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Age of Men and Metal (Low Fantasy|OOC|Open)

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Interesting?

Yes
20
74%
No, fuk u zagroth, go get a job
7
26%
 
Total votes : 27

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Novask
Secretary
 
Posts: 31
Founded: Nov 04, 2016
Ex-Nation

Postby Novask » Sat Nov 05, 2016 2:32 pm

Arengin Union wrote:There will be a war


It's almost like conflict is a part of human nature, but that can't be right, humans just happen to have invented war before any other animals could...
straight white male and proud

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Great Canadian Dominion
Chargé d'Affaires
 
Posts: 438
Founded: Oct 01, 2016
Ex-Nation

Postby Great Canadian Dominion » Sat Nov 05, 2016 2:34 pm

Novask wrote:
Arengin Union wrote:There will be a war


It's almost like conflict is a part of human nature, but that can't be right, humans just happen to have invented war before any other animals could...

Valinia will probably be ripped to shreds by any invaders.

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Arengin Union
Powerbroker
 
Posts: 8859
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Sat Nov 05, 2016 2:36 pm

Great Canadian Dominion wrote:
Novask wrote:
It's almost like conflict is a part of human nature, but that can't be right, humans just happen to have invented war before any other animals could...

Valinia will probably be ripped to shreds by any invaders.

given the nature of Germanic tribes and kingdoms ill be an invader cause who doesnt like a good ole invasion
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Great Canadian Dominion
Chargé d'Affaires
 
Posts: 438
Founded: Oct 01, 2016
Ex-Nation

Postby Great Canadian Dominion » Sat Nov 05, 2016 3:38 pm

When will the IC be up.

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The Zagroth
Spokesperson
 
Posts: 128
Founded: May 20, 2016
Ex-Nation

Postby The Zagroth » Sat Nov 05, 2016 5:23 pm

Great Canadian Dominion wrote:When will the IC be up.

When we have a few more people.
T H E ~ Z A G R O T H ~ C O L L E C T I V E
Watuhuru wrote:They speak in a tongue that man was not meant to know.

Egenis wrote:Their armaments are rather diverse, ranging from average pulse weapons to star killing weaponry. They also utilize an unknown material, which is presumably nigh-indestructible, as standard armor to their ships and infantry. They seem to have mastered extra-dimensional travel and specialize in particle physics. Add that to them being psychics and being naturally strong and intelligent, you have a formidable fighting force of crazed smartass zealots who worship Cthulhu.

Diarcesia wrote:"Its motives are unknown, its thoughts deep, it's wisdom long-lasting. I respect the Executor."

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Tir Eskra
Lobbyist
 
Posts: 25
Founded: Sep 03, 2016
Ex-Nation

Postby Tir Eskra » Sat Nov 05, 2016 7:54 pm

NS Name:Tir Eskra
RP Faction Proper Name: The Kingdom of Eircia
RP Faction Common Name: Eircia
Flag or Symbol: Image
Culture Group: Crunic
Territory: Northern Island of Halbin
Leader: Ríocht Conchobar Mac Chullan
Government Type: Tribal Democracy
Short Description: WIP

Quick App just to reserve the territory

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Tir Eskra
Lobbyist
 
Posts: 25
Founded: Sep 03, 2016
Ex-Nation

Postby Tir Eskra » Sat Nov 05, 2016 8:35 pm

Tir Eskra wrote:NS Name:Tir Eskra
RP Faction Proper Name: The Kingdom of Eircia
RP Faction Common Name: Eircia
Flag or Symbol: Image
Culture Group: Crunic
Territory: Northern Island of Halbin / Hyra
Leader: Ríocht Conchobar Mac Chullan
Government Type: Tribal Democracy
Short Description:

The island of Halbin Minor, or Hyra, also known locally to the people as 'Eircia', was until very recently a patchwork of almost a hundred separate kingdoms, some men kings of nothing but a few square miles of hills and a dozen scattered sheep. Then came the great hero of Eircia, Chullan na Rua Fothún (Chullan the Red Giant). Chullan came to be the Chieftain of a small village in the southeast of the island, where their fertile farmlands were often raided by their neighbours on all sides, stealing their cattle and livestock, and their winter food supplies. Chullan famously gathered his small band of warriors one night, and rode out to burn the houses of everyone who had so much as stolen a single oat from them. When he returned the next day, he was covered head to toe in blood, earning him his nickname.

From there Chullan and his men gathered greater numbers, and more and more villages and towns fell to their rule. It took them the greater part of ten years, but eventually Chullan united the entire island under one banner, and under one King. He is regarded as the hero of Eircia, and is hailed in many respects like a demigod to the Eircian people. He died in battle, when a raiding ship landed coincidentally near the holy site he was visiting. His lasting legacy in the Kingdom is his system of government, in which he decided that his heir should not be his son, but should be decided by his Earls, or Tívseochs, from amongst their ranks, and that the Tívseochs should be elected by the local chieftains, or Taunseochs. In the northern reaches of the island, it is even common for the Taunseochs to be elected from the people of the land - the farmers, the tradesmen, the warriors, and even women can be elected, and this is a trend which is spreading around the island.
Last edited by Tir Eskra on Tue Nov 08, 2016 2:02 pm, edited 1 time in total.

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Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sat Nov 05, 2016 10:22 pm

Finished my app:

NS Name: Brusia
RP Faction Proper Name: The Minervan Republic
RP Faction Common Name: The Minervans
Flag or Symbol: Aquila Minervae
Culture Group: East Mesomarian
Territory: Vantian Peninsula
Leader: Consul Quintus Cornelius Scipio and Consul Lucius Valerius Flaccus
Government Type: Republic
Short Description: Originating from the coastal city of Minerva on the western coast of the Vantian Peninsula, the Minervans are a civilized, though war-like, people. In the early years after the city's founding, the Minervans found themselves under constant attack from surrounding nomadic tribes. Frequently outnumbered, the Minervans were forced to develop a strict military code, and to rely on superior discipline and tactics to win their battles. Though they struggled to survive in those early years, a string of military victories led by the now legendary General Marcus Corvus around three decades after the city's founding allowed them to turn the tables on the Vantian tribes and lead to considerable territorial expansion.

Not everyone was thrilled with Corvus' successes however; the Minervan king, a petty and vindictive young man, was jealous of Corvus' popularity and ordered the General's execution. Fortunately, Corvus caught wind of the king's plans and turned the tables on him. The bulk of the public and the military supported Corvus, and when he marched his forces into Minerva he was able to dethrone the king without a fight. Following the king's banishment, the Minervan Republic was established, and Corvus and his lieutenant Publius Publicola were the first men to be elected Consuls. During their Consulships, Corvus and Publicola oversaw extensive political, educational, and military reforms that would enable future generations to expand Minervan influence throughout the entire Vantian peninsula. Now, around two centuries after the Republic's founding, the entire Vantian peninsula is under Minervan control, and the Republic is an excellent position to extend its borders even further.

NS Name: Brusia
Character Full Name: Consul Quintus Cornelius Scipio
Character Common Name: Scipio
Appearance:
Image

Age: 37
Affiliated Faction: Minervan Republic
Culture: East Mesomarian
Home Location: City of Minerva
Personality: Usually solitary and reserved, but knows how to give a good speech if he has to. He has earned a reputation for being somewhat less brutal than many of his counterparts, and he has a habit of treating civililians and neutral parties with an unusual amount of decency and respect.
Bio: Quintus Cornelius Scipio was born into a prominent military family, and was trained from youth to lead soldiers into battle. When he came of age to join the military, he proved to be quite adept at just that task, and it didn't take long for him to be appointed as a Military Tribune. He made a name for himself during his time as a Military Tribune, and continued quickly rising through the ranks. He made General at the age of 30, and was soon tasked with putting down a major revolt by a tribe in the Southernmost tip of the Vantian Peninsula. Scipio was able to put down the revolt far more quickly and efficiently than anyone anticipated with minimal loss of lives. His skill in dealing with the revolt earned him some popularity among the people, and helped him to get elected to the civil positions in the Cursus Honorum, ultimately leading to his being elected to the Consulship he currently holds.
Items/Inventory: Lorica Segmentata, helmet, horse, gladius longus, pugio, cavalry scutum, provisions, gold, maps, several military texts
Special Abilities: Strategic and tactical genius

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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Sat Nov 05, 2016 11:41 pm

People need to stop making good RPs, goddammit. I'm gonna have to tag this smdh.

Feeling kinda . . nomadic.

Also, what's up with Havaria? It seems rather devoid of information, yet it's in a very tempting spot.
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

Go Cubs, Go!

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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Sun Nov 06, 2016 12:59 am

NS Name: Rodez
RP Faction Proper Name: Taronid Khanate
RP Faction Common Name: The Taronids, The Argent Horde
Flag or Symbol: Spooky Nomad Bird
Culture Group: Uldinic
Territory: Stretches from the hills just under where "Uldinia Inferior" is written down to the sea. Includes not-Crimea, so a fairly broad swath.
Leader: Khagan Ahoztar, son of Ruas
Government Type: Nomadic Tribal Confederacy
Short Description: Close to a century ago, in the days of Ahoztar's great-grandfather Ellac, his clan, an eastern subset of the Uldinic peoples known as the Taronids, migrated west across the Kural Mountains and into the plains of Uldinia Inferior. Being from so far East, they were considered to be foreigners by the indigenous western clans, and we're at first treated with great hostility. Thanks to the political aptitude of Ellac, however, they were able to ingratiate themselves and worm their way into the politics of the plains through a mixture of assasination, trickery, marriage and open war.

They became but one influential clan among several, but during the rule of Ahoztar's father Ruas, they started to take shape as one of the premier powers among the Uldinic peoples. Upon coming of age, Ahoztar continued the endeavors of his forefathers by working to further unify the central clans under the rule of the Taronids and expand beyond the borders of what is traditionally considered Uldinia.

Taronid society is still very much based on a nomadic way of life, lived alternately from the saddle or from mobile yurts. There are however some minor port cities on the southern sea coast, and Uldinians that far south are beginning to adopt the ways of settled folk.

The Taronid Khagans also continue to embrace the traditional Uldinian faith of Lhartu, the God of Two Faces or the Moody Lord. Lhartu has both a calm, collected and wrathful, warlike demeanor. The former inhabits the earth, which is fertile, steady, and generally constant. The latter aspect lives in the sky and is quick to anger and strike. The two aspects are referred to as the Thoughtful God and Wroth God, respectively.
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

Go Cubs, Go!

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Novask
Secretary
 
Posts: 31
Founded: Nov 04, 2016
Ex-Nation

Postby Novask » Sun Nov 06, 2016 3:09 am

NS Name: Novask
Character Full Name: Ruslan Aleksander Svetipolk
Character Common Name: Ruslan / Szlach [Lord] Svetipolk
Appearance
Age: 22
Affiliated Faction: Shasov
Culture: Valinic
Home Location: Byskupin village
Personality: Arrogant and utterly confident in himself, Lord Svetipolk knows that to stop your enemies, you must act first. He is aggressive and verbally puts down those who mock or question his power over the territory he rules. Towards his friends, he is very informal and casual, as meeting them does often involve drinking, but he is by no means a lazy ruler. He believes in harsh justice, and any foreigner that disrespects him or his king will be met with wrath.
Bio: Born into a previously traveling family escaping from a particular group of nomadic warriors, Ruslan is technically not native to Byskupin, but has lived there since his childhood. Once settled down, his father became a stable-hand.

To help make money for the family, his mother would sew clothing, which Ruslan would sell to the merchant Ludmyla Kresmir (who happens to be the sister of the late Lord Desyslanyk), along with helping his father with tending to horses. He soon became familiar with the village's inhabitants, particularly Elena, the daughter of Ludmyla.

He became lord on his darkest day- aged 14, and having witnessed his father being stabbed to death by one of Desyslanyk's guards, he rushed to confront the ruler. After being told that he was too naive to understand, Ruslan began to be taken away by the nobleman's two closest guards.

What happened was that Ruslan wrenched out of one man's grip and tipped the other into a puddle. The muddied boy then proceeded to drown the first guard and took his blade, shakily killing both and sustaining a blow to the leg. He proceeded to challenge Desyslanyk in combat, becoming victorious with a number of injuries.

Tradition dictated that he became the rightful lord, and he promptly shifted up the social ladder as a szlach, a nobleman. He did not require a wife to rule or remain a nobleman, but some three months after this rite-of-passage, Ruslan married Elena.

Eight years have passed, and Ruslan has still not learnt the truth behind his father's murder or who were the nomads that chased his family.

Items/Inventory: Leather outfit, hide-fur boots, bear cloak (headless). Iron helmet for battle, carries a spear and sharpened iron sword.
Special Abilities (Nothing too powerful, please): None
Last edited by Novask on Sun Nov 06, 2016 3:10 am, edited 1 time in total.
straight white male and proud

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The Zagroth
Spokesperson
 
Posts: 128
Founded: May 20, 2016
Ex-Nation

Postby The Zagroth » Sun Nov 06, 2016 8:21 am

All of the above are accepted! I will get the IC up soon.
T H E ~ Z A G R O T H ~ C O L L E C T I V E
Watuhuru wrote:They speak in a tongue that man was not meant to know.

Egenis wrote:Their armaments are rather diverse, ranging from average pulse weapons to star killing weaponry. They also utilize an unknown material, which is presumably nigh-indestructible, as standard armor to their ships and infantry. They seem to have mastered extra-dimensional travel and specialize in particle physics. Add that to them being psychics and being naturally strong and intelligent, you have a formidable fighting force of crazed smartass zealots who worship Cthulhu.

Diarcesia wrote:"Its motives are unknown, its thoughts deep, it's wisdom long-lasting. I respect the Executor."

User avatar
Jadwell
Diplomat
 
Posts: 576
Founded: Oct 30, 2015
Ex-Nation

Postby Jadwell » Sun Nov 06, 2016 8:37 am

Will you put factions on the map?

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Jadwell
Diplomat
 
Posts: 576
Founded: Oct 30, 2015
Ex-Nation

Postby Jadwell » Sun Nov 06, 2016 9:01 am

I know you probably won't let me, and I understand if you say no but could I make a second nation? It would be a small city-state around the size of two Tokyos located in northwestern Caeria with a population of around 20 000-50 000 people.

User avatar
Jadwell
Diplomat
 
Posts: 576
Founded: Oct 30, 2015
Ex-Nation

Postby Jadwell » Sun Nov 06, 2016 9:13 am

NS Name: Jadwell
RP Faction Proper Name: Asprapenelas
RP Faction Common Name: Asprapenelas
Flag or Symbol:Image
Culture Group: West Mesomarian
Territory: A small bit of land the size of two Tokyos on the northwestern coast of Caeria
Leader: Aaaron Artemio
Government Type: Direct democracy *Similar to Athens*
Short Description: Asprapenelas is a small city-state located in northwestern Caeria, and the first country to become a democracy.
Deuism is the only religion present in the city-state. Asprapenelas has a mere 20 000 civilians and is a trade-based nation rather than focusing on military offering olive oil, fish, iron, gold, silver, marble and clay.
Last edited by Jadwell on Sun Nov 06, 2016 9:21 am, edited 2 times in total.

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The Zagroth
Spokesperson
 
Posts: 128
Founded: May 20, 2016
Ex-Nation

Postby The Zagroth » Sun Nov 06, 2016 9:15 am

Jadwell wrote:NS Name: Jadwell
RP Faction Proper Name: Asprapenelas
RP Faction Common Name: Asprapenelas
Flag or Symbol:(Image)
Culture Group: West Mesomarian
Territory: A small bit of land the size of two Tokyos on the northwestern coast of Caeria
Leader: Aaaron Artemio
Government Type: Direct democracy *Similar to Athens*
Short Description: Asprapenelas is a small city-state located in northwestern Caeria, and the first country to become a democracy.
Deuism is the only religion present in the city-state. Asprapenelas has a mere 20 000 civilians and is a trade-based nation rather than focusing on military offering olive oil, fish, iron, gold, silver, marble and clay.

Get a more ancient-looking flag/symbol and reduce your population, then I will accept.
T H E ~ Z A G R O T H ~ C O L L E C T I V E
Watuhuru wrote:They speak in a tongue that man was not meant to know.

Egenis wrote:Their armaments are rather diverse, ranging from average pulse weapons to star killing weaponry. They also utilize an unknown material, which is presumably nigh-indestructible, as standard armor to their ships and infantry. They seem to have mastered extra-dimensional travel and specialize in particle physics. Add that to them being psychics and being naturally strong and intelligent, you have a formidable fighting force of crazed smartass zealots who worship Cthulhu.

Diarcesia wrote:"Its motives are unknown, its thoughts deep, it's wisdom long-lasting. I respect the Executor."

User avatar
Jadwell
Diplomat
 
Posts: 576
Founded: Oct 30, 2015
Ex-Nation

Postby Jadwell » Sun Nov 06, 2016 9:16 am

The Zagroth wrote:
Jadwell wrote:NS Name: Jadwell
RP Faction Proper Name: Asprapenelas
RP Faction Common Name: Asprapenelas
Flag or Symbol:(Image)
Culture Group: West Mesomarian
Territory: A small bit of land the size of two Tokyos on the northwestern coast of Caeria
Leader: Aaaron Artemio
Government Type: Direct democracy *Similar to Athens*
Short Description: Asprapenelas is a small city-state located in northwestern Caeria, and the first country to become a democracy.
Deuism is the only religion present in the city-state. Asprapenelas has a mere 20 000 civilians and is a trade-based nation rather than focusing on military offering olive oil, fish, iron, gold, silver, marble and clay.

Get a more ancient-looking flag/symbol and reduce your population, then I will accept.

How much is a good population?

User avatar
The Zagroth
Spokesperson
 
Posts: 128
Founded: May 20, 2016
Ex-Nation

Postby The Zagroth » Sun Nov 06, 2016 9:31 am

Jadwell wrote:
The Zagroth wrote:Get a more ancient-looking flag/symbol and reduce your population, then I will accept.

How much is a good population?

Nevermind, the pop is fine. Just fix the flag.
T H E ~ Z A G R O T H ~ C O L L E C T I V E
Watuhuru wrote:They speak in a tongue that man was not meant to know.

Egenis wrote:Their armaments are rather diverse, ranging from average pulse weapons to star killing weaponry. They also utilize an unknown material, which is presumably nigh-indestructible, as standard armor to their ships and infantry. They seem to have mastered extra-dimensional travel and specialize in particle physics. Add that to them being psychics and being naturally strong and intelligent, you have a formidable fighting force of crazed smartass zealots who worship Cthulhu.

Diarcesia wrote:"Its motives are unknown, its thoughts deep, it's wisdom long-lasting. I respect the Executor."

User avatar
Jadwell
Diplomat
 
Posts: 576
Founded: Oct 30, 2015
Ex-Nation

Postby Jadwell » Sun Nov 06, 2016 9:34 am

The Zagroth wrote:
Jadwell wrote:How much is a good population?

Nevermind, the pop is fine. Just fix the flag.

IDK what flag to put so I just won't make the city-state.

User avatar
The Zagroth
Spokesperson
 
Posts: 128
Founded: May 20, 2016
Ex-Nation

Postby The Zagroth » Sun Nov 06, 2016 9:39 am

T H E ~ Z A G R O T H ~ C O L L E C T I V E
Watuhuru wrote:They speak in a tongue that man was not meant to know.

Egenis wrote:Their armaments are rather diverse, ranging from average pulse weapons to star killing weaponry. They also utilize an unknown material, which is presumably nigh-indestructible, as standard armor to their ships and infantry. They seem to have mastered extra-dimensional travel and specialize in particle physics. Add that to them being psychics and being naturally strong and intelligent, you have a formidable fighting force of crazed smartass zealots who worship Cthulhu.

Diarcesia wrote:"Its motives are unknown, its thoughts deep, it's wisdom long-lasting. I respect the Executor."

User avatar
Jadwell
Diplomat
 
Posts: 576
Founded: Oct 30, 2015
Ex-Nation

Postby Jadwell » Sun Nov 06, 2016 9:45 am

I'm not going to RP until I know my exact position on the map.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun Nov 06, 2016 9:48 am

Could I get some info on the islands off the east and west coast of Vantia? (I'm thinking of sending scouts to those islands for my first IC post, and I was wondering what they'll find). Specifically, are they claimed by any major factions, or are they just occupied by minor factions (like something similar to Syracuse)? Also, knowing the island names would be helpful ;)
Last edited by Brusia on Sun Nov 06, 2016 10:06 am, edited 1 time in total.

User avatar
The Zagroth
Spokesperson
 
Posts: 128
Founded: May 20, 2016
Ex-Nation

Postby The Zagroth » Sun Nov 06, 2016 10:56 am

Brusia wrote:Could I get some info on the islands off the east and west coast of Vantia? (I'm thinking of sending scouts to those islands for my first IC post, and I was wondering what they'll find). Specifically, are they claimed by any major factions, or are they just occupied by minor factions (like something similar to Syracuse)? Also, knowing the island names would be helpful ;)

Feel free to make stuff up on your own.
T H E ~ Z A G R O T H ~ C O L L E C T I V E
Watuhuru wrote:They speak in a tongue that man was not meant to know.

Egenis wrote:Their armaments are rather diverse, ranging from average pulse weapons to star killing weaponry. They also utilize an unknown material, which is presumably nigh-indestructible, as standard armor to their ships and infantry. They seem to have mastered extra-dimensional travel and specialize in particle physics. Add that to them being psychics and being naturally strong and intelligent, you have a formidable fighting force of crazed smartass zealots who worship Cthulhu.

Diarcesia wrote:"Its motives are unknown, its thoughts deep, it's wisdom long-lasting. I respect the Executor."

User avatar
The Zagroth
Spokesperson
 
Posts: 128
Founded: May 20, 2016
Ex-Nation

Postby The Zagroth » Sun Nov 06, 2016 10:58 am

Jadwell wrote:I'm not going to RP until I know my exact position on the map.

Do you have any image editing software? If so, just use it to mark a position on the map, if you really must. To be honest, though, most maps of the era weren't exactly very accurate.
T H E ~ Z A G R O T H ~ C O L L E C T I V E
Watuhuru wrote:They speak in a tongue that man was not meant to know.

Egenis wrote:Their armaments are rather diverse, ranging from average pulse weapons to star killing weaponry. They also utilize an unknown material, which is presumably nigh-indestructible, as standard armor to their ships and infantry. They seem to have mastered extra-dimensional travel and specialize in particle physics. Add that to them being psychics and being naturally strong and intelligent, you have a formidable fighting force of crazed smartass zealots who worship Cthulhu.

Diarcesia wrote:"Its motives are unknown, its thoughts deep, it's wisdom long-lasting. I respect the Executor."

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun Nov 06, 2016 11:21 am

The Zagroth wrote:
Brusia wrote:Could I get some info on the islands off the east and west coast of Vantia? (I'm thinking of sending scouts to those islands for my first IC post, and I was wondering what they'll find). Specifically, are they claimed by any major factions, or are they just occupied by minor factions (like something similar to Syracuse)? Also, knowing the island names would be helpful ;)

Feel free to make stuff up on your own.

Thanks :) I don't think any player factions laid claim to the islands, so I'll go with minor Syracuse-esque factions. For names, how about Corma for the island between Vantia and Caeria, Retia for the Northern island between Vantia and Baerilia and Cretia for the Southern island between Vantia and Baerilia.

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