Mohawk Clans wrote:Any interest in doing a 5th one?
You mean this fifth one?
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by Starblaydia » Thu Sep 12, 2013 5:22 am
by Mohawk Clans » Thu Sep 12, 2013 5:23 am
by Starblaydia » Thu Sep 12, 2013 6:13 am
by Free Republics » Sat Feb 04, 2017 1:26 am
by Taeshan » Sat Feb 04, 2017 1:17 pm
Free Republics wrote:Regarding the current Quidditch World Cup, I've thought about trying my hand at writing a quidditch scorinator where the scorinator would consist of an unlimited number of attacks, each consisting of two parts. For the first part, it would generate a number and determine if the snitch had been caught. If so, it would determine which team caught the snitch (using a second random number) and award that team 150 points. If the snitch was not caught, it would then give each team an attack (using two additional random numbers) where that team would have a set chance of scoring a goal (worth 10 points) or not scoring a goal. This scorinator would repeat the cycle indefinitely until the snitch was caught. In terms of actually coding it, this isn't that different, conceptually, from Must10inator (which is x rounds, where it first determines if the fight ends in a knockout or submission and who wins if that is the case and then generates a score for the round if it doesn't end).
The hard part, of course, is figuring out what the various probabilities should be (and I have no idea if I'll have the time to actually write this before the tournament starts).
by Free Republics » Sat Feb 04, 2017 4:48 pm
Taeshan wrote:Free Republics wrote:Regarding the current Quidditch World Cup, I've thought about trying my hand at writing a quidditch scorinator where the scorinator would consist of an unlimited number of attacks, each consisting of two parts. For the first part, it would generate a number and determine if the snitch had been caught. If so, it would determine which team caught the snitch (using a second random number) and award that team 150 points. If the snitch was not caught, it would then give each team an attack (using two additional random numbers) where that team would have a set chance of scoring a goal (worth 10 points) or not scoring a goal. This scorinator would repeat the cycle indefinitely until the snitch was caught. In terms of actually coding it, this isn't that different, conceptually, from Must10inator (which is x rounds, where it first determines if the fight ends in a knockout or submission and who wins if that is the case and then generates a score for the round if it doesn't end).
The hard part, of course, is figuring out what the various probabilities should be (and I have no idea if I'll have the time to actually write this before the tournament starts).
The biggest part of the Quidditch cups historical has been the scorinator as i believe at least 3 times the hosts made their own, i think originally when Star started it he had one that was used 2-3 times and then others also created their own because he often wasn't there. I think the biggest factor is unlike most sports here there is no readily available scorinator, or any other sport that is similar. Theoretically you could take say football scores add a zero and often it would end up with similar scores, but then again often it would not. Say 10-7. The lower limit in this case would have one team scoring 15, and who cares what second scores. But anyways yeah the scorinator is the most difficult part for Quidditch. The stories are there, the teams are there, but how to score. So any ideas in this end are always useful and honestly you don't know until you put it out there whether it works or not.
by Taeshan » Sat Feb 04, 2017 6:36 pm
Free Republics wrote:Taeshan wrote:
The biggest part of the Quidditch cups historical has been the scorinator as i believe at least 3 times the hosts made their own, i think originally when Star started it he had one that was used 2-3 times and then others also created their own because he often wasn't there. I think the biggest factor is unlike most sports here there is no readily available scorinator, or any other sport that is similar. Theoretically you could take say football scores add a zero and often it would end up with similar scores, but then again often it would not. Say 10-7. The lower limit in this case would have one team scoring 15, and who cares what second scores. But anyways yeah the scorinator is the most difficult part for Quidditch. The stories are there, the teams are there, but how to score. So any ideas in this end are always useful and honestly you don't know until you put it out there whether it works or not.
Interestingly, there seems to be an (extremely rare) foul where a team can win at quidditch while scoring less than 150 points. This involves a player on the other team, other than the seeker, capturing the snitch and results in the disqualification of the team that illegally captured the snitch.
I'm actually attempting to write a scorinator working exactly as I described above right now. I've decided to make that particular foul happen twice in every 100,000 matches (i.e. when the scorinator generates a snitch catch and the random number to determine which team caught it is either a 0 or a 99,999). Unlike Must10inator, this one is being written in Java so it should run on every computer that has the current version of Java installed. Like Must10inator, it uses text files for input and output (and has additional support for user-specified constants for probability of the snitch being caught, probability of goals being scored and randomness constants for both goal scoring and snitch catching). Also like Must10inator, it lacks support for any tournament formats and determines matchups by pitting team1 against team2, team3 against team 4 and so on. I'm not going to implement any home field advantage or style mods in the first version. Input files use the Xkoranate/Olympic format and results will be outputted in a format that is mostly compatible with Xkoranate's table generator ("mostly" meaning that the 99,998 out of 100,000 matches that don't end in a DQ will be in xkoranate-compatible format).
Since it seems that there is no official tiebreak rule, I'm going to assume that quidditch uses the old soccer rule of replaying a tied match, in the event that a winner is needed.
by -Anthor- » Sat Feb 04, 2017 9:44 pm
by Free Republics » Sat Feb 04, 2017 9:47 pm
Taeshan wrote:Free Republics wrote:
Interestingly, there seems to be an (extremely rare) foul where a team can win at quidditch while scoring less than 150 points. This involves a player on the other team, other than the seeker, capturing the snitch and results in the disqualification of the team that illegally captured the snitch.
I'm actually attempting to write a scorinator working exactly as I described above right now. I've decided to make that particular foul happen twice in every 100,000 matches (i.e. when the scorinator generates a snitch catch and the random number to determine which team caught it is either a 0 or a 99,999). Unlike Must10inator, this one is being written in Java so it should run on every computer that has the current version of Java installed. Like Must10inator, it uses text files for input and output (and has additional support for user-specified constants for probability of the snitch being caught, probability of goals being scored and randomness constants for both goal scoring and snitch catching). Also like Must10inator, it lacks support for any tournament formats and determines matchups by pitting team1 against team2, team3 against team 4 and so on. I'm not going to implement any home field advantage or style mods in the first version. Input files use the Xkoranate/Olympic format and results will be outputted in a format that is mostly compatible with Xkoranate's table generator ("mostly" meaning that the 99,998 out of 100,000 matches that don't end in a DQ will be in xkoranate-compatible format).
Since it seems that there is no official tiebreak rule, I'm going to assume that quidditch uses the old soccer rule of replaying a tied match, in the event that a winner is needed.
The thing is you might not have to regulate within the scorinator which team caught the snitch and leave it up to the team who first rps. In that as long as both teams have more than 150 points theoretically they could both have caught the snitch, I.e. Ireland's chasers were too much for Bulgaria and created a huge gap, but Viktor Krum was miles better than Ireland's seeker and thus eventually caught the snitch.
In theory if both teams have 150 points than either team could have caught it and one just had a huge lead before likely. I would advise against having any scorinator decide who caught the snitch much like i disliked the scorination of the WBC back in the day that went inning by inning. It takes away from the fun of the RP. Not saying that you would intend to show who caught the snitch, but with the scores, im just saying that if that is the thought process i would advise against having a scorinator which plops out a side that caught the snitch. Rather that gives scores within the range that seems possible for international level games. I believe 0 points to i bet the highest we've seen on NS (lower in the books, but they are after all not professional except for the world cup) is maybe 1000. Theoretically teams could score within that range.
by Darmen » Sat Feb 04, 2017 9:52 pm
-Anthor- wrote:I'm curious to see how Free Republic's turns out with his hunt; I'm really interested in hosting the Cup, but I'm pulling a dummy moment and having a hard time understanding the old Star spreadsheet scorinator.
by -Anthor- » Sat Feb 04, 2017 9:55 pm
Darmen wrote:-Anthor- wrote:I'm curious to see how Free Republic's turns out with his hunt; I'm really interested in hosting the Cup, but I'm pulling a dummy moment and having a hard time understanding the old Star spreadsheet scorinator.
You might be interested in Equestrian States' bid for the 5th World Cup and the use of the Babbage Football formula in xkoranate for scorination. That particular form of scorination was also used in the 6th World Cup and is one I quite like.
by Spaam » Sun Feb 05, 2017 2:20 am
by Sarzonia » Mon Apr 01, 2019 6:54 am
by Velestria » Wed Apr 03, 2019 6:37 pm
by Ko-oren » Sat Apr 13, 2019 7:01 am
Shapoer wrote:Question: Are woman are allowed to be in rosters or is a man focused sport.
by Bears Armed » Sat Apr 13, 2019 7:01 am
by A m e n r i a » Sat Apr 13, 2019 7:59 am
by The Sherpa Empire » Sat Apr 13, 2019 9:35 am
Shapoer wrote:Question: Are woman are allowed to be in rosters or is a man focused sport.
by Free Republics » Sat Apr 27, 2019 8:47 pm
by The Sherpa Empire » Sat Apr 27, 2019 8:55 pm
by Bears Armed » Mon Apr 29, 2019 7:04 am
by Sarzonia » Mon Apr 29, 2019 8:38 am
by Banija » Mon Apr 29, 2019 11:11 am
Sarzonia wrote:By the by, if the gender of any players is an element of your roleplaying, beater Elynn Davis is gender non-conforming and uses they/them pronouns.
by Sarzonia » Tue Apr 30, 2019 7:03 am
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