NATION

PASSWORD

History of Nations - AH RP [OOC/Always Open]

For all of your non-NationStates related roleplaying needs!

How should PvP be done?

Pre-planned (PP)
17
18%
Free for All (FA)
8
9%
FA but with planning if necessary
25
27%
FA but with Co-OP moderation
11
12%
PP but FA if agreed
24
26%
Case-by-case (all when necessary)
8
9%
 
Total votes : 93

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History Series Admin
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Founded: Sep 17, 2014
Ex-Nation

History of Nations - AH RP [OOC/Always Open]

Postby History Series Admin » Sun Sep 21, 2014 5:10 pm



Announcements:
- You can app for anywhere but settled states will only be accepted in areas where they were IRL, roughly.
- Reservation directions at bottom of OP. Will be denied if too large. Be holistic. No Roman Empire or anything like that.

-TG this account if you are still in the RP. We need to compile a roster ASAP. Give your nation name and color on map. If not on map, make note of that for us.


Introduction:
And so a new day shall rise and set upon the empires of the world. While it is but a name, but an empty word written upon paper or clay or what have you in this primitive time, this is the first year of the Common Era. It is, as people would have it, a new era, and in this era, it is as people will have it that things go. Human nations, as those before it, would break the boundaries from which they reside to seek out the world that awaits them, now, ever in expansion, ever in advancement. Empires lurk in the distant future, harbingers of greater ideals and yet worse ways of humanity. But not too far away from these eternal paradises lays the ash heap of history with its fallen nations and collapsed civilizations. For no nation shall last for ever, and though one may strive, nothing is eternal. How long will your people last?

Greetings! Welcome to History of Nations, the fourth revival of the History Of series. The History Of series has been here for over two years in four incarnations, this the fourth, having thousands of pages of OOC and hundreds pages of IC posting (chatty, aren't we?). The roleplay is always open, and will accept anyone who can post with basic grammar, logic, and the want to improve and correct any mistakes. This RP is based a very alternate history, but is still very realistic. Although no nations are the same as they were in the real world, technology levels and basic cultures are similar to an extent. Populations, armies, and events are all based on logical thought, and major decisions are more often discussed in the OOC than not. In the same way that real world nations did not exist, the same goes for religion and culture, though natural factors should be taken into account; people will not build with wood and straw in the Sahara, nor with rice paper in the Arctic. And because of these differences, our world is unique like no other, but only if you can build it. This RP is designed to simulate an entire alternate history of humanity from antiquity to the modern era. You will take on your first nation when you apply, but by the end, you may have played dozens. Your populace will change and so will your nation to reflect these changes. We are, in the end, an RP about history.

Information:
Current Age: Antiquity
Current Year: 90 - 100 CE (as of 3rd of October)
RP Timezone: UTC (GMT)
Number of Players: ???
Advancement Rate: 10 years per day

Board:
OP Triad - Alleniana, Bujahla, Neo-Assyrian Empire
Mapmaker - Finland SSR

Roster:


List of Nations:
Africa:
Asia:
Europe:
North America:
Oceania:
South America:
Other:




Rules and Regulations:
There are a fair few rules and guidelines for the RP, listed here. These following six are basic rules and should be easily understood and followed. After that, will follow more specific info that is more liable to change.

1. Obey NationStates forum rules
2. Obey the OP and those appointed as per their role
3. Make sure you are not metagaming, godmodding, numberspamming, or generally RPing in bad form
4. Have a couple of paragraphs a post and good grammar & spelling
5. Exercise common sense generously
6. Be active every couple of days at least

Beyond the basic rules, there are a few regulations, which are essentially extended rules, but ones that are based off the specific problems and situation of the RP, rather than absolute principles. These must be also followed, but they are more likely to change, as well as more specific, to specifically handle this RP.

R1. Alternate History
R2. Random Events
R3. Time Progression
R4. Expansion
R5. Roles of the Board
R6. Factbooks
R7. Player Wars
R8. NPCs

Application:
Application: DELETE the text in the parentheses. We explained it to you, you don't need to explain it back to us. Consider this an attentiveness test.
Code: Select all
    [b]Nation Name:[/b] (include demonym)
    [b]Population:[/b]
    [b]National Symbols:[/b] (e.g. flags, animals, songs)
    [b]Claimed Territory:[/b] (provide a detailed description, or preferred, a map)
    [b]Capital City:[/b]

    [b]Government Structure:[/b]
    [b]Government Policies:[/b]
    [b]Leader/s:[/b]
    [b]Foreign Relations:[/b]

    [b]Primary Culture:[/b] (primary cultural/linguistic group)
    [b]Accepted/Minority Cultures:[/b]
    [b]Description of Populace:[/b]
    [b]National/Dominant Religion:[/b]
    [b]Minority Religion/s:[/b]

    [b]Military Organization:[/b]
    [b]Army Size:[/b]
    [b]Fleet Size:[/b]

    [b]Economic Policy:[/b] (free trade, for example)
    [b]Economic Situation:[/b] (how are you doing?)
    [b]Infrastructure:[/b]
    [b]Primary Import/s:[/b]
    [b]Primary Export/s:[/b]

    [b]History:[/b]
    [b]Miscellaneous:[/b]

    [b]RP Example:[/b] (not necessary if you've were in HoE)
    429 - Do not remove, for tracking purposes

Reservation: Fill out the following code for reservations
Code: Select all
[box][size=150][b][color=#BF8040]Reservation:[/color][/b][/size]
[b]Land Claims:[/b](must include map)
[b]Level of Development:[/b] State-society / Tribal nation / Nomads / Hunter-gatherers
635 - Do not remove this is for tracking purposes.[/box]



Have fun!
Last edited by History Series Admin on Wed Oct 15, 2014 3:42 pm, edited 16 times in total.

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History Series Admin
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Founded: Sep 17, 2014
Ex-Nation

Postby History Series Admin » Sun Sep 21, 2014 5:11 pm

R1. Alternate History

Within our world, the Point of Divergence was so far back that different cultures, races, languages and nearly everything else within human history has arisen. Therefore, such religions as Christianity, Buddhism, etc. will not exist, nor languages such as English, or culture groups, whether Indo-European or Uyghur. This should be reflected in your RPing. However, do keep in mind that many of these trends will stay; though races and genetics can be somewhat different; people near the equator will still have dark skin, due to the effect of the sun on melanin production, people who live in Chinese bamboo forests will not have strong seafaring and steppe-herding traditions, etc.

It is also because of this that we have players make nations with unique names that are independent of our actual history. With languages being different from our history, it makes sense that both city names and nation names should be different. Now, though, they do not have to be uniquely independent from real life linguistic trends. If, say, you wanted to call the Carpathians something like the "Kurputanze", that would be fine, despite the obvious similarities.

Now how do you come up with a unique name/naming system? Back in the third version, the then-OP Horusland was excellent at making names and devised a method. Essentially he just changed letters slowly. This is the original post:
Ah, so you want something different from all those Lonias? Here's what another roleplayer showed me: just keep changing letters slowly.

Camelpower
Karelpover
Kaelpovr
Kailpot
Kailpotria.

Ostyrlonia
Oskyrona
Oskirana
Eskireta
Estipera
Eestikera.

Horusiscool
Haruniskul
Harukisl
Haarukinsl
Haarukinsele.


Now if you don't want to do that, you could also use Google Translate and find words in different languages to make names. For examples, all of Bujahla's Nordic nations in HoE came from words in Danish: Nordland (north land), Kalland (cold land), Oric Land (Land of Oric, Oric discovered america), etc.

These are not the only routes that can be taken though, and you can be as creative as you like. You could create an entirely new language from scratch, invent your own script (examples here, here), and essentially devise any language or culture that you wish, within reason and the bounds of reality (e.g. no organised communism in the 2nd century, no hairy green unicorn cults based around rock sacrifice, etc.) Have fun, and enjoy yourself designing your culture.

R2. Random Events

A rather simplistic concept; the board, when deemed appropriate and necessary, will cause some random events to affect random parts of the world. These events will be purely random, and as unbiased as possible. To achieve this, a random number generator will be used in various ways; though the techniques will likely be refined, the process will roughly consist of using the generator to choose a random place, possibly by coordinates or predefined lists/regions, and then to select a random event, such as a tsunami, plague, or else. These, however, will generally not be plot-drivers in the sense that wars or era advancements will be. Random events are intended to be flavoursome, and something to give people ideas and things to post about. They will come at random intervals, but will not be particularly common, nor particularly large, nor particularly detailed; much interpretation will be left to the RPer.

Do note that random events may come in any form; some may provoke large-scale migrations, others simply isolated fires. It is not quite necessary to prepare, but the unexpected should be expected with random events.

If you feel that they are biased, feel free to talk to us and work something out. We will occasionally overturn a random number generator's results if they are particularly focused results, but this is indeed unlikely.

R3. Time Progression

An issue with past RPs has been timescale. No version has been perfect with regards to this, as we find that as the skills of each player increases, the time frame seems to be too long. We do, though, hope to create a system that will work for this RP and what it will be based upon. This scale is based on the concept that each day in real life is equivalent to so many years within the IC. While it may have flaws, this system has proven to be very useful and has been what we've used for, approximately, ever. Below is an outline to the eras of the RP and their respective scales and any themes. Note that it may be somewhat Eurocentric, due to the concentration of players there, their relatively powerful location, as well as other factors. This is also prone to change.

1. Antiquity - 0 CE to 750 CE - 10 years per day - 75 days IRL - Focuses on the development of civilisation in cradles such as east Asia, the middle east and the Mediterranean.
2. Medieval - 750 CE to 1375 CE - 5 years per day - 125 days IRL - Settled civilisations expand to the new world, colder and warmer climates, and the majority of the world becomes somewhat developed through incidentally advancing technology.
3. Discovery - 1375 CE to 1750 CE - 3 years per day - 125 days IRL - Technology advances enough to allow global communication; the world connects to itself, nearly all landmasses and peoples becoming connected, and society advancing in previously unknown ways
4. Modern - 1750 CE to 2000 CE - 2 years per day - 125 days IRL - The world matures, developing advanced concepts, becoming self aware of the principles that have governed it and solidifying a global awareness
5. Future - 2000 CE onwards - 1 year per day - Infinite days IRL - Humans transcend the traditional societies; the planet and its moon cease to be the sole realm of humanity, and currently IRL unknown technologies are developed and implemented

In addition, in each era, more land will be opened for settled civilisation. While outsider conquest and annexation will always remain highly circumstance-dependent, the actual possibility for a settled civilisation simply to exist will be actually defined. During Antiquity, settled peoples will only be allowed in areas such as northern India, the Levant, the Mediterranean, East Asia, and many other areas. In the medieval age, areas such as northern Europe, the most fertile parts of the Americas, all of southern and southeast Asia, much of the African coast, West Africa and much more will be opened up; the era when settled civilisations overtake nomads and "barbarians". By the age of discovery, most land, such as the majority of the American coast, much of its inland, parts of Australia, much of Siberia and more African coast will be allowed. Finally, in the modern era, all land will be opened up within reason; though it is possible to settle Antarctica then, it may not be possible to sustain oneself there.

This, however, is a soft limit; it is likely that we will allow exceptions of a few provinces, or possibly disallow unrealistic expansions even if it is within a settle-able area. The aim is to prevent unrealistic nations appearing in areas that would not have the resources, traditions or other factors needed to create an organised society. However, it should be noted that nomads are still allowed in almost all areas.

R4. Expansion

Expansion in this RP, for the first time, will not be moderated as heavily in the past. We will be removing the concept of a "claims limit" and will allow players to expand naturally. Expansion's reality will be left almost entirely to the players' discretion, assuming that the discretion is used wisely.

Now, this means a couple things. First, players will be able to, rather quickly, create giant empires. In the time period of just two weeks, a nation could expand incredibly rapidly in the Antiquity Era. In fact, players will be allowed to pull an "Alexander," or conquer an extreme amount of land in a very short amount of time, if and only if, they RP sufficient detail; most certainly several detailed posts at least. Each military campaign would need a different post if they are to do this. In addition, they must not be back-to-back. Do note, however, that the level of detail needed is very high, and that this does not apply to player-versus-player wars, handled later on.

Now, if you do overexpand (in the sense of making your empire too big too fast without enough detail), you will face major issues. Just like how the Mongols basically collapsed after Genghis Khan died, so will your nation endure such pains. Rulings and decisions will be made by those authorised to do so, which will restore realism without disturbing the IC too much. It is hoped, though, that this can be avoided as much as possible; that only occasional rulings will need to be made on nations being too big for too long, and without enough information on how it was done.

Expansions will be kept track of on the map, as well as possibly on the factbook. If you occupy or cease to occupy a piece of land, you should aim to post a map on the map claim thread, linked in the OP, as soon as possible. Only updates posted to that thread will be recognised as official and therefore put onto the official map.

R5. Roles of the Board

The board is the collective body responsible for the maintenance and upkeep of the RP; performing all the duties that are expected to ensure that RPers are able to continue doing so, though not necessarily at the expense of the board member's abilities to RP.

First, there is the triad of OPs. This consists of Neo, Buj, and Al. These three members function as the OP for the RP, the absolute voice. Unlike in other systems where there is one person in charge, HoN is special due to its use of three equal people to create this position (the precedent established by both situations in HoM and HoE). The three work together, but can be independent. Each's voice is equal and when one makes a statement (i.e. "you've god modded in this post," or "your expansion is unrealistic,") it can be taken as precedent and a ruling. When there are bigger disputes, more than one member of the triad may meet to come up with a resolution, though. A 2/3 majority decision from them sets a definitive ruling down, but generally, a unified, agreed decision will be offered. They are responsible for but are not limited to being responsible for the following:
- Accepting apps
- Moderating OOC
- Moderating IC
- Updating OP
- Solving disputes

In addition to the triad, who perform most administrative duties, there will be others appointed, such as a mapmaker, most likely. These roles are offered at will, and are meant to help in the administration of the RP. The most common will likely be that of mapmaker, the person responsible for updating the map and possibly maintaining a thread in which map data is collated and contributed by the RPers. There may also be "informers", who help keep track of what goes on ICly and in the factbooks, and possibly other roles, to be created and swapped around as is convenient to keep the RP going. All, however, will be designed with convenience, a clear role and transparency in mind.

R6. Factbooks

In order to keep information accurate, there is a thread linked on the OP labelled "Factbook". Here, each player is required to keep a fairly updated document that details its nation, and provides essential information for others wishing either to check its realism or to interact with it. This would include fields such as history, population, location, culture, technological level, naval strength, etc. This is obligatory, and if one is found to have a significantly outdated factbook and yet interacting with other nations, actions will have to be taken to ensure that the information is updated. This is important, as it keeps a record both for the RPer and everybody else's convenience; a record for evidence, a piece of reference material and a generally easily retrievable overview for all. Preferably, a factbook should be updated several times each era; once an era is very scarce indeed.

Each RPer should make one post in the factbook, and continually edit this post, rather than making new posts. There should also be no discussion within the thread, to ensure that it is kept clean and purely a piece for reference. Information should be well-formatted, and easy to retrieve. Differences between the factbook and the IC should be resolved quickly; if necessary to decide, in favour of the one created or edited most recently.

If one has RPed more than one nation, then still only one post should be used, and the post split into parts to cater for each entity the RPer has RPed as. If there are problems will clutteredness, space or other like issues, though, it may be that the triad allows another factbook thread post. It should be noted that some tiny, ephemeral nations may be granted exemptions from having a factbook, partially in order to prevent such clutter.

R7. PvP

To be done

R8. NPCs

NPCs are entities that are not controlled by any RPer, and are effectively player-less countries. They will appear due to IC actions (revolts causing a nation to break off, nations released in treaties, etc.) and OOC reasons (new civilisations being generated to fill in unclaimed areas for realism, RPers leaving, etc.), and be marked in the roster, with "-NPC-" replacing the player name. In any case, they will, in most cases, behave fairly passively, doing not much more than simply existing.

They do, however, have some properties. Though they will almost never embark on aggressive campaigns, do not innovate much and generally do not keep themselves in good shape, they will defend themselves, make decisions that make sense, and advance in fields like technology and population as it makes sense; most likely in a lesser way than comparable player nations, but still enough to be noted.

As such, though invasions merely need to be realistically RPed as they would be against unclaimed lands' peoples, they should be regarded as forces, and should not be viewed as tools for the RPers, or effectively the same as unclaimed land. They will generally act in their own best interests. If you wish to interact with one in such a way that would require its voluntary participation (that is, not invasion, which simply needs realism) then consultation with one of the triad, at least cursorily, is required.

NPCs can also be played. If there is one you would like to take up the mantle of, or one which owns land you would like to apply in, then you will most likely have to ask one of the triad to give you the details on it; they won't be overly overbearing on you and your ability to build your own nation, culture, etc. but there are generally some things that have been somewhat predecided. These many often be largely or even completely changed by you, but it is necessary to ask, to work it out.

NPCs will not always be mapped nations; some may be nomads, cultural groups, even revolts or organisations. While most tend to be on the map, you may find some that aren't. These, too, can be played, and must be RPed realistically.

Generally, NPCs should be considered sleeping entities; not doing much, but capable of it, and somewhat controlled. The most important things is to RP interactions realistically, as in all other cases, and to always run to by a triad member as to what one is doing with an NPC.
Last edited by History Series Admin on Fri Oct 03, 2014 4:09 am, edited 3 times in total.

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History Series Admin
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Posts: 9
Founded: Sep 17, 2014
Ex-Nation

Postby History Series Admin » Sun Sep 21, 2014 5:11 pm

First / Begin Posting / Booty Bump

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Rephesus
Powerbroker
 
Posts: 8061
Founded: Aug 16, 2013
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Postby Rephesus » Sun Sep 21, 2014 5:13 pm

Reservation:
Land Claims: http://i.imgur.com/DXmCf6w.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.
Last edited by Rephesus on Sun Sep 21, 2014 5:14 pm, edited 2 times in total.

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Bujahla
Postmaster-General
 
Posts: 10330
Founded: May 22, 2013
Ex-Nation

Postby Bujahla » Sun Sep 21, 2014 5:13 pm

Reservation:
Land Claims: http://i.imgur.com/v6z56or.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Nation Name: The Kingdom of Konstantinopolis
Capital City: Konstantinopolis (Kerch IRL)
Government Type: Greek Absolute Monarchy
Head of State: King Satyrus II
Claimed Territory: http://i.imgur.com/v6z56or.png
State/National Religion: Hellenism (or this TL's equivalent)
Dominant Religion: Hellenism
Minority Religion(s): Crimean poly-theism
Population: 470,000
Military Organization: Each city has their own guard. Can recruit army from conscripts.
Military Size: 1,600
Fleet Size: 4 galleys, 10 trieme
National Flag: Flag
Primary Culture: Greek-analog
Accepted Cultures: Greeks (the crimean local cultures are barbarians because bar bar bar)
Primary Import(s): luxury goods
Primary Export(s): Wheat, fish, slaves
Trade Policy: Free trade
Civil Freedoms: The civil freedoms of the nation vary by class. Greeks are superior to the local barbarians. Men are superior to woman. Artisans, aristocrats, merchants, and scribes are above farmers and commoners. Pretty common freedoms of the day. Pretty great if you have that Male-Greek privilege.

Brief Description of your nation's History: Crimea was first settled by the Greeks in the 7th and 6th centuries BCE. Many cities were founded and expanded over time. As they left the metropolis's sphere, they eventually became ruled by the Archaeanactidae dynasty, which was a Thracian (or equiv) line of rule. History is fuzzy in what happened under most of the Thracian rule, but a man named Spartacus (from mainland greece) who formed the Spartocid Dynasty. This lasted from 110 BCE until 24 BCE when the nobles in Konstantinopolis rebelled and placed their own king, Satyrus I on the throne. He died on 1 BCE and his son will soon be crowned.
Brief Description of your nation's economy: The nation is actually quite prosperous. It has an abundance of wheat and fish which the merchants trade with many other nations to make a killing. As well, the society is orientated for a slave surplus so
Brief Description of your nation's government: The government of the kingdom is a decentralized, absolute monarchy. The king has absolute power and makes laws for the king through the advice of his council. Each city is ruled by a mayor who is a noble and appointed by the king. The aristocracy is very important and helps to keep the bureaucracy of the nation alive.
Brief Description of your nation's populace: The people of the kingdom are greek in origin. Despite considering themselves greek, they do not believe in any pan-greece ideals and like their separate kingdom status. They are pretty independent and are rather wealthy. The exuberant wheat and fish excess they have promotes this.

RP Example: #Never
429 - Do not remove. This is for tracking purposes.
Last edited by Bujahla on Sun Sep 28, 2014 9:03 am, edited 2 times in total.
*Huzzah he lives!*

Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."


Never Forget / My Best IC Posts
Never Forget / My Longest Running Series
Never Forget / My Best RP

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Rephesus
Powerbroker
 
Posts: 8061
Founded: Aug 16, 2013
Ex-Nation

Postby Rephesus » Sun Sep 21, 2014 5:13 pm

Just a note, the claim was to the darker plot.

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The Emerald Dragon
Senator
 
Posts: 4708
Founded: Jan 30, 2014
Ex-Nation

Postby The Emerald Dragon » Sun Sep 21, 2014 5:18 pm

Nation Name: The Tribe of Helftai

Capital City: Tarjen

Government Type: Tribal Council

Head of State: King Rosemund Irawix

Claimed Territory: Israel, Palestine, Lebanon and the Sinai

State/National Religion: Dzaniam

Dominant Religion: Dzaniam

Minority Religion(s): Animism

Population: 85,000

Military Organization: Army, Royal Guards

Military Size: 1,000

Fleet Size: N/A

National Flag: (Put in spoiler if you use the [img] tags)

Primary Culture: Helftyn

Accepted Cultures: Local non- Helftyn

Primary Import(s): Stone and Marble

Primary Export(s):Copper and Iron.

Trade Policy: Free trade

Civil Freedoms: The King's code of laws permit all males to carry weapons, Royal Guards and Male citizenry are required to practice the Martial Art of 'Kaamuin' three hours a week. Citizenry are guaranteed at least a meal a day and are protected from foreign courts.

Brief Description of your nation's History:

The nation was formed following a union, caused by two chieftains who governed the territory, he bought stability and prosperity to the land, this followed a period a turmoil. Thanks to ingenious methods, the country, or at least the Levantine regions are exporters of grain, and are actively pacifying the desert.


Brief Description of your nation's economy: The economy is a system of hard currency, the 'zargot' is a copper coin which can be used to buy food, artwork or supplies from the markets. This co-exists alongside a bartering system, which can be used when lacking Zargots for supplies.

Brief Description of your nation's government: The Government is a tribal Council, which is made up of the most educated men in the Tribal region, it oversees laws and the appointment of Governors. It can also raise levies and declare war, its members also act to physically prevent crime, as their position means they can act with impunity.

Brief Description of your nation's populace: The populace has black hair, olive skin and brown or hazel eyes, most are hardworking and creative, many are fiery and strong-willed. They won't go into combat on a whim, and will often need reasons beforehand.

RP Example: N/A

429 - Do not remove. This is for tracking purposes.

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The imperial canadian dutchy
Postmaster-General
 
Posts: 11773
Founded: Dec 31, 2011
Ex-Nation

Postby The imperial canadian dutchy » Sun Sep 21, 2014 5:19 pm

Reservation:
Land Claims:(must include map)Latium
Level of Development: State-society / Tribal nation / Nomads / hunter-gathers State Society
635 - Do not remove this is for tracking purposes.
e

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New Hayabusa
Diplomat
 
Posts: 551
Founded: Sep 19, 2014
Ex-Nation

Postby New Hayabusa » Sun Sep 21, 2014 5:21 pm

Reservation:
Land Claims:Im currently on mobile so I cant edit a map right now, but I reserve England
Level of Development: State-society
635 - Do not remove this is for tracking purposes.
The Great Kingdom
Dayashina
◤19 | Centre-Right◥

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Bujahla
Postmaster-General
 
Posts: 10330
Founded: May 22, 2013
Ex-Nation

Postby Bujahla » Sun Sep 21, 2014 5:25 pm

Rephesus wrote:
Reservation:
Land Claims: http://i.imgur.com/DXmCf6w.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Accepted.

Bujahla wrote:
Reservation:
Land Claims: http://i.imgur.com/v6z56or.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Denied ofc.
(a joke if u can't tell)
The Emerald Dragon wrote:Nation Name: The Tribe of Helftai

Capital City: Tarjen

Government Type: Tribal Council

Head of State: King Rosemund Irawix

Claimed Territory: Israel, Palestine, Lebanon and the Sinai

State/National Religion: Dzaniam

Dominant Religion: Dzaniam

Minority Religion(s): Animism

Population: 85,000

Military Organization: Army, Royal Guards

Military Size: 1,000

Fleet Size: N/A

National Flag: (Put in spoiler if you use the [img] tags)

Primary Culture: Helftyn

Accepted Cultures: Local non- Helftyn

Primary Import(s): Stone and Marble

Primary Export(s):Copper and Iron.

Trade Policy: Free trade

Civil Freedoms: The King's code of laws permit all males to carry weapons, Royal Guards and Male citizenry are required to practice the Martial Art of 'Kaamuin' three hours a week. Citizenry are guaranteed at least a meal a day and are protected from foreign courts.

Brief Description of your nation's History:

The nation was formed following a union, caused by two chieftains who governed the territory, he bought stability and prosperity to the land, this followed a period a turmoil. Thanks to ingenious methods, the country, or at least the Levantine regions are exporters of grain, and are actively pacifying the desert.


Brief Description of your nation's economy: The economy is a system of hard currency, the 'zargot' is a copper coin which can be used to buy food, artwork or supplies from the markets. This co-exists alongside a bartering system, which can be used when lacking Zargots for supplies.

Brief Description of your nation's government: The Government is a tribal Council, which is made up of the most educated men in the Tribal region, it oversees laws and the appointment of Governors. It can also raise levies and declare war, its members also act to physically prevent crime, as their position means they can act with impunity.

Brief Description of your nation's populace: The populace has black hair, olive skin and brown or hazel eyes, most are hardworking and creative, many are fiery and strong-willed. They won't go into combat on a whim, and will often need reasons beforehand.

RP Example: N/A

429 - Do not remove. This is for tracking purposes.


Why the hell do you bold all of your app? Like seriously ED, get with it. But accepted. I'd like you too write more about your history. Perhaps in first IC post when that goes active.

The imperial canadian dutchy wrote:
Reservation:
Land Claims:(must include map)Latium
Level of Development: State-society / Tribal nation / Nomads / hunter-gathers State Society
635 - Do not remove this is for tracking purposes.


Wtf is this ICD...

New Hayabusa wrote:
Reservation:
Land Claims:Im currently on mobile so I cant edit a map right now, but I reserve England
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


England wouldn't be a state society. It'd be a tribal state. Going to deny this. Also, there is a lot of interest in the British isles at the moment (people have TG'd me before this has gone live). To reflect that, the areas people will claim will be much smaller within the British isles. So like, the size of wales, though preferably smaller. Only a couple provinces so we can get that juicy PvP action going on. So you could take the Wesesex area (I think that's what its called), but all of London is a no go.
*Huzzah he lives!*

Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."


Never Forget / My Best IC Posts
Never Forget / My Longest Running Series
Never Forget / My Best RP

User avatar
The Orson Empire
Post Czar
 
Posts: 31792
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sun Sep 21, 2014 5:26 pm

Reservation:
Land Claims: Mesopotamia, Iran
http://iranpoliticsclub.net/maps/images/030%20Achaemenid%20Persian%20Empire%20Artaxerxes%20III%20343%20BC%20Map.jpg
(NOTE: When viewing the map, subtract Egypt, Palestine, and Turkey. I just want Mesopotamia and Iran)
Level of Development: State-society
635 - Do not remove this is for tracking purposes.

User avatar
The imperial canadian dutchy
Postmaster-General
 
Posts: 11773
Founded: Dec 31, 2011
Ex-Nation

Postby The imperial canadian dutchy » Sun Sep 21, 2014 5:26 pm

Bujahla wrote:
Rephesus wrote:
Reservation:
Land Claims: http://i.imgur.com/DXmCf6w.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Accepted.

Bujahla wrote:
Reservation:
Land Claims: http://i.imgur.com/v6z56or.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Denied ofc.
(a joke if u can't tell)
The Emerald Dragon wrote:Nation Name: The Tribe of Helftai

Capital City: Tarjen

Government Type: Tribal Council

Head of State: King Rosemund Irawix

Claimed Territory: Israel, Palestine, Lebanon and the Sinai

State/National Religion: Dzaniam

Dominant Religion: Dzaniam

Minority Religion(s): Animism

Population: 85,000

Military Organization: Army, Royal Guards

Military Size: 1,000

Fleet Size: N/A

National Flag: (Put in spoiler if you use the [img] tags)

Primary Culture: Helftyn

Accepted Cultures: Local non- Helftyn

Primary Import(s): Stone and Marble

Primary Export(s):Copper and Iron.

Trade Policy: Free trade

Civil Freedoms: The King's code of laws permit all males to carry weapons, Royal Guards and Male citizenry are required to practice the Martial Art of 'Kaamuin' three hours a week. Citizenry are guaranteed at least a meal a day and are protected from foreign courts.

Brief Description of your nation's History:

The nation was formed following a union, caused by two chieftains who governed the territory, he bought stability and prosperity to the land, this followed a period a turmoil. Thanks to ingenious methods, the country, or at least the Levantine regions are exporters of grain, and are actively pacifying the desert.


Brief Description of your nation's economy: The economy is a system of hard currency, the 'zargot' is a copper coin which can be used to buy food, artwork or supplies from the markets. This co-exists alongside a bartering system, which can be used when lacking Zargots for supplies.

Brief Description of your nation's government: The Government is a tribal Council, which is made up of the most educated men in the Tribal region, it oversees laws and the appointment of Governors. It can also raise levies and declare war, its members also act to physically prevent crime, as their position means they can act with impunity.

Brief Description of your nation's populace: The populace has black hair, olive skin and brown or hazel eyes, most are hardworking and creative, many are fiery and strong-willed. They won't go into combat on a whim, and will often need reasons beforehand.

RP Example: N/A

429 - Do not remove. This is for tracking purposes.


Why the hell do you bold all of your app? Like seriously ED, get with it. But accepted. I'd like you too write more about your history. Perhaps in first IC post when that goes active.

The imperial canadian dutchy wrote:
Reservation:
Land Claims:(must include map)Latium
Level of Development: State-society / Tribal nation / Nomads / hunter-gathers State Society
635 - Do not remove this is for tracking purposes.


Wtf is this ICD...

New Hayabusa wrote:
Reservation:
Land Claims:Im currently on mobile so I cant edit a map right now, but I reserve England
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


England wouldn't be a state society. It'd be a tribal state. Going to deny this. Also, there is a lot of interest in the British isles at the moment (people have TG'd me before this has gone live). To reflect that, the areas people will claim will be much smaller within the British isles. So like, the size of wales, though preferably smaller. Only a couple provinces so we can get that juicy PvP action going on. So you could take the Wesesex area (I think that's what its called), but all of London is a no go.

Latium=Lazio, Umbria, Abruzzo
e

User avatar
Rephesus
Powerbroker
 
Posts: 8061
Founded: Aug 16, 2013
Ex-Nation

Postby Rephesus » Sun Sep 21, 2014 5:29 pm

Image
Kingdom of Baghana


Capital City: Baghana (RL Baghdad)
Government Type: Feudal Absolute Monarchy
Head of State: King Ashur Baghana
Claimed Territory
State/National Religion: Balgam Faith
Dominant Religion: Balgam
Minority Religion(s): Various tribal faiths
Population: 9,450,000

Military Organization: King's Men (Horseback Soldiers, Professional) various feudal banners
Military Size: Assorted, approximately 260,000 men
Fleet Size: Several small trade ships, 20 early naval vessels.

National Flag: Link
Primary Culture: Baghana
Accepted Cultures: Various Turko-Persian and Arab tribes
Primary Import(s): Gold, Camels, Silks, precious goods
Primary Export(s): Agricultural Products, Fresh Water, religious artifacts
Trade Policy: Taxed Trade, mostly between other Fertile Crescent markets.
Civil Freedoms: 3/10, it's 1 CE, what do you expect :P, generally the hierarchy puts the Royal Family on top, with Clergy officials directly bellow, followed by rich merchants and traders, then slave and land owners, and finally the common man. With slaves making the lowest caste.

Brief Description of your nation's History: The Kingdom of Baghana is a series of culturally and economically connected city states formed over centuries of contact and expansion. Baghana is one of the cradles of civilization, boasting a massive population due to it's serious emphasis on agriculture and farming, thus leading to large families. Over the course of time various clans emerged and became rulers of each city state, the Baghana tribe went on to eventually control three of the largest cities, now known collectively as 'Baghana' themselves. Following they they systematically brought other clans under their wing, swearing fealty in exchange for protection. Within a few short centuries of Baghana rule, the 'state' had begun to form, expanding across the Tigris and Euphrates, conquering minor tribes and assimilating others.
Brief Description of your nation's economy: The cities states of Baghana are economic hubs for trade between Persia and the Levant, bringing in goods from the fables Indus all the way to the Mediterranean, the economy, although powered and fed by agriculture, as begun to shift towards market trade and surplus.
Brief Description of your nation's government: The King of Baghana is seen as the holy prophet of the Balgam faith, with the Magisters of each city state having a representative on his council. Each city is self governing, yet external politics and war is handled by the King, with the exception of each of the city's armies, generally lead by a commission.
Brief Description of your nation's populace: The vast majority of Baghanis work in Agriculture, growing crops to feed the booming cities, yet many have begun working in trades and apprenticeships, the Clergy in particular has seen a surge in recruitment. Unlike much of the world, women are not oppressed in a patriarchal sense, seen as the mothers of all men, they are generally treated as equals to males in the family complex, with more children generally leading to a higher social status. The power of the nation was traditionally held by merchants and slave-owners, but recently it has begun to shift towards the Balgam Clergy, which has already converted multiple merchants and caravans. The Balghani people are often seen as hardworking and short-lived.

RP Example: (in HoE before)
429 - Do not remove. This is for tracking purposes.
Last edited by Rephesus on Fri Sep 26, 2014 3:38 pm, edited 6 times in total.

User avatar
Neros
Powerbroker
 
Posts: 7595
Founded: Dec 22, 2011
Ex-Nation

Postby Neros » Sun Sep 21, 2014 5:29 pm

Removed!
Last edited by Neros on Tue Sep 23, 2014 7:27 pm, edited 2 times in total.

User avatar
Bujahla
Postmaster-General
 
Posts: 10330
Founded: May 22, 2013
Ex-Nation

Postby Bujahla » Sun Sep 21, 2014 5:30 pm

The Orson Empire wrote:
Reservation:
Land Claims: Mesopotamia, Iran
http://iranpoliticsclub.net/maps/images/030%20Achaemenid%20Persian%20Empire%20Artaxerxes%20III%20343%20BC%20Map.jpg
(NOTE: When viewing the map, subtract Egypt, Palestine, and Turkey. I just want Mesopotamia and Iran)
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Reph was first reservation and took much of Mesopotamia. Can you take the northern Syrian part and Persia?

@ICD, get a map attached man.

Neros wrote:
Reservation:
Land Claims:
Level of Development: Tribal Nation
635 - Do not remove this is for tracking purposes.


Fuck Romans.


Lol. Accepted.
*Huzzah he lives!*

Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."


Never Forget / My Best IC Posts
Never Forget / My Longest Running Series
Never Forget / My Best RP

User avatar
Rephesus
Powerbroker
 
Posts: 8061
Founded: Aug 16, 2013
Ex-Nation

Postby Rephesus » Sun Sep 21, 2014 5:31 pm

Bujahla wrote:
The Orson Empire wrote:
Reservation:
Land Claims: Mesopotamia, Iran
http://iranpoliticsclub.net/maps/images/030%20Achaemenid%20Persian%20Empire%20Artaxerxes%20III%20343%20BC%20Map.jpg
(NOTE: When viewing the map, subtract Egypt, Palestine, and Turkey. I just want Mesopotamia and Iran)
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Reph was first reservation and took much of Mesopotamia. Can you take the northern Syrian part and Persia?


Woah, all of Persia and northern Syria? So he owns both sides of my civilization?

Plus I had assumed all of Persia was too big for an original claim. Especially considering how hotly contested Mesopotamia is.

User avatar
Alcase
Minister
 
Posts: 2513
Founded: Sep 05, 2011
Left-Leaning College State

Postby Alcase » Sun Sep 21, 2014 5:32 pm

Reservation:
Land Claims: Modern day Aquitaine
Level of Development: State-society
635 - Do not remove this is for tracking purposes.
Last edited by Alcase on Sun Sep 21, 2014 5:33 pm, edited 1 time in total.
Overview of Alcase
Alcasian Ministry of Foreign Affairs
Alcasian Armed Forces

Track & XC 400m, 800m, 1600m, 5000m
2014 FHSAA XC Finals - 9th Place
2014 FHSAA XC Region 3A1 Runner-Ups
2014 BCAA Championship Runner-Ups
2014 Spanish River Invitational Boy's Champions Runner-Up
2013 FHSAA XC Finals - 12th Place
2013 Cardinal Gibbons Invitational Boy's Champions
2013 3A State Championship Boy's 4 x 800m - 3rd Place
2013 District 3A-15 Boy's Champions

User avatar
Pandeeria
Post Marshal
 
Posts: 15269
Founded: Jun 12, 2011
Ex-Nation

Postby Pandeeria » Sun Sep 21, 2014 5:34 pm

Reservation:
Land Claims:(must include map) http://i.imgur.com/NB6AZyA.png (Sorry if it's low quality).
Level of Development: State-society
635 - D
Last edited by Pandeeria on Sun Sep 21, 2014 5:36 pm, edited 1 time in total.
Lavochkin wrote:Never got why educated people support communism.

In capitalism, you pretty much have a 50/50 chance of being rich or poor. In communism, it's 1/99. What makes people think they have the luck/skill to become the 1% if they can't even succeed in a 50/50 society???

User avatar
New Hayabusa
Diplomat
 
Posts: 551
Founded: Sep 19, 2014
Ex-Nation

Postby New Hayabusa » Sun Sep 21, 2014 5:37 pm

Reservation:
Land Claims: http://i.imgur.com/D4EbXHr.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.
The Great Kingdom
Dayashina
◤19 | Centre-Right◥

User avatar
Bujahla
Postmaster-General
 
Posts: 10330
Founded: May 22, 2013
Ex-Nation

Postby Bujahla » Sun Sep 21, 2014 5:37 pm

Rephesus wrote:
Bujahla wrote:
Reph was first reservation and took much of Mesopotamia. Can you take the northern Syrian part and Persia?


Woah, all of Persia and northern Syria? So he owns both sides of my civilization?

Plus I had assumed all of Persia was too big for an original claim. Especially considering how hotly contested Mesopotamia is.


I said we'd be going with IRL size things. Persia always had big-ass empires. Perhaps just Persia and then expand from there. I think that'd be reasonable.

Alcase wrote:
Reservation:
Land Claims: Modern day Aquitaine
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Accepted, though your state-society would be relatively new probably.

Pandeeria wrote:box]Reservation:
Land Claims:(must include map) http://i.imgur.com/NB6AZyA.png
Level of Development: State-society
635 - D


Sinai was taken by ED. But you can have more of Egypt to its full extent.

New Hayabusa wrote:
Reservation:
Land Claims: http://i.imgur.com/D4EbXHr.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Accepted.
*Huzzah he lives!*

Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."


Never Forget / My Best IC Posts
Never Forget / My Longest Running Series
Never Forget / My Best RP

User avatar
The Orson Empire
Post Czar
 
Posts: 31792
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sun Sep 21, 2014 5:38 pm

Bujahla wrote:
The Orson Empire wrote:
Reservation:
Land Claims: Mesopotamia, Iran
http://iranpoliticsclub.net/maps/images/030%20Achaemenid%20Persian%20Empire%20Artaxerxes%20III%20343%20BC%20Map.jpg
(NOTE: When viewing the map, subtract Egypt, Palestine, and Turkey. I just want Mesopotamia and Iran)
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Reph was first reservation and took much of Mesopotamia. Can you take the northern Syrian part and Persia?

@ICD, get a map attached man.

Neros wrote:
Reservation:
Land Claims:
Level of Development: Tribal Nation
635 - Do not remove this is for tracking purposes.


Fuck Romans.


Lol. Accepted.

Could you just give me this territory: http://en.wikipedia.org/wiki/Indus_Valley_Civilization#mediaviewer/File:IVC-major-sites-2.jpg (basically, the land that the Indus Valley Civilization controlled, along with some of Persia)

User avatar
Bujahla
Postmaster-General
 
Posts: 10330
Founded: May 22, 2013
Ex-Nation

Postby Bujahla » Sun Sep 21, 2014 5:40 pm

The Orson Empire wrote:
Bujahla wrote:
Reph was first reservation and took much of Mesopotamia. Can you take the northern Syrian part and Persia?

@ICD, get a map attached man.



Lol. Accepted.

Could you just give me this territory: http://en.wikipedia.org/wiki/Indus_Valley_Civilization#mediaviewer/File:IVC-major-sites-2.jpg (basically, the land that the Indus Valley Civilization controlled, along with some of Persia)


Can you get a map in the Vicky2 style up? But yes, I could do that.
*Huzzah he lives!*

Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."


Never Forget / My Best IC Posts
Never Forget / My Longest Running Series
Never Forget / My Best RP

User avatar
Pandeeria
Post Marshal
 
Posts: 15269
Founded: Jun 12, 2011
Ex-Nation

Postby Pandeeria » Sun Sep 21, 2014 5:41 pm

Bujahla wrote:
Rephesus wrote:
Woah, all of Persia and northern Syria? So he owns both sides of my civilization?

Plus I had assumed all of Persia was too big for an original claim. Especially considering how hotly contested Mesopotamia is.


I said we'd be going with IRL size things. Persia always had big-ass empires. Perhaps just Persia and then expand from there. I think that'd be reasonable.

Alcase wrote:
Reservation:
Land Claims: Modern day Aquitaine
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Accepted, though your state-society would be relatively new probably.

Pandeeria wrote:box]Reservation:
Land Claims:(must include map) http://i.imgur.com/NB6AZyA.png
Level of Development: State-society
635 - D


Sinai was taken by ED. But you can have more of Egypt to its full extent.

New Hayabusa wrote:
Reservation:
Land Claims: http://i.imgur.com/D4EbXHr.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


Accepted.


Wait, so full egypt? Sounds good to me.
Lavochkin wrote:Never got why educated people support communism.

In capitalism, you pretty much have a 50/50 chance of being rich or poor. In communism, it's 1/99. What makes people think they have the luck/skill to become the 1% if they can't even succeed in a 50/50 society???

User avatar
The Orson Empire
Post Czar
 
Posts: 31792
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sun Sep 21, 2014 5:43 pm

.
Last edited by The Orson Empire on Sun Sep 21, 2014 5:49 pm, edited 1 time in total.

User avatar
Rephesus
Powerbroker
 
Posts: 8061
Founded: Aug 16, 2013
Ex-Nation

Postby Rephesus » Sun Sep 21, 2014 5:43 pm

Rephesus wrote:
Reservation:
Land Claims: http://i.imgur.com/DXmCf6w.png
Level of Development: State-society
635 - Do not remove this is for tracking purposes.


I wasn't aware that our claims could be so big in Mesopotamia, so I'm requesting to add these provinces to my reservation. To make up for it I've dropped down to Tribal

Reservation:
Land Claims: http://i.imgur.com/3BhoBTn.png
Level of Development: Tribal-Nation
635 - Do not remove this is for tracking purposes.

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