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by Chyeknovostan Republic » Fri Aug 27, 2010 8:42 pm
by The Wandering Bard » Fri Aug 27, 2010 10:08 pm
by Burchadinger » Sat Aug 28, 2010 1:39 am
Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
by Orlkjestad » Sat Aug 28, 2010 2:05 am
Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
i would joinThe player would start off with one city, holding 5 million citizens. It would grow at 1.5% per week/month, and max out at 25 million. They could then found new cities, which each start off with 1 million and max out at the same amount. The population required to unlock customizable fields would be much lower, and issue submission would be time-based.
Based on the population and economy, each city would have a certain amount of production at its disposal. In addition, buildings and units would require three resources (food, energy/oil and metals), extracted from resource bases on the map. You could militarily capture any city or resource base except the capital. Attacking one person would declare war on their entire region.
by Mediterreania » Sat Aug 28, 2010 10:07 am
Orlkjestad wrote:Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
i would joinThe player would start off with one city, holding 5 million citizens. It would grow at 1.5% per week/month, and max out at 25 million. They could then found new cities, which each start off with 1 million and max out at the same amount. The population required to unlock customizable fields would be much lower, and issue submission would be time-based.
Based on the population and economy, each city would have a certain amount of production at its disposal. In addition, buildings and units would require three resources (food, energy/oil and metals), extracted from resource bases on the map. You could militarily capture any city or resource base except the capital. Attacking one person would declare war on their entire region.
I like to call this the wonderful world of the "other" country sim game, Simcountry.
by Itinerate Tree Dweller » Fri Sep 03, 2010 10:18 pm
by Astholm » Mon Sep 06, 2010 8:25 am
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