NATION

PASSWORD

Amongst the Cold Stars(FT Nation OOC)

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So, War.

The Federation will prevail.
5
19%
The Ostians are fighting a just war of defence, whatever gods there are will favor them.
3
11%
The Uesugi are obviously the chosen successors of the galaxy.
1
4%
The United Antivarian Republics stand for liberty and justice, they will defeat oppressors wherever they are.
5
19%
Can't we all be friends?
4
15%
BLOOD FOR THE BLOOD GOD!
9
33%
 
Total votes : 27

User avatar
Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Sun Dec 04, 2016 7:44 pm

Durmatagno wrote:If accepted I'd like to be about equidistant (between) the United Antivarian Republics, The Republic of Mankind, and the Empire of Yamatai

Still got more ship classes to describe, but I gotta go for now.

Species App


Species Name: Jorrant

Species Appearance:

Height/Weight: Average of 6'0" (182 CM) to 7'3" (220 CM), 200 lbs (90 Kg) to 300 lbs (136 kg)

Lifespan (At Tech Level) 120 years

Tech Level: 9

Average Psionics Rating: 0 (Only a rare handful have a rating of 1, and only legends mention any that come close to 2)

Biological Information: Most similar to earth arthropods in external appearance, they are actually warm blooded, have endoskeletons and only part of them have chitin any more. Most of their skin is still thick and leathery, and their venom is no longer very potent, actually causing a kind of euphoria and mild dulling of the senses anymore. Their three fingered pair of hands, while more dexterous than they appear, are better used for crushing, bashing, and other such power then delicate uses (Though they can do such delicate tasks, it just takes more training/experience than a human in the same task). They have long lost the ability to use silk, but as most of their body still has fine, sensitive hairs, they can sense movement through the air to a limited degree, and can do so (with some time to rehone their sense) with silk spun by their cousin species. That said, they are surprisingly good jumpers, as well as good climbers. Their lower arms are, in their current era, usually plated with sharp blades, or a plasma/laser weapon of some sort (Usually melee) as armor has gotten good enough to need improvements. Average hearing, but great eyesight, and a dull sense of smell. Omnivores, but with a heavily meat/fish based diet.

Culture: Surprisingly, the Jorrant have a culture centered more around the arts then military or personal might. In the past they have had a very strong warrior culture, some of which still shows in the modern day, but now writers, poets, actors, programmers, anyone who creates art (as well as the distributors) is placed at a higher social value than almost any solider or warrior could ever obtain. That said, much of their art is centered around combat, and the glory of conflict, and as such, they still have a very aggressive culture. A few highlights include the act of consuming ANY sapient flesh is considered repugnant, and in most systems, completely illegal. Slavery of any sapient being (and for most, indentured servitude is to close, and is usually illegal) is considered one of the greatest crimes one can commit, and has resulted in many wars with nations dominated by their cousins, the Vlesti. Tattoos indicating family name, great achievements, and chosen career are perhaps the most well known cultural aspect outside of the Union. While they do heavily adore military power, there is a great emphasis of honor, and only engaging military targets, only fighting civilians if civilians attempt to fight them first.

Other information Have some resentment for usually being viewed as brutish/violent due to their appearance, as they have, historically, usually been the defenders, not starting wars, only attempting to end them quickly.

Species App


Species Name: Vlesti

Species Appearance: Thinner, and more lithe than their Jorrant cousins, blue skin/chitin. Their mandibles are smaller, and less powerful, but are able to move through a wider variety of movements, making them more clear, and precise speakers. Their hands have five fingers, and are far less armored than their larger cousins. Similarly, their lower arms are more delicate, and used less for combat, and more for helping spin their silk. Similarly, their legs are thinner, and less armored, but faster, more dexterous, and actually able to cling to walls and other materials that can hold their weight, though they are to heavy, and their limbs not strong enough to climb upside down, or cling tightly in windy conditions, they are still better climbers than the Jorrant, and often ambush from above.

Height/Weight: 3'2" (96 cm) to 5'0" (152 cm), 90 lbs (40 kg) to 160 lbs (72 kg)

Lifespan 150 years

Tech Level: 9

Average Psionics Rating: 2 (with 3 being rare)

Biological Information: Very much similar to the Jorrant (Think of the Jorrant, Vlesti, and Houdrirc as being about as far as (In order of distance) Gibbons, Chimps, and Humans)) but smaller, and more lithe. Significant differences include a larger amount of plants in their diet. They can actually spin silk strong enough to support their weight, though given their size and the amount of material involved, silk is used in thinner strands to bind simple objects, be spun into clothing, processed in other ways, and even used to sense movement in the area. Next, their venom is more potent, and is a paralytic, though it's rarely lethal on it's own. Their senses are all more sensitive than the Jorrant, and they tend to live in larger groups, with more connected families over the more single tribe mindset of the Jorrant.

Culture: Surprisingly, the Vlesti are the most aggressive of the three species. Historically, they have been the most dominant of the three sapient species sharing the homeworld, mostly due to their manipulative nature. Furthermore, despite it's illegality, the slave rings busted up are usually dominated by Vlesti, though some Houdrirc have been busted in them. Despite this, they are also well known as craftsmen, traders, and scientists, in that order. Handcrafted Vlesti products sell for quite a good amount, and are well known for their quality. The hair on their heads is usually kept short, unlike the shaggier Jorrant, and tends to be died a variety of colors, with the most common natural black of their hair/fur rarely being seen. They are also quite new for being strict bureaucrats, and even families keep private, accurate records of familial lines, taxes, property and more.

Other information Many pirates, smugglers, and slavers near the Aurora Union tend to be Vlesti dominated, or at least have one or two in their crew, giving the Vlesti a bad rap outside of the Union.

Species App


Species Name: Houdrirc

Species Appearance: Even smaller than the Vlesti, and covered in fur, though they do have more chitin than either of the others. Their eyes are large, and their fur very vibrant, ranging from oranges to yellows to greens, with blue being very rare. Their hands have five fingers, like the Vlesti, but have a second thumb. Their mandibles are almost gone, becoming far more lip like than the others. Beyond this, their venom is a strong neurotoxin, though they have issues biting, they can spit the venom close to ten meters. Additionally, their upper arms, and legs have chitinous spikes that make them hard to grab. Unlike their other counterparts, their lower arms actually have smaller, six fingered, frail hands that allow them to manipulate more objects at once.

Height/Weight: 2'0" (60 cm) to 3'5" (104 cm), 50 lbs (22 kg) to 120 lbs (54 kg)

Lifespan 140 years

Tech Level: 9

Average Psionics Rating: 1 (2s are very rare)

Biological Information: They have the most balanced diet of the three species currently in the union.Hardier than they appear, they are still quick, as well as strong climbers and jumpers, but tend to be pack hunters. While their silk is far more delicate then the Vlesti, they can spin more of it, making them adept trappers on a basic level. They are by far the most social, and interconnected of the three cousins, to the point where one could call them natural xenophiles. They are also intensely curios, and quick learners, especially with languages (Including computer languages).

Culture: They are incredibly social, and outgoing, placing this as their cultural norm. This often makes them the celebrity faces of the union. Beyond this, they place huge value on individuality, and the protection of it. These two things often make them diplomats, social workers, and politicians. They also have large, extended families, and often shove as many people into a building as they are allowed. That said, they can also be the most cruel of the three species, with a higher number of sociopaths then the other races (Somehow they occupy both extremes). This has led to many of them taking darker jobs, and a higher number of violent criminals in the population. Many say it's do to social pressure, as well as something to do with their size making them wired to use tactics like this to scare rivals.

Other information As the face of the union, they are usually thought of as the most powerful species, when in fact the three have roughly equal influence.



Nation App


NS Name: Durmatagno


Nation Name: The Aurora Union

Government Type: Meritocratic Parliamentary Republic
Description of Government: The Aurora Union contains three parliaments, each govern a different area of government, and have different levels of skill/experience needed to hold the position.

The Topaz Parliament - Covering education, research, genetic/cybernetic laws, and religion, the Sapphire Parliament is often the least cycled of the three, and gets the fewest number of voters of the three. That said, they have some of the strictest requirements, requiring Doctorate level education in their chosen field, as well as years of experience working in it. As such, they are often the oldest, and the most cool headed of the three Parliaments, and are a calming voice when the three convene.

The Sapphire Parliament - Covering all things military, as well as gun/weapon laws, and laws for private security firms/mercenaries/bounty hunters. The second most voted on group, and the most cycled, they are often the most heated voices when the three convene. Divided into three subsections, Navy (Holding 40% of the seats), Marines/Army (Holding 40% of the seats), and "Special Projects" actually called "Military Logistics" to the public (Covering 20%). They cycle the most as many members either return to the military after a single term, or retire, though some simply choose to enter a new line of work. Only commissioned officers with three years officer experience are eligible for seats.

The Malachite Parliament - Having the widest scope, and the most members, as well as the largest impact on the civilian populace, The Malachite Parliament is the most voted on group. Covering all civics, economics, laws on foreign products, and immigration, Malachite Senators are often the most varied of the three, coming from many career backgrounds, including the only area for career politicians. With such a wide variety of possible entry jobs, the restrictions are wide and varied, but usually include a minimum time of seven years in the chosen career.

It is the three parliaments that choose the President (Mostly ceremonial, but is the Commander-In-Chief and is usually a sapphire), while the Prime Minister (Actually called the Aurora Minister; Head of government, usually a Malachite, followed by Topaz, rarely a Sapphire) is chosen by popular vote, and only those in one of the Parliaments are eligible for either.

Representative groups are divided into Clusters (Groups of stars), Systems (Single Stars), Bodies (Planets/Major Habitation Platforms), and States (Planetary areas) with Governors, Overseers, Ministers, and State Heads.

Capital(System, Planet, City) Jomia, Ceovis, Astrone

History

Formed from three species sharing the planet of Ceovis, the Aurora Union is named from after the crystal mine (The Aurora Mines, due to the large variety of gemstones in it's tunnels) where the treaty that united Ceovis was signed after a brutal forty year war, many scars of which can still be seen scattered through the Jomia system. At first, it was a kind of constitutional monarchy, but in the 250 years since, it's become a parliamentary republic, and to avoid the inept leaders of the past, a meritocracy system was put in place. The species of the union have spread to the stars since then, colonizing, mining, and warring with their neighbors. Mostly though, they've fought amongst themselves, though inter-species tensions have dropped, there have been insurgent wars based around species divides. They have, however, made it very clear their space belongs to them, and guard it closely, responding harshly to anyone trying to take their claimed territory.

On the other hand, they've allowed trade with open arms, and even contract privateers to help defend the routes. The past twenty years has seen another big boost of expansion, with more worlds being settled, more mining operations started, and for the first time, no major internal conflict over the shifting balances of power and resources. The Union has taken a more diplomatic approach in recent years, though it still uses it's strength as a bargaining chip, preferring peace, and trade over the conflict of the past, though more militant groups have started gaining influence in the government once again as younger, less cool headed leaders cycle into the various parliaments. The biggest military shift lately has been a reassurance in railguns, as slug-plasma hybrids on the largest ships, creating a more carrier, and battleship focused navy, with middling classes seeing less use.

Nation Type: Regional Power (I *think* this is still available based on the OP, but with some Human Remnants also being listed as Regional powers, I'm only guessing)

Tech Level: 9

Number of Systems: 275

Population(1 trillion or less): 645 Billion

Species: Vlesti, Houdrirc, and Jorrant



Economic Theory: Socialism (Along the line of the Nordic Model)
Economic Strength: Average (Years of low trading has resulted in a mostly internal trade system, while it's sregthening, it'll be awhile before it's a major influence)
Manufacturing Strength: Above Average (Extremely Efficient Recycling, Starship Weapons, Cybernetics, Computer Systems, Military Planter y Hardware (Summed up of a variety of planet based military hardware, anyone of about the same size with a more specific specialty would out-compete them, but the combined industries are larger than most other people of about the same size/manufacturing strength )
Agricultural Strength: Above Average (With a great focus on Meats/Fish (Mostly artificially grown), and various fruits (mostly of the sour variety)



Military Population(no more the 3% of your population):
Active (1%) 6,450,000,000
Reserve (1.25%) 8,062,500,000
Total (2.25%) 14,512,500,000
Branches Army (Plantery Defense), Marines (Planatary Invasion), Navy (SPAAAAAAACE SHIPS), and Special Operations (Black Ops, Assassins, Cybernetic Enhancement, and other experimental enhancements/weapons/armor)

Average Infantry

Jorrant Trooper - More heavily armored, typically carrying anti-vehicle, or anti-air support weaponry, and heavy armor.
Vlesti Trooper - Less well armored, but typically carrying a wider variety of weaponry (Also demolitions, and snipers are more common)
Houdrirc Trooper - Even less well armored, but carrying medical supplies, and serving as scouts/marksmen.


Standard weapons (With species specific variants to cover the physiological differences)
Pulse Pistol - An energy efficient plasma pistol is the standard side arm of the Aurora Union, mostly using hydrogen gas as fuel, but some more experimental models use heavier gasses.

X27 ACG - The X27 Automatic Coil Gun is mostly used by the Jorrant, and is fielded mostly in suppression roles.

Pulse Rifle - The standard infantry rifle, mostly used in burst fire, but the standard model is capable of Semi-Auto, Burst, and Auto. Comes with a 2-4x Scope linked to the helmet of troopers.

Heavy Rail Rifle - The standard sniper, and anti-material rifle of the Union, it does however have a low clip, though long battery life.

Plasma Rifle - A gun more prone to overheating than the pulse rifle, but hits harder, and a little more accurately. Also less energy efficient.

Fusion Thrower - A heavy missile weapon mostly used for disabling enemy vehicles, though there is a anti-air variant that has reliable tracking. Is a plasma based explosive.

Flash bang (Obviously), Plasma Grenade, Frag Grenade, Shield Grenade (Projects a small, weak shield bubble that lasts for about two minutes before running out of power (HEAVILY EXPERIMENTAL, prone to failure).

Topaz Rifle - A standard laser weapon(Newest models are low-grade xasers, and have yet to enter field testing), mostly used by Houdrirc due to it's low recoil, and high accuracy combined with it's low weight makes it perfect for the smaller species, as well as scouts (the the helmet projects the most likely trajectory of the beam, to a 99% accuracy rate), due to it's nature not revealing where it was fired from visibly, though scanners can still do so.

Fusion Mortar - Mortar that drops small fusion bombs on enemy positions.

H12 - A plasma bomb used in a similar role to C4

Plasma Mine - A plasma explosive mostly used in anti-vehicle roles, some variants also launch superheated chunks of metal (Antipersonnel variant).

Common Ground Fighting Vehicles:

SATUMBT-12 (The Malachite) - A main battle tank armed with a pulse cannon, and two X30 HACGs (Heavy Automatic Coil Guns) to deal with infantry threats.

ATFSAT-03 (The Peridot) - A artillery unit that uses fusion rounds to rain fire and death on any enemy in range.

ATACR-25 (The Geode) - A armored personnel carrier armed with a forward mounted railgun, and four X30 HACGs operated by the passengers, and one by the crew.

ATRRV-15 (Nicknamed the Onyx for it's black color scheme) - A lightly armored rapid reconnaissance vehicle armed with a pair of heavy pulse guns, and a passenger that can mount most standard heavy weapons on the back for increased stability while firing.

ATAAF-95 (The Topaz) - A heavy AA vehicle armed with twin Heavy Fusion Throwers, and two Heavy Pulse Guns, usually paired with at least two others.

Diamond Battle Suit - A Heavy suit of power armor allowing for the use of normally vehicle only weapons. Comes built in with a small shield generator, and is extremely tough. Adds about two feet to the height of it's user, depending on species.

Pumice Flight Suit - A suit of power armor mostly used for high altitude insertion, more well armored than the standard for the species, but is lightly armored by power armor standards.


Ship Classes:
Ruby Interceptor - Fast anti-fighter/bomber craft armed with automatic plasma guns, and two plasma throwers.

Pearl Multi Role Fighter - Moderately fast fighter that can engage other fighters/bombers, as well as do a little damage to ships. Armed with two X35 HACGs, two heavy plasma throwers, and one bay (containing five) fusion bombs.

Labradorite Bomber - Average (By bomber standards) speed, armed with three X35 HACGs, and 20 Fusion bombs. Also has anti-missile flares, and a single PD turret (Pulse).

Geode Assualt Dropship - Slow, but heavily armored (And the first ship class with shields). Armed with four X35 HACGs, and two heavy plasma throwers. Carries one platoon plus one standard vehicle in it's bay, then three more can be attached to the bottom.

Amethyst Escort Corvette - Hull: Length - 125 meters, Width - 60 meters, Height - 40 meters
Crew Size: 120 Crewmen. 1x Heavy Coil Gun, 4x Light Coilguns, 4 missile tubes (25 Missiles Each). Six Light laser turrets. Shielded, quick, lightly armored.

Topax Des


Weapons Type(energy, rail, missle?):A bit of everything, as the military is slow to phase out earlier stuff (Lasers and Rail are used alongside Coil and Plasma, as are missiles(


I am going to give this here a little bit of Accepted. I'll update the map tomorrow.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

User avatar
The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Sun Dec 04, 2016 7:47 pm

Nazeroth wrote:going to have to drop out, may rejoin later.

Fucking shit.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

User avatar
Nazeroth
Negotiator
 
Posts: 5060
Founded: Nov 16, 2012
Ex-Nation

Postby Nazeroth » Sun Dec 04, 2016 7:54 pm

The United Remnants of America wrote:
Nazeroth wrote:going to have to drop out, may rejoin later.

Fucking shit.


sorry bro wasn't feeling WIL-CO

if i could be Nazeroth then maybe
Comically Evil Member of the Anti-Democracy League
Government: Tyrannical Feudal Despotism
"Crush your enemies, see them driven before you..."
"The meek will inherit nothing..."
"Behold and despair fools"
"We will sail to a billion worlds...we will sail until every light has been extinguished"

User avatar
Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Sun Dec 04, 2016 7:56 pm

Nazeroth wrote:
The United Remnants of America wrote:Fucking shit.


sorry bro wasn't feeling WIL-CO

if i could be Nazeroth then maybe

So you want to drop WIL-CO and do make another nation? Get an app up and we will see.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

User avatar
The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Sun Dec 04, 2016 8:01 pm

Nazeroth wrote:
The United Remnants of America wrote:Fucking shit.


sorry bro wasn't feeling WIL-CO

if i could be Nazeroth then maybe

It's cool. Writing for something you don't like is difficult. Especially if it's supposed to be for fun.
Last edited by The United Remnants of America on Sun Dec 04, 2016 8:01 pm, edited 1 time in total.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

User avatar
Nazeroth
Negotiator
 
Posts: 5060
Founded: Nov 16, 2012
Ex-Nation

Postby Nazeroth » Sun Dec 04, 2016 8:12 pm

The United Remnants of America wrote:
Nazeroth wrote:
sorry bro wasn't feeling WIL-CO

if i could be Nazeroth then maybe

It's cool. Writing for something you don't like is difficult. Especially if it's supposed to be for fun.


im reapping as my own nation, so have fun with space mordor.
Comically Evil Member of the Anti-Democracy League
Government: Tyrannical Feudal Despotism
"Crush your enemies, see them driven before you..."
"The meek will inherit nothing..."
"Behold and despair fools"
"We will sail to a billion worlds...we will sail until every light has been extinguished"

User avatar
The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Sun Dec 04, 2016 8:14 pm

Nazeroth wrote:
The United Remnants of America wrote:It's cool. Writing for something you don't like is difficult. Especially if it's supposed to be for fun.


im reapping as my own nation, so have fun with space mordor.

#nofun
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

User avatar
Nazeroth
Negotiator
 
Posts: 5060
Founded: Nov 16, 2012
Ex-Nation

Postby Nazeroth » Sun Dec 04, 2016 8:31 pm

align=center]Nation App[/align]

NS Name: Nazeroth
Nation Name: Dark Kingdom of Nazeroth
Government Type:Tyrannical Feudal Monarchical Absolute Despotism
Description of Government: The Dark Lord Kr'orn dominates all within the borders of Nazeroth. Feudal lords owe him his allegiance as he draws them all to his clenched fist of slavery and brutality.
Capital(System, Planet, City) Nazer-Dum, a dark and terrible fortress world of slaving dungeons, keeps and anti-orbital weapons.
History The Dark Kingdom of Nazeroth came to be after a great and powerful psionic being known as Kr'orn entered the Realm of Nefarum, also known as the Nether realm. A void of unspeakable demonic horrors and madness. He spoke with beings of great and dark power and was given even more strength. Eventually his body shed it's material form to become a void of darkness and madness contained with a extremley powerful set of power armor crafted within the deepest reached of the Nefarums armory. Kr'orn is a Class 5 psionic, capable of turning mortals inside out with a glare or assuming direct control over most sentient beings minds within close proximity. He is a eldritch abomination in his own right, able to literally shatter the minds of mortals with his voice if he wanted to. Whatever beings greeted him within the Nether Realm they now service him, as much as they probably hate it.
Nation Type: Regional Power
Tech Level: 7-8
Number of Systems: 250 systems
Population(1 trillion or less): 500 billion
Species: Gorcs, Humans, Machines, Nefarum


Economic Theory: Feudalism
Economic Strength: Above Average
Manufacturing Strength: Powerful
Agricultural Strength: Average


Military Population(no more the 3% of your population): 5 billion
Branches Army of the Dark Lord(AKA Forces of Nazeroth, Black Army of Nazeroth, Slaves of Kr'orn etc etc), The Dark Fleet, Assassins of the Eclipse
Average Infantry Gorcs, Currupted Humans, low-level Nefarum
Standard weapons Projectile/Laser, melee
Common Ground Fighting Vehicles: Gorc Light Tank, Gorc Half-Track, Gorc Warbeasts
Ship Classes:
Gorc War Sloop
Gorc Boarding Sloop
Gorc Siege transport
Gorc Corsair
Gorc Destroyer
Gorc Battleship
Gorc Dreadnought
Weapons Type(energy, rail, missle?): Railguns,lasers, missiles, torpedoes

Species App


Species Name: Gorc
Species Appearance: short, grotesque vampiric looking humanoids with ashy grey or black skin and horns with glowing eyes of red, orange or green.
Height/Weight: 5'7 160 lbs
Lifespan 35 years
Tech Level: Level 1
Average Psionics Rating: .5: They have a innate psionic sense of the Dark Lord but little more.
Biological Information: Humanoid creatures with similar anatomy, enhanced night vision, smell but primitive intellect. Can be cunning at times.
Culture: War-like, they move like hordes of barbarians without guidance with infighting and cannabalism present.
Other information

Species App


Aside from Humans/simple machines

Species Name: Nefarum
Species Appearance: Varies, as they come from the Realm of Nefarum, though when in the mortal realm they
Height/Weight: varies
Lifespan Potentially Immortal
Tech Level: level
Average Psionics Rating: 2-3, can be 4 to even 5 within the Nether realm.
Biological Information: They are essentially energy beings that slowly dissapate when exposed to the mortal realm.
Culture: Slavering and power hungry, malicious and scheming.
Other information Energy weapons do extra damage against Nefarum, they have an advantage against projectile weapons.
Last edited by Nazeroth on Sun Dec 04, 2016 8:32 pm, edited 1 time in total.
Comically Evil Member of the Anti-Democracy League
Government: Tyrannical Feudal Despotism
"Crush your enemies, see them driven before you..."
"The meek will inherit nothing..."
"Behold and despair fools"
"We will sail to a billion worlds...we will sail until every light has been extinguished"

User avatar
Theyra
Negotiator
 
Posts: 6673
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sun Dec 04, 2016 9:44 pm

Nazeroth wrote:align=center]Nation App[/align]

NS Name: Nazeroth
Nation Name: Dark Kingdom of Nazeroth
Government Type:Tyrannical Feudal Monarchical Absolute Despotism
Description of Government: The Dark Lord Kr'orn dominates all within the borders of Nazeroth. Feudal lords owe him his allegiance as he draws them all to his clenched fist of slavery and brutality.
Capital(System, Planet, City) Nazer-Dum, a dark and terrible fortress world of slaving dungeons, keeps and anti-orbital weapons.
History The Dark Kingdom of Nazeroth came to be after a great and powerful psionic being known as Kr'orn entered the Realm of Nefarum, also known as the Nether realm. A void of unspeakable demonic horrors and madness. He spoke with beings of great and dark power and was given even more strength. Eventually his body shed it's material form to become a void of darkness and madness contained with a extremley powerful set of power armor crafted within the deepest reached of the Nefarums armory. Kr'orn is a Class 5 psionic, capable of turning mortals inside out with a glare or assuming direct control over most sentient beings minds within close proximity. He is a eldritch abomination in his own right, able to literally shatter the minds of mortals with his voice if he wanted to. Whatever beings greeted him within the Nether Realm they now service him, as much as they probably hate it.
Nation Type: Regional Power
Tech Level: 7-8
Number of Systems: 250 systems
Population(1 trillion or less): 500 billion
Species: Gorcs, Humans, Machines, Nefarum


Economic Theory: Feudalism
Economic Strength: Above Average
Manufacturing Strength: Powerful
Agricultural Strength: Average


Military Population(no more the 3% of your population): 5 billion
Branches Army of the Dark Lord(AKA Forces of Nazeroth, Black Army of Nazeroth, Slaves of Kr'orn etc etc), The Dark Fleet, Assassins of the Eclipse
Average Infantry Gorcs, Currupted Humans, low-level Nefarum
Standard weapons Projectile/Laser, melee
Common Ground Fighting Vehicles: Gorc Light Tank, Gorc Half-Track, Gorc Warbeasts
Ship Classes:
Gorc War Sloop
Gorc Boarding Sloop
Gorc Siege transport
Gorc Corsair
Gorc Destroyer
Gorc Battleship
Gorc Dreadnought
Weapons Type(energy, rail, missle?): Railguns,lasers, missiles, torpedoes

Species App


Species Name: Gorc
Species Appearance: short, grotesque vampiric looking humanoids with ashy grey or black skin and horns with glowing eyes of red, orange or green.
Height/Weight: 5'7 160 lbs
Lifespan 35 years
Tech Level: Level 1
Average Psionics Rating: .5: They have a innate psionic sense of the Dark Lord but little more.
Biological Information: Humanoid creatures with similar anatomy, enhanced night vision, smell but primitive intellect. Can be cunning at times.
Culture: War-like, they move like hordes of barbarians without guidance with infighting and cannabalism present.
Other information

Species App


Aside from Humans/simple machines

Species Name: Nefarum
Species Appearance: Varies, as they come from the Realm of Nefarum, though when in the mortal realm they
Height/Weight: varies
Lifespan Potentially Immortal
Tech Level: level
Average Psionics Rating: 2-3, can be 4 to even 5 within the Nether realm.
Biological Information: They are essentially energy beings that slowly dissapate when exposed to the mortal realm.
Culture: Slavering and power hungry, malicious and scheming.
Other information Energy weapons do extra damage against Nefarum, they have an advantage against projectile weapons.


Denied, too fantasy and less science fiction. Plus, you can not have a level 5 pisnoic being.

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Anowa
Post Marshal
 
Posts: 17841
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sun Dec 04, 2016 9:47 pm

>Imps Replied
>No Mention of an Old One literally throwing a haymaker at their ship

RIP Newton's WMD
Awards:
Tie Winner: Most Involved in P2TM, 2016
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Imperialisium
Postmaster-General
 
Posts: 14245
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Mon Dec 05, 2016 12:35 am

Anowa wrote:>Imps Replied
>No Mention of an Old One literally throwing a haymaker at their ship

RIP Newton's WMD


By haymaker you mean trying to physically hit it? I did mention that I think.
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Ava Ire
Negotiator
 
Posts: 6147
Founded: Nov 29, 2014
Mother Knows Best State

Postby Ava Ire » Mon Dec 05, 2016 12:41 am

Currently working on a reply for Theyra.
I'm a mysterious, sp00ky pink ghost that's haunting this website for some reason.
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Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Mon Dec 05, 2016 1:39 am

Post is finished, Moscow.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Anowa
Post Marshal
 
Posts: 17841
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Mon Dec 05, 2016 8:19 am

Imperialisium wrote:
Anowa wrote:>Imps Replied
>No Mention of an Old One literally throwing a haymaker at their ship

RIP Newton's WMD


By haymaker you mean trying to physically hit it? I did mention that I think.

You mentioned it, you didn't mention if it did anything or if it just missed.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

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The Moscow Metro Red Line
Minister
 
Posts: 2282
Founded: Nov 15, 2014
Ex-Nation

Postby The Moscow Metro Red Line » Mon Dec 05, 2016 6:58 pm

Tagali Federation wrote:Post is finished, Moscow.

Completed my reply as well.
Timezone: Pacific Time (UTC - 08:00)

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Theyra
Negotiator
 
Posts: 6673
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Dec 05, 2016 7:37 pm

Imp what is the Nether Realm? I think that this should have been have been in your app.

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Ava Ire
Negotiator
 
Posts: 6147
Founded: Nov 29, 2014
Mother Knows Best State

Postby Ava Ire » Mon Dec 05, 2016 7:41 pm

Apologies for the lack of an IC post... Computer crashed before I could save or submit my reply. -_-
I'm a mysterious, sp00ky pink ghost that's haunting this website for some reason.
...I'M DEAD!?...What a relief...

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Theyra
Negotiator
 
Posts: 6673
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Dec 05, 2016 7:45 pm

Ava Ire wrote:Apologies for the lack of an IC post... Computer crashed before I could save or submit my reply. -_-


That is okay and that sucks. Just take your time with it.

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New Grestin
Powerbroker
 
Posts: 9500
Founded: Dec 21, 2013
Ex-Nation

Postby New Grestin » Mon Dec 05, 2016 7:48 pm

Tagging.
Let’s not dwell on our corpse strewn past. Let’s celebrate our corpse strewn future!
Head Bartender for The Pub | The Para-Verse | Writing Advice from a Pretentious Jerk | I write stuff | Arbitrary Political Numbers
Kentucky Fried Land wrote:I should have known Grestin was Christopher Walken the whole time.
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Imperialisium
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Posts: 14245
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Mon Dec 05, 2016 8:41 pm

Theyra wrote:Imp what is the Nether Realm? I think that this should have been have been in your app.


Basically the warp but better (as in it's not hell and infested with horrible things), similar to slipspace.
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If you don't hear from me for a while...I'm inna woods.

Persistent Sci Fi Nation/Faction based Sci Fi server. Ecumene

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Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Mon Dec 05, 2016 8:41 pm

The map has been updated. Also there's a poll.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

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Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Mon Dec 05, 2016 8:45 pm

Imperialisium wrote:
Theyra wrote:Imp what is the Nether Realm? I think that this should have been have been in your app.


Basically the warp but better (as in it's not hell and infested with horrible things), similar to slipspace.

Why wasn't this information in your app? There is some worry that the deflecting that it has done to Anowa's weaponry may be a little OP.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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Ithalian Empire
Senator
 
Posts: 3799
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Mon Dec 05, 2016 8:49 pm

Imperial Idaho wrote:
Nation App


NS Name: Imperial Idaho
Nation Name: Republic of Mankind
Government Type: Presidential Republican Confederation
Description of Government:
Capital(System, Planet, City) Sol, Earth, Liberty
History
2020: NASA Astronauts land on Mars.
2026: Space X and other space companies establish perminant colonies on Mars, the populations bolstered by new arrivals and the few planetary births it gets.
2028: China follows in the race to claim Mars, and lands on the red planet, while pressuring the nation of Asia and the Pacific on Earth.
2040: The first Earth-Mars transportation line is created, and supplies and population between the two planets flow free.
2045: Oil is scarce on Earth, pressuring the USA, China, and Russia to send expeditions to Titan, a possible source of Oil.
2055: Japan is nearly depopulated due to the birth crisis.
2060: The first Oil harvesting station is established on Titan.
2070: An object of unknown origin is discovered on a chinese base in Mars, and is studyed further by the Chinese government.
2090: The First non-Sol Colony is established in Alpha Centari.
2122: Mass waves of Space Pioneers leave the safety of the Sol and Alpha Centauri Systems and venture forth into the depths of space, marking the beginning of what has been known as the "Settlement Era".
2167: Humanity begins making contact with intelligent alien life. An influx of goods and tech led to huge technological advancement.
2256: Tensions begin to rise between the outer colonies and Sol as riots and insurrections sweep the systems, marking the end of "Settlement Era".
2341: Many of outer systems secede from the Union, either collapsing without Earth's resources or forming nations of their own.

Nation Type: Great Power
Tech Level: Tier Zehn
Number of Systems: 623
Population(1 trillion or less): 994 Billion
Species: Human


Economic Theory: Capitalism
Economic Strength: Strong
Manufacturing Strength: Strong
Agricultural Strength: Strong


Military Population(no more the 3% of your population): 14,394,142
Branches Stellar Fleet, Republican Army, Colonial Garrison,
Average Infantry Of Image.
Standard weapons Plasma
Common Ground Fighting Vehicles: 4 wheeled vehicles, armoured tread vehicles, 2 legged walker units
Ship Classes:
Perpetua Class: Capital Ship
Patton Class: Destroyer
Montgomery Class: Cruiser
Sitting Bull Class: Cruiser
Continental Class: Battleship
Ulysseus Class: Battleship
Liberty Class: Corvette
Victoria Class: Carrier
Raja Class: Corvette
Tzar Class: Cruiser
Bismarck Class: Frigate
Jackson Class: Frigate
Romanus Class: Battlecrusier
Caleb Class: Battlecrusier
Sloan Class: Corvette
Weapons Type(energy, rail, missle?): Missile

Finally done. Took WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too long for reasons i'd rather not go into (largely procrastination).

Hey! Accepted. But first, can I get the size of your ships.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

User avatar
Imperialisium
Postmaster-General
 
Posts: 14245
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Mon Dec 05, 2016 8:54 pm

Ithalian Empire wrote:
Imperialisium wrote:
Basically the warp but better (as in it's not hell and infested with horrible things), similar to slipspace.

Why wasn't this information in your app? There is some worry that the deflecting that it has done to Anowa's weaponry may be a little OP.


Didn't think it'd be necessary. It's basically a void shield projected in a finite area near the ship.
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.

Persistent Sci Fi Nation/Faction based Sci Fi server. Ecumene

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Separatist Remnants
Bureaucrat
 
Posts: 49
Founded: Nov 26, 2016
Ex-Nation

Postby Separatist Remnants » Mon Dec 05, 2016 9:04 pm

Isn't it fun waiting for someone else to post?

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