And one more question: What exactly IS the Enclave base? Is it a pre-war military base, a vault, a military bunker?
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by The NAR » Sat Mar 05, 2016 10:46 am

by Esselman » Sat Mar 05, 2016 11:00 am

by Veritry » Sat Mar 05, 2016 11:03 am
Esselman wrote:The NAR wrote:And one more question: What exactly IS the Enclave base? Is it a pre-war military base, a vault, a military bunker?
From where it is on the map in correlation to present day, I'd mark it as Camp Minden Training Site. Mostly homes and communities, but I'd say similar to the National Guard Training Yards from Fallout 4. Not sure how sizeable you all want to make their presence though.

by United Human Planets » Sat Mar 05, 2016 11:04 am
Veritry wrote:Esselman wrote:
From where it is on the map in correlation to present day, I'd mark it as Camp Minden Training Site. Mostly homes and communities, but I'd say similar to the National Guard Training Yards from Fallout 4. Not sure how sizeable you all want to make their presence though.
Their presence is about the same as the Brotherhoods.

by The NAR » Sat Mar 05, 2016 11:05 am

by United Human Planets » Sat Mar 05, 2016 11:07 am
by Cainesland » Sat Mar 05, 2016 2:17 pm
Kelmet wrote:Can't believe I said I was a traveling musician and no one asked me to sing

by Kelmet » Sat Mar 05, 2016 2:19 pm
Cainesland wrote:Kelmet wrote:Can't believe I said I was a traveling musician and no one asked me to sing
Exactly! When I tell people I rap and my raps on YouTube they almost always request to hear it right then and their or request help finding it on YouTube.
On a related note, will your character be singing in the future?
by Cainesland » Sat Mar 05, 2016 9:38 pm

by New Strausberg » Sat Mar 05, 2016 9:53 pm
Cainesland wrote:Should I wait for 1 or 2 more people to post about my character entering the bar, or should just post as soon as possible?

by Kelmet » Sat Mar 05, 2016 10:18 pm
Cainesland wrote:Should I wait for 1 or 2 more people to post about my character entering the bar, or should just post as soon as possible?

by Intermountain States » Sun Mar 06, 2016 2:27 am
Drew Brenner
Gender: Male
Age 26
Appearance: Mixed race, slightly tanned, medium height, short black hair, Confederate combat gears, carries two frag grenades, a .308 automatic rifle, and a 10 mm pistol.
Strengths: As someone who grew up hunting and is currently in service with the military, Drew knows his way with most firearms he could get his hands on. As an officer, he knows how to act in certain situtations and is respected by his insubordinates.
Weaknesses: After a hand injury during a service, his aim is a little shakey (meaning that he'll miss half of the time) and he given up on hand to hand combat. He's also terrible at covert operations.
Bio: Andrew Brenner was born in Gulfport to a family of five. As the youngest, Drew had two older siblings (Robert and Janet) who do the things you expect most siblings to do. His family's was quite well off for such a large number as the patriarch of the family, Richard Brenner, was a successful and honest businessman who runs an inn called Eat and Sleep, known for its deep fried croc legs (cut from the freshly caught crocodiles in the Bayou Wasteland) and soft beds. Thanks to the family business, the Brenners were able to afford certain luxuries in the Wasteland, providing the children with education to live off the attitude of the Confederacy with success through merits. While his older siblings found interest in their respective fields (his sister staying behind to help with the inn and his brother opening a caravan company with his friends), Andrew found his calling to the military, applying to the MagCoCos, a prestigious officer academy in Jackson. After a grueling 4 years, Brenner passed his miitary exams and enlisted in the Confederate military as an officer.
His service in the Confederate military first had him deployed to gendarmerie duty in local settlements and towns, commanding a small garrison to provide law and order to the community. There, he was nicknamed "No Nonsense Brenner" due to his calm and collected manners in breaking up bar fights without needing to shoot anyone (of course, that may also to do with no one willing to challenge a guy pointing an automatic rifle that spews .308 cal bullets at them). His service was mostly the same old patrol and fighting off raiders except when he married a shopkeeper and suffered a hand injury at the hands (no pun intended) of a knife weilding raider that put him in the hospital for a few days. After over a year of defending settlements from raiders (and having to settle trivial local disputes), Brenner, like other soldiers of the Confederate military, was deployed to the New Start-Jackson border to bolster Confederate claims over the Mississippi River. As he firmly believes that the Republic and the Confederacy are getting into a pissing contest over the river, he accepted the appearance of the Brotherhood of Steel, believing that an independent third party could settle trivial disputes between the two factions. When the Enclave came, he was a little less trusting, hearing about their adventures in the Capitol from northern merchants.
RP Sample: Airlords, Titan, Realms: Idoria; I have a little more experience in faction roleplays (characters aren't exactly my strong suit) but those are the character roleplays that I've taken part in so I have some experience, although those were short-lived
Personality: Level-headed, firm, charismatic.
Likes: Diplomacy, peace, automatic weapons, his wife
Dislikes: Raiders, liars and cheats, knives, criminals
Theme song: TBD
Lunatic Goofballs wrote:I'm a third party voter. Trust me when I say this: Not even a lifetime supply of tacos could convince me to vote for either Hillary or Trump. I suspect I'm not the only third party voter who feels that way. I cost Hillary nothing. I cost Trump nothing. If I didn't vote for third party, I would have written in 'Batman'.
If you try to blame me, I will laugh in your face. I'm glad she lost. I got half my wish. :)

by United Human Planets » Sun Mar 06, 2016 7:40 am
Intermountain States wrote:Drew Brenner
Gender: Male
Age 26
Appearance: Mixed race, slightly tanned, medium height, short black hair, Confederate combat gears, carries two frag grenades, a .308 automatic rifle, and a 10 mm pistol.
Strengths: As someone who grew up hunting and is currently in service with the military, Drew knows his way with most firearms he could get his hands on. As an officer, he knows how to act in certain situtations and is respected by his insubordinates.
Weaknesses: After a hand injury during a service, his aim is a little shakey (meaning that he'll miss half of the time) and he given up on hand to hand combat. He's also terrible at covert operations.
Bio: Andrew Brenner was born in Gulfport to a family of five. As the youngest, Drew had two older siblings (Robert and Janet) who do the things you expect most siblings to do. His family's was quite well off for such a large number as the patriarch of the family, Richard Brenner, was a successful and honest businessman who runs an inn called Eat and Sleep, known for its deep fried croc legs (cut from the freshly caught crocodiles in the Bayou Wasteland) and soft beds. Thanks to the family business, the Brenners were able to afford certain luxuries in the Wasteland, providing the children with education to live off the attitude of the Confederacy with success through merits. While his older siblings found interest in their respective fields (his sister staying behind to help with the inn and his brother opening a caravan company with his friends), Andrew found his calling to the military, applying to the MagCoCos, a prestigious officer academy in Jackson. After a grueling 4 years, Brenner passed his miitary exams and enlisted in the Confederate military as an officer.
His service in the Confederate military first had him deployed to gendarmerie duty in local settlements and towns, commanding a small garrison to provide law and order to the community. There, he was nicknamed "No Nonsense Brenner" due to his calm and collected manners in breaking up bar fights without needing to shoot anyone (of course, that may also to do with no one willing to challenge a guy pointing an automatic rifle that spews .308 cal bullets at them). His service was mostly the same old patrol and fighting off raiders except when he married a shopkeeper and suffered a hand injury at the hands (no pun intended) of a knife weilding raider that put him in the hospital for a few days. After over a year of defending settlements from raiders (and having to settle trivial local disputes), Brenner, like other soldiers of the Confederate military, was deployed to the New Start-Jackson border to bolster Confederate claims over the Mississippi River. As he firmly believes that the Republic and the Confederacy are getting into a pissing contest over the river, he accepted the appearance of the Brotherhood of Steel, believing that an independent third party could settle trivial disputes between the two factions. When the Enclave came, he was a little less trusting, hearing about their adventures in the Capitol from northern merchants.
RP Sample: Airlords, Titan, Realms: Idoria; I have a little more experience in faction roleplays (characters aren't exactly my strong suit) but those are the character roleplays that I've taken part in so I have some experience, although those were short-lived
Personality: Level-headed, firm, charismatic.
Likes: Diplomacy, peace, automatic weapons, his wife
Dislikes: Raiders, liars and cheats, knives, criminals
Theme song: TBD

by Papait » Sun Mar 06, 2016 9:31 am
by Cainesland » Sun Mar 06, 2016 9:43 am

by Clavkova » Sun Mar 06, 2016 9:47 am
Cainesland wrote:Well that was an interesting precedent to set. A heavily armed and armoured stranger walks in off the street requesting the attention of the bar, and they get shot at. How odd.
Staus, why would your character do that, if you don't mind my asking? I assume it's some defense measure where he detects threats and goes off to persue and destroy. Is there more to it or just instinct?

by New Strausberg » Sun Mar 06, 2016 9:50 am
Cainesland wrote:Well that was an interesting precedent to set. A heavily armed and armoured stranger walks in off the street requesting the attention of the bar, and they get shot at. How odd.
Staus, why would your character do that, if you don't mind my asking? I assume it's some defense measure where he detects threats and goes off to persue and destroy. Is there more to it or just instinct?
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