So maybe my guy would have known the two...... since he was a engineer. Also I do not think we have a healer.....
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by Republic Of Varra » Tue Dec 27, 2016 11:57 am
by The United Equstrian Front » Tue Dec 27, 2016 12:10 pm
by The United Equstrian Front » Tue Dec 27, 2016 12:17 pm
by Utceforp » Tue Dec 27, 2016 12:17 pm
by The United Equstrian Front » Tue Dec 27, 2016 12:21 pm
Utceforp wrote:The United Equstrian Front wrote:I was thinking the Vets would know each other and the new comers would have a smidgen of knowledge on the Vets
Strix is somewhere in the grey area between "Vet" and "newcomer". The older generation would be aware of him as an old enemy, but anyone in Blackwatch would know his full story.
by Theyra » Tue Dec 27, 2016 12:26 pm
by Utceforp » Tue Dec 27, 2016 12:45 pm
by Transoxthraxia » Tue Dec 27, 2016 12:57 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
by Insaeldor » Tue Dec 27, 2016 1:35 pm
by Insaeldor » Tue Dec 27, 2016 1:44 pm
Ormata wrote:Real Name: Indra Brazdeikyte(Image)
Alias: Seraph
Age: 37
Gender: Female
Appearance: Indra has a good deal of tanned skin, surprisingly, from operations outside of her jurisdiction. With a greater deal of muscle than most, she can hit places most others can’t. Rather flexible, too, to a surprising degree. A soldier’s soldier. Indra’s face is rather long, with yellow eyes. In terms of scar tissues, she has several. A half-dozen circular scars, each some half-inch in diameter, mark her upper chest, along with a burn scar running down her left arm. In terms of tattoos, she has far fewer, honestly.
In combat, she wears a suit of armor with balances both weight and maneuverability. Or rather, it would have if it was new and unmodified. She's put plates on it that would make a Titan jealous, cautious as she is about enemy snipers and counter-fire. The chest portion is made of armored segments, almost like a lobster, with shoulder-attachments meant to halt shrapnel and a helmet from her prior days. On her back would be her Flugmodul, of Flight Module, which allows her to Dash. This is a small cylinder perhaps 9 inches in diameter strapped to her back. In terms of lower body armor she has old Bundswehr combat armor, powered. Out of combat, Indra wears a simple white shirt tucked into heavy camouflage pants, along with her slip-on shoes.
Height: 1.524 m / 5 ft
Weight: 84.37 kg / 186 lb
Nationality: Lithuanian
Backstory: Indra was born in 2039, some decade prior to the establishment of Overwatch. When she hit eighteen, she applied into the German Armed Forces, the Bundswehr, and was accepted. Lithuania didn't seem to have an armed forces, or rather didn't seem to fund it, and her father wasn't going to let his daughter join a corpse. It didn’t take long, however, before Overwatch did a sweep through the UN’s member nations armies, to attempt to find members. Talon was growing stronger. They wanted to as well. Indra was chosen due to a rugged reliability, as the report said, and a strength which would help her through training. Due to her ability to keep quiet, she was quickly transferred to Blackwatch. Participating in several assassinations, Indra was an good asset...until the unit broke-down. Instead of cutting her losses, running, hiding, Indra stood against a Court Martial and was, surprisingly, acquitted. She’d been careful enough to not get her hands too dirty, after all.
In the following years, she kept quite. Enlisting as a Lieutenant with the Bundswehr, in the Reserve, she stayed quiet. Kept quiet.
Weapon(s) Power, abilities:Ultimate Ability:
- JRM/Hansa Series-3 Anti-Tank Rifle - Semi-Automatic, 50 Cal, long-range death-dealer. Equipped with a twenty-round drum magazine, it’s as heavy as it is powerful. Designed to hit armored command centers and APCs, along with killing Omnics, the Armor Piercing rounds are especially interesting.
- Jason Arms 2012 Submachine Pistol - Light, compact, and deadly. Disperses .45 ACP with enough spray-and-pray that you merely need to open the door to start cleaning rooms
- Keep Calm - Focuses Fire on specific targets and allows Indra to negate some damage for a short period of time. Increases accuracy as well. She may only move slowly (Slow walk) during the activation of this ability.
- And Carry On - Revives a comrade with half health. During this period she is extremely vulnerable to melee and explosive damage. Can’t move, either.
- Dash - Indra may teleport limited distances (Limited to twenty feet) implementing Bundswehr tech. Immediately following the activation of Dash she suffers from fatigue, with decreased accuracy and movement speed as a result. Requires a five second power-up time wherein she has decreased movement speed.
Weaknesses:
- Hail To The Chief - Indra may engage a crowd of targets with surprising accuracy, firing-off the magazine of her rifle in the space of five seconds. Requires targeting first, but it’s definitely hard to survive. Cannot move during the implementation of her Special.
- Medium-range opponents with be able to dodge most rifle fire from Indra and will be out of range from her SMG. There’s a sweet spot, you just have to find it.
- Speed. She just doesn't have much of it, aside from Dash. Speed-oriented enemies may be capable of maneuvering about her as well.
- Melee-oriented opponents will find an easy time if they can flank her. The weight of her armor is enough that maneuvering in close-quarters against unexpected opponents is something of a hassle.
by Monarchy of Japanada » Tue Dec 27, 2016 1:46 pm
by Monarchy of Japanada » Tue Dec 27, 2016 2:11 pm
by Monarchy of Japanada » Tue Dec 27, 2016 2:19 pm
by The United Equstrian Front » Tue Dec 27, 2016 2:24 pm
Ormata wrote:
Don't worry. I consider Indra to be a support. When you truly support a friend, you do so with bullets. Lots of bullets. Preferably larger than the enemy's.
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