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by Giovenith » Sat Jan 14, 2017 9:34 pm
by Tiltjuice » Sat Jan 14, 2017 9:50 pm
by Tiltjuice » Sat Jan 14, 2017 9:51 pm
by Chedastan » Sat Jan 14, 2017 11:14 pm
by Stormwrath » Sun Jan 15, 2017 6:21 am
by Monfrox » Sun Jan 15, 2017 7:01 am
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by The BranRiech » Sun Jan 15, 2017 9:43 am
by Giovenith » Sun Jan 15, 2017 10:22 am
by The BranRiech » Sun Jan 15, 2017 2:30 pm
by Northwest Slobovia » Sun Jan 15, 2017 5:50 pm
Cerillium wrote:[You might ask yourself, dear readers, why Demens didn't sweep everyone back to the Building and advance time. The answer is simple and given in an OOC light: Slo, Prim and Fvaar, Git yo' asses ta tha Gate n' tha fuck into a freshly smoked up dimension cuz dis Island gettin borin as fuck - don't drag this up to Sidechick Day.]
by Cerillium » Sun Jan 15, 2017 6:40 pm
Torrocca wrote:Well, here's good old Hectaros again!
#PLAPP
PLAYER INFORMATION
NS nation nickname: Torr
Skill Level (beginner, intermediate, advanced): Intermediate
How often can you post? About a few times per day/two days
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Hectaros Varinos te Eterri Maginestim the Brave-Sworded (or just Hectaros)
Character Gender: Male
Species (nation personification, human, alien, etc): Human
Age: 21
Appearance: Hectaros stands at a reasonable 5' 9'' and weighs roughly 81.5kg, with toned muscles and little apparent fat all around. He has fair, olive-ish skin and medium-short black, well-kept hair; a light beard and mustache covers his face. His eyes are a dark brown, his lips are thin and average in width, his nose is somewhat large and curves out slightly, and for the most part, the rest of his appearance is decent and attractive. A scar runs down his forearm from one of his earlier years in his service to his Emperor, and another just above his Achilles' Heel from his most recent battle.
URL to Character Picture, if any: Here.
Character Occupation: Legionary for the Eterridone Empire.
Character's biggest strength: His courage and wit. Like most other Eteridone peoples, Hectaros prides himself on his stone-like courage and resilience in the face of any danger or threat, and uses his quick thinking to outplay others that could otherwise consider themselves better than him.
Character's worst flaw: His pride. Like most Eteridone peoples, he's rather prideful of many things, to the point that his pride gets to his head and distracts him from reality.
OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.
Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.
Primary Objective: Hectaros' main goal is to find out why he was brought to Galli (at the moment, he assumes one of his gods, Antaros, sent him), and to ultimately achieve whatever his "prophesied" task at hand is, so that he may in turn return home with the blessings of Antaros.
Minor Goals: In the meantime, Hectaros intends to become a strong and functioning member of the rest of the PL group. He also intends to learn more about the world itself as necessary.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here
*Speak his native language (Eterridone)
*Read and write
*Draw
*Basic drill
*Breathe
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.
- Ability 1 and Points Spent: Sword and shield combat - 3 points
- Ability 2 and Points Spent: Projectile throwing - 3 points
- Ability 3 and Points Spent: Persuasion - 1 point
- Ability 4 and Points Spent:
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.
MAGICAL OR SPECIAL ITEMS
- Ability 1:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 2:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 3:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 4:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.
List:
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.
List:
*wine red, long-sleeved shirt with a unique pretzel-knot-tie-like tied collar
*creme-white pants
*brown leather, shin-high boots with steel "spikes" on the bottom
*steel breast- and back-plate with two hinged shoulder pieces
*steel gorget
*steel, visorless bascinet-like helmet with a round top and a flared edge
*hand-and-a-half sword
*an inward-curving, rectangular-like shield with a steel boss and reinforcing steel strips on the rim, painted red with a white X
*steel dagger
*six steel darts attached to the inner face of the shield
*brown leather belt + sheathes for the sword and the dagger
*a water bladder
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.
Education or Training: Hectaros learned most of his mundane and special skills during his five years serving as a Legionary for Eterridone - in fact, reading and writing is as much an important skill to the Legionaries as fighting is, so it's taught to them alongside their skills fighting.
Character Background/Biography: It was a bright, beautiful, blue day in the eastern coastal town of Eterri Maginestim (Our Town on the Large Mountain), well into the seventh year of Emperor Barakos' reign, when a rare, but prophetic sight was beheld by the Empire - a glimmering shooting star, visible in spite of the sun's light, tearing across the sky. On this same day, Hectaros was born - his parents, jubilant at the apparent signs, prophesied themselves that Hectaros would one day be the one to save Eterridone (it was around this time that Eterridone was at its worst: political corruption was rampant, a war on two fronts strangled the elite military of the Empire, and civil unrest was at its highest yet.). For most of his childhood, Hectaros grew up believing he was the next best thing since sliced bread - all of his life revolved around being the "chosen one": he was pushed to do his best and overachieve, a stress that strained his relationship not only with his parents, but also with his younger brother and sister.
It was the twenty-second year of Barakos' reign, just after Hectaros turned sixteen, when he, at the behest of his parents, enlisted into the Imperial Army. There, his entire worldview shifted, twisted, knotted, and became a confusing, horrible mess: some of the men and women fervently believed him to be a chosen one based off his day of birth and practically formed a cult around him, while others considered it malarkey and ruthlessly hazed him for it, with scores others taking up all sorts of positions in between. Not one to back down, Hectaros pushed on - although he was no more tougher, smarter, or incredible than any of the others, he pushed on; he pushed on, and he endured. Like his comrades, he was ready for his first taste of battle two years later. And what a battle it was: the Battle of Secarlos, they called it; an utter, resounding defeat who's wail was heard across Eterridone and who's triumphant roar was heard by her enemies, the Kingdom of Aldere and the Kataliin Empire - here, Hectaros tasted defeat for once in his life, and was left with a painful reminder in the form of a sword's cut to his arm, which scarred him. In the hearts and minds of peoples all across the Empire, the end was nigh, and there was to be no return. The survivors - Hectaros included - fled back into Imperial lands, fending off invading Kataliin groups as they pursued.
A second tragedy found its way to Hectaros as he and his surviving comrades found shelter in the border city of Eterri Tudesnim (Our City on the Dead River), their expected reinforcements had arrived, safe and unscathed - among them, Hectaros nineteen-year-old younger brother, Natorin. Hectaros was dismayed by this; he already had his taste of war, and it sickened him to his core - it was something he couldn't dare wish on another, especially not his own blood. However, there was little time to resolve this: the walled-city came under siege by a Kataliin army, leaving the two brothers and their brothers and sisters trapped in the wolf's terrible, ensnaring jaws.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Here.
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.) 1 2
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torr
Character Name: Hectaros
Image Link: Here.
Brief Description for Bio: An average man, it was foreseen when he was born that he'd be a great hero. Instead, he turned out average and became a soldier for his homeland.
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
Torsiedelle wrote:#PLAPP
PLAYER INFORMATION
NS nation nickname: Torsi
Skill Level (beginner, intermediate, advanced): Intermediate
How often can you post? Usually multiple times a day, limited to between noon and 5:30PM EST right now.
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Katya Dimitrov
Character Gender: Female
Species (nation personification, human, alien, etc): Human
Age: 22 (Birthday March 19th)
Appearance: Katya is just slightly taller than her little sister, and is also a bit thinner. She has a lithe build, very graceful; a flat chest, small shoulders, a sharp face, and silky hair that splits out into a tuft here and there, giving just the right amount of mess to what could otherwise be flawlessly straight hair - in short, Katya represents the modern Torsiedellie ideal. She dresses well, but not formally, perse. She fancies a blazer or light coat on top of a plain white shirt and short skirt. Accesories include her signature black tie, and occasionally a silver tie clip and/or gloves. She finishes off with white socks and leather shoes.
URL to Character Picture, if any: Here
Character Occupation: Currently not employed, has capacity to be a healer or support character, or a low-tier fighter/spy/whatever.
Character's biggest strength: Her stubbornness, and her eagerness to please; she liked to try and succeed.
Character's worst flaw: Pride. She can't stand being told or shown that she can't do something, or being made a fool of, and she's a bit too stubborn to admit when she's wrong about something. She lacks direction as well, and seems afraid to make major commitments.
OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.
Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.
Primary Objective: Finding her place is a good start. She can fight, but isn't a stellar fighter, and she's a social person, but is a little too skittish and hesitant to be a spy or speaker. She can nurse, but isn't a healer...as it is, healing or speaking seem to be her most realistic pursuits.
Minor Goals: For one, kicking off her own small business, then pursuing music or singing.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here
Swordsmanship
Speaking/singing
Musical Talent (Violin, Piano)
Home nursing
Cooking
Basic marksmanship
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.
- Ability 1 and Points Spent: Swordsmanship - 4
- Ability 2 and Points Spent: Music and Arts -2
- Ability 3 and Points Spent:
- Ability 4 and Points Spent:
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.
MAGICAL OR SPECIAL ITEMS
- Ability 1:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 2:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 3:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 4:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.
List:
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.
List: Rapier/sabre
- handgun
- Rifle
- Her violin
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.
Education or Training: Katya attended elementary school and early studies as a toddler, and attended a local middle school in her home city, where she was considered a gifted student. In highschool, she attended a prestigious private academy, where she specialized in the arts, history, and world studies. Katya became annoyed with life later in her schooling, and decided to travel abroad rather than attend the famous Rostov University when she was eighteen, much to her mother's dismay.
Character Background/Biography: Katya was born to Lilya and Peter Dimitrov on March 19th, 1994, in Stavropol, Torsiedelle. Her family, quite stable at the time, as far as she could tell, had recently established themselves in the city, where her mother had entered the business world while her father, always humble and eager to get away from the city, found a calling in mechanics, construction, and various side projects where he could get his hands dirty.
Before her third birthday, her parents' relationship seemed to have taken a bad turn. Between diverging paths in life, and quarrels over her younger sister, who was close to being born, things looked bleak for her parents' marriage. Katya didn't understand any of it at the time, and didn't bother to ask with her inquisitive mind. She simply remembered that one day her sister was born, and a few days after their divorce, her dad and sister disappeared.
Growing up, Katya would hate her father, who she never met until she was ninteen. Katya was very much influenced by her mother, and not always for the better; Katya had large expectations placed on her, and was pushed to excel in all she did. While she did excel, often because she did enjoy what she did, she still found ways the disappoint her every cynical mother. Doing well in school, excelling at her musical studies, none of it seemed to please the businesswoman, who had no interest in the world or arts like her daughter did. In her adolescence and teenage years, they argued often, and it was not only once or twice that Katya had felt her mothers hand across her face. On top of her rocky home life, her school life was cautiously good at best, with her only having a handful of close friends. Despite it all, however, Katya remained positive and confident.
Upon her highschool graduation, her mother expected the girl to go into business and attend Rostov University, but Katya simply couldn't accept that life. Being old enough to see the world on her own, Katya left and went across Europe to study and pursue her own passions. The next four years would be fantastic experiences. Discovering a fantastic city where the weird and wonderful thrived, meeting her estranged sister (though it took her a while to accept her sexuality), and finding a niche for herself all helped her build her self-esteem, as fragile as it was. She couldn't have asked for a more fulfilling life....well, she could. She still had much to work on.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like)
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torsi
Character Name: Katya Dimitrov
Image Link: https://i.imgur.com/6eOMhXD.png
Brief Description for Bio: Katya is a diva; she's smart, beautiful, and fiery, though beneath her exterior is a fragile girl. She enjoys art and music, and fancies herself a young Bohemian, though still proper and ever the mature young adult. She lived with her younger sister, Tora, and is now the soul resident of their household. She can be a bit ditzy and ramble as she speaks, but she always corrects herself and strives to maintain her image as a fanciful woman. To her, femininity is the most important aspect of any woman, though not at all a sign of weakness or inferiority; after all, women in Torsiedelle have always held considerable power.
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.#PLAPP
PLAYER INFORMATION
NS nation nickname: Torsi
Skill Level (beginner, intermediate, advanced): Intermediate
How often can you post? Frequently, currently limited to once or twice a day.
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Corporal Marie A. Wellington
Character Gender: Female
Species (nation personification, human, alien, etc): Neko
Age: 24
Appearance: ] Marie is a small woman, standing 4'9" and weighing 105lbs, with a thin body, pale skin, short long hair, a button nose, and big, blue eyes. She appears to be an otherwise normal - if small - Human, with the exception of two feline ears in place of a Human's.
Her outfit tells everything about who she is; she wears a tan Army uniform reminiscent of a WWII Commonwealth soldier's; her helmet is adorned with a red cross, and her fatigues and battle rig given a medic chestpiece. Her jacket has two shoulder patches - Another medic cross on her left shoulder, and a patch on her right shoulder displaying starship, titled "CFS Excalibur" above, and "Stars Above" below. An extra tab above her ship patch bears the letters "CIFO."
She has a twitch, causing her left ear to flutter sometimes, and tends to be very animated when speaking. She speaks with an embarassingly thick accent similar to a Yorkshire or Welsh Dialect.
URL to Character Picture, if any: http://i.imgur.com/sdx0z0n.png
Character Occupation: Medic/Nurse
Character's biggest strength: Perseverance. As a soldier, her objectives must be met, and her goals must be reached, no matter what. She doesn't give up easily. When events get sad or dark, she keeps up a smile and a cheery demeanor and carries on.
Character's worst flaw: She can be a little nosy or snoopy, and come off as a heckler. She's also a tad self-deprecating.
OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.
Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.
Primary Objective: Marie, as a soldier, follows orders and pushes for victory. If a god war is brewing and their lives in danger, then it is her mission to maintain a prepared posture and to push for victory no matter what, and to offer her services as a medic and soldier to support the building.
Minor Goals: To greet and meet and establish a friendly relationship with characters, and to foster teamwork in groups. Besides that, she can assist with physical tasks and with healing.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here
First-Aid and Nursing
Pistol Proficiency
Gardening/Farmwork
Cooking
Physical tasks such as marching, pulling heavy objects, and climbing high walls
Hunting
Sneaking
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.
- Ability 1 and Points Spent: Combat Medical Treatment/First-Aid/Nursing - 4
- Ability 2 and Points Spent: Combat Training - 3
- Ability 3 and Points Spent:
- Ability 4 and Points Spent:
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.
MAGICAL OR SPECIAL ITEMS
- Ability 1:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 2:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 3:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 4:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.
List:
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.
List:
Medic Kit with gauze, tourniquette, bandages, and painkillers.
Extra first-aid items, including morphine shots, bandages, scissors, and stitching thread.
One combat knife
One Handgun
Rucksack
Combat rig (vest and pouches)
Basic Items, such as a compass, waterproof pen and notepad, and canteen
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.
Education or Training: ] Homeschooling, combat and medic training
Character Background/Biography: After her twenty-second birthday, Marie began to pursue acceptance into Interplanetary Fleet Operations, and after failing twice, she was finally accepted when she turned twenty-three. She was given her first spacefaring experience when she was assigned to operations on the CFS Excalibur, a cruiser which had just finished construction in the planetary shipyards and was scheduled for a voyage to a newly established colony between her homeworld and Earth, a recently-discovered world populated by distant Humanoid cousins. She was excited to see what those weird aliens looked like.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Here
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torsi
Character Name: Corporal Marie Wellington
Image Link: http://i.imgur.com/sdx0z0n.png
Brief Description for Bio: Corporal Wellington is a Combat Medic formerly assigned to the Starship Excalibur as part of Interplanetary Fleet Operations. As a runt, and as a soldier, Wellington is stubborn and dedicated, and never let down by bad news. She's a good medic, despite her tiny size, and a decent farmhand and gardener on the side.
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
Yeah, both aren't very good, but....I'm on brainblock right now, and low on time. Sheeeit. Anything I can do to improve, if needed?
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Cerillium » Sun Jan 15, 2017 6:43 pm
Northwest Slobovia wrote:Cerillium wrote:[You might ask yourself, dear readers, why Demens didn't sweep everyone back to the Building and advance time. The answer is simple and given in an OOC light: Slo, Prim and Fvaar, Git yo' asses ta tha Gate n' tha fuck into a freshly smoked up dimension cuz dis Island gettin borin as fuck - don't drag this up to Sidechick Day.]
LOL. Yes, yes:I should have the post up shortly.Plosted.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Northwest Slobovia » Sun Jan 15, 2017 6:45 pm
Cerillium wrote:Northwest Slobovia wrote:LOL. Yes, yes:I should have the post up shortly.Plosted.
Thank you!
We'll still wrap up things on the beach. This gives Swith time to mend. I can't write Neste for her, and she's in no mood to be online tonight.
New characters have the chance to ask questions. Old characters have a chance to wish each other Merry Christmas. Demens is gone but Thaddeus can answer very basic questions.
by Tiltjuice » Sun Jan 15, 2017 6:49 pm
Cerillium wrote:dis Island gettin borin as fuck - don't drag this up to Sidechick Day.]
Cerillium wrote:New characters have the chance to ask questions. Old characters have a chance to wish each other Merry Christmas. Demens is gone but Thaddeus can answer very basic questions.
by Cerillium » Sun Jan 15, 2017 7:02 pm
Stormwrath wrote:It's been a while since I've apped Macy. So here we go. Nothing much has changed beyond filling in the new fields and some wording.#PLAPP
PLAYER INFORMATION
NS nation nickname: Storm
Skill Level (beginner, intermediate, advanced): Intermediate
How often can you post? 1-3 times a week, more if I'm in the zone.
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Macy (Service No. 12HM-570R47W)
Character Gender: Asexual, has female anatomy
Species (nation personification, human, alien, etc): Android
Age: Assembled in her current form around 7 years ago, appears 19
Appearance: Appears Caucasian, 5' 9", shaggy blondesynthetic hair, blue eyes,deceptively human-likefair-colored skin.
URL to Character Picture, if any: Boop.
Character Occupation: n/a
Character's biggest strength: Whether it's part of her programming or just a mutating anomaly in an obscure portion of her code, she's a positive person. Not saying that she can'tsimulatefeel negative emotions, but if she does she moves through them pretty quickly.
Character's worst flaw: Ignorant about most things, especially in relation to herself and the god war that everyone else seems to be describing, but ignorance is bliss I guess?
OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); coming to terms with a major flaw that inhibits the character from reaching full potential; etc.
Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.
Primary Objective: Getting used to being a civilian-grade android and being part of "organic" society.
Minor Goals:
- Interact with other Residents in order that she can be considered useful in everyone else's eyes.
- Train in swordplay.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here
- Can understand and communicate in leetspeak
- Dancing
- Writing
- Pulling off all-nighters (because why would robots need sleep? She can recharge anyway.)
- Playing videogames
- Shooting a firearm
- Drive a motorcycle
- Unintentional adorkable-ness (if that counts)
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.
- Ability 1 and Points Spent: Martial arts programming. (3 points spent) Macy has some intermediate knowledge of certain martial arts styles such as karate and jujitsu. However, she cannot access these without her systems overriding.
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.
- Ability 1: Flight (3 points spent)
Power Level: Low
Strengths: Allows Macy to travel long distances in a short period of time without having to use her feet. Her flight is achieved by electromagnetism, in which she uses an opposing magnetic field to get her off the ground. This field has the same pole as Gallimaufry's magnetic field, enabling her to fly up to 5,000 feet.
Weaknesses: Uhhhh… Nothing really. Unless flocks of birds are a thing. *shrugs*
Restrictions: Flying drains her batteries much faster, and there is a chance that she could fall from the sky due to near-exhausted batteries. This is probably because her designers replaced her miniature nuclear reactor with more conventional batteries. As explained above, she cannot go beyond 5,000 feet or the magnetic forces cannot support her.
- Ability 2: Super-strength (4 points spent)
Power Level: Medium
Strengths: Macy can lift objects many times her own weight, often many times her own size. She can also stop objects that are traveling at speeds of over 100 mph (around 160 kph) with her bare hands.
Weaknesses: None that are of any concern to her.
Restrictions: While she can carry a full-sized sedan quite easily, other objects such as city buses and ship containers can be harder to lift for her. A container ship itself is certainly out of the question. Also, while she can stop objects with her hands, she can get demolished by a speeding object going more than 300 kph.
MAGICAL OR SPECIAL ITEMS
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.
List:
- 2x 512 TB auxiliary data storages
- 1x high-speed charging station
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Don't abuse this. They won't be clutching an entire bunker.
List:
- Giant dwarven sword
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.
Education or Training: Macy is programmed with the intelligence and skill of an average 19 year old human woman. However, she can learn quite quickly since her computing speed and information gathering speed far exceed that of organic beings. She still acts like an innocent person though.
Character Background/Biography: 12HM-570R47W was originally built as a military-grade prototype android at an AE-Celestia Industries factory, one of many android prototypes. AE-Celestia at the time was wanting to acquire a special military contract from the Palmaria Ministry of Defense on an advanced fighting android soldier that could replace human soldiers on the battlefield. Her design was perhaps one of the most sophisticated of its time, with advanced stealth capabilities, cutting-edge bionic joints that allowed for more human-like body movements and gestures, a wide array of sensors that assessed the conditions of the battlefield, and portable firearms that can be readied within a couple of seconds.
However, despite her impressive features, her design was rejected, and a better prototype created by the company was accepted. She and her three other sibling androids were deactivated and kept in storage for over three years.
There was a growing market for androids that acted like humans, and various companies and tech firms sought to cash in on the prospect—including AE-Celestia. Early civilian-grade androids weren't exactly convincing—despite their more humanlike appearance and behavior, one could still observe the tiny robotic features. Thus, 12HM-570R47W was brought out of storage, redesigned and rebuilt by the company for four years. Her combat capabilities were reduced drastically in order to make her more readily accepted by the general public. She was also given a silicone skin so that she feels human to the touch. 12HM-570R47W was revealed to the world at a Consumer Electronics Expo as the U-Bot. The U-Bot model line hit the shelves the following year. She herself was bought by a redstone industry tycoon named Robert Statham.
However, while most military-grade features were removed by AE-Celestia's engineers, the company may have overlooked certain features when recreating her. Her flight abilities were kept, and her superhuman strength was retained, and lord knows if they forgot to get rid of an override feature that activates whenever she is threatened. Oh well.
For two years she served as a robotic servant for him, doing much of the household work. In fact, she worked so well that it rendered her organic counterparts obsolete. It seemed that she was going to be that way for the rest of her life as an android—that is until she was modified by his son Matthew, who was a burgeoning inventor and software programmer. Matthew was the one who gave her the nickname "Macy." He didn't like the way she just silently did the things his father told her to do, since he believed that she was never genuinely happy with this.
One night he secretly deactivated her and brought her to the basement of the mansion, and programmed her with something that AE-Celestia would never code into her CPU—codes that gave her autonomy. From that point on, she was no droid that only obeyed the wishes of her master. Days and weeks passed, and it seemed that Macy was acting a little strange. She could make choices on her own and feel emotions—things that were usually attributed to organic beings. Mr. Statham noticed that she was beginning to deliberately disobey his commands, and forced her to continue to work for him in his mansion. One time she got angry and was about to kill her master, and would've done so had it not been for Matthew's intervention.
Frightened by what Statham described as "robots turning against humans," he was going to return her to the factory, but Matthew convinced him to let Macy go. At first his father was reluctant in doing so—fearing that what she did to him would happen to others as well—but accepted after Matthew promised to give her inhibition scripts that would prevent her from harming humans. Five years passed, and Macy was planned to reside at the Building, which was at the time in Bielefeld. She wanted to study at a college there. However, when she got to 42nd Subabsurdus Street, there was no apartment. There she was whisked away to Gallimaufry.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) This
Link to RP examples: 1, 2, 3
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Storm
Character Name: Macy
Image Link: Boop. (may replace with my concept art for her)
Brief Description for Bio: Macy (Service No. 12HM-570R47W) is a civilian-grade android. What distinguishes her from other robots was her autonomy, something that only organic beings had. Of course, after knowing she can think and act freely, where can she start? Maybe Galli might have her answer.
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Cerillium » Sun Jan 15, 2017 7:04 pm
Northwest Slobovia wrote:So it's still Christmas on the Island? If so, Amanda will want to sing carols.
Tiltjuice wrote:Ack. That means I gotta app Cuisine and MB...but code...>_>
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Tiltjuice » Sun Jan 15, 2017 7:06 pm
by Highfort » Sun Jan 15, 2017 7:12 pm
by Saldinado » Sun Jan 15, 2017 7:16 pm
by Giovenith » Sun Jan 15, 2017 7:21 pm
by Tiltjuice » Sun Jan 15, 2017 7:24 pm
Saldinado wrote:*sighs*
Hello. After numerous attempts and such to make it possible and work, it seems that this little dude is going to join the single market again for a while. Oh what fun.
But enough of that, sorry for my lack of anything due to the whole personal things, but I think that I'm back to do things. So besides revamping my app for Henry, am I needed for something? Or is it possible to have him parked for a bit so that I can ease myself back in?
by Giovenith » Sun Jan 15, 2017 7:34 pm
by Torrocca » Mon Jan 16, 2017 3:36 am
Cerillium wrote:Torrocca wrote:Well, here's good old Hectaros again!
#PLAPP
PLAYER INFORMATION
NS nation nickname: Torr
Skill Level (beginner, intermediate, advanced): Intermediate
How often can you post? About a few times per day/two days
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Hectaros Varinos te Eterri Maginestim the Brave-Sworded (or just Hectaros)
Character Gender: Male
Species (nation personification, human, alien, etc): Human
Age: 21
Appearance: Hectaros stands at a reasonable 5' 9'' and weighs roughly 81.5kg, with toned muscles and little apparent fat all around. He has fair, olive-ish skin and medium-short black, well-kept hair; a light beard and mustache covers his face. His eyes are a dark brown, his lips are thin and average in width, his nose is somewhat large and curves out slightly, and for the most part, the rest of his appearance is decent and attractive. A scar runs down his forearm from one of his earlier years in his service to his Emperor, and another just above his Achilles' Heel from his most recent battle.
URL to Character Picture, if any: Here.
Character Occupation: Legionary for the Eterridone Empire.
Character's biggest strength: His courage and wit. Like most other Eteridone peoples, Hectaros prides himself on his stone-like courage and resilience in the face of any danger or threat, and uses his quick thinking to outplay others that could otherwise consider themselves better than him.
Character's worst flaw: His pride. Like most Eteridone peoples, he's rather prideful of many things, to the point that his pride gets to his head and distracts him from reality.
OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.
Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.
Primary Objective: Hectaros' main goal is to find out why he was brought to Galli (at the moment, he assumes one of his gods, Antaros, sent him), and to ultimately achieve whatever his "prophesied" task at hand is, so that he may in turn return home with the blessings of Antaros.
Minor Goals: In the meantime, Hectaros intends to become a strong and functioning member of the rest of the PL group. He also intends to learn more about the world itself as necessary.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here
*Speak his native language (Eterridone)
*Read and write
*Draw
*Basic drill
*Breathe
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.
- Ability 1 and Points Spent: Sword and shield combat - 3 points
- Ability 2 and Points Spent: Projectile throwing - 3 points
- Ability 3 and Points Spent: Persuasion - 1 point
- Ability 4 and Points Spent:
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.
MAGICAL OR SPECIAL ITEMS
- Ability 1:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 2:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 3:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 4:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.
List:
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.
List:
*wine red, long-sleeved shirt with a unique pretzel-knot-tie-like tied collar
*creme-white pants
*brown leather, shin-high boots with steel "spikes" on the bottom
*steel breast- and back-plate with two hinged shoulder pieces
*steel gorget
*steel, visorless bascinet-like helmet with a round top and a flared edge
*hand-and-a-half sword
*an inward-curving, rectangular-like shield with a steel boss and reinforcing steel strips on the rim, painted red with a white X
*steel dagger
*six steel darts attached to the inner face of the shield
*brown leather belt + sheathes for the sword and the dagger
*a water bladder
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.
Education or Training: Hectaros learned most of his mundane and special skills during his five years serving as a Legionary for Eterridone - in fact, reading and writing is as much an important skill to the Legionaries as fighting is, so it's taught to them alongside their skills fighting.
Character Background/Biography: It was a bright, beautiful, blue day in the eastern coastal town of Eterri Maginestim (Our Town on the Large Mountain), well into the seventh year of Emperor Barakos' reign, when a rare, but prophetic sight was beheld by the Empire - a glimmering shooting star, visible in spite of the sun's light, tearing across the sky. On this same day, Hectaros was born - his parents, jubilant at the apparent signs, prophesied themselves that Hectaros would one day be the one to save Eterridone (it was around this time that Eterridone was at its worst: political corruption was rampant, a war on two fronts strangled the elite military of the Empire, and civil unrest was at its highest yet.). For most of his childhood, Hectaros grew up believing he was the next best thing since sliced bread - all of his life revolved around being the "chosen one": he was pushed to do his best and overachieve, a stress that strained his relationship not only with his parents, but also with his younger brother and sister.
It was the twenty-second year of Barakos' reign, just after Hectaros turned sixteen, when he, at the behest of his parents, enlisted into the Imperial Army. There, his entire worldview shifted, twisted, knotted, and became a confusing, horrible mess: some of the men and women fervently believed him to be a chosen one based off his day of birth and practically formed a cult around him, while others considered it malarkey and ruthlessly hazed him for it, with scores others taking up all sorts of positions in between. Not one to back down, Hectaros pushed on - although he was no more tougher, smarter, or incredible than any of the others, he pushed on; he pushed on, and he endured. Like his comrades, he was ready for his first taste of battle two years later. And what a battle it was: the Battle of Secarlos, they called it; an utter, resounding defeat who's wail was heard across Eterridone and who's triumphant roar was heard by her enemies, the Kingdom of Aldere and the Kataliin Empire - here, Hectaros tasted defeat for once in his life, and was left with a painful reminder in the form of a sword's cut to his arm, which scarred him. In the hearts and minds of peoples all across the Empire, the end was nigh, and there was to be no return. The survivors - Hectaros included - fled back into Imperial lands, fending off invading Kataliin groups as they pursued.
A second tragedy found its way to Hectaros as he and his surviving comrades found shelter in the border city of Eterri Tudesnim (Our City on the Dead River), their expected reinforcements had arrived, safe and unscathed - among them, Hectaros nineteen-year-old younger brother, Natorin. Hectaros was dismayed by this; he already had his taste of war, and it sickened him to his core - it was something he couldn't dare wish on another, especially not his own blood. However, there was little time to resolve this: the walled-city came under siege by a Kataliin army, leaving the two brothers and their brothers and sisters trapped in the wolf's terrible, ensnaring jaws.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Here.
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.) 1 2
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torr
Character Name: Hectaros
Image Link: Here.
Brief Description for Bio: An average man, it was foreseen when he was born that he'd be a great hero. Instead, he turned out average and became a soldier for his homeland.
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
Approved. Don't forget to add his translation rat to his equipment list.
viewtopic.php?p=30894277#p30894277Torsiedelle wrote:#PLAPP
PLAYER INFORMATION
NS nation nickname: Torsi
Skill Level (beginner, intermediate, advanced): Intermediate
How often can you post? Usually multiple times a day, limited to between noon and 5:30PM EST right now.
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Katya Dimitrov
Character Gender: Female
Species (nation personification, human, alien, etc): Human
Age: 22 (Birthday March 19th)
Appearance: Katya is just slightly taller than her little sister, and is also a bit thinner. She has a lithe build, very graceful; a flat chest, small shoulders, a sharp face, and silky hair that splits out into a tuft here and there, giving just the right amount of mess to what could otherwise be flawlessly straight hair - in short, Katya represents the modern Torsiedellie ideal. She dresses well, but not formally, perse. She fancies a blazer or light coat on top of a plain white shirt and short skirt. Accesories include her signature black tie, and occasionally a silver tie clip and/or gloves. She finishes off with white socks and leather shoes.
URL to Character Picture, if any: Here
Character Occupation: Currently not employed, has capacity to be a healer or support character, or a low-tier fighter/spy/whatever.
Character's biggest strength: Her stubbornness, and her eagerness to please; she liked to try and succeed.
Character's worst flaw: Pride. She can't stand being told or shown that she can't do something, or being made a fool of, and she's a bit too stubborn to admit when she's wrong about something. She lacks direction as well, and seems afraid to make major commitments.
OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.
Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.
Primary Objective: Finding her place is a good start. She can fight, but isn't a stellar fighter, and she's a social person, but is a little too skittish and hesitant to be a spy or speaker. She can nurse, but isn't a healer...as it is, healing or speaking seem to be her most realistic pursuits.
Minor Goals: For one, kicking off her own small business, then pursuing music or singing.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here
Swordsmanship
Speaking/singing
Musical Talent (Violin, Piano)
Home nursing
Cooking
Basic marksmanship
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.
- Ability 1 and Points Spent: Swordsmanship - 4
- Ability 2 and Points Spent: Music and Arts -2
- Ability 3 and Points Spent:
- Ability 4 and Points Spent:
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.
MAGICAL OR SPECIAL ITEMS
- Ability 1:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 2:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 3:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 4:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.
List:
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.
List: Rapier/sabre
- handgun
- Rifle
- Her violin
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.
Education or Training: Katya attended elementary school and early studies as a toddler, and attended a local middle school in her home city, where she was considered a gifted student. In highschool, she attended a prestigious private academy, where she specialized in the arts, history, and world studies. Katya became annoyed with life later in her schooling, and decided to travel abroad rather than attend the famous Rostov University when she was eighteen, much to her mother's dismay.
Character Background/Biography: Katya was born to Lilya and Peter Dimitrov on March 19th, 1994, in Stavropol, Torsiedelle. Her family, quite stable at the time, as far as she could tell, had recently established themselves in the city, where her mother had entered the business world while her father, always humble and eager to get away from the city, found a calling in mechanics, construction, and various side projects where he could get his hands dirty.
Before her third birthday, her parents' relationship seemed to have taken a bad turn. Between diverging paths in life, and quarrels over her younger sister, who was close to being born, things looked bleak for her parents' marriage. Katya didn't understand any of it at the time, and didn't bother to ask with her inquisitive mind. She simply remembered that one day her sister was born, and a few days after their divorce, her dad and sister disappeared.
Growing up, Katya would hate her father, who she never met until she was ninteen. Katya was very much influenced by her mother, and not always for the better; Katya had large expectations placed on her, and was pushed to excel in all she did. While she did excel, often because she did enjoy what she did, she still found ways the disappoint her every cynical mother. Doing well in school, excelling at her musical studies, none of it seemed to please the businesswoman, who had no interest in the world or arts like her daughter did. In her adolescence and teenage years, they argued often, and it was not only once or twice that Katya had felt her mothers hand across her face. On top of her rocky home life, her school life was cautiously good at best, with her only having a handful of close friends. Despite it all, however, Katya remained positive and confident.
Upon her highschool graduation, her mother expected the girl to go into business and attend Rostov University, but Katya simply couldn't accept that life. Being old enough to see the world on her own, Katya left and went across Europe to study and pursue her own passions. The next four years would be fantastic experiences. Discovering a fantastic city where the weird and wonderful thrived, meeting her estranged sister (though it took her a while to accept her sexuality), and finding a niche for herself all helped her build her self-esteem, as fragile as it was. She couldn't have asked for a more fulfilling life....well, she could. She still had much to work on.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like)
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torsi
Character Name: Katya Dimitrov
Image Link: https://i.imgur.com/6eOMhXD.png
Brief Description for Bio: Katya is a diva; she's smart, beautiful, and fiery, though beneath her exterior is a fragile girl. She enjoys art and music, and fancies herself a young Bohemian, though still proper and ever the mature young adult. She lived with her younger sister, Tora, and is now the soul resident of their household. She can be a bit ditzy and ramble as she speaks, but she always corrects herself and strives to maintain her image as a fanciful woman. To her, femininity is the most important aspect of any woman, though not at all a sign of weakness or inferiority; after all, women in Torsiedelle have always held considerable power.
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.#PLAPP
PLAYER INFORMATION
NS nation nickname: Torsi
Skill Level (beginner, intermediate, advanced): Intermediate
How often can you post? Frequently, currently limited to once or twice a day.
CHARACTER PERSONAL CHARACTERISTICS
Character Name: Corporal Marie A. Wellington
Character Gender: Female
Species (nation personification, human, alien, etc): Neko
Age: 24
Appearance: ] Marie is a small woman, standing 4'9" and weighing 105lbs, with a thin body, pale skin, short long hair, a button nose, and big, blue eyes. She appears to be an otherwise normal - if small - Human, with the exception of two feline ears in place of a Human's.
Her outfit tells everything about who she is; she wears a tan Army uniform reminiscent of a WWII Commonwealth soldier's; her helmet is adorned with a red cross, and her fatigues and battle rig given a medic chestpiece. Her jacket has two shoulder patches - Another medic cross on her left shoulder, and a patch on her right shoulder displaying starship, titled "CFS Excalibur" above, and "Stars Above" below. An extra tab above her ship patch bears the letters "CIFO."
She has a twitch, causing her left ear to flutter sometimes, and tends to be very animated when speaking. She speaks with an embarassingly thick accent similar to a Yorkshire or Welsh Dialect.
URL to Character Picture, if any: http://i.imgur.com/sdx0z0n.png
Character Occupation: Medic/Nurse
Character's biggest strength: Perseverance. As a soldier, her objectives must be met, and her goals must be reached, no matter what. She doesn't give up easily. When events get sad or dark, she keeps up a smile and a cheery demeanor and carries on.
Character's worst flaw: She can be a little nosy or snoopy, and come off as a heckler. She's also a tad self-deprecating.
OBJECTIVES AND GOALS
Primary Objectives are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.
Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D.
Primary Objective: Marie, as a soldier, follows orders and pushes for victory. If a god war is brewing and their lives in danger, then it is her mission to maintain a prepared posture and to push for victory no matter what, and to offer her services as a medic and soldier to support the building.
Minor Goals: To greet and meet and establish a friendly relationship with characters, and to foster teamwork in groups. Besides that, she can assist with physical tasks and with healing.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here
First-Aid and Nursing
Pistol Proficiency
Gardening/Farmwork
Cooking
Physical tasks such as marching, pulling heavy objects, and climbing high walls
Hunting
Sneaking
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc.
- Ability 1 and Points Spent: Combat Medical Treatment/First-Aid/Nursing - 4
- Ability 2 and Points Spent: Combat Training - 3
- Ability 3 and Points Spent:
- Ability 4 and Points Spent:
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed here, however. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You might need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.
MAGICAL OR SPECIAL ITEMS
- Ability 1:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 2:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 3:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
- Ability 4:
Power Level:
Strengths (what it does):
Weaknesses (what counters it):
Restrictions (limitations or other factors that hamper it/the character):
If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet.
List:
EQUIPMENT
This is what your character has on their person at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker.
List:
Medic Kit with gauze, tourniquette, bandages, and painkillers.
Extra first-aid items, including morphine shots, bandages, scissors, and stitching thread.
One combat knife
One Handgun
Rucksack
Combat rig (vest and pouches)
Basic Items, such as a compass, waterproof pen and notepad, and canteen
BACKGROUND
Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.
Education or Training: ] Homeschooling, combat and medic training
Character Background/Biography: After her twenty-second birthday, Marie began to pursue acceptance into Interplanetary Fleet Operations, and after failing twice, she was finally accepted when she turned twenty-three. She was given her first spacefaring experience when she was assigned to operations on the CFS Excalibur, a cruiser which had just finished construction in the planetary shipyards and was scheduled for a voyage to a newly established colony between her homeworld and Earth, a recently-discovered world populated by distant Humanoid cousins. She was excited to see what those weird aliens looked like.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Here
Link to RP examples: (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)
IMPORTANT FINAL STEP:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details.
The nickname you go by on NS: Torsi
Character Name: Corporal Marie Wellington
Image Link: http://i.imgur.com/sdx0z0n.png
Brief Description for Bio: Corporal Wellington is a Combat Medic formerly assigned to the Starship Excalibur as part of Interplanetary Fleet Operations. As a runt, and as a soldier, Wellington is stubborn and dedicated, and never let down by bad news. She's a good medic, despite her tiny size, and a decent farmhand and gardener on the side.
Please direct questions to the OP or the CoOPs. Thanks for applying. Bear in mind that it can take several days for applications to be approved; check back often.
Yeah, both aren't very good, but....I'm on brainblock right now, and low on time. Sheeeit. Anything I can do to improve, if needed?
viewtopic.php?p=30894348#p30894348
Katya will end up slumming around "in search of herself" if you don't give her the ambition to become something and stick with it. Her goals should support her primary objective. Opening a business and making music doesn't lend itself to that, and regulates her to the status of an NPC shopkeeper. More importantly, currently she serves no purpose other than to distract other characters from growth. Would she be better off making cameos in Bielefeld?
I suppose the best way to look at it is: Where do you see her an IC year from now, and what steps will she take to make sure she reaches that spot?
Marie is approved. viewtopic.php?p=30894473#p30894473
by Stormwrath » Mon Jan 16, 2017 4:45 am
Cerillium wrote:Let's find a purpose for her. Where do you see her an IC year from now? Has she become more at ease around organics? Does she fit in to a role of any kind? (Soldier, chef, mechanic, researcher, etc.) What steps would she take to achieve her objective?
You'll need to add weaknesses to her supernatural abilities. Her field can be countered by other, greater forces, for example - she would drop like a rock. Her strength is only good if she's on a balanced and stable surface, or if the object she's swatting away is on coarse and the angulation doesn't cause weird deflection.
Other than that, looks good and approved. viewtopic.php?p=30894716#p30894716
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