Ever-Wandering Souls wrote:Drop Your Pants wrote:You're all my friends, there you've been invited so stop your usual moaning.
I'll happily take any questions, but I can't guarantee nice replies
Alright, thanks for letting me field one then. Of course, anyone is welcome to answer this!
Now, this is going to be a bit lengthy, so please bear with me. I would probably have suggested it as more of a panel topic, but as far as I can tell from the OP there aren't really going to be panels, so this'll have to do.
A topic that has come up many a time, both in targeted events such as RaiderCon, and in discussions among the raiding community in general, is the place of scripts, tools, and other forms of automation in modern gameplay. Generally, the raiding community has turned it's back on all forms of scripts and automation beyond basic sheets that process the data dumps to ease the time spent placing manual triggers (and similar off-update busywork reduction tools, such a a bit of code that processes region links into bbcode). This is driven, as simply as I can sum up, by two main factors: 1) Notably since predator, site staff has shown a specific desire to reduce the involvement of scripts in R/D (see also, the project to provide update times and render update timing scripts fundamentally useless), and with the warnings given after Predator still fresh in our minds, we're generally doing our best to comply with what staff has expressed as a desire, not just within the limits of what is legal. 2) A lot of raiders strongly believe that adding any form of simplification to update both removes ever-more skill from the equation and, perhaps because of that, that it makes updating ever-more boring. In other words, they'd like to avoid making it even more of a game of "who can button mash keyboard keys the fastest" by sticking strictly to the fundamentals. As a result of this prevailing view, I can honestly say that, from my view, raiding is at the least tool-heavy state that I personally have ever seen, with the fanciest extra thing most recruits will ever interact with being the NS++ puppet creator, and not one tool that is actually used during update being commonplace.
Despite this, it has recently been claimed that "this is no longer a game of skill, it is a script war. To pretend otherwise is to deny the reality of the battlefield." While this claim was soon after rescinded when raiders made clear that that statement did certainly not apply to *our* side, but I still think it serves to illuminate something important - the fact that the statement was made in the first place demonstrates that it's author believed it to be true for their own side. If Drake is to be believed (and I'm inclined to believe him), defenders are participating in a bit of a script arms race. The same defender that once said "There are plenty of elements to the game that can't be replaced by scripts and bots, and actually, some things are faster or easier using the manual method. Try move+endo using a script vs manual, you'll lose to the manual method if the player knows what they are doing." ...is now managing a tool that, among other things, adds hotkeys for crossing, chasing, and endorsing, whose changelog points to other move+endorse tools, and may also soon include hotkeys to aid even the speed of switching. Defenders, who once championed what was done without tools and stated that "R/D should be a game of skill nothing more, not who has the best coders in their camp, but who can jump faster/ manually trigger better," now seem to be entering an age of tools nearly as dense as raiders once had, at least as it would appear from the outside. Further, from a group that once spoke of open scripts and public source code, the back end of many of these scripts is nowhere to be found. Unlike the tool, most recently upgraded three days ago to "Version 2.0," the NSBreeze thread has not been updated in over two years, and contains the source code from "Version 0.5.1.2" - lacking almost every single feature the modern version contains. The other tool mentioned offhand in the changelog has no apparent posting on site, period. It seems, for all intents and purposes, that the defender view has changed, and that automation and tool use is growing, mostly behind the scenes, on the defender side of things.
In short, while most all raiders have forgone the use of tools during update, defenders appear to be increasing their use of tools during update.
Given the above, what are your views on the place of scripts/tools/automation in the future of defending, as well as in Gameplay as a whole? What internal divisions exist among defenders in regards to the use of such tools? How do you feel that use of these tools affects accessibility to new players, as well as enjoyment for those in the game for the long run? Do you have any other comments on the state of tools in modern R/D?
Thank you for your time, and for letting me field a question.
(and sorry for the wall, but I wanted to be reasonably confident I was not spewing total shit here, so I spent several hours digging and sourcing everything I could)
This is actually a really important topic to me, and one in which I'm heavily involved. I don't have time for a reply right now but I've got a lot to say about it when I'm out of work this evening.