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by Sunset » Sat Jul 18, 2015 9:40 am
by Excidium Planetis » Sat Jul 18, 2015 12:44 pm
Nyte wrote:The Martian Hegemony wrote:Quick question:
What would you recommend as the best form of FTL travel (using real science or pseudoscience, or a mix of both)? I personally like the idea of using tachyon-based systems for my RP's.
You should stick to your own preferences. Your method of FTL drive is really just window dressing. No one method is better, faster, or more versatile really. They all work at the speed/need of plot, and are as effective as you need them to be, and your RP partners will allow them to be. I'd recommend that you pick a method that interests you in particular as you are the one who will be writing about using it. Also, you may want to do a little bit of research first before you just pick one so that you have ideas as to how to pull it off. At least that's what I did when I picked the Alcubierre Drive as my form of FTL.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by -The Unified Earth Governments- » Sat Jul 18, 2015 12:54 pm
Auricium wrote:Auricium uses-trans dimensional warp tech.
Ships warp into a different plane of existence, which is a timeless dimension. The ships can then warp out of the timeline into any location, at any time. This creates a sort of instantaneous travel.
Warping into the anti-time dimension, as it is known here, involves transforming it into extradimensional energy, which takes them into said dimension. These reactions require huge amounts of power, but happen near instantaneously. Once in the dimension, the ships materialize and have to once again transform them into energy to transform themselves out of it.
QUestion: Is the above actually possible, I know I didn't really explain it well.
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by Auricium » Sat Jul 18, 2015 12:59 pm
-The Unified Earth Governments- wrote:Auricium wrote:Auricium uses-trans dimensional warp tech.
Ships warp into a different plane of existence, which is a timeless dimension. The ships can then warp out of the timeline into any location, at any time. This creates a sort of instantaneous travel.
Warping into the anti-time dimension, as it is known here, involves transforming it into extradimensional energy, which takes them into said dimension. These reactions require huge amounts of power, but happen near instantaneously. Once in the dimension, the ships materialize and have to once again transform them into energy to transform themselves out of it.
QUestion: Is the above actually possible, I know I didn't really explain it well.
Oh hey, you went down to Sextillion.
Better, better.
Iᴍᴘᴇʀɪᴀʟ Nᴇᴡs Nᴇᴛᴡᴏʀᴋ: It's Pronounced Aurikium!|I have School, so I really shouldn't be on right now.|Embassy Programme Underway|IBA Open|This is a class A nation: Tier 0, Type VII, Universal Power. Obviously, we don't use NS Stats. Read my factbooks instead.|Intergalactic Banking Alliances announces new CEO|Founder of the Capitalist League|Observer of the LEAGUE OF MECHANOCRACIES!|Proud Member of The Coalition of Omniversal Dominance.
by -The Unified Earth Governments- » Sat Jul 18, 2015 1:04 pm
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by Auricium » Sat Jul 18, 2015 1:06 pm
Iᴍᴘᴇʀɪᴀʟ Nᴇᴡs Nᴇᴛᴡᴏʀᴋ: It's Pronounced Aurikium!|I have School, so I really shouldn't be on right now.|Embassy Programme Underway|IBA Open|This is a class A nation: Tier 0, Type VII, Universal Power. Obviously, we don't use NS Stats. Read my factbooks instead.|Intergalactic Banking Alliances announces new CEO|Founder of the Capitalist League|Observer of the LEAGUE OF MECHANOCRACIES!|Proud Member of The Coalition of Omniversal Dominance.
by -The Unified Earth Governments- » Sat Jul 18, 2015 1:14 pm
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by Excidium Planetis » Sat Jul 18, 2015 1:19 pm
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by -The Unified Earth Governments- » Sat Jul 18, 2015 1:24 pm
Excidium Planetis wrote:Auricium wrote:
Its changed now though, and I never typically RP with those numbers. That's there for my own enjoyment.
>Conforming with the FT Prime Community
You're doing itwrong. Oh, wait. No, there is no wrong way, I think. That's right, right? There is no right way, just whatever works best for the plot/continuity/etc. ?
Whatever, I'm still a n00b.
inb4 "This is not a chat thread."
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by Oppressorion » Sat Jul 18, 2015 2:25 pm
by Sunset » Sat Jul 18, 2015 2:48 pm
by The Fedral Union » Sat Jul 18, 2015 6:16 pm
by Auricium » Sat Jul 18, 2015 6:20 pm
The Fedral Union wrote:Auricium wrote:
Its changed now though, and I never typically RP with those numbers. That's there for my own enjoyment.
.... 10^156..... You do realize. Thats more energy/mass/ matter/ number of stars than several observable universes combined right? In short.. If your using that notation for anything in an rp; you've gone plaid...
Iᴍᴘᴇʀɪᴀʟ Nᴇᴡs Nᴇᴛᴡᴏʀᴋ: It's Pronounced Aurikium!|I have School, so I really shouldn't be on right now.|Embassy Programme Underway|IBA Open|This is a class A nation: Tier 0, Type VII, Universal Power. Obviously, we don't use NS Stats. Read my factbooks instead.|Intergalactic Banking Alliances announces new CEO|Founder of the Capitalist League|Observer of the LEAGUE OF MECHANOCRACIES!|Proud Member of The Coalition of Omniversal Dominance.
by -The Unified Earth Governments- » Sat Jul 18, 2015 8:04 pm
The Fedral Union wrote:Auricium wrote:
Its changed now though, and I never typically RP with those numbers. That's there for my own enjoyment.
.... 10^156..... You do realize. Thats more energy/mass/ matter/ number of stars than several observable universes combined right? In short.. If your using that notation for anything in an rp; you've gone plaid...
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by Kyrusia » Sat Jul 18, 2015 8:13 pm
by -The Unified Earth Governments- » Sat Jul 18, 2015 8:39 pm
Kyrusia wrote:There is a surprising amount (as in most players I know) of FT roleplayers whom, to be blunt, simply do not determine their population statistics (and further demographics) outside of exceptions and broad strokes. I tend to advise players to do the same: population, much like tech, is ultimately a form of window dressing. In most cases I know of, beyond a player's own personal perfectionism, a hard population count is, simply put, not really necessary; what is more important is the aesthetic and atmospheric features that might arise from a high/low population relative to a geographic location. In other words, does a large population lead to density and overcrowding issues? Does a low population lead to rural and agrarian lifestyles becoming preferred amongst a player's polity? These, to me, are far more important questions to answer rather than, "How many fictitious people do I have?"
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by Ictia » Sun Jul 19, 2015 5:52 am
by Neornith » Sun Jul 19, 2015 6:16 am
Ictia wrote:I'm designing a quite realistic spaceship but I have a little problem: where do I place the weapons? It produces artificial gravity rotating. I decided to place the main weapon (a railgun) in the axis, but whats about secondary weapons?? Or if i want to make an auxiliary cruiser, which is not designed as a military sapaceship???
by Singaporean Transhumans » Sun Jul 19, 2015 6:29 am
Kyrusia wrote:There is a surprising amount (as in most players I know) of FT roleplayers whom, to be blunt, simply do not determine their population statistics (and further demographics) outside of exceptions and broad strokes. I tend to advise players to do the same: population, much like tech, is ultimately a form of window dressing. In most cases I know of, beyond a player's own personal perfectionism, a hard population count is, simply put, not really necessary; what is more important is the aesthetic and atmospheric features that might arise from a high/low population relative to a geographic location. In other words, does a large population lead to density and overcrowding issues? Does a low population lead to rural and agrarian lifestyles becoming preferred amongst a player's polity? These, to me, are far more important questions to answer rather than, "How many fictitious people do I have?"
by Ictia » Sun Jul 19, 2015 7:22 am
Neornith wrote:Ictia wrote:I'm designing a quite realistic spaceship but I have a little problem: where do I place the weapons? It produces artificial gravity rotating. I decided to place the main weapon (a railgun) in the axis, but whats about secondary weapons?? Or if i want to make an auxiliary cruiser, which is not designed as a military sapaceship???
Missile batteries, find a flat spot and place them there.
And I'm not sure as to your second question could you please clarify
by Oppressorion » Sun Jul 19, 2015 7:35 am
Ictia wrote:Neornith wrote:Missile batteries, find a flat spot and place them there.
And I'm not sure as to your second question could you please clarify
I think they are called auxiliary cruisers: a merchant ship (or spaceship) which is hastily armed on the outbreak of war. They were used as privateers, for protecting transports, etc. Since is not designed as a military spaceship (so no railgun in the axis), where can i place the weapons?
If the spaceship rotates in order to produce artificial gravity, the weapons will also rotate, and aiming will be more difficult.
by Neornith » Sun Jul 19, 2015 8:41 am
Ictia wrote:Neornith wrote:Missile batteries, find a flat spot and place them there.
And I'm not sure as to your second question could you please clarify
I think they are called auxiliary cruisers: a merchant ship (or spaceship) which is hastily armed on the outbreak of war. They were used as privateers, for protecting transports, etc. Since is not designed as a military spaceship (so no railgun in the axis), where can i place the weapons?
If the spaceship rotates in order to produce artificial gravity, the weapons will also rotate, and aiming will be more difficult.
by Diopolis » Sun Jul 19, 2015 9:32 am
Ictia wrote:I'm designing a quite realistic spaceship but I have a little problem: where do I place the weapons? It produces artificial gravity rotating. I decided to place the main weapon (a railgun) in the axis, but whats about secondary weapons?? Or if i want to make an auxiliary cruiser, which is not designed as a military sapaceship???
by Northwest Slobovia » Sun Jul 19, 2015 10:37 am
Ictia wrote:If the spaceship rotates in order to produce artificial gravity, the weapons will also rotate, and aiming will be more difficult.
by The Fedral Union » Sun Jul 19, 2015 1:34 pm
Northwest Slobovia wrote:Ictia wrote:If the spaceship rotates in order to produce artificial gravity, the weapons will also rotate, and aiming will be more difficult.
You could add a non-rotating section to one or both ends of the central axis, and mount your weapons there.* Even civilian ships might have those, since it makes docking with the ship so much easier.
*: Or you could go to the other extreme, and have the ship be mostly non-rotating, and only the crew compartments (quarters, mess, bridge, etc) rotate. The rest of the ship (engines/engineering spaces, weapons bays, cargo hold) is in zero-gravity.
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