Bengal and Assam wrote:Can I have magic alongside Modern Tech?Maybe like Final Fantasy XV where a fantasy setting is shared alongside a modern setting.......
Go forth, brother. Here's Mystria, a region that does exactly this sort of thing.
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by Allanea » Sat Jan 20, 2018 5:01 am
by Carlist Spains » Sun Jan 28, 2018 8:37 pm
by Oakrugia » Sun Jan 28, 2018 8:55 pm
by North Yemen- » Sun Jan 28, 2018 10:06 pm
Carlist Spains wrote:Hello people, I guess this can be an RP question forum. If not, then I apologize. But my question is mainly about modern navy. See, I have no idea of what modern navy actually constitutes. I just recently knew that Battleships are obsolete and that the main focus is on navies. But then again, there's things like Destroyers, Cruisers, etc.
Also, I don't have any idea of helicopters or aircraft in general. Seeing as my nation is a superpower in its universe, I feel shamed for being ignorant on this matters.
I want to ask two questions here, since my google research doesn't show much on navy.
- First, What kind of ships are used today in naval warfare?
- Second, According to the stats of my factbook, which should be the "ideal" composition of my navy?
- Third, The same as my navy, but this time with the airforce.
Factbook = https://www.nationstates.net/nation=carlist_spains/detail=factbook/id=946627
I really, really would thank if anyone could help me out or lend a hand on this one!
by Carlist Spains » Sun Jan 28, 2018 10:08 pm
North Yemen- wrote:Carlist Spains wrote:Hello people, I guess this can be an RP question forum. If not, then I apologize. But my question is mainly about modern navy. See, I have no idea of what modern navy actually constitutes. I just recently knew that Battleships are obsolete and that the main focus is on navies. But then again, there's things like Destroyers, Cruisers, etc.
Also, I don't have any idea of helicopters or aircraft in general. Seeing as my nation is a superpower in its universe, I feel shamed for being ignorant on this matters.
I want to ask two questions here, since my google research doesn't show much on navy.
- First, What kind of ships are used today in naval warfare?
- Second, According to the stats of my factbook, which should be the "ideal" composition of my navy?
- Third, The same as my navy, but this time with the airforce.
Factbook = https://www.nationstates.net/nation=carlist_spains/detail=factbook/id=946627
I really, really would thank if anyone could help me out or lend a hand on this one!
Questers has written a very good guide on this subject.
by North Yemen- » Sun Jan 28, 2018 10:36 pm
Carlist Spains wrote:
This is painful to read. I just want to know about modern units (probably info found outside NS). Thanks for helping, though.
by The State of Monavia » Sun Jan 28, 2018 11:56 pm
Carlist Spains wrote:
This is painful to read. I just want to know about modern units (probably info found outside NS). Thanks for helping, though.
by Libraria and Ausitoria » Mon Jan 29, 2018 2:26 am
○ Commonwealth Capital (Bank) ○ ○ Commonwealth Connect (Bank Treaty) ○ ○ SeaScape (Shipping & Energy) ○(██████████████████████████████║║◙█[Θ]█]◙◙◙◙◙[█]
by The Macabees » Mon Jan 29, 2018 6:28 am
Libraria and Ausitoria wrote:After people stop being know-it-all teenagers/conspiracy theorists (and this is a general observation, which my first boss mentioned), they discover the terrifying fact that after you've scratched the surface of a subject, there's more, and more, and more, enough to get the impression it goes on forever...
by North Yemen- » Mon Jan 29, 2018 10:07 am
Libraria and Ausitoria wrote:Mind you, even Quester's guide is nowhere near complete (although about as much as anyone needs to know for NS, and very useful and serviceable). After people stop being know-it-all teenagers/conspiracy theorists (and this is a general observation, which my first boss mentioned), they discover the terrifying fact that after you've scratched the surface of a subject, there's more, and more, and more, enough to get the impression it goes on forever...
(And it doesn't make it any easier that topics are built on top of other topics - the expanding knowledge of centuries. Brainwork is hard. But not doing it is harder. And boring and unproductive).
So, Monavia's reply above is an excellent series of brief answers to your questions. Or, if you'd like a bit more, wikipedia's page on naval ships has a bit more, ditto naval strategy. Then I'd go to Questors. Then we're into defence articles, then books, which I can recommend if you like...
Hope that helps!
by Carlist Spains » Mon Jan 29, 2018 10:12 am
North Yemen- wrote:Libraria and Ausitoria wrote:Mind you, even Quester's guide is nowhere near complete (although about as much as anyone needs to know for NS, and very useful and serviceable). After people stop being know-it-all teenagers/conspiracy theorists (and this is a general observation, which my first boss mentioned), they discover the terrifying fact that after you've scratched the surface of a subject, there's more, and more, and more, enough to get the impression it goes on forever...
(And it doesn't make it any easier that topics are built on top of other topics - the expanding knowledge of centuries. Brainwork is hard. But not doing it is harder. And boring and unproductive).
So, Monavia's reply above is an excellent series of brief answers to your questions. Or, if you'd like a bit more, wikipedia's page on naval ships has a bit more, ditto naval strategy. Then I'd go to Questors. Then we're into defence articles, then books, which I can recommend if you like...
Hope that helps!
While it is always better to learn more than less, it's ultimately down to Carlist Spain if he/she wants to learn more about naval strategy. After conversing with him/her via telegram it's evident that he/she simply does not have the time or interest at the moment. If Carlist Spain just needs help building a fleet for an immediate role-play or something of that nature - and then maintains the expectation of learning more down the line - then let's just offer the help as asked. Not defense articles or books of unknown pedigree.
For the purposes of roleplayer, Quester's guide is - as you said - probably more than enough.
by Inyourfaceistan » Mon Jan 29, 2018 3:01 pm
Carlist Spains wrote:It’s mostly time, and yes, I just need help building a Fleet I can use on naval warfare. I can learn tactics later. School consumes me and I can’t pay that much attention, since I’m also working on Economy. Seeing how diversified it is, i require time to learn about everything since it’s based on an IRL nation and i can’t just take the economy out of thin air. I need to study the economy of all the territory too, that’s why I haven’t paid that much attention to military.
by Carlist Spains » Mon Jan 29, 2018 6:36 pm
Inyourfaceistan wrote:Carlist Spains wrote:It’s mostly time, and yes, I just need help building a Fleet I can use on naval warfare. I can learn tactics later. School consumes me and I can’t pay that much attention, since I’m also working on Economy. Seeing how diversified it is, i require time to learn about everything since it’s based on an IRL nation and i can’t just take the economy out of thin air. I need to study the economy of all the territory too, that’s why I haven’t paid that much attention to military.
Just a reminder that bigger is rarely better. That's probably the #1 mistake/fallacy new players fall into is the belief that the age of the battleship (even """modern""" battleship abominations) is still alive and well.
A swarm of small ships carrying 10 missiles a piece can easily overwhelm a large ship carrying 100 missiles, and most modern countries bet their lot on the former rather than the latter.
by Ghant » Wed Jan 31, 2018 1:33 pm
by Yohannes » Wed Jan 31, 2018 2:44 pm
Ghant wrote:What about all of you? Do you primarily use First or Third Person pronouns when talking about your work? Have you noticed any trends like I have?
by Inyourfaceistan » Wed Jan 31, 2018 7:30 pm
by The State of Monavia » Wed Jan 31, 2018 8:17 pm
Inyourfaceistan wrote:It depends on the context...
More often than not I just casually throw around "I" in reference to myself playing as Inyursta - the same way I would say "Man I kicked your ass real good!" after defeating my brother in a round of Street Fighter instead of saying "Man, Ryu sure kicked E. Honda's ass real good!" even though I am visibly playing as the character Ryu and not actually fighting my brother as myself.
Yohannes wrote:Ghant wrote:What about all of you? Do you primarily use First or Third Person pronouns when talking about your work? Have you noticed any trends like I have?
For me, um I have mainly been using first person pronouns. I would like to use first person pronouns less though and third pronouns more, because I feel that by using third person pronouns more I will be able to, um, separate OOC stuff more from IC stuff (e.g. referring to the NationStates nation 'Yohannes' from a third person perspective I believe will, um, allow me to separate myself more from my NationStates stuff; meaning I can be more clear-headed next time something bad will happen)
by The Akasha Colony » Wed Jan 31, 2018 8:50 pm
Ghant wrote:What about all of you? Do you primarily use First or Third Person pronouns when talking about your work? Have you noticed any trends like I have? I don't know about any of you, but next time someone asks me what I'm going to do about something on NS, I'll just tell them that I'm going to sit down on my couch with a tall, cool glass of sweet tea and write something [/align][/blocktext]
by Libraria and Ausitoria » Thu Feb 01, 2018 1:49 am
○ Commonwealth Capital (Bank) ○ ○ Commonwealth Connect (Bank Treaty) ○ ○ SeaScape (Shipping & Energy) ○(██████████████████████████████║║◙█[Θ]█]◙◙◙◙◙[█]
by Ghant » Sun Feb 25, 2018 6:16 pm
by No endorse » Sun Feb 25, 2018 10:19 pm
OMGeverynameistaken wrote:We had better trolls back in the day. None of this "I DEKLARZ WUR" stuff. Our trolls could troll you with a fifteen page (in MSword) document. And you couldn't fault their spelling because in-browser spellcheck didn't exist back then.
by Allanea » Sun Feb 25, 2018 11:48 pm
by Layarteb » Mon Feb 26, 2018 8:23 am
No endorse wrote:I think there are two big confounding factors contributing to difficulties with time progress (at least historically): the fundamental difference between competitive and collaborative RP, and difficulties managing distance.
In a competitive RP, the end state may not be known, so being able to confine a scenario to a certain rough time period and outcome is difficult. It's hard to talk about your nation unveiling a glitzy new capitol amid much fanfare and unspeakable expense in 2024 if in 2022 you get completely pasted by a lost war and spend the next few years literally rebuilding / economic depression. I think this alone is a sufficient reason to try to rely on cooperative RP planning as much as possible; it's much easier to aim at a target than at each other. This can also result in some nice things, such as being able to reasonably lose a war without POST LOSSES level silliness AND while still having a nation afterwards to play with. Plus, I like that you can have a grizzled veteran in a 2030 thread talking about a war you haven't even written with someone that's taking place in the 2010 timeframe.
As for distance, I hope that it has mostly been managed in 2018, but ships should travel at the speed of the plot regardless of whether it takes 9 months to cross some stupidly huge region map. I think sometimes folks get bogged down there.
by The State of Monavia » Mon Feb 26, 2018 11:07 pm
No endorse wrote:I think there are two big confounding factors contributing to difficulties with time progress (at least historically): the fundamental difference between competitive and collaborative RP, and difficulties managing distance.
In a competitive RP, the end state may not be known, so being able to confine a scenario to a certain rough time period and outcome is difficult. It's hard to talk about your nation unveiling a glitzy new capitol amid much fanfare and unspeakable expense in 2024 if in 2022 you get completely pasted by a lost war and spend the next few years literally rebuilding / economic depression. I think this alone is a sufficient reason to try to rely on cooperative RP planning as much as possible; it's much easier to aim at a target than at each other. This can also result in some nice things, such as being able to reasonably lose a war without POST LOSSES level silliness AND while still having a nation afterwards to play with. Plus, I like that you can have a grizzled veteran in a 2030 thread talking about a war you haven't even written with someone that's taking place in the 2010 timeframe.
As for distance, I hope that it has mostly been managed in 2018, but ships should travel at the speed of the plot regardless of whether it takes 9 months to cross some stupidly huge region map. I think sometimes folks get bogged down there.
Allanea wrote:My general rule unless state otherwise (and I don't mean to say anyone else should use it unless they want to) is like this:
1. If there's a regional map available or whatnot, my ships and airplanes travel at the IC time frame that this map mandates.
2. If there is not (such as in an interregional RP), I assume that, unless otherwise stated, the distance is broadly comparable to the distance across the Atlantic - i.e. taking a cargo ship 10-14 days to cross. This also means Allanean fighter jets cannot fly across directly, and bombers require some special arrangements to operate.
In terms of competitive RP, I typically carry out something like this, as taught to me by Crystal Spires, to allow other players a chance to respond:
1. For long-distance air movements, I typically split the events into two separate posts, one where the flight is launched or the decision is made to launch it, and one where the flight arrives, in order to allow players to react. [I deviate from this where it has already been establishede that flights are regular, or where I have the consent of the other player.
2. For long-distance naval operations, I try - obviously this doesn't always work - split the events into three posts - Decision/Departure, Travel [where I discuss events that occur while the warships are in transit], and Arrival [where they arrive and start interacting with the events.].
There are obvious situatinos [sic] where I deviate from this and I'm not saying I've always perfectly kept to these rules of thumb, but I like them.
by Inyourfaceistan » Tue Feb 27, 2018 6:23 am
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