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Now what?

1. Someone else takes over OP and manages the rules.
2
9%
2. We scrap the score system and move on.
7
32%
3. We move on with the current rules. (I'll explain everything if need be)
5
23%
4. The RP dies.
3
14%
5. open for sugg
5
23%
 
Total votes : 22

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Levis Avara
Ambassador
 
Posts: 1248
Founded: Aug 10, 2014
Ex-Nation

Postby Levis Avara » Thu Oct 30, 2014 3:33 pm

G-Tech Corporation wrote:
Levis Avara wrote:Well my colony is on your continent on the eastern river by the sea.


Isn't that... south?

Okay I hope this clears everything I went west of Arcea to the northern part of the continent which is closer to me by the way and that's where i landed at the mouth of the river

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G-Tech Corporation
Khan of Spam
 
Posts: 68612
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 30, 2014 3:39 pm

Levis Avara wrote:
G-Tech Corporation wrote:
Isn't that... south?

Okay I hope this clears everything I went west of Arcea to the northern part of the continent which is closer to me by the way and that's where i landed at the mouth of the river


Ah:

"Explore Nearby Land
- Requirements Tech Level 3 (or 10 Science), 5 Navy + 5 Navy for each exploration already made (nearby or distant)
- Effects: Discover new land on the continent south and the continent south-west of tredera.
Explore Distant Land
- Requirements Tech Level 5 (or 20 Science), 5 Navy + 5 Navy for each exploration already made
- Effects: Discover new land in the remote parts of the world."

Do you have tech 5? Otherwise we can only go south or south-west.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17499
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Oct 30, 2014 3:43 pm

I forgot to mention but the desert continent to the south-east is also colonizable, though thats where the emerald hordes lurk. I wonder if he can be brought back into the game.
I shall put up new map soon.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 30, 2014 3:45 pm

G-Tech Corporation wrote:
Levis Avara wrote:Okay I hope this clears everything I went west of Arcea to the northern part of the continent which is closer to me by the way and that's where i landed at the mouth of the river


Ah:

"Explore Nearby Land
- Requirements Tech Level 3 (or 10 Science), 5 Navy + 5 Navy for each exploration already made (nearby or distant)
- Effects: Discover new land on the continent south and the continent south-west of tredera.
Explore Distant Land
- Requirements Tech Level 5 (or 20 Science), 5 Navy + 5 Navy for each exploration already made
- Effects: Discover new land in the remote parts of the world."

Do you have tech 5? Otherwise we can only go south or south-west.

I wander, if the Natives have the requirements, could they explore nearby land and then colonize places and also stake a claim on Treadera?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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G-Tech Corporation
Khan of Spam
 
Posts: 68612
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 30, 2014 3:45 pm

Ralnis wrote:
G-Tech Corporation wrote:
Ah:

"Explore Nearby Land
- Requirements Tech Level 3 (or 10 Science), 5 Navy + 5 Navy for each exploration already made (nearby or distant)
- Effects: Discover new land on the continent south and the continent south-west of tredera.
Explore Distant Land
- Requirements Tech Level 5 (or 20 Science), 5 Navy + 5 Navy for each exploration already made
- Effects: Discover new land in the remote parts of the world."

Do you have tech 5? Otherwise we can only go south or south-west.

I wander, if the Natives have the requirements, could they explore nearby land and then colonize places and also stake a claim on Treadera?


I don't see why not. Though your nearer shores answer to me :P
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Thu Oct 30, 2014 3:47 pm

Harkback Union wrote:I forgot to mention but the desert continent to the south-east is also colonizable, though thats where the emerald hordes lurk. I wonder if he can be brought back into the game.
I shall put up new map soon.

So close to 2 free score...
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

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Ralnis
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Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 30, 2014 3:47 pm

G-Tech Corporation wrote:
Ralnis wrote:I wander, if the Natives have the requirements, could they explore nearby land and then colonize places and also stake a claim on Treadera?


I don't see why not. Though your nearer shores answer to me :P

Those aren't my shores, they are desolate steeps that I don't have claim and are largely unexplored even by the Theocracticum.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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G-Tech Corporation
Khan of Spam
 
Posts: 68612
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 30, 2014 3:51 pm

Ralnis wrote:
G-Tech Corporation wrote:
I don't see why not. Though your nearer shores answer to me :P

Those aren't my shores, they are desolate steeps that I don't have claim and are largely unexplored even by the Theocracticum.


No no, I mean the potential areas for colonization in Treadera.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17499
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Oct 30, 2014 3:52 pm

Oh god the IC. One day I leave and all hell breaks loose. Ralnis, May I task you with... you know... "Roleplaying the environment" of your continent?
If yes, You have all the powers of nature in your hands. Just let me now if you end up changing the geography of the place so I can properly Illustrate it on the map.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 30, 2014 3:54 pm

G-Tech Corporation wrote:
Ralnis wrote: Those aren't my shores, they are desolate steeps that I don't have claim and are largely unexplored even by the Theocracticum.


No no, I mean the potential areas for colonization in Treadera.

Could I buy the land from you? If not then I can always go up north a bit or further down south.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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G-Tech Corporation
Khan of Spam
 
Posts: 68612
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 30, 2014 3:55 pm

Ralnis wrote:
G-Tech Corporation wrote:
No no, I mean the potential areas for colonization in Treadera.

Could I buy the land from you? If not then I can always go up north a bit or further down south.


Hmm. The shores to my east are more or less open, past Ratarin, and I have no need to settle them. You can use my ports to rebase if you wish.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Levis Avara
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Posts: 1248
Founded: Aug 10, 2014
Ex-Nation

Postby Levis Avara » Thu Oct 30, 2014 3:56 pm

G-Tech Corporation wrote:
Levis Avara wrote:Okay I hope this clears everything I went west of Arcea to the northern part of the continent which is closer to me by the way and that's where i landed at the mouth of the river


Ah:

"Explore Nearby Land
- Requirements Tech Level 3 (or 10 Science), 5 Navy + 5 Navy for each exploration already made (nearby or distant)
- Effects: Discover new land on the continent south and the continent south-west of tredera.
Explore Distant Land
- Requirements Tech Level 5 (or 20 Science), 5 Navy + 5 Navy for each exploration already made
- Effects: Discover new land in the remote parts of the world."

Do you have tech 5? Otherwise we can only go south or south-west.


Wait wait wait I did go southwest to the continent just not your south west I'm on the island north of you so its not too distant just directly across the ocean
Last edited by Levis Avara on Thu Oct 30, 2014 3:58 pm, edited 1 time in total.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 30, 2014 4:00 pm

Levis Avara wrote:
G-Tech Corporation wrote:
Ah:

"Explore Nearby Land
- Requirements Tech Level 3 (or 10 Science), 5 Navy + 5 Navy for each exploration already made (nearby or distant)
- Effects: Discover new land on the continent south and the continent south-west of tredera.
Explore Distant Land
- Requirements Tech Level 5 (or 20 Science), 5 Navy + 5 Navy for each exploration already made
- Effects: Discover new land in the remote parts of the world."

Do you have tech 5? Otherwise we can only go south or south-west.


Wait wait wait I did go southwest to the continent just not your south west I'm on the island north of you so its not too distant just directly across the ocean

Xel'nox has an island?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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G-Tech Corporation
Khan of Spam
 
Posts: 68612
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 30, 2014 4:03 pm

Ralnis wrote:
Levis Avara wrote:
Wait wait wait I did go southwest to the continent just not your south west I'm on the island north of you so its not too distant just directly across the ocean

Xel'nox has an island?


Not according to the map...?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 30, 2014 4:06 pm

G-Tech Corporation wrote:
Ralnis wrote:Xel'nox has an island?


Not according to the map...?

That what I was thinking, I don't know where you are Levis but if you landed on Xel'nox, then I would/will react to it.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Levis Avara
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Posts: 1248
Founded: Aug 10, 2014
Ex-Nation

Postby Levis Avara » Thu Oct 30, 2014 4:14 pm

Ralnis wrote:
G-Tech Corporation wrote:
Not according to the map...?

That what I was thinking, I don't know where you are Levis but if you landed on Xel'nox, then I would/will react to it.

Well where are you exactly located? I'm on the island in Tredea.

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Harkback Union
Post Marshal
 
Posts: 17499
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Oct 30, 2014 4:17 pm

So Ralnis Deal or No Deal?

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Ralnis
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Posts: 28558
Founded: Aug 06, 2012
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Postby Ralnis » Thu Oct 30, 2014 4:21 pm

Harkback Union wrote:So Ralnis Deal or No Deal?

Deal about what?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Harkback Union
Post Marshal
 
Posts: 17499
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Oct 30, 2014 4:21 pm

Harkback Union wrote:Oh god the IC. One day I leave and all hell breaks loose. Ralnis, May I task you with... you know... "Roleplaying the environment" of your continent?
If yes, You have all the powers of nature in your hands. Just let me now if you end up changing the geography of the place so I can properly Illustrate it on the map.


This...

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Ralnis
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Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 30, 2014 4:25 pm

Harkback Union wrote:
Harkback Union wrote:Oh god the IC. One day I leave and all hell breaks loose. Ralnis, May I task you with... you know... "Roleplaying the environment" of your continent?
If yes, You have all the powers of nature in your hands. Just let me now if you end up changing the geography of the place so I can properly Illustrate it on the map.


This...

Oh yeah sure, I was going to do so when the first Treadian colonist make foot on Xel'nox. I was going to make it quite difficult to settle in and hopefully make some relations between the colonist and the natives.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Levis Avara
Ambassador
 
Posts: 1248
Founded: Aug 10, 2014
Ex-Nation

Postby Levis Avara » Thu Oct 30, 2014 4:28 pm

Harkback Union wrote:
Harkback Union wrote:Oh god the IC. One day I leave and all hell breaks loose. Ralnis, May I task you with... you know... "Roleplaying the environment" of your continent?
If yes, You have all the powers of nature in your hands. Just let me now if you end up changing the geography of the place so I can properly Illustrate it on the map.


This...

So Harckback you're the almighty decider on matters such has this can I keep the colony?

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Harkback Union
Post Marshal
 
Posts: 17499
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Oct 30, 2014 4:42 pm

Levis Avara wrote:
Harkback Union wrote:
This...

So Harckback you're the almighty decider on matters such has this can I keep the colony?

As long as you meet the requirements and have spent a day exploring and another colonizing, yes.

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Harkback Union
Post Marshal
 
Posts: 17499
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Oct 30, 2014 4:44 pm

Also, about the colony score bonuses, It should depend on what resources are found. New types of fruits and foodstuff could increase agriculture, raw materials like cotton or Iron can help industry prosper while Luxury goods like tobacco and coffe can help culture. I'll leave it for the colonists to decide what they find...

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 30, 2014 4:51 pm

Harkback Union wrote:
Levis Avara wrote:So Harckback you're the almighty decider on matters such has this can I keep the colony?

As long as you meet the requirements and have spent a day exploring and another colonizing, yes.

Can that go the same for the Natives( since I am close to the requirements).
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Rencini
Envoy
 
Posts: 242
Founded: Jul 05, 2013
Ex-Nation

Postby Rencini » Thu Oct 30, 2014 5:12 pm

Ralnis wrote:
Levis Avara wrote:I have a colony up north.Probably wont contact you soon though since your down south

You know that is an ice sheet there right? I highly doubt there will be any tribals or being lush and green.


That ice sheet is where my people originated from... :P Joking aside, I think I may have changed the geography a little to expand cold tundra to a bit of the coastal areas of the northern continent, or they were simply living like Eskimos, depending on how you take my app.

Harkback Union wrote:Also, about the colony score bonuses, It should depend on what resources are found. New types of fruits and foodstuff could increase agriculture, raw materials like cotton or Iron can help industry prosper while Luxury goods like tobacco and coffe can help culture. I'll leave it for the colonists to decide what they find...


I would like to expand eastward (already have put a foot in the door with previous to last IC post) to include the other existing Vercingetorix civ (which includes the historical place where they originated), but you already knew that (from the map thread). However, I have a question about colonizing, if I expand to the west (I want to get to the jagged region in between Tredera & the Northern continent) on a non-uniform basis (just patches of land along the coast, sort of like the Roman Empire in North Africa, before they unified the whole thing), do I need to follow the colonization guidelines? My ultimate goal would be to reach the island-like mass and stake a piece of land from where my people can reach the New World (since it would not make any sense whatsoever to have a colonial expedition without any stopping points or friendly ports before actually leaving Tredera, unless I am the real-life Netherlands, hehe). OR could I expand westwards to the river and stake a piece of land along one coast and/or the entire river to get to the island-like mass of land?
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