Announcements:
- You can app for anywhere but settled states will only be accepted in areas where they were IRL, roughly.
- Reservation directions at bottom of OP. Will be denied if too large. Be holistic. No Roman Empire or anything like that.
-TG this account if you are still in the RP. We need to compile a roster ASAP. Give your nation name and color on map. If not on map, make note of that for us.
Introduction:
And so a new day shall rise and set upon the empires of the world. While it is but a name, but an empty word written upon paper or clay or what have you in this primitive time, this is the first year of the Common Era. It is, as people would have it, a new era, and in this era, it is as people will have it that things go. Human nations, as those before it, would break the boundaries from which they reside to seek out the world that awaits them, now, ever in expansion, ever in advancement. Empires lurk in the distant future, harbingers of greater ideals and yet worse ways of humanity. But not too far away from these eternal paradises lays the ash heap of history with its fallen nations and collapsed civilizations. For no nation shall last for ever, and though one may strive, nothing is eternal. How long will your people last?
Greetings! Welcome to History of Nations, the fourth revival of the History Of series. The History Of series has been here for over two years in four incarnations, this the fourth, having thousands of pages of OOC and hundreds pages of IC posting (chatty, aren't we?). The roleplay is always open, and will accept anyone who can post with basic grammar, logic, and the want to improve and correct any mistakes. This RP is based a very alternate history, but is still very realistic. Although no nations are the same as they were in the real world, technology levels and basic cultures are similar to an extent. Populations, armies, and events are all based on logical thought, and major decisions are more often discussed in the OOC than not. In the same way that real world nations did not exist, the same goes for religion and culture, though natural factors should be taken into account; people will not build with wood and straw in the Sahara, nor with rice paper in the Arctic. And because of these differences, our world is unique like no other, but only if you can build it. This RP is designed to simulate an entire alternate history of humanity from antiquity to the modern era. You will take on your first nation when you apply, but by the end, you may have played dozens. Your populace will change and so will your nation to reflect these changes. We are, in the end, an RP about history.
Information:
Current Age: Antiquity
Current Year: 90 - 100 CE (as of 3rd of October)
RP Timezone: UTC (GMT)
Number of Players: ???
Advancement Rate: 10 years per day
Board:
OP Triad - Alleniana, Bujahla, Neo-Assyrian Empire
Mapmaker - Finland SSR
Roster:
List of Nations:
Africa:
Asia:
Europe:
North America:
Oceania:
South America:
Other:
Rules and Regulations:
There are a fair few rules and guidelines for the RP, listed here. These following six are basic rules and should be easily understood and followed. After that, will follow more specific info that is more liable to change.
1. Obey NationStates forum rules
2. Obey the OP and those appointed as per their role
3. Make sure you are not metagaming, godmodding, numberspamming, or generally RPing in bad form
4. Have a couple of paragraphs a post and good grammar & spelling
5. Exercise common sense generously
6. Be active every couple of days at least
Beyond the basic rules, there are a few regulations, which are essentially extended rules, but ones that are based off the specific problems and situation of the RP, rather than absolute principles. These must be also followed, but they are more likely to change, as well as more specific, to specifically handle this RP.
R1. Alternate History
R2. Random Events
R3. Time Progression
R4. Expansion
R5. Roles of the Board
R6. Factbooks
R7. Player Wars
R8. NPCs
Application:
Application: DELETE the text in the parentheses. We explained it to you, you don't need to explain it back to us. Consider this an attentiveness test.
- Code: Select all
[b]Nation Name:[/b] (include demonym)
[b]Population:[/b]
[b]National Symbols:[/b] (e.g. flags, animals, songs)
[b]Claimed Territory:[/b] (provide a detailed description, or preferred, a map)
[b]Capital City:[/b]
[b]Government Structure:[/b]
[b]Government Policies:[/b]
[b]Leader/s:[/b]
[b]Foreign Relations:[/b]
[b]Primary Culture:[/b] (primary cultural/linguistic group)
[b]Accepted/Minority Cultures:[/b]
[b]Description of Populace:[/b]
[b]National/Dominant Religion:[/b]
[b]Minority Religion/s:[/b]
[b]Military Organization:[/b]
[b]Army Size:[/b]
[b]Fleet Size:[/b]
[b]Economic Policy:[/b] (free trade, for example)
[b]Economic Situation:[/b] (how are you doing?)
[b]Infrastructure:[/b]
[b]Primary Import/s:[/b]
[b]Primary Export/s:[/b]
[b]History:[/b]
[b]Miscellaneous:[/b]
[b]RP Example:[/b] (not necessary if you've were in HoE)
429 - Do not remove, for tracking purposes
Reservation: Fill out the following code for reservations
- Code: Select all
[box][size=150][b][color=#BF8040]Reservation:[/color][/b][/size]
[b]Land Claims:[/b](must include map)
[b]Level of Development:[/b] State-society / Tribal nation / Nomads / Hunter-gatherers
635 - Do not remove this is for tracking purposes.[/box]




, generally the hierarchy puts the Royal Family on top, with Clergy officials directly bellow, followed by rich merchants and traders, then slave and land owners, and finally the common man. With slaves making the lowest caste. 