- 6 months later -
Const: how's it feel? Who's waiting for who to post now?
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by WolFina » Thu Jun 25, 2015 8:06 am
by Rupudska » Thu Jun 25, 2015 8:16 am
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties
by WolFina » Thu Jun 25, 2015 11:36 am
by Latznavia » Thu Jun 25, 2015 12:52 pm
by Agritum » Thu Jun 25, 2015 1:05 pm
Latznavia wrote:Does this sound like a good set of weapons for Anatoly?
- One PPSh-41 Submachine Gun;
- One TT-33 "Tokarev" Pistol;
- Three F1 Fragmentation Grenades;
- One NR-40 Scoutsman Combat Knife.
by Latznavia » Thu Jun 25, 2015 1:21 pm
Agritum wrote:Latznavia wrote:Does this sound like a good set of weapons for Anatoly?
- One PPSh-41 Submachine Gun;
- One TT-33 "Tokarev" Pistol;
- Three F1 Fragmentation Grenades;
- One NR-40 Scoutsman Combat Knife.
It's pretty normal.
by Malshan » Thu Jun 25, 2015 2:03 pm
Rupudska wrote:Hetland 2 wrote:
You catch on quick. That's why I like you. :)
I'm kidding of course you aren't a thing. You're a person.
Dude, don't insult the werefurry.
Rupudska wrote:RP Sample: Let me in, or we take another third of Mexico.
Rupudska wrote:You're NS's Wolfman, therefore your argument is negated due to bias.
"Sarcasm works so much better when you can look down your fire-breathing nose at someone." -Callistan Sairias
by Monfrox » Thu Jun 25, 2015 2:42 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Agritum » Thu Jun 25, 2015 3:16 pm
by Malshan » Thu Jun 25, 2015 5:04 pm
Agritum wrote:So I'm about halfaway done with the IC (keeping in tone with the RP, it's very, very big-ass). Tomorow morning I'll ultimate it.
Rupudska wrote:Hetland 2 wrote:
You catch on quick. That's why I like you. :)
I'm kidding of course you aren't a thing. You're a person.
Dude, don't insult the werefurry.
Rupudska wrote:RP Sample: Let me in, or we take another third of Mexico.
Rupudska wrote:You're NS's Wolfman, therefore your argument is negated due to bias.
"Sarcasm works so much better when you can look down your fire-breathing nose at someone." -Callistan Sairias
by WolFina » Thu Jun 25, 2015 6:16 pm
by Reverend Norv » Thu Jun 25, 2015 6:56 pm
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647
A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer
by Rupudska » Thu Jun 25, 2015 7:04 pm
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties
by Altito Asmoro » Thu Jun 25, 2015 7:13 pm
by Monfrox » Thu Jun 25, 2015 7:16 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Mnar Secundus » Thu Jun 25, 2015 7:17 pm
by Lunas Legion » Fri Jun 26, 2015 1:09 am
by Reverend Norv » Fri Jun 26, 2015 1:18 am
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647
A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer
by Nature-Spirits » Fri Jun 26, 2015 2:02 am
by Agritum » Fri Jun 26, 2015 4:27 am
Nature-Spirits wrote:Player Character App (Shadow Ops Operative)Name: Adrienne Lapierre
Gender: Female
Age: 37
D.O.B.: June 28, 1904
Physical Description and/or Picture: Image (approximate). Adrienne has long, wavy dark brown (almost black) hair (which she frequently wears up), and dark brown eyes with flecks of green. She has angular features and high cheekbones, with fairly pale skin dotted here and there with moles (notably the one on the side of her chin). She has a thin frame, but nevertheless has enough fat to protect against the cold and make many parts of her body (as well as her cheeks, to a lesser extent) rounder and fuller. She has a sizeable bust, though it is not disproportionately large in any way. Adrienne is about 5' 3". She often wears wool dresses in the colder months or cotton dresses in the warmer months, and prefers the colour brown and the colour grey, though she occasionally enjoys colourful embroidery on her clothes. She occasionally wears her pointy Witch's hat, but uses it mainly as a bag for storage of small items. She also usually wears a stylised crucifix on a string of dark wooden beads -- not quite a rosary, but stylistically (and, to a small extent, functionally) equivalent.
Species: Human Witch
Nationality: Canadian
Ethnicity: French (predominantly), English, Scottish
Religion: The Québec Coven (as well as most of the other francophone covens of Canada) follows its own peculiar brand of syncretism of Catholicism and the ancient Witch Cults, revering nature and spirits alongside the Virgin Mary (they still believe in Christ and God the Father, but they see Mary as being the go-between).
Powers/Magical Specializations: Malediction: Adrienne has the unusual, and highly potent ability of placing curses on the target of her choice. With this ability, she can cause any number of bad things to happen to her target; bad luck, injury, death -- she can do it all. However, there are certain limitations. Curses require a fair bit more ritual than conventional spells, and the worse the effect, the more time she needs to cast the curse. Additionally, she requires a connection to her target: she needs to be able to see the target or picture them clearly in her mind, or otherwise needs something of theirs that has been in contact with them for a long time (a hair, a fingernail clipping, a piece of clothing worn many times, etc.); failing this, she can make do with sending her familiar to the target, but this method leads to less predictable results -- she has far less control over the effects, and sometimes the curse misses and affects a nearby bystander. And, unfortunately, she does not always have complete control over the fashion in which her curses manifest: after cursing someone to die, their death might be sudden and highly unusual (i.e. their heart exploding in their sleep) or seemingly of natural causes (i.e. falling down the stairs), and its effects may sometimes spread to those around the target accidentally (i.e. the target dies in a car crash that kills several other people along with them). It should also be noted that curses only have an effect on people who have done some sort of bad deed in their life (which nevertheless includes most people). Also, due to the nature of curses and the amount of ritual required, they are practically useless in direct combat; in such instances, Adrienne must rely on more conventional spells. As such, Adrienne is a chiefly behind-the-scenes operative, though she can handle herself in combat somewhat capably.
Fire: Adrienne has minor control over fire. The most she can create is a fireball about the size of her fist, and she cannot maintain her fire for long without fuel (i.e. wood) that allows it to burn independently; additionally, it drains her magical reserves quicker than in someone who truly specialises in elemental magic, so she cannot create fireballs continuously for long periods of time. She only has very limited control over fire (either hers or from a natural source), and doing so beyond causing it to flicker or move quickly in one direction, or forming it into a fireball requires noticeable concentration.
Bio:The Québec Coven is a large and powerful one, the oldest Witches' coven in Canada and one of the oldest in the Americas. Based in Québec City (though most of its members live outside of the city proper, for the most part on the Île d'Orléans), it effectively dominates the occult community of Eastern Canada: it has (generally smaller) sister covens in Montréal (the Ville-Marie Coven, based on a magically concealed island in the Hochelaga Archipelago), in the Québec-du-Nord region (the Nordique Coven, far from any particularly large group of mundane humans, and difficult to trace), and scattered throughout Québec, Ontario, and Manitoba. Though the small Acadien Coven and the (more numerous) anglophone covens of Western Canada and the United States fall outside their scope of influence (and, in fact, their magical traditions differ a fair bit given their different ancestries and histories), they are on generally good terms with all. They do, however, have numerous disagreements with the local Magi, and have been working for decades (along with the other major covens of Québec) to restrict the territory of the Wendigos living east of the Great Lakes (which means, of course, occasional deadly clashes, mostly when the Wendigos get too close to the Saint Lawrence River -- not out of any sort of hate, but rather simply due to the fact that historically, most Wendigos have had no reservations about eating humans, and even though since the turn of the 20th century they have begun placing restrictions on such, the Coven nevertheless sees them as a threat to their territory and livelihoods).
Adrienne grew up on the Île d'Orléans, along with most of the other Québec Witches. She was not without friends in her early childhood, and though she was not the most charismatic of the children, she nevertheless was well-liked by most.
Until, that is, she attained puberty -- and never displayed any magical skill. Her mother was renowned as a highly skilled charmer, so she never made Adrienne feel adequate, always pushing her to reach and surpass what seemed to be impossible standards. She began to be bullied mercilessly by the other young Witches, and thus had few friends her age -- those she did have were mundane, and she would often spend her free time in empty fields, playing with flowers and grass and insects. Her only true friend was her familiar, Papi, a black and grey butterfly. Her mother did manage to teach her how to fly -- a skill she was introduced to as soon as possible -- and she became quite adept at it. As she matured, she managed to gain some respect among her peers by attaining the status of the fastest flyer out of all the children (as well as -- when she was taught how to handle a rifle -- having the best shooting aim while flying), but she nevertheless displayed little skill in proper magic -- the most she managed to do was light candles and make the flames flicker, an ability that first manifested when she was as old as 14.
Then, when she was 15, something happened. One of the slightly younger Witches had begun bullying her by magically attacking and verbally assaulting her, sending Adrienne over the edge. She flew away, off of the island, away from the city, to a tiny island somewhere in the Saint Lawrence River. And she cried. She cried for hours, until she couldn't cry any more, cursing the other girl's name. And then she slept.
When she returned the next day, she found out that the girl had fallen from her own broomstick and was seriously injured, and though she felt somewhat bad for the girl, was nevertheless grateful for the coincidence. That was all she thought it was at the time: a coincidence. But then it happened again, this time when her mother had been pushing her too hard and they had a fight; her mother's magic blew up in her own face (quite literally on several occasions) for the next week. And again: she was being bullied once more, and shortly after the bully began crashing into things every time she flew.
These sorts of incidents became more and more common, before the Council (the Coven is less democratic than their southern neighbours, though more so than their cousins in Europe, and the Council -- in addition to its executive role -- also acts as a sort of clergy with parallels in the Catholic Church) realised what was going on: Adrienne was inadvertently casting curses. So, when she was 16, they began putting her in rigorous training to hone this ability -- partly because they saw enormous potential in her, but mostly because they were afraid of what she might do if her magic went unchecked.
For the next few years, they had her practise on mundane criminals, and she became rather skilled at it. Then, out of the blue, one of her targets died. The cause of death: spontaneous combustion. And she and the Council realised that she was capable of killing people with curses, too.
So they tested her abilities in the field. A small group of Wendigos (probably solitary) had recently moved into the vicinity of the Saint Lawrence River, an area the Coven had explicitly made clear was off-limits to them. Usually, in such a scenario, they would send a small group of Witches to attack them from the sky, but this time, they merely sent her to examine them, and later that day, she cursed them all to death. They all died within the week.
When she was 23, she was considered fit to be given a position on the Council herself -- something her mother (who was originally thrilled that her daughter had turned out to be powerful after all) begrudged her, given that she herself had always aspired to sit on the Council but had never been offered a position, and this drove a wedge between them (though their relationship had been shaky in the first place). Of course, Adrienne had little power on the Council: hers was a mostly ceremonial title, and she effectively had little more power in the Coven than any other witch. Her new position, however, made others more trepidatious regarding her, and she found that she was respected more than ever before. And for the first time in years, she felt free.
Things continued on as usual for years. When the war began, she and the rest of her Coven thought little of it. That was before word reached them of the Masquerade being broken, and soon after, of the horror that was Walpurgisnacht '39. Not long after, the government made contact with the Québec Coven requesting volunteers, and Adrienne felt that, given her skills, she should assist in the war effort, especially considering the global scale of the conflict. As such, she enlisted and was sent off to Europe.
Psychological Profile: Adrienne is pragmatic and self-assured. She has a somewhat bitter exterior, and holds no compunctions about killing or harming those who pose a threat; but once she has a chance to open up, people tend to find that she is kind-hearted, carefree and flirtatious. She is an introvert, and absolutely loves spending time in nature; large crowds, on the other hand, can make her nervous, especially when she is tired or stressed. She does not like to be rushed. She can be quite vengeful, and sometimes takes slights too personally. She also cares quite a bit about sin (mostly due to her main magical ability revolving around, essentially, punishing people for their sins) -- ironic, considering that she is an incurable sinner herself, a fact that she tends to ignore except in confession. She does not truly see werewolves as people (seeing them as animalistic and barbaric beings eternally embroiled in sin), and has little respect for vampires (whom she also sees as in an eternal state of sin, though she recognises them as people) and Magi (whom she simply dislikes as a general rule). She's not quite sure what to make of Minutemen and Espers. She sees mundanes, meanwhile, as helpless sheep, though deserving of more respect than werewolves (for one, she views them as actual people, though she recognises the sinner in each of them). She is also a fan of hard liqueur.
Why do you fight?: Duty.
Defining Quote: "Forgive me, Mother, for I have sinned."
RP Sample: lolnope
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