• IC •
-| The Pub: a P2tM RP Group |-
OUTBREAK: A Survival RP | OUTBREAK (2017)
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T H E M E
•|[ Map of Chicago ]|•
-| The Pub: a P2tM RP Group |-
OUTBREAK: A Survival RP | OUTBREAK (2017)
(Banner by Hastur.)
T H E M E
•|[ Map of Chicago ]|•
It happened so suddenly, the beginning of the end.
Millions have been infected,
the victims of a new plague unlike anything before witnessed in the history of mankind.
A deadly contagion that, withing weeks, has brought the most powerful nation to its knees.
Quarantine has long since failed;
countless have died, and many more have been consumed by the ravage of illness.
Others have suffered a worse fate.
Now, in the aftermath of ruin, a new dawn is soon upon us.
For those fortunate enough to have survived, by fate or sheer determination, things will never be the same.
No help is coming.
No safety exists.
Will you, a survivor in the twilight of human civilization, discover the truth of out death;
or will you succumb to the infection?
Millions have been infected,
the victims of a new plague unlike anything before witnessed in the history of mankind.
A deadly contagion that, withing weeks, has brought the most powerful nation to its knees.
Quarantine has long since failed;
countless have died, and many more have been consumed by the ravage of illness.
Others have suffered a worse fate.
Now, in the aftermath of ruin, a new dawn is soon upon us.
For those fortunate enough to have survived, by fate or sheer determination, things will never be the same.
No help is coming.
No safety exists.
Will you, a survivor in the twilight of human civilization, discover the truth of out death;
or will you succumb to the infection?
A manufactured virus has devastated the United States. Millions have been killed, and millions more have been infected. Those who do not perish outright are driven to insanity by the damaging effects of the virus, attacking anything and everything with a feral hunger; others are less fortunate, ravaged by horrific mutations and having lost every fiber of their humanity. Some are gifted with immunity, and a very select few benefit from infection.
This RP will be set primarily in the city of Chicago and the surrounding area. Those who survived the initial outbreak, and subsequent quarantine, have long since abandoned the city, and only the brave, foolish, or desperate remain to scavenge whatever is left. Riots have damaged many parts of the city. Looting has left little of value, and what does remain lies deep where infection runs rampant. Checkpoints block all major roads and avenues, a failed attempt by the United States Army and National Guard to prevent the inevitable. The streets are eerily quiet like that of a ghost town, but danger lurks in the shadows, and rarely is one ever truly alone. For reasons that are yours and yours alone you find yourself here, in Chicago, and no matter your background or purpose the goal remains the same: survive.
Although not technically a story about zombies in the traditional sense, the infection could be comparable to L4D or Resident Evil, but only in theme. This is NOT an action movie, however, and should not be treated as such.
In the end this is a story about people.
This RP will be set primarily in the city of Chicago and the surrounding area. Those who survived the initial outbreak, and subsequent quarantine, have long since abandoned the city, and only the brave, foolish, or desperate remain to scavenge whatever is left. Riots have damaged many parts of the city. Looting has left little of value, and what does remain lies deep where infection runs rampant. Checkpoints block all major roads and avenues, a failed attempt by the United States Army and National Guard to prevent the inevitable. The streets are eerily quiet like that of a ghost town, but danger lurks in the shadows, and rarely is one ever truly alone. For reasons that are yours and yours alone you find yourself here, in Chicago, and no matter your background or purpose the goal remains the same: survive.
Although not technically a story about zombies in the traditional sense, the infection could be comparable to L4D or Resident Evil, but only in theme. This is NOT an action movie, however, and should not be treated as such.
In the end this is a story about people.
• Delete all parenthesis and unused optional tabs.
• Multiple characters are allowed but do not create more than you can handle or they will be culled.
• Only a few characters with military/police/survivalist/etc. backgrounds will be accepted. First come; first served. (5/5)
• Only a handful of Gifted characters will be accepted. First come; first served. (4/5)
• Characters with no immunity can become infected. Furthermore, characters can die if not careful.
• Avoid using personality quirks to define Skills and Weaknesses.
• Multiple characters are allowed but do not create more than you can handle or they will be culled.
• Only a few characters with military/police/survivalist/etc. backgrounds will be accepted. First come; first served. (5/5)
• Only a handful of Gifted characters will be accepted. First come; first served. (4/5)
• Characters with no immunity can become infected. Furthermore, characters can die if not careful.
• Avoid using personality quirks to define Skills and Weaknesses.
- Code: Select all
[b]Name:[/b]
[b]Age (DoB):[/b]
[b]Nationality:[/b]
[b]Ethnicity:[/b]
[b]Appearance:[/b] (Be descriptive if no picture is provided; use spoiler if picture is large. Include height and weight.)
[b]Occupation:[/b]
[b]Immunity:[/b] (None, Carrier, Gifted, Immune)
[b]Equipment:[/b] (Be reasonable with starting gear.)
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]Accolades:[/b] (Badges of honor to be earned.)
[b]NPC:[/b] (NPC's you have gained.)
[b]Personality:[/b] (optional, but recommended)
[b]Likes:[/b] (optional)
[b]Dislikes:[/b] (optional)
[b]Fears:[/b] (optional) (We know you're scared of zombies and dying, be original.)
[b]Biography:[/b] (Include why they're in Chicago.)
[b]RP Example:[/b]
[b][size=50][color=red]DO NOT REMOVE: 4242564[/color][/size][/b]
FULL
The virus cannot survive within these individuals.
GIFTED
TE-13; infected individuals have undergone beneficial mutations affecting physical or mental capabilities. Oftentimes these mutations are minor, however, some individuals may develop superhuman characteristics. Infection can be spread.
PARTIAL / CARRIER
TD-13; the virus is capable of surviving within an individual with no apparent harm. Can spread infection.
NONE
No immunity. Individual is susceptible to infection.
Characters with no immunity can become infected upon contact with the virus. During these instances of unintended viral transmission, the newly infected individual has a 15% chance of being immune, otherwise the character will suffer illness as the virus mutates into one of several different strains, as dictated by the prevalence listed underneath VIRUS DATABASE. This will be handled by OP using a d100.
T-13 is a manufactured mutagen possessing a high degree of lethality. The virus quickly and oftentimes destructively targets the DNA sequence of living organisms, resulting in abnormal cell growth, uncontrolled cell division, necrosis (cell death), and spontaneous DNA recombination and mutation. The virus cannot survive outside a living host and, as such, transmission is predominantly through direct contact with an infected individual via tainted blood, saliva, and other bodily fluids, however, close proximity (coughing, sneezing, etc.) can potentially lead to infection in rare circumstances. Once inside a host the virus mutates into one of several identified strains, a process that is believed to be influenced by the genetic makeup of the individual. At this time there is no consistent method to predict which strain will form.
As final note, the virus will mutate regardless of the strain of the initial infection.
As final note, the virus will mutate regardless of the strain of the initial infection.
TA-13
TRANSMISSION: 58%
The most common strain, the virus embeds itself into the respiratory and circulatory systems of a host, however, other body systems may be affected to a lesser extent. Flu-like symptoms are likely to develop in the early stages of infection and generally worsen over time. The lungs especially are irreparably damaged, leading to breathing difficulties and, in the latter stages, internal hemorrhaging with death arriving soon thereafter. Incubation periods and progression vary wildly between individuals, but the very young, old, and those with a compromised immune system will oftentimes succumb in a matter of days if not hours. Healthy individuals can potentially survive for several weeks with proper medical treatment.
Survival is believed to be less than one percent.
TB-13
TRANSMISSION: 22%
The virus targets the neural pathways of a host with minor mutations in both the skeletal and muscular systems having been observed in some instances. Although varying between individuals, brain, nerve, and spinal damage can result, potentially leading to partial or full paralysis and brain death in extreme circumstances. Those who survive infection often suffer catastrophic brain damage.
TC-13
TRANSMISSION: 2%
The most destructive variation, the virus indiscriminately targets DNA sequences throughout the body, leading to uncontrolled and unpredictable recombination. Progressing in a manner similar to TB-13, given time an infected individual will undergo severe physical mutation which, oftentimes, if fatal. Survivors are generally no longer human in terms of appearance and are extremely dangerous vectors of the virus.
Extreme caution is advised when encountering such individuals.
TD-13
TRANSMISSION: 17%
A relatively neutral strain that causes no physical change within a host body, however, flu-like symptoms may be present during the initial stage of infection. Despite its benign nature, the virus may still be transmitted to other individuals upon contact.
TE-13
TRANSMISSION: 1%
Considered to be the rarest of the different strain, the virus again targets DNA sequences within a host, however, damage is limited and may at times be considered beneficial. Although varying greatly in intensity between individuals, those infected may see a boost in physical traits, immunities, perception, mental acuity, and other as of yet unidentified attributes. These "gifted" individuals may display characteristics ranging in scope from nonexistent to superhuman. Additionally, transmission of the virus is still possible. Currently there is no valid explanation as to how or why this particular strain manifests the way it does.
TM-13
TRANSMISSION: N/A
A random mutation in viral RNA has allowed for cross-species transmission. A catch-all designation, progression varies with identifiable mutations ranging in intensity from nonexistent to extensive, including those which could be deemed beneficial. Any creature can potentially be infected, but those in greater contact with humanity are at a substantially greater risk.
TZ-13
TRANSMISSION: N/A
An aerosolize permutation of the virus. The presence of microscopic, organic compounds allow for extended survivability outside a living host, thus making this alteration ideal for airborne transmission.
Arid environments will quickly decay the effectiveness of the aerosol.
INFECTED
DANGER: MODERATE
The virus has destroyed the minds of these individuals, leaving behind a husk of what once was human. Feral and highly aggressive (in most documented cases), the Infected will attack anyone and anything and will pursue their prey relentlessly in an effort to sate their voracious hunger, and have been known to kill their own from time-to-time. Brain damage has rendered the Infected immune to pain but they are easily killed from injuries that would prove fatal otherwise. Alone, a single Infected is relatively weak, but in groups they can easily swarm a location. A few have demonstrated the ability to use simple tools and weapons.
PSYCHOTIC
DANGER: HIGH
Like Infected, these individuals have suffered traumatic brain degradation due to viral infection, leading to increased aggression and psychosis, but, unlike Infected, they retain much of their intelligence and have not gone feral completely. They retain the ability to form coherent speech, use tools and weapons, and can understand abstract ideations. Although it varies between individuals, Psychotics can be unreasonable, extremely paranoid, and generally react to any perceived threat with overwhelming violence. It has been noted, however, that many will return to locations of importance, whether it be a home or workplace. Alternatively, some have displayed no discernible pattern to their behavior. Psychotics are best avoided for personal safety.
MUTT
DANGER: LOW
Often seen roaming in small packs, Mutts are dogs or similar canids (wolves, coyotes, etc.) that have become infected, and although large breeds are typically encountered small breeds are not unheard of. Possessing some primal intelligence, Mutts are capable hunters when the need arises and have been known to attack lone survivors. Mutts often refrain from attacking large groups outright but may harass survivors for some time in search of food when scavenging proves ineffective.
RAVEN
DANGER: LOW
//NO INFORMATION AVAILABLE//
Individuals suffering infection from TC-13 have undergone abnormal, destructive mutations and are colloquially referred to as Reavers, however, the origin of the term is unknown. Reavers come in many shapes and forms, from the massive to the unassuming, yet the danger posed by these creatures should not be underestimated. Monsters, these infected should be avoided at all costs.
BRUTE
DANGER: HIGH
//NO INFORMATION AVAILABLE//
BUTCHER
DANGER: VERY HIGH
//NO INFORMATION AVAILABLE//
HOUND
DANGER: MODERATE
A canid having undergone uncontrolled mutation, the Hound is a powerful apex predator, incredibly strong and resilient with a tough hide, crushing bite-force, and heightened senses. Not much information is available as these creatures are rarely seen. Indirect observation has shown these creatures to be aggressively territorial, solitary, and capable of approaching situations with a measure of cunning. It has also been noted that Infected tend to avoid a Hound's territory. Survivors are advised to do the same.
LURKER
DANGER: HIGH
//NO INFORMATION AVAILABLE//
POPPER
DANGER: MODERATE
//NO INFORMATION AVAILABLE//
SCREAMER
DANGER: LOW
//NO INFORMATION AVAILABLE//
WHEEZER
DANGER: LOW
//NO INFORMATION AVAILABLE//
MAJOR FACTIONS
FACTIONS
Factions can be created, however, in order to do so NPC's (or like-minded PLAYER CHARACTERS) must be gathered by completing various quests and challenges. NPC's grant assistance in various endeavors but resources must be divided (food, ammo, etc.), so cost/reward must be taken into consideration. NPC's will leave if their needs are not met. Additionally, one is not required to accept NPC's as reward and they can be dismissed. Lastly, NPC's are not granted the same protections as GMPC's and can be controlled/killed by other PLAYER CHARACTERS. Do not create NPC's without approval.
ATLAS
STATUS: UNKNOWN
An international corporation with the strength and power to rival that of a small country, Atlas is perhaps the most powerful non-governmental entity in the western hemisphere. With a focus on biomedical and genetic research, Atlas is rumored to have some connection to T-13, although such conspiracies have little evidence to justify the allegations. Regardless, Atlas has since shown an overt interest in the infection. Although believed to have cease most functions following the collapse of the quarantine, the Atlas Security Division are still believed to be active in some capacity.
FEDERAL GOVERNMENT of the UNITED STATES
STATUS: UNKNOWN
Once the most powerful nation in the world, the United States has struggled to maintain control in the face of overwhelming infection. Forced from its seat of power in Washington D.C., the government has withdrawn to the interior of the nation in one final bid to survive the outbreak, however, even as civilization falls apart the United States military continues to oversee operations in many areas that have since been abandoned. Priorities have since shifted from protecting the citizens to combating infection regardless of cost.
FACTIONS
N/A
Factions can be created, however, in order to do so NPC's (or like-minded PLAYER CHARACTERS) must be gathered by completing various quests and challenges. NPC's grant assistance in various endeavors but resources must be divided (food, ammo, etc.), so cost/reward must be taken into consideration. NPC's will leave if their needs are not met. Additionally, one is not required to accept NPC's as reward and they can be dismissed. Lastly, NPC's are not granted the same protections as GMPC's and can be controlled/killed by other PLAYER CHARACTERS. Do not create NPC's without approval.
Accolades are badges of honor to be earned by completing various challenges throughout the RP.
They offer nothing but bragging rights.
They offer nothing but bragging rights.
Alcoholics Anonymous
Consume 100 liters of Alcohol
Barking Mad
Kill 10 Hounds
Bird Brained
Kill 100 Ravens
Blunt Force Trauma
Kill 25 Enemies with Blunt Weapons
Brave
Kill 25 Enemies with a Bow and Arrow
Brute Strength
Kill 10 Brutes
Burn Baby Burn
Kill 100 Enemies with Fire or Explosives
BUTCHER PETE!
Kill 25 Enemies with Bladed Weapons
Cannibal
Consume Human Flesh... You Monster
Center of Mass
Kill 25 Enemies with Firearms
Cut the Flesh
Kill a Butcher
Dog Catcher
Kill 100 Mutts
Firecracker
Kill 50 Poppers
Follow the Leader
Have 10 NPC Followers
Genetic Lottery
Be Immune!
Grey Matter
Kill 10 Enemies with a Headshot
Hail Mary
Kill 10 Enemies by Throwing a Weapon, Object, or Item
Hear No Evil
???
Highwayman
Rob 25 Survivors
Homerun
Kill 50 Enemies with a Baseball Bat
I ♡ Chicago
Survive a Gunshot Wound
King Leopold
Cut Off 5 Hands
Kingslayer
Kill a Brute with a Melee Weapon
Lawbringer
Kill 25 Bandits
the Long Haul
Drive 500 miles.
Make A Wish
Celebrate Your Birthday
Man's Best Friend
Domesticate a Dog
Nothing Left Behind
Clear 10 Locations
Organized Chaos
Create a Faction
the Other White Meat
Consume the Flesh of a Reaver
Party Animal
Use Narcotics 10 Times
PILLS HERE!
Use Painkillers 100 Times!
Purification
Kill 500 Infected.
See No Evil
???
Silence
Kill 25 Screamers
the Sickness
Kill 25 Wheezers
Smorgasbord
Kill 1 Reaver of Each Type (except the Butcher)
Speak No Evil
???
Stalker
Kill 50 Lurkers
Therapy Session
Kill 50 Psychotics
This Is My Boomstick
Kill 100 Enemies with a Shotgun
Trigger Discipline
Kill an Enemy with a Firearm... Accidentally
Vehicular Manslaughter
Kill 50 Enemeis with an automobile.
Where I Lay My Head
Establish a Safe Zone
• OP/Co-OP has final say. No exceptions.
• OP/Co-OP can deny applications for any reason.
• No God-modding or Meta-gaming. No directly controlling a PLAYER CHARACTER, GMPC, or FACTION unless given permission to do so. Moving people along towards a destination is fine, but keep actions vague. Minor NPC's can be controlled freely within reason. (Be mindful of established personalities.)
• PLAYER CHARACTERS must remain in the specified area(s).
Characters traveling beyond these established borders will be considered INACTIVE.
• Loot (weapons, equipment, etc.) will be decided by OP/Co-OP or by location-specific items.
Ask beforehand before "finding" that RPG or gold-plated AK-47.
• No one-liners. Try to use correct grammar. Use paragraphs. Your writing should be easy to read.
• No fighting or arguing in the OOC. Any issues should be addressed by OP/Co-OP or taken to TG.
• Keep the story PG-13. No topic is off-limits but be mindful of how it is presented.
• Be active should you apply. If you will be inactive for any considerable period of time for whatever the reason then alert the OP/Co-OP, or post that you will be gone in the OOC, or your character will be culled. Additionally, if you fail to respond within 72 hours and are holding back a scenario or others we will move on without you. (You character(s) will function as an NPC.)
• No overpowered characters. No killing everything in sight.
Things should be difficult or I will make the situation significantly worse.
• Have fun.
• OP/Co-OP can deny applications for any reason.
• No God-modding or Meta-gaming. No directly controlling a PLAYER CHARACTER, GMPC, or FACTION unless given permission to do so. Moving people along towards a destination is fine, but keep actions vague. Minor NPC's can be controlled freely within reason. (Be mindful of established personalities.)
• PLAYER CHARACTERS must remain in the specified area(s).
Characters traveling beyond these established borders will be considered INACTIVE.
• Loot (weapons, equipment, etc.) will be decided by OP/Co-OP or by location-specific items.
Ask beforehand before "finding" that RPG or gold-plated AK-47.
• No one-liners. Try to use correct grammar. Use paragraphs. Your writing should be easy to read.
• No fighting or arguing in the OOC. Any issues should be addressed by OP/Co-OP or taken to TG.
• Keep the story PG-13. No topic is off-limits but be mindful of how it is presented.
• Be active should you apply. If you will be inactive for any considerable period of time for whatever the reason then alert the OP/Co-OP, or post that you will be gone in the OOC, or your character will be culled. Additionally, if you fail to respond within 72 hours and are holding back a scenario or others we will move on without you. (You character(s) will function as an NPC.)
• No overpowered characters. No killing everything in sight.
Things should be difficult or I will make the situation significantly worse.
• Have fun.