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by Aurora Confederacy » Fri Jul 04, 2014 6:17 pm
by The Orson Empire » Fri Jul 04, 2014 6:40 pm
by The Tiger Kingdom » Fri Jul 04, 2014 6:41 pm
The Orson Empire wrote:Esternial wrote:Internet Explorer is installed on Windows by default.
Never used it, except to download Chrome.
That means nothing.
If you are in a region that is not password protected, then it can be raided. Whether you like it or not, the R/D game exists and will continue to exists.
The Orson Empire wrote:I doubt they will alter the code just because you don't like it.
by The Orson Empire » Fri Jul 04, 2014 6:44 pm
The Tiger Kingdom wrote:The Orson Empire wrote:That means nothing.
If you are in a region that is not password protected, then it can be raided. Whether you like it or not, the R/D game exists and will continue to exists.
That's not really what we're arguing about, here.The Orson Empire wrote:I doubt they will alter the code just because you don't like it.
Yeah, since when does anybody do anything because a group of people demand it?
GO HOME, EVERYBODY! APPARENTLY, OUR OPINIONS COUNT FOR NOTHING!
by Purpelia » Fri Jul 04, 2014 6:46 pm
The Orson Empire wrote:We are talking about the R/D game, aren't we?
And no, your opinions probably don't count. This website is not a democracy. Max Barry owns it, and he can do whatever he wants with it. If he does not want the code to be altered, then it will not be altered, period.
by Aurora Confederacy » Fri Jul 04, 2014 6:47 pm
by The Orson Empire » Fri Jul 04, 2014 6:48 pm
Purpelia wrote:The Orson Empire wrote:We are talking about the R/D game, aren't we?
And no, your opinions probably don't count. This website is not a democracy. Max Barry owns it, and he can do whatever he wants with it. If he does not want the code to be altered, then it will not be altered, period.
You do realize this website is a business right? As in it serves to advertise his books and cash in on stamps. So his freedom to act is directly limited by how much money he wants to lose by scorning us.
by Purpelia » Fri Jul 04, 2014 6:49 pm
The Orson Empire wrote:Exactly.
If you don't like the game, then don't play it. Simple.
Max Barry could charge us a fee to play this game, but he doesn't. So be grateful for what you have.
by The Orson Empire » Fri Jul 04, 2014 6:50 pm
Purpelia wrote:The Orson Empire wrote:Exactly.
If you don't like the game, then don't play it. Simple.
Max Barry could charge us a fee to play this game, but he doesn't. So be grateful for what you have.
I was contradicting you, not agreeing with you. I pointed out that if he scorns us he loses money and thus he is in fact not free to scorn us unless he is willing to take said hit.
by Euroslavia » Fri Jul 04, 2014 6:51 pm
[20:35] <Rephesus> Euroslavia, perhaps an opt out for RP Regions which requires things like executive delegate and a password
[20:35] <Luziyca> An idea to give RP regions protections but not screw up the R/D gameplay is by allowing all regions to implement "layered" passwords of like five or seven, which you need to get *all* of them correct to move into the region.
[20:35] <Pollona> Euroslavia: The tickbox suggestion really is a really good runner right now
[20:36] <Soldati> @Euroslavia: I am supposing having a way to format the regional factbook entry to not be raided as an immediate fix would work, however for the long term? I'd say add a feature to distinguish gameplay regions from non-gameplay regions.
[20:37] <commerceheights> a radical solution: what if WA delegates were non-executive unless the total influence of their endorsers was more than the total influence of anyone else’s endorsers?
[20:42] <Euroslavia> There's multiple things we could throw together. We could change it to where instead of needing a password to enter a region, only the Delegate can invite nations. Or perhaps we could do some sort of change to influence. No influence gathered in RP regions with actions by the Delegate not costing influence? I'm just throwing ideas out there.
[20:43] <Rephesus> Delegate invite means that even if a raider takes over, the only way to liberate would be a liberation proposal
[20:44] <Lanos> if things like griefing a region was illegal again for certain situations like RMB vandalism and trolling natives, then why isn't it taking legal shape?
[20:44] <Lanos> If it's nothing more than just to grief the natives, couldn't that be cracked down a bit more?
[20:54] <Delmonte> Well no the most straightforward fix is to make it illegal for raiders to password regions.
[20:54] <Delmonte> As it was before.
[21:12] <Ghost_2501> I am founder of a region, you want to join me but you can't move in, you TG me with a request "Hi there can i join your region please", when I click on that TG I go to YOUR nation page and see a box [BRING *enter nation here* To Region], I click on that then you get a response [ACCEPT INVITE TO *enter region name*], once you have clicked that, you move in.
[21:15] <Ghost_2501> Rephesus, if however you suspect one is a raider, you don't send the invite
[21:09] <Euroslavia> I'm wondering if on top of this, we can refine the Warzone regions too.
[21:09] <Euroslavia> Perhaps additional incentive to take and hold it for a certain period of time. Trophies? Some sort of new reward?
[21:10] <gruen> raiders have often said that warzones just don't interest them
[21:11] <gruen> they want to harass natives, so warzones don't fill their need
[21:11] <Ainin> Warzones interest no one.
by Purpelia » Fri Jul 04, 2014 6:53 pm
by Aurora Confederacy » Fri Jul 04, 2014 6:54 pm
by Escalan Corps-Star Island » Fri Jul 04, 2014 7:01 pm
Euroslavia wrote:Assorted Suggestions (Bear in mind, this is just day one, we're brainstorming)[20:35] <Rephesus> Euroslavia, perhaps an opt out for RP Regions which requires things like executive delegate and a password
[20:35] <Luziyca> An idea to give RP regions protections but not screw up the R/D gameplay is by allowing all regions to implement "layered" passwords of like five or seven, which you need to get *all* of them correct to move into the region.
[20:35] <Pollona> Euroslavia: The tickbox suggestion really is a really good runner right now
[20:36] <Soldati> @Euroslavia: I am supposing having a way to format the regional factbook entry to not be raided as an immediate fix would work, however for the long term? I'd say add a feature to distinguish gameplay regions from non-gameplay regions.
[20:37] <commerceheights> a radical solution: what if WA delegates were non-executive unless the total influence of their endorsers was more than the total influence of anyone else’s endorsers?
[20:42] <Euroslavia> There's multiple things we could throw together. We could change it to where instead of needing a password to enter a region, only the Delegate can invite nations. Or perhaps we could do some sort of change to influence. No influence gathered in RP regions with actions by the Delegate not costing influence? I'm just throwing ideas out there.
[20:43] <Rephesus> Delegate invite means that even if a raider takes over, the only way to liberate would be a liberation proposal
[20:44] <Lanos> if things like griefing a region was illegal again for certain situations like RMB vandalism and trolling natives, then why isn't it taking legal shape?
[20:44] <Lanos> If it's nothing more than just to grief the natives, couldn't that be cracked down a bit more?
[20:54] <Delmonte> Well no the most straightforward fix is to make it illegal for raiders to password regions.
[20:54] <Delmonte> As it was before.
[21:12] <Ghost_2501> I am founder of a region, you want to join me but you can't move in, you TG me with a request "Hi there can i join your region please", when I click on that TG I go to YOUR nation page and see a box [BRING *enter nation here* To Region], I click on that then you get a response [ACCEPT INVITE TO *enter region name*], once you have clicked that, you move in.
[21:15] <Ghost_2501> Rephesus, if however you suspect one is a raider, you don't send the invite
Warzone Suggestion[21:09] <Euroslavia> I'm wondering if on top of this, we can refine the Warzone regions too.
[21:09] <Euroslavia> Perhaps additional incentive to take and hold it for a certain period of time. Trophies? Some sort of new reward?
[21:10] <gruen> raiders have often said that warzones just don't interest them
[21:11] <gruen> they want to harass natives, so warzones don't fill their need
[21:11] <Ainin> Warzones interest no one.
by Esternial » Fri Jul 04, 2014 7:01 pm
Euroslavia wrote:Assorted Suggestions (Bear in mind, this is just day one, we're brainstorming)[20:35] <Rephesus> Euroslavia, perhaps an opt out for RP Regions which requires things like executive delegate and a password
[20:35] <Luziyca> An idea to give RP regions protections but not screw up the R/D gameplay is by allowing all regions to implement "layered" passwords of like five or seven, which you need to get *all* of them correct to move into the region.
[20:35] <Pollona> Euroslavia: The tickbox suggestion really is a really good runner right now
[20:36] <Soldati> @Euroslavia: I am supposing having a way to format the regional factbook entry to not be raided as an immediate fix would work, however for the long term? I'd say add a feature to distinguish gameplay regions from non-gameplay regions.
[20:37] <commerceheights> a radical solution: what if WA delegates were non-executive unless the total influence of their endorsers was more than the total influence of anyone else’s endorsers?
[20:42] <Euroslavia> There's multiple things we could throw together. We could change it to where instead of needing a password to enter a region, only the Delegate can invite nations. Or perhaps we could do some sort of change to influence. No influence gathered in RP regions with actions by the Delegate not costing influence? I'm just throwing ideas out there.
[20:43] <Rephesus> Delegate invite means that even if a raider takes over, the only way to liberate would be a liberation proposal
[20:44] <Lanos> if things like griefing a region was illegal again for certain situations like RMB vandalism and trolling natives, then why isn't it taking legal shape?
[20:44] <Lanos> If it's nothing more than just to grief the natives, couldn't that be cracked down a bit more?
[20:54] <Delmonte> Well no the most straightforward fix is to make it illegal for raiders to password regions.
[20:54] <Delmonte> As it was before.
[21:12] <Ghost_2501> I am founder of a region, you want to join me but you can't move in, you TG me with a request "Hi there can i join your region please", when I click on that TG I go to YOUR nation page and see a box [BRING *enter nation here* To Region], I click on that then you get a response [ACCEPT INVITE TO *enter region name*], once you have clicked that, you move in.
[21:15] <Ghost_2501> Rephesus, if however you suspect one is a raider, you don't send the invite
Warzone Suggestion[21:09] <Euroslavia> I'm wondering if on top of this, we can refine the Warzone regions too.
[21:09] <Euroslavia> Perhaps additional incentive to take and hold it for a certain period of time. Trophies? Some sort of new reward?
[21:10] <gruen> raiders have often said that warzones just don't interest them
[21:11] <gruen> they want to harass natives, so warzones don't fill their need
[21:11] <Ainin> Warzones interest no one.
by Virana » Fri Jul 04, 2014 7:03 pm
Esternial wrote:Thanks for taking the lead on this, Euro. What IRC channel is this discussion on?
by Bob Moran » Fri Jul 04, 2014 7:05 pm
Euroslavia wrote:Assorted Suggestions (Bear in mind, this is just day one, we're brainstorming)[20:35] <Rephesus> Euroslavia, perhaps an opt out for RP Regions which requires things like executive delegate and a password
[20:35] <Luziyca> An idea to give RP regions protections but not screw up the R/D gameplay is by allowing all regions to implement "layered" passwords of like five or seven, which you need to get *all* of them correct to move into the region.
[20:35] <Pollona> Euroslavia: The tickbox suggestion really is a really good runner right now
[20:36] <Soldati> @Euroslavia: I am supposing having a way to format the regional factbook entry to not be raided as an immediate fix would work, however for the long term? I'd say add a feature to distinguish gameplay regions from non-gameplay regions.
[20:37] <commerceheights> a radical solution: what if WA delegates were non-executive unless the total influence of their endorsers was more than the total influence of anyone else’s endorsers?
[20:42] <Euroslavia> There's multiple things we could throw together. We could change it to where instead of needing a password to enter a region, only the Delegate can invite nations. Or perhaps we could do some sort of change to influence. No influence gathered in RP regions with actions by the Delegate not costing influence? I'm just throwing ideas out there.
[20:43] <Rephesus> Delegate invite means that even if a raider takes over, the only way to liberate would be a liberation proposal
[20:44] <Lanos> if things like griefing a region was illegal again for certain situations like RMB vandalism and trolling natives, then why isn't it taking legal shape?
[20:44] <Lanos> If it's nothing more than just to grief the natives, couldn't that be cracked down a bit more?
[20:54] <Delmonte> Well no the most straightforward fix is to make it illegal for raiders to password regions.
[20:54] <Delmonte> As it was before.
[21:12] <Ghost_2501> I am founder of a region, you want to join me but you can't move in, you TG me with a request "Hi there can i join your region please", when I click on that TG I go to YOUR nation page and see a box [BRING *enter nation here* To Region], I click on that then you get a response [ACCEPT INVITE TO *enter region name*], once you have clicked that, you move in.
[21:15] <Ghost_2501> Rephesus, if however you suspect one is a raider, you don't send the invite
Warzone Suggestion[21:09] <Euroslavia> I'm wondering if on top of this, we can refine the Warzone regions too.
[21:09] <Euroslavia> Perhaps additional incentive to take and hold it for a certain period of time. Trophies? Some sort of new reward?
[21:10] <gruen> raiders have often said that warzones just don't interest them
[21:11] <gruen> they want to harass natives, so warzones don't fill their need
[21:11] <Ainin> Warzones interest no one.
by Esternial » Fri Jul 04, 2014 7:07 pm
Bob Moran wrote:Euroslavia wrote:Assorted Suggestions (Bear in mind, this is just day one, we're brainstorming)
Warzone Suggestion
Eh, so I'mraidingreading this and this immediately comes to mind. What prevents any founderless region to announce itself as a roleplaying region, tick a box, and become virtually unraidable? Why would Roleplayer benefit from special favors compared to regular regions who exist for other purposes. Are Roleplayers somehow superior to any other region and deserve a special treatement? Do you really think other regions want to be any more raided than roleplayers want to?
See, no one wants to get raided, so if people in their founderless regions are simply allowed to check out, you just remove raiding from the game entirely.
The current system works perfectly. You create a roleplay region, abide by the site rule, keep the founder alive, and you won't ever be raided. Simple. You can even remove any executive power from the delegate. Additionnally, it's not that hard if your founder dies to get your active population to another region. The best example that comes to mind is The Vertusian Federation.
by The Dark Star Republic » Fri Jul 04, 2014 7:10 pm
Euroslavia wrote:Assorted Suggestions (Bear in mind, this is just day one, we're brainstorming)
--snip--
[violet] wrote:If you want to argue that there should be a better method of allowing players to opt-out of the NS invasion game, allowing R/D and RP to peacefully co-exist, then you will find much support, but you need to be aware that allowing regions to make themselves invulnerable is not a balanced solution.
by South Pacific Belschaft » Fri Jul 04, 2014 7:32 pm
THE FEDERAL REPUBLIC OF BELSCHAFT
GUARDIAN OF THE SOUTH PACIFIC
by The Orson Empire » Fri Jul 04, 2014 7:33 pm
South Pacific Belschaft wrote:Oh, for the love of God, just refound your bloody regions already and make use of the mechanism that already exists for this purpose. You're not special, you don't get to opt out of game mechanics, stop moaning and demanding the mods hold your hands and do something you're too lazy to do for yourselves.
by Premislyd » Fri Jul 04, 2014 7:34 pm
South Pacific Belschaft wrote:Oh, for the love of God, just refound your bloody regions already and make use of the mechanism that already exists for this purpose. You're not special, you don't get to opt out of game mechanics, stop moaning and demanding the mods hold your hands and do something you're too lazy to do for yourselves.
Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing
by Esternial » Fri Jul 04, 2014 7:38 pm
Bob Moran wrote:Esternial, I don't know what you mean by copy, essential aspects, and separate system.
by The Orson Empire » Fri Jul 04, 2014 7:39 pm
Premislyd wrote:South Pacific Belschaft wrote:Oh, for the love of God, just refound your bloody regions already and make use of the mechanism that already exists for this purpose. You're not special, you don't get to opt out of game mechanics, stop moaning and demanding the mods hold your hands and do something you're too lazy to do for yourselves.
Then you'd be forcing them into a game they don't want to play.
by Registug » Fri Jul 04, 2014 7:40 pm
South Pacific Belschaft wrote:Oh, for the love of God, just refound your bloody regions already and make use of the mechanism that already exists for this purpose. You're not special, you don't get to opt out of game mechanics, stop moaning and demanding the mods hold your hands and do something you're too lazy to do for yourselves.
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