NATION

PASSWORD

A Pirate's Life: The Sword Coast(D&D/OOC/OPEN)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

How should we enter Chapter II?

Timeskip directly to Port Pon
0
No votes
Flesh out the relationships aboard our ships
13
62%
Do something pirate-y
4
19%
Rum fueled pirate ship Grand Prix
4
19%
 
Total votes : 21

User avatar
Camicon
Postmaster-General
 
Posts: 14377
Founded: Aug 26, 2010
Ex-Nation

Postby Camicon » Tue Mar 01, 2016 2:32 am

Sana Loren
Image

Position in the Fleet: Leftenant
Race: Half-Elf [Human/Sea Elf]
Gender/Sex: Female/Female
Appearance: "Hey! Eyes right! See the pretty, pretty, pretty girls in the street!"
To call Sana anything but beautiful would be an outright life; thick black hair, curves in all the right places, and a face that makes lookers-on weak in the knees. Lacking the waifish features that characterize most half-elves, it would be easy to mistake her for a human were it not for her pointed ears.
  • Height - 175cm/69in/5'9"
  • Weight - 63.5kg/140lbs
Personality: Sana is brash, bold, loud, and a delight to be around; the very definition of a "wild child". Valuing her freedom above all else, Sana is inclined to do things simply because she can, or to prove as much to a skeptical compatriot; this occasionally backfires, when she finds that her reach has exceeded her grasp. Her proclivity for getting herself into and out of trouble is practically legend, and only slightly exaggerated. A honeyed tongue can work wonders, however, and Sana can weave a tapestry of fanciful tales and outlandish claims that fall off of her tongue with such natural candor that few people have the presence of mind to challenge her in the moment.
Background: Born in the year 1210 G.D., Sana was born a bastard from the union of a pirate and a sea elf, during the most horrific storm of a generation; it was nothing short of a miracle that Sana survived at all. However, lacking the gills necessary to live with the sea elves, and with her pirate progenitor off raping and pillaging, Sana was destined to be fostered by someone with a more stable life. She came to be raised by a wandering priest of Akadi; a half-orc by the name of Gratch, who eschewed the normally savage pursuits of his brethren in favour of a humble and pious life. Sana's first memories are of walking barefoot down dirt roads, rough burlap scratching against her skin, fearful of the monsters and raiders that seemed to be forever on the cusp of pouncing.

Sana's magical abilities manifested at the tender age of six, when she and Gratch were accosted by a small group of bandits on the road outside of Memnon. The bandits, unsatisfied with Gratch's assurances that they had nothing of worth and that he was a pacifist, murder the old man. Mere seconds away from turning their blades on Sana, the frightened girl instinctually let loose a thunderous explosion of magical energy, tossing the men about like ragdolls and killing them to a man. Grieving the loss of her only family, and terrified of this unknown power she suddenly felt churning inside of her, Sana fled to the streets of Memnon.

One of many street urchins that populated the bustling city, Sana blended into the crowd and did whatever she had to in order to survive; eating garbage, stealing from trade stalls, picking pockets, mugging weaker children. Her magical abilities slowly grew, occasionally erupting uncontrollably as it had outside of Memnon, but never quite so violently. She eventually learned how to channel this power in a constructive manner, finding that the more often she tried to use her magic the less often she lost control of it.

These activities eventually earned her the unwanted attention of an enterprising slaver. At age ten, she found herself snatched off of the streets and chained up, packed like sardines in the stinking bilge of a decrepit slaving vessel. Luckily for her, the manacles they had used on her were rusted, and weak. With the assistance of another captured half-elf, Sana was able to break out of the manacles after a few weeks of travel, and quickly set about unchaining everyone else. The slaves led a mutiny against the crew, which was brutally put down, though not before Sana was able to drop a longboat and spirit herself to freedom. The slaving vessel, heavy with cargo, was unable to match her magically assisted speed.

Sana's escape did not go perfectly, however. In her haste to flee, she had not made sure of where the coast was, and ended up going even further out to see. She spent months at sea, surviving on what few fish approached closely enough for her to shock dead with a blast of lightning from her palm, until she was rescued by a passing pirate vessel, the N.N. Cassandra. The Cassandra had ventured far south, to raid some merchant vessels heading towards Baldur's Gate and only blind, dumb luck would have it that Sana crossed their path.

Not exactly eager to take on another mouth to feed, and one so young no less, Sana demonstrated her influence over the wind and seas to Captain Vario Piscar and earned herself a place on the Cassandra. She was tasked with speeding the ship along when she had the energy, and was taught the skills needed to managed a ship on the high seas when she grew fatigued. Though difficult work, living aboard the Cassandra toughened Sana up considerably. She took to learning how to fight with blades, staffs, and polearms, continued to develop her magical abilities, and distinguished herself as an invaluable member of the crew in all aspects.

She now serves aboard the N.N. Cassandra as one of her few lieutenants, under the command of Captain Vario Piscar, a man for whom she holds great respect and admiration.


Class: Sorcerer
Subclass: Storm
Special Abilities:
  • Level 1 - Tempestuous Magic - Strongly attuned to the elements, Sana is able to influence the wind and water around her: if there is wind, she is able to direct what direction it blows within a 100ft radius around her; if there is rain or sea spray, she is able to stop it from falling within a 20ft radius centred on her. Additionally, she can manipulate strong elemental gusts of air to fly up to 10ft, without provoking any opportunistic attacks from her opponents during combat.

Equipment:
  • Arcane focus - most every spellcaster worth their salt carries a focus of some kind. Sana's focus in a small sapphire gem, set into a steel pendant. She wears this about her neck, underneath her clothes and hidden from view; after all, the best focus is one that nobody knows you possess
  • Battlestaff - a quarterstaff, modified with a 14in blade on one end and a thin chain which wraps very loosely about the length of the staff. The slashing blade makes the staff more obviously lethal, and the chain helps to protect the body of the staff against repeated blows while also increasing the wielder's control over the weapon
  • Leather armour - tall leather boots, light bracers, and an accompanying cuirass; Sana's armor is light and allows for maximum mobility, complimenting her fighting style and also not sentencing her to drowning in the unlikely event that she find herself overboard
  • Poisoned dagger - a simple dagger which has been given a basic enchantment to preserve the effects of an applied poison until such a time as a new poison is applied, regardless of how the dagger is used or abused in the interim
  • Antitoxin [x2 vials]
  • Caltrops [x1 bag]
  • Waterskin [x1]

Known Spells:
Cantrips
  • Control Flames - any nonmagical flame that the caster can see within 60ft, and that fits within a 5ft3, can be affected it in one of the following ways: instant expansion of the flame 5ft in one direction, provided that some fuel is present; instant extinguishing of the flames; doubling or halving the area of bright light and dim light cast by the flame, changing its color, or both, for 1h; causing simple shapes—such as the vague form of a creature, an inanimate object, or location—to appear within the flames and animate as the caster likes, for 1h.
    [amount of flame able to be controlled scales linearly by 5ft3 per level]
  • Prestidigitation - create one of the following magical effects within 10ft: create a harmless sensory effect, such as a sparks, music, an odd odor, etc; light or snuff out a small amount of fire; clean or soil an object no larger than 1ft3; chill, warm, or flavor up to 1ft3 of nonliving material for 1 hour; make a small mark of any colour and shape appear on any surface surface for 1h; create a temporary nonmagical trinket or illusory image that can fit in the caster's hand
    [duration scales linearly by 1h per level]
  • Ray of Frost - a frigid beam of blue-white light that streaks out to 60ft from the caster, delivering minor cold damage. Movements made by those hit are twice as tiring for the next few moments
    [damage scales linearly]
  • Shocking Grasp - lightning springs from the caster's hand to deliver a short-range, powerful shock of electricity, dealing minor lightning damage. Individuals wearing metal armour are stunned for the next few moments
    [damage scales linearly]
1st Level
  • Catapult - using elemental air magic, any 1-5lb object within 150ft, that isn’t being worn or carried, is made to fly up to 90ft in any direction. Any resulting impact damages the object and target equally and harshly, potentially stunning any creature it strikes if they do not absorb the blow
    [weight scales linearly by 5lbs per level | damage scales linearly per level | DEX save to avoid being stunned]
  • Fog Cloud - create a 20ft radius sphere of fog centered on a point within 120ft. The sphere permeates and heavily obscures the entire area. It lasts for 1h or until a wind of at least 10mph disperses it.
    [radius scales linearly by 20ft per level | duration scales linearly by 1h per level]
  • Ice Knife - the caster creates a shard of ice and flings up to 60ft, dealing harsh piercing damage to it's target. On impact, it explodes in a 5ft orb of damaging ice shards, though individuals that are skillfully agile can avoid this
    [damage scales linearly | DEX save to avoid burst damage]
  • Thunderwave - a wave of thunderous force sweeps out from the caster. Each creature in a 15ft3 originating from the caster takes harsh thunder damage and is pushed 10ft away. Those with a hardy constitution suffer half the damage, and are not pushed back. Additionally, unsecured objects that are within the area of effect are pushed 10ft away, and the spell emits a thunderous boom audible out to 300ft
    [damage scales linearly | CON save to halve damage and not be moved]
  • Shield - an invisible barrier of magical force is triggered by an attack, providing the caster significant protection and rendering them immune against magic missiles

Ability Scores:
Strength: 12
Dexterity: 15 [+1]
Constitution: 14 [+1]
Intelligence: 8
Wisdom: 10
Charisma: 17 [+2]

Strengths: [Sailing | Acrobatics and general athletics | Magic | Bladed melee weapons | Sociability]
A child of the wind and sea, ships are a second nature to Sana, and prancing about them with glee during her formative years has benefited her ability to tackle tasks of agility. Her innate magical abilities, already well suited to her profession, are also prodigiously powerful; still, recognizing the more martial aspects of combat in which she frequently finds herself thrust into, she has taken steps to train herself in the use of all sorts of more traditional means of self-defence. Above all else is her bewildering and unaccountable ability to charm just about anyone she comes across, be they young or old, man or woman, gnome or tiefling.
Weaknesses: [Dealing with incompetent authorities | Academic knowledge | Arcane knowledge | Unfamiliar and esoteric magic]
Irreverent to the nth degree, Sana frequently finds herself at odds with those who believe that station demands respect; heated confrontations with individuals who fail to fill the metaphorical boots of their position are not uncommon, and while she does not instigate them nor will she back down from them. Sana also puts little stock into academic "book learning" and prefers real-world experience, which has caused her to pass up opportunities to further her knowledge of the arcane, leaving her otherwise more vulnerable to magics she is unfamiliar with.


Likes: Freedom of: movement, choice, direction, action. Freedom of all kinds. If Sana was a druid, she would transform into a Freedom Eagletm, because FREEDOM BITCHES! She also enjoys excessively spicy and sweet foods, unexpected events, death-defying performances, and gold; gold, because it empowers the kind of lifestyle she wants, and it's acquisition is always an adventure in-and-of-itself
Dislikes: Being tied down to anyone or anything; in a strictly metaphorical sense only, the bedroom is another matter entirely. Anyone that thinks their book-smarts warrant deference, or make them superior to those who lack it. Strict schedules are a bore of the worst kind, though managing a ship at sea is exempted from this, because travelling the world while flitting about the wind and waves is inherently not-boring
Theme Song: Too Bad, So Sad - Metric
Voice: Eve Myles
Last edited by Camicon on Sun Mar 06, 2016 10:38 pm, edited 11 times in total.
Hey/They
Active since May, 2009
Country of glowing hearts, and patrons of the arts
Help me out
Star spangled madness, united sadness
Count me out
The Trews, Under The Sun
No human is more human than any other. - Lieutenant-General Roméo Antonius Dallaire
Don't shine for swine. - Metric, Soft Rock Star
Love is hell. Hell is love. Hell is asking to be loved. - Emily Haines and the Soft Skeleton, Detective Daughter

Why (Male) Rape Is Hilarious [because it has to be]

User avatar
Caldamor
Attaché
 
Posts: 77
Founded: Oct 19, 2015
Ex-Nation

Postby Caldamor » Tue Mar 01, 2016 5:02 am

Hey guys,

As a Dragonborn I'll be breathing fire (as a breath attack). What class do we need, I believe it was a ranger?
"...Though ever black its edges shone with pale fire; and he named it Gurthang, Iron of Death"

User avatar
Relikai
Postmaster-General
 
Posts: 10714
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Tue Mar 01, 2016 5:05 am

Caldamor wrote:Hey guys,

As a Dragonborn I'll be breathing fire (as a breath attack). What class do we need, I believe it was a ranger?


Not so much of Class but Roles.

Strength-based characters would do well here for tossing people over ships :P

While dex... useful as usual but possibly stale.
Global II Participant, Member of the Collective Security League, Independent Actor
Relikan Military Storefront - Relikan Arms Conglomerate

User avatar
The Olog-Hai
Negotiator
 
Posts: 6116
Founded: May 12, 2015
Ex-Nation

Postby The Olog-Hai » Tue Mar 01, 2016 5:39 am

Relikai wrote:
Caldamor wrote:Hey guys,

As a Dragonborn I'll be breathing fire (as a breath attack). What class do we need, I believe it was a ranger?


Not so much of Class but Roles.

Strength-based characters would do well here for tossing people over ships :P

While dex... useful as usual but possibly stale.

Hey, I have a strength based character.
For boarding parties!
Gonna work on the app sometime soon. Might even finish it up. Probably not though; I'm not that good at bios
It appears I'm an INTP-T. You're not gonna get much more about me.
Wenglesy wrote:Might as well submit now to the obviously superior forces of Legyon fun Genital.

User avatar
Shyluz
Negotiator
 
Posts: 6954
Founded: Mar 13, 2015
Ex-Nation

Postby Shyluz » Tue Mar 01, 2016 6:26 am

Pham Phan Phan
Image

Position in the Fleet: N.N. Cassandra's Resident Magic Person
Race: Human
Gender/Sex: Female | Feminine
Appearance: Eins, Zwei!
Personality: Pham is a straightforward, sometimes childish and overly-dramatic girl who speaks in old-style Common dialect. She also tends to be very hyper and lively.
Background: Pham Phan Phan was born into a clan of skilled and powerful wizards-- however, Pham was destined for more... interesting things. She was an oddity for her clan, a girl with very little mana-- and even less appreciation for the less destructive sides of wizardry. They gave her to the strictest wizard of the clan--a wizened old Archmagus by the name of Phate Phan Phan-- and they tried to train her.

To no avail.

Growing increasingly frustrated, the clan sent her out on her own. She would be allowed return on one condition: if she managed to secure powerful magic and was able to defeat her former mentor in a duel. Pham was not given a choice-- it was not a "pilgrimage," but an exile. There was no way one such as herself would be able to defeat one of the greatest wizards. It was simply a clan destroying any evidence of a shameful memory. And so she left.

On her travels, she came into contact with another of her breed--another exile-- Prometheus Pine, a Tiefling who had descended into the Nine Hells, joining the ranks of the Archdevils as the Archdevil of Alchemical Flame, Prometheus. He was immortal, yet he was now trapped among the Material Plane. In exchange for her assistance, he formed a contract with her; granting the power she so desperately needed. She made a name for herself, eventually finding her way to the Storm Coast, and Neverwinter. She needed money, and the most obvious method of acquisition was through the use of her talents in the Privateer Fleet. Several years later, we come to the present.




Class: Warlock
Subclass: The Fiend, Pact
Special Ability: Detonate! -- Is a huge, colossal explosive spell that creates a huge explosion at the designated area. However, this spell uses up all of Pham and her Patron's combined mana, leaving both exhausted, unable to move for an hour, and unable to cast spells for the rest of the day. This is Pham's favorite spell, and she supposedly must cast it once a day or "I will perish."
Equipment:
  • Witch-y Garb -- Garb befitting a pyro witch. Hat, cloak, boots and stockings included.
  • Staff -- Not good for much other than bashing a skull in if necessary.
  • Eyepatch -- For all your wound covering needs! Not that Pham actually needs it, or it "seals" her "power" like she says it does.
Ability Scores:
Strength: 10 + 1
Dexterity: 13 + 1
Constitution: 14 + 1
Intelligence: 12 + 1
Wisdom: 8 + 1
Charisma: 15 + 1

Strengths:
  • Multi-Lingual -- Pham knows many languages, and several dialects of each. This skill includes the ability to speak like a pompous ass, apparently.
  • Confidence -- Pham has utmost faith in her abilities--be that a good thing, or a curse-- and will not hesitate to throw herself into dangerous situations if it means she can prove her value to the rest of the crew. Though most of the time, she ends up on the floor, unable to walk as a result of using too many spells.
  • Alchemical Knowledge -- Pham's patron, Archdevil Prometheus of the Alchemical Flame, was once a proud alchemist, and as such, he's passed on that knowledge to his mortal instrument for her use. This includes the the recipes and production of all sorts of alchemical compounds, including salves that can bring a man from the brink of death, as well as that which could cause him to cook alive. Don't trust the food she cooked.
Weaknesses:
  • Low Mana Reserves -- Exactly what it sounds like. Her patron, Prometheus Pine, in life was a traveling alchemist, who later became the inheritor of an Archdevil's power, due to this, she has little of his mana to draw on. By herself, having only been a mage's apprentice at the time of the contract. This manifests itself in some... interesting ways.
  • Trigger-Happy -- Combined with the low amount of mana she has access to, casting off a spell every turn isn't exactly a viable option-- after all, collapsing from fatigue in the middle of a magical firefight is totally practical.




This is WIP, and will be filled out soon. Until then, disregard.
Likes:
Dislikes:
Theme Song:
Voice:
Last edited by Shyluz on Tue Mar 01, 2016 3:55 pm, edited 6 times in total.
Otherwise known as Nornsmark for official, region-ey things.

User avatar
Relikai
Postmaster-General
 
Posts: 10714
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Tue Mar 01, 2016 6:28 am

ah damn Shy @_@
Global II Participant, Member of the Collective Security League, Independent Actor
Relikan Military Storefront - Relikan Arms Conglomerate

User avatar
Shyluz
Negotiator
 
Posts: 6954
Founded: Mar 13, 2015
Ex-Nation

Postby Shyluz » Tue Mar 01, 2016 6:31 am

Relikai wrote:ah damn Shy @_@


It's a pretty big WIP. It'll be done over the course of the day.
Otherwise known as Nornsmark for official, region-ey things.

User avatar
The Olog-Hai
Negotiator
 
Posts: 6116
Founded: May 12, 2015
Ex-Nation

Postby The Olog-Hai » Tue Mar 01, 2016 6:37 am

Shyluz wrote:
Relikai wrote:ah damn Shy @_@


It's a pretty big WIP. It'll be done over the course of the day.

Pretty big?
It's freaking blank! :P
It appears I'm an INTP-T. You're not gonna get much more about me.
Wenglesy wrote:Might as well submit now to the obviously superior forces of Legyon fun Genital.

User avatar
Charlia
Post Czar
 
Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Tue Mar 01, 2016 6:40 am

Relikai wrote:
Charlia wrote:*interest intensifies*


*Interest in the Ship intensifies*

Cerrania wrote:Das gud.

Welcome to the crew, Varian. Your name, level, class, position, and ship will be added to the Character Info Sheet!


Many thanks. Now begins his quest to find a finesse longsword!

Which ship is that? *wink*

User avatar
Relikai
Postmaster-General
 
Posts: 10714
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Tue Mar 01, 2016 6:50 am

Charlia wrote:
Relikai wrote:
*Interest in the Ship intensifies*



Many thanks. Now begins his quest to find a finesse longsword!

Which ship is that? *wink*


It's in the app!

I ain't shipping characters on a ship when we haven't even shipped out yet!
Global II Participant, Member of the Collective Security League, Independent Actor
Relikan Military Storefront - Relikan Arms Conglomerate

User avatar
Shyluz
Negotiator
 
Posts: 6954
Founded: Mar 13, 2015
Ex-Nation

Postby Shyluz » Tue Mar 01, 2016 6:52 am

The Olog-Hai wrote:
Shyluz wrote:
It's a pretty big WIP. It'll be done over the course of the day.

Pretty big?
It's freaking blank! :P


Shaddup.
Otherwise known as Nornsmark for official, region-ey things.

User avatar
Soviet Farm
Diplomat
 
Posts: 902
Founded: May 30, 2015
Left-Leaning College State

Postby Soviet Farm » Tue Mar 01, 2016 7:46 am

WIP App. Any problems so far?


(DELETE EVERYTHING IN PARENTHESES. THE APPLICATION WILL BE DENIED IF THIS IS NOT DONE)
(INSERT NAME HERE)
[img](Any%20character%20images%20please%20post%20here)[/img]

Position in the Fleet: Raiding Party on the N.N. Blood Rose
Race: Human/Weretiger
Gender/Sex: Male
Appearance:nHuman Form:https://s-media-cache-ak0.pinimg.com/736x/16/a5/cd/16a5cd4739c5d25ba3ebdd524b142458.jpg
Weretiger Form:http://1.bp.blogspot.com/-eJlINLj9s8s/UKvuyR7C1HI/AAAAAAAAFfY/FBuJY4gUPQY/s1600/Weretiger,+KILLMATTHEW33+on+deviantartDOTcom.jpg
Personality:
Background: (Minimum of two paragraphs.)




Class: Monk
Subclass:
Special Ability: (A link below explains all of this)
Equipment:(Include weapons, armor, and various effects. PLEASE. USE. A. LIST. Images are encouraged!)
Ability Scores:(Assign one of these 6 numbers to each one of your attributes: 15, 14, 13, 12, 10, 8. Add a [+(number here)] for racial bonuses)[spoiler]Strength: (A measure of your raw power.)
Dexterity: (Your hand-eye coordination and agility. Often determines accuracy and speed.)
Constitution: (A measure of your character's endurance, stamina, and immune system.)
Intelligence: (Describes your mental acuity, your education, and your ability to reason.)
Wisdom: (Reflects how attuned you are to the world around you. General perceptiveness, intuition, and other less tangible senses.)
Charisma: (Your ability to influence others. Your personality, and to a certain extent your looks.)
Strengths: (What is your character good at? Minimum of 3.)
Weaknesses: (What is your character bad at? Minimum of 2.)




(All material here is optional. But please delete what you choose not to do.)
Likes:
Dislikes:
Theme Song:
Voice:

User avatar
The Olog-Hai
Negotiator
 
Posts: 6116
Founded: May 12, 2015
Ex-Nation

Postby The Olog-Hai » Tue Mar 01, 2016 8:44 am

The Olog-Hai wrote:Taggity.
Plus app. Which should be finished. Tell me of any issues. Had a bit if trouble with images, so only links now.
Is name fine? I used a mix of name gens, so...
Vesaan Kevril

Position in the Fleet: Raiding/boarding party! Doesn't matter what ship.
Race: Genasi. Originally air, but has gotten used to a watery environment, and therefore has a water manifestation too. Only one at a time, explained more later.
Gender/Sex: Male
Appearance:http://i762.photobucket.com/albums/xx263/charlesawarren007/Genasi.jpg
Personality: Vesaan is mostly a nice guy. He's a pirate, so he isn't that good, but he's not completely evil. Kinda bookish. I'd say N. His alter ego is probably Cn or CE evil. To say it's insane is enough to get the idea.
Background:
So, Vesaan was born on the coast, and has always lived on the coast. Born to a mortal mother an an air djiin father, he is what is known as a genasi. However, he wasn't really wanted by his mother, but she still took care of his, not being evil. As soon as he was old enough, she sent him out of her care, and hired him out on a deckhand on a merchantman. This turn out to eventually have adverse effects.
As Vesaan grew up, he was more and more exposed to water. Constantly in the spesy of the sea, even enjoying it, his Genasi nature caused his to gain a water manifestation additionally. He was not able to have both manifestations at a time, however, and as long as he was in contact with seawater, his air manifestation was surpressed. Eventually, it was surpressed so frequently, it went practically insane. And that's when it happened.
They were out on land. Far enough away from the sea to not be able to access the water. He hadn't realized his air side was insane yet. The refreshing water on his skin dried up, and he went berserk. He killed multiple people he considered his friends, but eventually came back into contact with the seawater again.
After this murder, he could not very well go back to living a normal life. No, he had to live a life dedicated to the sea now, always near the sea so he would not go insane. But he realized that neither navies norerchants would hire him after what he had done. And he didn't have the funds for a fishing boat.
And that's how he ended up as a pirate. In some instances, he has lost control while boarding a ship and... nothing else needs to be described. He has learned more about his powers, and has learned some modicum of control over his insane side, enough that none of his friends will die again.
And then it happened. At the age of about 25, the Neverwinter Privateer fleet was destroyed, the members murdered. He was out in the town, getting one of his rare drinks, but keeping a hand in a mug of saltwater.




Class: Barbarian
Subclass: Insane Rager
Special Ability: Touch of Insanity: As his air manifestation had been surpressed so long, it has kinda gone insane. Whenever he is not in contact with salt water, he loses control, and switches from his water manifestation to his air manifestation. This aor manifestation is insane, therefore, he's pretty much just murderous all around. However, he experiences some control over this side, and mostly keeps from killing all his crew members. He can switch back into his water manifestation if he is in contact with salt water any time after an hour after he switches to his air manifestation. However, this whole cycle could start again... Also, as a side effect to his insanity, he is resistant go mind effects in his insane form, and deep memory scans in his regular form can cause... Detrimental effects to the mind reader.
Equipment:
1 Bastard Sword
http://suptg.thisisnotatrueending.com/archive/17536465/images/1326528846676.png. Upper one. Only thing I could find with good comparison

20 ft of rope
1 dagger for being suprise attacked.
http://vignette1.wikia.nocookie.net/dnd4/images/8/83/P201H.jpg/revision/latest?cb=20150119125601

General clothing. Like in the picture, I guess.
Other general stuff is probably covered by ships stores.
Ability Scores:
Strength: 15
Dexterity: 12/13 (13 if air, because 12+1)
Constitution: 15 (13+2 racial, no matter what)
Intelligence: 12
Wisdom: 11/10 (10+1 if water, only 10 if not)
Charisma: 8

Strengths: Melee (two handed specifically), no armor fighting, absorbing damage without feeling the pain. Climbing.
Weaknesses: Ranged combat, magic, he is insane some of the time.



Likes: In his sane form, he likes being alone, reading. Will socialize, but isn't good. In insane form, likes killing and basically any type of destruction
Dislikes: For each for, opposite of what the other likes, really. Water form does not really like killing for no reason, air form does not like charity, general niceness

Finished. Any comments are in post itself.
It appears I'm an INTP-T. You're not gonna get much more about me.
Wenglesy wrote:Might as well submit now to the obviously superior forces of Legyon fun Genital.

User avatar
Charlia
Post Czar
 
Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Tue Mar 01, 2016 8:46 am

Almost done with app, folkses. Have patience, please.

User avatar
Charlia
Post Czar
 
Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Tue Mar 01, 2016 9:12 am

Destiny Blackthorne
Image

Position in the Fleet: Captain of the N.N. Blood Rose
Race: Human
Gender/Sex: Female and more female
Appearance: Ha, ha.
Personality: Adventurous and skilled, Captain Blackthorne's got that risky pirate flair. She's reckless, but it's a calculated reckless--she knows what she's doing and she's not afraid to dive into sticky situations. While she's usually strict with her crew, she's also able to let loose and enjoy herself from time to time. She has another side, though, one that comes out on rare occasions--a bloodthirsty and ruthless side with a cold killing streak a mile wide. It is this that has made her name a legend among sailors.
Background: Destiny Blackthorne isn't one of those pirates who 'cut her teeth on a cutlass'. It would be more accurate to say she cut them on a silver spoon. The Blackthorne family was well-off, and Destiny grew up a 'proper young lady'. She was stifled by the restrictions set on her, but didn't dare rebel, until, at the age of 17, she was told she was going to be married to a man she didn't love and didn't even like.

Nevertheless, she had to go through with the marriage, but on their wedding night she finally found the courage to rebel. Her sleeping lover, if indeed he could be called that, had ignited a murderous rage within her, and inadvertently taken the proper young lady and set her on a path of destruction and death. That was the night her bloodthirsty side came into being, and she slaughtered the man in his sleep, stole a set of men's clothing, and left everything of her old life behind--along with a rose lying on the dead man's chest, dipped in his own blood.

She ran away, cut her hair, disguised herself as a boy--with admitted difficulty--and set out to sea as cabin 'boy' aboard a privateer vessel. Over the next few years, she learned the ways of the seas, and in the end began to rise through the ranks, eventually becoming a captain herself at the tender age of 27. The first ship she took became her pride and joy--she renamed it the Blood Rose after her first kill, and it was then that she revealed her true identity. As for her current life, well let's just say she's keeping a good supply of roses for further usage. Just... in... case...




Class: Fighter
Subclass: Battle Master
Special Ability: Since she's at level 3, she gets two. Isn't that lovely, more work for me.
  • Vengeance: An attack only used in her bloodthirsty 'mode', it consists of five powerful strikes towards her opponent. Unlike most 'berserkers', she is more calculated, something that started with her first kill and has continued ever since. Thus, a simple dodge isn't going to work that well for this attack. What do you think she is, a charging bull? Psh.
  • Remotivational: Destiny's influence brings those around her to a new level of motivation. The crew of the Blood Rose are invigorated and fight doubly hard while their Captain leads them at the front.
Equipment:
  • Image
  • Image
  • Image
Ability Scores:
Strength: 16 (15+1)
Dexterity: 13 (12+1)
Constitution: 14 (13+1)
Intelligence: 11 (10+1)
Wisdom: 9 (8+1)
Charisma: 15 (14+1)

Strengths: Swordfighting, of course. Stealing any and all shiny things. Keeping control of her crew, influencing others(in connection of course), and let's not forget general captain things, sailing, et cetera.
Weaknesses: Not jumping into things. She has severe trouble leaving shiny things alone.(I think she's a bit of a kleptomaniac.) Keeping her bloodthirsty side under control. Letting go of the past and moving the heck on.




Theme Song: Wrong Side of Heaven, Nightcore-style
Voice: Let's say... Karen Gillan(Amy Pond, Nebula, et cetera). 'Cause why not?

User avatar
The Templar High Council
Post Marshal
 
Posts: 17189
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Tue Mar 01, 2016 9:16 am

Charlia wrote:Destiny Blackthorne
Position in the Fleet: Captain of the N.N. Blood Rose
Race: Human
Gender/Sex: Female and more female
Appearance: Ha, ha.
Personality: Adventurous and skilled, Captain Blackthorne's got that risky pirate flair. She's reckless, but it's a calculated reckless--she knows what she's doing and she's not afraid to dive into sticky situations. While she's usually strict with her crew, she's also able to let loose and enjoy herself from time to time. She has another side, though, one that comes out on rare occasions--a bloodthirsty and ruthless side with a cold killing streak a mile wide. It is this that has made her name a legend among sailors.
Background: Destiny Blackthorne isn't one of those pirates who 'cut her teeth on a cutlass'. It would be more accurate to say she cut them on a silver spoon. The Blackthorne family was well-off, and Destiny grew up a 'proper young lady'. She was stifled by the restrictions set on her, but didn't dare rebel, until, at the age of 17, she was told she was going to be married to a man she didn't love and didn't even like.

Nevertheless, she had to go through with the marriage, but on their wedding night she finally found the courage to rebel. Her sleeping lover, if indeed he could be called that, had ignited a murderous rage within her, and inadvertently taken the proper young lady and set her on a path of destruction and death. That was the night her bloodthirsty side came into being, and she slaughtered the man in his sleep, stole a set of men's clothing, and left everything of her old life behind--along with a rose lying on the dead man's chest, dipped in his own blood.

She ran away, cut her hair, disguised herself as a boy--with admitted difficulty--and set out to sea as cabin 'boy' aboard a privateer vessel. Over the next few years, she learned the ways of the seas, and in the end began to rise through the ranks, eventually becoming a captain herself at the tender age of 27. The first ship she took became her pride and joy--she renamed it the Blood Rose after her first kill, and it was then that she revealed her true identity. As for her current life, well let's just say she's keeping a good supply of roses for further usage. Just... in... case...




Class: Fighter
Subclass: Battle Master
Special Ability: Since she's at level 3, she gets two. Isn't that lovely, more work for me.
  • Vengeance: An attack only used in her bloodthirsty 'mode', it consists of five powerful strikes towards her opponent. Unlike most 'berserkers', she is more calculated, something that started with her first kill and has continued ever since. Thus, a simple dodge isn't going to work that well for this attack. What do you think she is, a charging bull? Psh.
  • Remotivational: Destiny's influence brings those around her to a new level of motivation. The crew of the Blood Rose are invigorated and fight doubly hard while their Captain leads them at the front.
Equipment:Ability Scores:
Strength: 16 (15+1)
Dexterity: 13 (12+1)
Constitution: 14 (13+1)
Intelligence: 11 (10+1)
Wisdom: 9 (8+1)
Charisma: 15 (14+1)

Strengths: Swordfighting, of course. Stealing any and all shiny things. Keeping control of her crew, influencing others(in connection of course), and let's not forget general captain things, sailing, et cetera.
Weaknesses: Not jumping into things. She has severe trouble leaving shiny things alone.(I think she's a bit of a kleptomaniac.) Keeping her bloodthirsty side under control. Letting go of the past and moving the heck on.




Theme Song: Wrong Side of Heaven, Nightcore-style
Voice: Let's say... Karen Gillan(Amy Pond, Nebula, et cetera). 'Cause why not?

Already accepted, now is on character list.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
Charlia
Post Czar
 
Posts: 45715
Founded: Apr 25, 2015
Ex-Nation

Postby Charlia » Tue Mar 01, 2016 9:17 am

The Templar High Council wrote:
Charlia wrote:Destiny Blackthorne
Position in the Fleet: Captain of the N.N. Blood Rose
Race: Human
Gender/Sex: Female and more female
Appearance: Ha, ha.
Personality: Adventurous and skilled, Captain Blackthorne's got that risky pirate flair. She's reckless, but it's a calculated reckless--she knows what she's doing and she's not afraid to dive into sticky situations. While she's usually strict with her crew, she's also able to let loose and enjoy herself from time to time. She has another side, though, one that comes out on rare occasions--a bloodthirsty and ruthless side with a cold killing streak a mile wide. It is this that has made her name a legend among sailors.
Background: Destiny Blackthorne isn't one of those pirates who 'cut her teeth on a cutlass'. It would be more accurate to say she cut them on a silver spoon. The Blackthorne family was well-off, and Destiny grew up a 'proper young lady'. She was stifled by the restrictions set on her, but didn't dare rebel, until, at the age of 17, she was told she was going to be married to a man she didn't love and didn't even like.

Nevertheless, she had to go through with the marriage, but on their wedding night she finally found the courage to rebel. Her sleeping lover, if indeed he could be called that, had ignited a murderous rage within her, and inadvertently taken the proper young lady and set her on a path of destruction and death. That was the night her bloodthirsty side came into being, and she slaughtered the man in his sleep, stole a set of men's clothing, and left everything of her old life behind--along with a rose lying on the dead man's chest, dipped in his own blood.

She ran away, cut her hair, disguised herself as a boy--with admitted difficulty--and set out to sea as cabin 'boy' aboard a privateer vessel. Over the next few years, she learned the ways of the seas, and in the end began to rise through the ranks, eventually becoming a captain herself at the tender age of 27. The first ship she took became her pride and joy--she renamed it the Blood Rose after her first kill, and it was then that she revealed her true identity. As for her current life, well let's just say she's keeping a good supply of roses for further usage. Just... in... case...




Class: Fighter
Subclass: Battle Master
Special Ability: Since she's at level 3, she gets two. Isn't that lovely, more work for me.
  • Vengeance: An attack only used in her bloodthirsty 'mode', it consists of five powerful strikes towards her opponent. Unlike most 'berserkers', she is more calculated, something that started with her first kill and has continued ever since. Thus, a simple dodge isn't going to work that well for this attack. What do you think she is, a charging bull? Psh.
  • Remotivational: Destiny's influence brings those around her to a new level of motivation. The crew of the Blood Rose are invigorated and fight doubly hard while their Captain leads them at the front.
Equipment:Ability Scores:
Strength: 16 (15+1)
Dexterity: 13 (12+1)
Constitution: 14 (13+1)
Intelligence: 11 (10+1)
Wisdom: 9 (8+1)
Charisma: 15 (14+1)

Strengths: Swordfighting, of course. Stealing any and all shiny things. Keeping control of her crew, influencing others(in connection of course), and let's not forget general captain things, sailing, et cetera.
Weaknesses: Not jumping into things. She has severe trouble leaving shiny things alone.(I think she's a bit of a kleptomaniac.) Keeping her bloodthirsty side under control. Letting go of the past and moving the heck on.




Theme Song: Wrong Side of Heaven, Nightcore-style
Voice: Let's say... Karen Gillan(Amy Pond, Nebula, et cetera). 'Cause why not?

Already accepted, now is on character list.

Ah, thank you!

User avatar
The Olog-Hai
Negotiator
 
Posts: 6116
Founded: May 12, 2015
Ex-Nation

Postby The Olog-Hai » Tue Mar 01, 2016 9:19 am

What about me temp?
It appears I'm an INTP-T. You're not gonna get much more about me.
Wenglesy wrote:Might as well submit now to the obviously superior forces of Legyon fun Genital.

User avatar
Camicon
Postmaster-General
 
Posts: 14377
Founded: Aug 26, 2010
Ex-Nation

Postby Camicon » Tue Mar 01, 2016 9:25 am

Would Destiny not get three special abilities, at level three?
Hey/They
Active since May, 2009
Country of glowing hearts, and patrons of the arts
Help me out
Star spangled madness, united sadness
Count me out
The Trews, Under The Sun
No human is more human than any other. - Lieutenant-General Roméo Antonius Dallaire
Don't shine for swine. - Metric, Soft Rock Star
Love is hell. Hell is love. Hell is asking to be loved. - Emily Haines and the Soft Skeleton, Detective Daughter

Why (Male) Rape Is Hilarious [because it has to be]

User avatar
Relikai
Postmaster-General
 
Posts: 10714
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Tue Mar 01, 2016 9:32 am

Camicon wrote:Would Destiny not get three special abilities, at level three?



Every 3 Levels, and one at the start ;)
Global II Participant, Member of the Collective Security League, Independent Actor
Relikan Military Storefront - Relikan Arms Conglomerate

User avatar
Camicon
Postmaster-General
 
Posts: 14377
Founded: Aug 26, 2010
Ex-Nation

Postby Camicon » Tue Mar 01, 2016 9:33 am

Relikai wrote:
Camicon wrote:Would Destiny not get three special abilities, at level three?



Every 3 Levels, and one at the start ;)

Mhm. Missed that on my first read-through.
Hey/They
Active since May, 2009
Country of glowing hearts, and patrons of the arts
Help me out
Star spangled madness, united sadness
Count me out
The Trews, Under The Sun
No human is more human than any other. - Lieutenant-General Roméo Antonius Dallaire
Don't shine for swine. - Metric, Soft Rock Star
Love is hell. Hell is love. Hell is asking to be loved. - Emily Haines and the Soft Skeleton, Detective Daughter

Why (Male) Rape Is Hilarious [because it has to be]

User avatar
The Templar High Council
Post Marshal
 
Posts: 17189
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Tue Mar 01, 2016 9:48 am

The Olog-Hai wrote:What about me temp?

The Olog-Hai wrote:Taggity.
Plus app. Which should be finished. Tell me of any issues. Had a bit if trouble with images, so only links now.
Is name fine? I used a mix of name gens, so...
Vesaan Kevril

Position in the Fleet: Raiding/boarding party! Doesn't matter what ship.
Race: Genasi. Originally air, but has gotten used to a watery environment, and therefore has a water manifestation too. Only one at a time, explained more later.
Gender/Sex: Male
Appearance:http://i762.photobucket.com/albums/xx263/charlesawarren007/Genasi.jpg
Personality: Vesaan is mostly a nice guy. He's a pirate, so he isn't that good, but he's not completely evil. Kinda bookish. I'd say N. His alter ego is probably Cn or CE evil. To say it's insane is enough to get the idea.
Background:
So, Vesaan was born on the coast, and has always lived on the coast. Born to a mortal mother an an air djiin father, he is what is known as a genasi. However, he wasn't really wanted by his mother, but she still took care of his, not being evil. As soon as he was old enough, she sent him out of her care, and hired him out on a deckhand on a merchantman. This turn out to eventually have adverse effects.
As Vesaan grew up, he was more and more exposed to water. Constantly in the spesy of the sea, even enjoying it, his Genasi nature caused his to gain a water manifestation additionally. He was not able to have both manifestations at a time, however, and as long as he was in contact with seawater, his air manifestation was surpressed. Eventually, it was surpressed so frequently, it went practically insane. And that's when it happened.
They were out on land. Far enough away from the sea to not be able to access the water. He hadn't realized his air side was insane yet. The refreshing water on his skin dried up, and he went berserk. He killed multiple people he considered his friends, but eventually came back into contact with the seawater again.
After this murder, he could not very well go back to living a normal life. No, he had to live a life dedicated to the sea now, always near the sea so he would not go insane. But he realized that neither navies norerchants would hire him after what he had done. And he didn't have the funds for a fishing boat.
And that's how he ended up as a pirate. In some instances, he has lost control while boarding a ship and... nothing else needs to be described. He has learned more about his powers, and has learned some modicum of control over his insane side, enough that none of his friends will die again.
And then it happened. At the age of about 25, the Neverwinter Privateer fleet was destroyed, the members murdered. He was out in the town, getting one of his rare drinks, but keeping a hand in a mug of saltwater.




Class: Barbarian
Subclass: Insane Rager
Special Ability: Touch of Insanity: As his air manifestation had been surpressed so long, it has kinda gone insane. Whenever he is not in contact with salt water, he loses control, and switches from his water manifestation to his air manifestation. This aor manifestation is insane, therefore, he's pretty much just murderous all around. However, he experiences some control over this side, and mostly keeps from killing all his crew members. He can switch back into his water manifestation if he is in contact with salt water any time after an hour after he switches to his air manifestation. However, this whole cycle could start again... Also, as a side effect to his insanity, he is resistant go mind effects in his insane form, and deep memory scans in his regular form can cause... Detrimental effects to the mind reader.
Equipment:
1 Bastard Sword
http://suptg.thisisnotatrueending.com/archive/17536465/images/1326528846676.png. Upper one. Only thing I could find with good comparison

20 ft of rope
1 dagger for being suprise attacked.
http://vignette1.wikia.nocookie.net/dnd4/images/8/83/P201H.jpg/revision/latest?cb=20150119125601

General clothing. Like in the picture, I guess.
Other general stuff is probably covered by ships stores.
Ability Scores:
Strength: 15
Dexterity: 12/13 (13 if air, because 12+1)
Constitution: 15 (13+2 racial, no matter what)
Intelligence: 12
Wisdom: 11/10 (10+1 if water, only 10 if not)
Charisma: 8

Strengths: Melee (two handed specifically), no armor fighting, absorbing damage without feeling the pain. Climbing.
Weaknesses: Ranged combat, magic, he is insane some of the time.



Likes: In his sane form, he likes being alone, reading. Will socialize, but isn't good. In insane form, likes killing and basically any type of destruction
Dislikes: For each for, opposite of what the other likes, really. Water form does not really like killing for no reason, air form does not like charity, general niceness

Kk, Accepted. Want to pick a ship? Ship #2 is captained by a genasi.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 23103
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Tue Mar 01, 2016 9:58 am

eh eh eh
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

User avatar
Raktio
Powerbroker
 
Posts: 9950
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Tue Mar 01, 2016 10:02 am

tag
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Relikai
Postmaster-General
 
Posts: 10714
Founded: Feb 11, 2014
Moralistic Democracy

Postby Relikai » Tue Mar 01, 2016 10:04 am

Do our characters know each other roughly? Since we're all N.N.
Global II Participant, Member of the Collective Security League, Independent Actor
Relikan Military Storefront - Relikan Arms Conglomerate

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Austria-Bohemia-Hungary, Google [Bot], The Daeva

Advertisement

Remove ads