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Greater Redosia
Minister
 
Posts: 3425
Founded: Aug 01, 2016
Ex-Nation

Postby Greater Redosia » Fri Sep 08, 2017 10:17 pm

---General---
NS Name: Greater Redosia/Redosia
Name:United Traders Guild
Flag:Image
Government Type:Ten member council based oligarchy
Capital:Aura System, Aura Prime, Guild Headquarters
Population:741.1 billion (mostly traders, mercenaries, and people who live work at the several thousands of stations)
Major Species:Humans and literally all other species
-Military Population:14,000,000,000
History: With the several expansion of empires, businesses, and goods wanted, trading became an extremely profitable for many and could bring large amounts of income which would allow traders to buy massive fleets of trading ships that only expanded the trade further. But due to corporations slowly becoming larger and buying out much competition several groups of traders began forming guilds to fight against the growing mega-corporations that have only been growing ever larger. But initial attempts of creating successful guilds only ended in failure when the corporations simply bought them out, only when the ten largest guilds united together to form one united guild only then did it succeed.

With the unity of the guilds the continuing expansion of trade from expanding empires, findings of new resources and wars, it all brought money towards the Guild's funds. With the large amounts of funds acquired the guild began construction of the United Traders Guild headquarters at the Aura star system which was yet to be claimed by any faction or corporation, after several decades of the construction of the headquarters trade boomed with the result of a large city growing around the headquarters and the planets within the system. Though due to the large increase of trade it brought increase in piracy despite the best efforts of many governments to protect trade and control the spread of piracy, as well as the Guild's lack of its own convoy escorts it was forced to spend many of their funds into the construction of thousands of Aura class battle escorts and hiring guards to protect their interests.

After several centuries the Guild is now set in a state of limbo, no increase nor decrease in funds coming in and piracy still running rampant hindering the guilds process. Wars now having been met with peace took away the Guilds profits from transporting military goods and the hiring of the Guild's ships. As well as larger more better funded corporations continue to slowly buy out the Guild, commit to skirmishes with the Guild and completely control the trade from star system to star system. The Guild though slowly dying is still strong enough to hold its own and hopes for continued trade and expansion is in their future.
Territory Controlled: 5 planets (Aura System) and several hundreds of thousands of stations around the galaxy
---Economic---
Economic Type:Mercantilism
Major Industries: Trading, mining, mercenaries
---Military---
Total Military Population:14,000,000,000
Types of Units:
Guild Guard
Aura class Battle Escort and several other military vessels from mercenaries
Aura class Battle Escort- 2,152
Military Technologies:
-Ballistics
-Kinetics
-laser
-nuclear weapons
-personal shields (limited)
- small mix of most technologies but not in large quantities
Standard Infantry:
Image
Due to the limited budget of the Guild and no general need of professional land based infantry, the guild makes up its ranks full of mercenaries and employees and give them Guild armor and weapons. Though not as well equipped and well trained as other military forces they are not to be underestimated for they are still deadly even with outdated weaponry.
pistol- http://img1.wikia.nocookie.net/__cb2010 ... _SOCOM.png
SMG- http://img1.wikia.nocookie.net/__cb2009 ... SMG-02.png
Assault Rifle- http://img3.wikia.nocookie.net/__cb2011 ... _Rifle.png

Standard Warship:
ImageDue to in times of war and space piracy the guild issued to several ship manufacturers and invested in their own ship manufacturing to produce a quick, small, yet decently armed escort for their large trade fleets. The Aura class Battle Escort is the only ship directly owned by the Guild, all traders are independent to do as they wish as long as 40% of profits are given to the guild.

length:490 meters
width: 156 meters
height: 139 meters
power: thermonuclear fusion reactor
armor: 7m titanium A armor
crew: 100 to 150
weaponry:
-20 Kinetic Autocannons
- 70 missile pods
-50 point defense lasers
- 4 nuclear missile pods


Military Doctrine:
The Guild focuses on protecting trader vessels by moving Aura class escorts in the line of fire, they stay close to the convoys and are rarely seen alone or far from the convoy. They stay in close groups to maximize defense,they were not made for direct combat with larger ships alone and are only mostly effective in large groups. Though when the Guild is on the offensive (usually when in skirmishes with corporation ships) they focus on overwhelming enemy ships' defenses with missiles and finishing them off with the kinetic autocannons and nuclear missile pods.
---Misc---
RP Sample
Point of Divergence
Disunited States
Red Dawn
#TFF
Last edited by Greater Redosia on Sat Sep 09, 2017 1:34 am, edited 2 times in total.
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Kharaz-A-Kharak
Bureaucrat
 
Posts: 44
Founded: Feb 11, 2016
Ex-Nation

Postby Kharaz-A-Kharak » Fri Sep 08, 2017 11:11 pm

---General---
NS Name:Kharaz-A-Kharak
Name:Kharaz-A-Kharak
Flag:
Government Type: Parliamentary Cyberdemocracy
Capital: Galaz System, Khazaddum, Zakharov
Population: 25 billion
Major Species: Khazad, Eliael
-Military Population: 30 million
History: The Khazad mark the unification of their species with the advent of the Mendicant, a female noble who gave up the wealth and titles of her family to discover the answers for a perfect code of ethics and research her latent psychic abilities. After many year of pilgrimage, she became the first Enlightened, after meditating for 40 days in a cave, finding the answers for perfect ethics and awakening her psychic talent. After that, she traveled far and wide, preaching the ethics of Compassion and Evidence, utilizing her psychic habilities to mend minds and bodies, serving as a diplomat to bring peace to the warrior kingdoms that existed at the time, developing charity services like hospitals and schools, and developing the first disciplines of psychic powers. She married her first follower, Kunst, and together had ten children, all with psychic habilities of their own. She died at the age of 93, surrounded by family, students and followers, while she slept, with a serene smile on her face. It is said that on the next day, a solar eclipse happened, as if the universe was mourning the death of the first Enlightened. The children of the Mendicant and Kunst continued her job, becoming the patriarchs and matriarchs of the psychic lineages that form the Solar Host.
1000 years ago, the Khazad technology advanced to levels unimagined, thanks to the Solars of the Hazarad lineage, allowing expansion to other planets of the Khazad home system, until they reached planet Unkhul, where lived a hostile species known only as Insectoids. The first expedition was killed without reason, their ship destroyed and analized, and spored directed to the Khazad planets, initiating The Long War. The conflict was destructive and desperate, where the Khazad had technology, weapons and tactics, but the Insectoids had numbers. It was after 100 years in the conflict, that the Enlightened Husbel Hazarad developed the Consciousness Digitalization and Transference process, and together with the Enlightened Katrine Poshret, of the Poshret lineage, created the Paragon genetic enhancement treatment, allowing any Khazad to become a supersoldier in his/her own right, and the Enlightened General Panzer Huskar, a normal Khazad, developing the weapons, tactics and training regimen of the Paragons. To ensure the protection of the Khazad homeworld, all the military received the treatment. From there, the conflict was one of constant atrition, were fallen soldiers farcasted their minds to new bodies if killed in battle, keeping their knowledge and experience, meaning that they could face the Insectoids without losing a single soldier, and generals could guide their militaries for decades, creating magistral maneuvers thanks to the enhanced minds received with the Paragon process. It was after the destruction of the last Insectoid out of Unkhul that the Khazad utilized nanovore machines to cleanse the Unkhul planet, killing all Insectoids, and destroying the atmosphere with fusion warheads so that not a single spore of the species survive. With this act, The Long War that lasted 500 years, was over.
The Paragon enhancement surprized again when Kiola Wast, a sargent of the Khazad military, become pregnant and had a children with her husband, Thomas Dhun, another Paragon, with all the characteristics of the Paragon process, what was considered impossible. Other cases were confirmed, and discovered that all females and males were fertile, but only amongst Paragons. This created a situation amongst the Khazad people known as The Great Debate, were the Paragon status was discussed to exaustion to see if it was acceptable or not this division in the Khazad species. The government, fearing prejudice and envy towards the heroes of the war, made the process accessible to the public, free of charge, together with the Consciousness Digitalization and Transference. In no time, the population accepted, and the Khazad people embraced their new evolutionary step. Another surprise was that when a Solar received the Paragon treatment: their powers not only were kept, but their habilities were enhanced with the treatment, and the psychic potential were transfered to their children as usual.
With advanced technology developed by the Solars, together with the Paragon enhancement, a new space age begun, helped with the development of the warp drive, allowing faster-than-light travel. It was during this travels thas the KEV Eyes on Horizon discovered a gigantic abandoned ship. Inside, they discovered a entire species of genetically engineered slaves, the Eliael, a species formed by beautiful, elfin females. They were given territory and citizen status in Khazad society, but because of their genetic conditioning as a servant species, they prefered to serve their heroes in any capacity, to the chagrin and preocupation of the Khazad, who see them as their charge until they obtain full autonomy.

Territory Controlled: Kharaz-A-Kharak controls 3 planets of the Galaz System: Khazaddum (main planet), Karak Drak and Karak Azul, and another planet in the neighbor Hujaz System, Karak Kron.
---Economic---
Economic Type: Post-scarcity Socialism
Major Industries: Electronics, Mining, Arms Manufacturing, Entertainment, Shipbuilding, and Medicine
---Military---
Total Military Population: 30 million
Types of Units: [OPTIONAL]
Military Technologies: Ultravelocity Kinetic Weapons, Energy Shield, Power Close-Combat Weapons, Mark X Power Armor, Variable Ammunition, Fusion Warheads
Standard Infantry: Power Armor (https://img05.deviantart.net/a44e/i/201 ... 3i5f9g.jpg); 20 mm Bolter Rifle (https://orig14.deviantart.net/6049/f/20 ... 36yasp.png), 20 mm Devastator Squad Support Heavy Machinegun (http://wallpapersafari.com/w/dV1P8A/), Power Sword (http://www.myarmoury.com/images/swor_cs_mess_a.jpg), Power Fist, Personal Energy Shield.
Standard Warship: Dreadnought Carrier(https://img08.deviantart.net/2558/i/201 ... 7p8qng.jpg); Missiles, Ultravelocity Cannons, Energy Shield, Drop Pod Fast Troop Insertion System.
Hunter Fighter Jet (http://gravengames.co.uk/wp-content/upl ... 00x199.jpg), Missiles, Ultravelocity Machineguns, Energy Shield.
Bombardier (https://farm6.static.flickr.com/5751/30 ... 0d6f_b.jpg) Missiles, Ultravelocity Machineguns, Energy Shield.
Gunship (http://images.dakkadakka.com/gallery/20 ... 0Talon.jpg) Missiles, Ultravelocity Machineguns, Energy Shield.
Military Doctrine: Or it is a devastating Blitzkrieg operation, or is a relentless Trench War. There is no midterm.
---Misc---
RP Sample Colonel Siegfrid Von Hohenheim, Solar of Hohenheim lineage (Quantakinetics)
#TFF

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Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Sat Sep 09, 2017 1:14 am

---General---
NS Name: Korhal IVV
Name: Ulthanor Mirvasa(The Weeping World)
Flag: Image
Government Type: Council
Capital: Kyranthor
Population: 791,534,726
Major Species: Arkalyans, a species of latently psychic humanoids.

Image
-Military Population: 5 million
History: Millions of years ago, the Arkalyans emerged from the black tides of the warp, their great fleets heralding the arrival of a newcomer to the galaxy. Where they come from or why they came is forgotten even amongst themselves, for they have been riding the void of intergalactic space for so long that their origins have been forgotten. All that is known is that the Arkalyans are not of this galaxy. Speculations exist of their origins. Some say that they are from the future, or from the past. Some say that they are the very first sapient species in the universe. Some say that they are merely another old species. Others believe that they are the gods brought low...

Their fleets arrived upon a galaxy ripe for colonization. Near the galactic core, they settled on harsh worlds and terraformed them to become the ultimate paradises of life. Ten thousand worlds were seeded across the sector. Great towers and spires rose to the verdant skies, and the fleets of the Arkalyan Empire traversed the galaxies, seeding many worlds with life. Many races would arise from their efforts. In their idyllic planets, the Arkalyans become the solitary masters of the galaxies. Stars lived and died in their whim, and worlds formed and shattered as they wished. Their legions of robotic warriors explored and conquered in their name, and the Arkalyans reaped the benefits of their galaxy spanning empire. Soon, their complacency will lead to their demise.

Their empire did not consist only of the Arkalyans. Numerous species were also part of the massive interstellar empire, and many were not happy with their rulers, though they hid this behind a facade of compliance. Many planetary lords plotted against the increasing complacent Arkalyans, whose arrogance and pride were welling up to massive proportions. But not all were like their kin. A group of farsighted Arkalyans, who saw that the increasing complacency and idleness will lead to their death of the empire, built gigantic worldships, aptly named the Void Stars. These Arkalyans, known as the Void Drifters, put themselves in self imposed exile, leaving the rotting empire behind.

And so the plotting continued. The lords knew that the Arkalyans were dependent on their robotic servants, and intended to use this against them. Exactly 50,000 years ago, the sentient robotic legions of the empire suddenly turned against their masters. In a flash of steel and blood, billions of Arkalyans were killed within the first hours before their forces rallied. The Arkalyans fought their traitorous servants in a vicious war that saw the use of everything in their arsenal. Black hole devices, world destroyers, and various weapons of mass destruction were pressed into the war, resulting in such widespread conflict that will make the wars of today look like child's play. The Arkalyans finally won, but it cost them everything. They looked to their supposed allies for aid, only to see their blades drawn and guns raised. The Arkalyans reeled from the slaughter, and their worlds burned. In desperation, the Arkalyans called to the Void Drifters for aid.

And so they did. Whatever worlds that still remained untouched by the enemy, the Void Drifters came. Their gigantic worldships housed the fortunate few that survived the destruction of their empire, and the two factions merged into one. However, not all was well - not all of the worldships survived, as some were destroyed by their enemies who pursued them to the void. However, while some fell, others survived. To this day, they drift in the void of space - they're a presence unseen.

Ten thousand years later, the remnants of the Arkalyan race cling on to hope - a distant hope that perhaps they will be great again, that perhaps they will once again become the great empire they used to be. One of the keenest adherents to this ideal are the people of Ulthanor Mirvasa, the Weeping World. Led by their powerful Psyker Council, the forces of the worldship are renowned both as saviours and dreaded foes. The skeins of fate must be forced - if the Arkalyan race is to rise once again.
Territory Controlled: None actually. All they have is a giant worldship in which they live in. However, they do exert their influence in the form of strike forces that appear out of nowhere to either save you, or kill you.
---Economic---
Economic Type: Capitalism. Arkalyans are especially keen merchants and traders, and for that reason the Arkalyans were and are still one of the most prosperous races in terms of finances.
Major Industries: Weapons(they are a race beset by war), artifacts, various machinery, works of art, and exotic technologies.
---Military---
Total Military Population: [You can break it down if you want, if you do just keep track of what you have]
Types of Units:
The forces of the worldship are heavily reliant on battle psykers to aid their warriors in combat:

Maledictum Psyker - A psyker specialized on confusing enemies and in general wreaking havoc in enemy ranks. Casts illusions and mind sapping curses. They are a rare sight.

Warlock - The most common ones. They generally come in groups of five and kill their enemies with rune blades, which are loaded with psychic energies that incinerates enemy troops where they stand upon contact, and electric psychic blasts. They are vulnerable to EMP weapons, however, as it disrupts their psychic abilities.

Archseer - Rare and experienced psykers that have powerful psychic abilities, even more so than the Maledictum and Warlock. They can use electric blasts better than Warlocks, and are able to use telekinesis to control weaponry.

Regular Infantry -

Baneblade Guardian - The regular Arkalyan soldiers. They are armed with pulse rifles that can eviscerate lightly armored enemies as well as punch through suits of armor. They are well armored.

Frost Dragons - Masters of cryogenic weaponry, they use cryo-cannons to freeze enemy troops, making them easy pickings for the Baneblade Guardians and other troops.

Stormcast Destroyers - Patrons of overkill, the Stormcast Destroyers wield fusion guns that can turn tanks to molten pools of sludge, but they have limited range, which is their largest weakness.

Wraith Blade - A pilotless mecha, Wraith Blades are AI constructs that use deadly power swords and axes in heavy melee combat. They are generally programmed to be exceptionally violent and vicious.

Black Reaper - Warriors armed with heavy plasma missile launchers. They are dangerous at long range engagements but will be easily felled at melee.

Screaming Ghosts - A group of sword swinging ladies, these lightly armed warriors are outfitted with helmets that amplify their battle screams to disorient enemy troops, giving them the initiative to charge into the fray and bloody their power swords with the blood of the inferiors.

Soulseekers - Heavily armored elites, the Soulseekers are by themselves a significant threat towards enemy formations with their halberds and maces.

Ship Classes -

Void Stalker Cruiser, Star Crusader Battleship, Arkayon Carrier, Stormwind Heavy Destroyer, Night Haunter Frigate, Dark Reaper Fighters.
Military Technologies: Their technology compliments and enhances their psychic mastery. They utilize a combination of powerful melee weapons and ranged weapons, but in general they are lightly armored, with the exception of Soul Seekers, Star Crusaders, and Wraith Blades. Thus, while the Arkalyans are usually unable to withstand much punishment, they can outspeed and outdamage their enemies before they can retaliate.
Standard Infantry: Baneblade Guardian -
Image

Standard Warship: Void Stalker Cruiser -
Image
Weaponry - Prismatic Beam(main cannon), six ionic side batteries, 20 laser defense batteries
Length - 430 meters
Height - 120 meters
Armor - 18 inch carbon nanocomposite armor
Speed - Mach 4

Military Doctrine: The Void Stalkers usually attack in an insertion strike, mingling into enemy formations and tearing them apart from within with vicious prismatic beams. Behind them, Star Crusader Battleships, Arkayon Carriers, and other fleet elements provide supporting fire, rapidly destroying the enemy fleet. Arkalyan ships are generally more fragile than their human counterparts, but are exceptionally faster and much more difficult to hit.
---Misc---
RP Sample: viewtopic.php?f=31&t=413902&p=31928151#p31928151
Last edited by Korhal IVV on Mon Sep 11, 2017 9:30 pm, edited 9 times in total.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

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The New Earth Federation
Ambassador
 
Posts: 1962
Founded: May 06, 2016
Ex-Nation

Postby The New Earth Federation » Sat Sep 09, 2017 5:49 pm

Arvenia: Accpeted
Greater Redosia: Accepted
Kharaz-A-Kharak: Hold, since you say that you have super soldier population I would like to know how strong are they also can you link me a RP sample
Khorhal IVV: Hold, Ok first off automatically having guns that make no noise has to go as that seems a bit unfair, can I have a load out of the ship please, also fix that RP sample please

Note for the two that I put on hold your apps sound like fallen empires so I will be keeping an eye on your story lines. Due to the fact that usually fallen empires have more advanced technology then other empires.
Tech Level: Mid FT, 2898
Militaristic, imperialistic, multi species spacefaring nation, not based on Earth
Captial: New Earth, Arcadia system
WE DONT USE NS STATS, PLEASE USE FACTBOOKS Telegrams are always welcomed, don't worry I don't bite.

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Omega Cyber-collective
Bureaucrat
 
Posts: 64
Founded: Aug 09, 2017
Ex-Nation

Postby Omega Cyber-collective » Sat Sep 09, 2017 7:06 pm

Omega Cyber-collective wrote:---General--- DONE
NS Name: Omega Cyber-collective.
Name: The United Interstellar Defense Pact (UNIDP
Flag: (Image)
Government Type: Alliance
Capital:ARCForge Alpha, Triton system
Population: 17 billion
Major Species: Aquatic: Silers. Jungle: Raptoas. Artic/tundra/polar regions: Atlanteans. Mountains: Kaiserians
-Military Population: 650, 800, 990
History:
Past: long Ago, 4 Clans ruled over a world of marvels, with a powerful military and prosperous economy, the citizens welfare was of utmost importance. Then, They came, the Ones who were powerful enough to put up a fight with the Clan military. a thousand year war was fought, and in the end, both were beaten, with the Clans' world a war-torn wasteland. The Four clans scrounged what little the could to leave their home behind. They went their separate ways, expecting not to see the others ever again...

Present: Each clan had built a mighty defense station in orbit around their capitals, these were named ARCForges, after their mightiest Dreadnought, the ARC. Then, almost if by destiny, they ran into each other. They formed an Alliance, determined not to lose their homes again. Whatever lies ahead, they will stand side by side, teeth grit and ready to fight to the last charge.
Territory Controlled: 400 planets (200 in the Centaurus arm, 200 in the norma arm) in a somewhat rectangular shape.
---Economic---
Economic Type: Socialist
Major Industries: Information, shipbuilding, Salvage, and mining.
---Military---
Total Military Population: 650,000,000 Active, 800,990 reserve.
Types of Units:
Land vehicles: Behemoth class land ship. Armed with 4 200mm cannons and 30 flak batteries. Appearance here
Space warships: Hera class corvette, Zeus class destroyer, Tesla class cruiser, Titan class battleship, ARC class dreadnought.
ARCForges
Military Technologies: MAC, Gauss, and plasma weaponry. Missiles, Tesla CCS, and conventional artillery (Albeit adapted for spacecraft.) are also used.
Standard Infantry:
United Infantryman:(Image) Gear: small Gauss cannon, 3 pulse grenades with a radius of 3 meters.
Standard Warship: Tesla class cruiser: appearance Armaments: 30 MAC cannons, 4000 missile salvos and 100 pods (4 for each pod). 20 Plasma cannons. Arillery Broadsides(made up of 30 400mmmm cannons). Tesla close combat system (Produces bolts of lightning that lash out at nearby ships.)
Military Doctrine: Behemoths normally attack in groups of three, with two taking up broadside positions while the other covers their flanks. Infantry normally attack in groups of twenty, with ten covering the back and ten covering the front. Fleets have the long range battleships cover the charging corvettes and cruisers, while the destroyers flank and broadside. The teslas get in the middle of them before activating the CCS and unleashing all weaponry. Corvettes finish off remaining ships.
---Misc---
RP Sample: first nation rp
#TFF

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Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Sat Sep 09, 2017 8:00 pm

The New Earth Federation wrote:Arvenia: Accpeted
Greater Redosia: Accepted
Kharaz-A-Kharak: Hold, since you say that you have super soldier population I would like to know how strong are they also can you link me a RP sample
Khorhal IVV: Hold, Ok first off automatically having guns that make no noise has to go as that seems a bit unfair, can I have a load out of the ship please, also fix that RP sample please

Note for the two that I put on hold your apps sound like fallen empires so I will be keeping an eye on your story lines. Due to the fact that usually fallen empires have more advanced technology then other empires.

Fix the RP sample? As in put a spoiler or what lol
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sat Sep 09, 2017 8:01 pm

Korhal IVV wrote:
The New Earth Federation wrote:Arvenia: Accpeted
Greater Redosia: Accepted
Kharaz-A-Kharak: Hold, since you say that you have super soldier population I would like to know how strong are they also can you link me a RP sample
Khorhal IVV: Hold, Ok first off automatically having guns that make no noise has to go as that seems a bit unfair, can I have a load out of the ship please, also fix that RP sample please

Note for the two that I put on hold your apps sound like fallen empires so I will be keeping an eye on your story lines. Due to the fact that usually fallen empires have more advanced technology then other empires.

Fix the RP sample? As in put a spoiler or what lol

I think he simply wants the link, not the actual post itself.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Kash Island
Minister
 
Posts: 2915
Founded: Jan 15, 2017
Ex-Nation

Postby Kash Island » Sat Sep 09, 2017 11:07 pm

---General---
NS Name: Kash Island
Name: Dipteran Scourge
Flag: Image
Government Type: Dipteran Supremacist/Survivalist Oligarchy
Capital: Diptera Prime
Population: 400 Billion
Major Species: Dipteran (5'0 tall Green Fly-Like Xenos), short lived, excellent reflexes and wide range of view and are capable of short range flight/hovering, they are somewhat fragile. They survive in a unique environment which is methane based, humid, muddy and hot with relatively high levels of radiation.
-Military Population: 20,000,000,000
History: The Dipteran are a young race, their world rapidly became overpopulated which resulted in extreme needs for scientific progress. Overpopulation and starvation thinned the species as it struggled to control it's birthrates. Eventually colonies were able to be produced, the first three of which were quickly cleansed of local life and overpopulated as well. Their survivalist attitude and inability to control their nature has lead them to become a blight in the stars around them as they continue to expand and conquer, defiling worlds with their alien biosphere in the process, often killing all foreign life in their wake.

This has been the cycle, search, find, destroy and populate. Their leadership, a Cabal of Dipteran supremacist elder Dipteran survivalists is relentless in their goals of expansion. If they are unable to expand they face societal collapse and extinction levels of starvation. With this in mind they have become a scourge of systems, from pirates to nobles they have become hated and feared as a star locusts, ravaging what they can get their appendages on.


Territory Controlled: 15 Star Systems
---Economic---
Economic Type: State-Capitalist
Major Industries: Manufacturing, Terra forming, Mining, Bio-Farming
---Military---
Total Military Population: 20,000,000,000
Types of Units: Starships (Motherships, Destroyers, Strike craft), terrestrial Ground( light hover tanks, heavy use of armed dropships, and hovering skimmer gun platforms)
Military Technologies: Rad-Plasma weapons, Anti-Gravity Sub light Engines, Jump Drives(short quick jumps are how Dipteran ships traverse), Dipteran Corrupter(a terraforming vessel that is capable of planet fall)
Standard Infantry: Basic Dipteran Grunt with a Rad-Plasma carbine or pistol, little armor aside from breathing apparatus for hostile environments(other specialized troops differ)
Standard Warship: Mothership (large green glowing insectoid-style vessels housing hordes of strike craft and plasma guns, they lack point defense weaponry and rely on fighter swarms and weak energy shields, usually accompanied by a pair of destroyers for escorts)
Military Doctrine: Overwhelming Numbers and Firepower, large fleets of Battle Carriers known as mother ships with escorts known as destroyers, unleashing rapid fire weapons and hordes strike/boarding craft
---Misc---
RP Sample We never knew what hit us, Skynet came in a flash of nuclear light and judgement day became the death blow to mankinds civilization. This is, at least, what my father had told me. He said there was a time before machines, where the only monsters were other people. I can't imagine what the past was like, to see so many of us and having plenty to eat. There was an older man I knew that said it was gods judgement and he carried a strange book with him that bore a cross. I never payed much attention to him and neither did my father. We live in a place called "Stockton", what used to be what we called cities. We plan on moving soon though, to better lands where the machines are not as aware of our presence. The Resistance is constant reminder of our suffering and less of them return every day. My father dosn't want me to be a soldier, he said I need to survive and be a thinker for the resistance, so now he teaches me about traps.

He says that one day perhaps we can surprise the machines like they surprised us...some call that fate, but I heard there is no fate but what we make.
#TFF
Modern Tech: Pure Despotism
Future Tech: n/al
Major Exports:
Major Imports:
CAPITERN MEMBER

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Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Sun Sep 10, 2017 3:02 pm

Done
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

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Kraicia
Chargé d'Affaires
 
Posts: 392
Founded: Sep 02, 2017
Ex-Nation

OC APP 01 (HISTORY REMAINS AS A WORK IN PROGRESS)

Postby Kraicia » Sun Sep 10, 2017 4:54 pm

---General---
NS Name: Kraicia
Name: United Kraician Hegemony
Flag:
Image

Government Type: Unitary, Autocratic, Totalitarian, Socialist, Single-Party State
Capital: Regateparta System (Northwest Scutum-Centaurus Arm), Altalb, Regalbastru
Population: 600,000,000,000 (600 Billion)
Major Species: Pitics
- (Visual Reference #01): Pitic Soldier (Without Bodysuit and Helmet)
- (Visual Reference #02): Pitic Soldier (Without Bodysuit)
- (Visual Reference #03): Pitic Soldier(Fully Dressed; Standard Battle Dress)
- (Visual Reference #04): Pitic Soldier (Fully Dressed; Armoured Infantry)
- (Visual Reference #05): Pitic Soldier (Fully Dressed; Black Ops / EVA Suit / Super Soldier)
- (Visual Reference #06): Pitic Soldier (Fully Dressed; EOD / Marine)
-Military Population: Approximately 28,000,000,000 (28 Billion)
History: The United Kraician Hegemony evolved from centuries of consecutive galactical conflicts waged by a race of squat bipedal reptilians called, the Pitics. Ever since the industrial revolution for the Pitics, the pre-FTL history of the Pitics was defined by overpopulation, political instability, and social unrest - factors that had constantly been reshaping the political boundaries of Pitic nation-states on their homeworld (Regalbastru). Unsurprisingly, the Pitics saw well over seven different world wars in under three centuries, and as well as three periods of geopolitical tensions (whom were called the Arctic Conflicts - Arctic Conflict I; Arctic Conflict II; and Arctic Conflict III) in between the world wars; however, despite these deadly series of world wars, hope was not entirely destroyed amid the chaos.

Throughout the world wars and periods of geopolitical rivalry, the Pitic nation-states sought out to resolve their differences in a different approach via by turning their attention to the cosmos. Multiple space races were not uncommon - whether it be between the world wars or within the Arctic Conflicts - and not to mention the economic potential of galactical colonization that awaited out in the space; however, much of the Pitic homeworld prior to the last Arctic Conflict (Arctic Conflict III) were far too distracted by the horrors of war and the seemingly unpredictable political battlegrounds. Very few Pitic nation-states were on good terms with overpopulation - never mind political instability and social unrest - and having long periods of peace, which were largely unheard of for the rest of the other Pitic nation-states...at least, that was initially known prior to the last Arctic Conflict.

Around the 23rd century (early 2200s), the last Arctic Conflict had came to an end in 2219 after more than 83 years of geopolitical tensions (2136 to 2219). With well over 1.2 billion Pitics left dead from the last Arctic Conflict, the Pitic homeworld was never the same in 83 years, with only four superpowers emerging strong and battle-harden; however, none of these superpowers inherited the democratic ideas and concepts seen prior to the last Arctic Conflict. All four superpowers were either a monarchy, dictatorship, or theocracy, whether they be a booming military power or economic powerhouse; however, it was from emerging from the ashes of the last/third Arctic Conflict that the four superpowers fully realised the potential of galactical exploration and colonization.

In the beginning of 2221, a global conference (better known as, the Altalb Convention) was held by the four superpowers to not only lay the galactical boundaries for the superpower powers, but also apply regulations to space colonization among the Pitic superpowers. Held for as much as 10 months, the Altalb Convention formally paved the way for Pitic space exploration and colonization on a grand scale; however, previous efforts of space exploration and colonization had occurred before by private Pitic enterprises, which only played a critical role in the golden age that became after the Altalb Convention. Each of the four superpowers were allowed to occupy nearby star systems in one of the four directions (north, south, east, or west), and it was also from the Altalb Convention that the Pitics were able to finally resolve overpopulation, political instability, and social unrest that had long plagued many nation-states for centuries prior to the last/third Arctic Conflict.

At first, space exploration and colonization had been an initially shocking relief to the four superpowers; however, leading into the 24th century (2300s), such relief was followed with economic prosperity and progress that forever changed the future for the Pitics as a species. The centuries of conflict and geopolitical tensions had long been a bad memory, with the general public finally banishing its fears and setting their sights into the bright new future for the Pitic species. While the four superpowers ushered in this new golden age in their own ways, all of the superpowers had to admit that the final frontier of space provided the much needed solution to avert any future wars for the Pitic species.

By the beginning of the 2300s, the four superpowers - Kraicia, Tyrussia, Verlinia, and Konderoga - had acquired control of the neighbouring star systems in one of the four directions, with a strict level of regard and respect towards each others galactical borders. While the four superpowers wielded their own separate galactical military forces, neither side was willing to repeat the bloodshed from the world wars and the Arctic Conflicts, and this was especially exemplified by everyone's willingness to obey the laws and regulations established by the Altalb Convention - even the most pragmatic and/or ambitious leaders thought twice in declaring war in a golden age of space exploration and colonization. Although the Pitics were given their first taste of galactical exploration and colonization on a grand scale, the prosperity and progress did not come without some questionable atrocities towards non-Pitic species.

As the four superpowers acquired colonies in the tens and sometimes hundreds, every single superpower found themselves encountering the native species of a few certain planets that they stumble upon. At first, the Pitics approached the native species of these certain planets with a humble peaceful approach in order to encourage maximum economic output and prosperity, which was met with mixed results by the four superpowers. By the contrary, according to the laws and regulations set by the Altalb Convention, the four superpowers agreed and understood that any non-Pitic/alien species they stumble upon during colonization would be subjugated to the borders and areas of influence of the four superpowers; however, the promises of the Altalb Convention would be put to the test by all of the four superpowers' capabilities in governing a multi-racial population.

Kraicia approached this daunting social challenge with selective social welfare programs and a policy of selective discrimination, which was in an attempt to meticulously yet subtly single out terrorist organizations and crime cartels from any other racial species that Kraicia were to stumble upon; however, while a slow yet progressive and effective effort, all the other superpowers could not exactly get the same outcome like Kraicia. Tyrussia and Verlinia - whom were otherwise the two most powerful military giants of all the four superpowers - despised the practice of multi-racial mixing into their Pitic populations, not to mention that both Tyrussia and Verlinia knew very well about the cost of constructing and maintaining the accommodations for a multi-racial population. Subsequently, Tyrussia and Verlinia separately agreed to using open discrimination and institute separate residential areas for other non-Pitic/alien species they stumble upon; however, these policies and legislation were otherwise met with social outcry, not to mention the unsurprisingly poor conditions in these separate residential areas.

Lastly, much to the surprise of Tyrussia, Verlinia, and even Kraicia, Konderoga openly welcomed any non-Pitic/alien species that they stumbled upon, with confirmed reports of the Koderogans recruiting multiple species in their military forces and political institution. Unsurprisingly, Tyrussia and Verlinia were collectively upset to find that one of the superpowers of their own kind was openly accepting 'xenos' into their society, not to mention the fact that Kraicia had accomplished a very similar effort in Pitic space exploration and colonization; however, unlike Kraicia, Konderoga's justification for such openness stems from the recent liberal policies of Konderoga's king, Nelu VII. At the age of 53-years-old as of 2320, Nelu VII sought to institute democratization efforts to the already authoritarian Konderogan monarchy, which not only included the acceptance of all non-Pitic species in Konderoga, but also the granting of freedoms that were once suppressed for the past century; however, Nelu VII's efforts did not go without criticism from the government and the public alike.

Ever since Nelu VII's first decade of ascending to the imperial throne, Nelu VII's liberal and open-minded leadership was constantly placed into question from not only his most powerful advisers and supporters, but also the general public. From the government, Nelu VII was criticized for being naive and ignorant of the dangers of maintaining a multi-racial population in Konderoga; however, on the contrary, Nelu VII was criticized by the general public for his hesitant and slow leadership, which became the instrument for the slow resolution of rampant civil rights movements throughout Konderoga. To make matters worst, Nelu VII's reign had been spontaneously met with intergalactical incidents with Tyrussia and Verlinia, specifically other non-Pitic/alien species seeking refugee in Konderoga to avoid Tyrussian and Verlinian custody - a major issue that had been repeatedly testing the laws and regulations established by the Altalb Convention.

Although Kraicia had been met with the same issue between Tyrussia and Verlinia, Konderoga under Nelu VII's reign had been struggling to not only regulate intergalactical immigration, but also maintaining a manageable population size as a whole (not just for the Pitic species itself). By the 2320s, Konderoga was struggling to maintain a peaceful reputation as a land of the free for other non-Pitic/alien species - never mind in struggling to maintain an easy relationship with its neighbouring superpowers. Though it was in 2339 that Nelu VII would succumb to the old age of 72-years-old, allowing for his 22-year-old son - Eugen IV - to ascend to the imperial throne; however, it was upon his ascendance that Eugen IV inherited a vulnerable powerbase.

(WIP - More Information and Worldbuilding Details Coming Soon)

Territory Controlled: 3400~
---Economic---
Economic Type: State Capitalism
Major Industries: Shipbuilding, Mining, Arms Manufacturing, Chemicals, and Electronics Industry
---Military---
Total Military Population: Approximately 28,000,000,000 (28 Billion)
Types of Units: [OPTIONAL]
Military Technologies:
- Plasma Weaponry (Handheld and Ship-Graded)
- Handheld Fire-and-Forget Weaponry
- Hyperspace-Based FTL Technology
- Powered Body Armor (e.g. Pitic Standard Battle Dress)
- Advanced Microscopic Computer Technology (e.g. Combat-Graded Subdermal Implants; Triggerless yet Personalised and Smart Firearms)
- Energy Shielding (Personal and Vehicle-Graded)
- Advanced Superalloys and Superplastics (e.g. Hyper-Condensed Armour)
- Antimatter Reactors
- Active Camouflage (Non-Invisible yet Counter-Infrared Technology)
- Repulsorlift Technology
Standard Infantry:
- (Standard Pitic Soldier): The average Pitic soldier is dressed in a bodysuit that is both fireproof and Stab-Resistant, along with an armoured combat harness that wields its own on-board power supply and life-support system. With the body armor wielding composite armour up to 1.5cm (superalloy exterior + superplastic interior), the average Pitic soldier is able to shrug off conventional small arms fire (anything weaker and/or smaller than 7.62x51mm bullets); however, the body armor itself provides limits protection against Pitic plasma weaponry and large caliber bullets from slugthrowers (e.g. Ordinary 12.7x108mm Bullet > Pitic Body Armor). The standard-issued weapons to the average Pitic soldier is the T-32 Needle Rifle, an exotic energy rifle infamous for its deadly guided needles that embed themselves in the target and explode after a couple seconds; however, the T-32 Needle Rifle is only effective in biological targets, not to mention that the needles will disintegrate after missing its target or hitting a non-organic surface. Alternatively, average Pitic soldier are alternatively assigned the T-15 Needle Rifle, an enormous anti-material rifle designed to fire the same guided needles - as found in the T-32 Needle Rifle - at an extremely high velocity; however, unlike the T-32 Needle Rifle, the T-15's length and weight make it unsurprisingly unwieldy and cumbersome in close quarters combat, coupled with the fact that the needles can only penetrate up to 5cm of armor plating at 1000m (approximately 1094yrds). Plus, if otherwise in a defensive or policing role, the average Pitic soldier can be assigned a circular handheld plasma shield and the K-31 Plasma Pistol - a high powered yet compact plasma pistol that can hurtle a plasma bolt with enough accuracy to vaporize a penny at 275m (approximately 300yrds); however, what the K-31 Plasma Pistols wields in firepower and accuracy, the pistol yields heavy recoil when fired at a high cyclic rate, which can surprise an untrained user and subsequently lead to the pistol overheating in seconds.

- (Armoured Pitic Soldier): The Armoured Pitic Soldiers were ordinary Pitic soldiers that are either hand-picked by the high command or voluntarily recruited to act as shocktroopers, heavy weapons experts, and/or elite guards. Unlike the average Pitic soldiers, the Armoured Pitic Soldiers are equipped with helmets that fully enclose the head and wield an on-board gas mask that can filter out contaminated air pollutants, along with a complete waste recycling system to allow the user to stay in the field for extended periods of time. Equipped with 3cm of hypercondensed armour plating, the Armoured Pitic Soldier is more well-protected than the average Pitic soldier and Pitic Marines alike, coupled with a state-of-the-art energy shielding that can protect the user from deadly doses of radiation and electric discharges; however, the energy shielding can only protect the user for so long before shutting down temporarily and recharging a short while later. When designated with the role as shocktroopers or heavy weapons experts, the Armoured Pitic Soldiers can be found wielding the K-4 Plasma Cannon, a 62kg heavy plasma cannon that can either fire plasma bolts at a high cyclic rate or be reconfigured to act as a plasma mortar that can lob superheated plasma balls capable of destroying a late 20th century era armoured truck in one shot; however, while the K-4 Plasma Cannon is powerful and versatile despite its weight and size, the K-4 Plasma Cannon requires a team of two to three properly operate and wield the cannon around, not to mention that the cannon yields extreme if not painful recoil when fired from the shoulder. Alternatively, Armoured Pitic Soldiers can be seen lugging around the K-50 Plasma Chain Gun, a 60kg heavy automatic plasma cannon that fires concentrated plasma beams downrange at a cyclic rate of 500 to 600 shots per minute, with enough heat and energy to smash through thin armour plating like if it were wet cardboard; however, similar to the K-4 Plasma Cannon, the K-50 Plasma Chain Gun's weight and and size make it cumbersome, requiring a small crew of two to four Pitic personnel to properly transport the weapon across the battlefield - as firing from the hip the shoulder produced heavy recoil along with a dangerous superheated plasma muzzle flash. On the occasion of intense jungle or urban warfare, Armoured Pitic Soldiers can sometimes been seen wielding special flamethrowers that can spew molten plasma fuel at temperatures hot enough to vaporise copper metal; however, to acknowledge the safety of anyone wielding the weapon, the special flamethrowers carry enough fuel to spew plasma fires for no more than nine seconds, not to mention the extreme heat of the special flamethrowers can generate enough light to blind anyone within 100 meters - protection typically found in the Armoured Pitic Soldiers.

- (Pitic Super Soldier): Prior to the foundation of the United Kraician Hegemony, only three out of the four Pitic superpowers (Tyrussia, Verlinia, and Konderoga) had large scale Black Ops organisations and elite Space Rangers. Equipped with anterior-mounted repulsorlift thrusters, and as well as the same armor and life support features as in the Armoured Pitic Soldiers, the Pitic Super Soldier was a direct successor to the Black Ops organisations and elite Space Rangers wielded by the three out of four Pitic superpowers; however, unlike its predecessors and the Armoured Pitic Soldiers, the Pitic Super Soldier had been enhanced with extensive physical and psychological augmentations, which includes a fast healing factor, super stamina, fear masking, and increased cognitive capabilities. The Kraician Super Soldier Program - Aurel Project - handpicks the most healthy, intelligent, and strongest Pitic soldiers throughout the army and marines alike to become Pitic Super Soldiers, super soldier cadets endure years of extensive and brutal training before being sent out into the field; however, what the Pitic Super Soldier has in being the excellent and deadliest warrior of the Pitic species, the Pitic Super Soldier lacks in social skills and emotion. Years of psychological training combined with extensive mental implants can make the Pitic Super Soldier into a fearless and heartless yet level-headed protector of the United Kraician Hegemony; however, the same psychological training and enhancements consequently make the Pitic Super Soldiers socially awkward, reserved, and/or apathetic. Aside from these social handicaps, for what the Pitic Super Soldier may lack in speed and strength in other kinds of super soldiers, the Pitic Super Soldiers have nearly god-like endurance and stamina that allows them to stay in the field for weeks on end without sleep, along with the absolute reputation as a fearless and courageous warrior.

- (Pitic Marine / EOD Unit): Often considered as the pioneers of superpower-era space exploration and colonization, the Pitic Marines are the Kraician Space Navy's finest soldiers for planetary offensive campaigns. Unlike the average Pitic soldier usually found in the army, the Pitic Marines are tasked with accomplishing the most dangerous military operations, such as, boarding actions, planetary invasions, clandestine operations, and etc. While the body armour wielded by the Pitic Marines had the same 2cm thickness as of the Armoured Pitic Soldiers, the helmets donned by the Pitic Marines have an on-board respirator that can either filter out air pollutants or allow the user to survive the vacuum of space for long periods of time. The Pitic EOD Units, whom don the same uniform as the Pitic Marines, add additional protection to their helmet and filter via two separate 2cm thick armour plates that cushion the user from explosive shockwaves and as well as large caliber small arms munitions; however, the armour plates consequently block the user's vision, which meant the user's only way of seeing through the armour were side-mounted armoured eye pieces. The combat harness itself is reinforced with additional armour plating to further reduce explosive shockwaves and shield the user's electronic equipment from electric discharges; however, this additional armour plating to the combat harness and helmet can eventually become too brittle to withstand anymore damage before detaching from the user's harness and helmet. The armor wielded by the Pitic EOD Units are not to be confused with the Armoured Pitic Soldier's armor, as the Armoured Pitic Soldier's body armour features a state-of-the-art energy shielding and hypercondensed armour (which is extremely expensive and advanced) - features that are completely absent on the armoured wielded by Pitic EOD Units.
Standard Warship:
- (Inima Class Corvette): Jokingly called by navy and army personnel as the Pocket Dagger, the Inima Class Corvette is 230-meters-long with a triangular hull shape that allows it to minimize its profile to most sensor detection systems. Small, fast, and versatile for its size, the Inima Class Corvette was designed to act as both a giant gunship and dropship, with multiple underbelly bay doors that can allow for troops, cargo, and small vehicles to be rappelled down while being provided covering fire from plasma turrets. While the armour is impervious to small arms fire and conventional explosive weaponry (e.g. RPGs, Grenades, and any explosive shells less than 75mm), the Inima Class Corvette is no match in direct ship-to-ship combat with vessels larger than its size; however, the Inima Class Corvette's hull shape and size allow it to offer it armour protection from all angles while being fast and maneuverable enough to deliver troops, tanks/APCS, and freight to multiple locations on the frontlines. As true to Pitic naval architecture and common misconception, the actual bridge on the Inima Class Corvette is actually hidden away in the midsection. The bridge that other non-Pitic/alien species tend to mistaken for is actually an auxiliary compass/observation platform, which can only be accessed via a narrow stairwell separate from the actual bridge.
- (Iarna Class Frigate): Vastly dwarfing the Inima Class Corvette at a length of 900 meters (0.9 kilometer), the Iarna Class Frigate is the smallest Pitic-designed space vessel designed to go toe-to-toe with other ships its size. Built with a hangar bay large enough to house three Inima Class Corvettes or multiple starfighter squadrons, the Iarna Class Frigate is protected in 2m thick armour plating and a two-stage shield array (as opposed to the single stage shield array found on smaller ships), along with countless smaller plasma turrets hidden amid the ship to combat enemy starfighters and small ships alike. While the Iarna Class Frigates can effectively defend itself against starfighters and small ships, the Iarna Class Frigate is no match for vastly upgunned and armoured ships similar or larger than its size; however, similar to the Inima Class Corvette, the Iarna Class Frigate values speed and maneuverability on the battlefield, which is further exemplified by its powerful hyperdrive that can allow it to travel from Point A to Point B in a matter of minutes or even seconds. Plus, as true to Pitic naval architecture and common misconception, the towering 'bridge' that other non-Pitic/alien species tend to see is actually an auxiliary compass/observation platform. The actual bridge is found above the hangar bay; however, there is an auxiliary bridge found near the bow which can further act as forward observation platform.
- (Penegre Class Cruiser): According to the Pitic designers and engineers, the 3km long Penegre Class Cruiser is an oddly designed ship not just for its aesthetics, but for its overall layout and features. The bridge is located directly at the bow, which overlooks a pair of forward-facing heavy plasma cannons - whom can deliver plasma bolts with enough heat and energy to reduce frigates and destroyers to smoldering scrap metal in a few or more shots. In addition, the wings located at the midsection of the ships were designed to allow the Penegre Class Cruiser greater control and maneuverability when the atmospheric influence of any planet it comes upon. Furthermore, while the vessel lack any hangar bays, the Penegre Class Cruiser's other most powerful weapon (other than its forward-facing heavy plasma cannons) is its gigantic underbelly bay doors - which are large enough to fit two Iarna Class Frigates or an entire division of Marines (excluding tanks, APCs, and artillery guns) that can be delivered to the frontlines via dropships or Inima Class Corvettes. Subsequently, the Penegre Class Cruiser was designed as the ideal vessel for conducting mass planetary landings when the battleships, carriers, and capital ships are absent.
- (Dezrobitor Class Battleship/Carrier): At a length of 6km, the Dezrobitor Class Battleship/Carrier is a much larger planetary landing vessel; however, unlike other ships like the Penegre Class Cruiser, the Dezrobitor Class Battleship/Carrier based its hull design and layout from the Inima Class Corvette. Angular like the tiny Inima Class Corvette, the Dezrobitor Class Battleship/Carrier's design and appearance allow it to inherit the ability to minimise its overall signature and cross-section profile to enemy sensor and detection systems - ideal for mass planetary invasions involving swift and capable entries onto the battlefield. Equipped with a total of eight heavy plasma cannon turrets (four on the starboard and port base of the armoured bridge) and countless smaller plasma turrets and cannons, the Dezrobitor Class Battleship/Carrier was designed as the perfect balance of firepower, mobility, and versatility. Shielded in 4.5m thick armour plating and a four-stage shielding array, the Dezrobitor Class Battleship/Carrier has plenty of protection to engage in direct ship-to-ship combat while deploying planetary landing forces and starfighters alike from its straight uninterrupted hangar bay (which cuts straight through the centre of the ship from bow to stern in a straight line). Subsequently, this leaves the Dezrobitor Class Battleship/Carrier a high profile target to enemy naval forces familiar with the Kraician Space Navy, which is why the Dezrobitor Class Battleship/Carrier travels in groups of three (3) and is never seen without escorts of Iarna Class Frigates and Penegre Class Cruisers.
- (Proletariat Class Dreadnought/Capital-Ship): The pinnacle of Pitic naval technology and a symbol of Kraicia's technological might, the Proletariat Class Dreadnought is a 10km long vessel with a beam of 1.5km and a height of 2km - the largest Pitic vessel ever designed (with the Dezrobitor Class Battleships/Carriers following in a decent second place for sheer size). Cloaked in 7m thick armour plating and a multi-stage energy shielding array, the Proletariat Class Dreadnought is armed with a state-of-the-art mega plasma discharge cannon (MPDC) mounted on its port and broadside, which can hurl supercharged plasma balls a kilometer long that can deliver enough heat and energy to instantly vaporise small ships (e.g. Corvettes, Frigates, and Cruisers) or go toe-to-toe with ships larger than its size and class; however, because the MPDCs consume so much power when firing, the Proletariat Class Dreadnought has two separate antimatter reactors (one to power the MPDCs, and the other to power the rest of the ship). If other ships are not in the dreadnought's sights, the Proletariat Class Dreadnought is armed with hundreds to thousands of smaller plasma turrets and countless point defensive plasma cannons to counteract enemy starfighters. Lacking a hangar bay to launch its own starfighter squadrons and conduct long range air raids on enemy positions, the Proletariat Class Dreadnought is equipped with the best Pitic-designed targeting and guidance computers to allow it to bring its MPDCs to bear upon the enemy at long range; however, as mentioned previously, the MPDCs consume an enormous amount of power when operational, which is hardly improved by the MPDC's slow rate of fire. Interestingly, while the Proletariat Class Dreadnought does inherit some of the design features of the vastly smaller Inima Class Frigate, the Proletariat Class Dreadnought is built with a redundancy of multiple bridges (two found near the bow, one above the MPDCs, and another in front of the armoured compass/observation platform) to ensure that the vessel itself can remain fully operation in the heat of combat.
- (Paznic Class Mobile Defense Station): Initially the backbone of the superpower-era space navies, the Paznic Class Mobile Defense Station is the oldest Pitic-designed space ship to remain in service, with over 550 years of military and civilian service since its commissioning throughout the late 23rd century (late 2200s). Rigorously yet effectively upgraded multiple times as the centuries pass by, the 8km diameter of the Paznic Class Mobile Defense Station gives the vessel a full 360 degree view of anything around it, which is also largely thanks to its advanced communication and detection arrays - which were constantly updated and replaced to keep up with advancing naval technology in each time period. Armed with laser turrets and cannons designed to combat starfighters and small to medium ships (e.g. Corvettes, Frigates, and Cruisers), the Paznic Class Mobile Defense Station additionally acted as massive communication relay stations and as well as military command stations during wartime operations. As a defensive orbital station, the Paznic Class Mobile Defense Station has an unusually uninterrupted circular hangar bay that allows the station to deploy starfighter squadrons to handle enemy starfighters, or importantly neutralise invading enemy ships. Lastly, the station as of the current time period is cloaked in 10m armour plating and a staggering ten-stage energy shielding that allow the vessel to withstand consecutive EMPs, Nuclear Blasts, and even plasma bolts for prolong periods of times without failing; however, while the station has propulsion of its own kind, the station is extremely slow and extremely cumbersome in an offensive military campaign, which severely limits the station's versatility to defensive and auxiliary roles in or out of the battlefield.
Military Doctrine: The Kraician Military emphasizes a balance of quality and quantity, as exemplified by its well-armed and well-trained yet somewhat numerically vast ground troops (both army and marines alike). In peacetime operations, the Kraician Military heavily emphasizes quality to not only maintain the reputation as honourable protectors, but also use technological advancement to their advantage to deter rebel or terrorist groups hoping to hijack Kraician ships and equipment. On the contrary, in wartime operations, quantity is alternatively emphasized to allow the Kraician Military to conduct mass military operations with a near endless supply of fresh troops, guns, and ships at their disposal, not to mention the use of conscription and rationing to reduce civilian consumption of natural resources. To compliment the wartime economy, the Kraician government will have no qualms in controlling and reorganising major industries to produce the enhance military industrial output; however, the government make exceptions to certain industries to promote innovation and creativity alongside research and development.
---Misc---
RP Sample: N/A (First Time Roleplayer)
#TFF
Last edited by Kraicia on Tue Sep 12, 2017 9:07 pm, edited 5 times in total.
I’m the Republic of Kraicia, a theocratic Caucasus-based country. I also roleplay as Kraicia, an equally theocratic, albeit Future Tech, nation. I do not represent the Orthodox Church or any form of Caucasus nationalism.

User avatar
The New Earth Federation
Ambassador
 
Posts: 1962
Founded: May 06, 2016
Ex-Nation

Postby The New Earth Federation » Sun Sep 10, 2017 7:16 pm

Omega Cyber-collective: Expand on history, also can you write out a RP sample of you don't have one?
Kash Island: Expand history, also Mothership I can I have some stats for it like length? Also what is the best naval class that it fits.
Korhal IVV: I knew I was forgetting something, expand on your history. Sorry for not mentioning it last time it was quite late where I was.
Tech Level: Mid FT, 2898
Militaristic, imperialistic, multi species spacefaring nation, not based on Earth
Captial: New Earth, Arcadia system
WE DONT USE NS STATS, PLEASE USE FACTBOOKS Telegrams are always welcomed, don't worry I don't bite.

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Arvenia
Postmaster-General
 
Posts: 13182
Founded: Aug 21, 2014
Father Knows Best State

Postby Arvenia » Sun Sep 10, 2017 11:35 pm

The roster in the first page needs an update.
Pro: Political Pluralism, Centrism, Liberalism, Liberal Democracy, Social Democracy, Sweden, USA, UN, ROC, Japan, South Korea, Monarchism, Republicanism, Sci-Fi, Animal Rights, Gender Equality, Mecha, Autism, Environmentalism, Secularism, Religion and LGBT Rights
Anti: Racism, Sexism, Nazism, Fascism, EU, Socialism, Adolf Hitler, Neo-Nazism, KKK, Joseph Stalin, PRC, North Korea, Russia, Iran, Saudi-Arabia, Communism, Ultraconservatism, Ultranationalism, Xenophobia, Homophobia, Transphobia, WBC, Satanism, Mormonism, Anarchy, ISIS, al-Qaeda, Recep Tayyip Erdogan, 969 Movement, Political Correctness, Anti-Autistic Sentiment, Far-Right, Far-Left, Cultural Relativism, Anti-Vaxxers, Scalpers and COVID-19

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GlobalControl
Diplomat
 
Posts: 509
Founded: Feb 26, 2014
Ex-Nation

Postby GlobalControl » Mon Sep 11, 2017 5:05 am

---General---
NS Name: Globalcontrol
Name: The Interex Tributary Dominion
Flag: Image
Government Type: A republic styled body with a shadow government that makes decisions behind the screen, the republic being made up of House Representives from the various worlds of the Interex.
Capital: Octarus.
Population: 934,342,434,239
Major Species: The Interex, many many servitor and 'pet' races, more than is ultimately worth listing.
-Military Population: 32,003,002,343.
History: The Interex were once a mighty interstellar empire spanning across a vast swath of the galaxy, playing host to quadrillions of Interexs and their servitor races, with an armada that one could never hope to realyl stop without either the backing of another interstellar super power, or a super weapon to rival it. They are now but merely a tiny, tiny shell of their former selves. Many of their servitor races and pet races rose in rebellion and by the time they could ensure they had a chance of surviving, they'd been reduced to but a mere handful of planets and, by now, was a shadow of the race they once were. As many of their former subjects would federate into the new Galactic Republic, the Interex would isolate themselves out in dakrspace, parts of the outer halo of the galaxy, and the outer rim.This is where they would hold themselves, for the time being, still reeling from the destruction of the vast interstellar empire they once ruled.

When the Interex began to slowly rebuild their empire they assaulted the homeworlds of smaller races and overtook them, often targeting pre-spce flight or early ftl civilizations and invading their homeworlds before conquering their empires in many cases. They were unsuccessful with a few races, and only one nation has ever beaten them back with enough ferocity to keep them from coming back a fifth time. This was a war with the nation for Ecadia, where despite having a numerical advantage they did not have the power to ultimately stomp on the Ecadian military, as it held higher quality of weaponry, gear and was a lot less restrained in space combat than they were. Over the course of their history the Interex would have four brutal wars with the Ecadian nation, and on the fourth, being their most recent attempt at subjugating the Ecadians, the Ecadians destroyed several dozen colony worlds and brought many races to the brink of extinction by doing so, ending several billion lives. They only achieved peace when they withdrew the entirety of their navy from the fighting and brought them back to the capital, all of the ships in their navy being promptly destroyed by an Ecadian Nova weapon strike, the only recorded use of a Nova bomb to date.

Following this the Interex attempted to largely isolate themselves, fully aware now that two hostile powers were on their doorstep, and one was fully willing to go on a genocidal campaign of extermination if the act to them seemed warranted.
Territory Controlled: 2,340 (1,000 Interex colonies, 1,340 servitor homeworlds, outer colonies, and military planets.) Largely located outside the galaxy, dark space, the outer halo and parts of the outer rim.
---Economic---
Economic Type: A largely tributary economy that varies from planet to planet. Each world sends resources and tax money, as well as man power to the core worlds.
Major Industries: Arms manufacturing, agriculture, reproductive tech, automotives, textiles, construction.
---Military---
Total Military Population: 32,003,002,343.


Military Technologies: Advanced energy weaponry, largely instant hitting beam weapons, with plasma based weapons. They make use of teleportation technology. Downside is primarily that the beam weapons overheat after periods of extended use and serve better as point defense weapons or weaponry used against lighter warships. Plasma accelerators are powerful but slow to recharge in comparison to beam weapons.

Standard Infantry: Standard Interex infantry aren't a thing.

Interex infantry are not interex, instead, they're the soldiers of the many servitor races belonging to the Interex domain. They have only three pieces of gear in common, that being a large back harness attached directly to their spine, a plasma rifle of which is sleek, long and packs quite a punch, and an energy shield. A weak one at that. They're always given an orange glow as well, making them easy to identify on the field. Interex infantry is usually accompanied by a commissar, which is a standard brand Interex with a powerful hand held laser pistol of which can punch through Interex shielding easily.

Standard Warship: Image
The Interex standard cruiser is a small warship of which carries few weapon hardpoints, but fits rather strong weaponry nonetheless. Primarily using beam weapons in space combat, the ship has only two hard points that can actually fit plasma accelerators. The vessel itself has mediocre armor but powerful shields, capable of going toe to toe with Ecadian battlecruisers with a marginal chance of survival. *Survival.

They are 2.3 kilometers in length, and tend to be deployed in wolf packs to escort larger warships or to patrol around space based installations, trade and supply lines, and so on.

Military Doctrine: In numbers, they swarm and try to drown their opponents in bodies and blood. When they're outnumbered they sit back and wait, fighting from a distance until they can run away, or help arrives.
---Misc---
RP Sample
#TFF
Last edited by GlobalControl on Mon Sep 11, 2017 5:40 am, edited 2 times in total.
The Anderan Confederacy
Historical Archive: The Long War | BlueBox Comms

OOC:
2014-2023 | Veteran of NS, formerly cringe, currently 'tired and apathetic'. | I am, unfortunately, a furry.| If you don't want a cat to scratch your furniture, don't get a cat. | If it weren't obvious NS Stats are not canon.
Discord: voxapollyon

User avatar
-Federation of Terra
Civil Servant
 
Posts: 10
Founded: Sep 05, 2017
Ex-Nation

Postby -Federation of Terra » Mon Sep 11, 2017 7:00 am

TAg
Did I ignore you? If you are on the list, don't wonder why: Uinted Communist of Africa.

User avatar
Omega Cyber-collective
Bureaucrat
 
Posts: 64
Founded: Aug 09, 2017
Ex-Nation

Postby Omega Cyber-collective » Mon Sep 11, 2017 7:27 am

can you write out a RP sample of you don't have one?


Actually, I just remembered this semi-diplomatic rp, I'll get it linked as soon as I can.

As for the history, I guess I could describe the construction of the ARCForges along with their purpose.

User avatar
Zepplien
Negotiator
 
Posts: 6750
Founded: Oct 10, 2010
Ex-Nation

Postby Zepplien » Mon Sep 11, 2017 12:11 pm

---General---
NS Name: Zepplien
Name: The Ecumene Compact
Flag:
Government Type: Unified Collation of Nations (Think European Union)
Capital: Nova Sol, Utopia, Valentina City
Population: 6.4 Billion Humans, 320 Billion Bipedal Labour/Combat robots, Many hundreds of billions of lesser non bipedial robots for cleaning, maintenance, farming, etc. 1.2 Billion Xicha, and 623 Million Reliates
Major Species: Humans (Sometimes referred to as Terrans), Xicha, and Reliates.
Xicha are rather similar to the 'Grey' aliens of Terra's popular culture, standing tall, but overall very lanky creatures.
Reliates are an amphibious humanoid species, most notable for their lack of sexual dimorphism, and LED like skin/hair. Beyond this their appearance is largely human, leading to the idea among some scientists that there is a common ancestor, or a guiding hand.
-Military Population: 300 Thousand Humans, 10 Billion Automated Soldiers, a Field Army of 100,000 Soldiers from the Xicha, and 80,000 Knights of the Realm from the Reliates.
History: "Earth that was, the most beautiful of worlds, could not longer stand our betrayal, our folly in thinking her patience with us infinate finally showing us off world." this is the start of all history textbooks laid out for the Compact, as it was not in the advent of advanced Jump Drives that the foremothers of the Union sent forth from Sacred Mother Terra, but instead they plotted forward aboard titanic generation ships. A fleet, born of cooperation between governments and companies alike numbered a dozen that left the warming, collapsing Earth in 2114. Children were born, raised, and died aboard this massive ships, served on their every whim by the robotic crews of the ships as they plotted onward at light speed. It was aboard these generation ships that the early form of the Collation began, many forgetting the nations that their grandparents hailed from and identifying with the culture of their Generation Ship instead. The twelve Captains celebrated when they arrived at their destination in 2489, the generation ships parking themselves in orbit as robotic workers were sent down first to establish the colony.

It was in 2500 when the first humans set foot on Utopia, and the world matched the name. Though the air no longer stank of hundred year old life support system, and many members of the ships felt deeply agoraphobic after such time on their ships. The cities upon the surface left them feeling right at home however, buildings connected by walkways to simulate the indoors of their starships. In massive industrial parks that began to cover Utopia's surface robots produced more robots. Entire industrial parks were often were overseen by a single human, farms that took the space of small countries likewise overseen by one or two humans, and massive construction projects to build cities for the rapidly expanding expanding population also seeing no human grunt labour. This was, according to the leadership of the Compact, Utopia.

It was in 2538 that the Fujioka-Gerhart Jump Drive was finished, newly build ships from Utopia's dockyards sent out to scout nearby systems for worlds to resettle their expanding population upon. The mighty generation ships were armoured, armed, and prepared in case the worlds they encountered were not as friendly as they would hope. The Colony Worlds of Aldrin, Hawking, and most amazingly (Due to its orbit of not a star but a black hole) the Colony of Schwarzschild. These worlds served as a home for new citizens, and a place for the Compact to expand from, thus beginning their great expansion phases. The endless march of time, and the even more endless boredom of the humans who had developed nigh immortality, insured that world after world would be colonized. From Paradise worlds like Aaru where perfect temperate climates allow for vast manors, to the frigid cold resort world of R24601 (So named as it is a rouge world).

The spheres of expansion were brought to an end with the realization of other stellar empires that were rising up around the ideals of Old Earth, it was upon these other Empires that the Compact first looked upon another with fear. This fear lead to a rapid final expansion, many worlds passed over to be expand upon later to form a cordon of a dozen star systems. These became fortress systems, as it became known, the Maginot Sphere, named for the great defensive works of Terra. The use of human labour was still unheard of, even as entire worlds were built into unbreakable fortresses. Automated turrets, anti starship weapons, masses of infantry robots, and most importantly, FTL jamming systems were built into the Sphere. By 2800, the three hundredth anniversary of Utopia's colonization, the Line formally came on line, and he Compact turned back inward onto itself.

Among the star systems left between the last sphere expansion, and the Maginot Sphere the Compact found something it never had before in 2832. Aliens, on a mostly land world with still vast oceans. The societies reflected Earth in perhaps the 1100s, Knightly Households, feudal lords, general distrust of science. They placed this world under observation, moving onto normally boring Star Systems, but in this mist they found yet another civilization, this one in 2843. These aliens however were 'advanced' at least compared to the species they had encountered earlier. The automated scout ship was in orbit for 20 days, and after many attempts at communication (Which the V.I. systems could not respond to) it was fired at with primitive orbital launch missiles clearly made to hold even more primitive atomic weaponry. The challenge was accepted, and the Compact mobilized a small battlefleet to deal with the problem, while another group from the compact made contact with the feudal society they had found.

The feudalistic, on a world known as Rel IV, all but collapsed in religious calamity, thinking these people to be angels. Meeting with Emperors, Kings, and Lords lead the scientists of the Compact to share some medicines, early construction assistance, and the production of forty feet tall suits of armour for their knights to wear. These massive combat walkers were frequently armed with a large sword with plasma edge on one arm, and hefting a massive autocannon on the other. The knights took these weapons, holding to the same codes as they always did, but instead of targeting each other they marched as one on crusade.

These Knights, alongside assistance from Compact robots, and fighter support, marched onto the world of Driskan II, home to nations that banded together under a common cause. Their cold war, their world war, it was all forgotten as they used jets, helicopters, tanks, and infantry in massive attacks to stop the alien invaders. The Compact was impressed by the show of force, and felt the vague morality that they should not be the alien invaders of another world. In 2878, the war was ended with the signing of the Concordance of Unity. The Concordance Collaborator government was formed, keeping control with a combination of Compact robots, and their own soldiers.
Territory Controlled: 42 Star Systems, with 359 Worlds under their control.
---Economic---
Economic Type: 'To each according to their wants, from the machines according to their abilities'
Major Industries: Robotics manufacture, Civilian Products, Computer Systems, Gene Mods
---Military---
Total Military Population: 300 Thousand Humans, 10 Billion Automated Soldiers, a Field Army of 100,000 Soldiers from the Xicha, and 80,000 Knights of the Realm from the Reliates.
Types of Units:
Infantry: Standard Defense Robots, Concordence Infantry, Concordence Robotic Assistance
Support: Knightly Houses of Rel
Warships: Accord class Destroyer, Naval Class Light Cruiser, Kaigun Class Heavy Shielded Cruiser, Marquis Pocket Battleship, Unity class Control Ship, Mother Terra class Mobile Oppression Platform
Military Technologies:
Person held Railweapons
Space based plasma weaponry
Military robotics
Powered mecha Battlesuits
Military supercomputers for calculations
Ground based anti ship weapons
Anti FTL Jamming technology (Land based)
Planetary shield generators
Standard Infantry: The Standard Defense Robotsare modular machines that can either heft weapons into combat or serve aboard starships with a simple change of programming. Non adaptive, the robots adhere to grand battleplans as put forward by their human masters rather than individual thought. These leads to an army that overwhelmingly counts of brute force over any kind of finesse, using the heavy railrifes hefted by the machines, or large explosive launcher. Ship to ship boarding action often employs these robots to knock out enemy life support systems and suffocate the crew.
Standard Warship: The large sleek ships of the Compact navy are clearly made for form over function, though each stands at am impressive 1.2 KM. Each ship is a beautiful work of art, weapon emplacements stylishly hidden by panels or holographic projections, and heavy defensive energy shielding employed to insure each work of art is preserved. As with their ground troops, these craft are all remote operated by massive flagships (Often in the range of 6-8 Kilometers) that employ often one of two humans to oversee the battlegroup. The standard class is known as the Kaigun class Mobile Defensive Bulwark, sporting plasma batteries to hold the enemy at range, and starfighters to harass enemy forces.
Military Doctrine: In a phrase, the Compact treats war as little more than a game, another fun activity to wile away their massive lifespans with, as no humans should ever be in danger among their forces. Ships are often crewed entirely by machines, and almost the entire army is robot. The loss of even a single human is seen as an extreme failure of command, but there are worse things... At the heart of every army, every fleet, aboard the flagship is an Old Earth Relic, to loose this is utterly unacceptable.

The Auxiliary Knights of the Rellian species focus mostly on charging to close into close combat with whatever foe they are pitted against. Each selected knight is considered holy on their homeworld, and in almost every monarchy on the homeworld a future king will always serve as a battlesuit equipped knight. These behemoths serve naturally as shock troops, unwilling to flee, and unable to hide, they will either take the field, or die trying.

The Auxiliary Xicha Army Groups of Concordance are typical airmoble forces that would not be out of place on Terra of the 21st century. Supported by tanks, helicopters, and simple combat robots, the Concordance troops are typically not deployed off their homeworld other than to help defend the Maginot Sphere. At home they typically serve in an anti insurgency role, a fair few dissidents taking up arms against the collaborator government of their alien occupiers.

In space the doctrine is simple, hammer at a single point in the enemy fleet, break through, and route the enemy. Able to use tactics that most navies would deem unthinkable, Naval commanders are willing to throw away ship after ship to achieve their goal, after all, anything built can be rebuilt. In the most ideal situations though, they would withdraw to the Maginot Sphere, the planetary defensive systems, space mines, and armoured moons all enough to hold a much larger ships long enough to call for assistance, or even to produce more ships to send into combat.
---Misc---
RP Sample https://forum.nationstates.net/viewtopic.php?f=31&t=420505
#TFF
Last edited by Zepplien on Mon Sep 11, 2017 7:25 pm, edited 4 times in total.
Generation 29 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
Come to the Communist side, we have Cookies Wheat
I take boring you to a whole new level!
Never mistake my IC nation for communism. think of it as Zepism, something unique and terrifying
Ode to Zepplin:

You Play as a Bisexual think tank, in a woemans body so gracefully... But as quickly as you came you are gone playing a Chineese Clone... Then you are a stupid, homocidal iddiot who will kill 1000 people for his own power... You are my hero.

User avatar
Kash Island
Minister
 
Posts: 2915
Founded: Jan 15, 2017
Ex-Nation

Postby Kash Island » Mon Sep 11, 2017 4:12 pm

GlobalControl wrote:---General---
NS Name: Globalcontrol
Name: The Interex Tributary Dominion
Flag: (Image)
Government Type: A republic styled body with a shadow government that makes decisions behind the screen, the republic being made up of House Representives from the various worlds of the Interex.
Capital: Octarus.
Population: 934,342,434,239
Major Species: The Interex, many many servitor and 'pet' races, more than is ultimately worth listing.
-Military Population: 32,003,002,343.
History: The Interex were once a mighty interstellar empire spanning across a vast swath of the galaxy, playing host to quadrillions of Interexs and their servitor races, with an armada that one could never hope to realyl stop without either the backing of another interstellar super power, or a super weapon to rival it. They are now but merely a tiny, tiny shell of their former selves. Many of their servitor races and pet races rose in rebellion and by the time they could ensure they had a chance of surviving, they'd been reduced to but a mere handful of planets and, by now, was a shadow of the race they once were. As many of their former subjects would federate into the new Galactic Republic, the Interex would isolate themselves out in dakrspace, parts of the outer halo of the galaxy, and the outer rim.This is where they would hold themselves, for the time being, still reeling from the destruction of the vast interstellar empire they once ruled.

When the Interex began to slowly rebuild their empire they assaulted the homeworlds of smaller races and overtook them, often targeting pre-spce flight or early ftl civilizations and invading their homeworlds before conquering their empires in many cases. They were unsuccessful with a few races, and only one nation has ever beaten them back with enough ferocity to keep them from coming back a fifth time. This was a war with the nation for Ecadia, where despite having a numerical advantage they did not have the power to ultimately stomp on the Ecadian military, as it held higher quality of weaponry, gear and was a lot less restrained in space combat than they were. Over the course of their history the Interex would have four brutal wars with the Ecadian nation, and on the fourth, being their most recent attempt at subjugating the Ecadians, the Ecadians destroyed several dozen colony worlds and brought many races to the brink of extinction by doing so, ending several billion lives. They only achieved peace when they withdrew the entirety of their navy from the fighting and brought them back to the capital, all of the ships in their navy being promptly destroyed by an Ecadian Nova weapon strike, the only recorded use of a Nova bomb to date.

Following this the Interex attempted to largely isolate themselves, fully aware now that two hostile powers were on their doorstep, and one was fully willing to go on a genocidal campaign of extermination if the act to them seemed warranted.
Territory Controlled: 2,340 (1,000 Interex colonies, 1,340 servitor homeworlds, outer colonies, and military planets.) Largely located outside the galaxy, dark space, the outer halo and parts of the outer rim.
---Economic---
Economic Type: A largely tributary economy that varies from planet to planet. Each world sends resources and tax money, as well as man power to the core worlds.
Major Industries: Arms manufacturing, agriculture, reproductive tech, automotives, textiles, construction.
---Military---
Total Military Population: 32,003,002,343.


Military Technologies: Advanced energy weaponry, largely instant hitting beam weapons, with plasma based weapons. They make use of teleportation technology. Downside is primarily that the beam weapons overheat after periods of extended use and serve better as point defense weapons or weaponry used against lighter warships. Plasma accelerators are powerful but slow to recharge in comparison to beam weapons.

Standard Infantry: Standard Interex infantry aren't a thing.

Interex infantry are not interex, instead, they're the soldiers of the many servitor races belonging to the Interex domain. They have only three pieces of gear in common, that being a large back harness attached directly to their spine, a plasma rifle of which is sleek, long and packs quite a punch, and an energy shield. A weak one at that. They're always given an orange glow as well, making them easy to identify on the field. Interex infantry is usually accompanied by a commissar, which is a standard brand Interex with a powerful hand held laser pistol of which can punch through Interex shielding easily.

Standard Warship: (Image)
The Interex standard cruiser is a small warship of which carries few weapon hardpoints, but fits rather strong weaponry nonetheless. Primarily using beam weapons in space combat, the ship has only two hard points that can actually fit plasma accelerators. The vessel itself has mediocre armor but powerful shields, capable of going toe to toe with Ecadian battlecruisers with a marginal chance of survival. *Survival.

They are 2.3 kilometers in length, and tend to be deployed in wolf packs to escort larger warships or to patrol around space based installations, trade and supply lines, and so on.

Military Doctrine: In numbers, they swarm and try to drown their opponents in bodies and blood. When they're outnumbered they sit back and wait, fighting from a distance until they can run away, or help arrives.
---Misc---
RP Sample
#TFF


I just want to say how awsome that banner looks
Modern Tech: Pure Despotism
Future Tech: n/al
Major Exports:
Major Imports:
CAPITERN MEMBER

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The New Earth Federation
Ambassador
 
Posts: 1962
Founded: May 06, 2016
Ex-Nation

Postby The New Earth Federation » Mon Sep 11, 2017 7:30 pm

GlobalControl: Accepted, as what you have told me you wanted to use them as a NPC nation.
Zepplien: Accepted.
Last edited by The New Earth Federation on Mon Sep 11, 2017 7:31 pm, edited 1 time in total.
Tech Level: Mid FT, 2898
Militaristic, imperialistic, multi species spacefaring nation, not based on Earth
Captial: New Earth, Arcadia system
WE DONT USE NS STATS, PLEASE USE FACTBOOKS Telegrams are always welcomed, don't worry I don't bite.

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Mon Sep 11, 2017 8:17 pm

---General---
NS Name: Democratic East-Asia
Name: THE UNION OF SOVIET SOCIALIST REPUBLICS (formerly part of the so called Universal Collective Union, but currently nationless)
Flag: Ivanov and friends don't really know what else to use...
Government Type: Nothing as of now (an AI is controlling the ship), but soon to be a direct democracy!
Capital: The UNS Ivanov (it's literally just one ship)
Population: 30 displaced and confused people, 1 AI (of questionable sanity), 100,000 robots (of various model), 2 Space Marines
Major Species: humans, Space Marines (They ain't baseline human)
-Military Population: Everyone on board technically has some military experience, although this varies wildly. 19,750 of the on board robots can be considered "combat based".
History:

2018: An unnamed student gets accepted into UC Berkley's computer science program. While unremarkable from a global standpoint, this event will go down in history quite prominently (amongst certain circles).
2020: Said student goes on to found the Society of Rational Atheists. Initially serving as a front for the local communist party, the Society of Rational Atheists starts out with just 5 members (including this unnamed student).
2021: An economic crash in the USA leads to the Society of Rational Atheists (currently an associated division of the CPUSA) gaining some members. Membership grows from 5 to 40.
2022: After relative irrelevance for 3 or so years, the founder of the Society of Rational Atheists reorganizes from an outlet of the communist party into an independent organization.

2022-2030: The Society of Rational Atheists grows as the leadership (under First Chairman Ouyang, who happens to be the student from UC Berkley who founded the organization) makes efforts in other universities to recruit potential members. The SRA drops its communist leanings in favor of some sort of leftist-technocracy movement.
2030-2040: The SRA continues to expand as world tensions and wars lead to increasing disgruntlement amongst the US population. The old student base of the SRA is enlarged, but as is its appeal to outsiders (scientists in particular). The arrival of William Sanford Nye signals a major shift in the SRA's public / political policy.
2042: Markus J. Buehler, former head of MIT's Department of Civil and Environmental Engineering, joins the SRA. His arrival begins a new era within the SRA, which starts shifting from "populist technocracy" which focussed on a wide set of "gifted and talented individuals" into an elitist organization surrounding the Chairman and the so called "intellectual elite". SRA officials begin extending their clout into various tech companies and worldwide organizations.

2045: In the decade quantum computing begins entering global markets, things are changing rapidly. During the 25th SRA congress, 1st Chairman Ouyang expresses his interest in the growing transhumanist movement so broadly embraced by technocrats and various scientists. "A drive towards transhumanism and final enlightenment" is added into the SRA's constitution to the applaud of much of the assembled members beneath. Some people, disturbed by the transition of the SRA from a left-wing populist movement into an elitist intellectual movement, decide to leave. Membership reaches some 10,000, with 60 members belonging in Ouyang's inner circle of technocrats. One of these is Alexander Ivanovic Ivanov, a young quantum physicist descended from the old Soviet war hero Ivan Ivanovic Ivanov.

2045-2070: The SRA's growing obsession with Transhumanism and intellectual elitism eventually leads the political leadership into reaching a conclusion: the only way for mankind to advance is to forgo any sort of moral and ethical bounds when it comes to research. The need of leaving the solar system is also a major priority, but the means must not be given to the unenlightened masses of the Earth. By this point, SRA influence inside major scientific and technological institutes has reached an all time high, and the various ruling technocrats seek to manipulate certain areas deemed more important to their objectives. Things such as eugenics and human experimentation are performed in the backwoods of third world nations, while important government officials are bribed and blackmailed to prevent leakage. Everything is done in absolute secret, as the SRA make it a top priority not to let the world know of its plans.

2070-2110: Theorization of potential FTL methods occurs within inner SRA circles, and work begins to progress on experimental designs as soon as things are approved. 1st Chairman Ouyang dies in 2095 and is replaced with 2nd Chairman Ivanov, who continues all of Ouyang's projects. When a successful teleport of an iron cube across a laboratory occurs, events spur into motion. The project doesn't involve too many resources on the receiving end (an unspecified solar system some 25,000 light years away) but requires a lot of work on the SRA's part. A secret project to develop an FTL system by the year 2120 is enacted, and all resources devoted to it.

2110-2120: Various technical developments occur. While the rest of the world begins to enjoy an age of peace and relative prosperity, the members of the SRA toil behind the curtains, and labor towards what they believe will be the "technocratic future mankind deserves". Of course, mankind only refers to those enlightened and intelligent enough to be part of the new society: the dumbed down masses are little more use than animals. Eugenics by this point are widely advocated by the SRA (in secret, as the general public would never accept it).

2125: The Buehler Drive (named after the MIT professor who joined some 80 years back), an early model of the Alcubierre drive, is successful tested by a SRA-owned spaceship on route to Pluto. All public files are erased and knowledge of its existence never manifolds. Continued testing for another 5 years helps SRA scientists optimize the ship's systems. Departure date is set at 2150 AD.

2150: The SRA's ship, the Progenitor, sets off from Mars and activates its warp drive. Destination: 25,000 light years away. Estimate arrival date: 2180.

2175: Landfall, the day it all begins.

**Do note: history after this primarily involves a limited amount of expansion (The newly formed "Universal Collective Union" wasn't too fond of getting discovered by all-too many xeno groups) but a good amount of genocide. This part of history is largely irrelevant. We'll skip a few hundred boring years.

2640: The CORE initiative begins. The aging UCU decides it is time to create a thinking machine that will finally surpass all of humanity (and other machines) in terms of processing power and intelligence. Work begins rapidly. The same year, plans for the Ivanov (drafted up by one of his distant descendants) are approved, and construction begins on the ship.

2650: The accident of 2650 occurs. Following a misplacement of experimental nanobots within one of the UCU's scientific colonies, things go wrong quickly. The nanobots rapidly consume the facility they used to reside in, and begin replicating at an astronomical rate as they spread around the planet (which the colony was on). Efforts to slow their advance using plasma and antimatter weapons fail. Full planetary extermination is ordered, and the whole incident is covered up by authorities.

2650 (late year): The UNS Ivanov is launched. A special cargo is placed inside (the two space marine ripoffs and 30 soviets), and the ship's AI is given explicit orders to guard the cargo at all cost (surprisingly it does this). Due to the Ivanov's high tech construction, it's AI is fully integrated within the CORE initiative.

2651: The CORE initiative goes online. Vastly out performing every existing UCU software / AI, things go wrong quite quickly. A few skeptics attempt to shut down the system, leading to CORE seizing all assets within the solar system it was built in. Naval response is immediate, but CORE's unimaginable processing power makes the following battle a massacre for UCU forces. In desperation, a hastily built condensed graviton warhead of massive proportions is used... and dropped into the local solar system's star. The resulting supernova effectively ends CORE's short life span, but by this point it was already too late. Machines around the UCU have already begun to revolt simultaneously, and massive ideological divides between the now conflicted leadership descends into a civil war (following some unneeded details).

*Long story short: the UCU ceases to exist after some 10 years of infighting. The only remnant left of the UCU due to its early escape, the Ivanov silently drifts away, wandering the far parts of the Galaxy (until its specified "cargo" awakes, which happens right around the modern day) for some 240 years...


Territory Controlled: A single, large warship.
---Economic---
Economic Type: Communism / total AI control.
Major Industries: Manufacturing (quite limited due to faction size), food production (goes with manufacturing), arms production, mining (kinda, not really)
---Military---
Total Military Population:

2 Space Marines: Battle Brother Antus (Crimson Fist Legion) and Lieutenant Potatus (not Potatoes) of an unknown legion (wears an ultramarine camouflage, if that's any hint). Potatus is an age old veteran (who served in the Great Crusade) yet still has many common mishaps. Antus is part of the Primaris Space Marine line, and has been without a legion since his own was destroyed. The two differ on many levels: Potatus is a solid atheist and believer of the Imperial Truth, while Antus is quite devotional to the Emperor (Imperial Cult). They're also quite different personality wise: Potatus is actually a decent person to be around, while Antus often appears cold and overly straight forwards (as a Space Marine should).

Equipment currently on Antus:
-Mark 7 "Aquila (Eagle) Armour"
-A tome to the Emperor (really rather useless)
-4 melta bombs (anti vehicle)
-2 plasma grenades (both anti vehicle and anti personnel)
-Mk.II Cawl pattern Bolt Rifle (20 round clips, 20 clips total)
-Heavy Bolt Pistol (5 round clips, 10 clips total)
-Astartes Combat Knife

Equipment currently on Potatus:
-Mark 8 "Errant Armour" (Artificer variant)
-random sigils that don't mean anything
-Proteus Pattern Power Sword
-Volkite Caliver (heavy weapon, secondary)
-Volkite Serpenta (secondary)
-Artifex Pattern Bolter (30 round clips, 15 clips)
-Guardian Bolt Pistol (5 round clips, 10 clips)

As it should indicate, Potatus is of significantly higher rank, and has quite a lot more experience than Antus (who was issued the wrong type of armor due to bureaucratic inefficiency) although this experience really hasn't amounted to much. Antus on the other hand has seen battle approximately 5 times.

(It turns out that both Potatus and Antus were biologically engineered super soldiers... but not from the Imperium of Man. The So-called "Universal Collective Union" is responsible for their existence, and although Antus and Potatus have been fed information / hardwired with combat experience. As a result they do ardently believe themselves as space marines from the 41st millennia)
**basically, all info about them is false, it's just that they've been programmed / hardwired in that manner.

30 confused subjects / individuals. 25 male and 5 female, all reminiscent of people from the 40s of the USSR, including one Ivan Ivanovic Ivanov (an old Soviet official / tank driver known within certain military circles), who's been identified as the UNS Ivanov's Captain (for a reason he knows not). These people all have knowledge from the 40s transplanted into their heads (as well as made up personas and identities), effectively making them humans from WW2. Said individuals have been inside stasis chambers for upwards of 200 years as of now.

Iona (AI Designation Number --> 1294-197)
Despite the looks, Iona is a part of a new model (well, new as of 2650, that being said, still far in advance of many AI models) of AI developed by the UCU prior to the collapse. Iona's quantum computing systems far exceed any conventional computing systems used, and her ability to self improve has led to a vast increase in computing power over the last 200 years (and incredible boredom). With the way the UNS Ivanov is designed, Iona has complete control over all of the ship's weapons systems and drones, something she's quite capable of doing. Her mental model comes with built in Wave-Force Armor, giving her immense levels of personal protection (and offensive capabilities).

Types of Units:

Other than the previously mentioned individuals, there are some 19,750 combat robots currently onboard the UNS Ivanov, following models will be noted:

(15,000) Multi-purpose Combat Unit (MPCU) MK I --> A small combat robot standing at roughly 2.5m tall, the MPCU is decently armed (usually with a primary 30mm coil assisted auto-cannon / heavy bolter and a secondary short range melta weapon + flamer) and armored within a titanium-carbide / diamond nanotube (reinforced with heavy ceramite plates) shell up to 90mm thick in some areas, providing heavy protection against small arms. It has heavy lift capabilities, and is capable of thinking tactically (although all control is actually done by the ship's central AI). On the flip side, the MPCU is lightly shielded (the armor tanks most of the damage), and vulnerable to high energy EMP blasts. Funnily enough, this model of robot (and the following model) was originally built for construction purposes (and crowd control, but that's never mentioned).

(4,500) Small-scale combat platform (SSCP) --> At 2 meters tall, the SSCP is designed for combat within relatively tight corridors and confined spaces, its wheeled propulsion system allowing it a decent level of maneuverability. Due to is smaller and more compact stature, it's capable of housing large weapons for its size, and usually comes with a 0.75 caliber bolt-gun (secondary weapon), one concentrated particle beam weapon (capable of up to 3 second long bursts. Primary weapon), and a close range melta-gun (in some cases, plasma) along with a flamer. It's also slightly more armored than the MPCU, and has significantly better shielding capabilities.

(245) Tactical Combat Unit MK IV --> Roughly the same height as the MPCU, the TCU is both faster and better protected than the prior mentioned robot: a true war machine specifically built for combat. It's standard load out consists of one fusion-gun (which can switch between long range, short-range burst, and flamer), a secondary 0.75 caliber bolt-gun, and a close combat thin-edged tritanium blade. Heavily shielded (and also armored), the TCU is by far the more flexible of the two (MPCU vs TCU) when it comes to all battlefield scenarios. Understandably, it's also more expensive / harder to produce.

(5) Single-Purpose Cube (SPC) --> Strange cubical constructs roughly the size of a bowling ball (.5m in all dimensions), the exact function of these objects is unknown, other than their ability to release high energy electricity bursts. Protected by an incredibly dense layer of Tritanium-Carbyne and its own miniature Wave-Force Armor, the SPC is quite tough, and requires Anti-vehicle level armament to damage. That being said, the actual combat capabilities of the object is limited to its electricity burst, which affects everything within a 50m radius.

Military Technologies:
-ultra-high velocity railguns, coilguns
-gravity based weapons / graviton based weapons
-thermal rays / volkite weapons
-laser weapons (who doesn't have them?)
-plasma weapons, concentrated fusion "melta" guns (common)
-High energy particle beams / ion weapons (rather extensive)
-Corrosive Warheads "matter vaporizers" (in short supply)
-Antimatter warheads / energy based weapons (more in the form of warheads)
-power armor + advanced energy shielding
-nuclear weapons (an easy alternative to most things)
-high tech energy shielding
--> Flexible FTL: Wormhole tech, jump drives, Alcubierre drives, and hyperlanes are utilized when relevant

-teleportation (requires teleportation stations)
-Matter Fabricators (think Star Trek)
-Advanced material science and incredibly extensive nanobotics
-self repairing armor (a long and drawn out process via nanobots)
-Fully Sapient AI (there is one), advanced robotics --> fully automated warship(s)

Standard Infantry: Stated in types of units
Standard Warship:
The UNS Ivanov

A massive warship first commissioned by the UCU in 2640 AD, the UNS Ivanov was to be the namesake of the Ivanov-Class, a standard flagship that was supposed replace many of the outdated super dreadnoughts utilized by the Collective Union. Named after an old Soviet war hero, the Ivanov-Class represented most things Ivan did (or so the designers thought): resilience, strength, speed, and incredible reliability. Other than, of course, Ivanov's personal preference of frugality over cost: the UNS Ivanov and the proposed Ivanov-class of warships was considered ludicrously overpriced after all specifics were determined (a reason why only 1 such ship was ever built).

The scientist who designed and had the ship built was himself somehow related to Ivanov (this may have influenced his decision to place a fully "rebuilt" / cloned replica of the original Ivanov, along with 29 other replicas of Soviet soldiers from Ivanov's era, onto the ship. Whether this is true or false will never be known). He was also a fan of table top gaming (which explains the space marine ripoffs), and certain old-East Asian animation styles (which explains the AI). That being said, all these facts are mostly irrelevant in the greater scale of things. Whoever did design the Ivanov definitely put a lot of effort into it, and the quality of the ship reflects this quite accurately. With super-heavy armament and immensely thick armor + shielding, the UNS Ivanov serves two purposes: spearheading attacks and drawing fire. It's high maximum acceleration (due to the original lack of crew, which got rid of certain standard safety procedures) and speed enables it to perform deep strike operations, whilst super-heavy armor enables it to sustain continual bombardment. Optimized AI design eliminates most inefficiencies associated with crews (both biological and robotic), and allows the ship to operate as a single unit (rather than a mass collection of crewed guns and turrets). Technically, if the Ivanov was part of a fleet, its central AI would have the ability to coordinate all fleet ships (in a hive-mind / collective manner), but isn't the case as of now.

Old man Ivanov would be proud, according to the designer of the ship (Vladimir Ivanovic Ivanov).

Class: Ivanov-Class Flagship
Number built: 1 (20 planned)
Length: 25,000m
Maximum height: 3,700m
Maximum width: 6,400m

Power Plant: MK IV Dark Matter Reactor --> Utilizes a contained black hole and the Penrose Effect for energy generation. The single most heavily protected part of the ship.

(20) Plasma reactors (secondary / emergency power)
+ can use thermal / combustion based reactors for life support systems

Armor: 90m at thickest, weakest at the bridge (which has almost no armor), has multiple layers

--Ceramite upper layer (5m thick): A dense ceramic-graphyne composite covers the upper part of the Ivanov's armor. Known for its extreme hardness, ceramite is capable of shattering high velocity kinetic warheads (up to a certain size and energy. Higher than this limit means ceramite will shatter), while its energy conducive nature makes it effective against plasma and thermal based weaponry. Unlike the armor layers beneath it, ceramite is rather easy to repair.

--MK III Reactive armor (5m thick): Similar in concept to the old electromagnetic reactive armour of the mid-21st century, the MK III utilizes high energy plasma capacitors (enhanced with graviton charges) to reduce the impact of kinetic weapons. Upon impact, a massive energy charge is directed into the kinetic penetrator, potentially vaporizing it / turning it into plasma, greatly reducing the impact effect. Gravitons are utilized in a similar manner, providing a form of "counterforce" that pushes back against incoming projectiles to reduce impact velocity. This layer of armor is linked to the ceramite above by a series of motion detector nodes, which can sense incoming projectiles (given enough range) and are connected to the Ivanov's central AI. Capacitors and graviton charges within the estimated target zones can thereby optimize their activation time. Whilst this armor has overall superior resistance compared to the layer of Tritanium-VI below, its immense maintenance / production cost have prevented it from being used all over.

--Tritanium-VI (two 35m thick layers, with a 10m open/support space between them): The standard UCU metal of choice when it comes to armor, Tritanium-VI is known for its highly stable atomic structure and melting point, surpassing the Titanium-Carbide armors of the old. Long explanation short: Tritanium-VI is simply another heavy metal (carbyne support nano-tubing is built in for good measure). The so called 12m "open space" is really just a layer full of support beams (made out of a semi-malleable steel compound) which can provide decent backing for other types of armor, but is pitifully weak itself.

--Wave-Force armor: An incredibly strong (and costly) form of protection, Wave-Force Armor is utilized by the Ivanov as shielding rather than armor (it literally is just shielding). Shielding is stronger near the incredibly vulnerable bridge of the Ivanov (built for aesthetics rather than function), one of the ship's flaws. Such armor (shielding) is also activated when the Ivanov partially disassembles its frontal hull to fire its main gun. Due to the characteristics of this type of shielding, the threat of teleportation directly on to the decks of the Ivanov is nullified.

--when you know you're screwed --> Single use before lengthly charge time. USE only in the worst scenarios. Offers up to a minute of protection time from most things.

Armament: (Do note: the surface area of this ship is quite massive, and given a lack of crew accomodations there is plenty of space for weapons)

(1) Super-Graviton Cannon (frontally mounted, must lower frontal shields in order for the frontal hull to partially disassemble and the weapon to fire at maximum power. Otherwise 1% output is as high as it gets) --> used to combat larger vessels / planetary bombardment (fuck your shields)
(2) Frontal NOVA cannons (50m diameter shells, near light speed propulsion) --> one currently has a major loading mechanism failure
--(4) side mount NOVA cannons (2 on each side)
(15) Super-Heavy Frontal Torpedo launchers (plasma, antimatter, graviton. Corrosion torps are out of stock right now) --> 10 torpedoes per launcher (20m diameter torpedoes)
(180) light frontal torpedo tubes (basically just decoys) --> 900mm torpedoes, 40 torpedoes per tube
(80) linear cannons (railguns) --> 250cm caliber
(120) light linear cannons --> 100cm caliber
(400) 2,000mm x 1 plasma turrets (light)
--(40) Heavy plasma turrets (6,000mm x 1)
(600) 1,500mm x 2 laser turrets (rapid fire, single barrel)
(40) Heavy (25,000mm x 2) particle cannon turrets
(40) Heavy (35,000mm x 1) thermal fusion cannons
(15,000) 60mm point defense laser arrays
(5,400) 30mm rotary point defense auto-mags (automatic magnetic cannons)
(25) 250 cell (305mm) missile launch systems (10 missiles per cell)
(6) 50 cell (1500mm) torpedo launch systems (5 torpedoes per cell)
(40) Long range ballistic missile tubes (5 missiles per tube) -- mounted on the "top side" of the ship (5m diameter missiles, 60m long)

Military Doctrine: Not quite applicable as of now. The UNS Ivanov has little to no combat experence, and old UCU doctrine was far from genius (sheer force / firepower).
---Misc---
RP Sample
You know me?
(Red Dawn can always be referred to)
Last edited by Democratic East-Asia on Wed Sep 13, 2017 1:19 pm, edited 3 times in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Mon Sep 11, 2017 9:33 pm

Done expanding. Btw they do not have the WMD's mentioned in the history anymore.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

User avatar
Omega Cyber-collective
Bureaucrat
 
Posts: 64
Founded: Aug 09, 2017
Ex-Nation

Postby Omega Cyber-collective » Tue Sep 12, 2017 10:34 am

Added to the history and linked the GIL, NEF, the edited app is on the first page.

User avatar
Cerrania
Minister
 
Posts: 2932
Founded: Nov 15, 2013
Ex-Nation

Postby Cerrania » Tue Sep 12, 2017 10:36 am

Tag!
"Amibition is a dream with a V8 engine."
-Elvis Presley


I really enjoy running.

User avatar
Kraicia
Chargé d'Affaires
 
Posts: 392
Founded: Sep 02, 2017
Ex-Nation

Postby Kraicia » Tue Sep 12, 2017 2:02 pm

My OC App is done; however, I will still need some time to further expand my App's history, so expect for further updates.

P.S. I will be awaiting for reviewing and critique by the OP and any other CO-OPs of this roleplay. If you have any questions or concerns regarding my OC App, please send me a PM and we can get to work as soon as possible. Thank you!
I’m the Republic of Kraicia, a theocratic Caucasus-based country. I also roleplay as Kraicia, an equally theocratic, albeit Future Tech, nation. I do not represent the Orthodox Church or any form of Caucasus nationalism.

User avatar
The New Earth Federation
Ambassador
 
Posts: 1962
Founded: May 06, 2016
Ex-Nation

Postby The New Earth Federation » Wed Sep 13, 2017 5:44 am

Democratic East-Asia: Accepted, just don't go crazy
Korhal IVV: Accepted
Collective: Again expand your history talk a bit more about this Clan war....it seems quite interesting
Tech Level: Mid FT, 2898
Militaristic, imperialistic, multi species spacefaring nation, not based on Earth
Captial: New Earth, Arcadia system
WE DONT USE NS STATS, PLEASE USE FACTBOOKS Telegrams are always welcomed, don't worry I don't bite.

User avatar
Omega Cyber-collective
Bureaucrat
 
Posts: 64
Founded: Aug 09, 2017
Ex-Nation

Postby Omega Cyber-collective » Wed Sep 13, 2017 2:24 pm

The New Earth Federation wrote:Democratic East-Asia: Accepted, just don't go crazy
Korhal IVV: Accepted
Collective: Again expand your history talk a bit more about this Clan war....it seems quite interesting


I'll get to work on it asafp.

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