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by Springstile II » Sat Sep 30, 2017 4:24 pm
by East Aerick » Sat Jan 27, 2018 10:09 pm
by Allamunnika » Wed Mar 07, 2018 11:05 am
by Gylias » Sun Mar 11, 2018 11:16 am
►
The video opens with two young women sitting on a couch, with a nondescript cream-coloured wall behind them. They are both wearing the same outfit — a white shirt with a red bow, and sandy brown blazer and pleated skirt. The brown-haired girl, Chiyo, smiles rather timidly at the camera, while the red-haired girl, Kei, is looking right at the viewer with a confident yet amused expression.
The girls begin talking in Miranian, with subtitles in English.
Chiyo: <Hello.> (waving slightly at the camera) <I'm Chiyo Takenomiya.>
Kei: (raising her hands above her head and grinning) <And I'm Kei Takenomiya! Welcome to a new episode of Chiyo and Kei play games!>
(Chiyo giggles slightly under her breath, and visibly relaxes.)
Kei: <It's been something of a theme this month that we've been doing either classic games, or platformers. More platformers than usual. You know what I mean! Well, today we have a classic platformer for you!> (enthusiastically points directly at camera)
(Chiyo smiles and reaches off-screen to get something. She holds up a game box.)
Chiyo: <Yes, we're doing an old favourite in the Takenomiya household. Rayman 2: The Great Escape, for the PC.>
Kei: (pointing at box) <You probably can't see it from here, but it says right here, an Ubisoft-Dreamwave co-production. So you know this is gonna be fun.>
Chiyo: <Indeed it will, sis.>
The screen changes to several appropriate still images and gameplay footage.
Chiyo: <The game's a sequel to Rayman, a game made by Ubisoft in 1995.>
Kei: <Which I never played...>
Chiyo: (chuckle) <Me neither! And apparently that was something of a problem for Ubisoft. The game got good press, but it didn't distribute as well as they expected. So, when the creator, Michel Ancel, wanted to make another Rayman game, the higher-ups at Ubisoft said no.>
Kei: <So, what's a game developer to do? ... Why, grab a flight south from Zambora, drop suitcase in Mishawaka, and ask for help from, oh, only the most experienced producer at making blockbusters in Gylias.>
Chiyo: <If you've noticed we haven't talked about the first Rayman that much... hehe, don't worry, the two games basically have nothing but the title character in common.> (to Kei) <I don't think they even take place in the same universe.>
Kei: <I certainly couldn't find any indication to the contrary!>
Chiyo: <Michel-san managed to get Dreamwave on board with the project, back when they were ascending to... well... Dreamwave status.> (slight giggle) <That means you're looking at one of the first proper Saira Telyn games.>
Screen changes to a screenshot of the credits. It reads: "Production - Saira Telyn. Writing - Michel Ancel, Anise Lúadh, Saira Telyn."
Kei: <It's right there in the credits, too! And in the plot.> (Screen changes to gameplay footage.) <You play Rayman. They has a body with unattached floaty limbs, and hair that can spin into a helicopter. I think this was actually the first game to use that mechanic. Or if it wasn't, it was the one that made it popular!>
Return to the sisters on camera.
Chiyo: <The plot... well, you'll see all of it in the episode, not to mention the opening cinematic! And the manual...> (fumbles slightly with retrieving the game manual from the box) <But reduced to the absolute minimum, robot pirates invade the world.>
Kei: <Rayman's world, you understand. Not ours. Just so we're clear.> (winks at audience)
Chiyo: <They do all the usual evil stuff, and Rayman and friends fight them off. But one of the evil stuff they do weakens Rayman and they're captured. So the game starts with you and a friend breaking out of robo-pirate prison and saving the world.>
Kei: <It's remarkable how many games we end up playing that can double as metaphors for the Liberation War, sis.>
The two share a laugh.
Kei: <Rayman is so anarchist they thinks limbs being connected to the body is an intolerable imposition of power.>
Chiyo: <Rayman should've been in Black Mesa, they'd just golden-fist-punch all the aliens and then fly a horse-rocket into the Nihi... thing.>
Kei: <And the G-man wouldn't even know what hit 'em!>
Kei is distracted for a moment acting out the scene of Rayman denouncing the G-man as a statist oppressor.
Chiyo: (simultaneously, looking a box) <Now, this being a 1999 game and all... sadly no co-op mode.>
Kei: (interrupting herself) <We'll be doing the usual co-op on single-player, darlings. Change of players every loading screen.>
Chiyo: (smiling at Kei) <Running is default here, shift makes you walk. Your turn to be a slowpoke~>
Kei playfully shushes her sister before she can finish.
Kei: (smiling, slightly lost for a good gag) <We've, ah... probably wasted enough of our viewers' time already, have we not?> (Chiyo mumbles, "<It's only been 2 minutes, sis.>", under Kei's hand) <Why don't we get this thing started?>
(Cut to the opening cinematic)
Kei: <You know, this is an oddly dark start for such a fun game.>
Chiyo: <Yes, quite... I think that might've been Michel. You know Saira and Anise don't really do that.>
Kei: <Well, yeah. There were actually two levels that they left out of the game because they were too creepy.>
Chiyo: <Really?>
Kei: <Yeah. The...> ano... <Cave of Bad Dreams, and Tomb of the Ancients.>
Chiyo: <Pffft... with names like that...>
Kei: <So, yes, fair warning, this is a great game, but you have to get past this all-hope-is-gone-we're-all-doomed intro.>
Chiyo: <... this text is really making it sound like Xevden invaded Rayman's planet.>
(Both laugh.)
Kei: <That's not too far off!>
Chiyo: <The weird thing is that if you play the game the first time without messing with the settings, it's literally dark too. Factory settings put the luminosity on the middle, but it makes it too dark to see much. I don't know anyone who didn't crank that up to the max before going in.>
Kei: <Mhm, the menu alone looks off without the light. What's the point of having lovely visuals if you're going to hide them?>
(The title appears.)
Kei: (claps hands once) <And that's why the game is called The Great Escape!>
(Both laugh.)
Chiyo: <Razorbeard... I don't like the sound of this one.>
Kei: <Do you think they ever shaves?>
Chiyo: Eto... a... <that is... it's rather pointless, isn't it?>
(On-screen text displaying slaves on board.)
Kei: <Jane, we're sending you to take down them Maldorians.>
Chiyo: <Oh, hey, loading screen! You want to switch?>
Kei: <Hahaha, it's a two-part cinematic, sis!>
Chiyo: <Ah, good, we're both paying attention.>
(Next part of the cinematic starts)
Chiyo: <I'll say this at least, they're doing a really good job of putting you right in the shit without beating you over the head with it. This scene works very well without dialogue.>
Kei: (chuckling) <Look, you know it can't be all bad when you have Globox! That big lump is so loveable.>
(Dialogue happens)
Kei: <Rayman, if this is the end, this is gonna be so short we never even got to the game part!>
(Rayman: Now I can shoot with my fist again!)
Chiyo: <Yeah, that's how Rayman fights. He shoots fists at people. But they're not like boomerangs, they just... automatically reload.>
Kei: <Magic fists.>
(Game starts)
Chiyo: <Well, sis, you want to do the honours?>
Kei: <With pleasure!>
(Sound of Kei playfully shoving Chiyo off the chair to get on the keyboard.)
Kei: <So over here you get a good preview of the rest of the game. There are going to be downhill slides, and yow, are some of them going to test your motor skills, haha. Red lums give you energy, which you can see in the top-left health display.>
Chiyo: <The different kinds of lums have different roles, but we'll get to all of that as the game goes on.>
Kei: <We'll be going for all the yellow lums, so you'll have all the knowledge. And we'll edit out all the death scenes when we needlessly sacrifice ourselves to grab all the lums. There will be quite a few of those.>
Chiyo giggles.
Chiyo: <So there you have the opening sequence of the game...>
Kei gets out of the chair at a loading screen and tells Chiyo, "Your turn, sis", patting her on the back as she gets back in the chair.
Chiyo: <... you crash out of a floating robot pirate ship> (Subtitles: "robot pile of shit") <and spend the rest of the game working your way back up to kill the baddies and save the entire planet, as PWEI would say.>
Kei: <If this was an RPG it would've been Microworld, I tell you!>
(Chiyo laughs)
(The first level starts)
Kei: <Woops, looks like Rayman forgot to helicopter.>
Chiyo: <Ow, talk about a nasty fall. Good thing their limbs are disconnected, they'd have died otherwise.>
(Rayman: "GLOBOX!")
Kei: <Aw, man, we'll need to rescue Globox.>
Chiyo: <Hey, it won't be the first time, sis. Hehe...>
(4:23)
Chiyo: <So, the 0 button on the numpad lets you go into first-person view, which you can see now.>
Chiyo: <Oh, sorry, I didn't realise I did a 180.>
(4:30)
Chiyo: <Something up there?>
Kei: <I don't know...>
(4:42)
Kei: <Hi Murfy!>
Chiyo: (quietly) <We're trying not to talk too much over the voices and soundtrack here. But I like the fact that this game uses> Raimango1 <for its voices. All the voice actors basically talked in gibberish, so they could focus more on sound to convey what was intended.>
Kei: <It's the same thing you see in Fly Tales. I wonder if this game got dubbed — you think they hired new voice actors to do different flavoured gibberish?>
Chiyo: Fufufufu... <It's definitely a very French-sounding gibberish.>
(5:28)
Chiyo: <I can't add anything to what Murfy just said. You heard 'em.>
Kei: <Or more likely you read 'em.>
Chiyo: <Well, you see J makes the heads-up display appear, with the life bar and lums and cages. I'm going to keep it off so it doesn't interfere with the image.>
Kei: <Yeah, do I love this soundtrack♥>
Chiyo: <Mhm, it is very good! The remarkable thing is that this was Éric Chevalier's first video game work, actually.>
Kei: <Saira sure has a great eye for talent, haha. Sees some Zamboran TV movie and thinks, 'Yes, this person's perfect for the task.' The acoustic guitar on this and a few other tracks is by Kathy King, too.>
Chiyo: <Talk about a great start to your career — The Seatbelts and Rayman 2 in just two years...>
Kei: <I don't know why those weird mosquitoes are chasing you...>
Chiyo: <Ah, they're harmless.>
(6:07)
Chiyo: <Woop, screwed that one up.>
Kei: <Rayman can be picky sometimes about when they'll cling to a ledge.>
Chiyo: <Therrrrrrre we go~>
Kei: <Good thing the hardcore platforming isn't till later!> (laughs)
(6:22)
Kei: <Uuuu, aaa... there is no good way to break that to someone, hehe...>
Chiyo: <The game should really pick a tone and stick with it. These shifts are pretty jarring.>
Kei: <We know enough to blame Michel Ancel for that.>
(laughter)
Chiyo: <Yeah, they did go on to make Beyond Good & Evil. That tells you a lot, really.>
Kei: <I'm not sure why they spelled> Ri<'s name that way. If you know your Gylic alphabet the sound is gonna be different.>
Chiyo: <Maybe the French flavour?>
Kei: <Hmm, yeah. Y and i are basically the same letter in French.>
(7:04)
Chiyo: <Uu, thought there might be something here.>
Kei: <Nope!>
(7:28)
Kei: <This manoeuvre is easier to do if you don't have limbs connecting your hands and feet to your body.>
Chiyo: <Also, if you can jump higher than the average human.>
Kei: <Rayman would be perfect for an olympic team!>
Chiyo: <Which sport?>
Kei: <Pffft... any of 'em! I'm not picky! Probably not javelin, though. They might accidentally detach a hand throwing it.>
(7:46)
Chiyo: <We'll come back to that ledge later.>
(7:55)
Kei: <And down here is space!>
Chiyo: <How come everything's not being sucked into it?>
(Kei thinks)
Kei: (shrugs) <Magic.>
Chiyo: <And here we have the Teensies.>
Kei: <We have no way of knowing if they're all teens, but the name at least implies that.>
Kei: <Hey, they're only fighting over who's the king. Nothing important, like the> tenshi.
Chiyo: <There's only four of 'em. They should just declare a republic instead.>
The sisters chuckle at the Teensies' arguing over who's king.
Kei: <Aha-ha! That's the only actual word Rayman says in the whole game. Not counting "yahoo!" and his own name.>
Chiyo: <Yeah, it does sound like he says> 'Reima' <sometimes. It's rather Pokémon-esque.>
(8:40)
Kei bursts into laughter.
Kei: <A-hahahahahaha, that's still a great joke!>
Chiyo: (giggling) <Oldie but a goodie.>
Kei: <I like how the crown was on sideways too. It's a nice subtlety in scenes like these.>
(Teensie King explains the Hall of Doors.)
Chiyo: <It's basically a portal into the spirit world.>
Kei: <Either that or the door into summer.>
Chiyo: <We sure could use help from the> kami.
Kei: <The Teensies will be first against the wall when the revolution comes, hoarding the portal to the kami like that...>
Chiyo: <From each according to their according to their lums, to each according to their travels! Wait... that doesn't sound right...>
Kei: <Uu, first a great escape and now a great journey! Does this game ever cease to amaze?>
(Rayman jumps into the portal.)
Kei: <That portal looks a lot like a sink being drained!>
They both laugh. Chiyo changes places with Kei.
(10:04)
Chiyo: <Another good thing about this game, it doesn't waste your time trying to euphemise the controls with in-game language. It just straight up says, use the arrow keys, press A to jump, Space to shoot, and nobody even notices it.>
Kei: <It just gets right to the point, doesn't it?>
(10:25)
Kei: (imitating a weather forecast) <We have lovely spring weather in the Fairy Glade, with a projected maximum of 20o in the afternoon, and a cool, breezy 12o in the evening. Scattered showers tomorrow, as the weather front from the south moves northwards..>
Chiyo: <It's... almost enough to make you forget you're saving the world, eh?>
(Kei looks around in the first-person camera)
Kei: <Okay, now, we're going to go swimming first! There is a cage here...>
Kei: <And there it is! First cage of the level. And we're starting right off with a 5-Lum!>
Chiyo: <Is that what they're called?>
Kei: <I don't know, sis. You have the manual~>
Chiyo: <Oh!>
(Chiyo reads the manual)
Chiyo: <Aaa... 'Super Yellow Lums'.>
Kei: <Yeah, it's a good thing I wasn't in the naming department for this game!>
(11:22)
Kei: <In this game, the mushrooms bounce you up!>
Chiyo: <It's a change from making you dizzy, that's for sure...>
Kei: <Huh?> (looks around in first person) <The jingle for progress being made just played, I thought I must've opened a door or something.>
Chiyo: <No, I think this one is just to let you know you've hit a certain amount of total yellow lums already. I think it's every ten or twenty, maybe.>
(11:42)
Kei: <So, as my...> (looks at Chiyo playfully) <lovely and observant sister noted,> (Chiyo blushes) <keeping shift down indeed makes you walk in this game. Which I'm not gonna do because then we'd still be on this by Republic Day! Summer's Day even!>
They both chuckle.
(11:51)
(Chiyo laughs at the "swimming not advised" message)
Kei: <I'll take care of that!>
(Kei misses the piranha)
Kei: <In short order...>
(Kei hits the piranha)
Kei: <Gotcha! There, your infestation problem's all solved.>
(12:50)
Kei: <You know I always had a feeling there was gonna be something here. Another cage hanging under the branch or something like that.>
Chiyo: <That makes it a pretty good diversion, no?>
Kei: <Yeah, that's right~>
(Rayman passes the baby Globoxes)
Kei: <Don't worry kiddies, I'll get Globox back! It'll just take a while is all. I have to figure out where they is.>
(13:23)
Kei: <That wah guitar lick sure is sexy-> (interrupts herself) <Oh hey, there's a lum here! Not there... not there... Yep, it's under me.>
Chiyo: <You can tell the robo-pirates are evil because of all the pollution they dump everywhere.>
Kei: <Mhm, mhm, you think a sequel to this would've involved Rayman and friends just cleaning up the Glade of Dreams? Or just having some> kami <wave a brush and fixing the whole place up?>
Chiyo: <That's... that's another game, sis.>
(13:37)
Kei: <Shit, have to helicopter all the way there. Better get some altitude.>
(14:06)
Kei: (laughing) <You'd have to kill yourself to get that red lum! And it's no point because you're going to die and lose health anyways, from falling in the oily water.>
(14:53)
Kei: <Ah, you see that gate in the lower right corner? We'll get back to that one later.>
Chiyo: <That black thing you saw and are hearing now slither like a snake is one of the monstrous caterpillars in the game. They'll show up at some inopportune moments later on. I think the game calls them 'chenille'.>
Kei: <Sis, 'chenille' is French for caterpillar. That's just in the French text.>
Chiyo: <Oh. Yeah, they're caterpillars. But, y'know, black ones. They float through the air and slither like snakes. Not traits one normally associates with caterpillars.>
Kei: <Duh, the robo-pirates broke the heart of the world, and it's our job to put it back together!>
(15:09)
Kei: <Okay, I'm making an effort here not to fall off and probably get a cheap hit from the caterpillar, and have to redo the whole climb again.>
(15:29)
Kei: <Aha! You see that cage up there, and the spidery sort of enclosure on the right in the distance? We can't access them from here. We need to get back to them through a special portal in a later level.>
Chiyo: <I think this is the only level that you can't complete in one pass. At least in the sense that you can't get all the lums and cages the first time.>
Kei: <We actually need to backtrack here twice, but I'm getting ahead of myself.>
(15:46)
Kei: <That piranha can't be shot out of the water. Kirigiri knows I've tried.>
Chiyo: Fufufu~
(16:09)
Kei: <It's robo-pirate clobberin' time!> (off-mic, to Chiyo) <I can't do it, sis, I can't do the knuckle crack sound.>
Chiyo: <Isn't that just painful?
Kei: <That X you see over there needs one of those explosive barrels to be broken open, fufu~>
Chiyo: <The manual calls them 'sparadraps', which is just the French word for a plaster.>
Kei: <They do look like somebody stuck a bandage on, yup.>
Kei: <Now that that's broken open, we're going over... here... to get some lums and break a cage.>
(16:45)
Kei: <The ticking red lums have to be all collected at once or they'll just disappear.>
Chiyo: <It's like they tried to make bombs out of them...>
Kei: <Those fucking robot pirates.> (chuckles)
(17:11)
Kei: <Have to jump down here to get the last lums in this area. Whoa, camera didn't cooperate there for a second, hehe.>
(17:44)
Kei: (claps her hands) <Alright, that was all of this! Now let's get back to that dumb robo-pirate throwing explosive barrels at us.>
Kei: <Well, darling, I could use my shadow and helicopter...> (starts jumping) <...but I don't need 'em♥>
(19:11)
Kei: <Always a good strategy to just jump around when fighting. That way the laser blasts miss!>
Chiyo: <You're basing your strategy on novelty rap hits now?>
(19:50)
Kei: (giggling) <Fucker'll never know what hit 'em.> (keg explodes) <Boom! In your face, shitesberg!>
(20:50)
Kei: <Normally here you'd have to dodge that laser while bouncing on the trampoline. But I found out that...> (opens door and helicopters in) <...you don't have to~>
Kei: <Oh, let me try to stealth this robo-pirate asshole again. Ah, crap, he has a bigger health bar. Standard fighting strategy applies!>
(21:44)
Kei: <Y'hear that? It can only mean one thing!>
Chiyo: Ano...
Kei: <Ly, sis! Ly rescuin' time!>
They both laugh.
Kei: <They trapped in some sort of electricity diamond. The fiends. Nothin' Kei can't handle!>
Chiyo: <Ah, this is one of the more well-known bits of the early game. It was in a lot of the in-game footage when it came out and was being promoted.>
(23:26)
Kei: (claps and wipes her hands) <Well, that takes care of that! We freed Ly!>
Chiyo: <I really like Ly's voice. It's warm and feminine and it echoes a lot, fufu. It's just right for her.>
Kei: <Yeah! She's like a... feline-ish human who meditates and floats in the air. Most of the time you see her in the lotus position.>
Chiyo: <I heard that in the Kirisaki or Akashi localisations they gave her bigger eyes to look more animesque.>
Kei: <I don't know why they bothered. She already looks animesque enough to me!>
(24:18)
Kei laughs.
Kei: <Pfft, I love Rayman's response here. 'Umm... no.' There are gags in this game, in case you got distracted by all the robo-pirate ass-kicking!>
Chiyo: <Michel Ancel told interviewers he was influenced by Arkoennite and Ossorian myth when coming up with this bit. The whole part about Polokus being the spirit of the world, who created the world, comes loosely from Arkoennite creation myth, and from Anu, the Ossorian goddess of creation. And the sleeping, I think, comes from Ossorian deities dwelling in the Otherworld.>
Kei: <That so?>
Chiyo: <I might be wrong about that, sis. There are some loosely related mythologies to the Ossorians...>
Kei: (to the game) <The four grotesquely ugly masks.> (to Chiyo) <Ly's a fairy. Aren't fairies a thing in Ossoria too?>
Chiyo: <Aa, yes they are. They can be either benevolent or malevolent. Michel Ancel eliminated that entire second category for the Rayman universe, hehe.>
Kei: <Them and a lot of the non-Ossorian world, haha. A lot of kids probably had to struggle with discovering the concept that fairies can be nasty.>
Chiyo: <I'll bet.>
Kei: <No Ossorian fairies look like Ly, that's for sure.>
Chiyo: <I look forward to all the emails we get from Ossorian viewers correcting us about the parts we've been getting wrong for the last five minutes.>
Kei: <Has it been five minutes already?>
(Chiyo shrugs.)
Kei: <Time to swing on a purple lum! Wheeee!>
(25:55)
Kei: <This might take a bit. There's a biiiiiiiiiiiiiiiiiig drop here.>
Chiyo: <Kathy King, again on slide guitar there. This track is sort of previewing the next level for us.>
Kei: <Ah, you mean The Bayou? That's the second next level, sis. Marshes first.>
Chiyo: (giggles) <I always get those two mixed up.>
Kei: (nods) <They are both swamp.>
(27:26)
Kei: Fufu, <I recognise that stock wind sound anywhere.>
Chiyo: <It is in a lot of videogames... and anime... and films... and... yeah, I think it's just an old tape loop that's easy to get.>
Kei: <Sort of like an aerial Wilhelm scream?>
Chiyo: <Could be.>
Kei: <There is a nice variety of things to do in this game, which is definitely a big plus for it. You don't just run and jump and shoot. You slide, you swim, you fly in air currents...>
Chiyo: <You ride things.>
Kei: <Yes, yes, can't forget that. You swing on things, too.>
(30:32)
Kei: <Yes, the ritual for going back to the Hall of Doors involves an Acrean dance!>
Chiyo: <Balalaika included!>
Kei: <Well, you need it to tell it's Acrean, no?>
(Kei and Chiyo switch places)
Chiyo: <This is what we were saying earlier. You need to get all the cages and lums in a level to get access to a bonus level once you finish. Since the Fairy Glade needs backtracking later on to complete fully, we don't get to go in the bonus level right now.>
Kei: <Well, Marshes of Awakening up next. Will you do the honours, sis?>
Chiyo: <Gladly!>
by Gylias » Sun Mar 11, 2018 3:13 pm
►
(30:57)
Chiyo: <Here we are! Marshes of Awakening. One of two swamp-themed levels one after the other.>
Kei: <Watch out for alligators, sis!> (Rayman finishes getting out of the portal) <And piranhas. As usual. Those little fuckers are everywhere in this game.>
The sisters both giggle.
Chiyo: <Now, what we're going to be doing first is a short detour to get a yellow lum that's easy to miss otherwise...>
Kei: <Oof, careful there, sis! That piranha is on your tail...>
Chiyo: <Thanks~> (carries on) <You might be wondering about this log. Well, remember when I mentioned Saira removed two levels from the game because Michel Ancel was making them too creepy? This was going to be the entrance to the Cave of Bad Dreams. Over there you see the lum...>
Rayman gets the lum and turns around.
Chiyo: <The rest of the log just goes to a dead end. The removal was towards the end of the production stage, when it became clear those two levels just clashed too much with the rest of the game's tone. So this log is left in here, but the rest of the Cave of Bad Dreams was taken out of the source code.>
Kei: <You sure we switched in the loading screen? You're playing a lot like I do right now.>
(Kei playfully rubs Chiyo on the back of the head)
Chiyo: <I can be versatile, sis... Aww... Hehe, that tickles~>
(31:53)
Chiyo: <Here's Sam.>
Kei: <They's a swamp snake who has trouble pronouncing 's'. Like all snakes, really.>
(Sssssam: "Sorry, Rayman, I don't know what you're talking about...")
Kei: (pretending to voice act) <I'm just a swamp-dwelling snake, Rayman, that is way above my skill level.>
Chiyo: <Somehow I can't picture Sam visiting Ly to learn about meditation techniques or anything like that.>
Kei: <Globox probably tried but doesn't get it.>
Chiyo: <Yeah... Globox is a bit like Suzie, no?>
Kei: <Fair point.>
Chiyo: <And talking of Globox...>
Kei: <Finally, a lead on rescuing them!>
(32:21)
Chiyo: <Don't mind that jump cut folks, that was just me backtracking to make sure I didn't miss any lums.>
(32:48)
Chiyo: (mild sigh) <Usually I managed to get the super lum and flip the switch at the same time, but for some reason I couldn't pull that off just now.>
Kei: (patting Chiyo on the head) <Performance anxiety's a terrible thing, sis.>
Chiyo: <Those horrid fuckers you're seeing there, with that edit to spare you me dying a few times to get all the lums, are the zombie chickens.>
Kei: <Eeeeysh.>
Chiyo: <They were mainly going to show up in the Tomb of the Ancients.>
Kei: <Hey, if I was Saira and Michel came over with the concept art I'd just immediately say, "No. Go back and think up something good." before they even had the chance to say anything.>
(33:05)
Chiyo: <Ah, shit, I missed the third cage. The fortunate thing is that Sam really just spins around as many times as you need until you get all of those.>
Kei: <If you replay the level after it's been completed, it tops out at 3 times, if I remember right.>
Chiyo: <The reason I also missed the second lum is I didn't want to stretch the cord linking to Sam too hard as well. That thing can be ridiculously taut, so if it snaps it either launches you hard in a direction, or it just suddenly gives out and, poof, you die in piranha-infested water.>
Kei: <I don't think piranhas even live in swamps, to be honest.>
Chiyo: <As long as they don't live anywhere within 1.000 km of me, I don't care!> (laughing)
(33:31)
Chiyo: <Seatbelts on for some jump cuts, everyone. I died a few times here to get it right.>
(34:31)
Chiyo: <So now you'll get to see->
Kei: (interrupting) <Bonus level! Bonus level!>
Chiyo laughingly gets out of the chair to let Kei play it.
Kei: (mockingly refined tone, archaic Miranian) <Allow me to demonstrate, if you would be so kind, dear sister?>
Chiyo: <Why, of course, darling sister, I would be honoured to be your guest.>
Kei: <You know that fairy looks more like a conventional fairy than Ly. They even has butterfly wings.>
Chiyo: <Not to mention a wizard hat.>
Kei: <Perhaps they's attending Luna Nova Magical Academy? They's classmates with Akko! And Lotte and Diana.>
Chiyo: <What about Sucy?>
Kei: <What about her?> (sticks her tongue out at Chiyo; both laugh)
Kei: <You read it, this is basically a racing minigame.>
Chiyo: <Try not to wreck the arrow keys, sis.> (chuckles)
Kei: <Of course. I'm certainly not going to try playing the whole game by just messing with the camera to move Rayman.>
Chiyo: <Baby Globox has a serious advantage in this race. They's smaller than the robo-pirate, so that gives them more speed and mobility.>
Kei: <Also they're not one rain shower away from being a rusting scrapheap.>
(35:18)
Kei: <Haha, you heard that? The rustbucket fell on its face just after I won!>
Chiyo smiles and pats a triumphant Kei on the shoulder.
Kei: <I didn't even need the prize actually, because it's replenishing your health to the max, and my health was already max. Fufufu...>
Kei: <Now... the bayou! ... And the bombs. More floating bombs.>
Chiyo: <Oh, we're getting an update on the robo-pirate prison ship.>
Kei: <Sadly that update is not that they've been erased from existence.>
(36:05)
Chiyo and Kei laugh at the robo-pirate tripping the other as it enters Razorbeard's cabin.
Chiyo: <That was a good one, hahahaha...>
Kei: <Worth it!>
Chiyo: <Razorbeard sounds a bit like Darth Vader, doesn't they?>
Kei: <I think they probably just recorded someone with an asthmatic attack and slowed it down and processed it.>
(36:35)
Kei: (pretending to be an action heroine) <Fucker just ate one of the 1000 lums! Now it's personal, shitlicker!>
(36:48)
Kei: (dragging the words out) <Well, I could do the Bayou...>
Rayman starts to the left.
Kei: <But I wanna do the other bonus level first!>
Kei: <Hey Ly!>
Chiyo: <Ly just always looks so serene, doesn't they?>
Kei: <I have a feeling they's probably already achieved nirvana and is just sticking around to help everyone else.> (under her breath) <Especially Globox.>
(37:01)
Kei: <Oh, I don't need to stand on the pillar here?>
Chiyo: <No, that's just the Walk of Power.>
Kei: <Still cool, though~>
(37:16)
Kei: (pretending to be an announcer) <The Walk of Life! The... Time... Race!>
Chiyo: <The Movie.>
Kei: <The Video Game!>
Both laugh.
Kei: <Ahaha, did Ly just say 'come on'?>
Chiyo: <Yup.>
Kei: <Well, you tell 'em the story, I'm concentrating on these lums~>
Chiyo: <This, and the Walk of Power later on, are the only levels in which Ly has different voice clips than their usual. They were in production and thought they could use a separate set of sounds to fit the level. There was an audition, and the person they picked to make the exclamations was Anna Holland.>
Kei: <Holland, Holland, why does that name sound familliar?>
Chiyo: <Get this, she was a fucking princess from the Shalumite royal family who just happened to be on vacation in town!>
Kei laughs uproariously.
Kei: <It'd be like trying to find a voice actress for my video game and I'd end up giving it to the tenshi herself!>
Chiyo: <That's actually something I really admire about this game. Most of everybody involved in the making of it was basically obscure at the time. Yeah, Saira and Anise were getting Dreamwave into the top tier, but Michel Ancel was the designer of a mostly obscure platformer by some Zamboran game company. Éric Chevalier recorded a TV movie soundtrack. Most of the voice actors — David Gasman for Rayman,> (heard operating her phone) <Coralie Martin for Ly, Pierre-Alain de Garrigues for Globox and Murfy and the Teensies and... wow, about everyone else... Mathieu Géczy for Razorbeard...>
Kei: (giggling) <Sis, I think you made the point~>
Chiyo: <They were basically unknowns, frankly. I mean, the only people involved in this who had any profile were Saira and Anise, Kathy King because Cowboy Bebop: The Music was out for a year, and Anna Holland, for... well, being a fucking royalty!> (laughs) <And Saira just assembled this whole team and made something brilliant with them and they went on to greater things. It's quite the touching story, really.>
Kei: <Yes, it's equal in touch to the plot of the game, easily.>
(38:45)
Chiyo: <I wonder why Ly doesn't run on all fours more.>
Kei: <Their body's mostly human, it's probably not as fast as a normal cat's velocity.>
(39:27)
Kei: <Two minutes! That's pretty good for starters.>
(Rayman starts the ritual to open a spiral door.)
Kei: <Well, that's my level done.>
Kei gets out of the chair and gently brings Chiyo onto it, giving her a mild shoulder massage as she sits down.
Kei: <You show that bayou who's the best, sis.>
Chiyo: <Mhm, I will~>
(39:56)
Chiyo: <Why don't I take a turn in the walk of l-just kidding!>
Kei laughs.
Kei: <Ah, you had me there for a sec.>
Chiyo: <So, here we are. Floating barrel. Giant robo-pirate warship flying up ahead.>
(40:07)
Chiyo: <First helicopter bomb of the level.>
Kei: <Kathy doing some bluesy slide guitar.>
(40:18)
Chiyo: <Ah, you hear that harmonica? That bit is replayed, it's borrowed from the start of The Supernauts' "The Wizard".>
Chiyo: <And that guitar line! That guitar line is from Pink Floyd's "Shine On You Crazy Diamond".>
Kei: <That's probably the most we can report musically speaking. This soundtrack isn't exactly Earthbound; or Paul's Boutique; or Stella Star, when it comes to sampling.>
(41:03)
Chiyo: <Heard a robo-pirate breathing. That can only mean one thing.>
(41:10)
Chiyo: <Stealth attack!>
Rayman's fist hits the cage instead.
Chiyo: Ano... <stealth attack?>
Kei: <Yeah, that one did the trick!>
(41:34)
Chiyo: (disgusted) <Urghhhhh... more zombie chickens.>
Kei: <Hey, at least you're spared that level you said was gonna have them a lot more.>
Chiyo: <Yeah, this was what it would've been like actually. This whole segment. Stand on a floating barrel, float down toxic water, shoot them down before they can fly into you and hit your health.>
Kei: <Sounds fucking awful.>
Chiyo: <Tell me about it...>
(42:05)
Chiyo: (laughing) <Wow, I have to be a real idiot to miss that drop by that little.>
Kei: (pretending to be Ly) <Go Rayman!... Rayman!... Rayman!... Rayman!... >
Chiyo giggles.
(42:24)
Chiyo: <Got a cage over here...>
Kei: <Why else would there be a purple lum pointing in that direction?>
Chiyo: <Yeah. This game doesn't try to misdirect you, which I appreciate.>
(43:15)
Chiyo: <I think there's another robo-pirate around this corner...>
Robo-pirate spawns.
Chiyo: <Knew it.>
(43:47)
Kei: <Dig that cloud water around the edges, fufu~>
Chiyo: <That really shouldn't insta-kill you, it looks good. They could've used it in a more benign way in other levels, if you ask me.>
(44:32)
Chiyo: <And there we have an idiot robo-pirate, coming up.>
Kei: <Well, more of an idiot than the usual robo-pirate.>
Chiyo: <You can't magic fist your way out of this one, so what you do instead is...>
(44:38)
Chiyo: <Make them give chase and jump so they fall into the void and explode.>
Kei: <That's just their CPU giving up on existence, really.>
(44:52)
Chiyo: <They always make a little cutscene out of the timed laser shutdown, and it sorta screws with the camera when you get back in for a few seconds, because you appear facing the camera. If you're not careful you'll accidentally find yourself running in the opposite direction than the one you need.>
(45:23)
Chiyo: <Just wanna... make sure I didn't miss any lums or cages in this bit... is all... Nope, we're good to go!>
by Pargesia » Sun Mar 18, 2018 5:55 am
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Status: Being perved in detention
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This site uses cookies for easy use. Click here to learn more about cookies About Pargesia >> Pargesia - The Royals and Imperials
Monarchs who reigned over the Ossorian colonies in Pargesia, the United Ossorian Provinces of Pargesia, and present-day sovereign state of the Commonwealth of Pargesia. Prior to Pargesian independence from the High Kingdom of Ossoria, Governor Alter of the United Ossorian Provinces of Pargesia had three proposals for sovereign Pargesia in accordance with the Pargesia Act of 1897. First was a constitutional parliamentary republic led by a popularly-elected president, second was that the Ossorian monarchy will remain but Pargesia will be a sovereign state, establishing a personal union in Pargesia, and third and lastly was a Pargesian monarchy without a personal union but the monarch will descend from the ruling dynasty of the Ossorian monarchy. The first and third proposal were presented to Queen Gwyn of Ossoria while the second was personally rejected by Governor Alter at the last minute. Queen Gwyn personally made a similar proposal but the Governor insisted on either of the presented. The Queen reluctantly accepted the third. It is given to Ossorian sovereigns as an eternal gift that symbolizes the gratitude of Pargesia to Ossorian colonization and the bond between Pargesia and Ossoria as two sovereign states. The first Pargesian monarch is under dispute due to the attempts of other monarchies to colonize Pargesia. {1ST AND 2ND NATIONS' COLONIAL EXPEDITION: Bill's Edit} {3RD NATION'S COLONIAL EXPEDITION: Tyler's Edit} {4th NATION'S COLONIAL EXPEDITION: Muirinn's Edit} ... Page under construction We are sorry for the inconvenience Please go to "Contact" page for missing content or other questions It will enable us to lead you to the answers you need ... © Crown copyright |
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by Pargesia » Fri May 04, 2018 5:33 am
Pargesian Mansuris are mostly Arab or Persian. Mostly represented by the Pargesian Mansuri Society.
They greet, wave, eat, offer and receive things with their right hand. Then they clean or remove dirty stuff with their left. 2. Music, Arts, and Literature You can expect many different art traditions coexisting side by side; As well as a mix between them. Just like in Mansuriyah. You can expect mainstream culture to derive from both. Arabs and their "Dabke." Persians with their own (?). (Dance ?) Religious music (or "Nasheed") is prevalent throughout; It is played just with vocals or percussion instruments. Mansuris have a long literary tradition that can be seen in Pargesian Mansuris, Especially regarding poetry. Calligraphy has a high status as a societal art for Pargesian Mansuris; "Ebru" painting is also popular and very appreciated. Paintings that depict living animals or humans is particular for most Persians; Pargesian Mansuri also brought their tradition of painting miniatures. 3. Religion islam Ask Hatem for regional religions and beliefs 4. Holidays Varies across localities and provinces major holidays are religious ones; Eid al-Adha and Eid al-fitr are the two major holidays; Other holidays are Laylatul Mihraj, Day of Ashura, and the prophet's birthday (Mawlid). (When exactly ?) 5. Sports mansuri pargesians enjoy sports like football and basketball. [ Sign In ] [ Share ] 2 Pages | 412 Words | English (Ossorian) |
by Gylias » Thu May 10, 2018 7:48 am
►
(0:00)
(Chiyo and Kei switch places.)
Kei: <Sanctuary of water and ice! The first of the sanctuaries we collect the four masks from.>
Chiyo: <Certainly explains the robo-pirate displayed to represent it.>
(0:06)
Kei: <Cutscene I'm not going to talk over!>
Chiyo: <But you realise you just did—>
Kei hushes Chiyo.
Kei: (whispering) <Hush, darling sister, the cutscene is going.>
Chiyo makes a faint acquiescence noise.
(0:26)
Kei: <I appreciate a—>
Chiyo hushes Kei.
Chiyo: (whispering, grinning broadly) <Hush, darling sister, cutscene in progress.>
(Both sisters laugh at the organisation of the Teensies.)
Kei: <This your only way of traveling to new worlds? Couldn't you cram a> shinkansen <in there?>
Chiyo: <What better way to get lots of energy than by> shinkansen?
Kei: <Maybe they expect some thorium-powered plane or something?>
Chiyo: <That sounds like a horror game right there.>
Kei: (nodding) <Indeed, and I ain't giving those fuckers any ideas,> fufu~
Chiyo: <If you collect enough lums, you get to meet Kirigiri.>
Kei: <If you die, you just meet Kurobaneko.>
(1:05)
Kei: <I think Rayman's just asking themself where those bloody tall pillars end.>
Chiyo: <So am I! They can't just disappear into the air like that.>
Kei: <I'm treating this as a black void until further notice.>
Chiyo: <If it was any more black it'd be a Spinal Tap cover.>
(1:13)
Kei: (chuckling) <Rayman's dodged floating helicopter bombs, water-ski'd through a swamp driven by a snake, and found out they had to collect 4 masks to wake up some narcoleptic world spirit. I suppose it's still early on that they'd pause at the idea of walking through a corridor to nowhere.>
(1:23)
(Kei looks around in game.)
Kei: <See, sis, I can show off the game too if I want!>
Chiyo: Fufu, <big if...>
Kei: <If it wasn't for the clouds and the piranha infestation, it'd be a lovely swim~>
Chiyo: <The cage kinda ruins the mood too...>
(1:35)
Kei: <Yep, that is one... horizon.> (chuckles)
Chiyo: <You want someone to bring it to you?>
Kei: <I'm not a shitty metal band!>
Chiyo: <Touché.>
(1:42)
Kei: (trying not to crack up) <Fuck it, I'm going to show off the horizon again!>
Both laugh.
Kei: <Alright, got that out of my system. Robo-pirate coming up in 3... 2... 1...>
Kei: <Literally coming up, as you can see from that drill.>
Chiyo: <Jokes only the English speakers will get...>
Kei: <I like how the game thinks that, in a battle with a robo-pirate, my first priority is going to be to shoot at that crab.>
Chiyo: <I think it's more that you weren't aiming for the robo-pirate...>
Kei: (waves hand) <Details, details~>
Rayman's fist hits the robo-pirate.
Kei: <We got some ass to kick here♥>
(2:05)
Kei: <Actually, hey, if you could stay over there where you can't even shoot past the cliff, that'd be awesome? No? No? ... They never listen, sis.>
Chiyo: (nods) <They never listen.>
(2:30)
Kei: <Wish that crab would get out of the way!> (laughs)
(2:43)
Chiyo makes the sound of clapping her hands together.
Kei: <Phew, that was good practice. Don't know how I managed to climb into that laserblast, but it's done.>
Kei: (quietly) <Thanks for doing the hand-washing noise for me, sis.>
Chiyo: (giggling) <Anytime~>
Kei: (quietly) <Woulda done it myself, but you know, Rayman won't play themself.>
(3:15)
Kei: <Well, last of the cages in this level. Let's get back to that sanctuary, eh?>
Chiyo: <Sounds good~>
(3:19)
Kei laughs.
Kei: <Definitely looked like a ledge to me!>
(3:58)
Chiyo: <Entrance to the sanctuary, 12 o'clock.>
Kei: <Give me a moment with the camera and it'll be 9 o'clock.>
Chiyo laughs.
Kei: <Ah, another robo-pirate. Easy-peasy~>
Chiyo: <It's the crab that poses a bigger challenge, I see.>
Kei: <Again, proving my point about how I don't even need to worry 'bout these robo-pirates,> fufu. <I could probably do this with my eyes closed, y'know? Just keep 'ctrl' pressed, go left 'n right in a cycle, and keep hitting space.>
Chiyo: <With a robo-pirate like that, sure. Not so much with one who moved, though...>
Kei: <Yeah, that's a given.>
(4:40)
Kei: <This is the part where we had to cut out a lot of our humming along because this track's just so good.>
Chiyo: <Mhm!~>
(5:04)
Kei: <Track totally could've been on Cowboy Bebop: The Music. One of those discs had a combo of Mideastern percussion and slide guitar, yeah.>
Chiyo: <And then we check the soundtrack folder and find out this track is actually labeled 'Not Ed's Theme'.> (giggles)
Kei: <Who's Ed?>
Chiyp: Aaa... (chuckles) <nevermind.>
(Kei shrugs)
Kei: <Sure. The one thing I kinda dislike about these puzzle orbs is that they slow you down while walking. Then again, you are carrying something... like I'm carrying this barrel right now to blast open the other door.>
(5:42)
Kei: <Like, right now I'm just playing with keeping the up arrow down and seeing if I can steer Rayman with just the Q and W buttons that move the camera.>
(5:48)
Chiyo: <Free... dumping?>
Kei: <No wonder nobody solved the door, numbskulls! If you're serious about this shit, you offer free beer, right?>
Chiyo: <Yes, or> bentō.
Kei: <Or> yakitori... (quietly, to Chiyo) <Now I'm hungry.>
(6:39)
Chiyo: <Wow, sis, you just jumped from like 29 to 40 lums there.>
Kei: <Sudden generosity with the lums can only mean one thing, dear sister.> (raises index finger of free hand dramatically) <We are nearing the end of the level!>
Chiyo: <Yes, yes, that we are...>
Kei: <Rayman's just going to walk into... nothing here.>
Chiyo: <Watch out for Lavos!>
Kei: (laughing) <This ain't Microworld, sis! It's Dreamwave!>
(6:56)
Kei: <Yeah, slopes like these are a motherfucker because you can't helicopter. You just have to time the jumps right. And decelerating too hard will fuck with your steering as well. It's to be expected, really.>
(7:11)
Kei: <Not even half a minute in and an edit was necessary because I died,> fufu. <I actually have no idea how I managed to get that yellow lum, I would've thought I was too far to reach it...>
(7:34)
Kei: (giggling) <Well, this isn't ominous at all.>
Chiyo and Kei: <Axel!>
Kei: <It's kind of a dumb name for a guardian, no? It makes him sound like some lovable Swedish lump in some comedy film.>
Chiyo: <Whatever that horror game was with an enemy named 'Pyramid Head', they clearly played this before making it.>
(7:51)
Kei: <Oi, watch it, shitbrain! You nearly hit our camera!>
(Rayman shoots the stalactite on Axel's head. Kei laughs.)
Kei: <I love how much of a pushover the first guardian is. It's nice of the game to ease you into the whole mask thing gradually.>
(8:06)
Kei: <And, yep, we're in space... somehow. Things just sort of float here.>
Chiyo: <This must be what a Microworld boss stage would look like if it was first-person...>
Kei: <Yep. Luna and Alex and the gang could've been here for all we know.>
(Chiyo starts trying to sing "Wings". It comes out as mostly nonsense syllables to the right melody.)
Kei: <Sis, you don't actually know the lyrics, do you.>
Chiyo: Fufu, <not if I'm not reading a lyrics site, no. Or if I have the CD in front of me.>
(8:40)
Kei: <Yep, that is an ethereal waterfall coming out of space and spilling... back into space.>
Chiyo: <Rayman is weird.>
(8:53)
Kei: <They knew to cutscene this because a player like me would probably just burst through it in a rush.>
(9:09)
Kei: <See Rayman, it's a good thing the symbol thing on your chest is a circle, and the rock thing is also a circle! If either was a triangle or something, it wouldn't work!>
(9:25)
Kei: <Well, viewers, you can't say I didn't tell you the masks are fuck-ugly.>
Chiyo: <Even Rayman is like, what is this shit.>
Kei: (pretending to voice act) <I fought through a stalactite pyramid monster for this? Couldn't they have hired Miyuki Morimoto to design it, at least?>
(9:46)
Kei: <And here we meet Polokus!>
Kei: <They's... a greenish dwarf thing in a multicoloured top hat who talks like someone who heard one of those 'world music' CDs of chants.>
Chiyo: <The voice probably does show where most of the Arkoennite influence went, apart from the whole dream-world thing.>
Kei: <I'm more worried about Polokus' hands, honestly. They look impractically long.>
Chiyo: <Seems that makes them good for reaching down to attach masks to a pedestal.>
Kei: <When someone takes the word "living statue" too literally.>
(10:45)
Kei: <You know sis, I'm still half-convinced Polokus wasn't so much "voice-acted" as "recorded on location at the> Hachijō <festival". They probably caught the> taiko <there as well and just overdubbed some flute on it.>
(10:52)
Kei: (joking, rapid tone) <And that mask is still fuckin' ugly!>
(11:00)
(Kei and Chiyo switch places during the Hall of Doors.)
Chiyo: <This level is another of those that doesn't get completed in the first go, and you have to backtrack. Unlike the Fairy Glade, you can't actually move beyond it until it's done. Don't worry, it'll make sense as we go along.>
(11:35)
Kei: <Sis, are you trying to play chicken with a walking shell?>
Chiyo: (shrugs) <'unno... maybe?>
Kei: <Huh. I must've imprinted some of my muscle memory on the keyboard.
Chiyo: Fufu, <that's one way of putting it.>
(11:40)
Chiyo: <So, the secret to taming a shell... is just to run until it exhausts itself. And then you can ride it! Whereupon it proceeds to neigh like a horse.>
(11:49)
Chiyo: <Oh, shit, I actually forgot to break a cage! Yeah, this switch, I should've thrown it before getting on the shell. And now we go down here...>
(12:04)
Chiyo: <There it is. And done, woo. Now back onto the horse-rocket.>
Kei: <I'm surprised nobody's named a band Horse Rocket yet.>
Chiyo: <Then we're going to check Proton after this goes up and find out someone did.>
(12:21)
Chiyo: <This time I'm going to try running around in circles instead.>
(Kei quietly sings a lyric from The Watts' "Circles".)
Chiyo: (laughs) <Yeah, that never gets old.>
(12:38)
Kei: (pretending to voice act) <Yeah, that was actually pretty simple Murfy. Can't believe no one managed to figure it out before me.>
Chiyo: <Then again, did anyone even get to the Menhir Hills before now?>
Kei: <Obelix, probably.>
Chiyo: (pretending to voice act) <These robo-pirates are crazy!>
(Both laugh.)
(12:58)
Chiyo: <That total concentration looks awfully lot like sleeping.>
(13:22)
Kei: <You have to wonder how the robo-pirates managed to take over the world when they've not even mastered going from point A to point B...>
Chiyo: <Pretty sure the manual says it was immobilising Rayman and breaking the heart of the world.>
Kei: <Indeed, you just free someone even slightly capable and they fold like ninnies. We're like a third through the game already, no? It's one of those things where you realise, how the fuck did it take so long to start doing this?>
Chiyo: <But enough about the Liberation War...>
(Both chuckle.)
(14:02)
Kei: <Sis, you think they borrowed those trampoline-mushrooms from Jazz Jackrabbit 2?>
Chiyo: Eto... (looks at screen) <Could be. I could definitely see them in... I always forget the name of that level where you have that funky groove track.>
Kei: <... yeah, me too.>
(14:10)
Chiyo: Fufu, <you see that? Game couldn't tell if I landed there for a sec.>
Kei: (giggles) <Yeah, that is pretty funny.>
(14:24)
Chiyo: <Seems it's not a good idea to go into first person so close to a ledge.>
Kei: <Yeah, the impact of the camera going into Rayman can knock them forward...>
(14:29)
Chiyo: <Okay, extra lum there, I think I got how to do this.>
(14:50)
Kei: <You know if I was playing this I'd just keep space pressed all the time~>
Chiyo: <And you know you would die a lot more than I did~>
(15:02)
Chiyo: <We're gonna have a lot more of those ugly claw shits later on in the game.>
(15:11)
Kei: <See, you did take my advice and start spacebaring!>
Chiyo: <It is a lot of backtracking,> fufu~
(15:22)
Chiyo: <Now, this is the first level where you end up learning a new skill. Or, if you go past this part or don't figure it out, you don't.>
Kei: <And then you wonder why you didn't get all the lums and cages.>
Chiyo: <So we take a barrel...>
(15:29)
Chiyo: <And if there's a torch on the wall like this, you can—>
(Both laugh uproariously.)
Kei: (in between laughs) <—accidentally blow yourself in the face against the wall!>
(Laughter dies down.)
Chiyo: <Well, you get the point.>
(15:48)
Chiyo: <You can fly a barrel!>
(16:14)
Kei: <You really have trouble not getting exploded by these barrels, sis.>
Chiyo: <Yeah, but it's barely a scratch on the life bar anyways.>
(16:24)
Chiyo: <What I'm doing here is, that pirate's health bar is actually small enough to get taken out by one exploding barrel. So if I can sneak up while they're sleeping, even better~>
(16:47)
Chiyo: <Huh? Usually I managed to not wake 'em up. I think I forgot just how far Rayman throws barrels and wanted to be sure.>
(17:01)
Chiyo: <This is the only cutscene in the game that's in fullscreen, by the way. I have no idea why. All the others are letterboxed.>
(17:22)
Kei: <Clark fell in the magic potion as a kid, clearly.>
Chiyo: <I... wouldn't try to arm-wrestle with Clark, Rayman.>
Kei: <Well, you also don't have arms, but that's beside the point.>
(17:38)
Chiyo: <And here we have the backtracking,> fufu. <You remember way back like, five levels ago when I said we'd get back to that ledge. Yeah, Clark's just telling us the life potion is hidden in that ledge back in the Woods of Light.>
Kei: <That is one massive backtrack...>
Chiyo: <Yeah, originally it was going to be hidden in the Cave of Bad Dreams, but when Saira and Anise axed that level, they had to come up with a replacement. So they ended up using an idea of Michel's that hadn't been implemented, because it wasn't going anywhere story-wise, and put that ledge in the Woods of Light for the access, and that became the new life potion hiding spot.>
Kei: <I like to think of it as 'this is the kind of material you should be working on, numbnuts' from Saira and Anise that they put it in the Woods of Light. The name is just perfect for reminding someone why their level got the axe because it was shitty nightmare fuel.>
(18:06)
Chiyo: <Yeah, and the level just stops at this point to throw you back in the Hall of Doors.>
Kei: <Well, off to the Woods of Light we go!>
by Pargesia » Sun May 13, 2018 12:17 am
by Azurlavai » Sun May 20, 2018 6:50 pm
by Azurlavai » Sun May 20, 2018 6:51 pm
by Pargesia » Thu May 24, 2018 6:11 pm
Anti-Corporate Corruption Measures Bill Deferred as Prime Minister Sees "No Compatible Solution" Author: Lý Trọng Nghĩa Published: 3 May 2018 Last Edited: 10 Days Ago Today, it has been announced that the Anti-Corporate Corruption Measures Bill has been deferred by Parliament after Prime Minister Han has, in a press conference, expressed that she saw "no compatible solution to an otherwise potentially beneficial legislation." The bill, which has been criticized by a significant number of members from the Nationalist, Yellow Dragon, Libertarian Union, and Natechun Parties for its set of "illicit and nonrestrictive" surveillance policies, "strict" corporate regulations, and "harsh" punishments at its first presentation, has been reviewed again and again by its authors and editors for a period of almost eight months. Although given such opportunities multiple times, the bill was filibustered by members of the aforementioned parties on the same cause once it was presented to the floor for three more times. Seeing that no more formidable policies could replace the ones that have been prime targets for rebuttals and continuous objections, despite some policies being "intuitive to the bill's purpose," the Prime Minister decided that it needs to be delayed from editing and future presentations. On the side supporting the bill, Natechun MP and one of the authors and editors of the bill Úc Nguyên Khôi makes this statement after the press conference: "There is just no way that we'll be able to get this past, given the current situation on the floor. To be honest, I am getting tired of having to revise and present it over and over again just to experience long hours of them delaying the bill's final decision and review most of the time. And to be honest, sometimes, I wonder if this bill's going to do any good at all." On the other side, Nationalist MP Ngư Khắc Tuấn makes this remark: "I really don't think what they've presented will ever work properly, despite the bill containing good measures. It's really a good thing that the Prime Minister has called for a suspension of the bill's presentation and revision, for I think those authors need to get a break from stressing out on this for long; as for some of them, they really need to reflect on how corporations function significantly for the economy before they appeal for revision." Families of the victims of the Haigia blast reacted calmly toward the Prime Minister's decision, but some of them began to express doubts about her intention on doing so. In the words of one family: "I know that there should be breaks from hard work, but if we don't get our justice soon enough, there will be more disasters like the blast that will happen almost frequently. I'm hoping that the Prime Minister will be able to do something about it in the future, but I'm starting to get uneasy at how she's handling this," says Thạch Tường Cương, father of a son who owned a restaurant near the blast area that died of his wounds. The bill maybe resurrected again once the Prime Minister has officially decided to open it up for further revising. As of now, we can only wait for a benefit of this nation to come in a matter of time. |
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by Pargesia » Thu May 24, 2018 9:27 pm
by Pargesia » Fri May 25, 2018 4:55 am
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