Flarbinia
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Posts: 5822
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Mon Aug 27, 2018 7:46 pm

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Magic's Decline: Japan takes place during the Sengoku Jidai. Magic is fading into obscurity, Dragons have gone extinct, and Demigods are warriors, soldiers, or assassins in the service of various Daimyos fighting for control of Japan. The first in a trilogy of prequels
Genre/s: Low Fantasy, Historical Fantasy, War
Character or Faction Based: Character. All historical clans and their leaders are reserved for CO-OPs
Detailed Description: The Sengoku Jidai. The Ashikaga Shogunate has lost its power, the last of the Dragons have died, the Gods rarely interfere, magic is fading from the world, Demons are being reduced to mere myth and folklore, the various Demigods born in Japan during the bronze age, being able to outlive humans by hundreds if not thousands of years, have been reduced in number and are now serving as Samurai or Ninjas or Ashigaru, and various Daimyos, ignorant of the truth of the supernatural, fight for control of the country. Regardless of who wins this conflict, The Era of Magic will end in blood.

Need Help With: Creating a magic system that fits into the setting.

Please leave this hashtag in place: #Mentorhelp
Last edited by Flarbinia on Mon Sep 03, 2018 11:19 am, edited 5 times in total.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Aug 27, 2018 7:54 pm

Sauria
=A Series Reboot Announcement and Questionnaire=

Introduction
Greetings, I'm Harbertia. On July 11, 2017 I came to this thread to discuss an idea I had about an RP where dinosaur like aliens in counter Earth orbit settle the Earth. Through discussion details where refined, lore expanded, and the series came to have a run of three RPs with two others planned but never produced. Over the course of those three RPs issues came to my attention along side aspects of both the setting and the lore that has caused a delay in future installments. After some conversation and thought I've come to the following as a way to reboot the series to be more appealing, lore sound, and flowing.

Not Just Dinosaurs: Changes to the Saurian Population
Saurians have been the decedents of Dinosaurs abducted by an unnamed extrasolar species. Such was the original story behind their presence on 'Counter Earth' and the presence of creatures (flora and Fauna) extinct on Earth. For the reboot we've decided to keep the origin of the Saurians unstated. It's a great origin for them but it doesn't suit the other change. The other major change of which the former is done in support of- is that Saurians can now be based on any reptile the players desire to play. Additionally, while the Dinosaur origin is being unstated (perhaps it'll be used in a latter RP) an argument regarding the bridge between mammals and reptiles in an evolutionary perspective has opened the door for female characters to be endowed. Additionally feathers will officially be made acceptable.

In short player creation has been expanded for personalization and thus closeness to character.

Not of Our Solar System
Saurians did come from Counter Earth so as to make travel between the worlds quick and in familiar space. It was also done to allow technology to be rather balanced thus putting the two worlds are rather even footing. For this reboot Sauria is the 'Earth' name for the Saurian homeworld which in this reboot is Gliese 876 d. Rather then lore having a conflict between imperialist and pacifists regarding the fate of Earth. In the old series a private company made contact with Earth thus ruining the Empire's plans for a surprise attack and surprising the Saurian public with a migration treaty. In the reboot the Saurians settling Earth arrive on a colony ship in what was to be a one way trip to settle a 'paradise planet'. Instead the Saurians have found their new world to not be as it was seen years ago nor as appealing as they had hopped - in fact they find it a little chilly.

No Global Cooling/Warming Conundrum?
In the old setting, when Sauria was Counter Earth, the Saurians wanted to settle Earth because of rising temperatures in reaction to their homeworld going through a global cooling they feel will lead to a great ice age. This is no longer the case; instead the Saurians have come not in a desperate bid for survival but rather a colonist in the old tradition of Earth where people migrated to a new land for a new life.

There was Conflict
In the old setting conflict with the Saurians was averted by a private company's efforts to secure Humanity's trust and open the door to peaceful settlement by the Saurains. In this new situation a faction on the colony ship attempted to go down before negotiations with the UN could be finalized. This was done when said negotiations where not looking promising. Said persons where handled in different ways in different countries primarily in Africa, Australia, and South America. Leading to the diplomatic faction facing a crisis with fear of losing the lives of those still aboard to some assault- as the ship has no weapons- they didn't expect civilization on Earth. This Crisis was not easily resolved and many Saurians, and a few Humans lost their lives. When it was over a few nations agreed to allow the Saurians to settle- Australia, and Brazil being among them. For them their is no going back and what has been done can not be changed.

Life Among Us
The reboot focuses on adapting to Earth's culture; carrying on the theme of 'Sauria: Migrant's Tale' rather then that of the other two installments. As the OP I hope to see curious and peaceful if not at times fearful interaction but I'm aware such may not always be the case.

Your Thoughts?
It's important for developers to receive feedback from players, the curious, and fans. That's what I'm doing here. Receiving your questions and answering them. There is always issue when a series reboots and thus I feel the need to address them before launch.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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