The Irish County of the Beare-Mor wrote:So, I should try to hurry and finish my app? Or will it be ok if it is a little late? I'm a little bit busier this week.
Yeah, it's fine if your a bit late.
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by Anowa » Mon Nov 21, 2016 6:28 pm
The Irish County of the Beare-Mor wrote:So, I should try to hurry and finish my app? Or will it be ok if it is a little late? I'm a little bit busier this week.

by The Irish County of the Beare-Mor » Mon Nov 21, 2016 6:30 pm

by The Krogan » Mon Nov 21, 2016 6:48 pm

by Anowa » Mon Nov 21, 2016 6:49 pm
The Krogan wrote:My app will probably be up by Wednesday or Thursday.
Another space marine okay or would you prefer some more variety?

by WaRtArIa » Mon Nov 21, 2016 8:41 pm

by Anowa » Mon Nov 21, 2016 8:45 pm
Wartaria wrote:Done!
Name: Valyrius
Age: 200
Gender: Ambiguous (to make things easier,Valyrius will use male pronouns, as “he” can be used as a gender-neutral pronoun and still be grammatically correct.)
Species: High Elf
Species Traits and Weaknesses: High Elves are the original subspecies of elf. High Elves are ambiguously-gendered long-lived beings that average 5 feet tall and typically weigh just over 100 pounds. Possessing pointed ears and various hair and eye colors, elves wish to be fashionable and diverse, thus wear colorful cloaks. They are typically polygots; they speak Elven and Common, and sometimes they have some basic knowledge of Draconic, Gnoll, Gnome, or Goblin. They are very dextrous and nimble, but have a rather low endurance. Immune to sleeping spells and effects, high elves also show some resistance against enchantment spells. They possess low-light vision and are very observational. Despite all their bonuses, elves are haughty, showy, and arrogant. Their physical strength is weaker, but their arcane strength is stronger in return.
Strengths:Weaknesses:
- Is a 9th level wizard who knows many powerful spells, but certainly not every spell.
- Very intelligent, and also has intelligence as his highest stat.
- Wields the uncommon power of common sense.
- Has an annoying soul-bound raven (Ronan) familiar who can speak Common and relay messages.
- Wears a Ring of Leaping and thus can jump five feet high (without taking any fall damage.)
- Can teleport once a day to an area within 10 miles.
- Possesses the spell Prismatic Spray, which is rather strong no matter what his dice roll is.
Appearance:
- Bears a heavy Strength penalty, and is barely able to lift fifteen-pound rocks (assuming that he does not use Mage Hand, which helps him lift an extra five pounds.)
- Blind in left eye.
- Has no knowledge in usage of any weapon besides the bow and arrow, the dagger, and the bo staff.
- Arrogant, haughty, condescending, and self-centered; often underestimates the other opponent.
- When not underestimating the other opponent, often uses overkill attacks, wasting spell slots and tiring himself out.
- Bears a weak endurance, and can run for two miles at best.
- Despite being able to multiclass if he wishes, Valyrius will not use most if any clerical spells, preferring to use only arcane magic (“true magic, as clerical spells are not true spells.”)
- Due to wearing a colorful cloak, cannot easily camoflage without wasting his sole invisibility spell.
- Has oddly weak shield spells.
- If you can’t tell, he’s obviously a squishy wizard.
(Image)
Time Period: 1920s, but the technology depends on the continent he is on. There was once a small town he visited with steampunk elements. However, most towns use catapults, prayers, carriages and the ilk.
Home Dimension: Dungeons and Dragons
Skills: Immunity to sleeping spells, has summoning of an animal familiar, can see in the dark, is very nimble and quick, and wields a dagger and bow staff.
Equipment: Gold-hemmed emerald green cloak, 12 inch dagger, mysterious runes, Satchel of Holding, wizard’s spellbook, 110 gp
Biography:
Adopted by gray elves in the strange city of Nalondelle, Valyrius and his sibling Cortanya hailed from a long line of sorcerers known for their natural affinity for magic. Although Cortanya had her sights set on becoming a sorcerer like the rest of her brethren, Valyrius had other sights on his mind. Valyrius’s manifestation of wizardly talent, opposed to blood-based sorcery, caused him to hide those talents at a young age, as he was afraid of being an outcast or a reject. He then disguised them as sorcery to the best of his ability until he could explore the local communities and go become an apprentice. Someday, after that, there will be a time where he’ll even get his own main quest.
Valyrius went to a local dwarven grade school (the closest school nearby), which oddly enough, had every single grade in it (from elementary school to high school.) Due to Valyrius having a weaker physical condition, and due to him not being proficient in weaponry, Valyrius did only average-level work; there were no wizardry classes, and he was unable to choose the cleric class or the bard class. He was forced to take the rogue class, which was rather frowned upon due to 90% of the students being delinquents and thieves. On the second day of school, Valyrius had made a friend. Her name was Jawulyn, and she was a dwarf studying to become a cleric of Thor. Over time, they became wonderful friends, and Valyrius even developed a crush on her. Sadly, when he finally wracked up the courage to ask her out, she was already dating someone. Spiteful and disappointed, Valyrius often harassed Jawulyn’s date with eloquent insults and subtle innuendos, but only when Jawulyn wasn’t wound. His parents disapproved of his feelings, as they wanted him to marry to a polite and powerful sorceress--not some silly dwarf cleric. Anyways, for the most part, Valyrius was a quiet and unnoticed loner, as he never bothered openly interacting with anyone else. There were no bullies, no exciting events, no nothing. He simply graduated grade school and went on to Arcane College, as was originally intended.
Being only fifty-five years old, which was very young for an elf or a gnome or a dwarf, Valyrius attended the prestigous Arcana University of Nalondelle. It was an entire new world for Valyrius, who simply thought that he would be that person secluded in his dorm room, reading boring books, and eating instant food (The staff teleport less-than-average quality food to your room! Convenient and cheap!) Valyrius got invited to parties frequently. Valyrius went to the tavern with his drinking buddies and drowned his nonexistent sorrows. Well, at least he had fun and got good grades and all.
Finally, after completing the courses of Arcana University, Valyrius became an apprentice to his pibling Valkyria for another fifty years. Valkyria, true to common word, was an excellent master. Due to him being loyal to his kin, he did not betray the open secret of Valyrius being a wizard, as he never thought it detrimental in any way. In fact, he was a multiclassing wizard/sorcerer himself. He taught Valyrius various survival skills, useful spells, cunning cantrips, and clever quips. Valkyria and Valyrius sometimes went on side-quests so that Valyrius could learn the basics, and certainly, he did more than learn the basics. Despite often going outside, Valyrius was a rather isolated person, who usually stayed at the library to read about runes, curses, potions, and charms. Concerned, his master Valkyria sent him out on his own, so that he could socialize and interact more.
Valyrius took the first hour of that wonderful free time to go to a library. Bored, he then went to a tavern. His moanings and ravings consisted of very relatable but still unintelligble and uneloquent phrases.
“Why do I need to have a stupid team?”
“Why can’t I just go settle down?”
“Why don’t I have a gender?”
“Why does 4e suck so much?!”
When Valyrius woke up from his drunken stupor, for some reason, he was in an inn. Valyrius was extremely disoriented, and when he saw the four people surrounding him, he started shooting magic missiles at them in the midst of his panicking. Surprised and a bit angry, the four restrained him, and attempted to introduce themselves—it turned out that they were the members of the party he joined while he was drunk.
“I am Ralph Redblade. I am a fighter, and more importantly, the leader of this team.”
“I’m Riley Rhinestone, the rogue of this team.”
“I be Drulnok Thunderhand, the cleric of this ol’ team. Who may ye be?”
“Hi there, Mister Wizard! I’m Nale Redblade! I’m a bard, you see! I think you met my grumpy brother Ralph already!”
Valyrius reluctantly introduced himself, wary of the strange group. “I am named Valyrius. My class is a wizard and like the rest of you, I hail from Nalondelle.”
...
It had been fifty years ever since they had all slain the Black Dragon. Meanwhile, Valyrius was testing the new rune that he had created. He had to pour a series of solutions on it for it to activate. Suddenly, as Valyrius was preparing the final step for the final solution, something went wrong. The portal he had created exploded, and Valyrius, sucked inside, was trapped. You can almost imagine his horror when Valyrius learned that he was to be trapped in another world, forever fighting with overwhelming enemies and with all his family lost.
DO NOT REMOVE: 1775

by Altito Asmoro » Mon Nov 21, 2016 11:50 pm
Anowa wrote:So Masquerade vampires are sacks of blood and withered organs... And can only come out during the day.... The Dentata are gonna have fun.

by Altito Asmoro » Mon Nov 21, 2016 11:52 pm
Anowa wrote:If someone brings in a lovecraftian diety, I'd have to make something more difficult than a Marker influenced Lambent Berserker, incubated by a Xenomorph queen which itself spawned from a biotic Krogan.
Speaking of, this is the first boss y'all are gonna encounter.

by Anowa » Mon Nov 21, 2016 11:59 pm
Altito Asmoro wrote:Anowa wrote:If someone brings in a lovecraftian diety, I'd have to make something more difficult than a Marker influenced Lambent Berserker, incubated by a Xenomorph queen which itself spawned from a biotic Krogan.
Speaking of, this is the first boss y'all are gonna encounter.
Fuck, I have no idea who or what is that. Except for the Xenomorph part.

by Altito Asmoro » Tue Nov 22, 2016 12:03 am
Anowa wrote:Altito Asmoro wrote:
Fuck, I have no idea who or what is that. Except for the Xenomorph part.
This thing (bullet proof and explodes very big upon death).
Influenced by this, to turn into something like this (Formerly a Human)
Incubated with a Xenomorph queen that was directly descended from another Queen that came from one of these guys(redundant organs, regenerate, can't be paralyzed), that can control dark energy and rearrange peoples molecules, spawn singularities and seemingly teleport on a whim.

by The Olog-Hai » Tue Nov 22, 2016 8:21 am

by Anowa » Tue Nov 22, 2016 8:50 am
The Olog-Hai wrote:Name: Vesaan Kevril
Age: 25
Gender: Male
Species: Genasi, Dual Manifestation (water/air)
Species Traits and Weaknesses: Resistant to cold in water form, electricity in air form. More durable than a human, and more observant in water form, but instead more agile in air form.
StrengthsWeaknesses
- Climbing
- Shrugging off attacks
- Smashing things with his bastard sword
- Immune to psionics
Appearance: Image
- Terrible at a range
- Easy to hit when raging
- Vulnerable to most magic
Time Period: Fantasy Medieval
Home Dimension: Forgotten Realms (in a DnD RP that adds places)
Skills: As his air manifestation had been surpressed so long, it has kinda gone insane. Whenever he is not in contact with salt water, he loses control, and switches from his water manifestation to his air manifestation. This air manifestation is insane, therefore, he's pretty much just murderous all around. However, he experiences some control over this side, and mostly keeps from killing all his crew members. He can switch back into his water manifestation if he is in contact with salt water any time after an hour after he switches to his air manifestation. However, this whole cycle could start again... Also, as a side effect to his insanity, he is resistant to mind effects in his insane form, and deep memory scans in his regular form can cause... detrimental effects to the mind reader. The whole time he is insane, it is like a barbarian rage, of a sort, meaning that he can shrug off most damage, and is stronger. However, he is fully concentrated on the offensive, and ignores defense, making it easier for enemies to strike him. Additionally, when he leaves the rage, the temporary vitality granted by it leaves him which quite frequently leaves him unconscious and badly injured.
Equipment: Bastard Sword, 20ft of rope, a dagger
Biography: Vesaan was born on the coast, and has always lived on the coast. Born to a mortal mother an an air djiin father, he is what is known as a genasi. However, he wasn't really wanted by his mother, but she still took care of him, not being evil. As soon as he was old enough, she sent him out of her care, and hired him out on a deckhand on a merchantman. This turned out to eventually have adverse effects.
As Vesaan grew up, he was more and more exposed to water. Constantly in the spray of the sea, even enjoying it, his Genasi nature caused his to gain a water manifestation additionally. He was not able to have both manifestations at a time, however, and as long as he was in contact with seawater, his air manifestation was suppressed. Eventually, it was suppressed so frequently, it went practically insane. And that's when it happened.
They were out on land. Far enough away from the sea to not be able to access the water. He hadn't realized his air side was insane yet. The refreshing water on his skin dried up, and he went berserk. He killed multiple people he considered his friends, but eventually came back into contact with the seawater again.
After this murder, he could not very well go back to living a normal life. No, he had to live a life dedicated to the sea now, always near the sea so he would not go insane. But he realized that neither navy ships nor merchantmen would hire him after what he had done. And he didn't have the funds for a fishing boat.
And that's how he ended up as a pirate. In some instances, he has lost control while boarding a ship and... nothing else needs to be described. He has learned more about his powers, and has learned some modicum of control over his insane side, enough that none of his friends will die again.
And then it happened. At the age of about 25, the Neverwinter Privateer fleet was destroyed, the members murdered. He was out in the town, getting one of his rare drinks, but keeping a hand in a mug of saltwater.
DO NOT REMOVE: 1775

by WaRtArIa » Tue Nov 22, 2016 8:53 am
Anowa wrote:The Olog-Hai wrote:Name: Vesaan Kevril
Age: 25
Gender: Male
Species: Genasi, Dual Manifestation (water/air)
Species Traits and Weaknesses: Resistant to cold in water form, electricity in air form. More durable than a human, and more observant in water form, but instead more agile in air form.
StrengthsWeaknesses
- Climbing
- Shrugging off attacks
- Smashing things with his bastard sword
- Immune to psionics
Appearance: Image
- Terrible at a range
- Easy to hit when raging
- Vulnerable to most magic
Time Period: Fantasy Medieval
Home Dimension: Forgotten Realms (in a DnD RP that adds places)
Skills: As his air manifestation had been surpressed so long, it has kinda gone insane. Whenever he is not in contact with salt water, he loses control, and switches from his water manifestation to his air manifestation. This air manifestation is insane, therefore, he's pretty much just murderous all around. However, he experiences some control over this side, and mostly keeps from killing all his crew members. He can switch back into his water manifestation if he is in contact with salt water any time after an hour after he switches to his air manifestation. However, this whole cycle could start again... Also, as a side effect to his insanity, he is resistant to mind effects in his insane form, and deep memory scans in his regular form can cause... detrimental effects to the mind reader. The whole time he is insane, it is like a barbarian rage, of a sort, meaning that he can shrug off most damage, and is stronger. However, he is fully concentrated on the offensive, and ignores defense, making it easier for enemies to strike him. Additionally, when he leaves the rage, the temporary vitality granted by it leaves him which quite frequently leaves him unconscious and badly injured.
Equipment: Bastard Sword, 20ft of rope, a dagger
Biography: Vesaan was born on the coast, and has always lived on the coast. Born to a mortal mother an an air djiin father, he is what is known as a genasi. However, he wasn't really wanted by his mother, but she still took care of him, not being evil. As soon as he was old enough, she sent him out of her care, and hired him out on a deckhand on a merchantman. This turned out to eventually have adverse effects.
As Vesaan grew up, he was more and more exposed to water. Constantly in the spray of the sea, even enjoying it, his Genasi nature caused his to gain a water manifestation additionally. He was not able to have both manifestations at a time, however, and as long as he was in contact with seawater, his air manifestation was suppressed. Eventually, it was suppressed so frequently, it went practically insane. And that's when it happened.
They were out on land. Far enough away from the sea to not be able to access the water. He hadn't realized his air side was insane yet. The refreshing water on his skin dried up, and he went berserk. He killed multiple people he considered his friends, but eventually came back into contact with the seawater again.
After this murder, he could not very well go back to living a normal life. No, he had to live a life dedicated to the sea now, always near the sea so he would not go insane. But he realized that neither navy ships nor merchantmen would hire him after what he had done. And he didn't have the funds for a fishing boat.
And that's how he ended up as a pirate. In some instances, he has lost control while boarding a ship and... nothing else needs to be described. He has learned more about his powers, and has learned some modicum of control over his insane side, enough that none of his friends will die again.
And then it happened. At the age of about 25, the Neverwinter Privateer fleet was destroyed, the members murdered. He was out in the town, getting one of his rare drinks, but keeping a hand in a mug of saltwater.
DO NOT REMOVE: 1775
Immune to psionics, eh? Exact wording it is then.
Accepted.
Good luck with the 'no water' thing.

by The Olog-Hai » Tue Nov 22, 2016 9:24 am
Anowa wrote:The Olog-Hai wrote:Name: Vesaan Kevril
Age: 25
Gender: Male
Species: Genasi, Dual Manifestation (water/air)
Species Traits and Weaknesses: Resistant to cold in water form, electricity in air form. More durable than a human, and more observant in water form, but instead more agile in air form.
StrengthsWeaknesses
- Climbing
- Shrugging off attacks
- Smashing things with his bastard sword
- Immune to psionics
Appearance: Image
- Terrible at a range
- Easy to hit when raging
- Vulnerable to most magic
Time Period: Fantasy Medieval
Home Dimension: Forgotten Realms (in a DnD RP that adds places)
Skills: As his air manifestation had been surpressed so long, it has kinda gone insane. Whenever he is not in contact with salt water, he loses control, and switches from his water manifestation to his air manifestation. This air manifestation is insane, therefore, he's pretty much just murderous all around. However, he experiences some control over this side, and mostly keeps from killing all his crew members. He can switch back into his water manifestation if he is in contact with salt water any time after an hour after he switches to his air manifestation. However, this whole cycle could start again... Also, as a side effect to his insanity, he is resistant to mind effects in his insane form, and deep memory scans in his regular form can cause... detrimental effects to the mind reader. The whole time he is insane, it is like a barbarian rage, of a sort, meaning that he can shrug off most damage, and is stronger. However, he is fully concentrated on the offensive, and ignores defense, making it easier for enemies to strike him. Additionally, when he leaves the rage, the temporary vitality granted by it leaves him which quite frequently leaves him unconscious and badly injured.
Equipment: Bastard Sword, 20ft of rope, a dagger
Biography: Vesaan was born on the coast, and has always lived on the coast. Born to a mortal mother an an air djiin father, he is what is known as a genasi. However, he wasn't really wanted by his mother, but she still took care of him, not being evil. As soon as he was old enough, she sent him out of her care, and hired him out on a deckhand on a merchantman. This turned out to eventually have adverse effects.
As Vesaan grew up, he was more and more exposed to water. Constantly in the spray of the sea, even enjoying it, his Genasi nature caused his to gain a water manifestation additionally. He was not able to have both manifestations at a time, however, and as long as he was in contact with seawater, his air manifestation was suppressed. Eventually, it was suppressed so frequently, it went practically insane. And that's when it happened.
They were out on land. Far enough away from the sea to not be able to access the water. He hadn't realized his air side was insane yet. The refreshing water on his skin dried up, and he went berserk. He killed multiple people he considered his friends, but eventually came back into contact with the seawater again.
After this murder, he could not very well go back to living a normal life. No, he had to live a life dedicated to the sea now, always near the sea so he would not go insane. But he realized that neither navy ships nor merchantmen would hire him after what he had done. And he didn't have the funds for a fishing boat.
And that's how he ended up as a pirate. In some instances, he has lost control while boarding a ship and... nothing else needs to be described. He has learned more about his powers, and has learned some modicum of control over his insane side, enough that none of his friends will die again.
And then it happened. At the age of about 25, the Neverwinter Privateer fleet was destroyed, the members murdered. He was out in the town, getting one of his rare drinks, but keeping a hand in a mug of saltwater.
DO NOT REMOVE: 1775
Immune to psionics, eh? Exact wording it is then.
Accepted.
Good luck with the 'no water' thing.

by Shadowwell » Tue Nov 22, 2016 9:30 am

by The Olog-Hai » Tue Nov 22, 2016 9:43 am

by Anowa » Tue Nov 22, 2016 10:12 am
Shadowwell wrote:Will finish my app later also what happens when one is brought to the crossroads.

by Naval Monte » Tue Nov 22, 2016 3:00 pm

by WaRtArIa » Tue Nov 22, 2016 6:12 pm

by WaRtArIa » Tue Nov 22, 2016 6:25 pm

by Anowa » Tue Nov 22, 2016 6:26 pm

by WaRtArIa » Tue Nov 22, 2016 6:28 pm
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