All of them claimed their homeland, and each claimed that they were the dominant power, and that is where our story begins...
Tactics--
Long Siege (Must have a keep within a turn's march, double's point value)
Charge (Double's Cavalry point value)
First Rank, Second Rank (Double's ranged point value)
Starting Resources : 10 Wood, 10 Iron, 10 Steeds, 25 Stone
Starting Income : 10 Income Per Turn
Starting Hero : Your Leader,
Resource Income Per Turn, By Zone --
I - 6 Iron, 5 Wood, 6 Stone, 2 Steeds
II - 6 Iron, 5 Wood, 6 Stone, 2 Steeds
III - 4 Iron, 3 Wood, 8 Stone, 3 Steeds
IV - 3 Iron, 5 Wood, 4 Stone, 8 Steeds
V - 5 Iron, 2 Wood, 8 Stone, 2 Steeds
VI - 3 Iron, 5 Wood, 4 Stone, 8 Steeds
VII - 4 Iron, 3 Wood, 8 Stone, 3 Steeds
VIII - 3 Iron, 5 Wood, 4 Stone, 8 Steeds
IX - 3 Iron, 5 Wood, 4 Stone, 8 Steeds
X - 3 Iron, 5 Wood, 4 Stone, 8 Steeds
XI - 4 Iron, 6 Wood, 4 Stone, 5 Steeds
XII - 4 Iron, 6 Wood, 4 Stone, 5 Steeds
XIII - 4 Iron, 6 Wood, 4 Stone, 5 Steeds
XIV - 5 Iron, 2 Wood, 8 Stone, 2 Steeds
XV - 6 Iron, 1 Wood, 4 Stone, 0 Steeds
XVI - 6 Iron, 1 Wood, 4 Stone, 0 Steeds
XVII - 3 Iron, 4 Wood, 3 Stone, 6 Steeds, 5 Income
XVIII - 3 Iron, 4 Wood, 3 Stone, 6 Steeds, 5 Income
XIX - 3 Iron, 4 Wood, 3 Stone, 6 Steeds, 5 Income
XX - 4 Iron, 4 Wood, 3 Stone, 3 Steeds, 3 Income
XXI - 3 Iron, 5 Wood, 4 Stone, 8 Steeds
XXII - 4 Iron, 6 Wood, 4 Stone, 5 Steeds
Base Units --
Land --
Swordsmen (1 Point) [1 Iron] {M} Swordsmen represent basic medieval infantry, it doesn't matter if they are armed with spears, swords, axes or halberds.
Crossbowmen (1.5 Points) [1 Wood, 2 Iron] {R} Crossbowmen represent crossbowmen, exactly as they sound.
Horsemen (2 Points) [1 Iron. 1 Steed] {C} Horsemen represent the mounted basic infantry of the medieval era.
Knights (4.5 Points) [2 Steeds, 2 Iron] {C} Knights represent the full plate wearing, Lance wielding gothic horsemen of old.
Sea --
Cog (2 Point) [2 Wood, 1 Iron] {M} The Cog is a smaller boarding ship, which is essentially an improvement upon the longship.
Hulk (5 Points) [3 Wood, 2 Iron] {M} The hulk is a huge ship designed to transport vast amounts of infantry or boarders to take enemy ships.
Fortifications --
Keep (Allows Long Siege tactic) [25 Stone] A large stone fortress that is generally used as the home of a lord or lady, and can be used to allow it's to use the Long Siege tactic.
Tech Tree :
Tier I ----------> Tier II
Metal Casting ----------> ???
Guilds ----------> ???
Civil Service ----------> ???
Theological Zealotry ----------> ???
Metal Casting -- Allows you to build Workshops, (Fortification, 22 Stone) which increase resource production in the biome where they are constructed by 3.
Guilds -- Allows you to construct the Guild House, (Fortification, 20 Stone) which allows you to hire heroes.
Civil Service -- Unlocks the Pike Wall tactic, tripling Swordsmen's point value if defending against hostile cavalry. {C}
Theological Zealotry -- Unlocks the Citadel, (Fortification, 35 Stone) which acts as a keep with a point buff of 5.