NATION

PASSWORD

Closed Nazi Europa RP [closed]

A staging-point for declarations of war and other major diplomatic events. [In character]

Advertisement

Remove ads

User avatar
Nachfolgia
Negotiator
 
Posts: 7103
Founded: Jan 19, 2012
Psychotic Dictatorship

Postby Nachfolgia » Sat Apr 30, 2016 2:12 pm

Remnants of Exilvania wrote:
Nachfolgia wrote:
Look at my post two posts ago. It describes everything.

Ah sorry.
The long timespan between posts as well as the fact that I haven`t slept much the last week are messing me up a little.


It's all cool.

Military Factbook
The best damn alliance to ever grace NS
Strike witches


Accomplished Member of the The Age Of Neophytos RP Group

User avatar
New United States of Columbia
Ambassador
 
Posts: 1256
Founded: Jul 17, 2015
Ex-Nation

Postby New United States of Columbia » Sat Apr 30, 2016 7:18 pm

GENERAL INFORMATION:
NS Name: New United States of Columbia
Official Nation Name: United States of Columbia
Nation short Name: Columbia
Population (Your NS Population divided by 100. You may have a lower one but not a higher one than that): 16,670,000
Government Style: Iron Fist Consumerists
Political Freedoms: Rare - 18.29
Civil Freedoms: Rare - 24.23
Economic Freedoms: 35.89
Human Development Index: 51.93
Nations Capitol: Washington D.C.
Head of State: King Paul Foley I
Head of Government: King Paul Foley I
State Religion: Orthodox Christianity
Main Political Party(s)(ie.Liberal Party,Nationalist Party,User created parties): Nationalist Liberation Party (Nationalists wanting a Military Junta or Military Dictatorship), Citizens for a Democratic Society (Communists), Canadian Independence Party (Secessionists), La Raza (Secessionists/Hispanic Nationalists)
Political beliefs: Monarchism
Political Agenda and/or goals: Secure military might of USC, Get Gold and Silver to back up a failing economy, Secure Foley's position on the throne, Make sure USC comes out on top of victory or defeat

MILITARY INFORMATION:
Foreign Policy: Non-Interventionist/Isolationist
Alignment(You may change that once there are things to align with): Wiking Nordland
Military Branch names:
Grand Army
Imperial Navy
Imperial Marines
Columbian Air Corps
Size of each military branch ( Both active and reserves): Total Active 1,208,627 Total Reserves 2,820,128
Grand Army: Active=1,700,000 Reserve=522,255
Imperial Navy: Active=830,000 Reserve=560,000
Imperial Marines: Active=60,000 Reserve=65,500
Columbian Air Corps: Active=115,000 Reserve=110,000
-----------------------------------------
Number of Chemical Weapons: 0

ECONOMIC SECTION:
Economy (ie. State Capitalism, Planned Economy etc.): Capitalism with state control over certain industries (Arms Manufactoring for example)
GDP (Your NS GDP divided by 100): 1.47 trillion
Main Imports: Rare Earth Minerals, Food, Oil, Uranium
Main Exports: Weapons, Food, Cars, Oil

GENERAL INFORMATION CONTINUATION:
History of your Nation (Please be very detailed. You may also just use your Factbooks if you have some concerning this matter.): (Add later)
http://i.imgur.com/l5GAwrs.jpg
_[' ]_
(-_Q) If you support Capitalism put this in your Signature!

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Sun May 01, 2016 1:22 am

Nation App:
GENERAL INFORMATION:
NS Name: Raktio
Official Nation Name: The Empire of Raktio
Nation short Name: Raktio
Population: 65.29 Million
Government Style: Fascist Stratocracy
Political Freedoms: 26
Civil Freedoms: 38
Economic Freedoms: 41
Human Development Index: 87
Nation's Capitol: Kysh'teh
Head of State: Kotak Tithko (soon to be Ariekl)
Head of Government: ^
State Religion: N/A (Secular)
Main Political Party(s): No official parties, and it's kept that way.
Political beliefs: Military and economic strength, energy independence and strong citizens.
Political Agenda and/or goals: basically the same as the above.

MILITARY INFORMATION:
Foreign Policy: Form good trade alliances, naval domination.
Alignment: None currently
Military Branch names: Rakton Ground Forces, Rakton Aerial Fleet, Rakton Navel Fleet, Rakton Cyber Defence
Size of each military branch ( Both active and reserves)
RGF: 79k (res: 33.9k)
RAF: 31.6k (res: 13.5k)
RNF: 47.4k (res: 20.3k)
RCD: NST don't have numbers for this area.
-----------------------------------------
Number of Chemical Weapons: None

ECONOMIC SECTION:
Economy: State capatalism
GDP: 15.31 Trillion Io Taitks
Main Imports: Retail items.
Main Exports: Information Technology.

GENERAL INFORMATION CONTINUATION:
History of your Nation: Here's my very short national history.
Last edited by Raktio on Thu Sep 22, 2016 11:45 am, edited 2 times in total.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sun May 01, 2016 2:14 am

New United States of Columbia wrote:GENERAL INFORMATION:
NS Name: New United States of Columbia
Official Nation Name: United States of Columbia
Nation short Name: Columbia
Population (Your NS Population divided by 100. You may have a lower one but not a higher one than that): 16,670,000
Government Style: Iron Fist Consumerists
Political Freedoms: Rare - 18.29
Civil Freedoms: Rare - 24.23
Economic Freedoms: 35.89
Human Development Index: 51.93
Nations Capitol: Washington D.C.
Head of State: King Paul Foley I
Head of Government: King Paul Foley I
State Religion: Orthodox Christianity
Main Political Party(s)(ie.Liberal Party,Nationalist Party,User created parties): Nationalist Liberation Party (Nationalists wanting a Military Junta or Military Dictatorship), Citizens for a Democratic Society (Communists), Canadian Independence Party (Secessionists), La Raza (Secessionists/Hispanic Nationalists)
Political beliefs: Monarchism
Political Agenda and/or goals: Secure military might of USC, Get Gold and Silver to back up a failing economy, Secure Foley's position on the throne, Make sure USC comes out on top of victory or defeat

MILITARY INFORMATION:
Foreign Policy: Non-Interventionist/Isolationist
Alignment(You may change that once there are things to align with): Wiking Nordland
Military Branch names:
Grand Army
Imperial Navy
Imperial Marines
Columbian Air Corps
Size of each military branch ( Both active and reserves): Total Active 1,208,627 Total Reserves 2,820,128
Grand Army: Active=1,700,000 Reserve=522,255
Imperial Navy: Active=830,000 Reserve=560,000
Imperial Marines: Active=60,000 Reserve=65,500
Columbian Air Corps: Active=115,000 Reserve=110,000

-----------------------------------------
Number of Chemical Weapons: 0

ECONOMIC SECTION:
Economy (ie. State Capitalism, Planned Economy etc.): Capitalism with state control over certain industries (Arms Manufactoring for example)
GDP (Your NS GDP divided by 100): 1.47 trillion
Main Imports: Rare Earth Minerals, Food, Oil, Uranium
Main Exports: Weapons, Food, Cars, Oil

GENERAL INFORMATION CONTINUATION:
History of your Nation (Please be very detailed. You may also just use your Factbooks if you have some concerning this matter.): (Add later)

You wrote your active and reserves in front and managed to mess it up big time. You basically switched actives with reserves.
Apart from that all is fine except of course the missing history.
But that can be added later.

Raktio wrote:Nation App:
GENERAL INFORMATION:
NS Name: Raktio
Official Nation Name: The Empire of Raktio
Nation short Name: Raktio
Population: 65.29 Million
Government Style: Fascist Stratocracy
Political Freedoms: 26 36
Civil Freedoms: 38 :?
Economic Freedoms: 9841
Human Development Index: 87 :?
Nation's Capitol: Kysh'teh
Head of State: Kotak Tithko (soon to be Ariekl)
Head of Government: ^
State Religion: N/A (Secular)
Main Political Party(s): No official parties, and it's kept that way.
Political beliefs: Military and economic strength, energy independence and strong citizens.
Political Agenda and/or goals: basically the same as the above.

MILITARY INFORMATION:
Foreign Policy: Form good trade alliances, naval domination.
Alignment: None currently
Military Branch names: Rakton Ground Forces, Rakton Aerial Fleet, Rakton Navel Fleet
Size of each military branch ( Both active and reserves)
RGF: 79k (res: 33.9k)
RAF: 31.6k (res: 13.5k)
RNF: 47.4k (res: 20.3k)
-----------------------------------------
Number of Chemical Weapons: None

ECONOMIC SECTION:
Economy: State capatalism
GDP: 15.31 Trillion Io Taitks
Main Imports: Retail items.
Main Exports: Information Technology.

GENERAL INFORMATION CONTINUATION:
History of your Nation: Here's my very short national history.

Fix those 2 things and all will be okay and you accepted. My respect for taking the route with the small army.
PS: Very short history indeed.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Sun May 01, 2016 2:31 am

Accidentally quoted.
Last edited by Raktio on Sun May 01, 2016 2:40 am, edited 1 time in total.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Sun May 01, 2016 2:39 am

Actually I'm being quite realistic, if you're dropping down the population two digits then you should alsobbe dropping down the military force size by two digits.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sun May 01, 2016 2:40 am

Raktio wrote:
Raktio wrote:Nation App:
GENERAL INFORMATION:
NS Name: Raktio
Official Nation Name: The Empire of Raktio
Nation short Name: Raktio
Population: 65.29 Million
Government Style: Fascist Stratocracy
Political Freedoms: 26
Civil Freedoms: 38
Economic Freedoms: 41
Human Development Index: 87
Nation's Capitol: Kysh'teh
Head of State: Kotak Tithko (soon to be Ariekl)
Head of Government: ^
State Religion: N/A (Secular)
Main Political Party(s): No official parties, and it's kept that way.
Political beliefs: Military and economic strength, energy independence and strong citizens.
Political Agenda and/or goals: basically the same as the above.

MILITARY INFORMATION:
Foreign Policy: Form good trade alliances, naval domination.
Alignment: None currently
Military Branch names: Rakton Ground Forces, Rakton Aerial Fleet, Rakton Navel Fleet
Size of each military branch ( Both active and reserves)
RGF: 79k (res: 33.9k)
RAF: 31.6k (res: 13.5k)
RNF: 47.4k (res: 20.3k)
-----------------------------------------
Number of Chemical Weapons: None

ECONOMIC SECTION:
Economy: State capatalism
GDP: 15.31 Trillion Io Taitks
Main Imports: Retail items.
Main Exports: Information Technology.

GENERAL INFORMATION CONTINUATION:
History of your Nation: Here's my very short national history.

Okay Accepted!
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sun May 01, 2016 2:42 am

Raktio wrote:Actually I'm being quite realistic, if you're dropping down the population two digits then you should alsobbe dropping down the military force size by two digits.

The point is that a few nations do kind of RP as Military only nations and NSTracker provided good maximum number for us.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Sun May 01, 2016 2:45 am

Remnants of Exilvania wrote:
Raktio wrote:Actually I'm being quite realistic, if you're dropping down the population two digits then you should alsobbe dropping down the military force size by two digits.

The point is that a few nations do kind of RP as Military only nations and NSTracker provided good maximum number for us.

Well as it is, if I were to put my full military numbers in then I'd literally be having about one third of my population as military members.

(Also it's not the size that matters, but how you use it)
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sun May 01, 2016 3:02 am

Raktio wrote:
Remnants of Exilvania wrote:The point is that a few nations do kind of RP as Military only nations and NSTracker provided good maximum number for us.

Well as it is, if I were to put my full military numbers in then I'd literally be having about one third of my population as military members.

(Also it's not the size that matters, but how you use it)

Wow. Guess what? With my active and reserves I have one fifth of my population in the Military.
A good ratio I think.
And of course size does`t matter.
Use the terrain to your advantage, get good weather etc.
I`m currently thinking of ways to implement more into the system to make it more versatile and also not überdifficult.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Muchania
Secretary
 
Posts: 36
Founded: Jun 25, 2015
Ex-Nation

Postby Muchania » Sun May 01, 2016 6:14 am

Will be finishing my next post today. Sorry for the delay.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sun May 01, 2016 6:32 am

Muchania wrote:Will be finishing my next post today. Sorry for the delay.

I already told you to take your time so it`s okay.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Sun May 01, 2016 9:11 am

Remnants of Exilvania wrote:
Raktio wrote:Well as it is, if I were to put my full military numbers in then I'd literally be having about one third of my population as military members.

(Also it's not the size that matters, but how you use it)

Wow. Guess what? With my active and reserves I have one fifth of my population in the Military.
A good ratio I think.
And of course size does`t matter.
Use the terrain to your advantage, get good weather etc.
I`m currently thinking of ways to implement more into the system to make it more versatile and also not überdifficult.

Yeah, my military doctrine includes using smaller independent units anyways. In reality you could get away with using half your population on the condition that you've got every man and woman the appropriate age range in the services, but that leaves a massive gap in the work force. I already have an idea of how to maintain my economy with a much smaller work force, but some things can't be done by machinery alone.

Due to the fact that my nation's climate is a rainforest (where everything will try to kill you at that), I focus more around guerilla warfare when it comes to troops, and my tank tactics are more along the lines of mobile artillery or city combat and so I'd be at a huge disadvantage on a open battlefield, but in clise quarters my soldiers would defiantly have the upper hand.

Also another note, some of us (Exil and myself) have environments dangerous to those that aren't prepared for it (Exil's toxic waste land and my everything's out to kill you jungles, yes that includes carnivorous plants) which means an unprepared invader would be taking pretty server casualties from that alone (and then there's always the natives with whatever weapons they have).

I've got some time this evening so I'm thinking of writing up some dice modifier rules that could be added given Exil approves it. Also for number balancing what about troops getting +/- to their roll based upon the percentage of how many of them there are compared to their total population? That way snaller armies could be counted as better trained, equipped or supplied.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Sun May 01, 2016 9:11 am

Remnants of Exilvania wrote:
Raktio wrote:Well as it is, if I were to put my full military numbers in then I'd literally be having about one third of my population as military members.

(Also it's not the size that matters, but how you use it)

Wow. Guess what? With my active and reserves I have one fifth of my population in the Military.
A good ratio I think.
And of course size does`t matter.
Use the terrain to your advantage, get good weather etc.
I`m currently thinking of ways to implement more into the system to make it more versatile and also not überdifficult.

Yeah, my military doctrine includes using smaller independent units anyways. In reality you could get away with using half your population on the condition that you've got every man and woman the appropriate age range in the services, but that leaves a massive gap in the work force. I already have an idea of how to maintain my economy with a much smaller work force, but some things can't be done by machinery alone.

Due to the fact that my nation's climate is a rainforest (where everything will try to kill you at that), I focus more around guerilla warfare when it comes to troops, and my tank tactics are more along the lines of mobile artillery or city combat and so I'd be at a huge disadvantage on a open battlefield, but in clise quarters my soldiers would defiantly have the upper hand.

Also another note, some of us (Exil and myself) have environments dangerous to those that aren't prepared for it (Exil's toxic waste land and my everything's out to kill you jungles, yes that includes carnivorous plants) which means an unprepared invader would be taking pretty server casualties from that alone (and then there's always the natives with whatever weapons they have).

I've got some time this evening so I'm thinking of writing up some dice modifier rules that could be added given Exil approves it. Also for number balancing what about troops getting +/- to their roll based upon the percentage of how many of them there are compared to their total population? That way snaller armies could be counted as better trained, equipped or supplied.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sun May 01, 2016 9:42 am

Raktio wrote:
Remnants of Exilvania wrote:Wow. Guess what? With my active and reserves I have one fifth of my population in the Military.
A good ratio I think.
And of course size does`t matter.
Use the terrain to your advantage, get good weather etc.
I`m currently thinking of ways to implement more into the system to make it more versatile and also not überdifficult.

Yeah, my military doctrine includes using smaller independent units anyways. In reality you could get away with using half your population on the condition that you've got every man and woman the appropriate age range in the services, but that leaves a massive gap in the work force. I already have an idea of how to maintain my economy with a much smaller work force, but some things can't be done by machinery alone.

Due to the fact that my nation's climate is a rainforest (where everything will try to kill you at that), I focus more around guerilla warfare when it comes to troops, and my tank tactics are more along the lines of mobile artillery or city combat and so I'd be at a huge disadvantage on a open battlefield, but in clise quarters my soldiers would defiantly have the upper hand.

Also another note, some of us (Exil and myself) have environments dangerous to those that aren't prepared for it (Exil's toxic waste land and my everything's out to kill you jungles, yes that includes carnivorous plants) which means an unprepared invader would be taking pretty server casualties from that alone (and then there's always the natives with whatever weapons they have).

I've got some time this evening so I'm thinking of writing up some dice modifier rules that could be added given Exil approves it. Also for number balancing what about troops getting +/- to their roll based upon the percentage of how many of them there are compared to their total population? That way snaller armies could be counted as better trained, equipped or supplied.

You posted twice.

And damn, I just now realized that we hadn`t added in rainforests. Even thought of deserts but no rainforests.
About the smaller armies:
I think I`ll improve the whole Elite Thing. Currently it is "10% of your NSTracker Military may be Elite Inf or Elite Tank". I think I`ll expand on that a little more. Mebbe add in Elite Fighter Squadron?
Whatever additional rules you write up, you can send to me. I`ll discuss it then with my fellow OP partner.
Last edited by Remnants of Exilvania on Sun May 01, 2016 9:42 am, edited 1 time in total.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Sun May 01, 2016 1:01 pm

Remnants of Exilvania wrote:
Raktio wrote:Yeah, my military doctrine includes using smaller independent units anyways. In reality you could get away with using half your population on the condition that you've got every man and woman the appropriate age range in the services, but that leaves a massive gap in the work force. I already have an idea of how to maintain my economy with a much smaller work force, but some things can't be done by machinery alone.

Due to the fact that my nation's climate is a rainforest (where everything will try to kill you at that), I focus more around guerilla warfare when it comes to troops, and my tank tactics are more along the lines of mobile artillery or city combat and so I'd be at a huge disadvantage on a open battlefield, but in clise quarters my soldiers would defiantly have the upper hand.

Also another note, some of us (Exil and myself) have environments dangerous to those that aren't prepared for it (Exil's toxic waste land and my everything's out to kill you jungles, yes that includes carnivorous plants) which means an unprepared invader would be taking pretty server casualties from that alone (and then there's always the natives with whatever weapons they have).

I've got some time this evening so I'm thinking of writing up some dice modifier rules that could be added given Exil approves it. Also for number balancing what about troops getting +/- to their roll based upon the percentage of how many of them there are compared to their total population? That way snaller armies could be counted as better trained, equipped or supplied.

You posted twice.

And damn, I just now realized that we hadn`t added in rainforests. Even thought of deserts but no rainforests.
About the smaller armies:
I think I`ll improve the whole Elite Thing. Currently it is "10% of your NSTracker Military may be Elite Inf or Elite Tank". I think I`ll expand on that a little more. Mebbe add in Elite Fighter Squadron?
Whatever additional rules you write up, you can send to me. I`ll discuss it then with my fellow OP partner.

okay. I haven't had a double posting problem in a long time so I didn't check.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sun May 01, 2016 1:24 pm

Raktio wrote:
Remnants of Exilvania wrote:You posted twice.

And damn, I just now realized that we hadn`t added in rainforests. Even thought of deserts but no rainforests.
About the smaller armies:
I think I`ll improve the whole Elite Thing. Currently it is "10% of your NSTracker Military may be Elite Inf or Elite Tank". I think I`ll expand on that a little more. Mebbe add in Elite Fighter Squadron?
Whatever additional rules you write up, you can send to me. I`ll discuss it then with my fellow OP partner.

okay. I haven't had a double posting problem in a long time so I didn't check.

It just happens whenever you expect it the least.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Of Leben
Spokesperson
 
Posts: 200
Founded: Jul 11, 2015
Father Knows Best State

Postby Of Leben » Sun May 01, 2016 5:27 pm

Due to the fact that my nation's climate is a rainforest

Yeah, it's funny because I have lots of rainforests too, stuff akin to the Amazon and Vietnamese jungles. Additionally, it's funny that we both put large emphasis on the navy hah.

User avatar
Kazabaltica
Lobbyist
 
Posts: 25
Founded: May 11, 2015
Ex-Nation

KABATICAN APPLICATION

Postby Kazabaltica » Tue May 03, 2016 7:34 am

GENERAL INFORMATION
NS Name: Kazabaltica
Official Nation Name: The Union of Eveanist State of Kazabaltica
Nation short Name: KAZ

Population: 20 Million 70 thousand
Government Style: Father Knows Best State

Political Freedoms: 23
Civil Rights: 40
Economic Freedom: 56.78

HDI: 79.55

National Capital: Axiom Centra

Head of State: Alexander Kamenev Cross
Head of Government: Jorhan Schneitzel Kallesky

Main political party(s): 70% Kabatican Common Front (main political machine). 15% Whip Union (ultra-Rightists). 10% Commanders of Labor (the only accepted leftist political group). 5% uncharted or sways.

State Religion: Atheist State, authorizes small scale religious activities, not that citizens have time for that.

Political Beliefs:
-Dual Economic System: unemployment is quite high in Kazabaltica, but they are in fact working in Volunteer Labor Corps under policies much like the New Deal. This way, they are registered as unemployed, as they can walk away as soon as they want to, but they are still working to better Kabatican lives. Also Criminals are FORCED into Camps.
-Militarism
-Mercantilist Indepedence from Nazi Europa. (already we lead in agricultural output, we will soon on science, manufacturing, and even weapons production)
-"Don't ask Don't tell" type of policy: the Kabatican Government strongly discourages LGBT, but recognizing that some are inevitable, so Kabaticans are allowed to practice it, but are not allowed to encourage it. All citizens must REPORT TO THE NEAREST POLICY MARSHALL/INSTITUITION if one were to notice any sort of dissemination or encouragement.
-Nationalism but toleration towards diversity: As long as you are a proud Kabatican, you are welcome!!

Political Agenda:
-Economic Independence from NE, Annexation of territories around Northwestern Kazabaltica, Formation of North West Confederacy for Economic and Defensive Initiative. (NWCEDI) Lower Corruption, Lower Black Markets. Mercantile Foreign Economic Policy. Expansion of Foreign Influence.

Government Type goal: Achieved.

Military:
Foreign Policy: aggressive, logical, loyal.
-Land Army: Kabatican Surface Army
-Elite Forces:
Kabatican Shock Forces
NJ7 (intelligence gathering and utilization)
****** ******** (highest and most elite ***************************** forces)
-Homeguard: the Home-Defence Initiative (HDI)
NJ7 (under the most dangerous situation)
-Navy: Kabatican Naval Forces (later see Fact book)
-Air Force: Kabatican Air Forces (later see Fact book)

Sizes of military branches:
KSA: 900,000 Standing and reserve (later see Fact book)
KNF: 490,000 Standing and reserve (later see Fact book)
KAF: 330,000 Standing and reserve (later see Fact book)
HDI: 800,000 (under the command of the government, many of the reserves, but also many of the unemployed and contracted securities group help compose this defense force.)
KSF: 70,000 Standing and reserves. (later see Fact book)
NJ7: without attachments to the rest of the system, only 7000. when dispersed to the rest of the forces, the entire army if necessary.

Economy:
State capitalism. The Kabatican Government encourages privatized consumer economy, but when it comes to heavy industry, the government has the final say.
GDP: 3.23 Trillions
Main imports: land and natural resources
main exports: Agricultural foodstuff, weaponry, Information technology, Manufactured goods, Minerals

Further information
Later pals...
later...
Last edited by Kazabaltica on Tue May 03, 2016 9:07 pm, edited 1 time in total.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Tue May 03, 2016 8:01 am

Kazabaltica wrote:GENERAL INFORMATION
NS Name: Kazabaltica
Official Nation Name: The Union of Eveanist State of Kazabaltica
Nation short Name: KAZ

Population: 20 Million 70 thousand
Government Style: Father Knows Best State

Political Freedoms: 23
Civil Rights: 40
Economic Freedom: 56.78

HDI: 79.55

National Capital: Axiom Centra

Head of State: Alexander Kamenev Cross
Head of Government: Jorhan Schneitzel Kallesky

Main political party(s): 70% Kabatican Common Front (main political machine). 15% Whip Union (ultra-Rightists). 10% Commanders of Labor (the only accepted leftist political group). 5% uncharted or sways.

State Religion: Atheist State, authorizes small scale religious activities, not that citizens have time for that.

Political Beliefs:
-Dual Economic System: unemployment is quite high in Kazabaltica, but they are in fact working in Volunteer Labor Corps under policies much like the New Deal. This way, they are registered as unemployed, as they can walk away as soon as they want to, but they are still working to better Kabatican lives. Also Criminals are FORCED into Camps.
-Militarism
-Mercantilist Indepedence from Nazi Europa. (already we lead in agricultural output, we will soon on science, manufacturing, and even weapons production)
-"Don't ask Don't tell" type of policy: the Kabatican Government strongly discourages LGBT, but recognizing that some are inevitable, so Kabaticans are allowed to practice it, but are not allowed to encourage it. All citizens must REPORT TO THE NEAREST POLICY MARSHALL/INSTITUITION if one were to notice any sort of dissemination or encouragement.
-Nationalism but toleration towards diversity: As long as you are a proud Kabatican, you are welcome!!

Political Agenda:
-Economic Independence from NE, Annexation of territories around Northwestern Kazabaltica, Formation of North West Confederacy for Economic and Defensive Initiative. (NWCEDI) Lower Corruption, Lower Black Markets. Mercantile Foreign Economic Policy. Expansion of Foreign Influence.

Government Type goal: Achieved.

Military:
Foreign Policy: aggressive, logical, loyal.
-Land Army: Kabatican Surface Army
-Elite Forces:
NDLF (nuclear deployment and launch forces)
NJ7 (intelligence gathering and utilization)
****** ******** (highest and most elite ***************************** forces)
-Homeguard: the Home-Defence Initiative (HDI)
NJ7 (under the most dangerous situation)
-Navy: Kabatican Naval Forces (later see Fact book)
-Air Force: Kabatican Air Forces (later see Fact book)

Sizes of military branches:
KSA: 900,000 Standing and reserve (later see Fact book)
KNF: 490,000 Standing and reserve (later see Fact book)
KAF: 330,000 Standing and reserve (later see Fact book)
HDI: 800,000 (under the command of the government, many of the reserves, but also many of the unemployed and contracted securities group help compose this defense force.)
NDLF: 70,000 Standing and reserves. (later see Fact book)
NJ7: without attachments to the rest of the system, only 7000. when dispersed to the rest of the forces, the entire army if necessary.

Economy:
State capitalism. The Kabatican Government encourages privatized consumer economy, but when it comes to heavy industry, the government has the final say.
GDP: 3.23 Trillions
Main imports: land and natural resources
main exports: Agricultural foodstuff, weaponry, Information technology, Manufactured goods, Minerals

Further information
Later pals...
later...

Looks good except for the missing background history.And the nukes...
Though I`d already say Accepted!
Last edited by Remnants of Exilvania on Tue May 03, 2016 8:52 am, edited 2 times in total.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Kazabaltica
Lobbyist
 
Posts: 25
Founded: May 11, 2015
Ex-Nation

Postby Kazabaltica » Wed May 04, 2016 2:37 am

Remnants of Exilvania wrote:
Kazabaltica wrote:cut

Looks good except for the missing background history.And the nukes...
Though I`d already say Accepted!


what history is required?

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Wed May 04, 2016 5:00 am

Kazabaltica wrote:
Remnants of Exilvania wrote:Looks good except for the missing background history.And the nukes...
Though I`d already say Accepted!


what history is required?

...
Like how your nation got founded and a little overview of what has happened ever since then?
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Wiking Nordland
Spokesperson
 
Posts: 175
Founded: Jul 11, 2014
Tyranny by Majority

Postby Wiking Nordland » Wed May 04, 2016 10:59 am

Kazabaltica wrote:
Remnants of Exilvania wrote:Looks good except for the missing background history.And the nukes...
Though I`d already say Accepted!


what history is required?


That is quite a bad question. Well, i will not answer as Exil. What do you think we need to know about the past of your nation ? What will be worth to know to have a picture of your actual country. And how they will possibly react in all the RP things that can happen.

User avatar
Wiking Nordland
Spokesperson
 
Posts: 175
Founded: Jul 11, 2014
Tyranny by Majority

Postby Wiking Nordland » Thu May 05, 2016 12:50 pm

As Nachfolgia uses "Waffen SS" name for a part of his land army, i decided to switch the name of these in my nation from Waffen SS to Nordska Einherjar, and Einherjars as short name. However, i will keep the name of my 6 divisions which sounds a lot like Waffen SS units :), their dress uniforms and their brand image (agressive, loyal, aryans, elite, etc etc). This is more a cosmetics change in order that not all of us have their elite armies called Waffen SS. And it doesn't bother me to change sooooo :).




So, since a few had problems to developp an history, or having a clear view of the power of their nation, or lacking ideas etc, i decided to give few ideas about the current stats of your nation leading to RP ideas.

First, military :

Well, of course, the first thing to watch at is your population, if your population is of one million inhabitant, that would be rather a bad idea to copy paste the US-India-China-Russian armed forces.
Second, you simply have to look at your government expenditure, i will take my nation in order to give an example : https://www.nationstates.net/nation=wik ... government
115 trillion x 13.7% (in calculator, 0.137 or x13.7 and /100), which give 15.75 trillion,, that we give another /100 because of the current RP rules to divide our economy by 100 (of course, for the ones who took enough time to read rules or fullfilled a correct application know this :) ) and it leads to 157 billion budget per year.
for the most curious of us, opening the military expenditure will give us an idea of what kind of country have such a budget : https://en.wikipedia.org/wiki/List_of_c ... penditures
So, here we can see that it gives arround the budget of China, but China is a billion of inhabitant ! While i have merely 31 million of inhabitants (which will go to 36 million in next RPs with aryan immigant crisis, spoiler), accordingly to this, there must be an adaptation. Quality over Quantity as example. Or for the smallest of us, it can always lead to countries such as North Korea with a looooot of soldiers, but at the expense of something else, which is the overall developpment of your country.

Now, looking at the ranks of your nation :
Some of them can be grouped in order to give you better ideas of what sort of country you want for your RP, taking RL examples or imaginative (but realistic) ones.

- First group related to politics : Civil rights, Political freedom, Authoritarism, Social convervatism, Ideological radicality, Secularism, Religiousness, charmlessness, political apathy, primitiveness
--> These ones are pretty clear. These stats will give you a good picture of how extreme or soft your nation is. However, RP isn't made to lock yourself into your stats absolutely. As an example, you can always be a King and lead your people with an Iron fist, but if you have a high political freedom, well it would be a good idea to imaginate that your people have a lot of power to decide freely within their own towns, what must be done etc. Authoritarism is pretty clear with the number of "stalins", do you have a big secret police or not ? How hard do you force your people to respect the banned stuff ?
Secularism vs Religiousness fits in this group in my opinion, someone with a very high Religiousness can lead his nation into a Theocracy,where religious laws are the actual laws. We can compare this to Islamic laws or for the historians, The teutonic order as example.

- Second group related to security : Safety, complicance, crime, law enforcement, black market, corruption, integrity, weaponization, death rate, youth rebeliousness,recreational drug use, charmlessness
--> Another pretty clear group,There isn't a lot to say about it, is the apple clean or full of worms ? How safe is your nation ? How much police men you have to oppose to riots in the RP (according to the RP background) etc..

- Third group related to "common life of your inhabitants" :
Subgroup : Cheerfulness, compassion, niceness, rudeness, nudity, inclusiveness --> How happy or harsh your people are, Angry vikings or social justice warriors? Inclusiveness is THE stats that shows how homophobic, racist etc you are.
Subgroup : Average income, unemployement, Welfare, Average income of richs, Average income of poors, wealth gasps, income equality --> Pretty clear, how is the life of your poor, middle class, high class ? If you have a very big difference and that poors have a low salarys compare to richs, i suppose the rise of communism should be higher in your nation, but this is just my own point of view.

- Fourth group related to economy : Economic Output, Economy, Average income and unemployement again, Business subsidization, primitiveness, scientific advancement, all the different industries, black market, agriculture, manufacturing, government size, tourism, charmlessness or pro environment and OF COURSE economic freedom.
Well, is your economy runned by private industry ? Industries owned by your nation ? Government function jobs ? In which productions are you more specialized ? You can always pick up something as your main export even if it isn't your best export, but i think that someone doing this choice should show improvement throughful the weeks in this stat.

- Fifth group related to environnement : eco-friendliness, charmlessness, environmental beauty, weather
Is your country a wasteland of wastes or a pure land ? In my opinion, the higher your weather is, the colder your nation is too. Because you doesn't know the effects of climate change with pollution industries. However once again that is only my point of view, i suppose that the higher your weather is, the more free you are to pick a nice one. Don't be an idiot and pick a weather according to your nation stats so, this is up to you.

- Sixth group turning arround the 3 branchs of HDI (Human developpment index, which is a stat that is asked in the app, link to wikipedia definition : https://en.wikipedia.org/wiki/Human_Development_Index
Healthy life : Health, life expectancy, obesity, recreational drug use, death rate, this page : https://www.nationstates.net/nation=wik ... ail=people , Public healthcare, public transport
--> How long your people lives, how healthy are they, does the nation have any care of it ?

Education index : Public education, Public transport, Intelligence, Ignorance, primitiveness, scientific advancement, youth rebelliousness
--> Dumb or intelligent people, public or private education ? etc.

Income index : Average income, Average income of poors, average income of richs, this is basically the same group than the 3rd one- 2nd subgroup.

This HDI is particulary important in my opinion, this is the one which make it a lot easier if you have no ideas about how your nation should look like.
https://en.wikipedia.org/wiki/List_of_c ... ment_Index

And lastly, some rankings that cannot be attached to any group, like international aid, pacifism etc. A pro war nation will have low pacifism, someone with high international aid might fund another nation in the RP ? This is up to you, RPers.




That was the part about rankings of your nation.
Of course, RP is about telling a story, so, be imaginative, or try to look like a particular nation. Personally, i mix Third Reich, Scandinavian, Germanic/Vikings spirit, Russia nowadays etc in the way i see my nation and my current goals for it.

As an example, if you decide to be neutral like Swiss, or Sweden during WWII, well you would probably a good role in order to supply nations possibly in war in the RP. If you are isolationnist, you will be relunctant to go in war and prefer to focus on Autarky economy and RP in this sense. Etc, Etc, Etc.


That was how i see my nation stats and the way i think in order to get ideas about my RP. If anyone wants to share his own views :)

User avatar
Nachfolgia
Negotiator
 
Posts: 7103
Founded: Jan 19, 2012
Psychotic Dictatorship

Postby Nachfolgia » Thu May 05, 2016 1:19 pm

I didn't mean to cause you to change the name of your elite branch. Though, Einherjar does suit you well since you're more heavily influenced by Norse than I am. We only have it as far as religion and a view unit who bear Norse names.

Military Factbook
The best damn alliance to ever grace NS
Strike witches


Accomplished Member of the The Age Of Neophytos RP Group

PreviousNext

Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: Azmeny, Cossack Peoples, Diarcesia, European Federal Union, Eusan Federation, GermanEmpire of kaisereich, Nation M, New Kiwi Repupirikana, Southeast Marajarbia, The Daeva, Waffland

Advertisement

Remove ads