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Quidditch World Cup 8 • Everything Thread

A battle ground for the sportsmen and women of nations worldwide. [In character]
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Starblaydia
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Posts: 4691
Founded: Apr 05, 2004
Father Knows Best State

Quidditch World Cup 8 • Everything Thread

Postby Starblaydia » Thu May 10, 2018 6:52 am

Image


Esteemed Colleagues,

A very warm welcome to Starblaydia!

As the home of the inaugural winners of the Quidditch World Cup, it gives me great pleasure to welcome twenty-seven other teams to Starblaydia for the eighth edition of this great sporting contest - the second time hosted in our fair nation.

The four groups of seven have been drawn (seen in a separate scroll) and competition is due to begin. The tournament itself, including all matches, will take place at the Percyvale Academy of Wizardry and Witchcraft, near Penningworth in the north west of Starblaydia. Port keys are widely available to this location, with all players being offered free accommodation in the school's dormitories.

Should you have any further questions, please feel free to submit them to me.

Wishing every team in the competition 'good luck'!

- magically signed -

Cuthbert Cruickshanks
Master of Quidditch
Centre for the Magical Arts
Starblaydia


Group A
Starblaydia
Kriegiersien
Likar
Jhumaliwo
Gloriax
Northwest Kalactin
Banija

Group B
North Prarie
The Gathered Nations of Privateers
Valdiviola
Zwangzug
Anthor
The Kaiser Colonies
Parcia

Group C
Free Republics
Equestrian States
Estlobies
Abanhfleft
Darmen
The Autonomous Region of Helsinki
Taeshan

Group D
Acronius
Cosumar
Razenthuria
Juvencus
The Sherpa Empire
Stetzra
Vakolicci Haven and Celeria


Schedule
e.g., in Group A, Matchday 1 will be Starblaydia vs Northwest Kalactin, Kriegiersien vs Gloriax, Likar vs Jhumaliwo, with Banija not competing

Matchday One: 1v6, 2v5, 3v4, 7 Bye
Matchday Two: 4v2, 5v1, 6v7, 3 Bye
Matchday Three: 2v7, 3v6, 4v5, 1 Bye
Matchday Four: 5v3, 6v2, 7v1, 4 Bye
Matchday Five: 3v1, 4v7, 5v6, 2 Bye
Matchday Six: 6v4, 7v3, 1v2, 5 Bye
Matchday Seven: 7v5, 1v4, 2v3, 6 Bye
Round of 16: Seeded pairings (1st-ranked team vs 16th team, 2nd team vs 15th team, etc)
Quarter-Finals, Semi-Finals and Final/3PPO will be bracketed knockout.


The Extensive OOC Section
Matchday One of the tournament will begin on Wednesday 16th May in the evening (GST) and be scorinated with my home-made Quidditch Scorinator, developed on upon my much-loved and moderately-used, excel-based Rugby Union Scorinator. It will list both the points total each team has reached, as well as list which team has caught the golden snitch.

Any nation that doesn't have Magic/Quidditch/Potterverse as an integral part of their RPing - or for those who a wizarding community would simply be out of character for the way they RP their nation - you're certainly more than welcome to say that some or all of your players are ex-pupils (or even current, if you're using teenagers) of the Percyvale Academy, Starblaydia's answer to Hogwart's, or that they play for one of the Starblaydi Quidditch Sunday League (informally known as "Squizzle") teams.

The Percyvale Academy
Formed in the time of King Oberyn (Starblaydia's equivalent of King Arthur), four of the greatest magic-users of the age came together to form the educational institution to teach magic to those so inclined in Starblaydia and Atlantian Oceania at large. The school is located near the city of Penningworth, under a secret shroud in the great Traijar Forest of Starblaydia's north-western Phraen province, now part of a national park, the school consists of four great Houses, each named after one of the founders, of whom the students sorted into those Houses display some of the traits of the founder. The houses are:

Image Image Image Image
Percyvale Academy House Colours
House         Founder                 Colours                 Symbol              Traits
Leoric Ser Leoric Huxtable Red, White Flaming Brand Courage, Glory
Coraluna Lady Alyssa Coraluna Yellow, Orange Crescent Moon Prosperity, Loyalty
Montfort Ser Monfort Callin Green, Black Stone Tower Ambition, Vigilance
Quicksilver Mercuria di Argento Sky Blue, Royal Blue Lightning Bolt Wisdom, Pride


The Starblaydi Quidditch Sunday League (aka "SQSL" or, usually, "Squizzle")
The six great Britannican city-states, a former nation incorporated into Starblaydia some two hundred years ago, were original easy hiding-places for the wizarding community of Starblaydia and, as such, most of the magic users in the nation now either come from, or move to, one of the six provinces, as the vast tracts of countryside land in between the six city-state capitals provide ample opportunity to be discreet, and the now-sprawling metropolises themselves are easy places to hide in. Each of the six city-states, plus the traditional Starblaydi cities of Penningworth (in the north-west, near Nova Britannicus) and Jhanna (the Starblaydi captial) has its own Quidditch team, totalling eight sides:

  • Chipping Wadston Quidditch Club (Hernsworth)
  • Fox's Irregular Quidditch Club (Foxchester)
  • Hawksworth School Old Boys (Beverington)
  • Jhani Cavalry (Jhanna)
  • Montepool County Quidditch Club (Montepool)
  • Neveheim Arsenal Witches (Tuncastle)
  • Penningworth Town Quidditch Club (Penningworth)
  • Sergeant-Major's Second XI (Widdrington)
Six-Time World Cup Committee President (WCs 25-33, 46-51 & 82*)
Co-host of World Cups 20, 40 & 80 • Di Bradini Cup Organiser
World Cups 30, 63 & 83 Runner-Up • World Cup 27 Third Place • 25th Baptism of Fire Runner-Up
Seven-Time AOCAF Cup Champions • Two-time U21, One-Time U18 WC Champions • Men's Football Olympic Champions, Ashford Games
Five-Time Cherry Cup Champions • 1st Quidditch World Cup Champions • WGPC8 Drivers' Champion
The Protectorate of Starblaydia
Commended by WA Security Council Resolution #40
Five-Time NS World Cup Champions (WCs 25, 28, 41, 44 & 47)

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Starblaydia
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Posts: 4691
Founded: Apr 05, 2004
Father Knows Best State

Postby Starblaydia » Thu May 10, 2018 6:53 am

Starblaydi RP Permissions Box wrote:I Give My Opponent Permission
(and actively encourage them) To:
====================
Choose My Scorers
GodMod Any Goalscoring or Snitch-catching Events
Red & Yellow Card Players (Within reason, they're not remotely a dirty side)
GodMod Other Events for Humorous Intent


Esteemed Colleagues,

I am pleased to inform you of the squad that the Centre is again providing a team of the Quidditch World Cup. Our now world-famous team comes from the Starblaydi Quidditch Sunday League (known as the SQSL, or 'Squizzle') and, as such, are the finest exponents of the great 'sport of warlocks' known to us. Though we are, of course, hidden within Starblaydia we are, nonetheless, proud of the nation in which we live and the team will strive to match that pride with their performances. With a first-place finish in the first tournament, and making the Quarter-Finals in the second edition, the Starblaydi team are looking for a high-placed finish in their own 'back yard'.

Listed below are the players we are again sending forth to compete, as well as a brief description regarding each one, as well as the noble House they played for at the famous Percyvale Academy of Wizardry and Witchcraft. Starblaydia will play in the traditional predominantly-purple robes, also detailed below.

Keeper
• Wearing the Number One cloak and keeping goals for Starblaydia will be Enrique Esposito, who plays for the Fox's Irregulars Quidditch Club. A highly-capable Keeper who played for Montfort House, he is an excellent Quaffle-stopper. He is also Starblaydia's Captain.

Chasers
Harkon Vekkinen is the Chaser with the Number Two cloak, who plays for the ancient Jhani Cavalry side. A Montfort House Quidditch Captain in his time, he is an accomplished tackler.
• The only Witch on the team, Jennifer Havaland, wears the Number Three cloak. Formerly Head Girl of the Coraluna House, her passing is second to none in the entire land; a prized asset of the Neveheim Arsenal Witches side.
Rudyard Rumplebottom is oft-quoted as saying 'Rumplebottom's the name, goal-scoring's the game'. As such the bearer of our Number Four cloak is the Wizard most likely to be tallied on the scoring scroll. Formerly of House Leoric, he plays for Montepool County Quidditch Club.

Beaters
• Bearing the Number Five cloak is Alfred Grompton, once of Qucksilver House, who's shots with Bludgers are as complex as they are devastating. Currently plays for the Beverington Hawksworth School Old Boys side, where he teaches Arithmancy.
George Huxtable, descended from the great Leoric Huxtable, is another Leoric House member with a keen eye for an accurate swing at a Bludger. Plays for the Penningworth County Quidditch Club and wears the Number Six cloak.

Seeker
• Xantian The Eagle-Eyed, preferably known as Xantian will be the team's Seeker, wearing the Number Seven cloak. A Leoric House member if ever there was one, Xantian is eagle-eyed (figuratively rather than literally) and occasionally even reckless in his single-minded pursuit of the Golden Snitch. Caught every single snitch asked of him to take the World Championship in the 1st edition. Currently plays for Montepool County Quidditch Club.

Robes
A crude depiction (the most we could manage for this scroll, I'm afraid) of the QWC3 Starblaydi team follows:

Image


Should any replacements be required in between matches due to unfortunate 'incidents', they will be named and dispatched to the Percyvale Academy as and when appropriate.

- magically signed -

Cuthbert Cruickshanks
Master of Quidditch
Centre for the Magical Arts
Starblaydia
Six-Time World Cup Committee President (WCs 25-33, 46-51 & 82*)
Co-host of World Cups 20, 40 & 80 • Di Bradini Cup Organiser
World Cups 30, 63 & 83 Runner-Up • World Cup 27 Third Place • 25th Baptism of Fire Runner-Up
Seven-Time AOCAF Cup Champions • Two-time U21, One-Time U18 WC Champions • Men's Football Olympic Champions, Ashford Games
Five-Time Cherry Cup Champions • 1st Quidditch World Cup Champions • WGPC8 Drivers' Champion
The Protectorate of Starblaydia
Commended by WA Security Council Resolution #40
Five-Time NS World Cup Champions (WCs 25, 28, 41, 44 & 47)

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Valdiviola
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Founded: Jun 08, 2014
Ex-Nation

Postby Valdiviola » Fri May 11, 2018 2:17 am

The most modest PRINCIPALITY of VALDIVIOLA would like to introduce its National Quidditch Team, Nicknamed "The Volatori Viola" for entry to QUIDDITCH WORLD CUP VIII!
Image



INTRODUCTION
Until World Cup 7, Valdiviola had not thought to trouble itself with international competition, despite having a proud 300 year Quidditching history. Last World Cup, however, the head of Valdiviolan Quidditch decided it high time to promote the nation onto the world stage. And oh how gloriously that worked out! The team with its attacking and often acrobatic displays wowed crowds from across the nations present and Valdiviolans at home were able to welcome back their heroes having claimed third place! Now, for World Cup 8, Valdiviolan Quidditch has gathered its best and brightest to partake once again. Here's hoping Bronze can be turned to Gold...


ROBES
Image


STYLE, ROSTER & COACHING
STYLE – A strong belief that Quidditch is a sport to primarily entertain the masses watching in the stands, the style of gameplay in Valdiviola is an attacking and imaginative one. Quick-paced with tricks abound with even the Keeper joining the attack on occasion, the Quaffle-players and Beaters following play in unison, defending and attacking as a unit of 6. Skill over strength is often favoured in Chasers and so Beaters are physical and agile in equal measure to account for a potential lack of physicality in Quaffle-play.

ROSTER

KEEPER – Lorenzo NOBILE (Captain) - #1
Age: 27 Height: 6ft1
Description: NOBILE returns as the undisputed choice for Keeper on the team, and retains the captain's armband. Nobile is a vocal, confident Keeper who commands the Scoring Area and is also surprisingly agile for a big man. Domestically, Nobile comes off the back of a record-breaking season, keeping more clean sheets than any Keeper in League history. He also broke the record for most career League goals by a Keeper!

BEATER – Erasmo BURRASCA - #2
Age: 29 Height: 5ft10
Description: BURRASCA returns after shining at the last World Cup. Burrasca's prowess with the bat is unmatched in the domestic league, and some would argue on the international scene. Always alert to danger anywhere on the field, Burrasca has tallied more Bludger hits than any other in each of the last three domestic seasons.

BEATER – Aurelia FIORE - #3
Age: 26 Height: 6ft0
Description: FIORE is expected to get the nod as starting Beater in this World Cup after a number of fantastic seasons domestically. Unmissable with brightly dyed hair (a different shade every day), Fiore has grown into her ability in recent seasons and on occasion can even be expected to outshine her beating partner, having a higher Bludger hit-success-rate than Burrasca in the League last year.

CHASER – Isabella LORETTO - #4
Age: 26 Height: 5ft9
Description: LORETTO returns to lead the Quaffle attack for her nation at a second World Cup. Loretto may be the most outstanding talent in Valdiviola for over a decade. A leader by example, probably the trickiest Chaser in the league to keep control of for any defense, Loretto has been the league top goalscorer in 5 of the last 6 domestic league seasons.

CHASER – Orlando STRAZZA - #5
Age: 19 Height: 5ft10
Description: STRAZZA is the youngster of the squad, but is expected to make the starting seven nonetheless. In his break-out season last year, Strazza led the tables in interceptions and backed that up with record passing stats for a rookie. He isn't known for shying from a tackle either, with his team-mates joking that Strazza lives in the gym.

CHASER – Lola FEBBRAIO - #6
Age: 22 Height: 5ft2
Description: FEBBRAIO returns as the playmaker of the side, having assisted more goals for her nation than anyone else. Not known for physicality, Febbraio has incredible vision and appears to read the play perfectly. Expect Febbraio to run the Valdiviolan Quaffle-game in attack where she is full of tricks and can often dominate possession - nobody had more touches of the Quaffle in the last 3 domestic seasons.

SEEKER – Evangelina FALCO (Vice Captain) - #7
Age: 30 Height: 5ft5
Description: FALCO was, until the emergence of rival, and lover, Valentino Gozzoli, the one stand-out Seeker in the domestic league, and is expected to retain the position at the start of World Cup 8. Falco is slender, agile and with a turn-of-pace like no other, since the last World Cup, she has broken the League record for career Snitch catches. Falco will also be a vocal leader on the pitch as returning Vice-Captain.

RESERVES

KEEPER – Magdalena GUZZETTA
Age: 28 Height: 6ft4

BEATER – Teodoro PELOSO
Age: 22 Height: 6ft0

CHASER – Viola GRAZIOSO
Age: 29 Height: 5ft11

CHASER – Delfina SAVOIA
Age: 24 Height: 5ft4

SEEKER – Valentino GOZZOLI
Age: 23 Height: 6ft1

COACHING
HEAD COACH – Benedetto AZZARDO
ASSISTANT COACH – Quintino LIBERATORE
PHYSIO – Elenora TAGLIABUE


RPing
I Give To My Opponent The Permission To:	
=================================
Choose My Scorers: Y
Choose Scoring Events: Y
Godmod Scoring Events: Y
RP Injuries to my Players: Y
Godmod Injuries to my Players: Y
Godmod Other Events: Y

Yes to everything, but please, don't give career ending injuries or for that matter deaths,
and please don't get all my players banned!
=================================

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Zwangzug
Issues Editor
 
Posts: 5239
Founded: Oct 19, 2006
Left-wing Utopia

Postby Zwangzug » Fri May 11, 2018 7:13 pm

See here for a background on Zwangzug's magical community.

Keeper: #13, Matthias Vanderwaal (Padix Porlocks). Concentrated in Wandless Theory at Warzenhund Academy.

Chasers: #20, Andrea Gallagher (Nittany Narwhals). Concentrated in Wanded Theory at Warzenhund.
#6, Gretchen Kohl-Muenler (Heart's Jaunt Hippocampi, captain). Concentrated in Wanded Praxis at Warzenhund.
#25, Robert Gaposchkin (Dwayne Dugongs) Concentrated in Wandless Praxis at Warzenhund.

Beaters: #23, Enzo Bartali (Giordano Gheppi). Trained as an apprentice potioneer in the southeastern Alchemist's Guild.
#12, Mauno Forrest-Alston (Dewakan Diricawls). Concenrated in Wanded Theory at Warzenhund.

Seeker: #4, Bita Sarhaddi (Surairo Serpents). Apprenticed to an elder mystic in the southwestern ascetic tradition.

If RPing first, feel free to do pretty much anything. I would discourage godmoding in a literal sense.
Factbook
IRC humor, (self-referential)
My issues
...using the lens of athletics to illustrate national culture, provide humor, interweave international affairs, and even incorporate mathematical theory...
WARNING: by construing meaning from this sequence of symbols, you have given implicit consent to the theory that words have noncircular semantic value and can be used to encode information about an external universe. Proceed with caution.

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Darmen
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Posts: 7513
Founded: Jan 16, 2011
Moralistic Democracy

Postby Darmen » Fri May 11, 2018 8:03 pm

Darmeni National Quidditch Team
presented by the
Department of Magical Games and Sports of the Darmeni Ministry of Magic

Pos    #  Name             Age Club
Seeker 1 Bonifaz McCabe 23 Leo
Beater 11 Murray Morley 27 Aquarius Captain
Beater 27 Russell Forsyth 31 Cancer
Chaser 8 Adam Evans 28 Capricorn
Chaser 21 Sherman Webb 28 Libra
Chaser 9 Stanislas Coulon 29 Scorpio
Keeper 15 Forrest Rigby 32 Aries
------------------------------------------------
Chaser 6 Warren Butler 28 Virgo

RP Permissions: No killing, or other serious life altering events, otherwise, have fun!
The Republic of Darmen
President: Sebastian Elliott (NLP) | Capital: Scott City | Population: 10.6 mil | Demonym: Darmeni | Trigramme: DAR
Factbook (WIP) | Encylopedia | Domestic Sports Newswire
Champions: CoH 51, CR 13, GCF Test 9, GCF Test 13, WBC 25, QWC 7 Runners-up: CoH 53, CR 10, GCF Test 11, T20C 2, T20C 4, RLWC 10, WBC 42
Third: CR 20, T20C 10, RLWC 20, RLWC 22, R7WC 4, WBC 21, BC 6 Host: CR 9, RWC 18, RWC 26, RWC 35, RLWC 12, RLWC 18, RLWC 22, BC 6, BC 10, WVE 4

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The Kiaser Colonies
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Posts: 1875
Founded: Feb 06, 2010
Ex-Nation

Postby The Kiaser Colonies » Sun May 13, 2018 4:19 pm

The Kiaser Colonies Quidditch World Cup Team


A Brief Note on the History of Quidditch in the Kiaser Colonies
Quidditch is not a sport played in the public eye in the Kiaser Colonies. This is in part due to the global maxim of keeping magic and wizarding life away from the muggle public, but also down to the history of the Kiaser Colonies itself. The Colonies were discovered by explorers in the service of another nation, sent to do what colonialists did best. However, such was the distance from the mother land, economic and judicial ties were cut after several years. This left those who went to populate the new territories in charge of a new sovereign nation. The population of the mother land were non-magical, as were the the natives of the Colonies themselves. This meant that magic and its various cultural devices were absent in the Kiaser Colonies up until the late 1700's. This was the time when new immigrants from magic practising Nordic states far north of the Kiaser Colonies began to arrive. The new settlers not being able to speak the language and generally not being accustomed to the new culture kept to themselves, keeping magic and their activities within their communities. While the groups still traded and co-existed relations improved but the practice of magic was still kept private out of habit. Hence quidditch became a sport exclusively played by the magical Noridic communities of the Kiaser Colonies, as it is today.

Coach:
Björk Anthonsen - 61

Keepers:
1. Áslaug Amundsen - 42 - New Sydney Newts
2. Eir Tómasson (sub) - 35 - Highroyds Harpies

Beaters:
3. Peder Ruud - 27 - Kaiserville Counts
4. Iðunn Berg - 25 - Goldsea Grindylows
5. Eydís Oliversen (sub) - 33 - Goldsea Grindylows

Chasers:
6. Sonja Berg - 22 - New Sydney Newts
7. Hrafnhildur Lúthersdóttir - 29 - Bellslow Boggarts
8. Lisa Steinsson - 44 - Highroyds Harpies
9. Viktor Sigurðsson (sub) - 25 - New Sydney Newts
10. Þorbjörg Danielsen (sub) - 39 - Goldsea Grindylows

Seekers:
11. Óskar Isaaksson - 25 - Bellslow Boggarts
12. Torger Hansen (sub) - 30 - Goldsea Grindylows


My opponent, if they RP first, may do the following:
Choose my Scorers: Y
Choose Scoring Events: Y
Godmod Scoring Events: Y
RP Injuries to my Players: Y
Godmod Injuries to my Players: Y
Godmod Other Events: Y
Winner of Rugby World Cup 18 and R7WC 2.
Host of Rugby League World Cup XVII


Hosted: Domestic leagues, Rugby League World Cup XVII

Advanced passed groups/qualifiers: Rugby World Cup 17 (Quarter-finals), Copa Rushmori VI, Rugby World Cup 18, R7WC 2, Beach Cup 13, 9th GCF World Twenty20, Rugby League World Cup XVII (Quarter-finals)

3rd Copa Rushmori VI, Beach Cup 13
2nd None
1st Rugby World Cup 18, Rugby 7's World Cup 2, gold medal men's doubles badminton at one iteration of the Olympics.

Australian and proud!

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Razenthuria
Envoy
 
Posts: 329
Founded: Oct 29, 2017
Ex-Nation

Razeb Sports Daily / Quidditch National Team

Postby Razenthuria » Sun May 13, 2018 5:46 pm

Image


Razenthuria
Razen Quidditch World Cup Squad Overview

[img][%20Incoming%20][/img]
National robes of Razenthuria


The nation of Razenthuria to many people is recognized as the former colony of Afrenzia, as such, bow, a free peoples over seventy-five yers after decolonization, Razenthuria is a proud nation, with the hearts of millions beating to one drum. Unbeknownst to the NoMaj world, tucked away in the outermost govermont documents lay a whole other side of Razenthuria - welcome to the Department of Magic & Mystery, - tucked below the corridors of the NoMaj government - an alternate world - not really - but another parallel government structure that protects and governs the rights of Razen wizards and witches from regulatory speeds on bewitched brooms to instructions on the proper usage of wands and other sanctified objects. The Razen nation has a proud history of magical bloodlines - and it can be found thru the nation - known to the NoMaj world as the 17 Anomalies - these seventeen families - known to both the NoMaj and our world alike are the remaining seventeen pure-blood familes, those who have no chosen to intermingle with the NoMaj community - a tradition that dates back to the ancient ages. Now, the team prepares to strike out on the pitch - in the name of Razenthuria, all in hopes of scoring...and stuff.

The Razenthuria team, nicknamed the Flying Lions on account of the national animal of Razenthuria, the gold-maned lion are making their first-ever appearance in this wizarding tournament.


The Crown Republic of Razenthuria is the successor-state of Afrenzhia, it is a constitutional monarchy with a crown republic in place. The monarch is R'Verzaka who has reigned since R-410. The capital of the Razenthuria and its largest city is Tynedale, a global city and financial centre with an urban area population of 14.3 million, Other major urban areas in the Crown Republic include the conurbations centred on Old Birmingham, Fullham, Reading-upon-Wychester, Marietta and Port Perrington.

However, the Department of Magic and Mystery is situated around the city of Otyqejahr - tucked away and repelled from NoMajs by select charms, making the city to appear as a long line of porta-potties. The Director of the Department and therefore the magical equivalent of R'Verzaka is Director Martin Ozeikwe - sixty-four years-old and a famed wizard throughout the lands of Razenthuria. Formerly the Head Principle at Azarel Academy of Magic and Mystery, he prides himself at his noble leadership, a well-versed man, you'll be sure to see him flying around the grounds of Percyvale Academy.

For those who don't know too much about the other parts of the Razen government, in the backbooks, unknown from the muggle world lie the large expansion that is better known to the Razen wizards and witches as the Department of Magic and Mystery. The Department of Magic and Mystery is first and foremost a government entity, however on a lower level, it also manages the controller for sporting within the wizarding world. Introduced as the Quidditch RZN organization, Quidditch RZN monitors all forms of quidditch within the nation of Razenthuria and also runs the national league, the aptly-named RZN Premier. The sport which has gained prominence in the wizarding world within Razenthuria has exploded onto the scene in the last few years and the Ministry of Magic builds large stadiums, unseen to the muggle world, it also runs large prestigious academies, Wizards of Azarel, better known as Azarel Academy doubles as a wizarding school, training young pupils on behest of the Department of Magic and Mystery. Quidditch RZN has also been established within the multiverse, slated to stage the eight edition of the Quidditch World Cup, travelling to an African-styled nation for the first time in international history. Quidditch RZN is a well-known name, even within the NoMaj community, and has been synopsis with magic within Razenthuria, and prides itself on being a premier quidditch-loving group.


QWC '8
Razen World Cup Qualification Squad


Manager: Sirius Snakefort


KEEPERS   Name                    	   Age	          Club	
K Muggleforth Abbey 30 Image Otyqejahr Q.C.
K Diamuers Gilderoy 21 Image Grifnoria Blood

BEATERS
BT Alfred Gringott 25 Image Grifnoria Blood
BT Donald Lestrange 24 Image Azarel Academy
BT Marvolo Gridenwald 23 Image Northeast Wizards
BT Viktor K'Rum 30 Image Azarel Academy


CHASERS
CH Sebastian Illevermorny 22 Image Otyqejahr Q.C.
CH Chi Kognai 22 Image Zaketh
CH Kasai Kazuhiro 27 Image Azarel Academy
CH Don Carpenter 21 Image Grifnoria Blood
CH Julian Aboadei 31 Image Otyqejahr Q.C.
CH Easton Alexis 24 Image Tynedale Captial Q.C.

SEEKERS
S Cornelius Peters 24 Image Northeast Wizards
S Octavian Spencer 30 Image Otyqejahr Q.C.




Tactics


    Captain: Octavian Spencer
Style Modifer: We're highly-offensive, I don't know how you apply that to a spreadsheet.




RP Permissions

Choose my quafflescorers: Yes.
Choose my snitch-catcher: No.
Godmod scoring events: No.
RP injuries to my players: No.
Godmod injuries to my players: No.
Godmod other events: Yes - its the wizarding world so make it as interesting as you want it.
STATE OF RAZENTHURIA
| Capital: Tynedale | Trigram: RZN | Elector Primo: R'Verzaka (M) |
[sub]| Football: 108th, KPB: 5.44 | Gridiron: [ ... ] | Lacrosse: 16th, Pts.: .5 |
| Sportswire | RZN Info | LionSport |

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Free Republics
Minister
 
Posts: 3114
Founded: May 03, 2013
Ex-Nation

Postby Free Republics » Sun May 13, 2018 6:00 pm

Free Republics National Quidditch Team


Colors: Blue and White

Starters

Keeper: Elizabeth Dukes
Beater: Christiane Senneville
Beater: Nadine Thalberg
Chaser: Ginevra Trentini
Chaser: Teruko Honda
Chaser: Adele Rasch
Seeker: Lola Kulseth [C]

Bench

Keeper: Isolde Ponomaryova
Beater: May Forbes
Chaser: Sandra Soderstrom
Chaser: Madison Briggs
Seeker: Dorianne Windster

Notes

The magical community in the Free Republics is run by the Magical Legislature of the Federation of Free Republics (MALFFR), which maintains an absolute separation between magic and nomaj. In the Republican magical community, quidditch is primarily played by witches, as sport is considered to be a waste of time for wizards, who are expected to be focused on their studies. Thus, the national team is composed entirely of female players. The star of the team is the nomaj-born seeker Lola Kulseth, whose father was the infamous nomaj dictator Reino Kulseth.

RP Permissions

Do whatever you want but let me know if you injure any players and I'll decide the severity of the injuries. Don't kill my players without prior approval from me.
Why I left NS Sports
World Cup 85 Champions
1st: DBC 28, X Winter Olympics, Independents Cup 4, CoH 66, WBC 46, World Bowl XXXVIII, World Cup 85
2nd: World Cup 68, DBC 27, U15WC 8, UWCFA Gold Cup I, BoI 15, 2nd Imperial Chap Olympiad, NSCF 11
Host: World Cups 68 & 81, CoH 58, Games of XIII Olympiad, X Winter Olympics, World Bowls XXII, XXXI & XXXVIII, WBCs 42 & 46, RUWC 25
Current Senior Consul: Nova Hellstrom-Hancock (Golden Age)
Current Junior Consul: Samuel Izmailov (Nat-Gre)
Demonym: Republican
Trigram: FFR
Official Nation Name: Federation of Free Republics
Stop Biden: Vote Trump!

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North Prarie
Diplomat
 
Posts: 932
Founded: Nov 04, 2017
Ex-Nation

Postby North Prarie » Sun May 13, 2018 7:13 pm

Image


North Prarie
Quidditch World Cup 8 - Roster and Info

(COMING SOON (hopefully))
National robes of North Prarie


North Prarie, as known to the Clenmage world, is a large nation 89 million strong. A nation that prides itself on equality, enviornment, and overall being nice, Prarieans are patriotic (but not no-immigrants-they-ruin-our-culture sort of thing.) Prariean hearts love sports, and every day of the week you can find a game playing in a Prariean city, whether that be professional or parks and rec.
However, there is another side of North Prarie, that is being bestowed to the magical community at this great event in Starblaydia. This is, of course, the wizarding population, led by the Prarie Magical Committee and Prime Minister Cecelia Von Buren. There is an estimated 4.5 million witches and wizards in North Prarie, from the shores of Spring Lake to the Lebanon plains. When at the age of 11, most young witches and wizards will venture of to Demidlak Magical Academy, and will be sorted into a house and, if not expelled, stay there until the age of 18, where they will then find a career at, probably, a PMC office somewhere in the country, usually concealed as a normal office building.
And that comes to another topic. The clenmages of North Prarie knows of the existence of wizards and witches-they embrace them and accept them into society, but most clenmages don't know how much there actually are. The PMC communicates with the President of North Prarie, but the communication between the ministries is highly classified because of the unknowing clenmages on the subject of wizard population.

Now on the subject of quidditch- It is clearly the sport of choice in North Prarie. The Prarie National Quidditch Association is the main league for quidditch, and wizards and witches show up every Sunday to cheer on their favorite teams. If not traveling by apparating, they will head to a local spot that looks like a Starlucks coffee shop to clenmages, but there is something that looks like an extra bathroom to Clenmages, but is actually a space to go to the local Quidditch stadium-the bathroom says 'Occupied' for Clenmages, but 'Open' for witches and wizards.
The Prariean national team, named the Prariean Eagles for the animal of choice by the magical population, is made up of PNQA players along with Demidlak players from their respective houses. Us Prarieans are hoping for a satisfactory debut preformance.


QWC 8
Prariean World Cup Squad


Manager: Urbain Daniel


KEEPER
Aubin Wang - 17 yrs. - Demidlak (House Carania)

BEATERS
Lionel Frank - 30 yrs. - Cobblestone Carp
Walter Frank - 30 yrs. - Cobblestone Carp

CHASERS
Tiphanie Mercier - 22 yrs. - Bayboro Battlers
Géraud Gulbrandsen - 18 yrs. - Demidlak (House Alernal)
Ella Joubert - 14 yrs. - Demidlak (House Carania)

SEEKER
Laurits Leblanc - 16 yrs. - Demidlak (House Laran)


Tactics


    Captain: Tiphanie Mercier
Style Modifer: Very offensive. About +4.65 on soccer style mods.




RP Permissions

Choose my quafflescorers: Yes.
Choose my snitch-catcher: Yes. (there is only 1, unless Leblanc gets injured and has to be replaced. There is subs, just not shown.)
Godmod scoring events: Yes.
RP injuries to my players: No.
Godmod injuries to my players: No.
Godmod other events: Yes
North Prarie. Prarie. Proud TSPer. DemSoc.
Hosting Experience
Prarie Classic Baseball Tournament
Copa South Pacifica 1
WPIC 5
Sporting Acheivments
Round of 16 at Handball World Cup 20
Women's Hockey Round of 16 at Prescott Winter Olympics 13
Prarie Classic Baseball Tournament Champions

Prariean Airlines-Pompeii Industries Luxury Cars-Phoenix Luxury Hotels (V2 Coming Soon)-Stonebridge Simbacat International Airport-Embassy Program
SBT BottomLine-President Valieant welcomes first child Pax, Social Democrats gain big wins in Parliament elections, Lions win NPBL, Cavaliers win Prarie Hockey Cup, NPFA announces slow move away from world affairs

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Northwest Kalactin
Minister
 
Posts: 2092
Founded: Aug 17, 2017
Capitalist Paradise

Postby Northwest Kalactin » Sun May 13, 2018 7:48 pm

Northwest Kalactin Quidditch Team


coaches
Head Coach: Ted Washington
Asst coach: Ian Craig


Players
Keepers: Jose Pasternak
Cory Rose

Beaters: Jimmy Pasternak
Travis Ball
Keith Delgado
Julian Cunningham

Chasers: Bert Collier
Jack Washington
Wesley Clark
Kurt Jennings
Jerome Clark
Tony Wendell

Seekers: Mario Dixon
Irving Garza


RP permissions 
Chosse my quaffedscoreres: Y
Chose my Snitch Catcher: N
Godmode scoring: TG
RP injuries: N
Godmode Injuries: N
Godmode other events: Y
AO Lacrosse Invitational 2 Champions
World Twenty20 Championship X Champion
Cup of Harmony 78 Host
RP population: 23 million
AOHC 7
All India Cup 1
MAC 5&6
Gold Coast Basketball Tournament 1
World Lacrosse Championships XXXV
NSCF Mineral Conference
Coffs 7’s I


I don’t use NS stats
Kalactinator 1.00

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Abanhfleft
Senator
 
Posts: 3541
Founded: May 26, 2008
Capitalist Paradise

Postby Abanhfleft » Mon May 14, 2018 6:35 am

Image
DEMOCRATIC REPUBLIC OF ABANHFLEFT
National Quidditch team


Abanhfleft will play in the Quidditch World Cup for the second time ever. Yes, there are witches and wizards in Abanhfleft. No, you cannot ask where they are at the moment but the identities of some will be revealed in due time.

BASIC INFORMATION
Name of nation
: Democratic Republic of Abanhfleft
Demonym: Fleftic
Official history: This will be Abanhfleft's first time playing in the Quidditch World Cup.
Team robes: Blue with orange and green trim
Style modifier (if applicable): +5. Abanhfleft's Quidditch style has always been about all-out attack and nothing else. It makes for lots of high-scoring games which the people always love.

STARTERS
Keeper: Bram Bentomado (28 y/o, male)
Chaser: Kaley Castañas (22 y/o, female)
Chaser: Harold Babamado (32 y/o, male)
Chaser: Greg Santos (25 y/o, male)
Beater: Ursula Santayana (21 y/o, female)
Beater: Cesar "Papito" Banaldo (42 y/o, male, captain)
Seeker: Yuri Polyakov (23 y/o, male)

RESERVES
Keeper: Osvaldo Guingona (36 y/o, male)
Chaser: Bettina Bastin (26 y/o, female)
Beater: Helga Ordoñez (25 y/o, female)
Seeker: Thorgan Helmond (24 y/o, male)

RP Permissions
Anything except killing is fair game.
The Democratic Republic of Abanhfleft
Leader: President Rako Novoire

Territories and dependencies:
Trans-Dniesters (Client state)
Oontaz Dert Li Ng
Copper Cuprum
Trendstart
Economic Left/Right: -1.72
Social Libertarian/Authoritarian: 0.88
Second place winner in the International Baseball Slam VI
Third place winner in the World Lacrosse Championship XIX
Winner of the Baptism of Iron XVI!
Third place winner in the 33rd Di Bradini Cup!

Third place winner of the International Baseball Slam VIII
Winner of World Lacrosse Championships 22!

I also write stories. Would you like to read my works?

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The Gathered Nations of Privateers
Lobbyist
 
Posts: 23
Founded: Mar 07, 2018
Ex-Nation

Postby The Gathered Nations of Privateers » Mon May 14, 2018 7:14 am

The Flying Sharks


The Gathered Nations of Privateers (henceforth, the GNP or Gathered Nations) is a nation of pirates. As such, magic is often a rumor more than a fact. This, however does not prevent some ships from utilizing magic. It was not until some 50 years ago that any kind of wizarding university or grade school was even established! Due to a lack of knowledge as a whole on the matter of magic, many nuances were simply left in the dark. It was not until Capitan Angel of the ship, The Majestic, stole acquired a shipment of magic brooms and quidditch gear from a poorly defended muggle ship that was smuggling the equipment that the sportwas even discovered for the pirates.
In the GNP, the sport is actually televised but many individuals believe it to be a fake and just enjoy it for its story and 'special effects' never realizing they're witnessing actual magic. The favored team of the GNP, The Flying Sharks, are making their international debut this season by joining the world cup. They're considered representatives of the region known as Sector 12 due to their diversity andthe fact they're the only team in the region on the international stage.
On the pitch, they're a brutally aggressive team. The captain of the team is renown for sneaking a wand into the matches, though he's been better at keeping the magic off the field now that they are on a more 'proper' circuit. The beaters are known for picking a target and well, doing their jobon that individual until they can no longer fly and the whole team is quite used to playing inthe horrid weather the GNP often has.
Robe colors are black and gray with a great white shark chomping on a sea turtle emblazoned over the left breast.


The Team


Chasers


Name: Jonesy aka "Lucky"
Bio: Jonesy aka "Lucky" (yes that is his full name) was part of the crew that acquired the broomsticks in the first place. Being the ship's primary wizard (no one, not even Lucky, knew at the time) the brooms reacted tohis presence revealing their true nature. He is 26 years old now and had been playing in the chaser position for the last 8 years since the discovery of the sport within the GNP. This ship-boarding stowaway wears the #7 robes.

Name: Wraith
Bio: A generally quiet, but good-natured witch, Wraith does her job goes home. She's not very popular in the sporting world as she seems to lack any personality but she's fast and has a good eye. Many people think she should be a seeker. This Robin hood wears the #11 robes.

Name: Princess Liana Montague
Bio: Born in The Rogue Princesses, Princess Liana does not often see eye-to-eye with the rest ofthe team and finds herself often at odds with many people. But, she's the best chaser in the region and her stats back up her claim to fame. This princess-gone-wild wears the #6 robes.

Beaters


Name: Cassius
Bio: The powerfully built and frankly, somewhat intimidating Captain of the team. It's rumored that Cassius isn't even a pirate. Some people think he's a dangerous sociopath and should never have been allowed a club, much less the Captain's C. With a record for fouls and serious injuries to other players (some of which were in his team), he tends to view the game as a conquest and leads the team in that style of play. The psycopath wears the #13 robes.

Name: Leon Thump-Thump
Bio: Thumps is a bit of a crowd pleaser. He's charismatic and likable despite his position alongside the dangerous Cassius. Known to be a bit more defensive minded, he tends to hang back near the keeper a lot. There's a fan-generated rumor that he might be in a relationship with the Shark's keeper, actually. He does little to dispel these rumors. This thug wears the #5 robes.

Keeper


Name: Garen Kane
Bio: Garen is not a particularly stand-out individual. He's certainly a work-horse for the team as the typically offensive mindset does mean he has to stay on his game to prevent to much scoring. A generally nice guy (by GNP standards), he's never been one to turn away a fan. This Pirate wears the #11 robes.

Seeker


Name: BD3735 "Eyes"
Bio: Eyes was once a career criminal on a life sentence in another country but managed to escape prison (possibly using his innate magical abilities) and fled to the GNP. Once his abilities were discovered, he was given a broomstickand the rest was history with him. Obviously, he's a phenom within the nation, it takes serious skill to become the best seeker within the nation and this eagle-eyed slick-fingered bootjack has it in spades. This thief wears the #8 robes.
 Recent News :  Sports:  Sebastian Vacantson, pirate under the sail of The Vacant Shade has been accepted into the Formula 1 championship known as the WPGC. We wish him well in competition!

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-Anthor-
Diplomat
 
Posts: 574
Founded: Dec 05, 2014
Democratic Socialists

Postby -Anthor- » Mon May 14, 2018 11:20 am

The Anthoran National Quidditch Team
Presented by: The Anthoran Ministry of Sports, and the National Quidditch Commission (NQC)


Debuting for their second international appearance, the Anthoran National Quidditch Team, affectionately known as the Harpies to their domestic and international fanbase alike, are ready for a similar performance from their freshman turnout, where not only did Anthor host but managed to sneak their way into the playoffs. The display wasn't without its flaws though, as the tournament proved to the NQC and the Ministry that the Kingdom needed to severely develop its internal quidditch infrastructure before hosting another QWC again, and that a professional league needed to be considered as at current time, only amateur ones are present and they are loosely organized, if not played passionately.

The last year and a half as seen a marked improvement, with the Ministry channeling a further one hundred million pounds towards the Commission, which has then put it into good use by upgrading pitches, fields and stadia alike across the entire kingdom, as well as investing into research and development and training facilities to help cultivate the stars of tomorrow. The only regretful thing is that the NQC's proposal for a professional, national, league was shot down by the Ministry, citing a lack of national interest in the sport. By internal ratings, the sport is the ninth most popular within the Kingdom, approximately 1.5 million fans behind 7ball. The NQC is hoping that a repeated good performance at the 8th World Cup can help garner and boost extra interest in the sport, or develop seeds that were planted last year when the Kingdom hosted.


Roster:

Style Modifier: +2.24

Head Coach: Anne Landon (Age 47)
Anne Landon was selected to coach this year's Harpies, and she will have plenty of experience to draw from as she is the reputed former captain and chaser of the Darthborough AFC (Northern Hill Quidditch League), where she played for more then 13 seasons and scored thousands of points, developing a large reputation for speed on the broom and accuracy with not just shots, but also passing to her team-mates being notably selfless. The NQC is hoping her trademark skills as a player will help her develop the national team players some more and pass on those skills to them.


* - Starter
C - Captain
A - Assistant Captain

Chasers:
#9* Randolph Winter (Age 25) C
QWC Stats: 230 points, 21 passes, 5 falls


#4* Mitchell Haig (Age 28)
QWC Stats: 130 points, 11 passes, 8 falls


#3* Juliana Rake (Age 24)
QWC Stats: N/A (NT debutant)


#6 Ocean Hansen (Age 26)
QWC Stats: 70 points, 5 passes



Beaters
#15* Gunnar Braddock (Age 25) A
QWC Stats: 20 takedowns, 15 deflections, 4 falls


#23* Iris Hale (Age 23)
QWC Stats: 8 takedowns, 10 deflections, 2 falls



Keepers
#20* Kennedy Fitzroy (Age 25)
QWC Stats: 23 saves, 10 deflections, 30 PA


#5 Charlotte Meyrick (Age 23)
QWC Stats: 5 saves, 8 deflections, 13 PA



Seeker
#8* Dianne Spring (Age 22)
QWC Stats: N/A (NT Debutant)



RP Permissions
RP permissions
Chosse my quaffedscoreres: Y
Chose my Snitch Catcher: Y
Godmode scoring: TG
RP injuries: TG
Godmode Injuries: TG
Godmode other events: Y
Kingdom of Anthor
Capital: Vaumort
Monarch: King Michael III of House Lenova
Prime Minister: Rachael Monday
Info: Anthoran News Network, Anthoran Sports Broadcasting Network
NSS International Ratings:
WCOH 35 Champions | WJHC 15 Champions

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Zwangzug
Issues Editor
 
Posts: 5239
Founded: Oct 19, 2006
Left-wing Utopia

Postby Zwangzug » Tue May 15, 2018 10:56 am

The Fraternal Phoenix


After an extended isolation, the magical community of Zwangzug is reaching out to its worldwide counterparts by participating in the eighth Quidditch World Cup. Our erstwhile staff has sought out what you need to know for the tournament.

The team

The Quidditch Union In Zwangzug (QUIZ) has favored diversity over familiarity, choosing one representative from each of the seven teams most highly ranked in this season's standings. Gretchen Kohl-Muenler still resides in the vicinity of the Warzenhund Academy area, and perhaps this experience has seen her named the captain. Enzo Bartali and Bita Sarhaddi are the two independently-trained mages, ardents of the southeastern and southwestern traditions respectively.

Much like their No-Maj sporting counterparts, Zwangzug's Quidditch tradition prizes non-aggressive defense. Keeper Matthias Vanderwaal is perhaps the player to watch, having led Padix Porlocks to a league title. Kohl-Muenler and her fellow Chasers, meanwhile, will be happy to fly interceptions.

That is not to say that games are particularly likely to be low-scoring, however; Sarhaddi is no stranger to long, drawn-out races, and what the team lacks in firepower they may make up for in endurance.

If there is a weak point in the team, it likely lies in the Beaters; both wizards, while individually competent, have little experience working in tandem. If they're not careful, the rest of the team may spend more time dodging Bludgers than outmaneuvering their opponents.

The tournament

All matches will be held on the grounds of the Percyvale Academy in northwest Starblaydia. Despite some observed chilliness of travelling players before Portkey departure, they seem to be adjusting to the accomodations in the Quicksilver House dormitories.

Chasers to watch in Group B include evasive Isabella Loretto of Valdiviola, Hrafnhildur Lúthersdóttir of The Kiaser Colonies (no word on if she belongs to the eponymous branch of Protestantism), wunderkind Ella Joubert of North Prarie, Princess Liana Montague of the GNP by way of a nation of Rogue Princesses, and veteran Mitchell Haig of Anthor.

The magic

Quidditch World Cups are always an occasion for cultural interchange, and there will surely be a learning curve as the insular Zwangzug community adjusts to worldwide jargon. For the benefit of our international readers, some terminology you may run across:

sparkling: a witch or wizard with two No-Maj parents, and/or raised in nonmagical culture
vineling: a witch or wizard with at least one magical parent, and/or raised in magical culture

Further categorization of "pureblood" and "halfblood" wizards is considered somewhat bigoted and taboo.

We may be bringing you more notes on magical vocabulary throughout the tournament; alternatively, we may be enjoying some fine cosmopolitan beverages and too busy to write. Stay tuned!
Factbook
IRC humor, (self-referential)
My issues
...using the lens of athletics to illustrate national culture, provide humor, interweave international affairs, and even incorporate mathematical theory...
WARNING: by construing meaning from this sequence of symbols, you have given implicit consent to the theory that words have noncircular semantic value and can be used to encode information about an external universe. Proceed with caution.

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Kriegiersien
Ambassador
 
Posts: 1407
Founded: Jul 07, 2010
Democratic Socialists

Postby Kriegiersien » Tue May 15, 2018 12:00 pm

Magic in Kriegiersien was not very organized. There were Mystics, Mutants, Antimuggles, wandering bards, mages, imposter, witchers, witches, wizards, warlocks, sorcereres, Necromants, Force Users, Monks....

Some had private schools, some live in secret societies, but none of them have connection to the government as own Union. After all magic in all its form is entangled in the Kriegiersien wounderous way of life.

Quidditch is looked down from many as "silly nonsense - like an idea from a childbook author", but the ones interested, who brought in the sport from other nations, allowed the building of some teams and occasional games.

But in the end it was not more then a leisure sport.

To build a team for Kriegiersien for the fifth World Cup in Equestrian States, the President opened a tournament as qualification and promised a great amount of Gold and Shiny things plus a magical wand for the team who would win the World Cup for Kriegiersien.

The qualification tournament went over 3 weeks, with much backstabbing, magical explosions (mostly outside the arena) and deaths. In the end, a team was formed.

At the World Cup the team ended on a typical Kriegiersien Place. Third. :unsure:

After that the Magicians shut themselves up behind a magical barrier, outside of time and space, to no be disturbed from the rest of the world. Time passed by slowly for them, while Kriegiersien had many turmoils, Civil and nuclear wars, Zombie Invasions and tax increases.
One day a magical note found its way through the barrier and informed the Wizards and Witches of the 8th World Cup in the Multiverse of Nation States. Would they like to step up out of their bubble and play for Kriegiersien again? Gold and riches were promised if they would win it. And so the old team assembled again to travel to Starblaydia and return to Quidditch.


Kriegiersien Quidditch Representants (Nationalteam)

Image


Keeper
Shao
A monk with supernatural abilities, making a hard workout to learn flying on a broom. Calm, bright, always smoking he has learned from World Champions to be a first class keeper.

Beater

Kraven
The former Teamcaptain is working out all plans and tactics, when he has time, in his mind, just to be brought back into reality when the game starts. His motto is "winning with style" and his magical abilities are rather average. But he is a talented, merciless player.
Adhan
The scarred, tattooed giant has a memory leak, hidden skills in many, different abilities and only one real quest: "Rescuing a friend out of hell". If he just knew who this friend was. The contest in Quidditch is (like for the most others of the team) just another quest on the road.

Chaser

Imoen
A thief, a magician, an annoying childish character, with divine blood in her veins, the pink haired girl seems to be cheerful most of the time, full of joy, just to fall back in sad mood sometimes. But she is an excellent, fast teamplayer.
Skull Dodgery
An unholy skeleton, that is what real magicans can see in him. For everyone else he is an average, normal human. Did he have black hair? Or red? Doesn't matter, he is a damned good player.
Tim
A level 2 wizard, the only one with real knowledge of the game and real concern to play the game as the sport it is. To score points, crush your oppnents and see them driven before you.

Seeker

Anora
Dreamed of beeing a snitch once. Instead she became a seeker, having the indescribable, magic given talent to feel, understand, find and catch the snitch.

Mijou (Rink)
Team Captain, Healer, Jack of all trades, and Replacement player. Called Rink by everyone for reasons.


RP: Rules? Magic knows no rules. Or maybe it does? So we use the rule of cool.
Last edited by Kriegiersien on Sun Jun 03, 2018 5:11 am, edited 4 times in total.
Winner: Championnat du monde de bandy, NS Arena Bowl, Sepak Takraw World Cup I, World Cup of Masters II

Olympic Medals:
VIII Summer Orean: 2-6-10
IX Summer Zube Kytler Bay City: 6-4-15
X Summer Centralis & Nassau Bay 7-5-12
XI Summer Aeropag 0-2-4
XII Summer Novonaya & Provinsk 9-1-7
XIII Summer Republica 13-16-16
XIV Summer Orean/Istria 22-16-18
XV Summer Terranean Coast/Bunjil 18-19-18
XVI Summer Prescott Twin Cities 11-24-25

IX Winter Olympics Arcon: 2-5-3
X Winter Baseton 1-2-2
XI Winter Prescott 3-8-7
XII Winter Prescott 1-4-5
XIII Winter Prescott 4-5-4
XIV Winter Neverend & Yeaddin 6-9-7
XV Winter Clayquot 2-2-8
XVI Winter City Centre 5-4-2
XVII Winter 1-2-1
Overall 113-124-164

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Banija
Senator
 
Posts: 4161
Founded: Mar 06, 2015
Capitalist Paradise

Postby Banija » Tue May 15, 2018 10:08 pm

RP Permissions

Anything goes.


Information
Country code: BNJ
Denonym: Banijan(s)
Nickname: The White Lions
Captain: Jotaku'Uh Leke
Home Robes: White
Away Kits: Green
Alternate: Orange

Banija National Quidditch Team

Goalkeeper #1 Kaytuhn Lékunzé- 22 years old, Graduate of Percyvale Academy in Starblaydia; Member of the Quicksilver House
Chaser #2 Jotaku'Uh Leke- 31 years old, Captain, Graduate of Nangobo School of Witchcraft and Wizardry, Banija's only wizarding school
Chaser #3 Njimoluh Tantoh- 17 years old, current student of Percyvale Academy in Starblaydia; Member of the Montfort House
Chaser #4 Forcolo Kalunga- 24 years old, Graduate of Nangobo School of Witchcraft and Wizardry
Beater #5 Nji Nsukula- 27 years old, Graduate of Nangobo School of Withcraft and Wizardry
Beater #6 Amadou Edimo- 28 years old, Graduate of Nangobo School of Witchcraft and Wizardry
Seeker #7 Jordan Bina- 21 years old, Graduate of Nangobo School of Witchcraft and Wizardry
Last edited by Banija on Tue May 15, 2018 10:10 pm, edited 1 time in total.
Former champion of quite a few things. Former President of even more things.
Kabaka = King
Lubuga = Queen Consort
Isebantu = Crown Prince
Waziri = Foreign Minister
Katikkiro = Prime Minister
Omugabe/Omugaba= Prince/Princess
Banija Domestic Sports | Map of Banija
NSCF 14 CHAMPIONS(Loyola-Istria), NSCF 17 CHAMPIONS(Loyola-Istria), NSCF 19 CHAMPIONS(Northern Moravica), NSCF 21 CHAMPIONS(Loyola-Istria)
Sporting World Cup 8. WBCs 47 & 51. Di Bradini Cup 47. World Cup 86. IBC 30, 31, 32, 33. National Trophy Cabinet.
Does your country need public transit? Contact the RTC!
If you see this, assume you have an embassy in my country and we have an embassy in yours!

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Equestrian States
Senator
 
Posts: 3794
Founded: Dec 15, 2011
Liberal Democratic Socialists

Postby Equestrian States » Tue May 15, 2018 10:17 pm

Image

The Pony Principality of Equestrian States
National Quidditch Team - Quidditch World Cup 8

Quick Facts
Nickname: The Flying Equines
All-Time Record: 10-6 (0-0 at Quidditch World Cup 8)
Achievements: Quidditch World Cup 5 (Quarterfinals), Quidditch World Cup 4 (Round of 16)

Players

Starters
Keeper - Far Soarin' (Pegasus - Female) - 31 - Thunder City Storm
Beater - Enigma (Unicorn - Female) - 34 - Canterlot Castles
Beater - Tryenna Abercrombie (Human - Female) - 29 - Canterlot Castles
Chaser - Spear (Unicorn - Male) - 30 - Stalliongrad Red Stars
Chaser - Spitfire (Pegasus - Male) - 32 - Cloudsdale Lightning
Chaser - Hothead (Pegasus - Male) - 35 - Manehattan Firebolts
Seeker - Farsight (Pegasus - Female) - 27 - Cloudsdale Lightning

Reserves
Keeper - Blunt End (Unicorn - Male) - 30 - Everfree Liberators
Beater - Brute Force (Griffon - Male) - 41 - Thunder City Storm
Chaser - Gregory Hodgepodge (Human - Male) - 33 - Canterlot Castles
Chaser - Travonne Malwartz (Human - Male) - 31 - Canterlot Castles

RP Permissions
My opponent, if they RP first, may do the following:
Choose my scorers: Yes
Godmod scoring events: Yes
RP injuries to my players: Yes - Minor injuries only, players must be able to start next game
Godmod injuries to my players: Yes - See above for restrictions
Hand out penalties to my players: Yes - Try to keep it to a minimum, however, since my players are generally pretty clean
Godmod other events: Yes
Last edited by Equestrian States on Tue May 15, 2018 10:17 pm, edited 1 time in total.
83rd World Cup Champions
58th & 59th AOCAF Cup Champions
5x World Cup, 2x Cup of Harmony, 1x Baptism of Fire, 2x World Cup of Hockey, 3x World Baseball Classic, 1x World Bowl, 2x International Basketball Championship Host

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The Sherpa Empire
Minister
 
Posts: 3222
Founded: Jan 15, 2018
Inoffensive Centrist Democracy

Postby The Sherpa Empire » Wed May 16, 2018 3:07 am

Roster:

Keeper: Changjun Ihawa
Seeker: Prince Wangdi
Chasers: Tshering of Fuzhou (team captain), Jiuzhen Dai, Dawa Sherpa
Beaters: Dhamey of Rajasthan, Namgyal Sherpa

All my players' first language is Sherpa, so this might make it difficult to talk to them. Wangdi, Tshering, Dhamey, and Changjun know a little English. The others do not.


RP permissions:
Don't kill or cripple my characters. Don't godmod them doing anything thuggish. Anything else is fine.

Other info:
Magic exists openly in the Sherpa Empire, but the Empire's magic is not the same as the wizardry in the Harry Potter series. There are 5 kinds of magic in the Empire:

1. Divine power: This is what gods use when they intervene in the mortal realm, or it can be summoned from heavenly sources using the power of prayer. It has no negative effects and there is no limit on the amount of power that can be used safely, but it is difficult to come by because the gods do not always answer prayers. This isn't a reliable source of magic for something trivial like making a broom fly.

2. Tao: Tao can be used by anyone for any purpose, but it is difficult to control and tends to follow the laws of nature more closely than other types of magic, creating less dramatic effects. It often has unintended side effects when used for evil purposes.

3. Hereditary power (a.k.a. blood magic): Some people are born with spiritual powers, which are passed down through families. The power is literally in their blood, and can be transfered to other people via transfusions. Using hereditary power does not require any incantations, talismans, potions, etc. It is the easiest kind of magic to use, the most difficult to suppress, and it can produce dramatic effects -- but because people have to draw power from their own body, it is physically demanding to use. Casting powerful spells that draw too much magical current can cause nerve damage, internal bleeding, stroke, burns, etc. to the person casting the spell. Even milder magic can cause headaches and dizziness if someone uses it regularly. Hereditary power is affected by altitude, such that it is safer and more controllable at high altitudes, but if you want to make some awesome display of raw power like levitating a whole parking lot full of cars, that's easier at low altitudes.

People with especially strong hereditary powers can do stuff that is completely game-breaking. In the interest of keeping everything fair and complying with the scorinator, I am going to have powerful characters limit their in-game use of magic to flying and low-level stuff that would be allowed in other sports. (This is consistent with the Sherpa Empire's conception of good sportsmanship, where flashy magic is gauche.) But if we start RPing about stuff that happens off the pitch, keep in mind that some characters can do much more than just flying a broom, and they don't need wands, incantations, potions, etc.

The side effects of using hereditary power are the same regardless of whether you use it for good or evil, but dysfunctional people often have difficulty drawing enough power to work major spells.

4. Demonic power: This is magic that is summoned from unholy sources the same way that divine power is summoned from heaven. There is no limit on the amount of power that can be summoned, but it often comes with a cost or has negative side effects. The side effects are less predictable than blood magic, and power is more difficult to tap into. Nobody but a complete moron would ever use this for quidditch.

5: Talismans: These are enchanted objects that can be created using any of the other 4 types of magic. They can have a variety of properties. Most talismans can be used by anyone, but can be they can be used more effectively by people with magical knowledge or hereditary power. Using a talisman usually doesn't have any side-effects unless it is demonic. Creating them using hereditary power takes skill and is pretty demanding. Sherpa talismans are sometimes similar to the magical items that wizarding communities use in other nations. For example, portkeys, flying brooms, etc. can be replicated. However, nobody in the Empire uses wands, and nobody knows how to make wands with the same versatility that is seen in other wizarding communities.

What the Empire DOESN'T have: There is no culture of using wands or potions. There are no spells that are cast by saying a simple word or phrase.

There are also no secret places that use magic to keep them hidden from muggle society. There are places that are difficult to get to because they are in remote rural areas or high in the mountains, but nowhere that an athletic muggle with good climbing gear could not reach, and nowhere that is invisible from the outside. It is possible to open portals to other worlds, but these are never considered part of the Empire, the people who live in them are not Imperial subjects, and there is no ongoing trade or diplomacy.

People that use birds to deliver messages usually use pigeons or swallows rather than owls.

There is no domestic quidditch league.


The team's origin story:

Tshering of Fuzhou was born into a noble family. He lived in a beautiful siheyuan with an elaborate garden, a menagerie of rare animals, and priceless antique furnishings. But sometimes he got bored. He had a tutor, a nanny, a sister, and a few playmates from other well-to-do families to help him occupy his time, but sometimes they were busy with their own lives or just not very interesting.

Like many of the Sherpa aristocracy, Tshering had blood magic, and he liked to experiment with it. As a little boy, he had practiced teleporting around the courtyard of the siheyuan, and by now it had become effortless. He was ready to try something more challenging. He began to experiment with teleporting over longer distances, or even visiting other worlds. It drove his parents and his nanny up the wall, but it was so much more interesting than sipping tea and watching the carp in the fish pond all day. He liked exploring the great cities of the Himalayas, where even the common people spoke good Sherpa and didn't dismiss him as an over-privileged snot, and the mountain peaks above the clouds where you could look down and see miles and miles of land spread out before you. He had visited the bustling bazaars and gleaming mosques of the West, and watched caravans with camels make their way through the deserts. The Westerners were more standoffish than the Highlanders, because he didn't blend in among them, but they were still so much more interesting than the rabble of Fuzhou. It was fascinating to see all the different people and landscapes scattered across the Empire, all united under Sherpa rule, but sometimes he also got curious about what lay beyond the Empire's borders. One day, while roaming an out-of-the-way part of Starblaydia, he stumbled upon what he thought was a monastery, but it was not like other monasteries that he had seen outside the Empire. It was, like the monastery in Tengboche, a school of magic. The students seemed confused as to how Tshering had found the place if he wasn't enrolled there, but some of them were still friendly enough to talk to him. They told him the name of the place was Percyvale Academy and it was not a monastery at all, only a school. He returned a few times and became familiar with a couple of students around his own age, and they introduced him to the game of quidditch. After watching a couple of games, Tshering knew he wanted to try playing quidditch himself. Unfortunately, not being enrolled at Percyvale Academy meant that he could not simply join one of the school's teams. He would have to assemble his own.

Back home in Fuzhou, Tshering tried to explain quidditch to his family, and to persuade his father to start a local league -- but nobody was interested. His father gave him a long lecture about his responsibilities as a nobleman, and told him to stop wasting his time bopping off to Starblaydia and distracting himself with silly games. Tshering was disappointed.

He tried tinkering with a broom in the courtyard, working magic on it to see if he could make it fly. It was little trickier than he expected, and the broom he made was not as steady in the air as it could have been, but he did manage to make a flying broom. He showed it to some other teenage nobles and priests' children, but most of them thought it was dumb. There was one girl,named Jiuzhen Dai, who was interested, but she was a commoner, and everyone else told Tshering it was beneath him to spend his time with her. Tshering didn't care what other people said. He wanted to start a quidditch team, and if Jiuzhen Dai wanted to help, he wasn't going to turn her away. He taught her how to make and ride a flying broom, and they had fun practicing together.

It became clear that he was going to have to look farther afield, beyond Fuzhou, if he wanted to get a whole team.

He scoured the country looking for anyone that would try playing quidditch with him, and eventually he met Dawa Sherpa, a shaman's daughter from a remote village in southern Tibet who was mildly interested in the flying broom because she'd never seen a magical flying device other than a carpet. She was also mildly interested in Tshering because he was a decent-looking guy around the same age as her, and he was from a wealthy family on the far side of the Empire.

Dhamey of Rajasthan was the son of a duke, and he was just as bored with palace life as Tshering was, but he wasn't as good at magic. He had never figured out teleportation or learned how to make enchanted objects of any kind. When Tshering showed him the magic broom, he started experimenting with it trying to figure out how it worked. He couldn't figure it out the magic, but he could get it off the ground and fly it around. He was kind of proud of himself for even managing that much, since he had never been magically talented. Dhamey agreed to join Tshering's quidditch team because he wanted to find something he was good at besides being born into the right family.

But four people still wasn't enough to play an actual game of quidditch.

Tshering's efforts were set back when he tried experimenting with flying balls and accidentally smashed a Tang Dynasty ceramic urn that belonged to his mother. His father broke his flying broom and barred him from practicing magic in the courtyard. But Tshering refused to give up. He contacted the Ministry of Culture -- using email, not magic -- and tried to persuade them to start a quidditch league. The Ministry responded that magical power was a rare gift, to be used for practical things like protecting the Empire and taking care of the people, not something to be wasted on petty things like flying around on brooms and chasing after balls. Tshering wrote back and insisted that at the age of 15, he was not allowed to use his magic for anything useful, and playing quidditch would be good practice to help young people develop their skills. The Ministry didn't respond right away.

It was some time later when Tshering of Fuzhou visited Starblaydia again and heard that they were planning to host the Quidditch World Cup. He wrote to the Ministry of Culture again and suggested that the Sherpa Empire should enter a team. The Ministry wrote back that if he could put a team together, they'd allow him to use the Empire's name. The bureaucrat that wrote the reply probably didn't think he'd be able to assemble a team, but they underestimated his stubbornness.

On the bright side, once Tshering had the Ministry's blessing, his father got out of the way. If the Ministry of Culture said it was OK, then it was OK.

When Dhamey heard that the Ministry of Culture was on board, he went looking for anyone else in Jaipur that might want to play quidditch and found Namgyal Sherpa. Namgyal was a high school student that had some talent for magic and was hoping to develop it so he could go into the priesthood. He was overawed by Dhamey's wealth and title, but much to Dhamey's dismay, he was better at flying the broom.

There were magically-gifted people in the Empire that used their talents for sports rather than going into the priesthood or government. It was controversial and they were often criticized for wasting their talents, but they did exist. Tshering thought of recruiting them, but there were problems. They were too old to play on a youth quidditch team, and most of them weren't very powerful. There were some like Jigme Sherpa that pursued athletic careers because they had failed the test to become a professional shaman. Their magic still gave them a slight advantage on the field, but it wasn't like Tshering's talent.

And then there were people like Lakshmi Songtsen and Jamling Ihawa that refused to take the test, for reasons that Tshering didn't entirely understand. Songtsen was clearly powerful enough to be a shaman or priestess, but she said the clergy was sexist and she didn't want to be part of it. Tshering had no idea what she was talking about. There were plenty of respectable jobs that a woman could have as a priestess, a nun, or a shaman. In any case, she was too old for his quidditch team and too young to have children. Ihawa was less open about the extent of his powers and the reasons why he had not gone into the clergy. It was rumored that he purposely avoided using flashy spells because he didn't like the way his powers set him apart from other people. Tshering thought he understood because belonging to the nobility set him apart the same way. Ihawa was too old for the quidditch team, but he had 5 children.

Changyi Ihawa lived with her mother and stepfather in a luxurious house in Xiamen with sleek modern architecture. She was one of the prettiest girls Tshering had ever seen. He was nervous talking to her just because she was so gorgeous, but she seemed like she was enjoying his company. Then she realized that he was not trying to get in her pants, and all of a sudden she wanted nothing to do with him.

The rest of the Ihawa family lived in Namche, which was a lot farther away. Teleporting over that kind of distance was doable, but it took a lot out of you. And then if you didn't land at the exact address where you wanted to go, you had to cope with the thin air and the steep slopes. Some places, they couldn't even build streets for cars. There were just stairs and you had to climb. Changjun Ihawa wasn't offended when she found out that Tshering was looking for a quidditch player rather than a hot date. She was just confused because she had no idea what quidditch was. She sat there slurping the tea he had bought for her, asking questions about how it worked, and looking confused at the explanations.

She asked lots of awkward questions like, "What do you need a broom for? Why don't you just fly?" and, "If you play with magic, can't the seeker just make the snitch come to them?" which demonstrated both a poor understanding of how quidditch was normally played and a slightly intimidating level of magical power.

Finally, she finished her tea and he finished explaining quidditch as much as he could explain it without actually showing her any of the equipment. There was an awkward lull in the conversation, and then she said, "I have to talk to my parents."

"But you'll play with us if they give you permission?"

"Yeah, sure."

Prince Wangdi was high enough up the social ladder that Tshering had never thought to approach him. It would have been insolent to waste his time. But somehow he heard about the Quidditch World Cup and got it into his head that he should be the seeker of the Sherpa national team. Since he was a prince, nobody wanted to argue with him, and he got to play seeker.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།
Following new legislation in The Sherpa Empire, life is short but human kindness is endless.
Alternate IC names: Sherpaland, Pharak

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Valdiviola
Secretary
 
Posts: 35
Founded: Jun 08, 2014
Ex-Nation

Postby Valdiviola » Wed May 16, 2018 3:22 am

Image

CURTAIN RISES AT WORLD CUP
IL GIORNALIERO LOOKS AT LA VIOLA OPENER
VALDIVIOLA v ZWANGZUG

Valdiviola's finest will take to the air tonight as the Quidditch World Cup kicks off in Starblaydia, with expectant fans back home hoping for a strong showing in the first matchup against Zwangzug. Coming into the tournament with a Bronze Medal from the last Cup, Coach Azzardo has been clear that he fully expects his team to get off to the best of starts against an inexperienced side.

The Zwangzug starting 7 is comprised of players from the top 7 sides in the nation, and as such, Azzardo challenged his players to exploit the potential lack of cohesion that may be present among the opposition. This could be especially telling in the opening stages of the match, with the Valdiviolan team typically starting strongly, whilst the Zwangzug team may have to cling to their robe-tails and hope their stamina will see them prevail.

Fans will certainly be expecting Burrasca and Fiore to be well involved as the Zwangzug media has admitted the sides weakness may be it's Beater duo Bartali & Forrest-Alston. All eyes will also be on Isabella Loretto who was singled out for praise by the Zwangzug coach as a Chaser to fear in Group B.

Expect an exciting affair all round as Il Volatori look to set the groundwork for a successful campaign where many will anticipate this returning Valdiviola side to go deep into the tournament. Forza Viola!

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Juvencus
Diplomat
 
Posts: 926
Founded: Nov 29, 2016
Scandinavian Liberal Paradise

Postby Juvencus » Wed May 16, 2018 5:43 am

THE ABDUCTED DAVID DUKE CLONES TEAM


Since magic and stuff ain't that well-known in Juvencus, if even a thing, the Holy Emperor decided -in secret, duh- to abduct a few David Duke clones for an unknown sum of money to represent the country. These magical creatures are clones of some guy from another multiverse called David Duke and after some(A FUCKTON) of brainwashing, they'll represent Juvencus.

Keepers(Underlined means they are in the starting lineup)
Keeper David Duke Clone #762092
& 1000 other David Dukes we've hidden in a base

Seekers
Seeker David Duke Clone #6969
& 1000 other David Duke Clones we've hidden in a base

Chasers
Chaser David Duke Clone #4201337
Chaser David Duke Clone #8002382
Chaser David Duke Clone #924692194

& 1000 other David Duke Clones we've hidden in a base

Beaters
Beater David Duke Clone #7272727
Beater David Duke Clone #12

& 1000 other David Duke Clones we've hidden in a base

Don't be surprised if you see these clones dressed up like this. That's their traditional outfit used for mating and doing sports activities.

I Give My Opponent Permission
(and actively encourage them) To:
====================
Choose My Scorers
GodMod Anything(Yes, you can kill my -not really mine- clones, I've hidden some in a base and I can also abduct some others to take their spots anyway)
Red & Yellow Card Players (You can yellow & red card them for picking up their nose for all I care)
The Holy Empire of Juvencus
Diverse yet united
Demonym: Juven Trigram: JUE Capital: Pomena
Sonnel is my home<3

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Starblaydia
Game Moderator
 
Posts: 4691
Founded: Apr 05, 2004
Father Knows Best State

Postby Starblaydia » Wed May 16, 2018 11:23 am

Matchday One


Group A
Starblaydia 220-130 Northwest Kalactin
Kriegiersien 170-0 Gloriax
Likar 130-170 Jhumaliwo

Nation                    Pld      W     D     L      PF     PA     PD     Pts 
1 Kriegiersien 1 1 0 0 170 0 +170 3
2 Starblaydia 1 1 0 0 220 130 +90 3
3 Jhumaliwo 1 1 0 0 170 130 +40 3
4 Likar 1 0 0 1 130 170 −40 0
5 Northwest Kalactin 1 0 0 1 130 220 −90 0
6 Gloriax 1 0 0 1 0 170 −170 0



Group B
North Prarie 100-270 The Kaiser Colonies
The Gathered Nations of Privateers 240-90 Anthor
Valdiviola 190-130 Zwangzug

Nation                                  Pld      W     D     L      PF     PA     PD     Pts 
1 The Kaiser Colonies 1 1 0 0 270 100 +170 3
2 The Gathered Nations of Privateers 1 1 0 0 240 90 +150 3
3 Valdiviola 1 1 0 0 190 130 +60 3
4 Zwangzug 1 0 0 1 130 190 −60 0
5 Anthor 1 0 0 1 90 240 −150 0
6 North Prarie 1 0 0 1 100 270 −170 0


Group C
Free Republics 230-0 The Autonomous Region of Helsinki
Equestrian States 110-280 Darmen
Estlobies 10-170 Abanhfleft

Nation                                 Pld      W     D     L      PF     PA     PD     Pts 
1 Free Republics 1 1 0 0 230 0 +230 3
2 Darmen 1 1 0 0 280 110 +170 3
3 Abanhfleft 1 1 0 0 170 10 +160 3
4 Estlobies 1 0 0 1 10 170 −160 0
5 Equestrian States 1 0 0 1 110 280 −170 0
6 The Autonomous Region of Helsinki 1 0 0 1 0 230 −230 0


Group D
Acronius 220-120 Stetzra
Cosumar 60-250 The Sherpa Empire
Razenthuria 160-70 Juvencus

Nation                    Pld      W     D     L      PF     PA     PD     Pts 
1 The Sherpa Empire 1 1 0 0 250 60 +190 3
2 Acronius 1 1 0 0 220 120 +100 3
3 Razenthuria 1 1 0 0 160 70 +90 3
4 Juvencus 1 0 0 1 70 160 −90 0
5 Stetzra 1 0 0 1 120 220 −100 0
6 Cosumar 1 0 0 1 60 250 −190 0
Six-Time World Cup Committee President (WCs 25-33, 46-51 & 82*)
Co-host of World Cups 20, 40 & 80 • Di Bradini Cup Organiser
World Cups 30, 63 & 83 Runner-Up • World Cup 27 Third Place • 25th Baptism of Fire Runner-Up
Seven-Time AOCAF Cup Champions • Two-time U21, One-Time U18 WC Champions • Men's Football Olympic Champions, Ashford Games
Five-Time Cherry Cup Champions • 1st Quidditch World Cup Champions • WGPC8 Drivers' Champion
The Protectorate of Starblaydia
Commended by WA Security Council Resolution #40
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Banija
Senator
 
Posts: 4161
Founded: Mar 06, 2015
Capitalist Paradise

Postby Banija » Wed May 16, 2018 11:30 am

History of Magic, Banijan Style- The Overview

A multi-part series on the history of magical and wizarding communties. We begin with an overview on the current state of magic within Banija, it's governing institutions, and how much of the present day system works, while in latter days, we will cover how the system developed into its current status. This is a series written by the Headmistress at Nangobo School of Withcraft and Wizardry, Pascale Moundi.

The Mukegara Tribe is a long isolated, and much ridiculed, tribe within the Kingdom of Banija. A small tribe that lives in the far eastern mountains, nominally a part of the Bunyoro Region, but practically and constitutionally sovereign over its own, domestic affairs, the Mukegara have a long, proud history of maintaining their independence from outside influences. Their claim to fame is due to some of their weird traditions- their belief that whoever sits on the throne of the Royal Kingdom of Quebec is God reincarnated, for example, or their lack of any form of modern government whatsoever. Their own governing institutions have never changed, namely, the fact that the Paramount Chief exercises absolute power, with no elected legislature or modern democratic governance of any form within the region. Not many people leave the tribe, and they are certainly rarely entered. Outside of visiting teams in the Southern League taking a trip to Jacques IX Stadium, they almost never get visitors from the outside world. And, with agreement from the Banijan government, planes cannot fly over their territory, and they choose to let people in or out at their sole discretion.

Of course, as is always true, there is more than meets the eye. Why have the Mukegara Tribe always been so secretive? Why are they always so far set apart from the rest of the country? Why do they consistently refuse to take part in domestic affairs, and participate in national conversations? While there are all of those distinguishing issues that separate the Mukegara from the rest of the country, at least from the rest of the country's, there is so much more inside the Mukegara Tribe. The Mukegara Tribe is the country's only magical population. That is how we are able to maintain our independence, that is why we maintain our independence, that is why we mask who we are to the rest of the world's non-wizarding population. It leaves our tribe in a unique position- outcasts from our own people, the other Banijans, and yet, relatively well-integrated into the larger magical community as a whole.

What are we going to cover in this series, as an introduction to magic in Banija? Well, we will first cover the introduction of magic to the Mukegara populations, covered long before the arrival of the dominant Kasanke people's arrival on these lands. We'll cover how people not only developed magic, but why secrecy became a necessary requirement of the Mukegara Tribe. IN that first part, we'll talk about our own relations with other, neighboring tribes, and how the Mukegara came to find out that they were unique in their magical knowledge, and why we decided to maintain our secrecy and start our own isolation.

Next, we'll cover the period of the original Kasanke expansion, when the Kasanke people discovered their own faith, the Mormon religion, and used it to expand to cover much of the modern-day territory of the country. We'll talk about how the Kasanke, after much, bloody fighting, were able to take over the Mukegara Tribe, and much of our magical knowledge had to go underground. How their radical teachings of their own faith led them to forced conversions of their curb stomping upon our own ways, and not only wiped out external knowledge about it, but almost wiped out internal knowledge of the ways of magic, about the people that our fellow countrymen celebrate as heroes. We'll also learn about the prophecy left for us that is the formation of the basis for our faith in His Majesty, Pierre Henri II of the Royal Kingdom of Quebec, and his successors.

After that, we'll cover the period of what is titled in the rest of the country as Quebecois colonization, but what is phrased as our own liberation. We'll talk about how we were able to be afforded the right to be left alone, and our discovery that we were truly the only magical people in this land. We'll talk about not only the revival of our culture, our traditions, but our abilities to form and teach magic. We'll talk about how exactly the Mukegara Tribe came to formalize instruction of magic, of those great voyagers who went looking abroad for wizards and witches, and how the longstanding, nearly 200 year agreement between the Mukegara Tribe and Percyvale Academy to send my country's top 10 wizarding students to Percyvale Academy on an annual basis. Of course, shoutout to all those who graduated Percyvale as a member of Coraluna House, like I did 37 years ago!

The next period of history we'll cover, is the position of the Mukegara Tribe from the end of colonization and Banijan Independence, from 1906 until the present day. How the Paramount Chief of the Mukegara Tribe came to assume the title of Head of the Banijan Wizengamot, and how more Mukegara began to identify with their own country, dominated, of course, by muggles. Of how the sport of quidditch began to be popular in this region. About how, when pressure came upon the tribe to open up, the Mukegara Warriors, a Southern League soccer team, was formed and is maintained for the sole purpose of convincing the rest of the country that the Mukegara are somewhat 'normal', and are active participants in the country's most popular sport, when they are not active participants in almost anything else on a nationwide basis. How our own students, especially those are Percyvale Academy, became to be known for their own abilities at self-transfiguration, and their terrible weaknesses in potions.

The last thing we will cover, of course, is how our magical education is being handled now. We'll cover the history of Mukegara's wizards at Percyvale Academy, from the most famous to the infamous. We'll talk about how some of them came back and were able to establish the Nangobo School of Witchcraft and Wizardry. We'll talk about how that school, which originally was teaching in English, began to teach exclusively in the vernacular language of the Mukegara Tribe- the Kaneumbu language, after many were afraid that Mukegara students were not learning the language of their ancestors, and that the language would die out. We'll learn about how the educational system fits within the general education system within Banija, and how it fits within the wider world of magical education in general. We'll talk about subjects taught at our school- and talk about how our local primary school, which focuses on subjects students need to learn to prevent a national takeover of schooling within the Mukegara Tribe.

This series, of course, is being created to help the world learn about how Banijan magic works. About how we are not simply just Banijan, like the political borders written on a map by muggles say, but how we are the Mukegara- a magic people, the magical people, a tribe, within a much larger nation-state. About how we are much different from the rest of the country- our lack of faith in the God of Abraham and his descendants, our lack of faith in the God of Jacob, of Isaac, of Kirunda Museveni, of Joseph Smith, and their descendants. About why our worship of the person who sits on the Quebecois throne makes sense. It is to explain and understand magic in this region, and in this country, so that it may be taught and understood not only around the region, but around the entire multiverse of magical communities.
Last edited by Banija on Wed May 16, 2018 11:42 am, edited 1 time in total.
Former champion of quite a few things. Former President of even more things.
Kabaka = King
Lubuga = Queen Consort
Isebantu = Crown Prince
Waziri = Foreign Minister
Katikkiro = Prime Minister
Omugabe/Omugaba= Prince/Princess
Banija Domestic Sports | Map of Banija
NSCF 14 CHAMPIONS(Loyola-Istria), NSCF 17 CHAMPIONS(Loyola-Istria), NSCF 19 CHAMPIONS(Northern Moravica), NSCF 21 CHAMPIONS(Loyola-Istria)
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If you see this, assume you have an embassy in my country and we have an embassy in yours!

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Zwangzug
Issues Editor
 
Posts: 5239
Founded: Oct 19, 2006
Left-wing Utopia

Postby Zwangzug » Wed May 16, 2018 8:12 pm

Despite an impressive Quaffle-shunting performance, the Zwangzug Quidditch seven were defeated by Valdiviola. Evangelina Falco's side trailed by nine goals when she came up with the Snitch after roughly an hour and a half off play. Erasmo Burrasca in particular did well at keeping Bita Sarhaddi off the chase, though she wound up drifting some distance above the rest of the action and presumably had an unimpinged vantage point.

Encyclopaedia of Mountainous Magical Jargon, Part 1

Dark Magic: Zwangzug's wizards and witches are no more moral than any other community, and while the vast majority have been thoughtful and conscientious citizens (or residents of unincorporated areas, etc.) there have been less admirable examples over the years. Those in Zwangzug, like their No-Maj neighbors, tend less to be focused on notions of conquest and blood purity, and more on wildly unethical experimentation, including Ingrid the Indignant, a famed breeder of basilisks; Sanchio Gordella, poison-brewer; and Nirmala Bahadur, bookbinder and curse-wreaker.

Intramural Sports: Because the "concentrations" at Warzenhund Academy are not decided upon until a student's third or fourth year, Warzenhund lacks the organized "house-versus-house" competition that might occur at institutions such as Percyvale. Instead, occasional tournaments are found from groups of friends who sign up to play together, or keen individuals who form diverse teams. There is no age limit, although students need to be twelve to enroll except in special cases. This past academic year, the all-witch side styling themselves "The Green Stars" emerged triumphant, led by sixth-year beater Jocelyn Charin.

Many of the national team played in intramural teams during their time at Warzenhund; Walter McStead, now a healer and Muggle cultural interpreter, well recalls his time teaming up with Robert Gaposchkin as first-years. "He was just flying rings around all of us! So of course we all fought for a turn on his broom, we assumed that was where the magic was, and some cocksure second year crashed and almost broke his arm, he barely knew how to fly. That was when I figured Rob was going places."

Youth not enrolled in Warzenhund generally meet for intermittent broom races (via the Floo Network, etc.). Though QUIZ does not organize country-level sports for these youth, some have occasional regional scrimmages to get them in form for potential professional careers. These, while prizing competitiveness and fair play, often have a somewhat laissez-faire attitude towards non-injurious fouls. It is considered admirable to be able to improvise creative responses on the fly, as it were.
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IRC humor, (self-referential)
My issues
...using the lens of athletics to illustrate national culture, provide humor, interweave international affairs, and even incorporate mathematical theory...
WARNING: by construing meaning from this sequence of symbols, you have given implicit consent to the theory that words have noncircular semantic value and can be used to encode information about an external universe. Proceed with caution.

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The Sherpa Empire
Minister
 
Posts: 3222
Founded: Jan 15, 2018
Inoffensive Centrist Democracy

Postby The Sherpa Empire » Thu May 17, 2018 1:14 am

----o-֎-o----


Prince Wangdi couldn't make up his mind if he wanted to act like a spoiled twat or a man of the people. One moment he was complaining about the cramped dorms, the noisy chatter of the Starblaydi students, and the sloppy service in the cafeteria. A few hours later he was going on about how liberating it was to get away from the formality of the Imperial court.

Of course, even at Percyvale, far removed from the Imperial court, he still had to be accompanied at all times by a personal attendant and a pair of bodyguards. One of the bodyguards was Dawa Sherpa's father, Ang, who was more interested in cheering on the team than hassling the prince about trivial dangers or improprieties. The other body guard was much fussier, telling the prince where to sit, going into rooms ahead of him to make sure there were no would-be assassins lurking, taste-testing his food to make sure it was safe to eat, and so on.

The Sherpa quidditch team didn't have to worry about culture clash and language barriers that plagued most of the Empire's organized sports, but they had a different problem. With players from all different social strata, sometimes it was very awkward for them to talk to each other. Namgyal Sherpa was constantly nervous around the aristocrats because he felt unworthy to play with them and had no idea what he was supposed to do and say to show respect for their titles. Tshering tried to get him to relax, but Wangdi and Dhamey liked things more formal.

Wangdi and Dhamey were all too conscious that it was beneath them to play together with commoners. In particular, the prince was deeply uncomfortable being around girls who weren't nobility because he knew how scandalous it would be if any sort of relationship occurred between them. His uptight bodyguard only helped to reinforce this.

Dhamey was willing to risk a scandal if it meant he could have a pretty girl, but he wasn't sure if the girls on the team were interested in him. He thought they should be attracted to him because of his high rank, but he couldn't tell if they actually were, and he didn't want to embarrass himself by getting turned down. He hadn't decided yet what to do about it.

Meanwhile, Changjun continued to make it painfully obvious that she didn't understand other nations' wizarding. She talked to the Starblaydi girls and asked them questions like, "Why so many people are carry stick?" Her accent and broken grammar sometimes threw the locals off even when she was just sitting at the breakfast table asking normal things like, "Please, can you pass salt?" -- but that was nothing compared to the weird looks she got when she didn't know what a wand was, or when she asked a boy who was sneaking around under an invisibility charm, "Why you walk like that?" The boy was very annoyed at being outed, and Changjun apologized for not realizing he was supposed to be invisible.

Tshering worried that she was going to get the team penalized for ball-tampering if she didn't get a handle on the local culture.

When game day came, Dhamey was still trying to get the hang of steering his broom. Dawa and Ang had tried tinkering with the broom to make it more stable in flight -- but there was only so much they could do if Dhamey was a klutz. A bludger knocked him off his broom a few minutes into the game. He wasn't seriously injured, but he was slow to get back in the action. Luckily, Namgyal was more agile and Changjun was pretty good at fending off bludgers on her own when necessary.

The chasers provided a level of consistency that was lacking elsewhere on the team. All of them played a good game, but not necessarily great. What made them effective, and what allowed them to keep control of the quaffle for most of them game, was that they were really playing together as a team, not just bumbling around in an uncoordinated way.

Wangdi had to have the golden snitch pointed out to him by his teammates 3 times before he finally managed to catch the thing. Rather than pointing to it, which would help both seekers, they yelled out directions like, "Up and to your left!" and hoped the Cosumarish seeker didn't speak enough Sherpa to understand what they were yelling. Of course, this had the disadvantage of not being very precise, and that was part of why it took so long for the prince to catch the snitch -- but eventually he did and the Sherpas racked up a satisfying win.

----o-֎-o----
Last edited by The Sherpa Empire on Fri May 18, 2018 2:39 pm, edited 1 time in total.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།
Following new legislation in The Sherpa Empire, life is short but human kindness is endless.
Alternate IC names: Sherpaland, Pharak

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Kriegiersien
Ambassador
 
Posts: 1407
Founded: Jul 07, 2010
Democratic Socialists

Postby Kriegiersien » Thu May 17, 2018 2:22 am

Image

The players representing the Kriegiersien team were sitting together in a common room of the Percyvale Academy.
Shao had organized something to drink and the mood after the win against Gloriax was…..


Kraven: Wasn’t that an interesting game?

Nobody reacted at first, while Kraven looked around with shining eyes.

Shao: I had not much to do, before redhead got the golden thingy.

Anora nodded distracted and everyone raised his drink.

Kraven: Yes, we had a strong defense, marvellous.

Shao: No, it was mostly just boring. I nearly fell asleep and off this silly broom, I had to make me a coffee on the playing field. And in that moment a shot came and the cup dropped to the ground when I had to save it. I had to first save the ball, throw it to you and then chase after the mug. Have you seen that? Most of the precious beverage was gone by then.

Imoen: You should have used a levitation spell on the dishes, that makes it much less stressful to drink and eat during the game.

Shao: Hm, good idea.

Skull Dodgery: There is really not much happening over here. Isn’t it? No fights, no explosions. A bit dull. Even this giant bird over there does nothing but stare at me.

Imoen: What bird?

Skull Dodgery: Hem. I could have sworn there was one sitting over there. My mistake. Anyway… I miss the adventure and conflict.

Kraven: To be fair, it is a tournament, not a quest for a holy grail, isn’t it?

Adhan: As long as we get the promised money this time, I don’t care.

Imoen: Then we should win this time. Ah, I love it to be together with you guys again. How long has it been now?

“Not long enough”, muttered Shao in his big beard, the rest of the team remained silent.

Imoen: Soooo.. how many gold is it we get when we win?

Rink: A giant bag full of gold.

Skull Dodgery: And how much of that do you get?

Rink: Well, I got and passed on the message that we could play these Tournament for Kissgreasien…

Kraven: Kriegiersien.

Rink: Gesundheit! And I found you guys to play again and return glorious to the tournament. That was an exhausting quest. So I will get my fair share as anyone.

Adhan: Well, thanks for that.

Adhans voice sounded rather grim. The rest didn’t react much either, Kraven opened a local newspaper.

Rink: Lady and gentlemen, we should talk about our next opponent.

Tim: I have no idea who that is.

Rink: Jhumaliwo. Do anyone know something about them? Players, playing style, weaknesses….

Rink looked around. After a moment of silence Kraven spoke, while still browsing the newspaper.

Kraven: Tell us, coach!

Rink: Oh. Ha. I had hoped one of you would be informed. Haven’t you played them before? Kraven, you know things about history and countries.

Kraven: You are the team captain now. And no, I haven’t heard anything about these nation or its wizards or players.

Rink: Well, that’s a bummer. Hm…. So what tactic do you propose?

Skull Dodgery: Really...captain…

The last word sounded awfully unpleasant in Rinks ears.

Skull Dodgery: We just go out and beat them. As always.

Rink: Works for me.

Everyone else approved, glasses and cups were raised and the drinking continued.
Last edited by Kriegiersien on Thu May 17, 2018 2:33 am, edited 2 times in total.
Winner: Championnat du monde de bandy, NS Arena Bowl, Sepak Takraw World Cup I, World Cup of Masters II

Olympic Medals:
VIII Summer Orean: 2-6-10
IX Summer Zube Kytler Bay City: 6-4-15
X Summer Centralis & Nassau Bay 7-5-12
XI Summer Aeropag 0-2-4
XII Summer Novonaya & Provinsk 9-1-7
XIII Summer Republica 13-16-16
XIV Summer Orean/Istria 22-16-18
XV Summer Terranean Coast/Bunjil 18-19-18
XVI Summer Prescott Twin Cities 11-24-25

IX Winter Olympics Arcon: 2-5-3
X Winter Baseton 1-2-2
XI Winter Prescott 3-8-7
XII Winter Prescott 1-4-5
XIII Winter Prescott 4-5-4
XIV Winter Neverend & Yeaddin 6-9-7
XV Winter Clayquot 2-2-8
XVI Winter City Centre 5-4-2
XVII Winter 1-2-1
Overall 113-124-164

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