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Favorite RP Genre

Action / Adventure
19
27%
Thriller
3
4%
Horror
4
6%
Science Fiction
20
28%
Nation
13
18%
Doki Doki Literature Club
12
17%
 
Total votes : 71

User avatar
The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Mon Aug 21, 2017 7:37 pm

Zanera wrote:
Anowa wrote:The funny thing is, I've only gotten more ideas after getting a job.


Become president and you might make the RP to end all RPs.

#Anowa2017 #DownWithGrestin
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
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New Grestin
Powerbroker
 
Posts: 9500
Founded: Dec 21, 2013
Ex-Nation

Postby New Grestin » Mon Aug 21, 2017 8:30 pm

The United Remnants of America wrote:
Zanera wrote:
Become president and you might make the RP to end all RPs.

#Anowa2017 #DownWithGrestin

Image
Let’s not dwell on our corpse strewn past. Let’s celebrate our corpse strewn future!
Head Bartender for The Pub | The Para-Verse | Writing Advice from a Pretentious Jerk | I write stuff | Arbitrary Political Numbers
Kentucky Fried Land wrote:I should have known Grestin was Christopher Walken the whole time.
ThePub wrote:New Grestin: "I will always choose the aborable lesbians over an entire town."
Imperial Idaho wrote:And with 1-2 sentences Grestin has declared war on the national pride of Canada.
- Best Worldbuilding - 2016 (Community Choice)
- Best Horror/Thriller RP for THE ZONE - 2016 (Community Choice)

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Zanera
Powerbroker
 
Posts: 9715
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Mon Aug 21, 2017 8:50 pm

New Grestin wrote:
The United Remnants of America wrote:#Anowa2017 #DownWithGrestin

Image


Naw, we just knock you down a few notches.
Image

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Naval Monte
Postmaster-General
 
Posts: 14640
Founded: Sep 04, 2014
Inoffensive Centrist Democracy

Postby Naval Monte » Mon Aug 21, 2017 8:56 pm

Zanera wrote:
Naval Monte wrote:Okay this sucks, after doing some research I found that I can't have Wysgmouth be in the Uskmouth area and it's not because of the power plants there alone but because a lot of Newports railway systems would be destroyed if I place the city there so I'm forced to change the location of the city because I don't want to make drastic changes to the real world locations when adding in fictional ones. But this would suck because now I can't call the city Wysgmouth anymore and the university can't be called Afon Wysg University or Usk University. Great I have to start all the way back on step one on major parts for my city.

Well while this development is annoying I can still fix this by either changing it to another location in Wales that has both a river and is either empty or has small villages that I can ruthlessly wipe off my setting or go fully into the Arkham influences and make a fictional river for equally fictional city and university or I can do what The Secret World did and make a fictional island off the coast of Wales just like what they did with Solomon Island.

Which of these methods do you think would be better for my city?


You could just make up some fake location.


True and that could have the advantage of me making up the geography and climate of where the city is located which in a creative stand point makes that option very tempting but keeping it in a real world locations would help make the fictional city feel believable. Luckily for me I have been thinking on all of the possible angles and for the real location bit I have an idea on what can be good possible candidate.

http://www.teifiriverstrust.com/wp-cont ... iation.gif

I think I found two possible locations if I have to place the city in a real location. Either have the city be located between Llandysul and Llanybydder or I can go and take the larger area that comes after Tregaron and long before Lampeter. Actually the second seems much easier to work with. Also changing the location to the River Teifi does have one benefit in that it is consider to be one of the longest and beautiful rivers in Wales.

Still not to sure if to go with this or with the idea of making it be on a fictional island.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Zanera
Powerbroker
 
Posts: 9715
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Mon Aug 21, 2017 9:08 pm

Naval Monte wrote:
Zanera wrote:
You could just make up some fake location.


True and that could have the advantage of me making up the geography and climate of where the city is located which in a creative stand point makes that option very tempting but keeping it in a real world locations would help make the fictional city feel believable. Luckily for me I have been thinking on all of the possible angles and for the real location bit I have an idea on what can be good possible candidate.

http://www.teifiriverstrust.com/wp-cont ... iation.gif

I think I found two possible locations if I have to place the city in a real location. Either have the city be located between Llandysul and Llanybydder or I can go and take the larger area that comes after Tregaron and long before Lampeter. Actually the second seems much easier to work with. Also changing the location to the River Teifi does have one benefit in that it is consider to be one of the longest and beautiful rivers in Wales.

Still not to sure if to go with this or with the idea of making it be on a fictional island.


Go with the riverside one and you have river-based folklore alongside a lot of land for land-based folklore to work with as well. Go with the island and you'll have much more limited land-based folklore, but then there's all the ocean folklore you can have going.

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Naval Monte
Postmaster-General
 
Posts: 14640
Founded: Sep 04, 2014
Inoffensive Centrist Democracy

Postby Naval Monte » Mon Aug 21, 2017 9:14 pm

Zanera wrote:
Naval Monte wrote:
True and that could have the advantage of me making up the geography and climate of where the city is located which in a creative stand point makes that option very tempting but keeping it in a real world locations would help make the fictional city feel believable. Luckily for me I have been thinking on all of the possible angles and for the real location bit I have an idea on what can be good possible candidate.

http://www.teifiriverstrust.com/wp-cont ... iation.gif

I think I found two possible locations if I have to place the city in a real location. Either have the city be located between Llandysul and Llanybydder or I can go and take the larger area that comes after Tregaron and long before Lampeter. Actually the second seems much easier to work with. Also changing the location to the River Teifi does have one benefit in that it is consider to be one of the longest and beautiful rivers in Wales.

Still not to sure if to go with this or with the idea of making it be on a fictional island.


Go with the riverside one and you have river-based folklore alongside a lot of land for land-based folklore to work with as well. Go with the island and you'll have much more limited land-based folklore, but then there's all the ocean folklore you can have going.


True, for one option I take I lose options in others. Of course because I have to move my city from Uskmouth that means it lost the name Wysgmouth so now it is nameless again along with the university though I can easily give it the name of whatever river is in the city cause either on Wales or a island near Wales the city will have a river going through it. That is one feature I want with it.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Zanera
Powerbroker
 
Posts: 9715
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Mon Aug 21, 2017 9:24 pm

Naval Monte wrote:
Zanera wrote:
Go with the riverside one and you have river-based folklore alongside a lot of land for land-based folklore to work with as well. Go with the island and you'll have much more limited land-based folklore, but then there's all the ocean folklore you can have going.


True, for one option I take I lose options in others. Of course because I have to move my city from Uskmouth that means it lost the name Wysgmouth so now it is nameless again along with the university though I can easily give it the name of whatever river is in the city cause either on Wales or a island near Wales the city will have a river going through it. That is one feature I want with it.


I'd just shoddily slide a city in wherever and name it whatever.

Depends on whether you think it would be easier to RP going out to the ocean-side to explore that folklore rather than rambling inland.

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Naval Monte
Postmaster-General
 
Posts: 14640
Founded: Sep 04, 2014
Inoffensive Centrist Democracy

Postby Naval Monte » Mon Aug 21, 2017 9:44 pm

Zanera wrote:
Naval Monte wrote:
True, for one option I take I lose options in others. Of course because I have to move my city from Uskmouth that means it lost the name Wysgmouth so now it is nameless again along with the university though I can easily give it the name of whatever river is in the city cause either on Wales or a island near Wales the city will have a river going through it. That is one feature I want with it.


I'd just shoddily slide a city in wherever and name it whatever.

Depends on whether you think it would be easier to RP going out to the ocean-side to explore that folklore rather than rambling inland.


I don't have much plan on the players going to the ocean to do much even if I go with the island idea since my idea was something from the ocean appearing on land.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Zanera
Powerbroker
 
Posts: 9715
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Mon Aug 21, 2017 9:54 pm

Naval Monte wrote:
Zanera wrote:
I'd just shoddily slide a city in wherever and name it whatever.

Depends on whether you think it would be easier to RP going out to the ocean-side to explore that folklore rather than rambling inland.


I don't have much plan on the players going to the ocean to do much even if I go with the island idea since my idea was something from the ocean appearing on land.


Whichever is creatively easier for you then.

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Deramen
Negotiator
 
Posts: 6506
Founded: Sep 05, 2014
Ex-Nation

Postby Deramen » Tue Aug 22, 2017 2:55 pm

Ahem, Dera for Politburo 2017. :p


Also, hey Terrans, long time no see.
Last edited by Deramen on Tue Aug 22, 2017 2:57 pm, edited 1 time in total.
You can call me Dera.
INFP-T.

[violet] wrote:
Scoochi2 wrote:I'm now being offered Filipino girlfriends...

You say that like it's a bad thing.

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Insaeldor
Negotiator
 
Posts: 5431
Founded: Aug 26, 2014
Inoffensive Centrist Democracy

Postby Insaeldor » Tue Aug 22, 2017 5:54 pm

Insaeldor4Congress2022.
Time is a prismatic uniform polyhedron

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Tayner
Powerbroker
 
Posts: 7917
Founded: Oct 09, 2014
Inoffensive Centrist Democracy

Postby Tayner » Tue Aug 22, 2017 8:21 pm

Federation of Terrans wrote:So I have an RP I've been thinking about writing. It's basically about a group of human conscripts as they go on a Band of Brother/Starship Troopers-esque journey through the known Galaxy. It will be somewhere between PMT and FT so enough bullsh*t will exist where we don't have to go hard sci-fi.

Anyone interested?

I'd be down.
If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

-If it's stupid, but it works, it ain't stupid.
-No Combat Ready unit has ever passed inspection.
-No Inspection Ready unit has ever passed combat.
-There is nothing more satisfying to you then having the enemy shoot at you, and miss.
-Remember, your weapon was made by the lowest bidder.
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Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Tue Aug 22, 2017 11:18 pm

Image


In the depths of the Milky Way lies the Traverse, a region of space that is home to species from all over. For thousands of years, many interstellar Empires have tried to incorporate the Traverse into their domains through various means, only to be expelled by the inhabitants. Those that call the Traverse home do so for a variety of reasons. Some wishing for freedom not found in their homelands, others wanting to exploit the people and the regions vast and exotic resources. Because of this, mercenary bands and bounty hunters are a common sight across the various species of the Traverse. You are a crewman aboard the Vespira, the ship of one of the mercenary bands operating out of the Traverse. Whether you're here for fame, fortune, or just another stop on your journey through the Traverse, you'll have to work with your comrades in order to survive contract to contract.

Tech


FTL Capabilities
Plasma Weaponry (Expensive)
Personal Shields (Expensive and Rare)
Cybernetic augmentations and genetic modification
Artificial Intelligence
Mecha
Hovercraft
Railgun technology
Power Armor
Cloaking Technology (Various in efficiency against certain species)
Psionics (Limited number of people)
gunpowder and kinetic weaponry


Weapons and Vehicles


Kinetic Weapons (Human)- While not the most powerful weaponry in the Traverse, weapons like the Neo-Kalashnikov-32,Type-120 Zhu Feng Assault Rilfe, and the [url=https://vignette1.wikia.nocookie.net/titanfall/images/c/cb/Volt_render_2.jpg/revision/latest/scale-to-width-down/185?cb=20170621144950[/url]have become common sights across the Traverse as Humans spread across the Region. Ranging from Assault Rifles to Shotguns, Human made weaponry is a favorite among Human Militias and Raiders on a budget, who's main targets are alien wildlife or unsuspecting civilian settlements.

Kinetic Weapons (Alien)- The most common type of weapons in the Traverse. Kinetic weaponry made by aliens are often more advanced than their Human counterparts, and often pack a bigger punch. These are the perfect weapons for anyone wanting something less primitive then Human weapons, and not wanting to break the bank with plasma weaponry.

Plasma Weaponry- A rare and expensive type of weaponry capable of inflicting massive damage on a target. As capable against shields as they are against armor and organic material. There is little that these weapons can't tear or melt through. Unfortunately, Those that can produce such weaponry are reluctant to hand them out to just anyone due to the cost of manufacturing such weapons, especially to people in the Traverse. Those that do make their way into the Traverse are those from past invasions, left behind by the retreating forces, or smuggled out of their nation of origin by gun runners, often at high risk, only adding to the price.


Contracts
A description of current Contracts as well as a list of past assignments.


Contract 01: Chabra Industries Weapons Trade

"The Vespira Crew has been contracted to move a shipment of Tagali [url=https://www.halopedia.org/images/9/9d/H4-StormRifle.png]DER-2582 Rifles[/url] they procured. From the size of the crates they're liaisons loaded into our hangar, we've probably got a couple hundred or so, way more than I've ever seen. I don't know how they got their hands that many, and I don't think I want to know. All I know is we're getting paid handsomely for this. We've been able to minimize the risks by only making necessary stops at ports and keeping anyone who doesn't need to be there out of Hangar. We only have one more jump until our drop off point. Hopefully things will continue going smoothly." - Vespira Captain


Traverse Factions


The Vespira Crew- The Vespira Crew is a Mercenary Group in the Traverse. They are a diverse group of individuals of various backgrounds, from bounty hunters and former soldiers to pilots and criminals.

Chabra Industries- While based firmly in Human space out of the Alpha Centauri, Chabra Industries has been conducting mining operations on the fringes of the Traverse for decades. They have gained a negative reputation among both Traverse Humans and Aliens alike, as they've been known to use hostile force against the inhabitants of planets with large quantities of valuable resources.


The Vespira

Originally manufactured in the Shipyards of Titan, the Vespira is a Yi-Class Frigate stolen by Adama and his fellow freedom fighters in their escape from Anansi. Since then, it has been the transport, base, and home for the Vespira Crew. The Vespira is armed with four Type-40 Rudra Point Defense turrets and a Mark 2687 Hughes MAC Cannon. The Vespira can hold 200 occupants and 21,000 cargo capacity. It may not be the strongest or fastest vessel, but it will do its job well.

Ship Compartments:

Bridge: Houses the Piloting Controls and Combat Information Center

Hangar Bay: Houses the ship's vehicles and cargo.
Current Inventory:
2 Wombat Armored Troop Transport Vehicle
1 Ordwell-Class Dropship
1 Kukri-Class Multipurpose Star Fighter
1 MBS-Golem Mark III

Armory: The Store room for the weapons of the Crew.

Crew Compartment: This is where the crew spend its time when not working.
-Mess Room: This is a part of the crew compartment, this is were crew can go and get a bit to eat and generally blow some steam.
-Medbay: the Doctor's quarters. Take caution during missions or you'll find yourself here.

Engine Bay: The working heart of the ship. This is where all the mechanical apparatus of the ship are kept. This is the undisputed realm of the ship's mechanic.

Apps

Code: Select all
[b]General Information[/b]
[b]Name:[/b]
[b]Species:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Bio:[/b]
[hr][/hr]
[align=center][b]Other Information.[/b][/align]
[b]Skills:[/b]
[b]Strength/Weaknes:s[/b]
[b]Equipment:[/b]
[b]Psionic Abilities? (Yes, No):[/b]
[b]Role in the crew:[/b]


Code: Select all
[b]Species Name:[/b]
[b]Species Appearance:[/b]
[b]Height/Weight:[/b]
[b]Lifespan:[/b]
[b]Biological Information:[/b]
[b]Culture:[/b]
[b]Other information:[/b]


General Information
Name: Adama "Adam Sabaleh
Species: Human
Age: 31
Gender: Male
Appearance: Adama
Bio:
Adama was born on the World of Anansi, an arid and hostile world in the Traverse. The Planet was the battleground for many various factions, duking it out over fertile land and water sources. For Adama's small home village, things were no different. Both the young and old were brought along Raids of nearby villages to boost numbers. One day, on one such raid when he was 17 years old, Adama was captured by a rival village, forced to do hard labor for their people. During his internment, he fell in love with the daughter of the local Village Leader, who in turn returned the feelings. As time went on, Adama fell into the good graces of his captors, eventually gaining freedom and permission to marry the Village Leader's Daughter. This marriage served as a bridge for the two groups, bringing peace after decades of war. With a child on the way, Adama and his Wife became prominent members of both communities and helping to establish peaceful relations with other neighboring groups.

Things would change three years later, however. From off world, the Earth Government affiliated Gordon Corporation, a company specializing in mining in the Traverse, came to the planet to mine the vast mineral deposits, mostly left alone by the locals. When conflict arose between the Gordon Corp Security Forces and the Anansi natives, Adama rallied a defense in his region, waging a guerrilla war, eventually becoming the leader of his region in a global resistance against the corporation. He and his people continued to resist for a whole year with success until Gordon Corp brought in the Mercenary Group "Totenkopf", a violent but efficient band that quickly decimated not only the Resistance Forces, but the entire Anansi population. Within months, the resistance was shattered and entire populations were wiped out or enslaved. With the fight lost, Adama and his family found their way off planet, leaving their doomed planet behind. Since then, Adama has formed his own Mercenary Group, the Vespira Crew in order to provide for his family.


Other Information.

Skills:
Former Warlord:
Organization
Weapons training
Strength/Weakness:
Anansi Upbringing:
+Resistance to Inhospitable Environments
+Weapons Repair (Kinetic Weapons)
-short temper when provoked
-Possible Hostage Targets (Family)

Equipment: NK-32 with a charm made by his daughter attached, Anansi Short sword (think a more modern version of this, binoculars
Psionic Abilities? (Yes, No): No
Role in the crew: Captain

Species Name: Humans
Species Appearance:Human
Height/Weight:5' (152.4 cm)–6' (182.9 cm) ,135 lbs (61.2 kg)–200 lbs (90.7 kg)
Lifespan:75-120 Years
Biological Information: Pretty much the same as humans today.
Culture:
Humans arrived in the Traverse over a hundred and fifty years ago in 2542. While still one the newest species to find themselves in the Traverse, they've wasted no time making in establishing themselves as major players. The first waves of Human Settlers came to the Traverse as refugees fleeing from a Civil War raging in Sol and other Human Colonies. While things back home have stabilized, the Traverse Humans have little to no sense of connection to the old Earth Government as almost all of the Human Colonies have repeatedly rejected the pleas of the old Government to rejoin the Greater Human Community.
Other information: N/A


Rules:
My word shall be law, the word of my Co-OP's will be considered law unless I say otherwise
No godmodding or metagaming, doing so will be unpleasant for you.
There is a two character limit.
Flaming in the OOC will not be tolerated, if your character is a arse, than by all means portray them as such in the OOC.
Characters have a chance to die. In certain missions, conditions will lead to not everyone getting out alive. Please keep this in mind.


Alright, WIP but I was wanting to run an idea through you guys. I was thinking of making each contract be worth currency that would be split among the crew, with certain people getting paid more or less for missions to maybe cause some tension. Also, between missions the ship would stop at a friendly planet for a variety of reasons, and people could purchase shit with the money they've saved up.
Last edited by Tagali Federation on Fri Sep 01, 2017 12:48 am, edited 6 times in total.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Federation of Terrans
Bureaucrat
 
Posts: 62
Founded: Aug 20, 2017
Ex-Nation

Postby Federation of Terrans » Wed Aug 23, 2017 12:37 pm

Well SCP RP looks good. Let me know when its up and I'll post an app. Should be fun getting back into it.

User avatar
Tayner
Powerbroker
 
Posts: 7917
Founded: Oct 09, 2014
Inoffensive Centrist Democracy

Postby Tayner » Wed Aug 23, 2017 5:36 pm

Anyone down for an alternate Star Trek RP?

Starfleet Marine Corps...
If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

-If it's stupid, but it works, it ain't stupid.
-No Combat Ready unit has ever passed inspection.
-No Inspection Ready unit has ever passed combat.
-There is nothing more satisfying to you then having the enemy shoot at you, and miss.
-Remember, your weapon was made by the lowest bidder.
Disclaimer: The sig is out of date and I probably won't update it

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Futrellia
Ambassador
 
Posts: 1696
Founded: Mar 29, 2013
Ex-Nation

Postby Futrellia » Wed Aug 23, 2017 6:30 pm

Should totally do a Starship Troopers RP.

User avatar
Anowa
Post Marshal
 
Posts: 17856
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Wed Aug 23, 2017 7:03 pm

Federation of Terrans wrote:Well SCP RP looks good. Let me know when its up and I'll post an app. Should be fun getting back into it.


You're in luck.

I just plunked it up there.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

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The Knockout Gun Gals
Senator
 
Posts: 4974
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Thu Aug 24, 2017 1:55 am

Ithalian Empire wrote:
Vacif wrote:Up and down. We've found out we're all incredibly volatile on Discord but have learned to tolerate each other. Some of the oldies have left us like Aussie but for the most part we're all here.

From my understanding Aussie ended up getting a life.


Unlike us. He has a life outside NS, apparently.

:p

Hey, since I am currently playing Deus Ex: Revision, I want to make a Deus Ex RP.

So...any takers? Peacekeepers is dying as fuck, sadly. :(
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Federation of Terrans
Bureaucrat
 
Posts: 62
Founded: Aug 20, 2017
Ex-Nation

Postby Federation of Terrans » Thu Aug 24, 2017 9:28 am

Deramen wrote:Ahem, Dera for Politburo 2017. :p


Also, hey Terrans, long time no see.

What up Dera? Good to see your still alive and kicking.

Futrellia wrote:Should totally do a Starship Troopers RP.

Damn right. I'll help you if you want to start one up.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Ex-Nation

Postby Sarejo » Thu Aug 24, 2017 9:55 am

The sad thing is I'm like one of the few people here that actually manages to juggle a life AND NS :P
Cheers mates.

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Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Thu Aug 24, 2017 10:12 am

Sarejo wrote:The sad thing is I'm like one of the few people here that actually manages to juggle a life AND NS :P


Right? tbh its all about gettin' good with NS on mobile. I can write posts with no prob on a phone. lets you do Ns anywhere.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Ex-Nation

Postby Sarejo » Thu Aug 24, 2017 10:35 am

Image
OOC | IC



A dark shadow has fallen over the city-state of Lannar. The Mist spreads from quarter to quarter, corrupting innocents into foul abominations of nature: beastmen, unholy horrors, creatures of the night, and worse, that prey on any unfortunate soul that was spared the horrific curses of The Mist.

No one knows where The Mist came from, or why it corrupts humans the way it does; all anyone knows is that the abominations are a blight and a threat, and so the local government set up a new department: the Ministry of Protection, to regulate the new class of bounty hunters and mercenaries born out this crisis, known as Wardens, who brave the quarters of the sprawling city afflictef by The Mist, protected by specialized amulets that protect them from corruption, but the dangers of the beasts is still real enough, which is why Wardens rarely travel alone. In return for their bravery, or foolishness, depending on your perspective, Wardens are paid handsomely for each trophy they turn in, proving a kill, at fortified outposts within the afflicted quarters known as Keeps, where Wardens can rest, resupply, repair their equipment, and purchase new equipment when supply runs are made.


1: OP has final say. No exceptions.

2: OP reserves the right to deny any application deemed not acceptable.

3: No God-modding or Meta-gaming.

4: No directly controlling another player character or faction unless given permission to do so. You can freely control any and all NPC’s that are not central to any major plotline.

5: Posts must be a paragraph minimum. One-liners are highly discouraged.

6: Try to use correct grammar, and no walls of text that are not broken up into paragraphs.

7: Be courteous to one another in the OOC. Feel free to be as much of a dick in the IC as you desire.

8: Be active should you apply. No need to be online 24/7 (as I certainly will not be) but don’t go through the effort of joining and never post anything. If you will be gone for any significant amount of time please leave a message stating that you will be gone. Those who do not risk having their characters killed off.

9: You character cannot be overpowered. Your character can die and every challenge should be just that, a challenge. Any overpowered characters will bring forth the wrath of the OP in the form of even worse obstacles and outcomes.

10: Have fun.
Code: Select all
[size=125][b][u]Ministry of Protection Warden Registry[/u][/b][/size]
[u][b]BASIC INFORMATION[/b][/u]
[b]Name:[/b]
[b]Sex:[/b]
[b]Physical Description:[/b]
[b]Equipment:[/b]

[u][b]INDIVIDUAL PSYCHOLOGICAL FILE[/b][/u]
[b]Personality:[/b]
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]Fears:[/b]
[b]Autobiography:[/b]

[b]RP Samples (2 Required or a good bio):[/b]


Still a tiny bit WiP, but there you go.
Cheers mates.

User avatar
Federation of Terrans
Bureaucrat
 
Posts: 62
Founded: Aug 20, 2017
Ex-Nation

Postby Federation of Terrans » Thu Aug 24, 2017 10:39 am

Anowa wrote:
Federation of Terrans wrote:Well SCP RP looks good. Let me know when its up and I'll post an app. Should be fun getting back into it.


You're in luck.

I just plunked it up there.

Just posted my app. Here's to a good time. Got to get going now.

User avatar
The Knockout Gun Gals
Senator
 
Posts: 4974
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Thu Aug 24, 2017 4:51 pm

Sarejo wrote:
OOC | IC



A dark shadow has fallen over the city-state of Lannar. The Mist spreads from quarter to quarter, corrupting innocents into foul abominations of nature: beastmen, unholy horrors, creatures of the night, and worse, that prey on any unfortunate soul that was spared the horrific curses of The Mist.

No one knows where The Mist came from, or why it corrupts humans the way it does; all anyone knows is that the abominations are a blight and a threat, and so the local government set up a new department: the Ministry of Protection, to regulate the new class of bounty hunters and mercenaries born out this crisis, known as Wardens, who brave the quarters of the sprawling city afflictef by The Mist, protected by specialized amulets that protect them from corruption, but the dangers of the beasts is still real enough, which is why Wardens rarely travel alone. In return for their bravery, or foolishness, depending on your perspective, Wardens are paid handsomely for each trophy they turn in, proving a kill, at fortified outposts within the afflicted quarters known as Keeps, where Wardens can rest, resupply, repair their equipment, and purchase new equipment when supply runs are made.


1: OP has final say. No exceptions.

2: OP reserves the right to deny any application deemed not acceptable.

3: No God-modding or Meta-gaming.

4: No directly controlling another player character or faction unless given permission to do so. You can freely control any and all NPC’s that are not central to any major plotline.

5: Posts must be a paragraph minimum. One-liners are highly discouraged.

6: Try to use correct grammar, and no walls of text that are not broken up into paragraphs.

7: Be courteous to one another in the OOC. Feel free to be as much of a dick in the IC as you desire.

8: Be active should you apply. No need to be online 24/7 (as I certainly will not be) but don’t go through the effort of joining and never post anything. If you will be gone for any significant amount of time please leave a message stating that you will be gone. Those who do not risk having their characters killed off.

9: You character cannot be overpowered. Your character can die and every challenge should be just that, a challenge. Any overpowered characters will bring forth the wrath of the OP in the form of even worse obstacles and outcomes.

10: Have fun.
Code: Select all
[size=125][b][u]Ministry of Protection Warden Registry[/u][/b][/size]
[u][b]BASIC INFORMATION[/b][/u]
[b]Name:[/b]
[b]Sex:[/b]
[b]Physical Description:[/b]
[b]Equipment:[/b]

[u][b]INDIVIDUAL PSYCHOLOGICAL FILE[/b][/u]
[b]Personality:[/b]
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]Fears:[/b]
[b]Autobiography:[/b]

[b]RP Samples (2 Required or a good bio):[/b]


Still a tiny bit WiP, but there you go.


Bloodborne?
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

User avatar
The Knockout Gun Gals
Senator
 
Posts: 4974
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Thu Aug 24, 2017 4:51 pm

Sarejo wrote:The sad thing is I'm like one of the few people here that actually manages to juggle a life AND NS :P


Me too.

ME TOO!
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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