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TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Wed May 31, 2017 4:17 pm

CIS post is fixed. I'm adding Nux and Onsil to the character list. Anybody need anything while I'm here?
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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Brusia
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Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Wed May 31, 2017 4:28 pm

TriStates wrote:CIS post is fixed. I'm adding Nux and Onsil to the character list. Anybody need anything while I'm here?

I was wondering about where the Republic folks should land on Voeld. Did you want us to have a run in with the Kett, the Angara, or maybe set up an FOB somewhere on the planet without even knowing its inhabited? (Could maybe say something about storms on the planet interfering with sensors or something so it makes sense that no one could detect life on the planet if you want to go with that last option).

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TriStates
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Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Wed May 31, 2017 4:34 pm

Brusia wrote:
TriStates wrote:CIS post is fixed. I'm adding Nux and Onsil to the character list. Anybody need anything while I'm here?

I was wondering about where the Republic folks should land on Voeld. Did you want us to have a run in with the Kett, the Angara, or maybe set up an FOB somewhere on the planet without even knowing its inhabited? (Could maybe say something about storms on the planet interfering with sensors or something so it makes sense that no one could detect life on the planet if you want to go with that last option).


Scanning has been eradicate and incomplete due to the Scourge (see Mass Effect wiki for more), so we know there is life on the planet, just not what kind or type. The Republic is unaware of the Angara, or the Kett. I will go about inserting run-ins with the Kett, Angara, or local wildlife as people post their characters experiences. Remember the objective is to establish a FOB, followed by re-conning the area, which will unveil the Kett and Angara more indepth. It'll be fun :)
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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The Imperial Regions of Commerce
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Posts: 1688
Founded: Aug 01, 2016
Iron Fist Consumerists

Postby The Imperial Regions of Commerce » Wed May 31, 2017 4:41 pm

@TriStates

My character is free to do anything.

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Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Wed May 31, 2017 4:44 pm

TriStates wrote:
Brusia wrote:I was wondering about where the Republic folks should land on Voeld. Did you want us to have a run in with the Kett, the Angara, or maybe set up an FOB somewhere on the planet without even knowing its inhabited? (Could maybe say something about storms on the planet interfering with sensors or something so it makes sense that no one could detect life on the planet if you want to go with that last option).


Scanning has been eradicate and incomplete due to the Scourge (see Mass Effect wiki for more), so we know there is life on the planet, just not what kind or type. The Republic is unaware of the Angara, or the Kett. I will go about inserting run-ins with the Kett, Angara, or local wildlife as people post their characters experiences. Remember the objective is to establish a FOB, followed by re-conning the area, which will unveil the Kett and Angara more indepth. It'll be fun :)

Does the Scourge effect scans taken after entering the planet's atmosphere though? (I figured the Consular-class that folks are on would try to scan the surface once they've entered the atmosphere). For the location of the FOB, I was thinking of this one cave I remember from the game with the ruins of an abandoned Angaran village. Would that be alright?

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Osnil Returns
Minister
 
Posts: 2143
Founded: Feb 20, 2017
Ex-Nation

Postby Osnil Returns » Wed May 31, 2017 5:25 pm

Alright, I'll be posting tonight after I finish good ol' Lar-Lar's app.
Ancient Ones-1 Justice League, 1 Sith Lord, 1 firebender, 1 nutcase, 1 Pokemon Trainer
There is more science in Grimm's Fairy Tales than in evolution.

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TriStates
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Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Wed May 31, 2017 7:03 pm

The Imperial Regions of Commerce wrote:@TriStates

My character is free to do anything.


Wanna go on a mission to pillage the natives for science?

Brusia wrote:
TriStates wrote:
Scanning has been eradicate and incomplete due to the Scourge (see Mass Effect wiki for more), so we know there is life on the planet, just not what kind or type. The Republic is unaware of the Angara, or the Kett. I will go about inserting run-ins with the Kett, Angara, or local wildlife as people post their characters experiences. Remember the objective is to establish a FOB, followed by re-conning the area, which will unveil the Kett and Angara more indepth. It'll be fun :)

Does the Scourge effect scans taken after entering the planet's atmosphere though? (I figured the Consular-class that folks are on would try to scan the surface once they've entered the atmosphere). For the location of the FOB, I was thinking of this one cave I remember from the game with the ruins of an abandoned Angaran village. Would that be alright?


Not as much I would assume. So where some life signs might show, you'd get a heck of a lot more as soon as you get below high-atmo. And yes, the location is up to you all :p have fun in the ice caves.

Osnil Returns wrote:Alright, I'll be posting tonight after I finish good ol' Lar-Lar's app.

Ready's OP blaster
Image
to nerf first
Last edited by TriStates on Wed May 31, 2017 7:06 pm, edited 2 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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Osnil Returns
Minister
 
Posts: 2143
Founded: Feb 20, 2017
Ex-Nation

Postby Osnil Returns » Wed May 31, 2017 7:07 pm

TriStates wrote:
The Imperial Regions of Commerce wrote:@TriStates

My character is free to do anything.


Wanna go on a mission to pillage the natives for science?

Brusia wrote:Does the Scourge effect scans taken after entering the planet's atmosphere though? (I figured the Consular-class that folks are on would try to scan the surface once they've entered the atmosphere). For the location of the FOB, I was thinking of this one cave I remember from the game with the ruins of an abandoned Angaran village. Would that be alright?


Not as much I would assume. So where some life signs might show, you'd get a heck of a lot more as soon as you get below high-atmo. And yes, the location is up to you all :p have fun in the ice caves.

Osnil Returns wrote:Alright, I'll be posting tonight after I finish good ol' Lar-Lar's app.

Ready's OP blaster
Image
to nerf first

*prepares to freeze OP in carbonite*
Ancient Ones-1 Justice League, 1 Sith Lord, 1 firebender, 1 nutcase, 1 Pokemon Trainer
There is more science in Grimm's Fairy Tales than in evolution.

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Ism
Negotiator
 
Posts: 6152
Founded: Oct 14, 2011
Scandinavian Liberal Paradise

Postby Ism » Wed May 31, 2017 7:09 pm

Osnil Returns wrote:
TriStates wrote:
Wanna go on a mission to pillage the natives for science?



Not as much I would assume. So where some life signs might show, you'd get a heck of a lot more as soon as you get below high-atmo. And yes, the location is up to you all :p have fun in the ice caves.


Ready's OP blaster
to nerf first

*prepares to freeze OP in carbonite*


Don't mind me.

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Osnil Returns
Minister
 
Posts: 2143
Founded: Feb 20, 2017
Ex-Nation

Postby Osnil Returns » Wed May 31, 2017 7:14 pm

Character Application
Mandatory
Name: Lar-Lar Jinks/Darth Liber
Sex: Male

Race & Faction: Gungan and Sine's Sith

Appearance: This, just with a lightsaber instead of spear
Image

Universe of Origin: Star Wars

Biography: While most would believe that Gungans are stupid and clumsy, Lar-Lar is neither of those. His resourcefulness and ingenuity is offset by his hot-headedness and pridefulness.

Lar-Lar lived in an orphanage on an outer rim territory until a slaver gang under employ of a Hutt Gangster called Dighusk Raan attacked. Most of the older human and Twi'lek girls were taken and Lar-Lar never forgave himself for it. Swearing this would never happen again, he set to work making a strong security system. And then they struck again. But this time they failed to break it and were either arrested or killed.

And so, Lar-Lar lived in happiness, but that was not to last. Dighusk seemed to find the slavers useful and ordered the orphanage burned to the ground. Lar-Lar was the only survivor and was sold at an auction after Dighusk who'd taken the girls from the orphanage all those years ago, forced him to watch as every single one of them was fed to his pet Kraayt Dragon.

As luck would happen, the man who'd bought him was a scavenger and taught him how to do just that. He eventually found the carbonite tomb of Darth Sine, who took him as her apprentice. Between the two, they killed all the scavengers and hunted down Raan and killed him. That was when Sine discovered she had carbonite poisoning; a side-effect of being poisoned. Setting out for the unknown regions, the two are hunting for a cure for her poisoning.

Powers/Abilities: Oddly enough, Lar-Lar managed to acquire a Kaadu during his revenge on Raan. He also has an energy shield, a red lightsaber, and an atlatl.
His powers are as follows:

Force Push (Pretty sure most people know what this does)
Force Lightning
Force Choke (blocks the windpipe with the Force)
Force Meld (bond with the minds of allies to allow better communication during battle)
Ignite (uses the Force to create a spark to potentially set flammable materials on fire)
Eye of Madness (creates a silent sphere of dark side energy that extends the vision range of the user)
Chill (a blast of cold that slows or stuns targets)
Freeze (stronger version of Chill, interupts target's focus and temporarily blocks use of the Force)
Inspire (empowers allies to acts of zeal and courage)
Force Barrier (blocks non-Force based attacks temporarily)
Ancient Ones-1 Justice League, 1 Sith Lord, 1 firebender, 1 nutcase, 1 Pokemon Trainer
There is more science in Grimm's Fairy Tales than in evolution.

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The Last Magic
Diplomat
 
Posts: 669
Founded: Mar 06, 2017
Ex-Nation

Postby The Last Magic » Wed May 31, 2017 7:34 pm

Osnil Returns wrote:Name: Lar-Lar Jinks/Darth Liber

Well played...
Some legends are told,
Some turn to dust
Or to gold,
But you will remember me,
Remember me for centuries

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Osnil Returns
Minister
 
Posts: 2143
Founded: Feb 20, 2017
Ex-Nation

Postby Osnil Returns » Wed May 31, 2017 7:36 pm

The Last Magic wrote:
Osnil Returns wrote:Name: Lar-Lar Jinks/Darth Liber

Well played...

I actually created this character a long time ago. I just changed some history and inventory.
Ancient Ones-1 Justice League, 1 Sith Lord, 1 firebender, 1 nutcase, 1 Pokemon Trainer
There is more science in Grimm's Fairy Tales than in evolution.

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TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Wed May 31, 2017 9:28 pm

I'll check him out tomorrow.
Last edited by TriStates on Wed May 31, 2017 9:31 pm, edited 1 time in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Wed May 31, 2017 11:25 pm

So, I did a little exploring on Voeld in ME:A to refresh my memory abit about the planet, and I found two caves that seemed like they'd make decent locations for the Republic's first FOB. I was wondering which one the other folks with Republic PCs preferred:

Image

Pros: Very isolated, number of structures already constructed (though damaged), open area would make aerial resupplies easier
Cons: Quite small, open area would likely be more difficult to defend

Image

Pros: Quite large, there's a spring in the back of the cave that can provide fresh water and fish, with machinery already in place to conduct research and keep the area warm; cave has only one entrance and isn't open, so should be easier to defend
Cons: Not far from main Kett base, no structures have yet been constructed

So, any thoughts or preferences?

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Athrax
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Posts: 1012
Founded: May 02, 2017
Ex-Nation

Postby Athrax » Thu Jun 01, 2017 11:42 am

Brusia wrote:So, I did a little exploring on Voeld in ME:A to refresh my memory abit about the planet, and I found two caves that seemed like they'd make decent locations for the Republic's first FOB. I was wondering which one the other folks with Republic PCs preferred:


Pros: Very isolated, number of structures already constructed (though damaged), open area would make aerial resupplies easier
Cons: Quite small, open area would likely be more difficult to defend


Pros: Quite large, there's a spring in the back of the cave that can provide fresh water and fish, with machinery already in place to conduct research and keep the area warm; cave has only one entrance and isn't open, so should be easier to defend
Cons: Not far from main Kett base, no structures have yet been constructed

So, any thoughts or preferences?


I'd vote B. The Kett aren't really that big a concern in my mind, and the additional resources could be useful.

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Parcia
Powerbroker
 
Posts: 7833
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Thu Jun 01, 2017 11:43 am

Just...waiting for my apprentice to post...
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
Right leaning Centrist from Florida No I am not The Floridaman...hes my uncle. Other then that dont @ me about politics, im leaving that
hell hole behind until I leave Uni.
I reserve all rights to my posts, OCs, and contributions to any threads I post on.
I'm a Pagan too, figure that shit out!
http://www.threadbombing.com/data/media ... e_Lock.gif storage
Hooyah Navy.

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Valkiir
Diplomat
 
Posts: 989
Founded: Jan 31, 2017
Ex-Nation

Postby Valkiir » Thu Jun 01, 2017 11:47 am

Hello, any Spartans receiving me???? I appear to be alone for the most part.

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Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Thu Jun 01, 2017 11:53 am

Athrax wrote:I'd vote B. The Kett aren't really that big a concern in my mind, and the additional resources could be useful.

Good point. I like Cave 2 better as well since it seems like it'd be so much easier to defend (plus I think it runs under a mountain, so it'd stand up to bombardment alot better than Cave 1). So that's two for Cave 2, you have any thoughts Tri?

Also Athrax, did you want to post anything on the ship, or go ahead and land on the planet to start exploring?
Last edited by Brusia on Thu Jun 01, 2017 3:34 pm, edited 1 time in total.

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TriStates
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Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Thu Jun 01, 2017 5:40 pm

It depends what you think you'll rely on. Militarily both are viable. The first would be good for a beach head, since you have clear opportunity to use air power. That means a near constant supply of close-air support, supplies, and troops being flown in. The Republic already controls the skies, as nothing the Kett or the Angara have on Veold could touch the Endeavour, let along the entire fleet. This would be similar to that LZ in We Were Soldiers, where the heli's can run day and night, supplying the forces.

The second is good for an redoubt that you'll continually use throughout the occupation of Veold. Caves and it being built into the side of a glacier mountain provide a natural defense, making it a hard point that can be defended almost indefinitely (like MT. Surabachi). Your biggest problem will be establishing logistics and a supply line, since an Acclamator would have to land away from the mountainous base. Anyone seeking to take the base would have to literally dig out any opposition, fighting hand-to-hand for every foot of ice.

This is my evaluation. But I won't offer directions, only choices. This is a decision-driven RP after all :p
Last edited by TriStates on Thu Jun 01, 2017 5:42 pm, edited 2 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Thu Jun 01, 2017 7:26 pm

TriStates wrote:It depends what you think you'll rely on. Militarily both are viable. The first would be good for a beach head, since you have clear opportunity to use air power. That means a near constant supply of close-air support, supplies, and troops being flown in. The Republic already controls the skies, as nothing the Kett or the Angara have on Veold could touch the Endeavour, let along the entire fleet. This would be similar to that LZ in We Were Soldiers, where the heli's can run day and night, supplying the forces.

The second is good for an redoubt that you'll continually use throughout the occupation of Veold. Caves and it being built into the side of a glacier mountain provide a natural defense, making it a hard point that can be defended almost indefinitely (like MT. Surabachi). Your biggest problem will be establishing logistics and a supply line, since an Acclamator would have to land away from the mountainous base. Anyone seeking to take the base would have to literally dig out any opposition, fighting hand-to-hand for every foot of ice.

This is my evaluation. But I won't offer directions, only choices. This is a decision-driven RP after all :p

Both good points as well. Maybe we could establish our FOB at Cave 1, set up some perimeter defenses and a landing zone, and use it primarily as an area to bring supplies in from the fleet; then later establish our MOB in Cave 2? Defenses and patrols could be established between the two to secure a supply line from the fleet to the MOB, and worst case scenario, should the FOB come under threat of being overrun while the fleet isn't around, the soldiers there could retreat to the MOB and defend their position there until the fleet could return and deploy reinforcements.

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Valkiir
Diplomat
 
Posts: 989
Founded: Jan 31, 2017
Ex-Nation

Postby Valkiir » Thu Jun 01, 2017 7:38 pm

Brusia wrote:
TriStates wrote:It depends what you think you'll rely on. Militarily both are viable. The first would be good for a beach head, since you have clear opportunity to use air power. That means a near constant supply of close-air support, supplies, and troops being flown in. The Republic already controls the skies, as nothing the Kett or the Angara have on Veold could touch the Endeavour, let along the entire fleet. This would be similar to that LZ in We Were Soldiers, where the heli's can run day and night, supplying the forces.

The second is good for an redoubt that you'll continually use throughout the occupation of Veold. Caves and it being built into the side of a glacier mountain provide a natural defense, making it a hard point that can be defended almost indefinitely (like MT. Surabachi). Your biggest problem will be establishing logistics and a supply line, since an Acclamator would have to land away from the mountainous base. Anyone seeking to take the base would have to literally dig out any opposition, fighting hand-to-hand for every foot of ice.

This is my evaluation. But I won't offer directions, only choices. This is a decision-driven RP after all :p

Both good points as well. Maybe we could establish our FOB at Cave 1, set up some perimeter defenses and a landing zone, and use it primarily as an area to bring supplies in from the fleet; then later establish our MOB in Cave 2? Defenses and patrols could be established between the two to secure a supply line from the fleet to the MOB, and worst case scenario, should the FOB come under threat of being overrun while the fleet isn't around, the soldiers there could retreat to the MOB and defend their position there until the fleet could return and deploy reinforcements.


Golf Clap, an excellent strategy. If one base is attacked the hostiles have to worry about being attacked by forces from the other base.

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Thu Jun 01, 2017 7:40 pm

Valkiir wrote:
Brusia wrote:Both good points as well. Maybe we could establish our FOB at Cave 1, set up some perimeter defenses and a landing zone, and use it primarily as an area to bring supplies in from the fleet; then later establish our MOB in Cave 2? Defenses and patrols could be established between the two to secure a supply line from the fleet to the MOB, and worst case scenario, should the FOB come under threat of being overrun while the fleet isn't around, the soldiers there could retreat to the MOB and defend their position there until the fleet could return and deploy reinforcements.


Golf Clap, an excellent strategy. If one base is attacked the hostiles have to worry about being attacked by forces from the other base.


Good plan. But I want to see how you all do under pressure, so you only have the equipment to set up one for now :p
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Thu Jun 01, 2017 7:57 pm

Valkiir wrote:Hello, any Spartans receiving me???? I appear to be alone for the most part.


I am, just been busy lately.

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Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Thu Jun 01, 2017 8:06 pm

TriStates wrote:
Valkiir wrote:
Golf Clap, an excellent strategy. If one base is attacked the hostiles have to worry about being attacked by forces from the other base.


Good plan. But I want to see how you all do under pressure, so you only have the equipment to set up one for now :p

Oh well, we could maybe implement that later on in the RP than ;) If we go with Cave 1, would we get the equipment we need to set up an MOB more quickly than if we started with Cave 2?

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Thu Jun 01, 2017 9:01 pm

Brusia wrote:
TriStates wrote:
Good plan. But I want to see how you all do under pressure, so you only have the equipment to set up one for now :p

Oh well, we could maybe implement that later on in the RP than ;) If we go with Cave 1, would we get the equipment we need to set up an MOB more quickly than if we started with Cave 2?


Logic and logistics would stand to reason that, yes
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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