Aces of Stangereal RP Group
Ace Combat: Remember Me

Picture credited to Ubaria.
Ace Combat: Remember Me

Picture credited to Ubaria.
1985.
Yuktobania, a veritable super-power in the midst of a Cold War against the eastern Osea has started grasping at straws to contain its various allies and satellites across the world. Along them Kaluga, home to what was one of the largest empires known to man, stretching from Levant to Kalga, and from Verusa to Vedia. Now relegated to a peninsula under the weighty bulk of 'The Western Bear'. Changes in government, a build up of military ties to the east, and a heavily guarded border don't sit well with their former Yuktobanian overlords. So they invaded, steamrolled the meager northern forces all the way to the Olympus mountains. Now, less than 100 kilometers from their capital, a series of mountain passes is all that remains between freedom and death.
But to those lobbing shells at any priced target, their paycheck is only getting bigger.
Yuktobania, a veritable super-power in the midst of a Cold War against the eastern Osea has started grasping at straws to contain its various allies and satellites across the world. Along them Kaluga, home to what was one of the largest empires known to man, stretching from Levant to Kalga, and from Verusa to Vedia. Now relegated to a peninsula under the weighty bulk of 'The Western Bear'. Changes in government, a build up of military ties to the east, and a heavily guarded border don't sit well with their former Yuktobanian overlords. So they invaded, steamrolled the meager northern forces all the way to the Olympus mountains. Now, less than 100 kilometers from their capital, a series of mountain passes is all that remains between freedom and death.
But to those lobbing shells at any priced target, their paycheck is only getting bigger.
Welcome to The 8th Foreign Volunteer Cavalry Brigade, 3rd Battalion, a collection of foreign volunteers, mercenaries, and enemy aliens fighting for their non native soil of The Republic of Kaluga against the imperial tendencies of The Union of Yuktobanian Republics. At the moment, you are the spine of the Kalugan Ground Forces, all other armored units have been effectively wiped out, encircled, or destroyed. Leaving nothing but soft infantry and aerial forces to hold the ground that Yuktobania wants.
While officially members of the Kalugan Armed Forces, you are to be managed by Hammerhead Industries, a military contracting group spanning land, air, and to a remote degree, the sea. They are acting as middlemen between yourselves and the Kalugan High Command.
This is an Ace Combat RP (sharing the same universe with: Ace Combat: Broken Line, Ace Combat: Gladius, Ace Combat: Mirrored Echo, and Hounds of Heaven) where you, the players, will participate as soldiers of fortune. You will be given missions and awarded a paycheck after each engagement should you come back alive, the amount of which is predetermined plus additional bounties granted for each kill (Infantry, vehicle, etc.) that you can then use to upgrade your machine of war. This is a realistic take on Ace Combat so act accordingly. Know the limitations of your weapons. A 25mm Autcannon should not be taking out a full n MBT. This also means a realistic ammo and ordinance count, don't go running around with 1000 rounds of ammo or you'll meet an untimely end. I also ask that one use appropriate jargon to the best of their abilities.
Kills will be allowed for the player to dictate so long as self-moderation is employed. Not every bullet/grenade/missile/rocket should find its target. If this trust is abused then I and my Co-OP will be forced to intervene, something which I hope to avoid.
Players will have a budget of $350,000 to spend on their AFV. Trade-in value will be 1/2 of the AFV's listed worth. 1/8 value will be deducted to repair any major damage sustained during combat operations. Should the AFV be destroyed, and the crew not killed, then 1/4 of the AFV's value shall be reimbursed. Vehicles denoted with Blue should technically be a part of the next tier or higher, but aren't due to the base vehicle.
Several higher level AFVs will be made available at the expense of the Kalugan Armed Forces, due to their standard issue armament. However, choosing to utilize these AFV will quarter any and all funds earned. These AFV will be marked red. You may only have one AFV at any given time.
Several higher level AFVs will be made available at the expense of the Kalugan Armed Forces, due to their standard issue armament. However, choosing to utilize these AFV will quarter any and all funds earned. These AFV will be marked red. You may only have one AFV at any given time.
TIER I
MBT- M4 Sherman ($100,000)
- M4(105) ($110,000)
- M4A1 Sherman ($115,000)- M4(105)HVSS ($121,000)
- M4A1E4 ($126,500)
- M4A2 Sherman ($130,000)- M4A1E8 ($139,150)
- M4A1E9 ($153,065)
- M4A2E4 ($143,000)
- M4A3 Sherman ($145,000)- M4A2E8 ($157,300
- M4A3(75)W ($159,500)
- M4A4 Sherman ($160,000)
- M4A3(105) ($159,500)- M4A3(105)HVSS ($175,450)
- M4A3E2 "Jumbo" ($159,500)
- M4A3E4 ($159,500)
- M4A3E8 ($159,500)
- M4A3E9 ($159,500)- Firefly ($176,000)
- M4A6 Sherman ($175,000)
- PzKpfw IV Ausf. G ($130,000)- PzKpfw IV Ausf. H ($143,000)
- T-34 ($130,000)- T-34/41 ($143,000)
- Challenger (A30) ($175,000)- T-34/43 ($157,500)
- T-34-85 ($145,000)- T-34-85/45 ($159,500)
- T-34-85M ($239,250)
- Cromwell V ($190,000)- Cromwell VII ($209,000)
- Comet IB ($229,900)
Heavy Tank- Churchill Mk IV ($190,000)
- Churchill Mk VII ($209,000)
- IS-2m ($200,000)- IS-2M ($220,000)
- M26A1 ($230,000)- IS-3M ($242,000)
- T-10 ($363,500)
-T26E1 ($253,000)
Light Tank-BT-5 ($75,000)
- RBT-5 ($80,000)
- M22 Locust ($105,000)
- BT-7 ($80,000)- BT-7A ($88,000)
- BT-42 ($88,000)
- Crusader Mk VI ($125,000)
- M24 Chaffee ($145,000)
- M41 ($160,000)- M41A1 ($176,000)
- M41A3 ($264,000)
SPAAG- M19 MGMC ($100,000)
- Crusader III AA ($115,000)
- ZSU-37 ($120,000)
SPG- M18 Hellcat ($130,000)
- M36 GMC ($140,000)
- Jagdpanzer IV/70 ($140,000)
- Jagdpanzer V ($160,000)
TIER II
MBT-Sherman M-50 ($250,000)
- Sherman M-51 ($275,000)
- Centurion Mk I ($255,000)- Centurion Mk III ($280,500)
- T-54 ($270,000)- Centurion Mk X ($308,550)
- Centurion AVRE 105 ($280,500)- Centurion MK XIII ($462,825)
- Centurion AVRE 165 ($308,550)
- T-54A ($297,000)
- M47 Patton ($280,000)- T-55 ($326,700)
- T-55A ($359,370)
- T-55AM ($539,055)
- M48 Patton ($308,000)
- Type 88 ($300,000)
- Type 61 ($320,000)
- AMX-30 ($330,000)- AMX-30H ($495,000)
Heavy Tank- M103 ($290,000)
-M103A2 ($333,500)
- Conquerer ($305,000)
- AMX-50 ($310,000)- Object 279 ($360,000)
- AMX-50 Surbaissé ($356,000)
Light Tank- Panhard AML ($170,000)
- PT-76 ($205,000)
- EE-9 Cascavel ($210,000)
- T92 Light Tank ($220,000)
- AMX-13/90 ($260,000)-AMX-13/105 ($300,000)
APC- M113 ($180,000)
- M125 ($198,000)
- BMP-1 ($200,000)
- XM546 ($198,000)
- M667 ($198,000)
- M727 ($198,000)
- M113A1 ($198,000)- M132A1 ($217,800)
- M113A2 ($198,000)
- M901 ($217,800)- M901A1 ($239,580)
- AIFV ($217,800)- M106A1 ($217,800)
- M1064 ($239,580)
- ADATS- BMP-1P ($220,000)
- BMP-2 ($330,000)
SPAAG- FlakPz IV Wirbelwind ($190,000)
- ZSU-57-2 (200,000)
- M163 ($270,000)
SPG- SU-100 ($185,000)
- Kanonenjagdpanzer ($210,000)
- SU-122 ($210,000)
- M56 Scorpion ($220,000)
- M50 Ontos ($230,000)
- SU-152 ($250,000)
TIER III
MBT- T-62 ($375,000)
- T-62M (412,500)
- Leopard 1A1 ($400,000)- Leopard 1A3 ($440,000)
- M48 Patton ($420,000)- M48A1 ($462,000)
- M60 Patton ($450,000)- M48A2 ($508,200)
- M48A2C ($614,922)
- M728 CEV ($495,000)
- Vickers MBT ($460,000)- M728A1 CEV ($544,500)
- M60A1 ($495,000)- M60A1 AOS ($544,500)
- M60A1 RISE ($598,950)
- M60A2 "Starship" ($544,500)- M60A1 RISE Passive ($658,845)
- M60A3 ($742,500)- M60A3 SLEP ($816,750)
- T-64 ($480,000)- T-64AV ($528,000)
- Type 74 ($500,000)
- Chieftain Mk II ($520,000)- Chieftain Mk V ($572,000)
- Merkava Mk I ($530,000)- Chieftain Mk X ($858,500)
- Chieftain Mk XIII ($943,800)
- Chieftain 900 ($1,038,180)
- Merkava Mk II ($795,000)
Light Tank- M8 Buford ($320,000)
- AMX 10 RC ($330,000)
- SK-105 ($350,000)
- Stingray ($360,000)
- M551 Sheridan ($380,000)
- FV101 ($400,000)
APC- Ratel IFV ($320,000)
- FV438 ($465,000)
- Mowag Piranha I ($330,000)LAV-25 ($353,000)
- 4K 4FA-G2 ($340,000)
- AAVP-7A1 ($370,000)
- FV103 ($380,000)- FV107 ($400,000)
- FV432 ($450,000)
- FV433 ($485,000)
- BTR-70 ($475,000)- BTR-70 obr. 1984 ($412,500)
[/list]
- 2S14 "Zhalo-S" ($412,500)
SPAAG-ZSU-23-4 "Shilka" ($360,000)
-Flakpanzer Gepard ($385,000)
SPG- Stridsvagn 103 ($290,000)
- Jaguar 2 ($345,000)
- FV102 ($400,000)
TIER IV
MBT-T-72 ($550,000)
- T-72A ($605,000)
- OF-40 ($570,000)- T-72AV ($907,500)
- T-72B ($907,500)
- AMX-40 ($600,000)
- MBT-80 ($630,000)
- MBT-70 ($670,000)
- Arjun ($690,000)
APC- M2 Bradley ($580,000)
- Marder 1A1 ($600,000)
- ELVO Leonidas-1 ($780,000)
SPAAG- 2K22 Tunguska ($420,000)
- PZA Loara ($430,000)
TIER V
MBT- T-80 ($800,000)
- T-80B ($880,000)
- Leopard 2 ($870,000)- T-80BV ($968,000)
-T-80A ($968,000)T-80AKV ($1,064,800)
- Leopard 2A1 ($1,000,500)
- Challenger 1 ($900,000)
- M-84 ($940,000)
-
- EE-T1 Osório ($975,000)
- M1 Abrams ($1,000,000)- M1A1 ($1,150,000)
-Object 640 "Black Eagle" ($1,800,000)
Republic of AMBER
Fabled for its rolling sunflower fields and bountiful vineyards, Amber is a picture of vast aquamarine seas and lush green grasses. Its main export is its various wines and exotic citrus fruits. Its military isn't something to brag about, however, and is mainly utilized for internal security.
Federal Republic of AURELIA
The southern tip of Osea is home to Aurelia, which is also home to some of the word's oldest civilizations. The alpine climate makes it a prime hotspot for extreme winter sports seekers and mountain climbers alike, and the plains located in the east are home to alpaca herders and wild llamas. Despite its relatively harmless appearance, it has been involved in numerous conflicts with Cayenne over the islands to its south, amounting to various incursions.
Kingdom of BEIARUSIA
An old kingdom to the south of Osea, Beiarusia is a fading power that delves little into international politics. Despite its ambivalence to global incidents the Kingdom does maintain good ties with Belka and has engaged in several border disputes in recent years. This and a strong military have made Osea wary of its southern neighbor.
The Principality of BELKA
A military and industrial powerhouse of the Osean continent, perhaps even rivaling that of Osea itself, a major re-organisation of its military during the Cold War saw a bolstering of its forces of Air, Land and Sea and a forceful expansion into the central Osean continent. A recent review of the federal law saw the birthing of Ustio, Gebet, Ratio and Recta as independent states. Currently its economy is in shambles but still produces vast amounts of automobiles as its main export, alongside beer and various agricultural exports.
Federal Republic of BRASALIUM
The population of Brasalium is heavily polarized between the rich and the poor. Its popularity as a tourist destination has propped up its economy along with exports of timber and iron, and yet this wealth is only dealt between the 1% while the rest have been left to fend for themselves, leading to crippling gang wars and a booming drug trade. Its military is mainly focused on containing the cartel threat, though its police force is corrupt through and through.
State of CAYENNE
Located at the frozen southern tip of the world, Cayenne isn't irrelevant as first thought. Rolling fertile plains have supported a heavy agricultural market and the tourism is a nice secondary bonus to see it through the bitter winters. It's famed for strange traditions from cultures long lost to the times, and currently is bickering over island chains in the north with Aurelia, but its large air force is strictly self defense only.
Democratic Republic of CLAVIS
Involved in a bloody continental war with Verusa in the mid 80's, it has since recovered and regain control of its territory. Clavis provides a central trade hub for the Verusian continent, and it's large iron and silver mines prop up a mainly industrial based economy. Otherwise the country is largely rolling forests and semi-arid scrublands home to small farming communities, though it does have some notable tourist destinations.
Commonwealth of COMONA
Small and harmless, its main defense is its out of the way location and its many, many islands adorn with sheer cliff faces and jagged rocks. Its main attraction is the Riass Space Center, used by Usea for all its space missions, and is also home to a prestigious university fabled for its bright students and high pass rates. Its military is mainly airborne and used to defend itself from anybody who would wish to attack its islands.
Federative Republic of DORUSIA
A nation on the Verusan continent, Dorusia relies heavily on its military strength, and its long standing ties with Yuktobania, to act with impunity in its politics. Though a democracy the government is heavily influenced by the military, the top generals holding near absolute power in matters of state. As such the nation is quick to use its military strength to solve conflicts both domestic and abroad.
Republic of EMMERIA
On the Eastern half of the Anean mainland lies Emmeria, a great cultural influence on places in the far corner of the globe in things such as Music, Film, Food, and Art: many great artists and inventors have hailed from Emmeria. In modern times it produces wine from its many vineyards, sports cars, and large amounts of cheeses. Its military isn't something to be laughed at either, boasting both a powerful Navy and Air Force to boot.
Federal Republic of ERUSEA
A mix between a sub-tropical paradise and mountainous alpine winterscape, Erusea is the second largest nation on the Usean continent, and if it wasn't for the extremely fascist government, it would be a nice place to live. Because of this, relations with bordering nations are somewhat sour, but its extensive training and rigorous entrance exams make its military something to be matched on Air, Land and Sea.
Federal Republic of ESTOVAKIA
An old nation with ties to major superpowers such as Belka and Yuktobania, these ties are the major reason it hasn't gone under in recent years due to its toppling economy. Oil fields in the north provide most of its income. Its military is mainly defensive, but stockpiling of munitions and equipment suggest something else going on entirely.
Federation of Aboriginal Tribes of Osea
Shortened to FATO, it was one of the nations lucky enough not to be invaded by the Belkan expansion and even prospered from its downfall. Territory was given to it from its surrounding neighbors and it eventually grew to the size we see here today. Provided it doesn't piss anybody off in the meanwhile, economic prosperity looks good. Its military is also re-forming and building up due to aid from Osea.
Republic of GEBET
Having only recently gained its independence from Belka, Gebet has virtually no military and its government is currently in a state of transitioning. Has maintained good ties with Ustio.
Republic of INDUS
Colonized by North Point in the peak of its empire, Indus has since never succumbed to any outside invasion due to its fierce warrior traditions and unforgiving terrain. It possesses nuclear weapons, however it doesn't look like they wish to use them in the foreseeable future.
Republic of KALUGA
Believed to be the home of Christendom, despite whatever Belka says, Kaluga was a feared nation famed for its deadly cavalry and exiting battles. A breif conflict in the 1980's with Yuktobania resulted in heavy losses to both sides, but since have made up to be good friends...very good in fact, which has led to some internal strife within the government and population.
Democratic Peoples Republic of LEASATH
A content population and even more content government, Leasath is one of the most peaceful nations in the world, however its growing ties with Yuktobania as well as strange military actions within its borders show something disturbing going on.
Republic of the LEVANT
Levant is the homeland of the Jewish faith, and its location alongside the more extremist of the Islamic faith has led to many incursions and attacks within its borders, leading it to bolster its military and seek relations with Osea, both trade and military wise. Its current exports are agricultural machinery and weaponry.
Kingdom of NORDENNAVIK
Once a nation of deadly seaborne warriors, now the center-point for the best social and economic prosperity in the world. Located in the icy frozen north of the Anean continent, its large strides in technological advancement has boosted its economic output over the last three decades. Its military, however, is slightly outdated and in need of modernization.
Confederation of NORDLAND
Not to be confused with the above nation, Nordland is located east of FATO. Mostly covered in large pine forests, its main export is timbers which it provides worldwide and has done for many years, back when ships of the line were the forefront of naval combat. Now it's mainly neutral and irrelevant, though its fairly large military makes it a powerful enemy for those who do cross it.
United Kingdom of NORTH POINT
Once the largest empire in known history, now contained to an isolated island east of Usea. Its influence, however, still spans the world over with its trade in natural gases and exports of livestock and food. It has an array of alliances as well as a small but competent military which keeps it safe from any kind of invasion.
Federation of OSEA
The largest world power as far as its concerned, its many citizens, large military, massive economy, and great influence surely make it a contender. It has a long standing rivalry with Yuktobania across the pond, the almost century long standoff having resulted in the biggest arms race in history, leading to vast nuclear stockpiles, fleets of ships, and a blanket of spy satellites. Currently it's probing the rising tensions to its east with Belka and its neighbors, ready to intervene in the name of freedom.
Federated States of PERFANESIA
A desolate, dry and frankly, scary colony that was granted independence from North Point. Its only real distinguishing features are its multitude of local fauna that will maim, poison or kill you, which has prevented anybody from even considering an invasion. Its military is mainly maritime and used for preventing immigration. It also trades in many raw materials.
Republic of RATIO
Nobody knows what they want, they just exist on the eastern section of the Osean continent with a medium military and average economy. Nobody has bothered them and nobody probably will as long as they keep their eyes off of the territory of Sapin and Belka.
Republic of RECTA
Invaded by Belka in the 70's, it was only recently that Recta gained its independence. Unlike Gebet, the government of Recta is intact and the nation is transitioning smoothly. A lingering dislike remains against Belka.
Republic of ROMNY
Close to Yuktobania and victim to many wars both internal an external. It was crushed by the rolling war machine of the Valgans in the 80's but has since been restored. It trades mainly in raw agricultural materials and livestock and imports lots of raw minerals for the rebuilding of its infrastructure.
Republic of SAN MARTIN
A colony of Sapin and close trade partner for years to come, its independence was bloody but it doesn't hold it against its former overlords. Its military is small and mainly for ceremonial purposes, though nobody wants to invade because it offers nothing but large limestone mines and some rich timber, which is really irrelevant in terms of modern construction.
Republic of SAN SALVICON
An openly neutral nation that possesses a small military and has next to no enemies, and as such it has become an international meeting ground for nations around the world to discuss global affairs and settle issues in a peaceful manner, though sometimes this is not the case. It is offered protection by Erusea.
Kingdom of SAPIN
Once a mighty empire like North Point or Belka, now it has lost most of its territory to upstart independence movements which rocked the entire globe. East of Osea, it's a relatively large and strong nation that would definitely hold its own if it came to blows. Its trade is healthy with its partners and nobody wants them dead, which is an upside.
Empire of SEIAN
Culturally unique on the Osean continent, the people of Seian trace their ancestry to the Usean continent. Formerly a strong empire with many holdings, the nation has lost much of its outlaying territory since the turn of the century and has only just managed to maintain its hold on its current borders. Possessing many raw materials, including rare ores, Seian is considered a valuable trading partner to Dorusia.
The Republic of SERCIA
Allied with Yuktobania, back in the middle ages it was home to a powerful religious order that spread fear in all infidels as far as Clavis. In modern times such religious holy wars are frowned upon and now it's Yuktobanias lap dog. Its military, armed to the teeth with the latest in military technology, its not to be rivaled, and its training means it has a large stock of special operations forces on hand. Otherwise its nothing noteworthy, only possessing a handful of factories and mines.
Islamic Republic of SOTOA
Despite being an Islamic state, its allies are plentiful and it aims to keep it that way since a great war damaged most of its military in the 80's. After the war was over, the southern section was re-absorbed into the republic and it now spans a large section of the Verusan continent. Largely populated in the northern regions, its exports are Oil and natural gases, which it sells off to Yuktobania, Osea and North Point to name some.
Federation of SOUTH SOTOA
A heavily right-wing government, South Sotoa occupied the southern third of the Sotoan Peninsula, hence the name. Formerly occupied by North Point, it gained its independence in a series of bloody wars.
Federation of USEA
Hostile to Erusea, their rivalry has almost come to arms multiple times, however, the neutral nation of San Salvicon has always been there for peace talks. It specializes in industry and imports many raw materials to process everything from car parts to children's' toys. Its military is somewhat larger than its cousin Erusea, and probably more competent too.
Khanate of VALGA
Founded sometime in the 13th century, Valga would expand rapidly and violently over the next century, at one point controlling all of the Verusean continent. This could not last, however, and the great empire soon shattered. It would remain an obscure and barely noticed state until the 1980's and the start of the Verusean War. Siding with its eastern neighbor, Valga would again lay waste to its enemies, devastating Clavis before being beat back in a joint alliance led by, of all nations, South Sotoa. It's infrastructure would be completely obliterated in the war and the country is currently in financial ruin.
Peoples Republic of VERUSEA
A twisted history has led this nation on a spiral of wars and crusades that have fallen short on many occasions - claiming to be the cradle of civilization doesn't work when you don't have the evidence to back it up. In the 80's it attempted an invasion of the Verusan continent only to be beaten back, and since then it sulks in its own corner of the world taking handouts wherever it can get them, building up their army despite multiple treaties. One day it may succeed.
Democratic Federation of WELLOW
A big, frozen block of ice is what many people describe it as. Its small military and neutral nature make it not much of a target, and its exports are mainly just whatever is produced in the factories at the time. It has influences from North Point and Belka, both being its colonial overlord at one point or another. Today it just sits there and watches the world tick by.
Republic of WIELVAKIA
A mountainous and rugged nation with a hardened populace and strong military. It has large deposits of Iron, coal and other natural resources within its mountains which act as a natural barrier to invasion. North Point invaded multiple times to no avail and eventually just gave up.
Union of YUKTOBANIA
Once a group of scattered states, Yuktobania was unified in the name of a political ideal and a common enemy. Hostile to Osea due to a long cold war which has resulted in the largest arms race humankind has ever seen. It possesses stockpiles of nuclear munitions which make it a deadly enemy indeed, and also produces its own weapons and equipment which it sells off to its neighbors on the cheap, hoping to pull in some allies in the process. Recently it has been calm, but they say never to wake a sleeping bear.
These maps show where the majority of the story will take place as well as important locations for reference. Not every spot on the map may be visited, and likewise unmarked locations could well be used.
Map of the World (A bit inaccurate due to the loss of the original)
Map of Seian
Map of Beiarusia
Map of Dorusia
grey = optional
- Code: Select all
[b]Name:[/b]
[b]Nationality:[/b]
[b]Age (18 at youngest):[/b]
[b]Gender:[/b]
[b]Rank (E-6, E-7 or O-1):[/b]
[b]Callsign:[/b]
[b]Appearance:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]AFV:[/b]
[color=grey][b]AFV Appearance:[/b][/color]
[color=grey][b]Emblem:[/b][/color]
[b]Funds[/b]
[color=grey][b]Personality:[/b][/color]
[color=grey][b]Strengths:[/b][/color]
[color=grey][b]Weaknesses:[/b][/color]
[color=grey][b]Likes:[/b][/color]
[color=grey][b]Dislikes:[/b][/color]
[b]Bio:[/b]
[b]Crew Members:[/b]
[b]RP Example:[/b]
[b][color=darkred]DO NOT REMOVE: 4242564[/color][/b]
*E-6, E-7, O-1 Ranks will be on a first-come-first-serve basis.
*Bio should be a paragraph minimum, but should give a decent overview of your character's life and backstory.
*Funds is how much money you currently have. It is your responsibility to keep track of your cash.
*If you have no RP Example then your Bio will be treated as such.
This is how much your kills are worth. Note that this may change as needed, and that special circumstances may arise that do not follow the set bounty list. Keep track of your kills. OP and Co-OP will double check if things don't seem to add up, but we'd like a bit of self sufficiency.
AIRCRAFT:
- Fighter
$10,000
- Gunship (GS)
$10,000
- Reconnaissance (R)
$15,000
- Helicopter, Attack (HA)
$10,000
- Helicopter, Cargo (HC)
$5,000
- Cargo (CA)
$5,000
- Unmanned Aerial Vehicle (UAV)
$5,000
GROUND:
- Vehicle (G)
$2,500
- Light Armor (APC)
$5,000
- Tank, Light (TL)
$7,000
- Tank (T)
$10,000
- Artillery (A)
$10,500
- Artillery, Heavy (AH)
$12,000
- Artillery, Rocket (AR)
$15,000
- Anti-Air (AA)
$7,000
- Anti-Air, Flak (AAF)
$10,000
- Surface-to-Air-Missile (SAM)
$10,000
- Cargo (C)
$5,000
- Structure, Light (SL)
$2,000
- Structure, Heavy (SH)
$8,000
NAVAL
- Cargo (N)
$5,000
- Light (NL)
$7,500
Upgrades will be available for all vehicles with the goal of keeping low-Tier AFVs competitive for longer against more advance, stronger foes. There is no strict system to follow when upgrading (official stats to consider) and this will simply be for RP purposes. Note, however, that an upgraded vehicle should perform better than stock AFV of the same Tier, but will still be outclassed to some degree by those in the next Tier.
* 10% reimbursement for disassembly or 50% buyback during vehicle trade-in.
* Upgrades lost due to destruction of vehicle will not be replaced or refunded.
* Quality Assurance Guaranteed!
HARDWARE
- Snorkel
($15,000 x Tier)
A snorkel to provide semi-amphibious capability through shallow (<5 meters) rivers, streams, bays, or lakes.
- Horizontal Track Replacement
($20,000 x Tier (Not applicable for hull-mounted guns))
Replaces the locomotive system for the turret's horizontal track with new components, increasing accurate fire and decreasing rotation time.
- Gap Elimination
($25,000 x Tier)
Retools several part of the primary weapon system, reducing open spaces and improving fire rate, and accuracy.
SOFTWARE
- FLIR Optics
($30,000 x Tier)
Forward Looking Infrared optics for weapons, and commander's cupola. Increases nightfighting ability.
SURVIVAL
- Sandbags
($100 ea.)
Slapping a multitude of sandbags on your vehicle for the sole purpose of defeating shaped charge munitions, like HEAT or tandem charge rounds. Extremely basic, and very likely to just fall off if you catch air or corner too hard.
- Spaced Armor Plates
($3,000 per surface (Cannot be used on RA equipped AFVs))
A large plate welded onto the structure of an AFV to provide a surface to defeat shaped charge munitions, like HEAT, HESH, Tandem Charge, and some AP rounds. Much more solid than sandbags, but heavier and marginally more effective.
-Explosive Reactive Armor
($5,000 per surface (Some AFVs come with ERA upon purchase, with no additional cost))
Shaped charges slapped onto the surface of an AFV in hopes of disrupting any and all incoming rounds, though only capable of stopping a single round, hitting a target that small multiple times is nigh unheard of.
-NBC Overpressure System
($30,000 + ($2,000 x Tier) (All Tier V AFVs have this inbuilt))
Seals, air filters, and a number of other systems are installed to prevent crew death via Nuclear, Radiological, Chemical, or Biological attack. Does not guarantee survival of nuclear attack.
- EMP Hardening
($40,000 + (10,000 x Tier))
Hardens all electronic systems to prevent damage during an EMP.
- Internal Reinforcements
($100,000 + (75,000 x Tier))
Replaces the internal lining with a titanium based alloy and heavy spall lining, resulting in a much more durable, but much heavier vehicle.
WEAPONS
- Commander's Gun
($20,000 + (3,000 x Tier) (Some AFVs already have such a system at no additional cost))
Ads a heightened commander's cupola with an M2 Browning, can be fired without exiting the vehicle. Increases vehicle silhouette, and as such become a bigger target.
- Coaxial Upgrade
($20,000 + (1,000 x Tier))
Upgrades the caliber, and thus range, of the AFV's coaxial machine gun. Adds a Coaxial machine gun to the AFV if it previously did not have one.
* 10% reimbursement for disassembly or 50% buyback during vehicle trade-in.
* Upgrades lost due to destruction of vehicle will not be replaced or refunded.
* Quality Assurance Guaranteed!
1: OP/Co-OP have final say. No exceptions.
2: OP/Co-OP reserve the right to deny any application for whatever reason.
3: No God-modding or Meta-gaming.
4: No directly controlling another player character unless given permission to do so. As stated above you may freely control any and all NPC’s that are not central to any major plotline. If you have something planned, I'd encourage doing a co-write.
5: Posts must be a paragraph minimum. One-liners are unacceptable.
6: Try to use correct grammar. No walls of text that are not broken up into paragraphs.
7: Be courteous to one another in the OOC. Feel free to be as much of a dick in the IC as you desire.
8: Be active should you apply. No need to be online 24/7 (as I certainly will not be) but don’t go through the effort of joining and never post anything. If you will be gone for any significant amount of time please leave a message stating that you will be gone. Those who do not risk having their characters killed off.
9: You character cannot be overpowered. You can die and every challenge should be just that, a challenge. Any overpowered characters will bring forth the wrath of the OP in the form of even worse obstacles and outcomes.
10: Have fun.



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