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Anowa
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Posts: 17856
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Oct 27, 2016 8:21 pm

Altegonnia wrote:
Anowa wrote:So everyone on the planet has a biology accustomed to a foreign planet with all manner of new diseases?

Well they've been here long enough for an entire medieval society to form and for their history to completely forget about space travel and colonizing. Also the planet is very earthlike.

It's possible for original settlers to have faced that issue but my history starts at the recorded beginning the people themselves have.

800 years is not enough time to evolve an immunity to a planet's biosphere.
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The Empire of Pretantia
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Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Thu Oct 27, 2016 8:22 pm

Imperial Idaho wrote:
Altegonnia wrote:
Made some minor changes and added a few photos

Awful high population, Earth in 1400 was around 400 million, we didn't get to over a billion until the industrial age.

Anowa wrote:
Altegonnia wrote:I was considering the fact that my population has lost a lot less to the terrors of early age warfare, such as getting killed, starving, disease, etc. and our age of colonialism for growing space alongside our lack of a super disease like the Black Death would leave us at a much higher population.

Also that number is subject to change. I might add some form of plague to the history

So everyone on the planet has a biology accustomed to a foreign planet with all manner of new diseases?

An exoplanet's civilization need not reflect the development of Earth's population.
Tagali Federation wrote:Okay, this blew up. I'll look what's happened when home. After this post, no more humans.

Booo!
Last edited by The Empire of Pretantia on Thu Oct 27, 2016 8:47 pm, edited 1 time in total.
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Democratic East-Asia
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Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Thu Oct 27, 2016 8:32 pm

Tagali Federation wrote:Okay, this blew up. I'll look what's happened when home. After this post, no more humans.

Are AI transhumans alright? I'm apping for that.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Altegonnia
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Founded: Mar 07, 2015
Iron Fist Consumerists

Postby Altegonnia » Thu Oct 27, 2016 8:34 pm

Democratic East-Asia wrote:
Tagali Federation wrote:Okay, this blew up. I'll look what's happened when home. After this post, no more humans.

Are AI transhumans alright? I'm apping for that.

WHat is that? I'm genuinely curious!

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Olimpiada
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Founded: Aug 13, 2016
Ex-Nation

Postby Olimpiada » Thu Oct 27, 2016 8:36 pm

Altegonnia wrote:
Democratic East-Asia wrote:Are AI transhumans alright? I'm apping for that.

WHat is that? I'm genuinely curious!

Think skynet, but the people are the AI.
Hyper-commodified cocaine capitalism. Urbanized solar systems. Omnixenophobia. War economy without end. Radical body augmentation for fun and profit.

I make exactly two exceptions from a fairly strict adherence to realism, and hate them both.

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New Grestin
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Ex-Nation

Postby New Grestin » Thu Oct 27, 2016 8:37 pm

Late tag, pending an application.
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Parcia
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Democratic Socialists

Postby Parcia » Thu Oct 27, 2016 8:37 pm

So to one side, I have one of the larger superpowers, who I'm friends with, the other one us shared by all manner if Xenis, and another sect of man who would most likely see me dead due to my association with said ally, all the while I'm out gunned and behind in tech.

Dis gonna be gud mon.
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Tagali Federation
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Ex-Nation

Postby Tagali Federation » Thu Oct 27, 2016 8:40 pm

Alright, I'm home now. All arguments are done. Now lets see what we have here.
Last edited by Tagali Federation on Thu Oct 27, 2016 8:41 pm, edited 1 time in total.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Zjaum
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Founded: Oct 15, 2016
New York Times Democracy

Postby Zjaum » Thu Oct 27, 2016 8:41 pm

My people are not humans, just humanoid. Genetically, probably closest to jellyfish.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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Anowa
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Posts: 17856
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Oct 27, 2016 8:44 pm

So coming back in to this thread a few hours later, it's clear to me that I let a bad day get to my head. I flew off the handle in a few regards, and I acted like a dick in a few more regards -a trait I usually withhold rather well- and that may have resulted in unneeded tension among the people in this thread, I also made a number of assumptions that weren't entirely true or were outright hostile in their intent. Calmer heads prevail, and instead of jump in with a false sense of responsibility, I should have taken a step back and waited for Gambia to return. This is one of many mistakes I have made, and the newest on a road of mistakes I will make. I did not entirely intend for any emotional duress to any party directly or indirectly involved. For this I apologize.
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Tagali Federation
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Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Thu Oct 27, 2016 8:47 pm

What I meant to say was after THIS post, no human apps will be accepted. Anyone who's posted one before this is still in the clear.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Imperial Idaho
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Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Thu Oct 27, 2016 8:48 pm

Tagali Federation wrote:What I meant to say was after THIS post, no human apps will be accepted. Anyone who's posted one before this is still in the clear.

Your going to have vietnam flashbacks about this aren't you.
I'm from the land of Coeur D'alene Idaho.
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> Idaho is tossing out nukes like a cold war Oprah

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Zjaum
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Founded: Oct 15, 2016
New York Times Democracy

Postby Zjaum » Thu Oct 27, 2016 8:49 pm

Anowa wrote:So coming back in to this thread a few hours later, it's clear to me that I let a bad day get to my head. I flew off the handle in a few regards, and I acted like a dick in a few more regards -a trait I usually withhold rather well- and that may have resulted in unneeded tension among the people in this thread, I also made a number of assumptions that weren't entirely true or were outright hostile in their intent. Calmer heads prevail, and instead of jump in with a false sense of responsibility, I should have taken a step back and waited for Gambia to return. This is one of many mistakes I have made, and the newest on a road of mistakes I will make. I did not entirely intend for any emotional duress to any party directly or indirectly involved. For this I apologize.


We all do it. I personally don't care that much who is/how much of a dick one is. At least you're honest.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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Democratic East-Asia
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Posts: 6155
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Thu Oct 27, 2016 8:53 pm

Tagali Federation wrote:What I meant to say was after THIS post, no human apps will be accepted. Anyone who's posted one before this is still in the clear.

Does this apply to my transhumanist AI collective I'm working on?
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Relikai
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Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Thu Oct 27, 2016 8:58 pm

Image

Name: Jupiterran
Description of Appearance
Image

Image


Homeworld: Jupiterra

Life Span: 200 - 300 years

Height: 150cm/5ft to 180cm/6ft

Weight: 46kg to 90kg

Tech Tier: 2.5

Description:
A race of nomadic scientists who formed a scientific empire within their cluster, the Jupiterrans were identified as such due to their Homeworld bearing similarities to Terra for their life supporting capabilities, and the rich bank of gases surrounding the planet, giving it a clouded appearance from space with the size of the gas giant Jupiter back in the solar system. These Jupiterrans possessed a culture of loving music and the way sound was carried from point to point. In the past, disputes were settled by battle cries and drumbeats, while the judges were chosen from a group of composers of the same genre. This way, the side with the best and strongest music wins, and the only way for a corrupted result would be for a majority of the judges to betray their own conscience.

The Jupiterrans stand at around five to six feet, males more to the taller end while females to the shorter. Physically they aren't exactly strong, but their body possesses a resilience against most diseases, bacteria and dirt resisted by a sheen of natural oxide, and lungs which filter out most intrusive particles. Still vulnerable to toxins like anthrax, they are an agricultural based race, often fitting their ships with self-sustaining farms although animal pens were beyond their capabilities.

Jupiterrans do not have organised religion, only the trust in song and music. Each year of 365 days include twelve days of holiday where the civil service would devote twelve hours to music, festivals where budding composers could market their creativity for sale and trade. Aesthetic Art is a form of life for the Jupiterrans, and music is the most basic form of such for the people.

There are no Caste system for the Jupiterrans, but those in the Spacer Guilds are treated with a form of increased respect. The Spacer Guilds take care of all things related to space, including starships and the Jupiterran Star Fleet, and is often exploring the depths of space and finding new planets to colonize. Other Guilds exist in the Administration Guild, which takes care of almost all things civil, the Guild of Agriculture, the Guild of Advancement which represents the scientists, and the Guild of Engineers, who maintain the Star Fleet as Jupiterra constantly seeks out new worlds.

#I2tV (DO NOT REMOVE!!!!)







GENERAL-

NS Nation Name: Relikai

Nation Name
: The Jupiterran Star Fleet

Flag:
Image


Location: Juroxis Star Cluster

Tech Tier: 2.5 (Reaching Tier 2)

Nation Type:
Solar System Nations

Capital: Juroxis Delta System, Jupiterra, Jupiterra City

Government type: Parliamentary Republic. Consists of a Single Leader with two Deputies, and a single cabinet where Guild Masters and their Deputies would release public reports. Debates are shown on air, and the public votes not their leaders but their Guild Masters, who in turn vote for their Leader and Deputies. Deputies serve as a 'Check and Balance' counterweight to the Leader's words, and should a Deputy receive a vote of confidence to have an opposing plan imposed with approval of the Leader, he is responsible for any negative consequences while benefits are acknowledged to be the effort of the combined Government.

Men and Women are allowed to join the Government so long as they possess advanced education with ten years of relavent working experience in Guild Management.

History:

The Jupiterrans started off as a collection of tribes and nomads, travelling across the plains of their planet while celebrating with song and dance every night. The skies above was clouded in an ever swirling fog, the depths of space unreachable and often unimaginable by those who see with the naked eye. Led by several clans men, a splinter of the Jupiterran community began to dig into the soil, creating the first known farming community in the records of Jupiterran history. With the advent of materials which could withstand the elements, more of such communities sprang up around the planet, the Caravan, as the roaming population came to be known as, became the symbol of Jupiterran resilience and their exploratory nature.

The many communities which grew over the years became key supply points for the Caravan, where granaries and water holes were organised for easier access. In return, the Caravan traded goods for the continued access, becoming the main market for the different communities, some of which were in their infancy and unable to create caravans of their own. The Caravan continued to bolster and populate the planet, and different nations of Jupiterrans connected with each other through well made roads, thanks to the abundant materials of the planet.

War was common in Jupiterra, but as stated, disputes were resolved through the use of music and peaceful means. That was limited to just Jupiterrans however, for aliens who treated them with hostilities and were unable to be pacified with music were fought with ballistics and conventional armaments. The stronger creatures, including the Jullipede, massive 100 meter predatory worms whose carapace shedding and excretions fertilize the land, needed to be subdued with something stronger than just arrows and cannons. As Jupiterran society developed through the years, a creative physicist came up with the idea of using the essence of music, Sound, as a weapon. Since the Worms were blind but used vibrations to navigate themselves, Sound particles and vibrated along the soil, keeping the beasts away from Jupiterran communities and scoring a decisive outcome in the constant conflict.

As technology advances, so did the methods of war and conflict. While the Jupiterrans still resolve their own disputes through diplomacy and communication, the elders often keeping in contact throughout their years of guidance, the same could not be said of the other species of the world. The first contact with hostile aliens resulted in a crippling defeat for the Jupiterrans, and their homeworld invaded and people enslaved. Therefore, actual military development around Sonic Energy picked up, starting from the usage of 'Bang Grenades', with the sound rupturing the insides of a person as the particles traveled through their bodies and shearing muscle and organs. However, even this technology has its limits, and sonic bullets were not as effective as conventional rounds unless used against a large organic masses.

The first attempt at spacefaring came when a group of Jupiterrans decided to break through the swirling mineral gases of Jupiterra to see what lies beyond. The first rocket was a success, and the findings spurred the interests of multiple communities of Jupiterrans, as the ability to reach space and navigate through them became a mutual lust. Dreams to dominate the atmosphere and the local space was a goal shared by the Jupiterrans, and the Star Fleet, a bold initiative launched by the Leader of the people, was born.

Using the old histories of the Jupiterran Caravan, Jupiterra launched the first of their own self-sustaining ships, the Constructor-Class Mk1 to serve as a ship where food could be produced, and factories sustaining the population inside and beyond. The dream to replicate the Caravan was reached as the Core-Class came into existence, huge city ships dedicated to civilian families of military men, complete with their theme parks and leisure. Still, each vessel served as the heartbeat of Jupiterra, combining the Caravan and Community into one.

With Space reached, planets colonised and Starbases built, the Star Fleet became a symbol of the Jupiterran Dream. With their futures depending on the Fleet and the superweapon of Z.U.R.O.K.I Sonic-Resonance Missiles, Jupiterra continued to look outwards, awaiting results of the men and women serving in the ships of the Fleet.

Population: 14 Billion

Number of Systems:
1 - Juroxis Delta

Species: Jupiterrans




ECONOMIC-

Ideology: Socialist-Capitalist.The government takes care of those working without a full-time job, providing basic amneties and a small allowance to support a basic living.

Economy: Good. The Jupiterran Star Fleet is a fluid economy which acts as an interstellar caravan, trading with different star systems and among the planets where different exotic goods could be found. Large economies in military manufacturing, secondary and teriatry goods and services. Tourism forms a large part of the economy, a Jupiterran Core Ship acts like a city of its own, and the Constructor-class is a technological platform for the sharing and trading of military plans. Mining Jupiterran Mineral Gases and Asteroids boost the economy in hard materials, providing a boost to the Manufacturing Industry.

Manufacturing:
Strong. While the largest of ships were built and assembled in the orbital rings around Jupiterra, the planet itself boasts a strong industrial complex for consumer goods and processing fuel. The other planets under the Star Fleet possess their own Industrial Complexes, and each has the ability to produce warships up to Light Cruisers. Constructor-class Factory ships produce both consumer goods and warships for trading and use by the Star Fleet.

Agriculture: Good. Hydroponic and Aeroponic technology allows for plants and crops to be grown in almost any secured room in Jupiterra and the Star Fleet. Each warship from the Heavy Cruiser class and above possess the independent ability to provide their crew with hardy staple food and vegetables, as well as excess to supply a smaller ship or two. Dedicated Starbases which possesses multiple defensive platforms serve as orbital farms for visiting fleets, and while meat is a scare commodity due to the space required to maintain the animals, the Jupiterran Express ensures that quality meat would always be found in the warships of the Star Fleet. Ships from the Carrier-Class to the Core Ships and Constructor-Class possess the ability to feed squadrons of other ships due to the space they committed to compact farming.




MILITARY -

Population: 500 Million

Branches: Jupiterran Army, Jupiterran Marine Division, Jupiterran Space Corp, Jupiterran Star Fleet.

The Army watches over the planets and garrisons surface forts and camps. Given a modest budget, they consist of the smallest branch in the Jupiterran Star Fleet.

The Marines take care of anything within the dark recesses of space, as well as provide dedicated security for the Star Fleet. The third largest of the Jupiterran Military, the Marines were given more specialised weapons and training than the Army.

The Space Corp consists of volunteer and regular pilots, providing local security to the Starbases and Space Stations of Jupiterra. The Second Largest due to their nature as a security force, most members who excel in their role are transferred to the Star Fleet where they would serve as ranking officers and senior ranks.

The real deal, the pinnacle of Jupiterran culture lies in the armada of several thousand ships of varying sizes, the Star Fleet holds nearly 420 million people in its ships, a huge concentrated mass of civilians, soldiers and pilots all gathered into a spherical formation surrounding the Core Ships, the huge Constructor-Class factory ships providing sustenance for the entire fleet. While the Jupiterrans acknowldge themselves as inferior to the other races in terms of infantry and other aspects of ground combat, a different story was to be told in their air and space.

Standard Army and Marine Gear:
Jupiterran Centurion Shock Troopers
Jupiterran Covert Ops
Standard Armour


Small Arms Weapons -

All small arms weapons are propelled by magnetic acceleration.

Bullets come in two forms, the standard Ballistic round which follows the concept of fragmentation. As it tumbles upon impact, it loses kinetic and armour piercing potential, but opens large gaping wounds in its targets. The Sonic rounds pack a mini-capsule of stored sonic energy, from which the round would penetrate the initial layer of armour, causing the capsule to propel sound through the hard surface before splitting up into dozens of sonic particles, shearing targets from within.

SWD-03, Standard Kinetic Resonance Sword
JAR-39, Standard Issue Infantry Rifle.
JARM-02, Specialised Marine Rifle.
JSAW-04, Standard Squad Automatic Weapon.
JMARK-07, Standard Support Sniper Rifle.
JMARK-08, Standard Squad Marksmen Rifle.
JAMRM-02, Specialised Marine Marksmen Rifle
JAMR-04, Specialised Anti-Vehicle/Anti-Walker Rifle.


Heavy Arms -

JAAW-32, Standard Anti-Spacecraft/Light Vehicle Launcher.
JPMW-02, Standard Infantry Grenade Launcher.
JRW-02, Standard Anti-Armour Launcher.
JXX-01, Specialised Anti-Armour Plasma Repeater.

Sonic Grenades, each affects a radius of fifty meters with high intensity sonic particles able to penetrate up to light armour. If detonated in an enclosed environment, particles either shear through the material, or bounce repeatedly until their energy is spent.


Walkers and Augmented Suits -

Shadow, Mobile Melee Assault Suite
Grunt, Light Augmented Rifleman Suite
Firefly, Light Augmented Rifleman Suite
Wraith, Stealthy Augmented Sniper Suite
Behemoth, Heavy Engineer/Casevac Suite
Ranger, Augmented Anti-Armour Suite

Falcon, Low Altitude Air Support
Riddler, Light Anti-Vehicle Mech
Banshee, Light Artillery Walker
Widow, Anti-Aircraft Walker
Sky-Eye, Battlefield Recon Support Walker








The Jupiterran Star Fleet

Jupiterran Naval Doctrine relies heavily on defence around the Core Ships and Constructors, as well as long range ballistic and missile technology. Laser weaponry is deployed on smaller fighters, while larger ships use Plasma-based weaponry sparingly. They are grouped according to Squadrons of four, eight and sixteen ships per battlegroup according to ships of the Frigate Class and above, and commanded by a flag officer for every formation.

Spacer Guild Uniform
Naval Fatigues

[size=150]Ships[/size]
Fighters: An important part of the Jupiterran Combat Doctrine is the use of fighters as fast and maneuverable weapon platforms to engage larger enemy ships and deliver their missile payload. The Breeze-Class fighters are the mainstay of the Fighter Fleet, heavily armed and shielded and able to perform near-independent missions with their complete utility equipment. Agate-Class Interceptors are the first reactors to any incursions in Jupiterran Space, sacrificing protection for good optical technology, speed and four dual laser cannons. Twister-Class Missile Boats lumber into combat under escort of other fighters before unleashing a barrage of missiles against capital ships or smaller craft.

  • Breeze-Class Fighter:
    • Length: 18 meters
    • Width: 14 meters
    • Height: 5 meters
    • Primary Weapon: 2x 'Melinda' 170mm Revolver Cannons
    • Secondary Weapon: 4x 'Varnish' 120mm Pulse Laser Cannons
    • Tertiary Weapon: 2x Z.U.R.O.K.I Sonic Resonance Missile Launchers, 4 Missiles
    • Top Speed: 0.0020 AU/d
    • FTL Drive: Yes (Hyperdrive)
    • Point Defense: No
    • Shields: Yes (Kinetic Shielding)
  • Agate-Class Interceptor:
    • Length: 20 Meters
    • Width: 12 Meters
    • Height: 5 meters
    • Primary Weapon: 4x 'Barracuda' 12mm Twin Pulse Laser Cannons
    • Secondary Weapon: 2x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 2 Missiles.
    • Top Speed: 0.0031 AU/d
    • FTL Drive: Yes (Hyperdrive)
    • Point Defense: No
    • Shields: No
  • Twister-Class Missile Boat:
    • Length: 18 Meters
    • Width: 4 Meters
    • Height: 6 meters
    • Primary Weapon: 56x 'Mini-Lykon' Shock Missile Launchers, 102 Missiles.
    • Secondary Weapon: 1x 'Gunma' 20mm Autocannon.
    • Top Speed: 0.0020 AU/d
    • FTL Drive: No
    • Point Defense: No
    • Shields: No


Corvettes: Classified for patrol and anti-piracy craft, the main corvette used by the Space Corp is the Agate-Class Patrol Corvette, meant to stop and prevent infiltrators or smugglers from entering or leaving the planet. While EMP technology is still in its infancy, the Agate-Class is cleared to use maximum force with its cannons and missiles should the suspect fail to comply. The Amethyst-Class Combat Corvette is found within the fleets, its impressive array of anti-fighter and anti-missile weapons making it one of the most heavily armed corvettes in the sector, and the beginning of a public emphasis on fleet defense as a Jupiterran focus.


  • Garnet-Class Patrol Corvette:
    • Length: 130 Meters
    • Width: 90 Meters
    • Height: 40 meters
    • Primary Weapon: 1x 'Melinda' 170mm Revolver Cannons
    • Secondary Weapon: 2x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 2 Missiles
    • Tertiary Weapon: 4x 'Juke' 40mm EMP Cannons
    • Top Speed: 0.0010 AU/d
    • FTL Drive: Yes (Hyperdrive)
    • Point Defense: No
    • Shields: No
  • Shield-Class Combat Corvette:
    • Length: 280 Meters
    • Width: 100 Meters
    • Height: 60 meters
    • Primary Weapon: 18x 120mm 'Varnish' Pulse Laser Cannons
    • Secondary Weapon: 18x 'Gunma' 60mm Autocannons
    • Tertiary Weapon: 36x 18mm 'Sundance' Point Defense Laser Cannons
    • Top Speed: 0.001 AU/d
    • FTL Drive: Yes (Hyperdrive)
    • Point Defense: Yes
    • Shields: Yes


Frigates: The first 'combat independent' warships of the Star Fleet, the Quartz-Class Frigates contain heavy suppression armament, with its payloads of propelled heavy bombs and torpedoes ready to deliver destruction to ships or infrastructure alike. The Quartz is also the first to carry a light complement of fighters to provide escort and fire suppression of its targets while undergoing its bombardment missions. The Sentouki-Class is a more versatile ship, lacking its fighter bays for heavy weaponry including the first use of plasma cannons and a key weapon of the Star Fleet - Ballistic mass drivers.

  • Quartz-Class Heavy Frigate:
    • Length: 350 Meters
    • Width: 80 Meters
    • Height: 70 Meters
    • Primary Weapon: 48x 'Mandible' Energy Bombs.
    • Secondary Weapon: 4x 'Space Dart' Proton/Kinetic Torpedo Launchers, 100 of each Torpedoes.
    • Tertiary Weapon: 8x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 40 Missiles
    • Hanger: 4x Fighter Class
    • Top Speed: 0.003 AU/d
    • FTL Drive: Yes (Hyperdrive)
    • Point Defense: Yes
    • Shields: Yes
  • Sentouki-Class Combat Frigate:
    • Length: 400 Meters
    • Width: 120 Meters
    • Height: 112 Meters
    • Primary Weapon: 3x 'Suzuki' 1250mm Revolving Laser Cannon
    • Secondary Weapon: 4x 'Talon' 200mm Gauss Rifles
    • Tertiary Weapon: 2x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 20 Missiles
    • Quaternary Weapon: 8x 'Melinda' 70mm Revolver Cannons
    • Top Speed: 0.008 AU/d
    • FTL Drive: Yes (Hyperdrive)
    • Point Defense: Yes
    • Shields: Yes


Destroyers: Independent warships often acting as flagships for local defensive squadrons, the destroyers of the Star Fleet comes in a form dedicated for long-range operations including ground support with fighters. With three classes of Destroyers, the Star Fleet allows each class to be designed for dedicated duty against for an array of missions. The Emerald class supports long range operations with a balanced suite of energy and ballistic weapons, with the battle-oriented Garuda-class support fleet operations against space targets. The unique Miyuki-class destroyer is built around the new 'Avenger' Plasma Rifle, its supporting weaponry all focused on long range combat.

  • Emerald-Class Destroyer Carrier:
    • Length: 800 Meters
    • Width: 170 Meters
    • Height: 160 Meters
    • Primary Weapon: 5x 'Suzuki' 1250mm Revolving Laser Cannon
    • Secondary Weapon: 12x 20mm 'Varnish' Pulse Laser Cannons
    • Tertiary Weapon: 10x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 80 Missiles
    • Hanger: 48x Fighter Class
    • Top Speed: 0.08 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - Jump Drive)
    • Point Defense: Yes
    • Shields: Yes
  • Garuda-Class Combat Destroyer:
    • Length: 600 Meters
    • Width: 150 Meters
    • Height: 120 Meters
    • Primary Weapon: 2x 'Covenant' 800mm Railguns
    • Secondary Weapon: 8x 'Suzuki' 250mm Revolving Laser Cannon
    • Tertiary Weapon: 20x 'Space Dart' Proton/Kinetic Torpedo Launchers, 4000 of each Torpedoes.
    • Quaternary Weapon: 10x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 80 Missiles
    • Top Speed: 0.085 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - Jump Drive)
    • Point Defense: Yes
    • Shields: Yes

  • Miyuki-Class Destroyer Sniper:
    • Length: 800 Meters
    • Width: 170 Meters
    • Height: 160 Meters
    • Primary Weapon: 2x 'Avenger' 2600mm Plasma Rifles
    • Secondary Weapon: 2x 'Covenant' 800mm Railguns
    • Tertiary Weapon: 16x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 160 Missiles
    • Quaternary Weapon: 20x 20mm 'Varnish' Pulse Laser Cannons
    • Top Speed: 0.085 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - Jump Drive)
    • Point Defense: Yes
    • Shields: Yes


Cruisers: The mainstay of the Jupiterran Star Fleet, cruisers are expected to serve as almost any kind of vessel for the Star Fleet's operations. Diplomatic, Economic and Military missions are carried out with at least a cruiser in tow, and often advertisements for the Star Fleet comes in the form of a cruiser. The cruiser class packs some of the heaviest firepower per tonne in the Star Fleet, as well as exceptional shielding and armour. The Cruiser class represents the transition into the 'Carrier-Starship' concept of the Star Fleet, where heavier classes would possess at least a sizable complement of starfighters to suit the concept of 'all-rounder' ships.

  • Topaz-Class Carrier Cruiser:
    • Length: 1800 Meters
    • Width: 680 Meters
    • Height: 520 Meters
    • Primary Weapon: 4x 'Thunder' 2250mm Plasma Rifles
    • Secondary Weapon: 8x 'Fang' 2200mm Railguns
    • Tertiary Weapon: 16x 'Brightstar' 800mm Laser Cannons
    • Quaternary Weapon: 32x 'Covenant' 800mm Railguns
    • Hangar: 400x Fighter-Class and 2x Corvette-Class
    • Top Speed: 0.1 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - Jump Drive)
    • Point Defense: Yes
    • Shields: Yes
  • Kaelium-Class Combat Cruiser:
    • Length: 2000 Meters
    • Width: 650 Meters
    • Height: 720 Meters
    • Primary Weapon: 8x 'Thunder' 2250mm Plasma Rifles
    • Secondary Weapon: 6x 'Fang' 2200mm Railguns
    • Tertiary Weapon: 24x 'Brightstar' 800mm Laser Cannons
    • Quaternary Weapon: 20x 'Space Dart' Proton/Kinetic Torpedo Launchers, 8000 of each Torpedoes
    • Hangar: 200x Fighter-Class
    • Top Speed: 0.12 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - Jump Drive)
    • Point Defense: Yes
    • Shields: Yes

  • Fluorite-Class Command Cruiser:
    • Length: 2200 Meters
    • Width: 750 Meters
    • Height: 680 Meters
    • Primary Weapon: 2x 'Thunder' 2250mm Plasma Rifles
    • Secondary Weapon: 6x 'Fang' 2200mm Railguns
    • Tertiary Weapon: 8x 'Sentinel' Kinetic Shield Projectors
    • Quaternary Weapon: 8x 'Guardian' Energy Shield Projectors
    • Hangar: 400x Fighter-Class
    • Top Speed: 0.1 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - Jump Drive)
    • Point Defense: Yes
    • Shields: Yes
  • Corundum-Class Diplomatic Cruiser:
    • Length: 1600 Meters
    • Width: 480 Meters
    • Height: 540 Meters
    • Primary Weapon: 4x 'Thunder' 2250mm Plasma Rifles
    • Secondary Weapon: 3x 'Fang' 2200mm Railguns
    • Tertiary Weapon: 72x 'Suzuki' 250mm Revolving Laser Cannons
    • Quaternary Weapon: 8x 'Guardian' Energy Shield Projectors
    • Hangar: 50x Fighter-Class, 2x Corvette-Class
    • Top Speed: 0.2 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - Jump Drive)
    • Point Defense: Yes
    • Shields: Yes


Battlecruisers: Line warships of the Star Fleet, the Battlecruisers are fast warships who rely on independence to use their speed and firepower to great effect against enemy logistics and weak spots. Due to the size of the Core Ships, the scale between the Cruisers and Battleships left a huge gulf, and military planners sought a fast ship class with the firepower of a battleship to engage in offensive operations. Battlecruisers possess a total of three FTL systems, for while the Hyperdrive remains the standard FTL system in the Star Fleet, two Jump Drives are installed for tactical jumping, allowing a Battlecruiser to deal large amounts of damage against an unsuspecting foe, jumping away before enemy reinforcements could arrive.

  • Diamond-Class Carrier Battlecruiser:
    • Length: 10000 Meters
    • Width: 3500 Meters
    • Height: 3200 Meters
    • Primary Weapon: 28x 'Caliburn' 9400mm Gauss Rifles
    • Secondary Weapon: 28x 'Variag' 6800mm Repeater Railguns
    • Tertiary Weapon: 128x 'Suzuki' 250mm Revolving Laser Cannons
    • Quaternary Weapon: 50x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 6000 Missiles
    • Hanger: 2800x Fighter-Class, 24x Corvette-Class
    • Top Speed: 0.6 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes
  • Resilient-Class Assault Battlecruiser:
    • Length: 12000 Meters
    • Width: 3900 Meters
    • Height: 3700 Meters
    • Primary Weapon: 32x 'Caliburn' 9400mm Gauss Rifles
    • Secondary Weapon: 28x 'Variag' 6800mm Repeater Railguns
    • Tertiary Weapon: 208x 'Suzuki' 250mm Revolving Laser Cannons
    • Quaternary Weapon: 50x Z.U.R.O.K.I Sonic Resonance Missiles Launchers, 6000 Missiles
    • Hanger: 1600x Fighter-Class, 12x Corvette-Class
    • Top Speed: 0.6 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes

  • Cataphract-Class Command Battlecruiser:
    • Length: 12000 Meters
    • Width: 4200 Meters
    • Height: 4000 Meters
    • Primary Weapon: 14x 'Caliburn' 9400mm Gauss Rifles
    • Secondary Weapon: 14x 'Variag' 6800mm Repeater Railguns
    • Tertiary Weapon: 76x 'Suzuki' 250mm Revolving Laser Cannons
    • Quaternary Weapon: 48x 'Avalon' Multipurpose Shield Projectors
    • Hanger: 2800x Fighter-Class, 24x Corvette-Class, 2x Frigate Class
    • Top Speed: 0.6 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes


Battleships: The battleships of the Star Fleet boasts the most impressive firepower in the Juroxis System, and serve as tactical flagships in the Star Fleet's fleets. The first class large enough to mount the 'Excalibur' Railguns, and assembled only at the Jupiterra Ringworld, the appearance of a Jupiterran battleship means that Jupiterran interests were severely threatened, and Jupiterra was not about to leave so easily. The largest and final say in Jupiterran politics, the cost of breaking one from the Star Fleet would often take days of planning and redesigning the formation before other ships could cover the gulf of protection left behind by a single vessel in the Star Fleet's spherical formation.

  • Nirvana-Class Command Battleship:
    • Length: 19000 Meters
    • Width: 6100 Meters
    • Height: 5800 Meters
    • Primary Weapon: 6x 'Excalibur' 25600mm Repeater Railguns
    • Secondary Weapon: 42x 'Caliburn' 9400mm Gauss Rifles
    • Tertiary Weapon: 128x 'LaKenza' 800mm Pulse Laser Cannons
    • Quaternary Weapon: 200x 'Avalon' Multipurpose Shield Projectors
    • Hanger: 8000x Fighter-Class, 100x Corvette-Class, 20x Frigate-Class
    • Top Speed: 0.9 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes
  • Chimera-Class Assault Battleship:
    • Length: 22000 Meters
    • Width: 4000 Meters
    • Height: 3900 Meters
    • Primary Weapon: 14x 'Excalibur' 25600mm Repeater Railguns
    • Secondary Weapon: 36x 'Caliburn' 9400mm Gauss Rifles
    • Tertiary Weapon: 98x 'LaKenza' 800mm Pulse Laser Cannons
    • Quaternary Weapon: 120x 'Space Dart' Proton/Kinetic Torpedo Launchers, 12000 of each Torpedoes
    • Hanger: 6000x Fighter-Class, 50x Corvette-Class, 10x Frigate-Class
    • Top Speed: 0.9 AU/d
    • FTL Drive: Yes (Primary - Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes


Carriers: Spreading the influence of Jupiterran hegemony in the system, the Carriers provide much needed support in fighter craft and close air support for the troops on the ground. Armed with few anti-ship weaponry but bristling with CIWS and point defence weapons, the Carriers serve as homes and farms for a part of the Star Fleet, providing extra supplies of food should any ship encounter a bad harvest. Able to carry up to several destroyers, Carriers serve as refueling points as well as tethers for ships who require refueling, and can also repair ships within its massive hangar bays.

  • Atlas-Class Star Carrier:
    • Length: 24500 Meters
    • Width: 5500 Meters
    • Height: 4900 Meters
    • Primary Weapon: 12x 'Caliburn' 9400mm Gauss Rifles
    • Secondary Weapon: 28x 'Variag' 6800mm Repeater Railguns
    • Tertiary Weapon: 112x 'Suzuki' 250mm Revolving Laser Cannons
    • Quaternary Weapon: 512x 'Varnish' 20mm Pulse Laser Cannons
    • Hanger: 18000x Fighter-Class, 80x Corvette-Class, 50x Frigate-Class, 8x Destroyer-Class
    • Top Speed: 0.8 AU/d
    • FTL Drive: Yes (Primary - 2x Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes

  • Archangel-Class Assault Carrier:
    • Length: 24000 Meters
    • Width: 5400 Meters
    • Height: 52000 Meters
    • Primary Weapon: 22x 'Caliburn' 9400mm Gauss Rifles
    • Secondary Weapon: 24x 'Variag' 6800mm Repeater Railguns
    • Tertiary Weapon: 176x 'Suzuki' 250mm Revolving Laser Cannons
    • Quaternary Weapon: 24x 'Avalon' Multipurpose Shield Projectors
    • Hanger: 14000x Fighter-Class, 60x Corvette-Class, 25x Frigate-Class, 4x Destroyer-Class
    • Top Speed: 0.8 AU/d
    • FTL Drive: Yes (Primary - 2x Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes


Constructors: The basis of the Caravan Legacy, Constructor Ships are huge space factories mining and processing all sorts of raw materials from space into usable products for civilians and the military. From asteroids to debris, multiple drones would collect and pull the resources into the huge gravity wells of the ship, allowing it to 'consume' them where the materials would be analysed and converted into usable products. The Constructors are able to build ships up to the Cruiser-Class, and can repair up to eight battlecruisers should they latch onto the four sides of the Constructor. Over time, the Constructor might want to expand itself, something which could be done by manufacturing modular parts and fixing them onto the Constructor itself. The Constructor-Class also works as housing for the Star Fleet, and one produces excess food to feed a tenth of the Star Fleet alone.

  • Manufactory-Class Constructor:
    • Length: 30000 Meters
    • Width: 5800 Meters
    • Height: 5800 Meters
    • Primary Weapon: 100x 'Avalon' Multipurpose Shield Projectors
    • Secondary Weapon: 1028x 'Varnish' 20mm Pulse Laser Cannons
    • Top Speed: 1 AU/d
    • FTL Drive: Yes (Primary - 2x Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes

  • Crescent-Class Botanic Constructor:
    • Length: 32000 Meters
    • Width: 8000 Meters
    • Height: 3000 Meters
    • Primary Weapon: 100x 'Avalon' Multipurpose Shield Projectors
    • Secondary Weapon: 1028x 'Varnish' 20mm Pulse Laser Cannons
    • Top Speed: 1.2 AU/d
    • FTL Drive: Yes (Primary - 2x Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes


Core Ships: The Caravan. Core ships house millions upon millions of people, fully independent of any other ship with supplies and fuel to last the entire population several hundred years. The source of the Star Fleet's food and fuel, these ships are the most protected, most revered pieces of technology by the Jupiterrans who brought over their history was caravaneers to the stars. The Core Ships produce enough to feed the Star Fleet, and provide excess goods and foodstuff or export to foreign planets and other civilizations. Inside a Core Ship would be everything one needs to live, work, study and enjoy, several metropolises combined into one huge city where everyone could live in comfort. Tourists are allowed to visit a Core Ship as part of the Jupiterran tourism plan, albeit with a high degree of security on board.

There are forty of these ships in the center of the Star Fleet, forming the center of the formation as they travel the stars.

  • Jupiterra-Class Core Ship:
    • Length: 45000 Meters
    • Width: 12000 Meters
    • Height: 12500 Meters
    • Primary Weapon: 2056x 'Varnish' 20mm Pulse Laser Cannons
    • Top Speed: 1.5 AU/d
    • FTL Drive: Yes (Primary - 4x Hyperdrive, Secondary - 4x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes


Starbases: Supply points and orbital farms, Jupiterran Starbases are huge defensive platforms which also provide sustenance for the passing Star Fleet and friendly ships which require supply. The only orbiting platforms which actually farm meat, a starbase visit is considered a luxury due to the restocking of dried meat into one's ship, as well as the possibility of eating fresh produce from premium soil farms instead of hydro and aeroponic-grown produce on the Jupiterran ships nurseries.

  • Eden-Class Starbase:
    • Length: 35000 Meters
    • Width: 35000 Meters
    • Height: 10000 Meters
    • Primary Weapon: 56x 'Excalibur' 25600mm Repeater Railguns
    • Secondary Weapon: 98x 'Caliburn' 9400mm Gauss Rifles
    • Tertiary Weapon: 128x 'LaKenza' 800mm Pulse Laser Cannons
    • Quaternary Weapon: 200x 'Space Dart' Proton/Kinetic Torpedo Launchers, 20000 of each Torpedoes
    • Hanger: 20000x Fighter-Class, 100x Corvette-Class, 100x Frigate-Class, 20x Destroyer-Class, 2x Cruiser-Class
    • Top Speed: 0.005 AU/d
    • FTL Drive: Yes (Primary - 2x Hyperdrive, Secondary - 2x Jump Drive)
    • Point Defense: Yes
    • Shields: Yes







Jupiterran Star Fleet Order of Battle

Sakuru Kantai

The 'Circle Fleet',


Space Weapon Types: As evidenced, high dependence on ballistic weaponry while integrating laser and plasma technology into the fleet. Torpedoes and missiles provide an added dimension of attacks, and the Z.U.R.O.K.I Sonic Resonance missiles allow sound particles to pass through the solid mass of a warship's armour before discharging particles which slice into soft matter and components beyond the hull. These particles bounce off indefinitely until they lose their speed, during which a droning sound could be heard until the last of them dissipate with the loss of energy.

Strengths: The Jupiterran Star Fleet takes pride in the quality of their ships and ballistic weaponry, and their famed shield projectors which provides protection for other ships. Their starships often punch far above their weight, and unique technologies allow them to surprise their enemies with careful usage of their superweapons. The Star Fleet could abandon Jupiterra and continue growing thanks to the Constructors, and feed themselves with the meticulous planning of the Core Ships. Self-maintenance and upkeep is highly encouraged and practiced, allowing a huge fleet to be maintained while keeping the Jupiterran budget stable.

Weaknesses: Their infantry could be the worst of all other infantry belonging to similar tiers. The Star Fleet is highly dependent on the protection of the Core Ships, and each vessel is highly expensive to build. Capital ship construction is slow due to orbital factories being the only ones capable of building them.

#IA_APP
Last edited by Relikai on Thu Nov 03, 2016 12:10 am, edited 11 times in total.
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Toishima
Senator
 
Posts: 4279
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Thu Oct 27, 2016 9:00 pm

Well, if people are going into such detail I can't be left behind! I'll edit my app some more in the close future.
Call me Aki. My primary RP nation is Yamatai in Ordis, a dormant RP region. (Non Ordis version of Yamatai here)
GOKIGENYOU~
East Asian. Female. Ex Military. Been on this site too long. Likes Kpop, Jpop, and everything about Korea and Japan. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them as they are COOL
Record word count for a single unbroken writing session: 27,154 words
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Parcia
Powerbroker
 
Posts: 7901
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Thu Oct 27, 2016 9:07 pm

-Gasp- Reli!!!


I knew it was just a matter if time.

I just need to finish my star ship specs and history.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
I reserve all rights to my posts, OCs, and contributions to any threads I post on.

http://www.threadbombing.com/data/media ... e_Lock.gif storage
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Democratic East-Asia
Negotiator
 
Posts: 6155
Founded: Aug 30, 2016
Democratic Socialists

WIP

Postby Democratic East-Asia » Thu Oct 27, 2016 9:12 pm

GENERAL-
NS Nation Name: Democratic East-Asia
RP Nation Name: The Red Star Combine, Universal Collective of Humanity.
Flag:
Image



Location: No definite location, although estimates state that the "core" worlds are in the Perseus Arm.
Tech Tier:
Lower tier 1 (but progressing rapidly). This is offset by the Combine's incredibly low population and relatively small size.

Nation Type: Post scarcity semi-centralized "socialist" state. Secluded from the galaxy.
Capital (System, Planet, City): Earth 3. Essentially a recreation of Earth, barring the massive ring world inside the same system. Both are sparsely populated, and home to a variety of research centers and production facilities.

Government type: Mechanocratic dictatorship
History:
Timeline-192: Union of Aterrian Socialist Republics, 1960 CY (1860 AD)

Over one thousand years ago, on a world essentially identical to what most people know as Earth, another branch of humanity had taken its first steps to the stars. The year was 1960 CY (Common Year), and the Union of Aterrian Socialist Republics: a nation that anyone outside of this particular world would think of as a "communist USA", had launched its first mission to the moon. Working together with the Eurasian Soviet Union, the UASR would set the stage for a future beyond Earth*. The 2nd Eurasian War had ended some 8 years ago, and the public was looking forwards to this new horizon.

1980 CY, Houston, Texan SR, UASR

On June 23, 1980, the UASR launches its first orbital weapons platform from Houston. Using a kinetic drop system, the platform was supposed to act as a form of leverage against the now hostile Federation of East Asia, a rival that had been taken up the banner of nationalistic fervor and reactionary ideals. Global tensions are at an all time high.

2010 CY, Luna

The UASR and Eurasian Union establish their first active settlements on the Moon. The FEA and other nations are quick to follow. Asteroid mining is beginning to take place now, as superpowers seek new sources of material to fund their economies. Tensions have died down slightly. Just as peace seems likely however, an unexpected event causes a turn for the worse.

2030 CY, Orbit above Earth*

It was on September 13, 2030, the catalyst for WW3 began. A malfunction in an Eurasian computer system subsequently causes hundreds of Eurasia's orbital weapons platforms to go haywire, which leads to a mass panic inside the Soviet government. During this panic, a military general mistakes the malfunction as what would equate to a premptive strike by the East Asians, and orders a total nuclear attack. This turns out to be a horrible misunderstanding, but its too late by the time things calm down. Across Central Asia and Siberia, tens of thousands of nuclear missiles rise from their silos, all heading towards East Asian cities in China, Korea, Japan, and SE Asia. East Asia responds with a total attack on everyone; seeing that they can't win, they'd rather take down the world with them. What follows is the shortest, but worst war in human history. Orbital rods, nuclear bombs, and laser strikes wreck havok on the world, with over 4 billion perishing in under 2 hours. The world's largest cities: New Columbia, San Fransokyo, Mumbai, Moscow, Shanghai, Tokyo, and many others are totally annihilated. The fallout and nuclear winter that follows destroyed whoever happened to remain.

From their settlements in Space and on the Moon, the people of the Earth look on in horror as their planet dies before their eyes. The question now is: where do we go? With few supplies and limited provisions, it'll was only a matter of years before everyone starved. In light of the developments, scientists from what would be an international space program devise a way to escape the solar system. Using the massive surpluses of nuclear weaponry left over inside lunar stockpiles, along with earlier designs, Project Orion is born. A design for a colony ship is rushed into production on the Moon's largest industrial centers, and the clock is ticking.

2040 CY, 1940 AD, Lunar Orbit

10 years after the initial start of Project Orion, and through immense sacrifice, the colony ship is ready. Nearly 250,000 people will be evacuating from the Sol System*. However, almost 1.5 million are to be left behind. The haphazard contruction itself has taken the lives of nearly 60,000. Waving their last goodbyes, family and relatives depart for the last times in their lives. The journey will last 60 years, a time where the last remnants of human civilization in the Sol system* will fade.

2100 CY, 2000 AD

Upon arriving at Centauri 1 (Not actually centauri by RL standards), the colonists declare the foundation of the Red Star Combine. A socialist state (as most of the colonists were from socialist nations), the Red Star Combine (Or Union of Socialist Worlds) begins to rebuild from the ground up. By 2400 AD, the growing nation is comprised of some 150 worlds, and seems poised to become a major galactic power.

The Collapse of the 1st Union, 2600 CY, 2500 AD

Despite the enthusiasm and hope placed into the first Union, history dictates that no nation lasts forever. In 2550 CY, a massive space-borne super virus ravages Union territory (this was due to misexperimentation in scientific research posts), and kills nearly 60% of the population, despite countless measures taken against it. While the virus is eventually contained, the affects are everlasting. The remaining worlds soon break down into anarchy as food prices rise and shipping lines cease to function. A civil war follows as multiple factions in the Union fight for whatever control they can get. In 2600 CY, the Union faded into obscurity.

Out of the madness that follows, an organization of scientists and transhumanists calling itself The Collective of Mankind manages to seize a number of former Union planets (most which are now depopulated due to decades of war and disease). Totally devoted to the advancement of science, the Collective restablishes the Red Star Combine (under a different name), and seeks to lead humanity to its ultimate salvation. Under the obscure technocratic Oversight Council, the Combine now scientifically progressed at an alarming rate (A number of 10 years advancement / one year work sort of things were implemented). Everything and everyone was devoted to the advancement of the human species, which in reality was less human by the day. As the modern day dawns, the Combine stands ready, always prepared for the inevitable.


Population: 20,000,000 (not counting the billions of minor drones and AI constructs)
Number of Systems: Technically has resource collection worlds all around, but only 20 are core worlds (these are the ones that matter).

Species: AI's, transhumans (those who were originally human, now improved through the use of extensive cybernetics, brain transfering, and self growing metal!)



ECONOMIC-
Ideology: Post scarcity "communism" (Old ideology from Earth* still presists to this day, for some reason)

The Combine runs under what can be described as a collectivist AI managed "hivemind", economically speaking. While most "citizens" (or simply population numbers) are relagated to do mostly what they like (science and research as the wide majority), all machines in the state are directed by a powerful combined consciousness. Because of this, production in the Universal Collective is incredibly efficient and streamlined, and waste is completely unheard of. Mass fabricators happen to be a signature Combine technology, enabling the creation of heavy elements from "nothing" (in reality, dark matter). While not overly common, these could prove a major advantage in the long run.

Another note to take into mind is that all "citizens" can instantly tap into the central control network that makes up the "hivemind" and directly link themselves to it.

Economy (Horrible, weak, decent, good, strong, etc): Immensely strong for its size. As stated earlier, highly efficient and productive. The Collective doesn't participate in the galactic economy, but has the potential to greatly stir up the market.

Manufacturing(Horrible, weak, decent, good, strong, etc): Massive, easily outdoes less advanced societies that are far larger than itself. Currently regulated to expected needs, but can expand during any crisis (war, humanitarian aide).

Agriculture(Horrible, weak, decent, good, strong, etc): There is no need for agriculture in a society of machines and transhumans (who also happen to be basically machines). Could produce an incredibly high amount, if it had the space and land (most planets under control are dedicated to industry).



MILITARY-
Population (No more than 5% of entire population): 50,000,000 combat constructs. (To be detailed)
Branches:
Standard infantry:
Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other):
Standard ship:
Space Weapon Types(Energy Based, Mass Drivers, Missile, Other):

Strengths:
>Units are easy to build, due to flexible uniform design structure.
>Incredibly strong per unit.
>Firepower.
>Technological superiority.
>Jack of all trades, master of none.
>"Hivemind" allows smooth fleet and unit coordination.

Weaknesses:
>Very small size and population
>Very low numbers, small fleet size.
>Units tend to be costly to replace, given their quality.
>Uniform designs can be exploited.
>No real specialization.
>Has never been battle tested against real opponents.
(?) Quality over quantity

#IA_APP
Last edited by Democratic East-Asia on Thu Oct 27, 2016 9:24 pm, edited 4 times in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Thu Oct 27, 2016 9:18 pm

Democratic East-Asia wrote:GENERAL-
NS Nation Name: Democratic East-Asia
RP Nation Name: The Red Star Combine, Universal Collective of Humanity.
Flag:



Location: No definite location, although estimates state that the "core" worlds are in the Perseus Arm.
Tech Tier:
Mid-high tier 1. This is offset by the Combine's incredibly low population and relatively small size.

Nation Type: Post scarcity semi-centralized "socialist" state. Secluded from the galaxy.
Capital (System, Planet, City): Earth 3. Essentially a recreation of Earth, barring the massive ring world inside the same system. Both are sparsely populated, and home to a variety of research centers and production facilities.

Government type: Mechanocratic dictatorship
History:
Timeline-192: Union of Aterrian Socialist Republics, 1960 CY (1860 AD)

Over one thousand years ago, on a world essentially identical to what most people know as Earth, another branch of humanity had taken its first steps to the stars. The year was 1960 CY (Common Year), and the Union of Aterrian Socialist Republics: a nation that anyone outside of this particular world would think of as a "communist USA", had launched its first mission to the moon. Working together with the Eurasian Soviet Union, the UASR would set the stage for a future beyond Earth*. The 2nd Eurasian War had ended some 8 years ago, and the public was looking forwards to this new horizon.

1980 CY, Houston, Texan SR, UASR

On June 23, 1980, the UASR launches its first orbital weapons platform from Houston. Using a kinetic drop system, the platform was supposed to act as a form of leverage against the now hostile Federation of East Asia, a rival that had been taken up the banner of nationalistic fervor and reactionary ideals. Global tensions are at an all time high.

2010 CY, Luna

The UASR and Eurasian Union establish their first active settlements on the Moon. The FEA and other nations are quick to follow. Asteroid mining is beginning to take place now, as superpowers seek new sources of material to fund their economies. Tensions have died down slightly. Just as peace seems likely however, an unexpected event causes a turn for the worse.

2030 CY, Orbit above Earth*

It was on September 13, 2030, the catalyst for WW3 began. A malfunction in an Eurasian computer system subsequently causes hundreds of Eurasia's orbital weapons platforms to go haywire, which leads to a mass panic inside the Soviet government. During this panic, a military general mistakes the malfunction as what would equate to a premptive strike by the East Asians, and orders a total nuclear attack. This turns out to be a horrible misunderstanding, but its too late by the time things calm down. Across Central Asia and Siberia, tens of thousands of nuclear missiles rise from their silos, all heading towards East Asian cities in China, Korea, Japan, and SE Asia. East Asia responds with a total attack on everyone; seeing that they can't win, they'd rather take down the world with them. What follows is the shortest, but worst war in human history. Orbital rods, nuclear bombs, and laser strikes wreck havok on the world, with over 4 billion perishing in under 2 hours. The world's largest cities: New Columbia, San Fransokyo, Mumbai, Moscow, Shanghai, Tokyo, and many others are totally annihilated. The fallout and nuclear winter that follows destroyed whoever happened to remain.

From their settlements in Space and on the Moon, the people of the Earth look on in horror as their planet dies before their eyes. The question now is: where do we go? With few supplies and limited provisions, it'll was only a matter of years before everyone starved. In light of the developments, scientists from what would be an international space program devise a way to escape the solar system. Using the massive surpluses of nuclear weaponry left over inside lunar stockpiles, along with earlier designs, Project Orion is born. A design for a colony ship is rushed into production on the Moon's largest industrial centers, and the clock is ticking.

2040 CY, 1940 AD, Lunar Orbit

10 years after the initial start of Project Orion, and through immense sacrifice, the colony ship is ready. Nearly 250,000 people will be evacuating from the Sol System*. However, almost 1.5 million are to be left behind. The haphazard contruction itself has taken the lives of nearly 60,000. Waving their last goodbyes, family and relatives depart for the last times in their lives. The journey will last 60 years, a time where the last remnants of human civilization in the Sol system* will fade.

2100 CY, 2000 AD

Upon arriving at Centauri 1 (Not actually centauri by RL standards), the colonists declare the foundation of the Red Star Combine. A socialist state (as most of the colonists were from socialist nations), the Red Star Combine (Or Union of Socialist Worlds) begins to rebuild from the ground up. By 2400 AD, the growing nation is comprised of some 150 worlds, and seems poised to become a major galactic power.

The Collapse of the 1st Union, 2600 CY, 2500 AD

Despite the enthusiasm and hope placed into the first Union, history dictates that no nation lasts forever. In 2550 CY, a massive space-borne super virus ravages Union territory (this was due to misexperimentation in scientific research posts), and kills nearly 60% of the population, despite countless measures taken against it. While the virus is eventually contained, the affects are everlasting. The remaining worlds soon break down into anarchy as food prices rise and shipping lines cease to function. A civil war follows as multiple factions in the Union fight for whatever control they can get. In 2600 CY, the Union faded into obscurity.

Out of the madness that follows, an organization of scientists and transhumanists calling itself The Collective of Mankind manages to seize a number of former Union planets (most which are now depopulated due to decades of war and disease). Totally devoted to the advancement of science, the Collective restablishes the Red Star Combine (under a different name), and seeks to lead humanity to its ultimate salvation. Under the obscure technocratic Oversight Council, the Combine now scientifically progressed at an alarming rate (A number of 10 years advancement / one year work sort of things were implemented). Everything and everyone was devoted to the advancement of the human species, which in reality was less human by the day. As the modern day dawns, the Combine stands ready, always prepared for the inevitable.


Population: 20,000,000 (not counting the billions of minor drones and AI constructs)
Number of Systems: Technically has resource collection worlds all around, but only 20 are core worlds (these are the ones that matter).

Species: AI's, transhumans (those who were originally human, now improved through the use of extensive cybernetics, brain transfering, and self growing metal!)



ECONOMIC-
Ideology: Post scarcity "communism" (Old ideology from Earth* still presists to this day, for some reason)

The Combine runs under what can be described as a collectivist AI managed "hivemind", economically speaking. While most "citizens" (or simply population numbers) are relagated to do mostly what they like (science and research as the wide majority), all machines in the state are directed by a powerful combined consciousness. Because of this, production in the Universal Collective is incredibly efficient and streamlined, and waste is completely unheard of. Mass fabricators happen to be a signature Combine technology, enabling the creation of heavy elements from "nothing" (in reality, dark matter). While not overly common, these could prove a major advantage in the long run.

Another note to take into mind is that all "citizens" can instantly tap into the central control network that makes up the "hivemind" and directly link themselves to it.

Economy (Horrible, weak, decent, good, strong, etc): Immensely strong for its size. As stated earlier, highly efficient and productive. The Collective doesn't participate in the galactic economy, but has the potential to greatly stir up the market.

Manufacturing(Horrible, weak, decent, good, strong, etc): Massive, easily outdoes less advanced societies that are far larger than itself. Currently regulated to expected needs, but can expand during any crisis (war, humanitarian aide).

Agriculture(Horrible, weak, decent, good, strong, etc): There is no need for agriculture in a society of machines and transhumans (who also happen to be basically machines). Could produce an incredibly high amount, if it had the space and land (most planets under control are dedicated to industry).



MILITARY-
Population (No more than 5% of entire population): 60,000,000 combat constructs. (To be detailed)
Branches:
Standard infantry:
Standard Infantry weapon types (Energy Based, Mass Drivers, Missile, Other):
Standard ship:
Space Weapon Types(Energy Based, Mass Drivers, Missile, Other):
Strengths:
Weaknesses:

#IA_APP


Denied for to high of tier (Highest being low Tier 1), absurdly large military population compared to the Population as well as setting lore for Earth.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Democratic East-Asia
Negotiator
 
Posts: 6155
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Thu Oct 27, 2016 9:22 pm

Tagali Federation wrote:#IA_APP


Still WIP for now. The military population doesn't count into the actual population (they're all machines). The Earth part has a *. It's not actually Earth, rather a look alike (with a similar concept).
Last edited by Democratic East-Asia on Thu Oct 27, 2016 9:23 pm, edited 2 times in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Imperial Idaho
Senator
 
Posts: 4066
Founded: Oct 10, 2015
Ex-Nation

Postby Imperial Idaho » Thu Oct 27, 2016 9:24 pm

Democratic East-Asia wrote:
Tagali Federation wrote:#IA_APP


Still WIP for now. The military population doesn't count into the actual population (they're all machines). The Earth part has a *. It's not actually Earth, rather a look alike (with a similar concept).

I don't think that's how it works...
I'm from the land of Coeur D'alene Idaho.
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New Grestin wrote:> can't even get enough superiority to pull off a proper D-day
> Idaho is tossing out nukes like a cold war Oprah

(Image)
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Next up on the Sopranos...

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Relikai
Postmaster-General
 
Posts: 10714
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Thu Oct 27, 2016 9:24 pm

Democratic East-Asia wrote:
Tagali Federation wrote:#IA_APP


Still WIP for now. The military population doesn't count into the actual population (they're all machines). The Earth part has a *. It's not actually Earth, rather a look alike (with a similar concept).


Yeah...

I had snark prepared but nah.
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Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Thu Oct 27, 2016 9:25 pm

Democratic East-Asia wrote:
Tagali Federation wrote:#IA_APP


Still WIP for now. The military population doesn't count into the actual population (they're all machines). The Earth part has a *. It's not actually Earth, rather a look alike (with a similar concept).


Honestly, I've never been a fan of the multiple Earths in the same universe, much less the same Galaxy. The rejection still stands.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Democratic East-Asia
Negotiator
 
Posts: 6155
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Thu Oct 27, 2016 9:26 pm

Imperial Idaho wrote:
Democratic East-Asia wrote:
Still WIP for now. The military population doesn't count into the actual population (they're all machines). The Earth part has a *. It's not actually Earth, rather a look alike (with a similar concept).

I don't think that's how it works...

I only count the "human" part of my society as population. Everything else doesn't count.

^^^ Suggestions? I still want to maintain the trans-humanist thing. (I'll rewrite it tomorrow when I have time)
Last edited by Democratic East-Asia on Thu Oct 27, 2016 9:27 pm, edited 1 time in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Anowa
Post Marshal
 
Posts: 17856
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Oct 27, 2016 9:29 pm

Democratic East-Asia wrote:
Imperial Idaho wrote:I don't think that's how it works...

I only count the "human" part of my society as population. Everything else doesn't count.

^^^ Suggestions? I still want to maintain the trans-humanist thing. (I'll rewrite it tomorrow when I have time)

No suggestions other than to use 5% of your population. Not 300%.
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