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by G-Tech Corporation » Tue Oct 11, 2016 8:10 am
by Segmentia » Tue Oct 11, 2016 9:11 am
by Lunas Legion » Tue Oct 11, 2016 9:14 am
by G-Tech Corporation » Tue Oct 11, 2016 9:14 am
by Segmentia » Tue Oct 11, 2016 9:16 am
G-Tech Corporation wrote:Seg, I forget, did you use the new Moon generation table, or the old one?
by G-Tech Corporation » Tue Oct 11, 2016 9:18 am
by Nuxipal » Tue Oct 11, 2016 11:07 am
by Nuxipal » Tue Oct 11, 2016 11:19 am
Argentumurbem wrote:I think I'm done.Argentumurbem wrote:Faction: Mundane
Leader: Father Eloste
History: Before they knew of the Mass Effect, the beings of Pelica they knew of the grid. Before the grid, they were divided, individuals without the direction of Eloste or the power of the Hive. When they first stepped into the light of sentience the Ulth were a harmonic people, preferring a simple life in equilibrium with their surroundings. This brought great bounty to them over the centuries, as the race evolved ever-slowly to become a true member of the life cycle. However, with such humble designs there was no innovation beyond that which could preserve the natural order, the status quo made not by sentience or will but the random chance of the universe.
And even then, the Ulth took to science as if there were no greater pursuit. The power to create life, to create that which is not real and yet it alive. First it were machines, slaves as clumsy as they were stupid. They turned then to the natural world, to the smallest of beings. They created insects, identical to their natural counterparts except for their gods. From these the Ulth turned to greater designs, to greater horizons.
That is, until the Awakening. For a day and a night the sky turned bronze and the seas soured, earth turned to stone and mountains fell into dust. As the climates changed forever the Ulth began to die in their droves. The rivers began to dam with the corpses, bone welding like iron to leather and sinew as entire cultures were slain. For all their want of peace and harmony, for all their pursuits in keeping the world alive and pure, the Ulth were destined to be extinguished. The survivors began to adapt to their new world, to a land ever changing. For many, the process was too slow.
Fear drove them to drastic measures. Such measures had only ever seemed a dream, a promise that their descendants a thousand times removed would make good on. The Ulth cried out their promises like dogma, paranoia bringing forth such wonder from within the race. Scientific and technical knowledge long thought useless proved itself on the day of Revelation. On that day, the first centers of the Hive were activated.
Revelation has changed the Ulth beyond recognition. They are phantoms now, wraiths driving machines the same way a brain drives the body of a natural creation. The Hives are their homes now. To the eyes of an outsider they are nothing more than industrial complexes, vast factories consuming raw resources and vomiting forth such machines that appear to be clones of the observer themselves. And yet inside, in the world of the data core, each Hive stretching to the limits of imagination. Here the millennium old Ulth continue their ageless existence, designing newer machines, more intricate beings to carry their presence into the world of matter.
Infrastructure and Claimed Worlds: Income: 1,112crBerrik System - 673cr
- Pelica (garden world)
1 Natural Income - 100
3 Urban Areas - 120
2 Fuel Depots - 10
5 Mining Complexes - 50
3 Industrial Complexes - 21
1 Shipyard - 15
1 Small Spaceport - 60
Total: 376cr
Industrial Capacity: 700
Production Time: 1.0
- Alveen - Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Serca- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Hyphadron - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 1.0
- Belle Yas- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Pramas- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Cora- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Oramal- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Pelugia - Barren World
1 Natural Income - 40
1 Fuel Depot - 5
1 Mining Complex - 5
1 Industrial Complex - 7
Total: 57cr
Industrial Capacity: 100
Production Time: 1.0
- Tallis- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Ira Drou- Barren Moon
1 Natural Income - 10
1 Mining Complex - 5
Total: 15cr
Industrial Capacity: 0
Production Time: 0
- Terri Vex - Non-Hostile Terrestrial
1 Natural Income - 75
1 Fuel Depot - 5
3 Mining Complex - 15
1 Major Mining Complex - 15
Total: 120cr
Industrial Capacity: 500
Production Time: 1.0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0
Ferrox System - 145cr
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Kerralong - Garden
1 Natural Income - 100
4 Mining Complexes - 20
1 Major Mining Complexes - 15
2 Fuel Depot - 10
Total: 145cr
Industrial Capacity: 700
Production Time: 1.0
- Dunnack - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 0
- Asteroid Belt
Total: 0cr
Industrial Capacity: 0
Production Time: 0
Xi Gerx - 294cr
- Ressug Sel - Hostile Terrestrial
1 Natural Income - 50
1 Fuel Depot - 5
2 Mining Complexes - 10
1 Industrial Complex - 7
Total: 72cr
Industrial Capacity: 300
Production Time: 1.0
- Pallon - Gas Giant
Total: 0cr
Industrial Capacity: 0
Production Time: 1.0
- Gallacrox - Hostile Terrestrial
1 Natural Income - 50
1 Fuel Depot - 5
2 Mining Complexes - 10
1 Industrial Complex - 7
Total: 72cr
Industrial Capacity: 300
Production Time: 1.0
- Ool Maa - Near Garden
1 Natural Income - 100
3 Mining Complexes - 15
2 Major Mining Complexes - 30
1 Fuel Depot - 5
Total: 150cr
Industrial Capacity: 700
Production Time: 1.0
Military:The Chance - Dreadnought (100)
Sevenfold Star - Fleet Carrier (85)
- 103rd (Fighter) (6)
- 11th (Fighter) (6)
- 941st (Fighter) (6)
- 71st (Fighter) (6)
- 002nd (Fighter) (6)
Gilded Honour - Battlecruiser (60)
Voyage Dawn - Battlecruiser (60)
Bowstring - Battlecruiser (60)
Well of Gold - Battlecruiser (60)
Silent Road - Battlecruiser (60)Under Hour - Dreadnought (100)
Twilight Sun - Fleet Carrier (85)
Peaceful Tower - Battlecruiser (60)
The Sage - Battlecruiser (60)
Brilliant Charter - Battlecruiser (60)
Divergent - Battlecruiser (60)
Magister Tome - Battlecruiser (60)
Galactic Location: Annos Basin
Race:
- STRENGTH: 10
- DEXTERITY: 10
- CONSTITUTION: 15
- INTELLIGENCE: 20
- WISDOM: 10
- CHARISMA: 5
Traits:
- Physical Allure: The Ulth manufacture synth bodies which mirror that of the race they intend to meet with (useful when caring for a beehive)
- Synthetic: The Ulth "live" in a virtual world, their material bodies merely whatever the driver requires.
History: Asteroid Impact
RP Example: Previous ME:F RPs
Questions and Suggestions: Probably a nitpick but can the buildings list be divided to better show requirements? As it stands I do not know what is counted as a "Major structure" and if the spaceports are mutually exclusive or if I can have upto 3 spaceports (of the various sizes) on a planet. Carrying on from that, I would also suggest/request that dreadnoughts require a military shipyard to be constructed, to better represent the nature of the warships.
Hekaton
by G-Tech Corporation » Tue Oct 11, 2016 11:25 am
by Nuxipal » Tue Oct 11, 2016 3:22 pm
G-Tech Corporation wrote:Nuxipal wrote:
Gods.. there is a new table? I took it from your most recent rp.. still accidentally made a system which created a gas giant with 10 moons..
Yes, it's just the moons. The table is 1-10: No Moon, 11-13: One Moon, 14: Two Moons+, with no doubling for gas Giants since they became more useful.
by G-Tech Corporation » Tue Oct 11, 2016 7:58 pm
by Nuxipal » Tue Oct 11, 2016 8:16 pm
G-Tech Corporation wrote:Mm, so anyone else planning to be in the north-east quadrant of the galaxy?
by Elerian » Tue Oct 11, 2016 8:38 pm
G-Tech Corporation wrote:Mm, so anyone else planning to be in the north-east quadrant of the galaxy?
by Brusia » Tue Oct 11, 2016 8:44 pm
by G-Tech Corporation » Tue Oct 11, 2016 9:00 pm
by Nuxipal » Tue Oct 11, 2016 9:19 pm
by Argentumurbem » Wed Oct 12, 2016 4:32 am
by Ironsbad » Wed Oct 12, 2016 1:06 pm
by Nuxipal » Wed Oct 12, 2016 1:53 pm
by Brusia » Wed Oct 12, 2016 2:29 pm
Nuxipal wrote:Someone in the Local cluster, this will be interesting. I will be sending out the current map very soon. If you have any preferences on names for your cluster and haven't already told me, now would be the time.Home System: Aresia + 5 Planets
Aresia - Garden
Planet A - Gas Giant
Planet B - Gas Giant
Moon b - Barren
Moon b2 - Barren
Planet C - Hostile Terrestrial
Asteroid Belt
Planet D - Non-Hostile Terrestrial
Planet E - Gas Giant
1st System: 2 Planets
Planet A - Garden
Asteroid Belt
Planet B - Hostile Terrestrial
Moon B - Garden
2nd System: 3 Planets
Planet A - Hostile Terran
Moon a - Barren
Planet B - Gas Giant
Asteroid Belt
Planet C - Near GardenHome System: Tob + 3 Planets
Tob - Garden
Tob a - Barren
Tob b - Barren
Planet A - Hostile Terran
Planet B - Gas Giant
Moon b1 - Garden
Moon b2 - Barren
Asteroid Belt
Planet C - Gas Giant
1st System: 3 Planets
Planet A - Barren
Moon a - Barren
Asteroid Belt
Planet B - Garden
Planet C - Non-Hostile Terrestrial
2nd System: 6 Planets
Planet A - Hostile Terrestrial
Moon a - Barren
Planet B - Barren
Asteroid Belt
Planet C - Garden
Moon c - Garden
Planet D - Barren
Planet E - Gas Giant
Moon e1 - Barren
Moon e2 - Barren
Planet F - Barren
Moon f - Barren
by Nuxipal » Wed Oct 12, 2016 4:53 pm
Ironsbad wrote:I'm guessing my custom traits are good?
by Nuxipal » Wed Oct 12, 2016 9:00 pm
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