NATION

PASSWORD

The Chaos-Bringer [OOC/All-Tech/Signup]

A staging-point for declarations of war and other major diplomatic events. [In character]

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Random Characters
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Posts: 91
Founded: Oct 26, 2016
Ex-Nation

Postby Random Characters » Wed Mar 28, 2018 3:08 pm

Pax Cybertronian wrote:
Random Characters wrote:NS Nation Name: Random Characters
Canonical Nation Name: Galactic Corporate Empire of Haigon
YN's Population: Unclear
What Tech Level Is YN?: Hard FT with elements of FFT(so I can justify slightly out-there tech, like FTL and multiverse travel)
Government Type: Imperialist Corporatocracy
Political Ideology: Fundamentalism, Capitalism, Imperialism
Economical Ideology: Extremely free market
Who Will You Side With?:

The Autobot Commonwealth [x]
The Second Cybertronian Empire: [ ]
The Heralds of Unicron: [ ]
The Neutrals: [ ]

What's Your Reason For Siding With [Insert Faction Here]?: A destroyed universe means lots of lost profit.
Initial ORBAT:
CLASS 4-08 SOPHONT CONFIRMED; FULL ACCESS TO MILITARY WITHIN THIS GALAXY PERMITTED; FORCES OUTSIDE OF GALAXY ON READINESS LEVEL 2 UNTIL SITUATION ESCALATES
1 Sector base(within immediate area of first event)
10 Von Neumann factories(fabrication of all materials possible for repairs and resupply)
1 Flagship Kyohr's Might commanded by Fleet Admiral Hal Foster
25 Retribution-class dreadnoughts
20 Invasion-class carriers
350 Liberator-class Battleships(Specializes in surprise attacks; High weapon damage, high propulsion(delta-v and acceleration), low defense)
600 Annihilator-class Battleships(Specializes in ship-to-ship combat; High weapon damage, high propulsion, high defense)
750 Protector-class Battleships(Specializes in defense; High weapon damage, low propulsion, high defense)
1,000 Barrager-class Cruisers(Specializes in missile attacks)
2,500 Brawler-class Destroyers(Specializes in fighting against craft of its size and smaller; Haigon only uses one-man fighters in orbit)
2,000 HALO(High Atmosphere and Low Orbit) fighters
1,000 Dropships
1,000 Cargo Ships
10,000,000 Dimensional Crusaders
2,000,000 Haigonian Flames(Heavy Weapons)
1,000,000 Engineers(plus 1,000 scientists)
30,000 Spectre mechs(fast mechs)
10,000 Colossus mechs(powerful mechs)
100,000 Gatecrasher Heavy Armored Vehicles
100,000 Raptor Light Armored Vehicles
10 Alcubierre Bombs
Do You Agree To Follow The Rules?: Yes
Is There Anything Else I Should Know About?: No

Accepted. Also, I'd be interested in knowing how powerful your Dimensional Crusaders are, as well as what are the Alcubierre Bombs.

Dimensional Crusaders are my basic infantry. They may have a fancy name, but they are not space marines.

As for the Alcubierre bombs, it requires a little physics. The Alcubierre drive is a theoretical warp drive in real life. It creates a bubble around the ship by doing some weird stuff with space and makes the bubble and everything in it go faster than light. There are a few problems with it, though, the major one being that exiting the bubble means unleashing a wave of particles and gamma rays in the direction of travel. And anything traveling at a sufficient velocity tends to destroy stuff. So, I guess the question is, how powerful can our superweapons be?
A 2.4 civilization, according to this index.

This nation does not reflect my views. This is just an exaggeration of capitalism and religious fundamentalism.

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The Alternian Imperium
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Posts: 211
Founded: Nov 22, 2017
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Postby The Alternian Imperium » Wed Mar 28, 2018 3:30 pm

Random Characters wrote:
Pax Cybertronian wrote:

Accepted. Also, I'd be interested in knowing how powerful your Dimensional Crusaders are, as well as what are the Alcubierre Bombs.

Dimensional Crusaders are my basic infantry. They may have a fancy name, but they are not space marines.

As for the Alcubierre bombs, it requires a little physics. The Alcubierre drive is a theoretical warp drive in real life. It creates a bubble around the ship by doing some weird stuff with space and makes the bubble and everything in it go faster than light. There are a few problems with it, though, the major one being that exiting the bubble means unleashing a wave of particles and gamma rays in the direction of travel. And anything traveling at a sufficient velocity tends to destroy stuff. So, I guess the question is, how powerful can our superweapons be?


Acting here as a co-op, we both agreed there's no need to be able to just wreck shit and ruin the RP so quickly.

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Pax Cybertronian
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Posts: 1079
Founded: Jun 20, 2017
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Postby Pax Cybertronian » Wed Mar 28, 2018 3:36 pm

Random Characters wrote:
Pax Cybertronian wrote:

Accepted. Also, I'd be interested in knowing how powerful your Dimensional Crusaders are, as well as what are the Alcubierre Bombs.

Dimensional Crusaders are my basic infantry. They may have a fancy name, but they are not space marines.

As for the Alcubierre bombs, it requires a little physics. The Alcubierre drive is a theoretical warp drive in real life. It creates a bubble around the ship by doing some weird stuff with space and makes the bubble and everything in it go faster than light. There are a few problems with it, though, the major one being that exiting the bubble means unleashing a wave of particles and gamma rays in the direction of travel. And anything traveling at a sufficient velocity tends to destroy stuff. So, I guess the question is, how powerful can our superweapons be?

That's interesting. Anyway, I will reiterate what Alternia said. You are allowed to use superpowers, but there's no reason to use superweaponry capable of destroying entire planets just yet. For now, I'd stick to only using the very powerful super-weaponry on fellow FT/FFT nations to allow the PT/MT/PMT nations to start the RP and breathe.
My current RP - you can join if you want. | Proud member of The Anti-Democracy League. | If you want to join our region, come and join; you're more than welcome! | My Q&A's here as well.

I do not use NationStates stats. I use my own.


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The Hexagon Industries
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Posts: 204
Founded: Aug 30, 2017
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Postby The Hexagon Industries » Wed Mar 28, 2018 3:39 pm

Shwe Tu Colony wrote:
Galactic Collectivist States wrote:Magic is a threat to societal stability and humanity, and must be suppressed.


I could have Parfuhmerie send messages out to everyone except the threatening people (found through... intel), encrypting them with this one metal they have so then Hexagon's associates can only talk about Parfuhmerie in an undecipherable jumble of letters while the letters would be read as an undecipherable mess. With this, Hexagon probably won't be able to find out anything about Parfuhmerie, until they randomly encounter the storefront & decloack it. Should keep us both from destroying each other (& considering Hexagon's tendency to target gods, that's all for the best).


You do know that this act of attempted redaction would cause suspicion, as well as the use of magic would also directly lead the Hexagon right to you?

We don't just target gods, you know. Even magic, too.

Galactic Collectivist States wrote:Magic is a threat to societal stability and humanity, and must be suppressed.


A man after my own heart.

The Hexagon Industries
•~ Long Live the Hexagon! ~•
The problem about re-writing lore is that,
I have no idea what I am doing, and I have
no idea what to write. Anyone got any tips?

Thanks in advance.

I use Obsidian now. Might post it here if I'm done or something, I dunno.
Currently writing lore outside of NationStates.
I hate how messy this BBCode looks like. Thanks, past self.

Woah, hidden text?
Death to those who oppose us!

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Shwe Tu Colony
Senator
 
Posts: 4089
Founded: Sep 27, 2016
Left-wing Utopia

Postby Shwe Tu Colony » Wed Mar 28, 2018 3:44 pm

The Hexagon Industries wrote:You do know that this act of attempted redaction would cause suspicion, as well as the use of magic would also directly lead the Hexagon right to you?

We don't just target gods, you know. Even magic, too.


Well, it's more likely to send you to the Psytrines, who won't take too kindly to foreigners running in to ruin their way of life. The alternative option is a mechanical sort of encryption, & considering how much of a threat Hexagon is, the Psytrines might be told to use scientific abilites by their patron deity Mac just to protect everyone...

... with some magical encryption of course, but it would lead Hexagon into the middle of nowhere because Mac can easily encrypt something like that miles away from known civilization or even in another world brb encrypting the thing inside the Hexagon's capital to make them suspicious.
Last edited by Shwe Tu Colony on Wed Mar 28, 2018 3:46 pm, edited 2 times in total.
Cherissime ami! Behold, Shwe Tu Colony/World Machine/WoMac, the paracosm of a spoiled brat, taking everything, sparing nothing, mingling the childhood incroyable with the angst of a young man.
Current status: born to wmata forced to bart
"The summer grass is getting in the way"
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Random Characters
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Posts: 91
Founded: Oct 26, 2016
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Postby Random Characters » Wed Mar 28, 2018 3:58 pm

Pax Cybertronian wrote:
Random Characters wrote:Dimensional Crusaders are my basic infantry. They may have a fancy name, but they are not space marines.

As for the Alcubierre bombs, it requires a little physics. The Alcubierre drive is a theoretical warp drive in real life. It creates a bubble around the ship by doing some weird stuff with space and makes the bubble and everything in it go faster than light. There are a few problems with it, though, the major one being that exiting the bubble means unleashing a wave of particles and gamma rays in the direction of travel. And anything traveling at a sufficient velocity tends to destroy stuff. So, I guess the question is, how powerful can our superweapons be?

That's interesting. Anyway, I will reiterate what Alternia said. You are allowed to use superpowers, but there's no reason to use superweaponry capable of destroying entire planets just yet. For now, I'd stick to only using the very powerful super-weaponry on fellow FT/FFT nations to allow the PT/MT/PMT nations to start the RP and breathe.

Good point. The other thing about the drives is that they take a massive amount of energy to use, so they're not coming out for a long time.
A 2.4 civilization, according to this index.

This nation does not reflect my views. This is just an exaggeration of capitalism and religious fundamentalism.

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The Hexagon Industries
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Posts: 204
Founded: Aug 30, 2017
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Postby The Hexagon Industries » Wed Mar 28, 2018 3:59 pm

Ehrm...we don't have a capital in this Multiverse.

The Hexagon Industries
•~ Long Live the Hexagon! ~•
The problem about re-writing lore is that,
I have no idea what I am doing, and I have
no idea what to write. Anyone got any tips?

Thanks in advance.

I use Obsidian now. Might post it here if I'm done or something, I dunno.
Currently writing lore outside of NationStates.
I hate how messy this BBCode looks like. Thanks, past self.

Woah, hidden text?
Death to those who oppose us!

User avatar
Shwe Tu Colony
Senator
 
Posts: 4089
Founded: Sep 27, 2016
Left-wing Utopia

Postby Shwe Tu Colony » Wed Mar 28, 2018 4:02 pm

The Hexagon Industries wrote:Ehrm...we don't have a capital in this Multiverse.

...
...
...
Great, now it's awkward. I'll just stop talking until the IC comes up or someone directs something to me. :U
Last edited by Shwe Tu Colony on Wed Mar 28, 2018 4:02 pm, edited 1 time in total.
Cherissime ami! Behold, Shwe Tu Colony/World Machine/WoMac, the paracosm of a spoiled brat, taking everything, sparing nothing, mingling the childhood incroyable with the angst of a young man.
Current status: born to wmata forced to bart
"The summer grass is getting in the way"
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Galactic Collectivist States
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Posts: 130
Founded: Feb 22, 2018
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Postby Galactic Collectivist States » Wed Mar 28, 2018 4:42 pm

The solution to encryption: bash it with quantum computing. Assuming letters (even an unintelligible jumble) can be extracted, use a super computer / AI to simply try all possible combinations and make sense outa it.
Civilization Stats
Technological Tier: 9+
Magic Level: 0-8 (?)
Empire Influence Type: 10
Пан Универсала Колективисма Республико | Pan Universal Collectivist Republic
IC YEAR: 3280 CE / Year 730 Post-Revolution

A collective regime of peace and love - levels of freedom and oppression will vary
Centrally planned AI economies and near post-scarcity combined with Soviet-era politics and aesthetic


UNIVERSAL TRUTH Central Committee announces that 10% economic growth has been achieved in 96 sectors this quarter | Atheism rates in core territories at 99.999999%, says Central Committee | 20,000 ships added to the new 194th Army group | Single StateSec Battlecruiser wipes out 200 pirate vessels

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The Alternian Imperium
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Posts: 211
Founded: Nov 22, 2017
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Postby The Alternian Imperium » Wed Mar 28, 2018 4:48 pm

Good thing I don't use normal computing and communication!~

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Galactic Collectivist States
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Posts: 130
Founded: Feb 22, 2018
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Postby Galactic Collectivist States » Wed Mar 28, 2018 4:49 pm

The Alternian Imperium wrote:Good thing I don't use normal computing and communication!~

If your form of computing follows any sort of baseline "digital" format, you might be in trouble.
Civilization Stats
Technological Tier: 9+
Magic Level: 0-8 (?)
Empire Influence Type: 10
Пан Универсала Колективисма Республико | Pan Universal Collectivist Republic
IC YEAR: 3280 CE / Year 730 Post-Revolution

A collective regime of peace and love - levels of freedom and oppression will vary
Centrally planned AI economies and near post-scarcity combined with Soviet-era politics and aesthetic


UNIVERSAL TRUTH Central Committee announces that 10% economic growth has been achieved in 96 sectors this quarter | Atheism rates in core territories at 99.999999%, says Central Committee | 20,000 ships added to the new 194th Army group | Single StateSec Battlecruiser wipes out 200 pirate vessels

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The Alternian Imperium
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Posts: 211
Founded: Nov 22, 2017
Ex-Nation

Postby The Alternian Imperium » Wed Mar 28, 2018 4:54 pm

Galactic Collectivist States wrote:
The Alternian Imperium wrote:Good thing I don't use normal computing and communication!~

If your form of computing follows any sort of baseline "digital" format, you might be in trouble.

Well, that's why it ain't. Apiculture networking's an Alternian exclusive.

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Democratic Exodian Territories
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Posts: 2710
Founded: Aug 29, 2017
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Postby Democratic Exodian Territories » Wed Mar 28, 2018 5:12 pm

NS Nation Name: Democratic Exodian Territories
Canonical Nation Name: The Federation of Democratic Exodian Territories (sometimes shortened to Exodia)
YN's Population: <41 million
What Tech Level Is YN?: Early PMT
Government Type: Presidential democracy, representative with lawmaking elements of direct democracy
Political Ideology: Very democratic, very centrist and capitalist, quite right-leaning, somewhat libertarian
Economical Ideology: Free-Market Capitalism
Who Will You Side With?:

The Autobot Commonwealth [X]
The Second Cybertronian Empire: [ ]
The Heralds of Unicron: [ ]
The Neutrals: [ ]

What's Your Reason For Siding With [Insert Faction Here]?: Initially, we’d be scared-sh*tless neutrals and [desperately attempting] to fight everyone just to survive. When we discover the Autobots, however, we side with them due to our similar ideals (plus critically-needed protection).
Initial ORBAT: (Too much to count right now, will elaborate later, but the entire Exodian military is being engaged for the sake of our own survival.)

Do You Agree To Follow The Rules?: Yes.
Is There Anything Else I Should Know About?:
We’d probably be the first ones to attack Shwe Tu (low chance of success there) due to our dislike of magic, and our SCP-like Army Biological Security Division having kept many anomalies on Earth locked away.

Dear FFT and FT nations: Pls no kill us on first 5 minutes
An early-PMT island-archipelago nation in the Gulf of Mexico with right-libertarian and neoconservative tendencies. Born on memes and guns by the British and Spanish but built for something deeper.
_[ ]_
(-_Q)
Only NS official Policy, Government, Economy stats used
FACTBOOKS ARE NOT CANON. Most forum posts are.
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#comeandtakeit
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Shwe Tu Colony
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Posts: 4089
Founded: Sep 27, 2016
Left-wing Utopia

Postby Shwe Tu Colony » Wed Mar 28, 2018 5:22 pm

Democratic Exodian Territories wrote:We’d probably be the first ones to attack Shwe Tu (low chance of success there) due to our dislike of magic, and our SCP-like Army Biological Security Division having kept many anomalies on Earth locked away.


I have a feeling this will go very poorly, especially if they capture D'aillisioux, who's an Enigma. It's not known by the Parfuhmerians, Sekka, or Shiranui whose soul he has, so he might have some hidden potential.
Last edited by Shwe Tu Colony on Wed Mar 28, 2018 5:22 pm, edited 1 time in total.
Cherissime ami! Behold, Shwe Tu Colony/World Machine/WoMac, the paracosm of a spoiled brat, taking everything, sparing nothing, mingling the childhood incroyable with the angst of a young man.
Current status: born to wmata forced to bart
"The summer grass is getting in the way"
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The Alternian Imperium
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Posts: 211
Founded: Nov 22, 2017
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Postby The Alternian Imperium » Wed Mar 28, 2018 5:24 pm

Shwe Tu Colony wrote:
Democratic Exodian Territories wrote:We’d probably be the first ones to attack Shwe Tu (low chance of success there) due to our dislike of magic, and our SCP-like Army Biological Security Division having kept many anomalies on Earth locked away.


I have a feeling this will go very poorly, especially if they capture D'aillisioux, who's an Enigma. It's not known by the Parfuhmerians, Sekka, or Shiranui whose soul he has, so he might have some hidden potential.

If it weren't for the fact I'm sided with the Heralds, I'd help just because you're being beaten up because of magic.

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Shwe Tu Colony
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Posts: 4089
Founded: Sep 27, 2016
Left-wing Utopia

Postby Shwe Tu Colony » Wed Mar 28, 2018 5:26 pm

The Alternian Imperium wrote:If it weren't for the fact I'm sided with the Heralds, I'd help just because you're being beaten up because of magic.


So long as he doesn't have something to make Parfuhmerie collapse, I'll be fine.
...
...
...
Wait, does he?
Cherissime ami! Behold, Shwe Tu Colony/World Machine/WoMac, the paracosm of a spoiled brat, taking everything, sparing nothing, mingling the childhood incroyable with the angst of a young man.
Current status: born to wmata forced to bart
"The summer grass is getting in the way"
Extension

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The Alternian Imperium
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Posts: 211
Founded: Nov 22, 2017
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Postby The Alternian Imperium » Wed Mar 28, 2018 5:29 pm

Shwe Tu Colony wrote:
The Alternian Imperium wrote:If it weren't for the fact I'm sided with the Heralds, I'd help just because you're being beaten up because of magic.


So long as he doesn't have something to make Parfuhmerie collapse, I'll be fine.
...
...
...
Wait, does he?


Me, or Exodia?

Because it's a solid no on Exodia, but as for the others after your throat...

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Shwe Tu Colony
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Posts: 4089
Founded: Sep 27, 2016
Left-wing Utopia

Postby Shwe Tu Colony » Wed Mar 28, 2018 5:41 pm

Shwe Tu Colony wrote:
Democratic Exodian Territories wrote:We’d probably be the first ones to attack Shwe Tu (low chance of success there) due to our dislike of magic, and our SCP-like Army Biological Security Division having kept many anomalies on Earth locked away.


I have a feeling this will go very poorly, especially if they capture D'aillisioux, who's an Enigma. It's not known by the Parfuhmerians, Sekka, or Shiranui whose soul he has, so he might have some hidden potential.


Wait, I just remembered Parfuhmerie also has the Demon Empire backing it up. Exodia, I heavily suggest not to poke Parfuhmerie, because the Demon Empire's population is almost exactly the military's size because the empire needs almost no infrastructure since Kha-Beleth's demons don't necessarily need to eat, sleep, or drink, except for their enjoyment (if they do want one of these things, the most frequent choice is to walk to the nearest house & pillage it). There are some taverns, markets, blacksmiths, & similar things, but otherwise, it's private industry that's giving everyone amenities. They're kept loyal through the glory of serving their god & because they're terrified of Kha-Beleth. However, I will say that Kha-Beleth won't move his entire military out to defend Parfuhmerie because of his cautious nature.
Last edited by Shwe Tu Colony on Wed Mar 28, 2018 5:56 pm, edited 3 times in total.
Cherissime ami! Behold, Shwe Tu Colony/World Machine/WoMac, the paracosm of a spoiled brat, taking everything, sparing nothing, mingling the childhood incroyable with the angst of a young man.
Current status: born to wmata forced to bart
"The summer grass is getting in the way"
Extension

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Democratic Exodian Territories
Minister
 
Posts: 2710
Founded: Aug 29, 2017
Ex-Nation

Postby Democratic Exodian Territories » Wed Mar 28, 2018 6:27 pm

Shwe Tu Colony wrote:
The Alternian Imperium wrote:If it weren't for the fact I'm sided with the Heralds, I'd help just because you're being beaten up because of magic.


So long as he doesn't have something to make Parfuhmerie collapse, I'll be fine.
...
...
...
Wait, does he?

The hell is Parfuhmerie?
An early-PMT island-archipelago nation in the Gulf of Mexico with right-libertarian and neoconservative tendencies. Born on memes and guns by the British and Spanish but built for something deeper.
_[ ]_
(-_Q)
Only NS official Policy, Government, Economy stats used
FACTBOOKS ARE NOT CANON. Most forum posts are.
Angel's Alliance Founder.
#comeandtakeit
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Shwe Tu Colony
Senator
 
Posts: 4089
Founded: Sep 27, 2016
Left-wing Utopia

Postby Shwe Tu Colony » Wed Mar 28, 2018 6:29 pm

Democratic Exodian Territories wrote:The hell is Parfuhmerie?


My nation's proper name. Shwe's only a city in Parfuhmerie, but when I joined NationStates, I didn't want Parfuhmerie to have low stats. Very many regrets.
Last edited by Shwe Tu Colony on Wed Mar 28, 2018 6:29 pm, edited 1 time in total.
Cherissime ami! Behold, Shwe Tu Colony/World Machine/WoMac, the paracosm of a spoiled brat, taking everything, sparing nothing, mingling the childhood incroyable with the angst of a young man.
Current status: born to wmata forced to bart
"The summer grass is getting in the way"
Extension

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Prussian Polish Commonwealth
Ambassador
 
Posts: 1211
Founded: Dec 30, 2017
Ex-Nation

Postby Prussian Polish Commonwealth » Wed Mar 28, 2018 7:58 pm

NS Nation Name:
Prussian Polish Commonwealth
Canonical Nation Name:
See above
YN's Population:
170 million
What Tech Level Is YN?:
Early PMT(Laser Rifles in use with the Fallschirmjägers, but not really anywhere else)
Government Type:
Monarchy
Political Ideology:
Think the German Empire from WW1-authoritarian right, nationalistic and militaristic, the very definition of reactionary.
Economical Ideology:
Capitalist
Who Will You Side With?:

The Autobot Commonwealth [ X ]
The Second Cybertronian Empire: [ ]
The Heralds of Unicron: [ ]
The Neutrals: [ ]

What's Your Reason For Siding With [Insert Faction Here]?:
Being Neutral didn't work during WW2 and the Autobots are the ones that sound like the least "evil" here.
Initial ORBAT:
The Entire Heer, Luftwaffe, Navy, and Local Defense Units.

Do You Agree To Follow The Rules?:
Ja mein kommandant!
Is There Anything Else I Should Know About?:
Expect German stereotypes involving the military. Lots of them. Also expect the Fallschirmjägers to assist Exodia's budget SCP Foundation where they can.

Gott. Vaterland. Kaiser.
Last edited by Prussian Polish Commonwealth on Thu Mar 29, 2018 4:53 am, edited 3 times in total.
Current leader is Kaiser King Crassus von Hohenzollern
Das Gemeinwesen des Königreichs Preußen, das Königreich Polen und das Großherzogtum Litauen

Our three anthems
Main Theme
War theme
Peace theme
Victory theme
Defeat theme

Embassy Program
A Level 12 civilization, according to this index.

Time: January 2016
NEWS
Prussia-Poland exits EU////Sejm grants Kingdom of Bavaria shared autonomy in Danzig///Royal Bavarian Navy set to expand///German 'No Borders' activists hold rally near border crossing, breach fence before broken up with cavalry charge///5000 Christian refugees taken in

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Democratic Exodian Territories
Minister
 
Posts: 2710
Founded: Aug 29, 2017
Ex-Nation

Postby Democratic Exodian Territories » Wed Mar 28, 2018 8:23 pm

Shwe Tu Colony wrote:
The Alternian Imperium wrote:If it weren't for the fact I'm sided with the Heralds, I'd help just because you're being beaten up because of magic.


So long as he doesn't have something to make Parfuhmerie collapse, I'll be fine.
...
...
...
Wait, does he?


Well, I’ve got a series of very potent chemical weapons that can sterilize an ecosystem for decades.

But really, the general objective is going to be “blow up their store, steal some sh*t to examine and lock away to look at later, and close the portal” rather than “enter the portal and wreak havoc on everything we see.”
An early-PMT island-archipelago nation in the Gulf of Mexico with right-libertarian and neoconservative tendencies. Born on memes and guns by the British and Spanish but built for something deeper.
_[ ]_
(-_Q)
Only NS official Policy, Government, Economy stats used
FACTBOOKS ARE NOT CANON. Most forum posts are.
Angel's Alliance Founder.
#comeandtakeit
RBC News Channel, brought to you by Sapphire Systems Ltd:
| US President MacArthur doubles down on internal corruption | Aid sent to Nicaragua after Tropical Storm Marta | Stocks down 2 points |

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Shwe Tu Colony
Senator
 
Posts: 4089
Founded: Sep 27, 2016
Left-wing Utopia

Postby Shwe Tu Colony » Wed Mar 28, 2018 8:26 pm

I'm highly amused that most of the people in this roleplay has reason to dislike Parfuhmerie other than, of course, the poisons. 6/9 of these people are exceedingly likely to come into conflict with Parfuhmerie. I will repeat: I'm not necessarily annoyed or anything like that, although I will say that the more people dogpile onto Parfuhmerie the more the Psytrines will take notice. They know their history, & know that it's usually bad news the moment someone walks in uninvited & punches out an extremely powerful civilization.

Megatron hates organics (if I remember correctly).
Ordocravia might be not trying to kill me.
The Hexagon Industries thinks Parfuhmerie is heretical.
The Alternian Imperium wants to end all life with Unicron.
Higher Japan is Higher Japan.
Galactic Collectivist States agreed with Hexagon in a way.
Random Characters/Haigon seems to be somewhat similar to Parfuhmerie.
Democratic Exodian Territories wants to prod me.
Prussian Polish Commonwealth wants to help Exodia's Army Biological Security Division.

Democratic Exodian Territories wrote:Well, I’ve got a series of very potent chemical weapons that can sterilize an ecosystem for decades.

But really, the general objective is going to be “blow up their store, steal some sh*t to examine and lock away to look at later, and close the portal” rather than “enter the portal and wreak havoc on everything we see.”


Wait, that's it? I thought you would walk into Parfuhmerie & capture an assassin or two in a Pyrrhic victory while the Demon Empire has to send in a force to remove the military. In hindsight, that is a horrible idea in most circumstances. Although if you want to capture the store, you'll have to get through the assassins & also get some interstellar travel to get to the store. At worst, an assassin or two might drop into the territories to take out a mid-ranking, unpopular government official. Weird strategy, I know, but the idea is that it's supposed to threaten the target to behave & not prod Parfuhmerie. & make them a tad grateful, maybe.
Last edited by Shwe Tu Colony on Wed Mar 28, 2018 8:28 pm, edited 3 times in total.
Cherissime ami! Behold, Shwe Tu Colony/World Machine/WoMac, the paracosm of a spoiled brat, taking everything, sparing nothing, mingling the childhood incroyable with the angst of a young man.
Current status: born to wmata forced to bart
"The summer grass is getting in the way"
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The Alternian Imperium
Envoy
 
Posts: 211
Founded: Nov 22, 2017
Ex-Nation

Postby The Alternian Imperium » Wed Mar 28, 2018 8:35 pm

Shwe Tu Colony wrote:I'm highly amused that most of the people in this roleplay has reason to dislike Parfuhmerie other than, of course, the poisons. 6/9 of these people are exceedingly likely to come into conflict with Parfuhmerie. I will repeat: I'm not necessarily annoyed or anything like that, although I will say that the more people dogpile onto Parfuhmerie the more the Psytrines will take notice. They know their history, & know that it's usually bad news the moment someone walks in uninvited & punches out an extremely powerful civilization.

Megatron hates organics (if I remember correctly).
Ordocravia might be not trying to kill me.
The Hexagon Industries thinks Parfuhmerie is heretical.
The Alternian Imperium wants to end all life with Unicron.
Higher Japan is Higher Japan.
Galactic Collectivist States agreed with Hexagon in a way.
Random Characters/Haigon seems to be somewhat similar to Parfuhmerie.
Democratic Exodian Territories wants to prod me.
Prussian Polish Commonwealth wants to help Exodia's Army Biological Security Division.

Democratic Exodian Territories wrote:Well, I’ve got a series of very potent chemical weapons that can sterilize an ecosystem for decades.

But really, the general objective is going to be “blow up their store, steal some sh*t to examine and lock away to look at later, and close the portal” rather than “enter the portal and wreak havoc on everything we see.”


Wait, that's it? I thought you would walk into Parfuhmerie & capture an assassin or two in a Pyrrhic victory while the Demon Empire has to send in a force to remove the military. In hindsight, that is a horrible idea in most circumstances. Although if you want to capture the store, you'll have to get through the assassins & also get some interstellar travel to get to the store. At worst, an assassin or two might drop into the territories to take out a mid-ranking, unpopular government official. Weird strategy, I know, but the idea is that it's supposed to threaten the target to behave & not prod Parfuhmerie. & make them a tad grateful, maybe.


Oh, the Imperium themselves would actually side with everyone else. However, the Cult of the Cherub Lord of Time on the other hand, would rather gladly enist themselves to cause chaos with a small fleet.

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Galactic Collectivist States
Spokesperson
 
Posts: 130
Founded: Feb 22, 2018
Ex-Nation

Postby Galactic Collectivist States » Wed Mar 28, 2018 8:40 pm

Seeing that the Extra-Universal Territories don't have much in terms of anything (the few solar systems in control are underdeveloped to varying degrees), I'm likely not going to initiate any hostilities, but expect plenty of banter from the political attaches. Militarily the most we got are a few starships and a rather unremarkable "national guard".
Last edited by Galactic Collectivist States on Wed Mar 28, 2018 8:44 pm, edited 2 times in total.
Civilization Stats
Technological Tier: 9+
Magic Level: 0-8 (?)
Empire Influence Type: 10
Пан Универсала Колективисма Республико | Pan Universal Collectivist Republic
IC YEAR: 3280 CE / Year 730 Post-Revolution

A collective regime of peace and love - levels of freedom and oppression will vary
Centrally planned AI economies and near post-scarcity combined with Soviet-era politics and aesthetic


UNIVERSAL TRUTH Central Committee announces that 10% economic growth has been achieved in 96 sectors this quarter | Atheism rates in core territories at 99.999999%, says Central Committee | 20,000 ships added to the new 194th Army group | Single StateSec Battlecruiser wipes out 200 pirate vessels

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