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We Are Young [Superhero | OOC | Closed]

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Forest State
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Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri Nov 10, 2017 11:38 am

Just so we know what we're dealing with... Here's some pics to show what I had in mind with the NPC characters.

Image

Image

Auropa wrote:-snip-

I missed this earlier. Accepted.
Lunas Legion wrote:Welp, I've failed to come up with decent powers again. Any types of character you really need?

We don't have a healer currently, or any support specialist, really.
don't tread on me

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Saleon
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Posts: 8628
Founded: Mar 12, 2015
Ex-Nation

Postby Saleon » Fri Nov 10, 2017 12:19 pm

Forest State wrote:Just so we know what we're dealing with... Here's some pics to show what I had in mind with the NPC characters.



Auropa wrote:-snip-

I missed this earlier. Accepted.
Lunas Legion wrote:Welp, I've failed to come up with decent powers again. Any types of character you really need?

We don't have a healer currently, or any support specialist, really.
there's the good doctor. Though civvie
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Shark isle
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Postby Shark isle » Fri Nov 10, 2017 1:02 pm

I have an idea I want to share once villain characters are available. Want to hear it?

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Forest State
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Founded: Aug 23, 2016
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Postby Forest State » Fri Nov 10, 2017 1:08 pm

Shark isle wrote:I have an idea I want to share once villain characters are available. Want to hear it?

You can't really play villains. The incoming villain app is for NPCs. You can in the original RP, though, and there's a link in the first post.
don't tread on me

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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri Nov 10, 2017 2:06 pm

Right, because simple healing powers are a tiny bit boring, I was going to go with either can restore things to the physical state they were in up to around 5 minutes ago or biokinesis of one form or another. Thoughts?

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Sky-TheLandOfNekos
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Postby Sky-TheLandOfNekos » Fri Nov 10, 2017 2:16 pm

Lunas Legion wrote:Right, because simple healing powers are a tiny bit boring, I was going to go with either can restore things to the physical state they were in up to around 5 minutes ago or biokinesis of one form or another. Thoughts?

You will become a target.

Everyone is a target.

Expect our demon lad.
Last edited by Sky-TheLandOfNekos on Fri Nov 10, 2017 2:16 pm, edited 1 time in total.
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Forest State
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Postby Forest State » Fri Nov 10, 2017 2:26 pm

Lunas Legion wrote:Right, because simple healing powers are a tiny bit boring, I was going to go with either can restore things to the physical state they were in up to around 5 minutes ago or biokinesis of one form or another. Thoughts?

I think the first one is too overpowered. Since you can basically reverse whatever goes wrong, whether it's someone dying or something important getting destroyed, etc. Biokinesis is interesting though.
don't tread on me

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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri Nov 10, 2017 2:39 pm

Forest State wrote:
Lunas Legion wrote:Right, because simple healing powers are a tiny bit boring, I was going to go with either can restore things to the physical state they were in up to around 5 minutes ago or biokinesis of one form or another. Thoughts?

I think the first one is too overpowered. Since you can basically reverse whatever goes wrong, whether it's someone dying or something important getting destroyed, etc. Biokinesis is interesting though.


Biokinesis it is then.

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Charlia
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Postby Charlia » Fri Nov 10, 2017 3:57 pm

Here's hoping that the painkillers that made this take so long to write didn't also make it a complete disaster. XD

Image

Y O U N G G U N S


Hero Application

CHARACTER INFO

Name: Cora Mylonas

Alias: Antheia

Age: 16

Gender: Female

Hometown: Heraklion

Nationality: Greek

Ability/Abilities: Plant Manipulation--has a fondness for thorned vines

Personality: Cora is... not exactly the most stable of people. She's prone to violent mood swings and fits of fury and depression, and has a stable, reliable relationship with her sister and her sister alone. Being touched without warning can lead to an attack on whoever did it, but other than that, you'd have to actively upset her to get her to attack. Considers herself to be a bit of a freak due to her missing eye and its replacement(which she did not create herself), though her sister has somewhat alleviated this issue.

Motivation: To bring criminals to justice, no matter how she has to do it.

Flaws: Post-traumatic stress disorder combined with the aforementioned personality problems, and a tendency towards mania when it comes to her targets, bordering on obsession. She will not stop until either she wins or is forced to give up.

Appearance:
Image
Image
Image


Equipment: Nothing much.

Biography: Cora and Calida were born in quick succession, as twins often are, although Calida was five minutes before Cora. Growing up together solidified a sisterly bond, and when their parents tragically died in a fire, the two girls set off on their own with no thought to loneliness. They had each other, after all. They didn't need any more than that.

Their powers were a complete surprise to them, but a welcome one. What they didn't know was that they would also be the catalyst for their separation.

The two were ambushed by a group of rogue metahumans, intent on gathering new 'recruits'. At her sister's pleas, and against her own desires, Calida fled for her life, leaving Cora behind to endure the group's attempts to 'convert' her.

When Calida saved her a year later, Cora was missing an eye, and refused to speak of the events that had occurred during her year of horror. The events had brought the two to the attention of the Young Guns, however, and the rest, as they say, was history.



Image

Y O U N G G U N S


Hero Application

CHARACTER INFO

Name: Calida Mylonas

Alias: Astraia

Age: 16

Gender: Female

Hometown: Heraklion

Nationality: Greek

Ability/Abilities: Crystal Manipulation

Personality: Calida's focus has always been on the victims of crimes rather than the villains. Her sister's pain, though unknown to her, left her determined to help whoever she could. Other than that, she is generally amiable, if suspicious around strangers, and fiercely protective of her sister.

Motivation: To save people the way no one else did for her sister.

Flaws: Easily distracted by Cora, whose life she holds above everything else in value. On account of this, it doesn't take much work to manipulate her--threaten her sister and she'll do whatever you say. Also, she wears an eyepatch over a working eye--while she's mostly gotten past the issues this brings about, she has the occasional vision problem.

Appearance:
Image
Image
Image


Equipment: Her crystalline sword, which she can form at will, and the eyepatch she wears in order to make her sister feel slightly less 'freakish'.

Biography: Cora and Calida were born in quick succession, as twins often are, although Calida was five minutes before Cora. Growing up together solidified a sisterly bond, and when their parents tragically died in a fire, the two girls set off on their own with no thought to loneliness. They had each other, after all. They didn't need any more than that.

Their powers were a complete surprise to them, but a welcome one. What they didn't know was that they would also be the catalyst for their separation.

The two were ambushed by a group of rogue metahumans, intent on gathering new 'recruits'. At her sister's pleas, and against her own desires, Calida fled for her life. From then on, she spent nearly every waking minute trying to track down her missing sister and rescue her, with only herself to rely on. It took a full year for her to succeed, and when she did, Cora was missing an eye, and refused to speak of the events that had occurred during her year of horror. The events had brought the two to the attention of the Young Guns, however, and the rest, as they say, was history.
Last edited by Charlia on Fri Nov 10, 2017 4:04 pm, edited 3 times in total.

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Lunas Legion
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Posts: 31649
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri Nov 10, 2017 5:41 pm

Image

Y O U N G G U N S


Hero Application

CHARACTER INFO

Name: Nina Bryens

Alias: Mithridates

Age: 16

Gender: Female

Hometown: Dover, England

Nationality: British

Ability/Abilities:

Touch Biokinesis: Nina can understand and alter the biology of other living things on skin contact. More complex alterations require more time.
Adaptive Evolution: Nina's personal form of biokinesis. Subconsciously evolves adaptions against anything deemed a 'problem' provided she survives whatever hurts her in the first place, with more survivals and experience against the same thing leading to increased resistance building against that thing. Starting adaptions are immunity to starvation, miniscule injuries, broken bones, disease and night vision, new adaptions will be added as she encounters new things to adapt to.

Personality: Nina was never the most outgoing of people; she was always a follower, not a leader, and even then never in the core of whatever group she called friends at any particular time. A bit of a wallflower, a bit meek, doesn't like arguments or fighting. Tries to get along with everyone and be everyone's friend unless they're overtly aggressive.

Motivation: Nina doesn't want to be a hero. If she had a choice in the matter, she wouldn't be here. Unfortunately, her Evolution isn't exactly conductive to a normal life given how any injury, no matter how minor, will cause it to begin mutating her body. Without a chance for a normal life unless she lives in a padded room, her parents sent her off to where someone could 'look after' her, and here she is, trying to do some good.

Flaws:
Contact: Nina's biokinesis requires skin contact to happen. Against anyone with armour or just a bulky trenchcoat and biker helmet it's mildly useless.
Material: Nina's biokinesis requires biomass to work with to modify biology; this biomass can come from the host, from Nina, or from anything living in skin contact with Nina, but she is limited in the amount of biokinesis she can do by this quantity of biomass. Her Adaptive Evolution also consumes biomass to make its adaptions. Her adaptions can be used as biomass to fuel her biokinesis, removing them, but as that power presumes using the adaptions as fuel as something to defend against, she will naturally evolve an inability to do so over time. Plus it's extremely painful.
Form Above All: Nina's Adaptive Evolution isn't exactly controlled. If injured in the wrong ways, her adaptions will likely pile up and up until she barely looks human any more with all that entails.
Appearance: Uncostumed. Her costume is simple; a gas mask pulled on and a black raincoat thrown over whatever she was wearing at the time.

Equipment: Knife.
Biography: Nina was born in Dover, and had what can be best described as a quite throughly boring childhood. Her parents ran an off-license and had a decent amount of money, enough to live decently comfortably if not in luxury. She isn't entirely sure when her powers appeared; maybe at birth, maybe later on. She doesn't remember being injured or breaking any bones at any point, which doctors called a 'miracle' multiple times which she retroactively blamed on her power.

Her biokinesis didn't express itself last year when she accidentally healed her pet cat, which had recently gone blind from old age, while stroking it. Being rather proud of her achievement and newly-discovered superpowers, she naturally showed off the newly healed cat to her parents, who freaked out about their daughter's new superpower and swiftly set off to find someone to figure out what to do with her. They found the benefector of the Young Ones, who took her in for power testing and discovered her secondary power and relayed the consequences of that. Nina then, half-coerced, half-willingly due to the implications of her powers and the fact that she might be able to do some good despite whatever they did, joined the Young Guns on the promise that their benefector could figure out a way for her to undo her evolutions, even if only temporarily.
Last edited by Lunas Legion on Sun Nov 19, 2017 5:36 pm, edited 1 time in total.

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Valloria
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Posts: 1408
Founded: Jan 04, 2014
Ex-Nation

Postby Valloria » Fri Nov 10, 2017 6:04 pm

Lunas Legion wrote:CHARACTER INFO

Name: Nina Bryens

Alias: Mithridates

Age: 16

Gender: Female

Hometown: Dover, England

Nationality: British

Ability/Abilities:

Touch Biokinesis: Nina can understand and alter the biology of other living things on skin contact. More complex alterations require more time.
Adaptive Evolution: Nina's personal form of biokinesis. Subconsciously evolves adaptions against anything deemed a 'problem' provided she survives whatever hurts her in the first place, with more survivals and experience against the same thing leading to increased resistance building against that thing. Starting adaptions are immunity to starvation, miniscule injuries, broken bones, disease and night vision, new adaptions will be added as she encounters new things to adapt to.

Personality: Nina was never the most outgoing of people; she was always a follower, not a leader, and even then never in the core of whatever group she called friends at any paticular time.

Motivation: Nina doesn't want to be a hero. If she had a choice in the matter, she wouldn't be here. Unfortunately, her Evolution isn't exactly conductive to a normal life given how any injury, no matter how minor, will cause it to begin mutating her body. Without a chance for a normal life unless she lives in a padded room, her parents sent her off to where someone could 'look after' her, and here she is, trying to do some good.

Flaws:
Contact: Nina's biokinesis requires skin contact to happen. Against anyone with armour or just a bulky trenchcoat and biker helmet it's mildly useless.
Material: Nina's biokinesis requires biomass to work with to modify biology; this biomass can come from the host, from Nina, or from anything living in skin contact with Nina, but she is limited in the amount of biokinesis she can do by this quantity of biomass. Her Adaptive Evolution also consumes biomass to make its adaptions. Her adaptions can be used as biomass to fuel her biokinesis, removing them, but as that power presumes using the adaptions as fuel as something to defend against, she will naturally evolve an inability to do so over time. Plus it's extremely painful.
Form Above All: Nina's Adaptive Evolution isn't exactly controlled. If injured in the wrong ways, her adaptions will likely pile up and up until she barely looks human any more with all that entails.
Appearance: Uncostumed. Her costume is simple; a gas mask pulled on and a black raincoat thrown over whatever she was wearing at the time.

Reminds me of Crawler/Panacea from Worm :p Nathan's gonna have a field day with this one
Last edited by Valloria on Fri Nov 10, 2017 6:05 pm, edited 1 time in total.
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Lunas Legion
Post Czar
 
Posts: 31649
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri Nov 10, 2017 6:10 pm

Valloria wrote:
Lunas Legion wrote:CHARACTER INFO

Name: Nina Bryens

Alias: Mithridates

Age: 16

Gender: Female

Hometown: Dover, England

Nationality: British

Ability/Abilities:

Touch Biokinesis: Nina can understand and alter the biology of other living things on skin contact. More complex alterations require more time.
Adaptive Evolution: Nina's personal form of biokinesis. Subconsciously evolves adaptions against anything deemed a 'problem' provided she survives whatever hurts her in the first place, with more survivals and experience against the same thing leading to increased resistance building against that thing. Starting adaptions are immunity to starvation, miniscule injuries, broken bones, disease and night vision, new adaptions will be added as she encounters new things to adapt to.

Personality: Nina was never the most outgoing of people; she was always a follower, not a leader, and even then never in the core of whatever group she called friends at any paticular time.

Motivation: Nina doesn't want to be a hero. If she had a choice in the matter, she wouldn't be here. Unfortunately, her Evolution isn't exactly conductive to a normal life given how any injury, no matter how minor, will cause it to begin mutating her body. Without a chance for a normal life unless she lives in a padded room, her parents sent her off to where someone could 'look after' her, and here she is, trying to do some good.

Flaws:
Contact: Nina's biokinesis requires skin contact to happen. Against anyone with armour or just a bulky trenchcoat and biker helmet it's mildly useless.
Material: Nina's biokinesis requires biomass to work with to modify biology; this biomass can come from the host, from Nina, or from anything living in skin contact with Nina, but she is limited in the amount of biokinesis she can do by this quantity of biomass. Her Adaptive Evolution also consumes biomass to make its adaptions. Her adaptions can be used as biomass to fuel her biokinesis, removing them, but as that power presumes using the adaptions as fuel as something to defend against, she will naturally evolve an inability to do so over time. Plus it's extremely painful.
Form Above All: Nina's Adaptive Evolution isn't exactly controlled. If injured in the wrong ways, her adaptions will likely pile up and up until she barely looks human any more with all that entails.
Appearance: Uncostumed. Her costume is simple; a gas mask pulled on and a black raincoat thrown over whatever she was wearing at the time.

Reminds me of Crawler/Panacea from Worm :p Nathan's gonna have a field day with this one


Loosely based off of them, but she hasn't built up Crawler's armoury of immunities yet that made him so dangerous. There's also that the adaptive evolution could 'lock in' her healing powers if she'd exposed to anything that requires her skin to completely evolve.
Last edited by Lunas Legion on Fri Nov 10, 2017 6:16 pm, edited 1 time in total.

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Forest State
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Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri Nov 10, 2017 6:46 pm

Above apps look good and are accepted, I'll have another IC post up tonight as well as a roster update.
don't tread on me

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Forest State
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Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri Nov 10, 2017 8:47 pm

Just saying something for the sake of anyone who's making a first post, it's assumed that you're already in the group at the start of the RP. No need to figure out how to get your character to join or anything like that. In my opinion, doing that just slows the thread down. I'm also almost done a post to get some action moving.
Last edited by Forest State on Fri Nov 10, 2017 8:48 pm, edited 1 time in total.
don't tread on me

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The Knockout Gun Gals
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Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Fri Nov 10, 2017 10:45 pm

Forest State wrote:Just saying something for the sake of anyone who's making a first post, it's assumed that you're already in the group at the start of the RP. No need to figure out how to get your character to join or anything like that. In my opinion, doing that just slows the thread down. I'm also almost done a post to get some action moving.


Okay. Emma's part of the group, but she doesn't feels right as she doing those heroic actions as a fame-seeking hunt at the first time.

Also, are we also included in the conversation between Jessie and the mysterious stranger, or we just close enough to hear the conversations?
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Saleon
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Posts: 8628
Founded: Mar 12, 2015
Ex-Nation

Postby Saleon » Fri Nov 10, 2017 11:47 pm

alright, I think I made my post.

also, Menschenfleish, Alisa is motioning to your character, Karl. Since it is a bit of a ways in where she mentions him by name, wanted to make that clear. Alisa's description is actually in the "vignette", where the guard sees her.
Sommelier and Sacrificer of Individuals to The Old Gods

Reader of The P2TM Times, a biweekly P2TM newspaper on the RPs and happenings of P2TM. Check it out!
✎ Member - ℘ædagog

"Rood Dood," said Donner Blitzen
"You guys are the coolest Sadists on the internet," Said Blitzen
"A Low key super freak who gives you hickeys that can read into your soul?" -Legato Venari
"Sal, you get a gold star. Please make a note of that, it might maybe possibly eventually kind of matter in some way, shape, or form. Later." -Temp
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Darksworth
Envoy
 
Posts: 316
Founded: Nov 10, 2017
Ex-Nation

Postby Darksworth » Sat Nov 11, 2017 12:26 am

Image

Y O U N G G U N S


Hero Application

CHARACTER INFO

Name: Volker Von Schmitz

Alias: Incognito

Age: 21

Gender: Male

Hometown: Ruhland, Germany

Nationality: German

Ability/Abilities:
Teleportation-
With enough concentration, Volker can teleport almost anywhere in a 5-mile radius with his current mastery of his abilities. Just by closing his eyes and thinking about a location he wants to be in will trigger his teleportation skill.

Hit-n-Run Fighting Style-
Having been living a farm boy in his early days, he first picked up the classical sickles as his weapons. He quickly mastered the usage of this farm tools as weapons to his advantage and combined with his agility and teleportation, would prove lethal as a hit-n-run character.

Parkour Enthusiast-
Volker is agile in unconventional means of transport as he is agile with his abilities. He utilizes acrobatic feats and his speed to quickly traverse almost any terrain, and combined with his teleportation skill, no obstacle can block Volker from reaching his objective.

Personality:
Volker was never really the leader personale', as he lived most of his life with only himself as company. He'll only follow those who seems to be righteous in his perspective.

On a normal, day-to-day basis though. He is Immature, playful and outgoing with people he trusts at times. When he is not busy saving the local restaurant, he spends his days wandering the streets, or relaxing at a rooftop looking at a pale moonlight.

Motivation: To be something more than a "teen with pecularities" in the streets. Sounds cliche but you gotta start somewhere small right?

Flaws:
Ability Flaws: Like all powers, Volker's teleportation skill has it's pros and cons. Although he can in theory, teleport wherever he wants. This does not come without consequences. He can only teleport anywhere in a 5-mile radius since his abilities are as powerful as his willpower. Going any farther than he can sustain with his mind will cause him a sharp, stabbing feeling of a headache. The farther he goes from the 5-mile limit, the more intense his headaches gets. Up to the point that he might blackout or worse, sustain a brain deformation/injury. A long-lasting headache commonly persists after extensive usage of the teleportation ability, this would at times hinder Volker's effectiveness in the line of work. He also has a sort of "cooldown" timer to his teleportation abilities too. Teleporting frequently as fast between the limit of 25 seconds between teleportation, his ability may start to temporarily degrade. And by degrade, his "end-location" after teleportation may get more inaccurate, to the point that Volker might miss his destination by miles.

Personality Flaws: Having been an introvert for most of his life, socializing with the other heroes might prove to be more than a challenge for Volker. And because of this, he usually locks himself up in his room most of the time, only coming out for training sessions and the likes. He does open up easily if a person presses the right "buttons" per se.

Appearance:
Image
Unmasked

Image
As "Incognito"

Equipment: 2 Sickles

Biography: Living as a farm boy, life wasn't going easy with Volker. His father occasionally assigns him to the most heavy-laboured tasks in the farmland while everyone else shunned him from society. That is until his 18th birthday where his ability was truly shown. The first incident was when he was looking out to the farm from his house, imagining what the next day's work will be composed of until...
Poof!
He was in the middle of the farm, lying face first into one of the crops. Volker was alarmed, asking himself if that was a dream until...
Whoosh!
In a blink of an eye, he was on top of the roofing of his house. By this time, Volker has started to question his sanity as he teleported into various places. It was only 1 hour of anxiety attacks while simultaneously teleporting that he saw a pattern. Everytime he thought of a place while his eyes were closed, his weird abilities will take him to said location.

This is the point where he decided that he truly wasn't part of his old life anymore. And so he left the farm, his entire life, to start anew. A blank slate that he found in the group called the Young Guns.
Last edited by Darksworth on Sun Nov 12, 2017 11:17 pm, edited 1 time in total.
The Commonwealth of Darksworth is a pseudo-steampunk space-faring civilization. With their technology having been acquired by invading a far greater civilization. Due to this peculiar situation, their tech is a mix between pre-industrialized and late-space age.
Technology Level: Tier 4-5: PT/MT
Arcane Level: Level 0-Inept
Influence Type: Type 6-Planetary Politician
Based on this Index
---
Tier: Tier 5
Type: Type IV
Government Size: Superpower
Based on this Index


*Consult me for NS stats via TG*
Working as a Concept Artist, drawing mainly monsters, creatures and maps. Currently living somewhere in Southeast Asia or Oceania, take a guess.
---
In terms of my political stance, I'm Far/Alt-Right. That's legit, I could be categorized as a Technocratic Fascist.

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Khasinkonia
Negotiator
 
Posts: 6679
Founded: Feb 02, 2015
Ex-Nation

Postby Khasinkonia » Sat Nov 11, 2017 12:52 am

Image

Y O U N G G U N S


Hero Application

CHARACTER INFO

Name: Audsori(Composed of “Onze,” “Shíyī,” “Yêe-sìp-hâa,” and “Kaksikymmentäkasi(Kakymäsi for short)”) Wittlen

Alias: Plutonyarsui

Age: (11+14+25+28)÷4=~19

Gender: F͏̵̕͠͏e̶̕͡͡m̀҉҉á̛͞l̸҉̶̶͜é

Hometown: Xīn Ào'ěrliáng

Nationality: American

Ability/Abilities: Space-Time Manipulation — Audsori can manipulate the space-continuum, the method through which is best explained by the wielder of the power:
“I consider myself to be a seamstrerss—a seamstrerss—a seam—stress, one of the universe to be precise. Travelling through space-time in the third dimension only, the one we can see, is best explained, in my opinion, in the context of textile work, with fabric. Now it’s very easy to fold a piece of fabric, poke a hole through, and make a connection, which is why it’s easy to travel through space. Granted, as the piece of fabric gets longer, it gets harder to pinpoint where you’re trying to come out on the other side. Time, is another beast. For travelling through time, imagine you’ve got a pillow—something stuffed. It’s much harder to fold that over and make a clean hole through, and one also has to account for the stuffing, which here can be an analogy for information and energy. So yeah, travelling and messing with space on a basic level is pretty easy, and theoretically more interesting stuff could be done with a little practice, but time is tricky no matter how you slice it. And slicing it haphazardly, like I did on my first try, landed me in my current state.”
Multiple Minds — As a side effect of having multiple minds, even if they are technically the same being, Audsori technically has quadruple the raw mental power of a normal person, though this is divided out across four consciousnesses. In addition, Audsori can technically go without going completely asleep if the consciousnesses sleep in shifts, though the effects of sleep deprivation on the body do eventually set in, if not quite as fast.

Personality: Of the four personalities that have come to compose Audsori as most know her, or him, as Onze insists, Yêe-sìp-hâa and Kakymäsi are by far the least conflicting, while Onze is certainly the most combative of the personalities.
Onze: The personality of the youngest iteration of Audsori predates much of the realisation and experience of his older counterparts, but, being as stubborn as the other iterations of himself, he still refuses to back down from his beliefs, which are often, if almost always, in heavy conflict with the two eldest personalities.
Shíyī: The most reserved of the quartet, Shíyī’s name matches very well the with amount to which they contribute to most of the arguments they themselves are not the cause of. That being said, Shíyī certainly isn’t without flaws in regards to stoking the internal fire, with a tendency towards extreme cynicism and mocking of any thing that might by chance spark a spiteful glimmer in their eye.
Yêe-sìp-hâa: Between Onze and Yêe-sìp-hâa, one could have quite a deal of trouble deciding which was the more combative of the pair. A perhaps not quite polar opposite of the uptight and conservative Onze, Yêe-sìp-hâa is always the first to insist on having her independence from the shared mind, often resulting in symptoms not unlike those of Alien Hand Syndrome when she fights for control with Onze. Overall, while not as filled with contempt and/or disgust for whatever happens to be in firing range as her younger counterparts, Yêe-sìp-hâa certainly is nary the cup of tea of anyone when paired with Onze.
Kakymäsi: The most level headed and mature of the group, Kakymäsi could be described as the thread holding the quartet of minds together. When she takes a break, Audsori’s form itself destabilises, but the quartet can never truly separate. Like a cage match, only one will eventually come out on top. When that may be, even Kakymäsi couldn’t guess. But nonetheless, Kakymäsi preforms her self-nominated duty of trying to bind the group together into one mind tirelessly.

Motivation: Audsori is motivated if by nothing else the search for the truths of the world—answers to such questions as: “Where is the line between right and wrong?”, “Are we born as we are, or is it more to do with how we grow up?”, “Who decides the answers to the big questions?”, and more of the like—to be assured that justice is being delivered, and the desire to become a sole entity without multiple personalities battling for control, though each personality has different ideas as to how.

Flaws: As one might guess, the disadvantages of having a mind composed of four separate consciousnesses does not lend itself to either quick decision making or general stability, as the symptoms of Alien Hand Syndrome might make themselves clear. In addition, for Audsori to blend in with normal society, she cannot speak, as when she speaks it sounds as if it’s four voices, one of a young boy, another androgynous, the third of a relatively deep-voiced woman, and the fourth similar to the third except higher in frequency, all speaking in harmony, with the voice of the dominating consciousness more prominent than the others, giving individuals some inkling as to what part of Audsori’s mind a given thought comes from.

Appearance:
Image

Image

Divided Form

Equipment: In Audsori’s possession are the only objects remaining that permeated her previous lives, three lamb soft toys, a cow soft toy, and a teddy bear, the collection of which is one of the few things that truly soothes the internal fighting.

Biography: The timeline of Audsori’s life is an odd one. Technically, the components of Audsori were born in 2003, which would technically make Audsori too young to attend, if it weren’t for the rather complex timey-wimey business surrounding Audsori as an entity’s coming into existence.

The memories of Audsori’s past existence, for all intents and purposes, still very much exist, merely with the slight problem that, there are either four, three, or two separate versions of a given memory, or the memory, if shared, is corrupted to an almost unusable state.

As a result, all Audsori can really explain about her past is a vague assortment of uninteresting childhood memories, a great deal of partially self-inflicted mental pain during Junior and Senior High, and a snapping point where she found her powers. For one reason or another, a summer numerous years in the future had placed a separate timeline’s original component of Audsori in a great deal of mental strife, enough so that they tore a gaping hole in the time-space continuum of that world.

How exactly, Audsori came into her current as a result of the tear is a mystery to even her, but Kakymäsi in particular suspects that the hole they left tore up the entire timeline of their universe and smashed numerous times together in unholy matrimonial such as themself. Whatever the cause, Audsori’s rather dramatic appearance, her tearing a hole through the space-time continuum does require and release a great deal of energt after all, and is unpredictable enough to have only happened once, caused the Young Guns to take notice of this powerful, frankly plutonium-like being as a part of their group.

User avatar
Kingdom of Irhk
Negotiator
 
Posts: 6393
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Sat Nov 11, 2017 6:54 am

Image

Y O U N G G U N S


Hero Application

CHARACTER INFO

Name: John Rhodes

Alias: Shadow

Age: 21

Gender: Male

Hometown: London, England

Nationality: British

Ability/Abilities:


  • Master Bladesman

    After years of training, John is an expert in the use of blades in combat. From a karambit to a katana, he is extremely precise in the use of the blades to his advantage.

  • Master Martial Artist

    Even without his blades, John is extremely proficient in the use of his body as a weapon. His long, extensive training made him the excellence when it comes to the diverse aspects of formal and informal training.

  • Adept Marksman

    As every training must leave something out, John isn't proficient with weapons as he is with blades and with the arts of fighting. He is precise with pistols, but he lacks practice with everything above that.

  • Art of Stealth

    Silent and precise, Shadow is a modern-day ninja. With the use of technology and his own skills, Shadow moves like a ghost through the most guarded places, and such ability gave him the nickname he uses actually.

  • Peak-human Reflexes, Condition and Strength

    Shadow lacks any body or genetic modifications: Such aspects are the result of the training he went since he was a child.


Personality:

Quiet and secluded, Shadow avoids talking about personal life at all times. His combat philosophy applies to his personal life: He knows how to talk about general and elaborate subjects, but don't expect him to be the life of the party unless it is part of the plan. A lone wolf, John tries to do everything alone, and his talent of being silent helps him to do it. However, he is also driven by a strong sense of duty: There is no objective that he can't reach, and there is no obstacle big enough for him.

Motivation:

Basically, it is what he knows to do. He was trained to do this and his sense of duty drives him to do it. His mind works to perceive organized criminal activity, and he wishes to see Europe free from it, and he won't rest until he achieves his goal.


Flaws:

Physically, Shadow isn't immortal. He is stubborn, hard to kill, but he isn't going to survive a .50 bullet to his unprotected head: He is, putting it simply, a highly trained human, but he is still a human. One of his most notable flaws is the fact that he prefers to work alone and keep his plans to himself instead of sharing them with others he doesn't trust or is forced to work with. He is also a wanted hero in other countries due to his lethal methods.

Appearance:
Image


Image


Equipment:
  • Armor (see appearance)
  • A pair of pistols
  • Smoke Grenades
  • A set of blades (wakizashis, tantos, karambits, throwing knives and katana)
  • A photo of him, in front of the orphanage he was raised.

Biography:

Rhodes never knew his parents: That's the short story the sisters told him at the orphanage. The tall, thin, blue-eyed boy never knew anyone from his family: His own name came from a scrap of paper placed near him, and he grew up without caring about it, after all, he was more interested in how he could get out of that place and live the life he saw outside the gates, with men driving their cars and with expensive clothes. And if you can't buy it, well... You steal it.

From a young age, the boy started to get out (without permission) of the orphanage, picking pockets and inventing stories to get some money, and stashed it away. In his teenage years, he started to break inside houses, becoming a quick thief. It was in one of these cases he met the man that was going to change his life. While invading a particularly well-kept house, the young John was confronted by the man who saw potential in him. He never returned to the orphanage.

That man showed John a distant past: One which he was a vigilante that kept England safe from criminality. However, age comes for all humans, and it wasn't different for him. John was the chosen one to be his successor, but under a new identity. From his teenage years to his actual age, Shadow trained inside the house and practiced outside, creating the legend of someone or even something that is capable of moving unnoticed, and might know more about you than your own Shadow. With his master's death, Shadow lost his reference... Until the Young Guns managed to find and enlist him.
Last edited by Kingdom of Irhk on Mon Nov 13, 2017 7:14 pm, edited 1 time in total.
Nothing to see here, move along.

User avatar
Reuss-Lippe
Envoy
 
Posts: 321
Founded: Oct 13, 2015
Ex-Nation

Postby Reuss-Lippe » Sat Nov 11, 2017 11:12 am

Kingdom of Irhk wrote:
(Image)

Y O U N G G U N S


Hero Application

CHARACTER INFO

Name: John Rhodes

Alias: Shadow

Age: 21

Gender: Male

Hometown: London, England

Nationality: British

Ability/Abilities:

  • Teleportation

    In a fraction of seconds, Shadow can teleport himself, his weapons and other people with him. However, he gets tired if he carries too many people.

  • Master Bladesman

    After years of training, John is an expert in the use of blades in combat. From a karambit to a katana, he is extremely precise in the use of the blades to his advantage.

  • Master Martial Artist

    Even without his blades, John is extremely proficient in the use of his body as a weapon. His long, extensive training made him the excellence when it comes to the diverse aspects of formal and informal training.

  • Adept Marksman

    As every training must leave something out, John isn't proficient with weapons as he is with blades and with the arts of fighting. He is precise with pistols, but he lacks practice with everything above that.

  • Art of Stealth

    Silent and precise, Shadow is a modern-day ninja. With the use of technology and his own skills, Shadow moves like a ghost through the most guarded places, and such ability gave him the nickname he uses actually.

  • Peak-human Reflexes, Condition and Strength

    Shadow lacks any body or genetic modifications: Such aspects are the result of the training he went since he was a child.


Personality:

Quiet and secluded, Shadow avoids talking about personal life at all times. His combat philosophy applies to his personal life: He knows how to talk about general and elaborate subjects, but don't expect him to be the life of the party unless it is part of the plan. A lone wolf, John tries to do everything alone, and his talent of being silent helps him to do it. However, he is also driven by a strong sense of duty: There is no objective that he can't reach, and there is no obstacle big enough for him.

Motivation:

Basically, it is what he knows to do. He was trained to do this and his sense of duty drives him to do it. His mind works to perceive organized criminal activity, and he wishes to see Europe free from it, and he won't rest until he achieves his goal.


Flaws:

Physically, Shadow isn't immortal. He is stubborn, hard to kill, but he isn't going to survive a .50 bullet to his unprotected head: He is, putting it simply, a highly trained human, but he is still a human. One of his most notable flaws is the fact that he prefers to work alone and keep his plans to himself instead of sharing them with others he doesn't trust or is forced to work with. He is also a wanted hero in other countries due to his lethal methods.

Appearance:




Equipment:
  • Armor (see appearance)
  • A pair of pistols
  • Smoke Grenades
  • A set of blades (wakizashis, tantos, karambits, throwing knives and katana)
  • A photo of him, in front of the orphanage he was raised.

Biography:

Rhodes never knew his parents: That's the short story the sisters told him at the orphanage. The tall, thin, blue-eyed boy never knew anyone from his family: His own name came from a scrap of paper placed near him, and he grew up without caring about it, after all, he was more interested in how he could get out of that place and live the life he saw outside the gates, with men driving their cars and with expensive clothes. And if you can't buy it, well... You steal it.

From a young age, the boy started to get out (without permission) of the orphanage, picking pockets and inventing stories to get some money, and stashed it away. In his teenage years, he started to break inside houses, becoming a quick thief. It was in one of these cases he met the man that was going to change his life. While invading a particularly well-kept house, the young John was confronted by the man who saw potential in him. He never returned to the orphanage.

That man showed John a distant past: One which he was a vigilante that kept England safe from criminality. However, age comes for all humans, and it wasn't different for him. John was the chosen one to be his successor, but under a new identity. From his teenage years to his actual age, Shadow trained inside the house and practiced outside, creating the legend of someone or even something that is capable of moving unnoticed, and might know more about you than your own Shadow. With his master's death, Shadow lost his reference... Until the Young Guns managed to find and enlist him.

Accepted, Great application, everything checks out. one thing that may need to be discussed with the OP is the teleportation ability though.

R.I.P Main Acount - Ratte | Original Post Count - 1856

User avatar
Valloria
Ambassador
 
Posts: 1408
Founded: Jan 04, 2014
Ex-Nation

Postby Valloria » Sat Nov 11, 2017 1:12 pm

Man, quite a few teleporters we got coming in. Spacetime manipulator idea seems really interesting, if a little OP, and would probably fuck massively with my char's power, the effects of which would be fun to write.
JON LOVITZ 2020

User avatar
Khasinkonia
Negotiator
 
Posts: 6679
Founded: Feb 02, 2015
Ex-Nation

Postby Khasinkonia » Sat Nov 11, 2017 1:15 pm

Valloria wrote:Man, quite a few teleporters we got coming in. Spacetime manipulator idea seems really interesting, if a little OP, and would probably fuck massively with my char's power, the effects of which would be fun to write.

In an attempt to nerf it as much as possible, I described it as textile work. You can fold space all willy nilly, but that also means you don’t know where you’re gonna pop out, so you’ve gotta be really careful especially with longer distances if you want any sort of precision. The time aspect is something I don’t foresee myself using to any extent at all, since the character is the way she is because she majorly messed up time travel the first time. And as shown, going through a wormhole in time that isn’t made near perfectly can have some pretty terrible side effects.

User avatar
Rynagria
Post Marshal
 
Posts: 18726
Founded: Apr 02, 2013
Democratic Socialists

Postby Rynagria » Sat Nov 11, 2017 2:45 pm

Image

Y O U N G  G U N S


Hero Application

CHARACTER INFO

Name: Elizabeth “Ellie” Alexeev

Alias: Lost Rider

Age: 23 years old

Gender: Female

Hometown: Hereford, England

Nationality: Anglo-Russian

Ability/Abilities:
  • Enhanced Reflexes: User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to. In her case, she uses it to enhance her driving skills, primarily to help navigate any road she's on and avoiding any obstacles.
  • Peak Human Intelligence: Users of this ability are more intelligent than most of their species, or at least able to use their brain more efficiently and effectively either by being naturally gifted or training themselves for the needed shortcuts. Some are able to perform feats of mind comparable to computers. Her application of this ability most relied on her to process the information she consumes while driving to help with patrolling or combat.
  • Peak Human Accuracy: Users of this ability are capable of achieving smaller and distant targets depending on the location. The user's brain is hardwired for advanced precision superior to any gold-medaled archer who has ever competed. Additionally, the user's aim is obviously not enhanced, it is just at the peak of human efficiency. It's said by peers or/and foes that users of this ability seldom miss a single/multiple targets.

Personality: Not exactly what you would call a team player, Elizabeth prefers to do things her own way and will often than not, refusing to yield to orders or suggestion she's against. And what can be considered to be unbecoming of a hero, has a preference to use violence to get to her targets. Despite a seemingly hard personality, would like nothing more than to keep those close to her safe, especially her friends and family. Loyal to those that have earned her trust,

Motivation: Simple. To protect those close to her by beating up all of those that can hurt them. And to be able to enact her violent tendencies that she considers are "deserving" of it.

Flaws: Despite her abilities, in the end she is merely human, vulnerable to the same afflictions as you and I. Take away her guns and vehicles, she's nothing more than an intelligent human with well-off reflexes.

Appearance:
Image


Image


Equipment:
  • Modified Black Toyota Sprinter Trueno AE86
  • Modified Black First Generation Bentley Continental GT
  • Modified Black Porsche Carrera GT
  • Black Kawasaki KLR650
  • Mosin-Nagant 91/30 (Marksman variant) w/ PEM Scope
  • Sawn-Off Twelve Gauge Side by Side Double Barrel Shotgun
  • Mosin-Nagant "Obrez" Sawed-Off Rifle
  • Glock 18 Machine Pistol
  • Heckler & Koch MP7A1 Personal Defense Weapon
  • Tire Iron

Biography:
What do you know, what they said about video games was right! They do make you violent!

Born of a Russian Father and an English Mother, Elizabeth was born in Hereford, where she would be raised for seven years. With her mother inheriting her parents wealth, Elizabeth was pampered by her mother and the servants working for them, a sentiment that her father did not share. Not only that, but was also given the finest private education that they could afford, with the young Anglo-Russian being able to process and memorize the information laid out in front of her at an amazing rate. Her mother piqued at her daughter’s natural talent, had the child’s IQ tested to see if her suspicions were through. Unsurprisingly enough yet exciting for the Alexeev family, their daughter was a genius. Eager to boast it to her friends and aquaintances, her mother would frequently throw large lavish parties, inviting many from all around the world. And so, the beginning of the end for the Alexeev family started.

Fed up with his wife’s behavior, under the guise of taking Elizabeth to see her father’s side of the family, would abduct her to Siberia. In a completely new environment, the young Anglo-Russian girl struggled to adapt, as the luxuries that she once had were taken away from her. However with the teaching and encouragement of her father, Ellie learned to adapt. There she mastered how to survive in the harsh winters of the region, to hunt for her own food, and experience the joys truly earning something through hard work. And soon, would soon find herself enjoying this part of her life than anything given to her in the past. However, this would also see the surface of Elizabeth’s tendencies.

On a hunting trip with another pair of father and child, Elizabeth flew into a rage and proceeded to beat the other child within an inch of his life, after her father was insulted. She was only 10 years of age at the time of the first incident. A few months later, a similar incident would occur with a visiting trader, who she said to have given her a dirty look on his way out. For years, incidents like these, up until she was taken back after her father’s death that had left her alone for two years. Living now in England, the then 15-year old could only be angry at the demise of her father, although understanding that the risk was always there with lifestyle she lived for five years with him and two years alone. Meanwhile, her mother having learned the lesson have since then calmed down. There, Ellie would be treated as a normal teenager.

Three years later, Elizabeth easily made up the lost time from school and even managed to enroll in Oxford which would end with the bestowal of a Bacherlor of Arts degree. Done with College and unmotivated in finding a job, spent her free time on playing video games and watching anime, favoring Grand Theft Auto IV and Initial D. All the while, her mother falling ill and entrusting the rest of the money from her grandparents. Now given a very large amount of money, decided that her time would be more enjoyable if she used her violent tendencies for taking off the scum of the streets. And so Lost Rider would be born. It was only until her first fight with a villain, that she realized the gravity of the path she has chosen to half-heartedly follow. Her resolve strengthened, she vowed that she would fight to keep her mother safe from those that would abuse their powers.
Call me Ryn or Ryna.

Proud Member of the Titans RP group.

User avatar
Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Sat Nov 11, 2017 3:41 pm

Darksworth wrote:-snip-

Fifteen seconds between each teleportation with such a large radius is short, don't you think?
Khasinkonia wrote:-snip-

I think I've gotta say no to anything involving time manipulation outside of characters who use it for very short times or in very small areas. It's just too difficult for both the thread staff and the players to implement well and also have it be balanced.
Kingdom of Irhk wrote:-snip-

It's too much to have teleportation and master fighting skills and stealth skills on top of that. Can you nerf this a bit to focus more on a specific thing?
Rynagria wrote:-snip-

Accepted.
don't tread on me

User avatar
Khasinkonia
Negotiator
 
Posts: 6679
Founded: Feb 02, 2015
Ex-Nation

Postby Khasinkonia » Sat Nov 11, 2017 3:43 pm

Forest State wrote:
Darksworth wrote:-snip-

Fifteen seconds between each teleportation with such a large radius is short, don't you think?
Khasinkonia wrote:-snip-

I think I've gotta say no to anything involving time manipulation outside of characters who use it for very short times or in very small areas. It's just too difficult for both the thread staff and the players to implement well and also have it be balanced.
Kingdom of Irhk wrote:-snip-

It's too much to have teleportation and master fighting skills and stealth skills on top of that. Can you nerf this a bit to focus more on a specific thing?
Rynagria wrote:-snip-

Accepted.

Of course. Perhaps I didn’t make it quite clear enough in my app that in pure technicality it’s possible, but in practice it’s entirely disastrous.

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