Russian Fedaration wrote:Who was the first nation to be founded
The nation of Max Barry?

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by Kaboomlandia » Sun Apr 26, 2015 12:50 pm

by Jean Pierre Trudeau » Sun Apr 26, 2015 11:57 pm

by The Dark Star Republic » Mon Apr 27, 2015 12:00 am
Russian Fedaration wrote:Who was the first nation to be founded

by Omigodtheykilledkenny » Mon Apr 27, 2015 1:59 pm
Todd McCloud wrote:
- Oldest Screenshot of Nationstates' Forums - Snapshot taken on 12/01/2002. Back when NS was on Jolt!
- Archived Nationstates Forums - an ongoing (?) project to archive the old Jolt Forums that were discontinued in 2009.

by Unibot III » Mon Apr 27, 2015 6:26 pm
Terricon wrote:What was/were the "Great War(s)" I've heard so much about but have seen nothing of?
And while I'm asking, how is Cybernations related to NS?
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.

by Klaus Devestatorie » Mon Apr 27, 2015 6:40 pm
Terricon wrote:What was/were the "Great War(s)" I've heard so much about but have seen nothing of?
And while I'm asking, how is Cybernations related to NS?

by Imperium Anglorum » Fri Sep 18, 2015 3:17 pm

by The Agnostic Collective » Fri Sep 18, 2015 4:33 pm

by Imperium Anglorum » Fri Sep 18, 2015 7:08 pm
The Agnostic Collective wrote:NSDossier goes back to May 28, 2003 but it's likely that it was founded some time before that. I can't find anything before 2006 in Europe's archives on their forum though.

by The Agnostic Collective » Fri Sep 18, 2015 8:38 pm

by Morndul » Wed Dec 02, 2015 8:39 pm
The Murtunian Tribes wrote:A member of Farkistan, one the oldest (and most prolific) griefer groups is NS. Many of the old anti-griefing rules were established due to their exploits.
The Bruce wrote:While it was a time of great activity in NationStates, because it still had the new car smell, it was sometimes a disheartening time for non-invaders in the NationStates World (between the rise of invaders as a force and the introduction of anti-region destruction griefer rules).
The Bruce wrote:It was only by the introduction of the Anti-Griefing Rules that invading was pulled over to the curb. Those rules put strict limits on the percentage of nations you could punt, as a delegate, and if you violated them and ignored warnings, you could be deleted.
Reploid Productions wrote:Of course, those early efforts also resulted in the none-too-fondly remembered old invasion rules, which attempted to curb the worst abuses with varying degrees of success given our extremely limited suite of tools at the time.
Reploid Productions wrote:Well, the only way to reign shorter than 1 update is if the delegate got nuked by the mods- which can and has happened, especially in ye olde dayes of the old invasion rules, where griefing a region was basically an insta-DEAT.
The Bruce wrote:These groups had to contest with the old Griefer Rules that put limits on the destruction of regional communities. They also had to contend with Moderators punishing them for doing very bad things. Having consequences for their actions turned a lot of people off from invading.

by Frisbeeteria » Wed Dec 02, 2015 8:58 pm
Morndul wrote:The old "invasion/griefer rules." Where can this list of rules be found today?

by Morndul » Wed Dec 02, 2015 9:03 pm
Frisbeeteria wrote:Morndul wrote:The old "invasion/griefer rules." Where can this list of rules be found today?
If I remember correctly, that changed around 2005 or 2006. That was two forums ago. Both the original forums and the Jolt forums are defunct, though a few threads from Jolt made it into an archive. I suspect those rules were not amongst the saved. Perhaps some regional forum somewhere has a snapshot.

by Ever-Wandering Souls » Wed Dec 02, 2015 9:05 pm
Ballotonia Thu, 13 Nov 2003 02:24 AMPost: 5505701
Invaders are allowed to tactically eject a small number of natives, but may not bar them from re-entry. So, they must remove them from the banlist immediately and TM any password set to all natives immediately upon setting it.
Also, native delegates may not boot any and all nations either. While they may ban all non-natives (so: any and all invaders), there's an undefined limit to the number of natives they may ban.
Ballotonia
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative

by Ever-Wandering Souls » Wed Dec 02, 2015 9:09 pm
Or were they intentionally blanked out when the new rules came into place?The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative

by Morndul » Wed Dec 02, 2015 9:46 pm

by Ever-Wandering Souls » Wed Dec 02, 2015 10:14 pm
26 JANUARY 2006
Invasion Rules Revision
All the mods (and admins o' course) have started work on trying to set up a better way of managing invasions, i.e. making sure that it's the game that stops griefing and not us. So expect to see some big changes on the invading/defending/watching-the-battle-at-your borders-with-a-big-box-of-popcorn front in the future, and a totally radical new way of playing the game through such 'wars'. There'll be some substantial changes to regional management too, which should be interesting.
Nothing's been decided yet, so don't think there's been any rule changes. You can still get deleted for kicking out everyone in the region (if you're a delegate), so mind you keep on the right side of things. So far we have come up with a number of intriguing, and, haha, secret ideas which I may expand on later if we decide to go with them. I'll tell you more when I can!
POSTED BY KING SIROC AT 9:23 P.M.
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative

by Ever-Wandering Souls » Wed Dec 02, 2015 11:03 pm
Can I invade other people's regions?
Yes. The practice of "region crashing," where a group of nations all move to a region with the aim of seizing the UN Delegate position, is part of the game. Certain groups within NationStates are particularly adroit at this, and can attack very quickly.
Once I've taken over a region, can I eject everyone else?
No. Region crashing by itself is a legitimate tactic to seize power, but ejecting large numbers of nations is griefing. It can be a fine line between region crashing and griefing. Players who enjoy launching invasions should take care to stay on the right side
Can I invade other people's regions?
Yes. The practice of "region crashing," where a group of nations all move to a region with the aim of seizing the WA Delegate position, is part of the game. Certain groups within NationStates are particularly adroit at this, and can attack very quickly.
Once I've taken over a region, can I eject everyone else?
You can try. Invader Delegates tend to have very little Regional Influence, which makes ejecting long-time residents difficult. But Delegates can be as kind, generous, evil, or despotic as they wish. It's up to regional residents to elect good Delegates.
http://s10.zetaboards.com/DEN/index/

The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative

by Crazy girl » Wed Dec 02, 2015 11:30 pm

by Reploid Productions » Thu Dec 03, 2015 1:01 am
Crazy girl wrote:Old griefing rules.....
Let me see if I remember them.
As an invader delegate (and yes, as a defender delegate you'd be considered an invader delegate by the rules as well) was never allowed to ban a native. Other invaders/defenders were fair game.
You could only eject a certain percentage as delegate, this percentage was bigger for native delegates than for invader delegates, but the only ones allowed to empty out a region were founders.
As an invader delegate, if you passworded the region, you had to make sure you telegrammed all the natives the password immediately.
I think that was it.....
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.

by Morndul » Thu Dec 03, 2015 1:45 am
Reploid Productions wrote:[snip]

by Reploid Productions » Thu Dec 03, 2015 1:53 am
Morndul wrote:Reploid Productions wrote:[snip]
Honestly, this makes wonder why R/D was even considered worth preserving at the time. Obviously banning it would've come with it's own set of enforcement issues. If raiding were banned, you'd have to determine what counted as a "raid." The issue of defining "native" would be just as pertinent as in the old rules. Every time someone's delegacy was contested and someone brought it to the mods' attention, the mods would have had to determine if it was a native delegate or a raider delegate. How often would this have been a real issue? I guess we can only speculate. I guess Mr. Barry must have really valued the metagame some players had created.
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
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