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Overwatch: Para Bellum [Overwatch|Open|OOC]

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Theyra
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Postby Theyra » Tue Dec 27, 2016 11:56 am

Beiarusia wrote:
Theyra wrote:Hmmmm do you think a engineer would know the two well or no. Just wondering.

Her father was a researcher involved with cybernetics and Omnics, so an engineer would probably have known the two.


So maybe my guy would have known the two...... since he was a engineer. Also I do not think we have a healer.....

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Republic Of Varra
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Postby Republic Of Varra » Tue Dec 27, 2016 11:57 am

Should I repost my application?
Political alignment: (0,0)

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The United Equstrian Front
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Postby The United Equstrian Front » Tue Dec 27, 2016 12:03 pm

When will the IC be up?

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Beiarusia
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Postby Beiarusia » Tue Dec 27, 2016 12:05 pm

The United Equstrian Front wrote:When will the IC be up?

OOC was only posted yesterday. Be patient young one.

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The United Equstrian Front
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Postby The United Equstrian Front » Tue Dec 27, 2016 12:10 pm

Beiarusia wrote:
The United Equstrian Front wrote:When will the IC be up?

OOC was only posted yesterday. Be patient young one.

Just asking a question.

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Theyra
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Postby Theyra » Tue Dec 27, 2016 12:13 pm

The United Equstrian Front wrote:
Beiarusia wrote:OOC was only posted yesterday. Be patient young one.

Just asking a question.


I am guessing later this week and I think I may make a second character. Any ideas for one?

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Ormata
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Postby Ormata » Tue Dec 27, 2016 12:15 pm

For the IC...

Image

The United Equstrian Front wrote:
Beiarusia wrote:OOC was only posted yesterday. Be patient young one.

Just asking a question.


And he was merely answering it.

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The United Equstrian Front
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Postby The United Equstrian Front » Tue Dec 27, 2016 12:17 pm

Theyra wrote:
The United Equstrian Front wrote:Just asking a question.


I am guessing later this week and I think I may make a second character. Any ideas for one?

Supports, defense. and tanks

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Utceforp
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Postby Utceforp » Tue Dec 27, 2016 12:17 pm

The United Equstrian Front wrote:
Theyra wrote:
Just thinking about if we should start out with characters knowing each other and wait. So people do not know if Petra is a robot yet?

I was thinking the Vets would know each other and the new comers would have a smidgen of knowledge on the Vets

Strix is somewhere in the grey area between "Vet" and "newcomer". The older generation would be aware of him as an old enemy, but anyone involved in Blackwatch during the last two years before its destruction would know his full story and feel a mix of pity and distrust towards him.
Last edited by Utceforp on Tue Dec 27, 2016 12:21 pm, edited 1 time in total.
Signatures are so 2014.

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Ormata
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Postby Ormata » Tue Dec 27, 2016 12:19 pm

Would Indra be a "Vet"?

I mean. She was Blackwatch.

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The United Equstrian Front
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Postby The United Equstrian Front » Tue Dec 27, 2016 12:21 pm

Ormata wrote:Would Indra be a "Vet"?

I mean. She was Blackwatch.
Utceforp wrote:
The United Equstrian Front wrote:I was thinking the Vets would know each other and the new comers would have a smidgen of knowledge on the Vets

Strix is somewhere in the grey area between "Vet" and "newcomer". The older generation would be aware of him as an old enemy, but anyone in Blackwatch would know his full story.

So Strix would be a Junior and Indra would be a Vet.

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Theyra
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Postby Theyra » Tue Dec 27, 2016 12:26 pm

The United Equstrian Front wrote:
Ormata wrote:Would Indra be a "Vet"?

I mean. She was Blackwatch.
Utceforp wrote:Strix is somewhere in the grey area between "Vet" and "newcomer". The older generation would be aware of him as an old enemy, but anyone in Blackwatch would know his full story.

So Strix would be a Junior and Indra would be a Vet.


I think my guy would either be a junior or a mix.

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Utceforp
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Postby Utceforp » Tue Dec 27, 2016 12:45 pm

The United Equstrian Front wrote:
Ormata wrote:Would Indra be a "Vet"?

I mean. She was Blackwatch.
Utceforp wrote:Strix is somewhere in the grey area between "Vet" and "newcomer". The older generation would be aware of him as an old enemy, but anyone in Blackwatch would know his full story.

So Strix would be a Junior and Indra would be a Vet.

I mean, he's sort of a "vet" in that he spent a few years in Blackwatch, but he's sort of a newcomer in that nobody outside of Blackwatch knew him outside of being an old enemy that was captured and contained. He's a "newcomer" in that he barely knows anyone and he definitely wouldn't be a part of the recall order, so he'll have to find his way to the new Overwatch another way.
Signatures are so 2014.

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Theyra
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Postby Theyra » Tue Dec 27, 2016 12:50 pm

I think I may make a support, any ideas for a healing weapon?

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Transoxthraxia
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Postby Transoxthraxia » Tue Dec 27, 2016 12:57 pm

Real Name: Kyou Tetsuiwa.
Alias: Q.
Age: 26.
Gender: Female.
Appearance: Here. She has large, grey-brown eyes, and her long, black hair is usually kept neatly in a single French Braid down her back when she's in combat. Otherwise, it's kept loose. Regardless of the occasion, she almost always keeps her helmet on; it's far from standard issue, but she sees it as a part of her, being her father's.
Height: 160 centimeters; five feet and three inches.
Weight: 56.25 kilograms; one hundred and twenty four pounds.
Nationality: Japanese. Though she swears she has bits of Mongolian and Korean in her.
Backstory: (What they did growing up and do now.)
Weapon(s) Power, abilities:
  • Type 67 Submachine Gun. Sixty rounds of caseless ammunition on a side-attached magazine.
  • She has received a number of implants in her body in order to enhance her combat effectiveness. The foremost of these is an implant in her hands that, in conjunction with a pair of unique combat boots, allows her to scale and "stick" to surfaces. Cybernetic muscle replacements in her legs and feet allow her to sprint much faster for much longer than the normal person.
  • Nanomachine Grenade. Kyou has an array of Nanomachine Grenades that are programmed with the biotic signatures of her allies and fellow operatives. When "detonated", it releases a cloud of nanomachines that detect and heal allied biotic signatures while damaging any enemies in the vicinity. The cloud lingers for some time, roughly 10-15 seconds, until the nanomachines are completely drained of their batteries and fall to the ground, dead.
  • Kyou has a few "jumper" boosters in her boots that are used to give her a "double jump" capacity.
Ultimate Ability: Kaiju - Q calls down a JMSDF Mecha "Kaiju IV" Class from the orbital Japanese Mechanized Self-Defense Forces Deployment Station. The Kaiju-Class Mecha is one of many from the JMSDF's armoury, and, like the older models that fought the Omnics, the Mk. IV is designed to be infantry support. It's armed with a 20mm explosive autocannon on one arm, and the other arm can project a round, blue shield that can block most ballistic and energy weaponry, but after too much stress needs to recharge [Akin to Reinhardt's shield.]. The Mecha also continually deploys identical nanomachines to the ones found in Q's thrown grenades, and perpetually heals/hurts depending on who's around the Mecha. However, the Mecha, like the nanomachines, has a limited battery and has no means to repair itself. After receiving critical damage or after a certain amount of time, the Mecha collapses.
Weaknesses: Physically she's very fragile and relies on her healing and mobility to survive.

Will do the backstory later, Anowa, let me know if there's any issues
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Insaeldor
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Postby Insaeldor » Tue Dec 27, 2016 1:35 pm

Made a second Character,couldn't sleep and got board. I'll see if you like it or not but I think we need a healer.

Real Name: DNT-168 C/247
Alias: Tenzin
Age: 20
Gender: None, programming identifies him using male pronouns so he takes on a male identity.
Appearance: Tenzin
Height: 5'7" (170cm)
Weight: 195lbs (88.5kg)
Nationality: British

Backstory: Tenzin was born DNT-168 C/247 as one of the first Omnic to be produced after the end of the first onmic crisis. He lived in kings row but experienced untold discrimination, living in squalor like many of the other Omnics he eventually turned to crime to pay for his basic life needs. He grew up a petty thief but was never someone who would attempt to hurt his victims. He was always in a dilemma regarding his crimes, he hated doing what he did,he was a staunch supporter of the peace efforts between Humans and Omnics and felt his actions would do nothing but hurt these efforts at peace. It however wasn't until the Omnic monks of Shambali made a visit to Kings Row just after the disbandment of Overwatch.

He was inspired by the teaching on Zenyatta and Mondatta he left his live in kings row and attempted to travel to Shambali in the high Himalayas. After years of walking and self-travel that he felt was needed in order to reach the monastery. However upon reaching the Shambali he was turned away. Master Zenyatta came to him with the explanation of "One needs to find themselves, he must do so where he is most needed and where he can truest learn more about himself." With that quote DNT-168 C/247 adopting the name Tenzin which Zenyatta had called him upon there meeting. He was also given a staff by Zenyatta with the advice of "you will know what to do when you know yourself".

Tension again went on a journey across the world meeting with new people of Verizon's cultures for years. He eventually came back to Kings Row where he established the Temple of Jalus which was tasked with both spreading the versions teaching of the Shambali as well as an organization to help protect Onmics from violent discrimination. It was during this time he practiced with his staff and gained a proficiency with it, he however continued the practice of non-lethality he originated in his younger years.

The world has been sunken into Chaos, with the renewal of the Omnic crisis in places like Russia and the rise of Talon Tenzin has been more supportive of establishing a united Human-Omnic coalition to defeat many of the issues plaguing the world head on. This theory was solidified in him when Tekhartha Mondatta was assasinated in Kings Row. With the support of his congregation Tenzin reformed his non-lethal pledge and now supports a policy of violence as a way to propagate peace and safety.

Weapon(s) Power, abilities:
Weapon:
-Staff - Tenzins ability with his staff is unmatched according to many. His staff does 66 damage per hit (3 hits to kill a normal 200 health character) and can be combined with Tenzins uncanny agility can prove to be an issue for some.

Abilities:
-Aura of Harmony: After his time studying the teachings and technology of both Zenyatta and Mondatta. He thus now hold the ability to passively heal people within a 10 meter radius of himself at the rate of 15 health a second. While it is slow it is indespesible in the line of combat.

-Biotic Touch: Usig biotic technology Tenzin has given himself a healing touch. His biotic touch can automaticly give a player 200 health upon his touch, he however has to wait for his tech to build up enough energy in order to heal another person (8 second cool off of the ability). Thus while his healing touch is indespensible it can only be deployed in dire circumstances.

-Shadow Step: Tenzins youth in the underground of Kings Row gave him the need to escape tight situations. His shadow step allows him to become invisible for five seconds, allowing him to escape tight combat situations or to more easily menuever himself into a tactical position.

-Double Jump: Tenzin's mechanical construction gives him to ability to jump to high places and over walls. This ability is perfect for evading enemies and moving swiftly around the map.

Ultimate Ability: Enlightened: Tenzin'a knowledge of the technology used by the Shambali has given him the ability to reverse engineer a healing orb that can now deny the enemy Team from healing for 10 seconds.

Weaknesses: Like all healers Tenzin is easily bested in direct combat. If he lacks a good support network around him he can easily be engaged by other characters or even taken out by long range snipers. His only real defense is his ability to evade other enemies. His weapon doesn't deal a lot of damage and is only a close range male weapon and provides little in the way protection from direct fire.
Last edited by Insaeldor on Tue Dec 27, 2016 1:38 pm, edited 1 time in total.
Time is a prismatic uniform polyhedron

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Insaeldor
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Postby Insaeldor » Tue Dec 27, 2016 1:44 pm

Ormata wrote:
Real Name: Indra Brazdeikyte
Alias: Seraph
Age: 37
Gender: Female
Appearance: Indra has a good deal of tanned skin, surprisingly, from operations outside of her jurisdiction. With a greater deal of muscle than most, she can hit places most others can’t. Rather flexible, too, to a surprising degree. A soldier’s soldier. Indra’s face is rather long, with yellow eyes. In terms of scar tissues, she has several. A half-dozen circular scars, each some half-inch in diameter, mark her upper chest, along with a burn scar running down her left arm. In terms of tattoos, she has far fewer, honestly.

In combat, she wears a suit of armor with balances both weight and maneuverability. Or rather, it would have if it was new and unmodified. She's put plates on it that would make a Titan jealous, cautious as she is about enemy snipers and counter-fire. The chest portion is made of armored segments, almost like a lobster, with shoulder-attachments meant to halt shrapnel and a helmet from her prior days. On her back would be her Flugmodul, of Flight Module, which allows her to Dash. This is a small cylinder perhaps 9 inches in diameter strapped to her back. In terms of lower body armor she has old Bundswehr combat armor, powered. Out of combat, Indra wears a simple white shirt tucked into heavy camouflage pants, along with her slip-on shoes.
Height: 1.524 m / 5 ft
Weight: 84.37 kg / 186 lb
Nationality: Lithuanian
Backstory: Indra was born in 2039, some decade prior to the establishment of Overwatch. When she hit eighteen, she applied into the German Armed Forces, the Bundswehr, and was accepted. Lithuania didn't seem to have an armed forces, or rather didn't seem to fund it, and her father wasn't going to let his daughter join a corpse. It didn’t take long, however, before Overwatch did a sweep through the UN’s member nations armies, to attempt to find members. Talon was growing stronger. They wanted to as well. Indra was chosen due to a rugged reliability, as the report said, and a strength which would help her through training. Due to her ability to keep quiet, she was quickly transferred to Blackwatch. Participating in several assassinations, Indra was an good asset...until the unit broke-down. Instead of cutting her losses, running, hiding, Indra stood against a Court Martial and was, surprisingly, acquitted. She’d been careful enough to not get her hands too dirty, after all.

In the following years, she kept quite. Enlisting as a Lieutenant with the Bundswehr, in the Reserve, she stayed quiet. Kept quiet.
Weapon(s) Power, abilities:
  • JRM/Hansa Series-3 Anti-Tank Rifle - Semi-Automatic, 50 Cal, long-range death-dealer. Equipped with a twenty-round drum magazine, it’s as heavy as it is powerful. Designed to hit armored command centers and APCs, along with killing Omnics, the Armor Piercing rounds are especially interesting.
  • Jason Arms 2012 Submachine Pistol - Light, compact, and deadly. Disperses .45 ACP with enough spray-and-pray that you merely need to open the door to start cleaning rooms
  • Keep Calm - Focuses Fire on specific targets and allows Indra to negate some damage for a short period of time. Increases accuracy as well. She may only move slowly (Slow walk) during the activation of this ability.
  • And Carry On - Revives a comrade with half health. During this period she is extremely vulnerable to melee and explosive damage. Can’t move, either.
  • Dash - Indra may teleport limited distances (Limited to twenty feet) implementing Bundswehr tech. Immediately following the activation of Dash she suffers from fatigue, with decreased accuracy and movement speed as a result. Requires a five second power-up time wherein she has decreased movement speed.
Ultimate Ability:
  • Hail To The Chief - Indra may engage a crowd of targets with surprising accuracy, firing-off the magazine of her rifle in the space of five seconds. Requires targeting first, but it’s definitely hard to survive. Cannot move during the implementation of her Special.
Weaknesses:
  • Medium-range opponents with be able to dodge most rifle fire from Indra and will be out of range from her SMG. There’s a sweet spot, you just have to find it.
  • Speed. She just doesn't have much of it, aside from Dash. Speed-oriented enemies may be capable of maneuvering about her as well.
  • Melee-oriented opponents will find an easy time if they can flank her. The weight of her armor is enough that maneuvering in close-quarters against unexpected opponents is something of a hassle.


Accepted
Time is a prismatic uniform polyhedron

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Monarchy of Japanada
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Postby Monarchy of Japanada » Tue Dec 27, 2016 1:46 pm

Monarchy of Japanada wrote:
Monarchy of Japanada wrote:Stuck on Matthew's second ability, can someone help?

And ultimate ability as well.

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Theyra
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Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Dec 27, 2016 1:48 pm

Monarchy of Japanada wrote:
Monarchy of Japanada wrote:And ultimate ability as well.


Who is your character?

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Monarchy of Japanada
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Postby Monarchy of Japanada » Tue Dec 27, 2016 2:11 pm

Theyra wrote:
Monarchy of Japanada wrote:


Who is your character?

The app at the bottom of the first page. Jack/Matthew.

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Utceforp
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Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Tue Dec 27, 2016 2:12 pm

MRW everyone creates a sniper character.

I kid, of course, but it is a bit odd.
Signatures are so 2014.

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Theyra
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Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Dec 27, 2016 2:14 pm

Monarchy of Japanada wrote:
Theyra wrote:
Who is your character?

The app at the bottom of the first page. Jack/Matthew.


I see and why is his first ability a Mable syrup launcher that freezes people?

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Monarchy of Japanada
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Postby Monarchy of Japanada » Tue Dec 27, 2016 2:19 pm

Theyra wrote:
Monarchy of Japanada wrote:The app at the bottom of the first page. Jack/Matthew.


I see and why is his first ability a Mable syrup launcher that freezes people?

By freeze I mean it makes them stick to whatever they touch, kinda like how super glue is portrayed in movies. It also slows them down a bit.
I should rephrase.

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Ormata
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Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Tue Dec 27, 2016 2:20 pm

Utceforp wrote:MRW everyone creates a sniper character.

I kid, of course, but it is a bit odd.


Image


Don't worry. I consider Indra to be a support. When you truly support a friend, you do so with bullets. Lots of bullets. Preferably larger than the enemy's.

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The United Equstrian Front
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Founded: Mar 04, 2016
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Postby The United Equstrian Front » Tue Dec 27, 2016 2:24 pm

Ormata wrote:
Utceforp wrote:MRW everyone creates a sniper character.

I kid, of course, but it is a bit odd.


Image


Don't worry. I consider Indra to be a support. When you truly support a friend, you do so with bullets. Lots of bullets. Preferably larger than the enemy's.

My reaction to people yelling at me to switch off of Reaper.

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